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22:29, 20th May 2024 (GMT+0)

San Sebastian Island Strike team.

Posted by SSOGMFor group archive public
The Maharaja
player, 36 posts
Sun 23 Jan 2022
at 03:06
  • msg #32

San Sebastian Island Strike team

In reply to Bellissima (msg # 31):

(Not sure if the door to the lounge is closed or not or if there are windows.)

He will run full speed for 20 ft. and take a flying leap kick at the other guard or crash through the door which in effect would probably also hit the guard anyways.

Rolled:  6 + 7 = 13 to strike, for damage 2, 6, 6, 2 + 14 = 30
SSOGM
GM, 444 posts
Some Sort Of
Game Master
Wed 26 Jan 2022
at 04:21
  • msg #33

San Sebastian Island Strike team

The lounge door was propped open (with what appears to be a prosthetic foot). The other two guards are quickly subdued.
JUSTICAR:
[Private to group LESPradio: +"Heads up CMZ ~ your on deck.  ATV Team heading our direction from the Shack Lift. ETA from your forward position, on point 45 sec.  Likely same complement as Crusaders ATV Team.  Neutralize at your discretion."+]

Chimp Man Z:
[Language unknown:  Str io ncstsi, A in t n ureri o omedaysan acles tiad i ol ilasth.]

This message was last edited by the GM at 05:02, Wed 26 Jan 2022.
SSOGM
GM, 445 posts
Some Sort Of
Game Master
Sat 29 Jan 2022
at 16:24
  • msg #34

San Sebastian Island Strike team

The tram station is unattended. There is a single car at the station. The tram car runs on obvious rails. It is teardrop-shaped with a narrow trailing edge. There is a button at the front of the car marked canopy. The canopy is tinted, and the lighting is such that the interior of the car can't be seen. The car is about fourteen feet long and eight feet wide.  When the canopy button is pressed, the plexiglass canopy moves up and back. There are three benches inside the car. The middle bench is split by a small rectangular console with two buttons, situated towards either end of the car. There is a label between the buttons that reads travel.
There is no one here, and it is quiet.


Crusader:
[Language unknown: "Th tho sengnaus evwite EK ac p i nament t ioenie'rohi oer a plfor."]



JUSTICAR:
[Private to group LESPradio: +"Excellent, don't forget to secure their means of communication; at least one set so we can determine what their communication frequency is!  With possession of whatever comm system device they are using I can locate ALL of their forces carrying such communication devices!"+

+"Make sure you gag them as well ~ they may have suicide implants in their mouths taking no chances here.. we need answers not corpses."+

+"Also, can you confirm did they have any gas or chemical protection devices ~ gas masks or atropine injectors? Did they carry any explosive ordinance themselves ~ fragmentation or smoke Grenades?  Did they have any vision enhancement devices ~ IR/UV or nightvision goggles?+
]

SSOGM
GM, 449 posts
Some Sort Of
Game Master
Mon 31 Jan 2022
at 03:12
  • msg #35

San Sebastian Island Strike team

JUSTICAR:
[Private to group LESPradio: +"Patriot, we have a runner. ATV Team 2 the driver is making a break for it back to the way they came from the shack/lift.  His rifle is damaged and he's panicked.  I believe Patriot, you run faster than a ATV... please intercept and detain him.  I'm continuing on to the Shack/lift ~ HAVOC regroup there."+]

Lite Star
player, 176 posts
Eliza Knight
Power Suit Pilot
Mon 31 Jan 2022
at 11:06
  • msg #36

San Sebastian Island Strike team

With the guards dealt with Lite Star nods to her fellows.

"Well done.  Tram looks clear, with the opaque canopy that would hide us from view for anyone passing so we could use it.  Alternative we could go on foot, but that would take longer.  See anything of note in the guard room?"

SHe made her way to the tram car and peered up the rail line with her enhanced vision.
Goliat
player, 53 posts
The devil inside
AR 12 SDC 55 (Armor)
Fri 4 Feb 2022
at 00:00
  • msg #37

San Sebastian Island Strike team


"This group does look organized, if a bit lazy for sentinels. Probably spend a lot of time without nothing to fight against." He commented as he floated around the tram car. Taking his time as he applied the invisibility spell once again on Little Star and himself. After that he made his way to Bellissima and Maharaja casting again. Only pausing to keep drawing prana(PPE) to cast the spell.

He whipped his tail around restless. "Lets keep going. My Spell keeps people from hearing us. You can scream all you want and nobody will find us. If the need arise I can bring up a barrier before we can unleash our fury on them."
SSOGM
GM, 453 posts
Some Sort Of
Game Master
Sat 5 Feb 2022
at 16:49
  • msg #38

San Sebastian Island Strike team

For reference, here is repeated the original layout of the tram system as discovered by the original infiltration team:

  1. Boat dock behind waterfall
  2. large underground complex
  3. elevator entrance
  4. plane hangar in cave

Notice that in one direction is the underground installation that you intend to infiltrate and in the other is the underground installation targeted by the other team.
This message was last edited by the GM at 16:57, Sat 05 Feb 2022.
Bellissima
player, 169 posts
Sun 6 Feb 2022
at 01:42
  • msg #39

San Sebastian Island Strike team


Bellissima nodded at Lite Star, "Right, I will check."  She uses her TK to float all the guards into the guard room where they can be quickly tied up with zip ties as she searches them for a radio so they could listen in on what the FORCE guards are doing. She will also do a quick search for anything important information or sets of keys.


After she is finished searching the guard room, she joins Lite Star and the others at the tram, "Thanks Goliat," as the alien turns her back invisible.  She can still tell where, in general, everyone was with her telepathy, sensing their minds.

"I vote for the tram, speed is probably our most important asset at the moment," the tall brunette heroine votes.


quote:
This is reaching so I understand if it doesn't work:  Research skill to search the room and guards.  I picked research because it requires looking for details and being meticulous.  Maybee???
19:33, Today: Bellissima rolled 19 using 1d100.  Bellissima Research Skill: 80.




Hitpoints: 23/23, SDC: 56/56, ISP: 102/136

Bellissima has Sixth Sense to warn her of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Nexus point bonus: within one mile of nexus point: range, duration and damage doubled

Telepathy for 4 mins(8 mins): Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet  (120 ft/280 ft)

Super Telekinesis 4 mins(8 mins): 300 lbs for 30 ISP for 4 minutes, range: 100 feet(200 feet)

SSOGM
GM, 454 posts
Some Sort Of
Game Master
Sun 6 Feb 2022
at 02:29
  • msg #40

San Sebastian Island Strike team

There is nothing more to be found in the lounge area.
As they are deciding what to do, a tram car (identical to the one at their location) pulls up from the direction of the elevator shaft in the center of the island. It stops, and the canopy opens. The man sitting on the tram car's center bench takes an impatient look around. Seeing nobody, he pulls his cell phone as he begins to exit the car. Before he has taken two steps on the tram station landing, he has stopped and is speaking into his phone.
[Language unknown: "Le fohoalen wheastsom aisi fosa ec at antantset e ur. Of whihasvervir o fohi ol. Pr moectr aimawh foioll ersourpre timawh osecnandel latterpre estresstihas."]
This message was last edited by the GM at 02:30, Sun 06 Feb 2022.
The Maharaja
player, 38 posts
Sun 6 Feb 2022
at 08:09
  • msg #41

San Sebastian Island Strike team

Mae Ha Rga immediately goes for the knock-out with his bo staff.

Strike:  7 + 9 = 16
Damage:  6,3 + 14 = 23
SSOGM
GM, 456 posts
Some Sort Of
Game Master
Mon 7 Feb 2022
at 04:39
  • msg #42

San Sebastian Island Strike team

Invisible and silent till the last second, it is easy for The Maharajah to strike the nerve cluster at the base of the man's neck. As he crumples to the concrete, there is a clatter that exposes the automatic pistols in holsters on both sides of his torso.
Lite Star
player, 178 posts
Eliza Knight
Power Suit Pilot
Mon 7 Feb 2022
at 09:30
  • msg #43

San Sebastian Island Strike team

Lite Star reaches and scoops up the cell quickly, holding it up to an audio receptor to listen to anything on the other end, while queuing up some sound files; the clatter of a phone on the floor, a skidding sound and then the plop of it hitting water followed by static.  Playing the sound stream she then hits the off button.  Hoping the rouse will make the person on the other end thing the cell was dropped and fell in the water.

"Right, speed is good, lets get going then, nice work there."

Swiftly she hops onto the tram waiting for the others before setting them on their way to the station at the 'large underground complex'.
Goliat
player, 56 posts
The devil inside
AR 12 SDC 55 (Armor)
Mon 7 Feb 2022
at 19:00
  • msg #44

San Sebastian Island Strike team


After aplaying the The invisibility spell on Maharaha again he made his way to the top of the tram. "Will stay on top. Good cover but I like to stay on the move."
Bellissima
player, 170 posts
Tue 8 Feb 2022
at 01:30
  • msg #45

San Sebastian Island Strike team

Bellissima quickly entered the tram with the others as she checked the radios to see what was being said over the radios. Once they were on the way, she would stay alert.  She hoped there was room for someone riding the top of the car through the tunnels, but there probably should be.
The Maharaja
player, 40 posts
Tue 8 Feb 2022
at 03:40
  • msg #46

San Sebastian Island Strike team

In reply to Bellissima (msg # 45):

Mae Ha Rga also climbs into the tram hoping there's enough room in there so it doesn't feel like a clown car.
SSOGM
GM, 457 posts
Some Sort Of
Game Master
Tue 8 Feb 2022
at 03:58
  • msg #47

San Sebastian Island Strike team

The tram car requires the canopy to be closed before it will move. There is likely to be room between the canopy and the tunnel ceiling for Goliat to ride the car on the outside. Communications between the outside man and those inside the tram car (which is large enough to fit six comfortably, or eight with a squeeze) will be difficult.
[Private to Lite Star: There is no external radio chatter, of ANY sort.][Private to Bellissima: You caught a vague notion, in the gunman's thoughts prior to unconsciousness, that his mission is to damage the Church of the Divine Harmony, but couldn't find a target.]
Bellissima
player, 171 posts
Tue 8 Feb 2022
at 05:36
  • msg #48

San Sebastian Island Strike team

"Wait," Bellissima suddenly says as she turns back to the gunman that Maharaja was choking unconscious, "He is here to stop the Church of Divine Harmony!" She moved up to check to see if they could wake the gunman, after moving his pistols out of easy reach.    "I caught the thought going through his head just as he was going unconscious." She told the others as she examined the man.

She will make sure that everyone is ready before she tried to revive him to consciousness.

quote:
Trying to make sure the gunman is alright and see if she can revive him.
23:33, Today: Bellissima rolled 12 using 1d100.  Bellissima Biophysics(80) or Kinesiology(70)


[Private to GM: 25 experience points for skill use, please update your sheet]
This message was last edited by the GM at 18:05, Tue 08 Feb 2022.
The Maharaja
player, 41 posts
Tue 8 Feb 2022
at 09:39
  • msg #49

San Sebastian Island Strike team

In reply to Bellissima (msg # 48):

Mae Ha Rga cradles the man as he picks him up.
"Examine him in here.  We need to stay on mission."
He climbs into the tram and gently lays the man on a bench seat.
Lite Star
player, 179 posts
Eliza Knight
Power Suit Pilot
Wed 9 Feb 2022
at 11:05
  • msg #50

San Sebastian Island Strike team

Glancing into the HUD Lite Star did a sweep of radio channels to check to see if it was them being underground that was blocking transmissions.  Looking over to Maharaja and Bellissima she nods.

"Yes, see if you can get him to come round then.  Good catch, I'd like to know if there is another team here doing the same, and who sent them.  I have the horrible suspicion that there are several groups here trying to infiltrate the place, and the church have already left leaving just a bait team in place having cleared out any evidence of what they are doing.  They want the various groups to take each other out while trying to get into this place."
Goliat
player, 59 posts
The devil inside
AR 12 SDC 55 (Armor)
Wed 9 Feb 2022
at 15:50
  • msg #51

San Sebastian Island Strike team


"That's... worrying." That was so wrong on so many levels. "CeCi. is going to step on many toes today. Yes, lets take him with us and hope his plan can adapt."
SSOGM
GM, 460 posts
Some Sort Of
Game Master
Fri 11 Feb 2022
at 14:00
  • msg #52

San Sebastian Island Strike team

The man's pistols, a pair of HK VP70's, are in immaculate condition. He has six passports, and other identification, on him. Of the six names used on the passports, two have the given name of "Kurt", the other four have different given names. Two have the surname "Metz", the other four have different surnames. Three have the particle "Von" as part of the surname, technically one of the two with "Metz" is "Von Metz". Three have a middle name, in two occasions "Vaughn" though neither of these also have the "Von" particle in the surname. The newest passport appears to be for "Kurt Von Metz". The oldest passport originates in Hong Kong, and indicates the name of "John Smith".
[Private to Bellissima: the man wakes during your examination, but hides it perfectly from all save your psychic senses]
Bellissima
player, 172 posts
Tue 15 Feb 2022
at 19:31
  • msg #53

San Sebastian Island Strike team


Bellissima suddenly stopped checking the man out and sat back on her feet, placing her hands on her knees.  She glanced over at Lite Star as she sent a telepathic message to her, "He is awake and pretending to be out."  Ready to parry any attack that might come at her as she announced calmly, "You can stop pretending to be unconscious now."

She paid attention to his thoughts as she talked to him for any advanced warning of an attack, knowing the others around her would be ready to back her up.

quote:
Hitpoints: 23/23, SDC: 56/56, ISP: 102/136

Sixth Sense: warn of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Nexus point bonus: within one mile of nexus point: range, duration and damage doubled

Telepathy for 4 mins(8 mins): Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet  (120 ft/280 ft)

Super Telekinesis 4 mins(8 mins): 300 lbs for 30 ISP for 4 minutes, range: 100 feet(200 feet)

SSOGM
GM, 467 posts
Some Sort Of
Game Master
Wed 16 Feb 2022
at 08:26
  • msg #54

San Sebastian Island Strike team

Without further ado, the man opens his eyes. When no violence is offered, he sits up and addresses Bellissima. With an accent that can only be described as 'brutally German', he says, "you must be ver gut at noticing as I ver gut at hiding awake."
[Private to Bellissima: his thoughts are, of course, in German [Language unknown: veril iseith ticwi p vir ast U na, sewawi ilest conwh sa k weany ndnd Kinkaid tomi]]
Lite Star
player, 180 posts
Eliza Knight
Power Suit Pilot
Wed 16 Feb 2022
at 09:23
  • msg #55

San Sebastian Island Strike team

Lite Star moves to keep her sensors on the tunnel the tram moves in.  Letting Bellissima handle the questioning of their new friend, hoping they turned out to be an ally.

"Lets try and make this quick please.  I don't think anyone has time for word games."
The Maharaja
player, 43 posts
Wed 16 Feb 2022
at 14:28
  • msg #56

San Sebastian Island Strike team

In reply to SSOGM (msg # 54):

Mae Ha Rga kow tows with his head to the floor.
"I humbly ask forgiveness for knocking you unconscious.  I am a worthless scrap of trash left for dogs to chew on.  Please beat me as my punishment."
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