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20:51, 30th April 2024 (GMT+0)

Available Equipment.

Posted by SSOGMFor group 0
SSOGM
GM, 381 posts
Some Sort Of
Game Master
Thu 4 Nov 2021
at 15:51
  • msg #1

Available Equipment

These are things, not in the prescribed texts, that can be purchased by your characters.
PPE Battery
Thu 4 Nov 2021
at 15:56
  • msg #2

Six Point Vajra, $8,565


Six Point Vajra - 225 P.P.E. and 600 Chi
Two pairs of points absorb chi (self-powered)
One pair of points defend against negative chi attacks (4d6 negative chi eliminated per attack), costs one chi
per attack defended against
One pair of points holds the active spell Replenish Vajra (level three), costs 5 PPE.
One pair of points holds the active spell Convert Chi to PPE (level one).
One pair of points holds the active spell Convert PPE to Chi (level one).

When the vajra is activated (picked up), it tops off it's chi and PPE by absorbing them from whoever has picked it up.
While it is held, it will maintain a balance between its remaining chi and PPE until it reaches 200 PPE and 600 chi.
While it maintains this balance there will always be a ratio of one PPE for each three chi. When not in direct use, it
absorbs chi from the environment and converts it to PPE so that it completely replenishes itself every eight hours
(actually every eight hours, seven minutes, and thirty seconds).

    Cost would be:
  • points:=12*20//six pairs of points at $20 per point
    points := 240
  • PPE:=225//$1 per PPE capability
    PPE := 225
  • chi:=600//$1 per chi capability
    chi := 600
  • autopt:=2*250//$250 per pair of points set to an automatic function
    autopt := 500
  • actpt:=4*500//$500 per pair of points set to an active function
    actpt := 2000
  • spell1:=3*1000//$1000 per level for any active spell
    spell1 := 3000
  • spell2:=1*1000//$1000 per level for any active spell
    spell2 := 1000
  • spell3:=1*1000//$1000 per level for any active spell
    spell3 := 1000
  • vajra_cost:=points+PPE+chi+autopt+actpt+spell1+spell2+spell3
    vajra_cost := 8565

This message was last edited by the GM at 04:00, Fri 05 Nov 2021.
SSOGM
GM, 387 posts
Some Sort Of
Game Master
Fri 5 Nov 2021
at 03:57
  • msg #3

Three Point Vajra, $7,170


Three Point Vajra - 150 P.P.E. and 400 Chi
One pair of points holds the active spell Replenish Vajra (level three), costs 5 PPE.
One pair of points holds the active spell Convert Chi to PPE (level one).
One pair of points holds the active spell Convert PPE to Chi (level one).

When the vajra is activated (picked up), it tops off it's chi and PPE by absorbing them from whoever has picked it up.
While it is held, it will maintain a balance between its remaining chi and PPE until it reaches 150 PPE and 300 chi.
While it maintains this balance there will always be a ratio of one PPE for each two chi. Note that the spells convert
chi to PPE at a six to one ratio.

    Cost would be:
  • points:=6*20//three pairs of points at $20 per point
    points := 120
  • PPE:=150//$1 per PPE capability
    PPE := 150
  • chi:=400//$1 per chi capability
    chi := 400
  • actpt:=3*500//$500 per pair of points set to an active function
    actpt := 1500
  • spell1:=3*1000//$1000 per level for any active spell
    spell1 := 3000
  • spell2:=1*1000//$1000 per level for any active spell
    spell2 := 1000
  • spell3:=1*1000//$1000 per level for any active spell
    spell3 := 1000
  • vajra_cost:=points+PPE+chi+autopt+actpt+spell1+spell2+spell3
    vajra_cost := 7170

This message was last edited by the GM at 04:01, Fri 05 Nov 2021.
SSOGM
GM, 388 posts
Some Sort Of
Game Master
Fri 5 Nov 2021
at 04:29
  • msg #4

Four Point Vajra, $2,860


Four Point Vajra - 200 P.P.E. and 500 Chi
Two pairs of points are set to absorb chi from the environment.
One pair of points holds the active spell Convert Chi to PPE (level one).
One pair of points is prepared to hold a spell for the practitioner to use.

The vajra will absorb four points of chi per minute from the environment.
While the vajra holds less than 200 PPE, each six chi it absorbs are
converted to one PPE. To completely recover (if all PPE were used) requires
five hours.
The remaining pair of points are intended for the practitioner to store a
single spell in (usually level three or less).

    Cost would be:
  • points:=8*20//four pairs of points at $20 per point
    points := 160
  • PPE:=200//$1 per PPE capability
    PPE := 200
  • chi:=500//$1 per chi capability
    chi := 500
  • autopt:=2*250//$250 per pair of points set to an automatic function
    autopt := 500
  • actpt:=1*500//$500 per pair of points set to an active function
    actpt := 500
  • spell1:=1*1000//$1000 per level for any active spell
    spell1 := 1000
  • vajra_cost:=points+PPE+chi+autopt+actpt+spell1+spell2+spell3
    vajra_cost := 2860

SSOGM
GM, 1096 posts
Some Sort Of
Game Master
Sun 22 Oct 2023
at 17:26
  • msg #5

Emerson Electronics Newest Law Enforcement Product

As part of Emerson Electronics new Law Enforcement and Security Personnel Interdiction Division we offer new hardware to the law enforcement community. $300,000 will allow your department to purchase hardware that will permit your personnel to react to supervillains that would otherwise be beyond the reach of anything short of military intervention.
Once properly trained in our state of the art training facility, your personnel will be able to operate a suit of armor similar to that used by many superheroes and supervillains over the years. Wearing the suit, officers will be able to run as fast as most automobiles, fly without an airplane, lift up to three tons, and fire blasts of energy.
Call today to discuss your department's needs with one of our friendly account executives.

supplied by Emerson Electronics:
    Basic Human: Life-size and proportion; suitable for type 2, 3 or 4 robots.
  • Size: 6 to 8 feet tall (1 .8 to 2.4 m)
  • Light Frame: Weight: 110 lbs (49.5 kg ).
  • Cost: $500,000. (maximum PS 21)

    Legs
  • A pair of human-sized legs and feet, suitable for type two, type three or type four humanoid constructs, will provide a speed attribute of 10.
  • Basic System Cost: $500,000 per pair.
  • Additional Running Speed for legs systems (including exoskeletons). Cost: $200 per each speed point beyond the system capabilities (speed 10).
  • Add 80 to reach 90 Spd adds $16000

    Hover Jet Back-Pack: Built directly into the robot's back. Appropriate for small, human-sized , humanoid or animal robots, exoskeletons and androids.
  • Base Speed : 100 mph (160 km).
    Base Altitude: 500 feet (152 m).
  • Basic System Cost: $250,000.

  • Human-like, human-sized arms and hands with a thumb and four fingers. Up to four arms can be built into a standard humanoid body frame (although awfully conspicuous).
  • Basic System Cost: $150,000 per one hand and arm unit. P.S. 10.
  • $300,000 for two
  • Increased P.S. & Cost: $2000 for each P.S. point beyond 10. Also, robotic P.S. is considered superhuman.
  • Adding 11 points of PS to both arms is $44000

    Basic Listening System
  • Stereo hearing capacity equal to the best human capabilities, and a narrow-band radio receiver enables the robot to hear/receive commercial radio (AM & FM) and some other common communication frequencies suitable for short range radio communication. Range: 5 miles (8 km).
  • Cost: $120,000.

    Advanced Robot Optic System: Includes color vision, 3-D analysis, nightsight, infrared and ultraviolet sight. Range: 2000 feet (610 m).
  • Cost: $425,000.

    Wrist Blaster: A larger, heavier unit with greater range and power. Ion beams are used instead of lasers because they require less energy per blast, giving it a greater payload.
    Range: 660 feet (201 m).
    Damage: 3D6 human-sized.
    Energy Capacity: Effectively unlimited.
    Rate of Fire: Each shot counts as one melee attack.
    Bonus: +1 to strike.
  • Cost: $300,000

    Armor Rating (A.R.)
    The Armor Rating for all robots starts at A.R. 6, but can be increased
    at a cost of $100,000 per one A.R. point.
  • AR up to 10 costs $400,000

    Standard Robot S.D.C.: Normal-sized human or animal robots have 225 S.D.C.

    Power
  • This system runs on rechargeable batteries. The batteries will power the unit at full capacity for one hour before undergoing degradation to conserve battery life.
  • Recharging the unit's batteries requires eight hours of continuous power.

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