SENTINEL'S Refuge - Total Cost: ‘$6.739M’
San Sebastian Isle, US Florida ~ ‘Center City to Isle – Halfway between Florida & Cuba’ {1,200 miles}
’6,739’
A. Location & Secrecy
1.
Abandoned: Ex-International Terrorist HQ.
{Creation Point Cost: 5pts}
3.
Underground: This is some kind of subterranean structure like a subway terminal, sewer junction or natural cave.
{Creation Point Cost: 50pts}
B. Installation
4.
Private or Government Oversight: The hero's sponsor ‘Evicted FORCE Terrorist Organization’ has taken care of every detail and has set up the facility the way they think it should be. The agency knows all about its location, features and accessibility. But other than them, the base is a well-guarded secret.
{Creation Point Cost: 250pts}
C. Size
5.
Gigantic: ‘Isolated Caribbean Isle’ A large garage/shop, warehouse or expansive cave.
{Creation Point Cost: 250 pts}
D. Structure
1.
Fortified: The structure has been built from the ground up, taking into consideration the required needs of the hero. Reinforced concrete and steel is used in every structure.
{Creation Point Cost: 500pts}
E. Facilities
2.
[SSI Complex 3] Large Garage:
‘Quad ATV motorpool’ This is one garage, large enough for a large vehicle like a truck or SUV, and includes all the tools to do reloads, repairs or maintenance on the vehicle.
{Creation Point Cost: 250 pts per garage/vehicle}
4a.
[SSI Cave 4] Hangar: An aircraft hangar – Dimensions [145’ft LT x 120’ft WD x 50’ft HT], and sufficient runway if it is not VTOL capable. Refueling station and all maintenance equipment are included. Will need a Vehicle Annal)' to store and reload missiles and other heavy vehicle weapons when not in use by the aircraft.
{Creation Point Cost: 1,000pts}
4b.
[SSI Cave 4] Star Sentinel Hangar: Large - Dimensions [200’ft LT x 120’ft WD x 50’ft HT] An spacecraft hangar, and sufficient runway if it is not VTOL capable. Refueling station and all maintenance equipment are included. Will need a Vehicle Annal)' to store and reload missiles and other heavy vehicle weapons when not in use by the aircraft.
+ Carved into Volcano cone Above smaller hanger with connecting spiral Stair from Tram Station 4# below
{Creation Point Cost: 1,000pts}
- Purchased Installed [$1,000,000]
5.
[SSI Hydrofoil Dock 1] Boat Launch: Suitable for small to medium-sized watercraft such as mini-subs, cigar boats and other 4 to 8 man boats. Includes a waterway with a quick launch and a hoist to pull the boat out of the water. Also includes all the tools for maintaining and repairing the boat.
{Creation Point Cost: 200pts}
{Map Num# Location}
{1} Tram Station 2#
{2} Bedroom –
3.
Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed.
{Creation Point Cost: 3 pts}
- Phantsma [small classroom-Type laser, multi-colored reflective costume, large amount of literature on Holograms}
{3} Bedroom –
3.
Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed.
{Creation Point Cost: 3 pts}
- Cicada [insect collection, many books on insects, weight lifting set}
{4} Bedroom –
3.
Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed.
{Creation Point Cost: 3 pts}
- Snowblind [skiing equipment, travel brochure to Alaska, Picture book of Polar Bears}
{5} Bedroom –
3.
Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed.
{Creation Point Cost: 3 pts}
- Mr Magnum [Clint Eastwood poster, replica gun collection, frames target – center blown away}
{6} Bedroom –
3.
Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed.
{Creation Point Cost: 3 pts}
- Shardakos [large collection of Dr. Strange Comics, model of human skull}
{7} Security Barracks – Security & Android-Agents
14.
Robot Hangar: This would be for any type of large robot (Androids may use the Cybernetics or Bionics Med-Lab). Refueling, maintenance and repairs can be performed here. A Vehicle Armory is needed to reload and outfit any heavy weapons or ordnance used by the robot.
Component Modules | Available | Cost |
---|
Standard Artificial Intelligence | 6 | $6.6 million |
Advanced Artificial Intelligence | 2 | $7 million |
Transferred Intelligence/Consciousness | 1 | $3.9 million |
Basic Human Body Frame, Light | 6 | $3 million |
Basic Human Body Frame, Heavy | 6 | $8.4 million |
Super-Solar Engine | 9 | $9 million |
Super-Solar Recharge Station | 1 | $1 million |
Leg Modules (average Spd 110) | 8 | $4.16 million |
Arm Modules (average PS 20) | 9 | $3.06 million |
Basic Listening System | 5 | $0.6 million |
Advanced Audio System | 3 | $1.17 million |
Single Voice Synthesizer | 15 | $0.45 million |
Basic Robot Optic System | 4 | $1.2 million |
Advanced Robot Optic System | 4 | $1.7 million |
Armor Materials (max AR 15) | 32 points | $3.2 million |
Structural Materials | 710 SDC | $0.71 million |
Touch Sensing System | 8 | $8 million |
Cosmetic Enhancements | varies | $3 million |
[*]Utilizing these materials will still have the listed costs.
{Creation Point Cost: 600 pts}
{8,9, 13-15} Office
{10} Defensive Room – Monitor & Control Island/Underground Complex Defenses
2.
Basic Security System: The base has sensors and alarms that activate when someone opens a door, accesses an area (motion sensors), or attempts to bypass a system. This is something that might be typical of a cheap home security system.
{Creation Point Cost: 10 pts}
- Purchased and replaced installed [$10,000]
3.
Advanced Security System: The lair is monitored by cameras, infrared and ultraviolet sensors, as well as motion detectors and an external audio recording system. Any access to the lair requires a pass card, secret code (voice, numeric or both) or a hand fingerprint scan.
{Creation Point Cost: 50 pts}
- Purchased and replaced installed [$50,000]
{11} Security Room ‘Interrogation of Prisoners’
{12} Office Supply Room – Copier, Paper Shredder
{16} Agent Coordination Room
– Agents of FORCE [File cabinets ‘Incineration Device’ w/Names, Addresses, Mission for ALL Agents, Large Ultra-high frequency Radio]
- Oddly enough, there is some suggestion that something was 'incinerated' in the file cabinets. There are several areas in the file cabinets where nothing appears to have burned. However, there are absolutely NO files anywhere to be seen.
{17} Debriefing Room
{18} Lab – Drug Research ‘Genetyped-Specific’
10.
Chemistry Lab: The hero can use this facility to analyze, manufacture or store chemicals, explosives and select specialty weapons and equipment.
{Creation Point Cost: 75 pts}
{19} Lab Supplies
{20} Lab – Energy Weapons Research
8.
Electronics Lab & Clean Room: This workshop has everything one needs to work on basic electronics (wiring up a bomb, computer repairs, creating a remote control, etc.), as well as a lab for working on microscopic silicon chips and electronics (can make microchips, circuit boards, etc.)
{Creation Point Cost: 120 pts}
{21} Lab – ‘General, under renovation’
7.
Manufacturing Shop: This includes a machine shop, paint booth and other tools of the trade to manufacture the parts one needs. For example, automotive parts or armor (to be installed in a garage), construction of weapons, or fabrication of one's super suit.
{Creation Point Cost: 100 pts}
{22, 40} Classroom – Pictures of weapons Breakdown and Internal Diagrams
{23} Lab – Cybernetics Research
13.
Cybernetics or Bionics Med-Lab: Any cyborg hero will need one of these diagnostic rooms. The cyborg plugs in, recharges and often sleeps in the diagnostic chair and/or bed. But the good news is that everything he would need is here.
{Creation Point Cost: 300 pts}
{24} Bedroom –
3.
Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed.
{Creation Point Cost: 3 pts}
- FORCE [Elaborately decorated with tapestries and paintings, Expensive Electronics kit, Black Wig,
theatrical makeup kit, 2x wallets {‘father’ Heronimus Kinkaid of the Church of Divine Harmony, Franklin Emerson]
- The name Franklin Emerson would be well known to Hikari. Emerson Electronic Systems is a worldwide manufacturer and distributor of integrated circuits, and it's run by Franklin Emerson.
{25} Main Control Room – NASA Mission control = Mission Control console jacks and data trunk lines in floor, Single Control Console and several Wall Monitors. Room Refurbished with trophy cases and Large Conference Table for Team meetings.
{26} World-wide Monitor Screen Center
‘Reception Hall’ – Raised Platform with Control Console
ornamental chair ‘throne’, Multiple Large TV Screens on ALL Walls of Room
- Monitors connected to communications Network, Chair and Control Console has Communications controls
{27} Green House – Overhead UV lighting
{28} Church ‘Unknown Denomination’
{29-30} Computer Room
12.
Advanced Computer Station: This is more than just a laptop or souped up computer; everything in this station is a hacker's dream come true. Monitors cover a wall, multiple computers of the highest caliber, super high-speed Internet access, and the latest in software are primed and ready for the hero to take command of.
{Creation Point Cost: 120 pts}
{31} Barracks – Technicians & Lab Workers
{32} Supply Room – Base Basics
{33} Recreation – Pool Tables, Ping-Pong Tables, Video Games
8.
Snack Bar: There is a mini-fridge, snack bar, vending machine or other really basic provisions for the hero.
{Creation Point Cost: 1 point}
11.
Lounge: TV, entertainment center, fireplace, miniature library, etc.
{Creation Point Cost: 5 pts}
{34} Barracks – Department heads
{35} Bathroom –
7.
Super Bathroom: Restroom, shower, hot tub and sauna with running water and electricity.
{Creation Point Cost: 5 pts}
{36} Kitchen –
10.
Deluxe Chef’s Kitchen: Everything you'd ever need in a kitchen.
{Creation Point Cost: 10 pts}
{37} Communications – Radio Room ‘non-high priority’
{38} Gym/Training Room –
12.
Gym: Weights, aerobic• machines, cardia machines, etc.
{Creation Point Cost: 50 pts}
{39} Dining Room - Cafeteria Style
{41} Lab – Lasers & Holograms
7.
Manufacturing Shop: This includes a machine shop, paint booth and other tools of the trade to manufacture the parts one needs. For example, automotive parts or armor (to be installed in a garage), construction of weapons, or fabrication of one's super suit.
{Creation Point Cost: 100 pts}
F. Accessibility
5.
Suction Tubes, Elevators, Trains and/or Travel Cars: High speed suction tubes, elevators, or a mini train or car inside a tunnel gets the hero to his lair quickly over great distances (such as to and from an office, home, another base, etc.).
{Creation Point Cost: 250 pts}
G. Living Conditions
3. 6x Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed.
7. Super Bathroom: Restroom, shower, hot tub and sauna with running water and electricity.
8. Snack Bar: There is a mini-fridge, snack bar, vending machine or other really basic provisions for the hero.
10. Deluxe Chef’s Kitchen: Everything you'd ever need in a kitchen.
11. Lounge: TV, entertainment center, fireplace, miniature library, etc
12. Gym: Weights, aerobic• machines, cardia machines, etc.
14.
Survival Bunker: A survivalist-style storage bunker or nuclear fallout shelter. Packed with food, water purifier, air recycler and everything one might need to survive for six months to a year (still needs to purchase any special amenities like a bedroom, gym, swimming pool, kitchen, etc.).
{Creation Point Cost: 250 pts}
14.
[SSI Complex 3] ‘FORCE Secret Lab’ Survival Bunker: A survivalist-style storage bunker or nuclear fallout shelter. Packed with food, water purifier, air recycler and everything one might need to survive for six months to a year (still needs to purchase any special amenities like a bedroom, gym, swimming pool, kitchen, etc.).
{Creation Point Cost: 250 pts}
- 7.
Manufacturing Shop: This includes a machine shop, paint booth and other tools of the trade to manufacture the parts one needs. For example, automotive parts or armor (to be installed in a garage), construction of weapons, or fabrication of one's super suit.
{Creation Point Cost: 100 pts}
- 8.
Electronics Lab & Clean Room: This workshop has everything one needs to work on basic electronics (wiring up a bomb, computer repairs, creating a remote control, etc.), as well as a lab for working on microscopic silicon chips and electronics (can make microchips, circuit boards, etc.)
{Creation Point Cost: 120 pts}
- 10.
Chemistry Lab: The hero can use this facility to analyze, manufacture or store chemicals, explosives and select specialty weapons and equipment.
{Creation Point Cost: 75 pts}
- 12.
Advanced Computer Station: This is more than just a laptop or souped up computer; everything in this station is a hacker's dream come true. Monitors cover a wall, multiple computers of the highest caliber, super high-speed Internet access, and the latest in software are primed and ready for the hero to take command of.
{Creation Point Cost: 120 pts}
- 13.
Cybernetics or Bionics Med-Lab: Any cyborg hero will need one of these diagnostic rooms. The cyborg plugs in, recharges and often sleeps in the diagnostic chair and/or bed. But the good news is that everything he would need is here.
{Creation Point Cost: 300 pts}
H. Defense
2. Basic Security System: The base has sensors and alarms that activate when someone opens a door, accesses an area (motion sensors), or attempts to bypass a system. This is something that might be typical of a cheap home security system.
3. Advanced Security System: The lair is monitored by cameras, infrared and ultraviolet sensors, as well as motion detectors and an external audio recording system. Any access to the lair requires a pass card, secret code (voice, numeric or both) or a hand fingerprint scan.
5.
Natural Defense: There are aspects around the lair that help protect it from invaders, but they were preexisting and were not put there by the hero (though the hero could have picked this spot because of such features), such as a briar patch, thorns or dangerous plants, cliffs or ravines, a river or waterfall, loose
rocks, exposed power lines, etc.
{Creation Point Cost: 5 pts}
10.
Automated Defenses: The hideaway is monitored and protected by a computer (programmed responses) or an Artificial Intelligence. The system could have automated weapons (use #7, Booby Traps to purchase weapons under the control of the Automated Defense.
+ 7. {20x}
Booby Traps: This can range from non-lethal scare tactics such as tear gas, smoke or knockout gas and electrified floor plating. Can be set as a trap (line, pressure plate, sensor, etc.)
{Creation Point Cost: 5 per trap 100pts}.
- Purchased Installed [$100,000]
It not only watches over the facility, but also can alert the hero to specific problems around the base (by
radio, cell phone or commlink) and identify exactly what is going on. An Artificial Intelligence can also be engaged to watch and tell (or record and show) the hero of news events in the media that occur around the hideout, and suggest possible areas that need improved security, or access points to avoid due to media or police presence.
-
K-Sentinel One AI Computer = Alignment: Principled;
Level: 1
'Standard' AI "K-Series" Programming:
Type 4 Combat Bonuses: {HU p.194} 3 AT, +2 Intv, +1 ST/PY/DG, +4PL, +1RL
-
Skills =
Basic & Advanced Mathematics (98%),
Literacy {English & German} (96%),
Speak: Language (English, German) (88%)
- BASIC COMBAT PROGRAMMING = 3 AT, +2 Intv, +1 ST/PY/DG, +1 RL, +4 PL
+ {Personality Program –
K-Series ‘Expert System-Pilot/Soldier’ “KITT”}
-
Skill Programs:
[Pilot]:
Mechanic: Automotive (88%),
Mechanic: Aircraft (82%),
Mechanics: Basic (96%);
Pilot: Automobile (86%),
Pilot: Boat Motor & Hydrofoil (86%),
Pilot: Helicopter (86%),
Pilot: Jet Aircraft (86%),
Pilot: Jetpack (86%),
Pilot: Submersibles (86%)
Navigation (88%),
Weapon Systems [+1 ST Built-in Weapons](88%)
-
Secondary Skills [2]:
First Aid (50%),
WP-Heavy [+3 ST-aimed, +1 ST-burst]
[+$0.1M] [Investigation]:
Criminal Science/Forensics {88%),
Computer Operation (92%),
Intelligence (86%),
Interrogation (80%),
Photography ‘Technical’ (88%),
Surveillance Systems (82%),
Research (88%),
Read Sensory Instruments (80%),
Radio: Scramblers (80%)
-
Secondary Skills [3]:
Computer Programming (35%),
General Repair/Maintenance (40%),
Radio: Basic (50%)
Total Combat Bonuses: 3AT, +2 Intv, +1 ST '+2 ST w/Built-in Weapons', +1 PY/DG, +4PL, +1RL
{Creation Point Cost: 1,000 pts for a computer}
- Purchased Installed [$1,000,000]
This message was last edited by the player at 13:29, Sun 12 Mar 2023.