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17:11, 17th May 2024 (GMT+0)

San Sebastian Island Strike team.

Posted by SSOGMFor group archive public
The Maharaja
player, 71 posts
Fri 1 Apr 2022
at 14:40
  • msg #157

Re: San Sebastian Island Strike team

In reply to JUSTICAR (msg # 156):

[Private to group LESPradio: "Does that mean everyone on the island is a robot?"]
This message was last edited by the player at 14:41, Fri 01 Apr 2022.
JUSTICAR
player, 468 posts
Teen Genius Exosuit-Pilot
HP30, SDC76 J:4-679 AR15
Fri 1 Apr 2022
at 15:43
  • msg #158

Re: San Sebastian Island Strike team

In reply to The Maharaja (msg # 157):

Justicar replies his tone heavy with dread...
[Private to group LESPradio: +"Honestly, I cannot be sure.  I DO know this ~ ALL of the personnel in the main control center were android copies of FORCE... all of them could and did self-destruct.  The point being No one CAN or IS monitoring the Radar or surveillance security systems of this facility and one of FORCE's Agent robots is feeding unknown {likely FALSE} Intel to Col. Flagg.. without his realization he is speaking to a FORCE operative!  Our mission is either moot or accomplished at this point and we need to leave NOW!"+]
This message was last edited by the player at 15:48, Fri 01 Apr 2022.
The Maharaja
player, 72 posts
Fri 1 Apr 2022
at 17:57
  • msg #159

Re: San Sebastian Island Strike team

In reply to JUSTICAR (msg # 158):

[Private to group LESPradio: "It's possible this whole thing might have been a distraction.  Let us fight the robots while the real FORCE attacks another location."]
This message was last edited by the player at 17:59, Fri 01 Apr 2022.
JUSTICAR
player, 471 posts
Teen Genius Exosuit-Pilot
HP30, SDC76 J:4-679 AR15
Fri 1 Apr 2022
at 18:19
  • msg #160

Re: San Sebastian Island Strike team

In reply to The Maharaja (msg # 159):

Justicar's tone becomes Urgent ~
[Private to group LESPradio: +"IRRELEVANT! Col. Flag is being fed false intel that he has no reason without the video footage I possess to question!!! We are in Serious danger of being attacked by our OWN FORCES! We must immediately Evacuate this Isle and get this Video evidence to him ASAP! Before he acts on whatever lies are being fed him!"+]
JUSTICAR
player, 475 posts
Teen Genius Exosuit-Pilot
HP30, SDC76 J:4-679 AR15
Sat 2 Apr 2022
at 01:04
  • msg #161

Re: San Sebastian Island Strike team

Then he transmits on the LESP 'likely-compromised comm line' ~
[Private to group LESPradio: +"Havok to StrikeCrusader and I are leaving the underground base.  I'd rather not get into a pointless brawl with meta-villains if the objective 'disable island radar detection' is moot now 'no one is left here to monitor the radar and there are no operational monitors in the Main Control to use anyways'... we should withdraw and leave clean up to the US Navy ~ Mission Accomplished.  Please advise ~ do you need assistance in disengagement and withdraw?"+]
This message was last edited by the player at 01:16, Sat 02 Apr 2022.
Chimp Man Z
player, 491 posts
Mutant Circus Freak
HP 100 SDC 343, CHI 40
Sat 2 Apr 2022
at 01:41
  • msg #162

Re: San Sebastian Island Strike team

The only response anyone can hear from CMZ comes over the radio.
[Private to group LESPradio: *GORILLA-LIKE ROAR*]
Goliat
player, 111 posts
The devil inside
AR 12 SDC 55 (Armor)
Sat 2 Apr 2022
at 03:05
  • msg #163

Re: San Sebastian Island Strike team


That was worrying. With a heavy feeling Goliat answered his radio.
[Private to group LESPradio: "Understood... Justicar, do you want me to hinder all aerial movement on the island? I can give us safe passage thru it."]
JUSTICAR
player, 478 posts
Teen Genius Exosuit-Pilot
HP30, SDC76 J:4-679 AR15
Sat 2 Apr 2022
at 03:14
  • msg #164

Re: San Sebastian Island Strike team

Justicar pondered his reply carefully ~
[Private to group LESPradio: +"I'm not in charge but you might want to save your energy. We don't know what kind of reception we are going to get leaving the isle. Flag was speaking to a FORCE operative and I hope that was unknowingly so... but he may think he has legitimate Orders or Intel we know nothing of.. and coming from FORCE you can bet its not good for us..!"+]
SSOGM
GM, 555 posts
Some Sort Of
Game Master
Sat 2 Apr 2022
at 18:10
  • msg #165

Re: San Sebastian Island Strike team

 

characterdesignaterinitiative
Lite StarL 
BellissimaB 
Winter HeraldW 
CicadaC 
PhantasmaP 
The MaharajahM 
SnowblindS 
GoliatG 
SnowblindS 
gorillagorilla 



The Maharajah enters room 13, which is set up as an office. The room is empty and The Maharajah begins to pound through the wall. At the same time he strikes the wall, numerous explosions are heard from the direction The Maharajah is facing.
In the wake of the explosions, FORCE disappears from the monitor in the 'sensor room'. Nothing else in the room shuts down, indicating there is some separation of the sytems.
As Cicada (the locust-man) moves around the corner and approaches the heroes, the ice man (Snowblind) slides around to the place Cicada came from. Finally, an eleven foot tall gorilla comes to the edge of the ice opposite Snowblind, and roars.
This message was lightly edited by the GM at 16:28, Sun 03 Apr 2022.
Winter Herald
player, 57 posts
AR 15, SDC 600
Winter is coming.
Sat 2 Apr 2022
at 23:36
  • msg #166

Re: San Sebastian Island Strike team

"Good riddance." Winter Herald had no idea if his command to mute FORCE affected this, but he was just glad he no longer had a direct verbal say in what was happening here.

After he got the data he was looking for, he followed the instructions to unplug the machine. "This is going to sting your memory a little, and you won't like it, but it won't be anything a careful reboot won't solve..."

He began pulling wires from the wall, killing the power to the computer. "I wish there was time to power you down gently, but, well - nuke."

He was now speaking to anyone generally in earshot of him. "For the record, is this everything? If the radar is down, we should leave immediately. I do not know the way out. I was not programmed with a local map."

OOC: 18:20, Today: Winter Herald rolled 25 using 1d20+12.  Initiative. I think I'm fast enough to act on whatever stupid idea I might have this time, unfortunately.

SENSORY SUITE
Amplified Hearing: 360 feet (?); 5x better than a human, same as Heightened Hearing
[68%] Estimate sound distance
[58%] Estimate speed and direction of approaching sound
Nightsight, infrared, thermal, and ultraviolet visions
Micro-radar: 1 mile; Can identify up to 15 targets and simultaneously track six. Rate of travel, direction, and location are indicated.
Motion Detector: 60 feet; Registers vibrations in the air indicating movement.
Radar Detector: 4 miles; Registers radar waves to indicate radar surveillance.
[78%] Track radar emission to source
Radiation Detector: 60 feet; Registers and pinpoints radioactivity.

The Maharaja
player, 76 posts
Sun 3 Apr 2022
at 00:33
  • msg #167

San Sebastian Island Strike team

In reply to SSOGM (msg # 165):

Mae Ha Rga will continue hitting the wall with supernaturally strong power punches.

Initiative roll:  15 + 7 = 22

Damage to the wall with 2 attacks:  2 x 10 + 14 = 34 x 2 = 78 and I'm done for this round.

This message was last edited by the player at 08:56, Sun 03 Apr 2022.
Bellissima
player, 204 posts
Sun 3 Apr 2022
at 01:45
  • msg #168

San Sebastian Island Strike team

Bellissima sighs in frustration as she finds no way to get to the guts of the terminals and plug in the drive she has, finally giving up as she watched the robot just start tearing things up.  That neutralized this room, but didn't load up the virus to shut down all monitoring rooms in the base.  Hopefully with this room and the room Justicar blew up, that was all the monitoring stations, but there was no way to know at this point.

Telepathically speaking to Lite Star, "This mission is a bust.  I can not find a way to upload the virus and with the robot ripping up things, all the terminals are down in this room."  As she is sending this, she moves to the doorway to look down the corridor as she continues to guard Goliat's body, waiting for him to return to it. "Are we pulling out or capturing the three minds I can sense for questioning?"

Bellissima looked down the corridor to try to identify the three minds she could sense again.

quote:
20:30, Today: Bellissima rolled 21 using 1d20+2.  Bellissima Initiative roll.
Actions: Holding her actions to protect Goliat.


Hitpoints: 23/23, SDC: 56/56, ISP: 88/136

Sixth Sense: warn of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Nexus point bonus: within one mile of nexus point: range, duration and damage doubled

Telepathy for 4 mins(8 mins): Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet  (120 ft/280 ft)
Alter Aura: hide psionic abilities: 4 hours
See the Invisible: 2 mins (4 mins)

Goliat
player, 114 posts
The devil inside
AR 12 SDC 55 (Armor)
Sun 3 Apr 2022
at 07:07
  • msg #169

San Sebastian Island Strike team

Just as he heard Bellissima Goliat gets up with a grunt and looks at the destruction of the place. "Cant wake up on like I got down.." He looks disappointing around as he dusts himself around. "I can disable the radar once we are outside. Right now there is a gorilla coming this way. Just let me know if you need one or more. excuse me." He passed by her

With that he made his way to the corridor. Drawing energy and getting ready his spells. Once close enough to Cicada he unleashed a wave of viscosity on the area before activating a pale energy dome. He stayed floating on place. "I would stop there RIGHT now"


OOC:
Hitpoints: 21/21, SDC: 127/127, PPE: 100/100
Vajra: PPE 300/300
Armor suit: AR 12, SDC 55/55
Riot armor: AR 14, SDC 180/180
Armor of Ithan: AR 18, SDC 165/165
[Private to Goliat: range, duration, and damage of spells increased by 50%]
00:18, Today: Goliat rolled 15 using 1d20+1.  Initiative.
Carpet of Adhesion all over Cicada (1015 Melees or 2d6 if save.) save 12 + Ley line
Mystic shield (180 SDC)

This message was last edited by the GM at 07:38, Mon 04 Apr 2022.
SSOGM
GM, 559 posts
Some Sort Of
Game Master
Mon 4 Apr 2022
at 08:23
  • msg #170

San Sebastian Island Strike team

 

characterdesignaterinitiativeactions remaining
Winter HeraldW253
The MaharajahM222
BellissimaB212
Lite StarL173
GoliatG150
CicadaC74
PhantasmaP64
gorillagorilla63
SnowblindS43

Winter Herald disables the machines in the 'radar room'.
The Maharajah breaks through the wall into another empty office room with his first punch.
Bellissima looks out and notes where combatants are.
Goliat casts his spells.
Cicada flies around the corner and down the corridor to get stuck when the spell hits.
Phantasma is coming through the offices to the heroes right (as the heroes are facing the villains).
The gorilla lumbers down the hall, and gets stuck in the sticky path from Goliat's spell.
Snowblind eliminates the ice wall.
Lite Star
player, 198 posts
Eliza Knight
Power Suit Pilot
Mon 4 Apr 2022
at 10:12
  • msg #171

San Sebastian Island Strike team

Taking in all the information Lite Star scans about for a few moments.  Speaking over the team comms network and out load so Herald could hear as well.

"Ok people, time to leave.  Lets fall back and meet up with the other team.  Your welcome to come with us, might be the only worth while thing coming out of this mission."

With the magical glue gumming up the corridor she was sure they could escape smoothly.  The shoulder mounted guns train on the villains in the hall way, but there is no need to fire with them being stuck for now.  Moving a little down the corridor in the direction they had come from the tram line while keeping the rest of the team covered.

(OOC: Edit to clarify comms mode)
This message was last edited by the player at 12:35, Mon 04 Apr 2022.
The Maharaja
player, 78 posts
Mon 4 Apr 2022
at 12:58
  • msg #172

San Sebastian Island Strike team

In reply to Lite Star (msg # 171):

Mae Ha Rga turns around and goes out the way he came and back into the hallway.
JUSTICAR
player, 493 posts
Teen Genius Exosuit-Pilot
HP30, SDC76 J:4-679 AR15
Mon 4 Apr 2022
at 14:05
  • msg #173

San Sebastian Island Strike team

Justicar shifts the ammo drum of his 40mm Armscor MGL to put a CS and Baton round on deck.  Drone-Ceti detaches extending its fans to hover near, extending its weapon arms and loading its Fingergun ammo to explosive rounds.

"Hang on Crusader this could get 'bumpy'.  We're going to join the other team ~ they are closer to Patriot and CMZ, you may want to detach when we get there so you can make your own tactical actions."

Then he takes flight, he does not go back the way they entered but flies out of the destroyed control room's south door. Flying as near the ceiling as possible with Drone-Ceti leading the way to not only Forward Observe but to also look for obstacles and eliminate them with explosive barrages from weapon arms if necessary.  Referring to the map Hikari knows approximately where the Strike Team is since he knows they came in through the Hydrofoil Dock where the rest of Havok Team is engaged. That path is the fastest way to get to where Patriot and CMZ are fighting.

He kicks in the speed flying through the hallways... with Veteran skill and grace.

When he spots Snowblind he does not pause but as he flies by he sprays him down with his right arm Chemical Sprayer of Tear Gas ~ apparently right in the face!  Seeing Maharajah's comm signal readout on his HUD in room 15 he opened the door seeing the hole in the wall made by Maharajah he flies through into the room passing him.
On spotting Maharajah Drone-Ceti resets to follow mode and trails behind Justicar.

Justicar clad with weapons and Crusader slung in a tandem parachute harness to his chest roars out into the hallways on his fan-turbine Wings his azure ballistic cloak fluttering wildly at his shoulders he exits through room 13 he spots the rest of Strike Team withdrawing.  He notes the large Gorilla and Cicada stuck the floor, and will fire his 40mm Armscor MGL CS Gas Grenade round between the Gorilla and Cicada as flies heading for the Tram station.  He takes up position next to Lite Star settling to the floor to let Crusader detach if she so desires.

Drone-Ceti takes up a high ceiling covering position ready to provide covering fire for the Withdrawing Sentinels.



Actions -
Movement - Flight
Open Door to Room 15 {1 action}
Actions: 3
Actions: 1 saved
09:48, Today: JUSTICAR rolled 7 using 1d100.  Pilot: Robot Vehicle [79%]. – [roll=1649080107.34969.355584]

09:47, Today: JUSTICAR rolled 42 using 1d100.  Pilot: Jet Pack [76%]. – [roll=1649080044.1519.355584]

09:45, Today: JUSTICAR rolled 23 using 1d20+6.  Justicar - 40mm Armscor MGL 'Heavy Weapons' {CS Gas Round} [+3ST, +3 laser Target]. – [roll=1649079924.67067.355584]  [Tear Gas {-10 ST/PY/DG, Dur: 4D6Mel}]

10:33, Today: JUSTICAR rolled 10 using 4d6.  Tear Gas - Melee Duration Effect {40mm CS Gas Grenade}, Blast: 10'ft radius. – [roll=1649082797.27008.355584]

09:44, Today: JUSTICAR rolled 33 using 1d20+13.  Justicar - Strike w/Chemical Sprayer {Tear Gas} at Snowblind. – [roll=1649079874.22935.355584] - CRITICAL HIT! [Tear Gas {-10 ST/PY/DG, Dur: 4D6Mel}]

10:30, Today: JUSTICAR rolled 20 using 4d6.  Tear Gas - Melee Duration Effect {Chemical Sprayer}. – [roll=1649082628.82605.355584]

09:44, Today: JUSTICAR rolled 33 using 1d20+15.  Justicar - Initiative [+15]. – [roll=1649079860.21692.355584]


<< ENTER TO STRIKE TEAM THREAD >>
This message was last edited by the player at 14:49, Mon 04 Apr 2022.
Winter Herald
player, 62 posts
AR 15, SDC 600
Winter is coming.
Mon 4 Apr 2022
at 20:07
  • msg #174

San Sebastian Island Strike team

Winter Herald had formed a plan of attack when his radar and motion detected very, very fast movement coming in. Based on the direction their weapons where pointed, the armored person they were holding, and that no one else was attacking them, he had to conclude they were not hostiles. Looked like a standard wounded evacuation.

"I'll go with you as well. There's nothing for anyone here. Hopefully their weapons sink to the sea along with their ambitions."

He kept his movements matching the speed of the slowest one he could perceive, so that if the enemy caught up with them, at least they would not be fighting alone.

Also, he figured when the sensations of thudding he believed should be coming started, the enemy would get the hint to leave.

OOC: Winter Herald is absolutely incorrect about how events are going to play out. No one has told him it is an amphibious assault, and he's still betting on bombardment. He is quite obviously wrong, and if he turns out to be right, that isn't you guys.

Movement - Exit Room 10 through south to hallway south of Room 9, then staying close to the slowest person he can see.

Going for any Cover - 15:02, Today: Winter Herald rolled 10 using 1d100.  Prowl. TN 83.

Basically trying to stay out of clear line of sight for the enemy, and systemically retreating to what he believes to be the rally point.

Crusader
player, 127 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Tue 5 Apr 2022
at 01:50
  • msg #175

San Sebastian Island Strike team

Crusader detatched and used her radar to take stock of what was happening.
SSOGM
GM, 563 posts
Some Sort Of
Game Master
Tue 5 Apr 2022
at 12:00
  • msg #176

San Sebastian Island Strike team

 

characterdesignaterinitiativeactions remaining
JusticarJ331
Winter HeraldW253
The MaharajahM222
BellissimaB212
Lite StarL173
GoliatG150
CrusaderC94
CicadaC74
PhantasmaP63
gorillagorilla63
SnowblindS41


Justicar and Crusader arrive, and join Lite Star at the end of the corridor. The Maharaja comes into the hall and joins Goliat. Phantasma floats out of room 16, generates a giant arm and punches Goliat with it (7 points damage). Snowblind runs across the ice (unerringly, though the gorilla was sliding on it previously), leaps over the gorilla and as he lands points both hands down the hall. Justicar, Crusader, and Lite Star are covered with about a centimeter of ice. Their armor prevent any damage, but the three are now cold. Furthermore, the ice covering the lenses on the helmets used by the three prevent the use of special optics till an action is taken to remove it. The floor and walls are also covered, making the area slippery and treacherous.
Heroes Unlimited Revised Second Edition, page 246:
Coating the ground will impair movement, reducing speed by half. At half speed there is a 50% chance of slipping and falling each time a person moves. Trying to travel at full speed, there is a 01-80% chance of slipping, falling (crashing, if a vehicle) and sliding 4D6 yards/meters. Each time a person falls, he loses initiative and two attacks/actions per melee round.

JUSTICAR
player, 496 posts
Teen Genius Exosuit-Pilot
HP30, SDC76 J:4-679 AR15
Tue 5 Apr 2022
at 13:22
  • msg #177

Re: San Sebastian Island Strike team

Justicar rotate the drum of his 40mm Armscor MGL shifting from the Baton round to an explosive round  spinning up his hover-system lifts off the floor about a foot then fires an explosive round targeted by radar at the same spot he laid his CS Gas grenade before at the new grouping of Cicada, Snowblind, Phantasma, and the Gorilla.


{again 'X' marks the spot of Explosive grenade shot ...same as CS Gas Grenade}

At the same time Drone-Ceti opens fire controlled by 'Karl' firing its weapon arm-mounted, Finger Guns with explosive rounds one arm at Snowblind, one at Phantasma...

Switching to loudspeaker, "Cicada, Snowblind, Phantasma... FORCE has abandoned you ~ self-destructed actually, because I blew up the entire main control room; I'm sure you heard the explosions.  Do you Really think you are being PAID enough to MAKE us STAY and unleash all OUR collective FIREPOWER upon You ~ when your 'Leader' has already abandoned this base as "lost"?  We are withdrawing ~ You don't really matter to us 'for now'... you might want to try to escape yourselves... before the Navy and Marines storm the island."

Actions -
1 attack {Justicar's last}
'Karl'
2 Attacks - {1saved}

09:02, Today: JUSTICAR rolled 23 using 1d20+6.  Justicar - 40mm Armscor MGL 'Heavy Weapons' {Explosive Round} [+3ST, +3 laser Target]. – [roll=1649163720.86615.355584]

09:03, Today: JUSTICAR rolled 1 using 1d6.  Justicar - 40mm Armscor MGL 'Heavy Weapons' {Explosive Damage} [1d6x10, 10'ft blast]. – [roll=1649163836.56973.355584] - 10 damage

09:08, Today: JUSTICAR rolled 9 using 1d20+5.  'Karl' - Drone-Ceti '2x Finger Guns' @ Snowblind [+1ST'karl', +3 ST Laser Painter, +1 ST Weapon]. – [roll=1649164109.16897.355584]

09:10, Today: JUSTICAR rolled 30 using 8d6.  'Kar' - Drone-Ceti '2x Finger Guns' left arm Damage @ Snowblind [Exp 8d6]. – [roll=1649164249.11686.355584] Damage

09:11, Today: JUSTICAR rolled 18 using 1d20+5.  'Karl' - Drone-Ceti '2x Finger Guns' @ Phantasma [+1ST'karl', +3 ST Laser Painter, +1 ST Weapon]. – [roll=1649164318.56939.355584]

09:12, Today: JUSTICAR rolled 29 using 8d6.  'Karl' - Drone-Ceti '2x Finger Guns' Right arm Damage @ Phantasma [Exp 8d6]. – [roll=1649164379.55657.355584]
  Damage
This message was last edited by the player at 18:59, Tue 05 Apr 2022.
Bellissima
player, 206 posts
Tue 5 Apr 2022
at 20:12
  • msg #178

Re: San Sebastian Island Strike team

Bellissima shook her head as chaos grew, Justicar and Crusader showed up as well as the villians.  Not sure what to do, she quickly scanned to see who had a mind and who didn't. She was going to have to leave soon, but right now if she stepped out, she could be caught in a crossfire.  She was hoping once Snowblind was taken down, the ice would quickly dissipate.

She activited her radio to Colonel Flagg, [Private to group LESPradio: "Colonel Flagg, this is Bellissima.  This mission is fubared.  Two monitoring rooms have been destroyed, but we are unable to upload the virus. FORCE agents are fleeing, if you want to  capture anyone, better send in the troops. Both teams are pulling out to the Waterfall dock for extraction." ]

quote:
20:30, Today: Bellissima rolled 21 using 1d20+2.  Bellissima Initiative roll.

Action: Scan to see who has a mind that she can touch, she isn't checking their surface thoughts at the moment, just seeing how many minds there are


Hitpoints: 23/23, SDC: 56/56, ISP: 88/136

Sixth Sense: warn of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Nexus point bonus: within one mile of nexus point: range, duration and damage doubled

Telepathy for 4 mins(8 mins): Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet  (120 ft/280 ft)
Alter Aura: hide psionic abilities: 4 hours
See the Invisible: 2 mins (4 mins)

Winter Herald
player, 65 posts
AR 15, SDC 600
Winter is coming.
Tue 5 Apr 2022
at 20:13
  • msg #179

Re: San Sebastian Island Strike team

Winter Herald's solution to the current problem was simple - make the ice not slippery. "Don't land, and don't panic. I am not hostile, but this is going to be close."

He activated his optical ion blasters in a spectacular flash of bright blue, and made an effort to blast the icy ground under and around Justicar and Lite Star into ionized water and stone. Whichever resulted in him not hitting them.

OOC: That's likely all of my remaining actions. Remember, I should have been south of Room 9, awaiting more withdrawing parties.

This likely obviates my cover, so the Prowl roll has been rendered absolutely meaningless, unless that still grants them a penalty to hit me or me a cover bonus to dodge somehow.

So, sad days, but I'm hoping I counteracted some of Snowblind's work.

Colonel Flagg
Wed 6 Apr 2022
at 04:12
  • msg #180

Re: San Sebastian Island Strike team


[Private to group LESPradio: "FUBARed? Why? Smohk's been monitoring from the Gemini, and just before he says the radar's down, I get a call from a senator who proceeds to order me to back off whatever I'm doing just before she burns to ash in the time it takes to say it! Word's come in that she wasn't an isolated incident! I've got confirmation of at least a dozen ship captains and flight wing leaders, an admiral, six generals, and two governors! The country appears to be under attack, we're not sure whether to proceed or abort! Are all of you still there?"]

This message was last edited by the GM at 04:17, Wed 06 Apr 2022.
JUSTICAR
player, 499 posts
Teen Genius Exosuit-Pilot
HP30, SDC76 J:4-679 AR15
Wed 6 Apr 2022
at 04:31
  • msg #181

Re: San Sebastian Island Strike team

In reply to Colonel Flagg (msg # 180):

Justicar comments on the 'secure' channel...
[Private to group LESPradio: +"Col. Flagg, all those who burned up were FORCE Android Agents! Crusader and I busted into the main control room with FORCE there and I proceeded to destroy all the consoles there.. but I have video footage of what was on those monitors.  They were ALL being monitored many point-of-views from the person speaking as if through their eyes. I Even saw You, Col Flagg, speaking to the monitor ~ someone you were talking to was an Android Agent! I assumed you had no idea. Which I why I urgently told the team we needed to withdraw cause you were clearly being false intel or directives from a FORCE Android Agent ~ just before I destroyed the control room.  FORCE himself was in that control room and Self-destructed rather than be captured.  I had no idea destroying the master control room would trigger a self-destruct of all those Agent Androids!  The Brief view I had of the monitors... and its all recorded on my telemetry, as much as could be seen at least, FORCE has..had{?} Android Agent infiltrators in all levels of Government, Courts and Military ~ worldwide!  Its a good thing they all burned..but I'd suggest a full investigation be done anyways.  I'll have the footage ready for US Intelligence on arrival!"+]
This message was last edited by the player at 04:33, Wed 06 Apr 2022.
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