Bellissima nodded at Lite Star,
"Right, I will check." She uses her TK to float all the guards into the guard room where they can be quickly tied up with zip ties as she searches them for a radio so they could listen in on what the FORCE guards are doing. She will also do a quick search for anything important information or sets of keys.
After she is finished searching the guard room, she joins Lite Star and the others at the tram,
"Thanks Goliat," as the alien turns her back invisible. She can still tell where, in general, everyone was with her telepathy, sensing their minds.
"I vote for the tram, speed is probably our most important asset at the moment," the tall brunette heroine votes.
quote:
This is reaching so I understand if it doesn't work: Research skill to search the room and guards. I picked research because it requires looking for details and being meticulous. Maybee???
19:33, Today: Bellissima rolled 19 using 1d100. Bellissima Research Skill: 80.
Hitpoints: 23/23, SDC: 56/56, ISP: 102/136
Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.
Nexus point bonus: within one mile of nexus point: range, duration and damage doubled
Telepathy for 4 mins(8 mins): Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet (120 ft/280 ft)
Super Telekinesis 4 mins(8 mins): 300 lbs for 30 ISP for 4 minutes, range: 100 feet(200 feet)