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LESP Center City Sentinels Resources Thread.

Posted by SSOGMFor group 0
SSOGM
GM, 396 posts
Some Sort Of
Game Master
Sun 14 Nov 2021
at 17:16
  • msg #1

LESP Center City Sentinels Resources Thread

Everyone needs someplace to put their stuff.
All about stuff
JUSTICAR
player, 263 posts
Teen Genius Exosuit-Pilot
HP30, SDC76 J:4-700 AR15
Sun 14 Nov 2021
at 18:38
  • msg #2

LESP Center City Sentinels Resources Thread

LESP Resources:
Center City Sentinels Team Roster -
Bellissima: Telekinetic, minor telepathy, see invisible and in dark, total recall, martial artist
Justicar: Armored suit, flight, Superhuman Robotic Strength, Heavy Weapons Ordinance, A.I. Semi-Autonomous Operation, and Recon/Fire Support/Forward Observing Drones, sensor array, martial arts, aquatic abilities
Crusader: armor, martial arts, pilot, locksmith, expert car driver, medical training
Chimp Man Z: tough Invulnerable, strong, martial artist, paramedic, acrobat, aerialist, tumbler, firefighter,
Maharaja: ancient master of martial arts, chi mastery
Winter Herald: AI Robot
Senor Garcia: Super Solider - Special training
Runa: Bestowed Magic - Warrior Priestess of ISHTAR

Reserve Members -
TaoZen: martial artist, chi abilities, mystic arts, astral projection
TheOni: martial artist, computer linking
Divine: tough, strong
Nimbus: transforming champion of light, glowing aura of protection, super-strength, flight
Goliath: mix of machines and magical artifacts. Then would be the knowledge of magical practice:fire based abilities, healing, nets, force field and invisibility, strong, energy blasts and flight
Patriot: armored suit
Lite Star: Armored suit, flight, aquatic trained and operations, deep diving, martial arts

LESP BaseCenter City SENTINELS
A. Location & Secrecy = 5. City Level: base hidden in plain sight – 'Repurposed' Fire Station Building [CP Cost: 200 /$200k]
B. Installation = 4. Government Oversight: City sponsor has taken care details - set up the facility the way they think it should be. The agency (government) knows all about its location, features and accessibility. [CP Cost: 250 /$250k]
C. Size = 6. Gigantic: A large garage/shop, warehouse part of the Municiple Motorpool of police vehicles – sectioned off for use by LESP [CP Cost: 250 /$250k]
D. Structure = 2. Reinforced: All widows have been replaced with Plexiglas, and steel plating has been added to all walls and doors. [CP Cost: 100 /$100k]
E. Facilities
1. 2x Small Garage: This is one garage, large enough for one small vehicle like a motorcycle or sports car, and includes all the tools to do reloads, repairs or maintenance on the vehicle [CP cost: 100/veh '200', 2 veh/ $200k]
7. Manufacturing Shop: This includes a machine shop, paint booth and other tools of the trade to manufacture the parts one needs. For example, automotive parts or armor (to be installed in a garage), construction of weapons, or fabrication of one's super suit [CP Cost: 100 /$100k]
F. Accessibility = 4. Secret Passages and Slides: A network of secret passages and slides grants the hero quick access to his lair, and provides a quick exit away from the lair or to get out of the hideout quickly and unseen (for escape or easy travel out of the vicinity of the lair). [CP Cost: 15 / $15k]
G. Living Conditions
4. 2x Shared Bedrooms: Bunk beds in a large room; sleeps eight [CP Cost: 4 ‘8’ / $8k]
6. 2x Full Bathroom: Restroom and shower with running water and electricity {Men’s/ Women’s} [CP Cost: 3 ’6’ / $6k]
9. Small Kitchen: Stove, sink, refrigerator and maybe a microwave [CP Cost: 2 / $2k]
11. Lounge: TV, entertainment center, fireplace, miniature library, etc [CP Cost: 5 / $5k]
12. Gym: Weights, aerobic· machines, cardia machines, etc. [CP Cost: 50 / $50k]
- Modification:  Rooftop Meta-Workout Gym = Small water-proofed Light Prefab Utility Shed [15'ftx8'ft];
Sparring Matt {folded up}[30'ftx30'ft]; Concrete Weight Blocks w/Iron Rebar [500 to 1000 pounds];  Concrete ‘Benches’ w/Padding; Small Refrigerator in the Utility Shed {holds cold drinks 'Non-alcoholic'};  Wooden Wing Chun MA Practice Dummy;
Weapon Rack of Wooden Bokken and Bamboo Shinai practice swords
H. Defense
3. Advanced Security System: The lair is monitored by cameras, infrared and ultraviolet sensors, as well as motion detectors and an external audio recording system. Any access to the lair requires a pass card, secret code (voice, numeric or both) or a handle fingerprint scan [CP Cost: 50 / $50k]
9. Manned Station/Security Guard: Police Government Agency Building - someone watching over the hideout the whole thing), Police can watch the security system and call the hero if anything unusual happens [CP Cost: 50 / $50k]
Total Cost: [CP Cost: 1,286 / $1,286,000]

Team Gear -
1. Motorola MR350R: By coordinating channel and privacy code, clear and secure radio communications are available. These things can also operate hands-free and supports an added earpiece and microphone. = Range: 35mile Transmissions, Power: 48hrs?, Wt: 0.5lbs?
2. Ear Mike Radio Receiver and Transmitter: It is so effective that the user can transmit a whisper. Compatible with any portable, two-way radio equipped with an external speaker/microphone
Wt: 6 ounces (170 grams), Power source: 1.5 volt AA battery, Range: 1mile (1.6 km), Cost: $700.00
3. Tracer Bug: This is a tiny device, about the size of a checker Range: 8miles (13 km) away, Battery powered: limited life of 72 hours of constant transmission
- Modified 'Button' clothing clamp, Normally NOT turned ON {must be turned on} Cost: $340.00
4. Mini-Telephoto Document Camera: A tiny, easy to conceal camera, only a little bigger than a disposable lighter. Cost: $350.
Note: Conventional video systems, cameras, lenses, optics and audio recorders, are also effective tools for surveillance
5. Pocket Vibration - Bug Detector: Cost: $700.00
6. Climbing Kit: An adjustable harness with clamps {Harness-Only} [suitable for Attach to other Climbing harness - load bearing] Cost: $???.00
7. Swiss Army Knife/Pocket Tool {?$??.00}

[Surveillance Gear]
Binocular, Telescopic Sights: Binocular (2000 feet/610 m), best magnification. Cost: $1,600.00
+ Binoculars and Telescopic sights magnify an image area through a system of lenses.

Infrared Distancing Binoculars: A high-powered optical enhancement device with infrared adjustments, cross hair indicator
lines, and digital readout of estimated distance and rate of travel. Range: 2 miles (3.2 km) Cost: $6700

Night-Sight: Range: 1 600 feet (480 m). A passive night vision optics system is an image intensifier, meaning that it is a passive system that does not emit any light of its own, but electronically amplifies existing, ambient light to provide a visible picture. Cost: $ 1,600

Thermo-Imager: Range: 1 600 feet (480 m). Basically an optical heat sensor, it converts the infrared radiation of warm objects into a visible image. This device allows its operator to see in darkness, shadows and through smoke. Battery powered and
electrically cooled. A typical running life is 1 6 hours. Cost: $1 400

Back-Pack Radio: A Japanese updated version of the old PRC-25. Comes with built-in scrambler and up to 1 500 channels.
Also capable of receiving commercial AM/FM/television (sound only) and Short-Wave signals. R KO-68. Range: 35 miles (56km).
Cost: $1,325


Known Villains -
Force
"Force" Major Harris - male, human-experiment 'Super-Soldier'; super strength, Fast, Projectile Spatial awareness,
cybernetic radar, energy pistols, portable stabilization field for infantry{?}
Heronomus Kinkaid - male, human-mata?; ???
Ty Miaksen: tough, strong, boxer
'Madam' White Snake: martial artists, negative chi attacks, peripheral invisibility
Billy Klang:  unknown
Madame Psychic: astral projection, illusions, hypnotic suggestion
Manta Man/fake: swim, armored suit, electrical field out to 20 feet
Phantasma: Master of Hard Light:  Light manipulation, Solid Light Constructs, duplication-potentially, former Olympian (gymnastics), Ph.D. Physics and Interdimensional Theory
This message was last edited by the player at 22:30, Mon 03 Apr 2023.
JUSTICAR
player, 453 posts
Teen Genius Exosuit-Pilot
HP30, SDC76 J:4-679 AR15
Sat 26 Mar 2022
at 15:34
  • msg #3

LESP Center City Sentinels Resources Thread

SSOGM:
Optional equipment in the armory room.
    This equipment includes

  • Smith & Wesson M39, 7 round box magazine, standard issue is two magazines, 3d6 damage

  • Ithace Stakeout Shotgun, 5 round tubular magazine, standard issue is ten shells (all buckshot)
    range from weapondamage at that range
    up to 2 meters5d6 damage
    from 2 to 6 meters4d6 damage on the target, 1d6 damage for one meter around the target
    from 6 to 14 meters3d6 damage on the target, 1d6 damage for two meters around the target
    beyond 14 meters2d6 damage on the target, 1d6 damage for four meters around the target

  • Standard Issue Side Handle Baton, 1d6 damage
  • standard issue armor vest, A.R. 10, S.D.C. 50; 10 Ibs (4.5 kg)

Any characters that wish to use any of this optional equipment should make note of this fact.

JUSTICAR
player, 651 posts
Teen Genius Exosuit-Pilot
HP33, SDC76 J:4-700 AR17
Thu 26 May 2022
at 23:10
  • msg #4

LESP Center City Sentinels Resources Thread

Netgun = Ra: 35'ft, Entangle/Tripping an opponent. Does no damage, but knocks victim to the ground and he loses initiative and one melee attack), Cap: 1 single shot {Reload 5 min}
In addition to the regular entangle attack
Snare one's opponent by throwing the net over him: The intended victim must dodge or be netted — only characters with a spear, polearm or staff can parry a thrown net attack. If caught in the net, the victim is -8 to strike, -10 to parry and dodge, and running is impossible. It will require 1D4+1 melee rounds to cut free of the net {depending upon net material}.


This message was last edited by the player at 06:19, Fri 03 Mar 2023.
JUSTICAR
player, 656 posts
Teen Genius Exosuit-Pilot
HP33, SDC76 J:4-700 AR17
Fri 27 May 2022
at 03:43
  • msg #5

LESP Center City Sentinels Resources Thread

SHADOWHAWK {Type 2 - True Robot/Machine Body 'Commercial Hydrofoil'}

$2.5M+?
Commercial Hydrofoil = Length: 40'ft; Max Speed: 93mph {148kph [80knots]}; Crew/Passengers: 12; SDC: 600;
Cost: $1.500,000M
- The Shadowhawk has a GPS system and a number of programs that control navigation and propulsion. It doesn't have a robot computer brain, think of it like a self-driving car w/Voice commands.
One Skill Program -
Pilot: Advanced Program Shadowhawk Subset
Navigation (Water) 88%;  Read Sensory Equipment 88%;  Pilot: Motorboat 86%;  Pilot: Hydrofoil 86%



Shadowhawk Provisions:
8x <Team Gear> {Motorola MR350R, Ear Mike Radio Receiver and Transmitter, Tracer Bug, Mini-Telephoto Document Camera, Pocket Vibration - Bug Detector, Climbing Kit, Swiss Army Knife/Pocket Tool}

Surveillance Gear
4x Binocular, Telescopic Sights
4x Infrared Distancing Binoculars
4x Night-Sight
4x Thermo-Imager
4x Back-Pack Radio

Armor & Weapons
8x Smith & Wesson M39, 7 round box magazine, standard issue is two magazines, 3d6 damage
8x Ithace Stakeout Shotgun, 5 round tubular magazine, standard issue is ten shells (all buckshot)
8x Standard Issue Side Handle Baton, 1d6 damage
8x Standard Issue Armor Vest, A.R. 10, S.D.C. 50; 10 Ibs (4.5 kg)
8x {Stun Gun} Taser-Pulse = Ra: 15’ft, Dam: Special [Victims are dazed, - 10 to strike, parry and dodge, for 2D4 melees – Save Vs Toxin], RoF: 1, Shots: 1 {30sec}, Reload: 2 melees {1lbs}
8x Netgun = Ra: 35'ft, Entangle/Tripping an opponent. Does no damage, but knocks victim to the ground and he loses initiative and one melee attack), Cap: 1 single shot {Reload 5 min}

8x Gas Masks
Repelling Equipment
8x Hand-Cuffs {Regular}
2x Packs of Zip-Tie Restraints {20 ea.}
2x Medical Bags
12x Life Preservers
8x Below 30^Deg Coveralls
8x Poncho 'Rain Slickers'
8x Flashlights - Medium

Personal Computer & Monitor
Laptop
Laser Printer
Wireless Router 'Modem'

Rations - 2weeks {12 crew}
This message was last edited by the player at 10:18, Wed 01 Feb 2023.
JUSTICAR
player, 756 posts
Teen Exo-Pilot MA15/PB14
HP33, SDC76 J:4-700 AR17
Fri 10 Jun 2022
at 03:33
  • msg #6

LESP Center City Sentinels Resources Thread

{Stun Gun} Taser-Pulse = Ra: 15’ft, Dam: Special [Victims are dazed, - 10 to strike, parry and dodge, for 2D4 melees – Save Vs Toxin],
RoF: 1, Shots: 1 {30sec}, Reload: 2 melees {1lbs} [$262 + Battery Pack $50]


JUSTICAR
player, 829 posts
Teen Exo-Pilot MA15/PB14
HP39, SDC76 J:4-700 AR17
Tue 21 Jun 2022
at 04:22
  • msg #7

LESP Center City Sentinels Resources Thread

Justicar:
Sentinel MK I 'Upgraded Costumes', Team Gear Total WT: 13.5lbs Total Cost 'To Hikari': $7,880 ea
1. Light Armor - Concealed = AR10, SDC 50 {12lbs} [$1,200]
- Climbing Kit Harness & Attachment Hooks = An builtin harness with clamps {Harness-Only} [suitable for Attach to other Climbing harness - load bearing] - w/Quick Release Belt Trigger [$50.00]
2. 'Miniaturized' Night-Sight {2x Monocular Eyepiece} = Passive Night Vision Optics 1,600'ft [$4,800]
3. 'Miniaturized' Infrared Optic System {Goggles 'Superior'} = Infrared 1,200'ft [$880]
4. 'Miniaturized' Gas Mask [$50]
5. Motorola MR350R: By coordinating channel and privacy code, clear and secure radio communications are available. These things can also operate hands-free and supports an added earpiece and microphone. = Range: 35mile Transmissions, Power: 48hrs?, {0.5lb}
6. Ear Mike Radio Receiver and Transmitter: It is so effective that the user can transmit a whisper. Compatible with any portable, two-way radio equipped with an external speaker/microphone
Wt: 6 ounces (170 grams), Power source: 1.5 volt AA battery, Range: 1mile (1.6 km), Cost: $700.00
7. Mini-Telephoto Document Camera: A tiny, easy to conceal camera, only a little bigger than a disposable lighter. Cost: $350.
Note: Conventional video systems, cameras, lenses, optics and audio recorders, are also effective tools for surveillance
8. Pocket Vibration - Bug Detector: Cost: $700.00
9. Compass-Impact Resistant [$50]
10. Tracer Bug: This is a tiny device, about the size of a checker Range: 8miles (13 km) away, Battery powered: limited life of 72 hours of constant transmission
- Modified 'Button' clothing clamp, Normally NOT turned ON {must be turned on} Cost: $340.00
- NOTE: All the above devices are integrated for Hands-free use
- All systems are removable as desired {Modular construction}
11. First Aid Kit {1lb} [$50]
12. 2x Atropine Injectors 'Nerve Gas-Antidote' [$800]
13. Swiss Army Knife/Pocket Tool {?$50.00}


Current Recipients:
Bellissima
Lilibeth

Justicar:
Sentinel MKII Costumes, Team Gear Total WT: 17lbs Total Cost 'To Hikari': $12,900 ea
1. Light Armor – Point Blank Vest ‘Bodysuit’ = AR10, SDC 70 {14lbs} [$1,100]
- Climbing Kit Harness & Attachment Hooks = An builtin harness with clamps {Harness-Only} [suitable for Attach to other Climbing harness - load bearing] - w/Quick Release Belt Trigger [$50.00]
2. 'Miniaturized' Night-Sight {2x Monocular Eyepiece} = Passive Night Vision Optics 1,600'ft [$4,800]
3. 'Miniaturized' Infrared Optic System {Goggles 'Superior'} = Infrared 1,200'ft [$880]
4. 'Miniaturized' Gas Mask [$50]
5. Motorola MR350R: By coordinating channel and privacy code, clear and secure radio communications are available. These things can also operate hands-free and supports an added earpiece and microphone. = Range: 35mile Transmissions, Power: 48hrs?, {0.5lb}
6. Ear Mike Radio Receiver and Transmitter: It is so effective that the user can transmit a whisper. Compatible with any portable, two-way radio equipped with an external speaker/microphone
Wt: 6 ounces (170 grams), Power source: 1.5 volt AA battery, Range: 1mile (1.6 km), Cost: $700.00
7. Mini-Telephoto Document Camera: A tiny, easy to conceal camera, only a little bigger than a disposable lighter. Cost: $350.
Note: Conventional video systems, cameras, lenses, optics and audio recorders, are also effective tools for surveillance
8. Pocket Vibration - Bug Detector: Cost: $700.00
9. Compass-Impact Resistant [$50]
10. Tracer Bug: This is a tiny device, about the size of a checker Range: 8miles (13 km) away, Battery powered: limited life of 72 hours of constant transmission
- Modified 'Button' clothing clamp, Normally NOT turned ON {must be turned on} Cost: $340.00
- NOTE: All the above devices are integrated for Hands-free use
- All systems are removable as desired {Modular construction}
11. First Aid Kit {1lb} [$50]
12. 2x Atropine Injectors 'Nerve Gas-Antidote' [$800]
13. Swiss Army Knife/Pocket Tool {?$50.00}
14. Pack of Zip-Tie Restraints {10}
15. Small Roll of Duct Tape
16. Sidearm{1lbs}
Stun Gun {Blaster} = Ra: 100’ft, Dam: Special [Victims are dazed, - 10 to strike, parry and dodge, for 2D4 melees – Save Vs Toxin],
RoF: 5/melee, charges: 10 WP: Energy Pistol [$4,000 + $1,000 E-Clip];
17. 3x Hand Grenades{0.2lbs/ea [0.6lbs]}
- Stun/Flash {CoCW, p.32} = Blast: 10’ft radius, Effect: —8 ST/PY/DG, -1 Intv, -1 AT, Dur: 1D4 melee
- Tear Gas = {HU 2e, p. 207} Effects: -10 ST/PY/DG, Dur: 4D6Mel.  Saving Throw: None, Cost: $40/ea. [$160]
- {HU 2e, p.341} Effects: -6 to strike, parry, dodge, and lose initiative. Effects are immediate. Saving Throw: None ~ Not sure which is valid stats
- Smoke {HU 2e, p.341} = Blast: 20'ft radius, Effects: {-8 ST/PY/DG, shooting wild-only ‘Aimed shots or controlled bursts are impossible’}, Color: Grey, $40ea. [$120]

This message was last edited by the player at 21:22, Tue 19 Mar.
JUSTICAR
player, 830 posts
Teen Exo-Pilot MA15/PB14
HP39, SDC76 J:4-700 AR17
Tue 21 Jun 2022
at 04:25
  • msg #8

LESP Center City Sentinels Resources Thread

Justicar:
RUNA Battle Armor, Total WT: 16.5lbs Total Cost 'To Hikari': $3,490
1. Hard Armor, Vest - Half Suit 'Stylized 'Archaic' Plastic Plate' = AR12, SDC 120 {15lbs} [$1,400]
- Climbing Kit Harness & Attachment Hooks = An builtin harness with clamps {Harness-Only} [suitable for Attach to other Climbing harness - load bearing] - w/Quick Release Belt Trigger [$50.00]
2. 'Miniaturized' Gas Mask [$50]
3. Motorola MR350R: By coordinating channel and privacy code, clear and secure radio communications are available. These things can also operate hands-free and supports an added earpiece and microphone. = Range: 35mile Transmissions, Power: 48hrs?, {0.5lb}
4. Ear Mike Radio Receiver and Transmitter: It is so effective that the user can transmit a whisper. Compatible with any portable, two-way radio equipped with an external speaker/microphone
Wt: 6 ounces (170 grams), Power source: 1.5 volt AA battery, Range: 1mile (1.6 km), Cost: $700.00
5. Compass-Impact Resistant [$50]
6. Tracer Bug: This is a tiny device, about the size of a checker Range: 8miles (13 km) away, Battery powered: limited life of 72 hours of constant transmission
- Modified 'Button' clothing clamp, Normally NOT turned ON {must be turned on} Cost: $340.00
- NOTE: All the above devices are integrated for Hands-free use
- All systems are removable as desired {Modular construction}
7. First Aid Kit {1lb} [$50]
8. 2x Atropine Injectors 'Nerve Gas-Antidote' [$800]
9. Swiss Army Knife/Pocket Tool {$50.00}


Current Recipients:
Runa

Justicar:
Lilibeth "Cammie" CosPlay Costume - Sentinel MKII, Total WT: 18lbs Total Cost 'To Hikari': $17,900 ea
1. Light Armor – Point Blank Vest ‘Bodysuit’ = AR10, SDC 70 {14lbs} [$1,100]
- Climbing Kit Harness & Attachment Hooks = An builtin harness with clamps {Harness-Only} [suitable for Attach to other Climbing harness - load bearing] - w/Quick Release Belt Trigger [$50.00]
2. 'Miniaturized' Night-Sight {2x Monocular Eyepiece} = Passive Night Vision Optics 1,600'ft [$4,800]
3. 'Miniaturized' Infrared Optic System {Goggles 'Superior'} = Infrared 1,200'ft [$880]
4. 'Miniaturized' Gas Mask [$50]
5. Motorola MR350R: By coordinating channel and privacy code, clear and secure radio communications are available. These things can also operate hands-free and supports an added earpiece and microphone. = Range: 35mile Transmissions, Power: 48hrs?, {0.5lb}
6. Ear Mike Radio Receiver and Transmitter: It is so effective that the user can transmit a whisper. Compatible with any portable, two-way radio equipped with an external speaker/microphone
Wt: 6 ounces (170 grams), Power source: 1.5 volt AA battery, Range: 1mile (1.6 km), [$700.00]
7. Mini-Telephoto Document Camera: A tiny, easy to conceal camera, only a little bigger than a disposable lighter. [$350]
Note: Conventional video systems, cameras, lenses, optics and audio recorders, are also effective tools for surveillance
8. Pocket Vibration - Bug Detector: [$700.00]
9. Compass-Impact Resistant [$50]
10. Tracer Bug: This is a tiny device, about the size of a checker Range: 8miles (13 km) away, Battery powered: limited life of 72 hours of constant transmission
- Modified 'Button' clothing clamp, Normally NOT turned ON {must be turned on} [$340.00]
- NOTE: All the above devices are integrated for Hands-free use
- All systems are removable as desired {Modular construction}
11. First Aid Kit {1lb} [$50]
12. 2x Atropine Injectors 'Nerve Gas-Antidote' [$800]
13. Swiss Army Knife/Pocket Tool [?$50.00]
14. Pack of Zip-Tie Restraints {10}
15. Small Roll of Duct Tape
16. {2x} Bracers - Brass Knuckles/Slap Glove = 1D6+2+PS{+Stun Blast}
- << Wired to Wrist Stun Gun 'Blaster' >> {On Punch}
2x {2x} Stun Gun ’Blaster’ {L&R Bracer} = Ra: 100’ft, Dam: Special [Victims are dazed, - 10 to strike, parry and dodge, for 2D4 melees – Save Vs Toxin], RoF: 5/melee, charges: 10 WP: Energy Pistol {1lbs ea [2lbs]}, [$8,000 + $2,000 E-Clip];
17. 3x Hand Grenades{0.2lbs/ea [0.6lbs]}
- Stun/Flash {CoCW, p.32} = Blast: 10’ft radius, Effect: —8 ST/PY/DG, -1 Intv, -1 AT, Dur: 1D4 melee
- Tear Gas = {HU 2e, p. 207} Effects: -10 ST/PY/DG, Dur: 4D6Mel.  Saving Throw: None, $40/ea. [$160]
- {HU 2e, p.341} Effects: -6 to strike, parry, dodge, and lose initiative. Effects are immediate. Saving Throw: None ~ Not sure which is valid stats
- Smoke {HU 2e, p.341} = Blast: 20'ft radius, Effects: {-8 ST/PY/DG, shooting wild-only ‘Aimed shots or controlled bursts are impossible’}, Color: Grey, $40ea. [$120]


Current Recipients:
Lilibeth

Justicar:
Captain Justice - Combat Environment Armor, Total WT: 60lbs {+31.5lbs Weapons} '91.5lbs' Total Cost 'To Hikari': $1,340,400
1. Hard Armor, Full Suit "Jumpsuit w/Colonial Marines-Style Sectional Plates Worn over {Aliens} - Matte Grey" = AR16, SDC 260
{20lbs} [$1,400]
- Climbing Kit Harness & Attachment Hooks = An builtin harness with clamps {Harness-Only} [suitable for Attach to other Climbing harness - load bearing] - w/Quick Release Belt Trigger [$50.00]
- Not Concealable
2. Super-Solar Engine = Indefinite lifespan, Main Power {8hrs} / Emergency Reserve {4hrs}, {40lbs}  [$1,000,000]
Sensor Systems:
3. {Custom} H.U.D.: Targeting Sight as an active, minor combat computer that is tracking with GPS Navigation.  A visual electronic displaying other readouts as well.
4. Multi-Optics Helmet/Visor (M.O.H.): {HU 2e, p.344} [$38,000]
5. Targeting Sight: 1,600 feet (480 m)
6. Infrared Optics System : 1,600 feet (480 m)
7. Telescopic Monocular Lens: Range: 2 miles (3.2 km)
8. Thermo-Imager: Range: 1,600 feet (480 m)
Special Bonus: + 1 to strike when the optics and targeting sight are engaged . Note that the thermo-imager is a special, optical,
heat sensory unit that allows the infrared radiation of warm objects to be converted into a visible image. Enables the person
to see in darkness, shadows and through smoke.
9. Radar Signal Detector (military): This is a mini-radar receiver that can fit in one hand ~ Built into helm.
Recently developed for the U .S. Army. Range: Effective 80 feet (24 m), maximum 4 miles (6.4 km). [$3000].
10. Bug Detector: A small hands-free device that picks up radio signals from listening devices (bugs). [$350.00]
11. Compass-Impact Resistant [$50]
Communications Systems:
12. Motorola MR350R: By coordinating channel and privacy code, clear and secure radio communications are available. These things can also operate hands-free and supports an added earpiece and microphone. = Range: 35mile Transmissions
13. Ear Mike Radio Receiver and Transmitter: It is so effective that the user can transmit a whisper. Compatible with any portable, two-way radio equipped with an external speaker/microphone
Range: 1mile (1.6 km), [$700.00]
Environmental Controls:
14. Life Support Unit = Internal Environmental Control- Not Sealed [$100,000]
- 'Miniaturized' Gas Mask
- {Custom} 'Miniaturized' Air Supply = short air supply 10min
- Environment Protection = Heat and Cooling
- NOTE: All the above devices are integrated for Hands-free use
- All systems are removable as desired {Modular construction}
Weapons:
Metal Electrical-Insulated Gauntlets & Shin-Guard Boots {Weapon-Parry} = Brass Knuckles/Slap Glove = 1D6+2+PS{+Electric Discharge}
- << Wired to Electric Discharge >> {On Punch or Kick}
{2x} Stun Gun ’Blaster’ {L&R Gauntlet} = Ra: 100’ft,
Dam: Special [Victims are dazed, -10 to strike, parry and dodge, for 2D4 melees – Save Vs Toxin], RoF: 5/melee, charges: 40 w/4 reloads {Effectively Unlimited-Super Solar power-Daylight}, WP: Energy Pistol {1 ‘2’lbs} [$8,000 + $8,000 E-Clip]
{2x} Electrical Discharge {L&R Gauntlet} = Ra: 12'ft, Dam: 4D6ea {8D6 dual-fire}, RoF: Once/melee, Payload: 6bursts {Effectively Unlimited-Super Solar power-Daylight}, Bonus: +1ST [$100,000]
+ {Stun Setting} Dam: Special [Victims are dazed, - 10 to strike, parry and dodge, for 2D4 melees – Save Vs Toxin], RoF: 5/melee
{2x} Spike & Tow-line Launcher {L&R Gauntlet} = Ra:  120'ft;  Dam:  1D6 {2d6 dual-fire}{+Electric Discharge};  Line {1,000lbs, Reel 500lbs} [$80,000]
- << Wired to Electric Discharge >>

"The Hammer" - {Slung Center Back} Total Weight: 9.5lbs, SDC: 125
Warhammer = 2hd - No, LT - 3'ft, Dam: 3D4+PS{+Electric Discharge}, Wt: 3.5lbs
- << Wired to Electric Discharge >>
+ {Concealed} Ithace Stakeout Shotgun = RoF: 1AT/Single-Shot, Dam: 5D6{2m}/ 4D6{6m}+1D6{1m-spread}/ 3D6{14m}+1D6{2m-spread}/ 2D6{15+m}+1D6{4m-spread}{Buckshot}, Cap: 5sh tubular magazine; Wt: +6lbs
+ Pommel Detachable-Fastener = For Spike & Tow-line Launcher {So hammer can be thrown and 'reeled' back to hand}

2x Netgun = Ra: 35'ft, Entangle/Tripping an opponent. Does no damage, but knocks victim to the ground and he loses initiative and one melee attack), Cap: 1 single shot {Reload 5 min} {10lbs ea '20lbs'}

<< Superhuman Ordinance >>
"The Hammer" - {Slung Center Back} Total Weight: 60lbs, SDC: 200
Giant-Sized Warhammer = 2hd - No, LT - 3'ft, Dam: 3D6+PS{+Electric Discharge}, Wt: 15lbs, [$7,000]
- << Wired to Electric Discharge >>
+ {Concealed} Super Shotgun = Eff. Range: 300'ft{Buckshot}/ 700'ft{Slugs}, RoF: 1AT/Single-Shot or ShBrt: Dam x2 {-3rds}-1AT, Dam: 5D6/rd{Buckshot} or 6D6/rd{Slug}, Cap: 50sh; Wt: +45lbs
+ Pommel Detachable-Fastener = For Spike & Tow-line Launcher {So hammer can be thrown and 'reeled' back to hand}
- Note: This weapon takes superhuman strength to fire without sustaining damage from recoil

"Sandman" '.32 A.C.P. Sidearm' - [$50,000]
5x 'Finger Gun' = Range: 90'ft, Dam: 2D6 [2-10D6 volley]-Std Bullet/ 4D6 [4-20d6 'volley']-Explosive shell, RoF: 1/melee {Volley 1-5}, Cap: 5ea {1 melee-reload 'Autoloading'} [Dual Ammo-Magazine 25sh-std/25sh-exp], Wt: 20lbs; SDC: 200
- Note: This weapon takes superhuman strength to fire without sustaining damage from recoil



2x Netgun = Ra: 35'ft, Entangle/Tripping an opponent. Does no damage, but knocks victim to the ground and he loses initiative and one melee attack), Cap: 1 single shot {Reload 5 min} {10lbs ea '20lbs'}

Carried Gear:
- Mini-Telephoto Document Camera: A tiny, easy to conceal camera, only a little bigger than a disposable lighter. [$350]
Note: Conventional video systems, cameras, lenses, optics and audio recorders, are also effective tools for surveillance
- Tracer Bug: This is a tiny device, about the size of a checker Range: 8miles (13 km) away, Battery powered: limited life of 72 hours of constant transmission
+ Modified 'Button' clothing clamp, Normally NOT turned ON {must be turned on} [$340]
- First Aid Kit {1lb} [$50]
- 2x Atropine Injectors 'Nerve Gas-Antidote' [$800]
- Swiss Army Knife/Pocket Tool [$50]
- Pack of Zip-Tie Restraints {10}
- Small Roll of Duct Tape
- 6x Hand Grenades{0.2lbs/ea [1.6lbs]}
2x Stun/Flash {CoCW, p.32} = Blast: 10’ft radius, Effect: —8 ST/PY/DG, -1 Intv, -1 AT, Dur: 1D4 melee
2x Tear Gas = {HU 2e, p. 207} Effects: -10 ST/PY/DG, Dur: 4D6Mel.  Saving Throw: None, $40/ea. [$80]
- {HU 2e, p.341} Effects: -6 to strike, parry, dodge, and lose initiative. Effects are immediate. Saving Throw: None ~ Not sure which is valid stats
2x Smoke {HU 2e, p.341} = Blast: 20'ft radius, Effects: {-8 ST/PY/DG, shooting wild-only ‘Aimed shots or controlled bursts are impossible’}, Color: Grey, $40ea. [$80]


Current Recipients:
Captain Justice
This message was last edited by the player at 21:18, Tue 19 Mar.
JUSTAR
player, 13 posts
Mutant ExoPilot MA15/PB14
HP55, SDC137 EB:176 AR10
Sun 12 Mar 2023
at 13:29
  • msg #9

LESP Center City Sentinels Resources Thread

SENTINEL'S Refuge - Total Cost: ‘$6.739M’
San Sebastian Isle, US Florida ~ ‘Center City to Isle – Halfway between Florida & Cuba’ {1,200 miles} ’6,739’



A. Location & Secrecy
  1. Abandoned: Ex-International Terrorist HQ. {Creation Point Cost: 5pts}
  3. Underground: This is some kind of subterranean structure like a subway terminal, sewer junction or natural cave.
{Creation Point Cost: 50pts}
B. Installation
  4. Private or Government Oversight: The hero's sponsor ‘Evicted FORCE Terrorist Organization’ has taken care of every detail and has set up the facility the way they think it should be. The agency knows all about its location, features and accessibility. But other than them, the base is a well-guarded secret.
{Creation Point Cost: 250pts}
C. Size
  5. Gigantic: ‘Isolated Caribbean Isle’ A large garage/shop, warehouse or expansive cave.
{Creation Point Cost: 250 pts}
D. Structure
  1. Fortified: The structure has been built from the ground up, taking into consideration the required needs of the hero. Reinforced concrete and steel is used in every structure. {Creation Point Cost: 500pts}
E. Facilities
  2. [SSI Complex 3] Large Garage: ‘Quad ATV motorpool’ This is one garage, large enough for a large vehicle like a truck or SUV, and includes all the tools to do reloads, repairs or maintenance on the vehicle.
{Creation Point Cost: 250 pts per garage/vehicle}
  4a. [SSI Cave 4] Hangar: An aircraft hangar – Dimensions [145’ft LT x 120’ft WD x 50’ft HT], and sufficient runway if it is not VTOL capable. Refueling station and all maintenance equipment are included. Will need a Vehicle Annal)' to store and reload missiles and other heavy vehicle weapons when not in use by the aircraft. {Creation Point Cost: 1,000pts}
  4b. [SSI Cave 4] Star Sentinel Hangar: Large - Dimensions [200’ft LT x 120’ft WD x 50’ft HT] An spacecraft hangar, and sufficient runway if it is not VTOL capable. Refueling station and all maintenance equipment are included. Will need a Vehicle Annal)' to store and reload missiles and other heavy vehicle weapons when not in use by the aircraft.
+ Carved into Volcano cone Above smaller hanger with connecting spiral Stair from Tram Station 4# below
{Creation Point Cost: 1,000pts}
- Purchased Installed [$1,000,000]



  5. [SSI Hydrofoil Dock 1] Boat Launch: Suitable for small to medium-sized watercraft such as mini-subs, cigar boats and other 4 to 8 man boats. Includes a waterway with a quick launch and a hoist to pull the boat out of the water. Also includes all the tools for maintaining and repairing the boat. {Creation Point Cost: 200pts}



{Map Num# Location}



{1} Tram Station 2#
{2} Bedroom –
  3. Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed. {Creation Point Cost: 3 pts}
- Phantsma [small classroom-Type laser, multi-colored reflective costume, large amount of literature on Holograms}
{3} Bedroom –
  3. Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed. {Creation Point Cost: 3 pts}
- Cicada [insect collection, many books on insects, weight lifting set}
{4} Bedroom –
  3. Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed. {Creation Point Cost: 3 pts}
- Snowblind [skiing equipment, travel brochure to Alaska, Picture book of Polar Bears}
{5} Bedroom –
  3. Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed. {Creation Point Cost: 3 pts}
- Mr Magnum [Clint Eastwood poster, replica gun collection, frames target – center blown away}
{6} Bedroom –
  3. Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed. {Creation Point Cost: 3 pts}
- Shardakos [large collection of Dr. Strange Comics, model of human skull}
{7} Security Barracks – Security & Android-Agents
  14. Robot Hangar: This would be for any type of large robot (Androids may use the Cybernetics or Bionics Med-Lab). Refueling, maintenance and repairs can be performed here. A Vehicle Armory is needed to reload and outfit any heavy weapons or ordnance used by the robot.

Component ModulesAvailableCost
Standard Artificial Intelligence6$6.6 million
Advanced Artificial Intelligence2$7 million
Transferred Intelligence/Consciousness1$3.9 million
Basic Human Body Frame, Light6$3 million
Basic Human Body Frame, Heavy6$8.4 million
Super-Solar Engine9$9 million
Super-Solar Recharge Station1$1 million
Leg Modules (average Spd 110)8$4.16 million
Arm Modules (average PS 20)9$3.06 million
Basic Listening System5$0.6 million
Advanced Audio System3$1.17 million
Single Voice Synthesizer15$0.45 million
Basic Robot Optic System4$1.2 million
Advanced Robot Optic System4$1.7 million
Armor Materials (max AR 15)32 points$3.2 million
Structural Materials710 SDC$0.71 million
Touch Sensing System8$8 million
Cosmetic Enhancementsvaries$3 million

[*]Utilizing these materials will still have the listed costs.

{Creation Point Cost: 600 pts}
{8,9, 13-15} Office
{10} Defensive Room – Monitor & Control Island/Underground Complex Defenses
  2. Basic Security System: The base has sensors and alarms that activate when someone opens a door, accesses an area (motion sensors), or attempts to bypass a system. This is something that might be typical of a cheap home security system.
{Creation Point Cost: 10 pts}
- Purchased and replaced installed [$10,000]
  3. Advanced Security System: The lair is monitored by cameras, infrared and ultraviolet sensors, as well as motion detectors and an external audio recording system. Any access to the lair requires a pass card, secret code (voice, numeric or both) or a hand fingerprint scan.
{Creation Point Cost: 50 pts}
- Purchased and replaced installed [$50,000]
{11} Security Room ‘Interrogation of Prisoners’
{12} Office Supply Room – Copier, Paper Shredder
{16} Agent Coordination Room
– Agents of FORCE [File cabinets ‘Incineration Device’ w/Names, Addresses, Mission for ALL Agents, Large Ultra-high frequency Radio]
- Oddly enough, there is some suggestion that something was 'incinerated' in the file cabinets. There are several areas in the file cabinets where nothing appears to have burned. However, there are absolutely NO files anywhere to be seen.
{17} Debriefing Room
{18} Lab – Drug Research ‘Genetyped-Specific’
  10. Chemistry Lab: The hero can use this facility to analyze, manufacture or store chemicals, explosives and select specialty weapons and equipment. {Creation Point Cost: 75 pts}
{19} Lab Supplies
{20} Lab – Energy Weapons Research
  8. Electronics Lab & Clean Room: This workshop has everything one needs to work on basic electronics (wiring up a bomb, computer repairs, creating a remote control, etc.), as well as a lab for working on microscopic silicon chips and electronics (can make microchips, circuit boards, etc.) {Creation Point Cost: 120 pts}
{21} Lab – ‘General, under renovation’
  7. Manufacturing Shop: This includes a machine shop, paint booth and other tools of the trade to manufacture the parts one needs. For example, automotive parts or armor (to be installed in a garage), construction of weapons, or fabrication of one's super suit. {Creation Point Cost: 100 pts}
{22, 40} Classroom – Pictures of weapons Breakdown and Internal Diagrams
{23} Lab – Cybernetics Research
  13. Cybernetics or Bionics Med-Lab: Any cyborg hero will need one of these diagnostic rooms. The cyborg plugs in, recharges and often sleeps in the diagnostic chair and/or bed. But the good news is that everything he would need is here.
{Creation Point Cost: 300 pts}
{24} Bedroom –
  3. Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed. {Creation Point Cost: 3 pts}
- FORCE [Elaborately decorated with tapestries and paintings, Expensive Electronics kit, Black Wig,
theatrical makeup kit, 2x wallets {‘father’ Heronimus Kinkaid of the Church of Divine Harmony, Franklin Emerson]
- The name Franklin Emerson would be well known to Hikari. Emerson Electronic Systems is a worldwide manufacturer and distributor of integrated circuits, and it's run by Franklin Emerson.
{25} Main Control Room – NASA Mission control = Mission Control console jacks and data trunk lines in floor, Single Control Console and several Wall Monitors.  Room Refurbished with trophy cases and Large Conference Table for Team meetings.
{26} World-wide Monitor Screen Center ‘Reception Hall’ – Raised Platform with Control Console ornamental chair ‘throne’, Multiple Large TV Screens on ALL Walls of Room
- Monitors connected to communications Network, Chair and Control Console has Communications controls
{27} Green House – Overhead UV lighting
{28} Church ‘Unknown Denomination’
{29-30} Computer Room
  12. Advanced Computer Station: This is more than just a laptop or souped up computer; everything in this station is a hacker's dream come true. Monitors cover a wall, multiple computers of the highest caliber, super high-speed Internet access, and the latest in software are primed and ready for the hero to take command of. {Creation Point Cost: 120 pts}
{31} Barracks – Technicians & Lab Workers
{32} Supply Room – Base Basics
{33} Recreation – Pool Tables, Ping-Pong Tables, Video Games
  8. Snack Bar: There is a mini-fridge, snack bar, vending machine or other really basic provisions for the hero.
{Creation Point Cost: 1 point}
  11. Lounge: TV, entertainment center, fireplace, miniature library, etc. {Creation Point Cost: 5 pts}
{34} Barracks – Department heads
{35} Bathroom –
  7. Super Bathroom: Restroom, shower, hot tub and sauna with running water and electricity. {Creation Point Cost: 5 pts}
{36} Kitchen –
  10. Deluxe Chef’s Kitchen: Everything you'd ever need in a kitchen. {Creation Point Cost: 10 pts}
{37} Communications – Radio Room ‘non-high priority’
{38} Gym/Training Room –
  12. Gym: Weights, aerobic• machines, cardia machines, etc. {Creation Point Cost: 50 pts}
{39} Dining Room - Cafeteria Style
{41} Lab – Lasers & Holograms
  7. Manufacturing Shop: This includes a machine shop, paint booth and other tools of the trade to manufacture the parts one needs. For example, automotive parts or armor (to be installed in a garage), construction of weapons, or fabrication of one's super suit.
{Creation Point Cost: 100 pts}

F. Accessibility
  5. Suction Tubes, Elevators, Trains and/or Travel Cars: High speed suction tubes, elevators, or a mini train or car inside a tunnel gets the hero to his lair quickly over great distances (such as to and from an office, home, another base, etc.). {Creation Point Cost: 250 pts}
G. Living Conditions
  3. 6x Spacious Bedroom: A large bedroom with a desk, TV and large, comfortable bed.
  7. Super Bathroom: Restroom, shower, hot tub and sauna with running water and electricity.
  8. Snack Bar: There is a mini-fridge, snack bar, vending machine or other really basic provisions for the hero.
  10. Deluxe Chef’s Kitchen: Everything you'd ever need in a kitchen.
  11. Lounge: TV, entertainment center, fireplace, miniature library, etc
  12. Gym: Weights, aerobic• machines, cardia machines, etc.

  14. Survival Bunker: A survivalist-style storage bunker or nuclear fallout shelter. Packed with food, water purifier, air recycler and everything one might need to survive for six months to a year (still needs to purchase any special amenities like a bedroom, gym, swimming pool, kitchen, etc.). {Creation Point Cost: 250 pts}
  14. [SSI Complex 3] ‘FORCE Secret Lab’ Survival Bunker: A survivalist-style storage bunker or nuclear fallout shelter. Packed with food, water purifier, air recycler and everything one might need to survive for six months to a year (still needs to purchase any special amenities like a bedroom, gym, swimming pool, kitchen, etc.). {Creation Point Cost: 250 pts}
- 7. Manufacturing Shop: This includes a machine shop, paint booth and other tools of the trade to manufacture the parts one needs. For example, automotive parts or armor (to be installed in a garage), construction of weapons, or fabrication of one's super suit. {Creation Point Cost: 100 pts}
- 8. Electronics Lab & Clean Room: This workshop has everything one needs to work on basic electronics (wiring up a bomb, computer repairs, creating a remote control, etc.), as well as a lab for working on microscopic silicon chips and electronics (can make microchips, circuit boards, etc.) {Creation Point Cost: 120 pts}
- 10. Chemistry Lab: The hero can use this facility to analyze, manufacture or store chemicals, explosives and select specialty weapons and equipment. {Creation Point Cost: 75 pts}
- 12. Advanced Computer Station: This is more than just a laptop or souped up computer; everything in this station is a hacker's dream come true. Monitors cover a wall, multiple computers of the highest caliber, super high-speed Internet access, and the latest in software are primed and ready for the hero to take command of. {Creation Point Cost: 120 pts}
- 13. Cybernetics or Bionics Med-Lab: Any cyborg hero will need one of these diagnostic rooms. The cyborg plugs in, recharges and often sleeps in the diagnostic chair and/or bed. But the good news is that everything he would need is here.
{Creation Point Cost: 300 pts}



H. Defense
  2. Basic Security System: The base has sensors and alarms that activate when someone opens a door, accesses an area (motion sensors), or attempts to bypass a system. This is something that might be typical of a cheap home security system.
  3. Advanced Security System: The lair is monitored by cameras, infrared and ultraviolet sensors, as well as motion detectors and an external audio recording system. Any access to the lair requires a pass card, secret code (voice, numeric or both) or a hand fingerprint scan.

  5. Natural Defense: There are aspects around the lair that help protect it from invaders, but they were preexisting and were not put there by the hero (though the hero could have picked this spot because of such features), such as a briar patch, thorns or dangerous plants, cliffs or ravines, a river or waterfall, loose
rocks, exposed power lines, etc. {Creation Point Cost: 5 pts}
  10. Automated Defenses: The hideaway is monitored and protected by a computer (programmed responses) or an Artificial Intelligence. The system could have automated weapons (use #7, Booby Traps to purchase weapons under the control of the Automated Defense.
+ 7. {20x} Booby Traps: This can range from non-lethal scare tactics such as tear gas, smoke or knockout gas and electrified floor plating. Can be set as a trap (line, pressure plate, sensor, etc.)
{Creation Point Cost: 5 per trap 100pts}.
- Purchased Installed [$100,000]
  It not only watches over the facility, but also can alert the hero to specific problems around the base (by
radio, cell phone or commlink) and identify exactly what is going on. An Artificial Intelligence can also be engaged to watch and tell (or record and show) the hero of news events in the media that occur around the hideout, and suggest possible areas that need improved security, or access points to avoid due to media or police presence.
- K-Sentinel One AI Computer = Alignment: Principled; Level: 1
'Standard' AI "K-Series" Programming:
Type 4 Combat Bonuses: {HU p.194} 3 AT, +2 Intv, +1 ST/PY/DG, +4PL, +1RL
- Skills = Basic & Advanced Mathematics (98%), Literacy {English & German} (96%),
Speak: Language (English, German) (88%)
- BASIC COMBAT PROGRAMMING = 3 AT, +2 Intv, +1 ST/PY/DG, +1 RL, +4 PL
+ {Personality Program – K-Series ‘Expert System-Pilot/Soldier’ “KITT”}
- Skill Programs:
[Pilot]: Mechanic: Automotive (88%), Mechanic: Aircraft (82%),Mechanics: Basic (96%);
Pilot: Automobile (86%), Pilot: Boat Motor & Hydrofoil (86%), Pilot: Helicopter (86%),
Pilot: Jet Aircraft (86%), Pilot: Jetpack (86%), Pilot: Submersibles (86%)
Navigation (88%), Weapon Systems [+1 ST Built-in Weapons](88%)
- Secondary Skills [2]:
First Aid (50%), WP-Heavy [+3 ST-aimed, +1 ST-burst]
[+$0.1M] [Investigation]:
Criminal Science/Forensics {88%), Computer Operation (92%), Intelligence (86%),
Interrogation (80%), Photography ‘Technical’ (88%), Surveillance Systems (82%),
Research (88%), Read Sensory Instruments (80%), Radio: Scramblers (80%)
- Secondary Skills [3]:
Computer Programming (35%), General Repair/Maintenance (40%), Radio: Basic (50%)
Total Combat Bonuses: 3AT, +2 Intv, +1 ST '+2 ST w/Built-in Weapons', +1 PY/DG, +4PL, +1RL
{Creation Point Cost: 1,000 pts for a computer}
- Purchased Installed [$1,000,000]
This message was last edited by the player at 13:29, Sun 12 Mar 2023.
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