RolePlay onLine RPoL Logo

, welcome to Center City and Surrounding Environs

11:57, 30th April 2024 (GMT+0)

San Sebastian Island Strike team.

Posted by SSOGMFor group archive public
Goliat
player, 118 posts
The devil inside
AR 12 SDC 55 (Armor)
Wed 6 Apr 2022
at 05:42
  • msg #182

Re: San Sebastian Island Strike team


"This is getting out of hand and fast." Goliat comments as the shield is hit by an extendable fist. That made him flinch back.

"If that's how you want to play, lets play ice ball." Not wanting to miss much time with them he sends forth another wave of adhesive force tis time on the ground bellow the most of them. Once done he mutters a few words and snaps his fingers. A cold field started pelting the group down the way.


OOC:
Hitpoints: 21/21, SDC: 127/127, PPE: 100/100
Vajra: PPE 295/300
Armor suit: AR 12, SDC 55/55
Riot armor: AR 14, SDC 180/180
Armor of Ithan: AR 18, SDC 165/165
Carpet of Adhesion all over ground (15 Melees or 2d6 if save.) save 12 + Ley line
Cold wall 10'x15'x5' 15 melees (6D6 of damage per 5 feet's traveled inside) (Save none).

[Private to GM: Thanks, forgot that.]
SSOGM
GM, 567 posts
Some Sort Of
Game Master
Wed 6 Apr 2022
at 06:47
  • msg #183

Re: San Sebastian Island Strike team

 

characterdesignaterinitiativeactions remaining
JusticarJ330
Winter HeraldW252
The MaharajahM224
BellissimaB212
Lite StarL173
GoliatG150
CrusaderC94
CicadaC74
PhantasmaP62
bullbull62
SnowblindS41


Justicar sends an explosive grenade into the midst of the tear gas cloud/ice/adhesion field, and the results are less predictable than you would think. Cicada is struggling with the adhesion, quietly growling and coughing, and a little scorched. Snowblind is barely affected, The gorilla vanishes.
The drone's guns have some effect on Phantasma, as he appears to vanish. The projectile fired at Snowblind glances off the ice person having no discernable effect.
Winter Herald does eliminate most of the ice on the floor near Justicar, Lite Star, and Crusader. The ice, however, re-forms almost immediately.
The bellow of a longhorn fills the corridor behind the ice-bound heroes, and those that glance in that direction see an angry-looking bull.

Heroes Unlimited Revised Second Edition, page 246:
Coating the ground will impair movement, reducing speed by half. At half speed there is a 50% chance of slipping and falling each time a person moves. Trying to travel at full speed, there is a 01-80% chance of slipping, falling (crashing, if a vehicle) and sliding 4D6 yards/meters. Each time a person falls, he loses initiative and two attacks/actions per melee round.


[Private to Bellissima: As far as minds go, Cicada and Snowblind are there. The bull doesn't have one. There is another mind on the edge of Bellissima's range past the bull.]

Goliat has no actions left, his spells must wait till next round.

The Maharajah had used half of his actions while his actions were halved, so when his actions stopped being halved only half of his actions were available to be used.

Yes, I did enjoy designing that sentence.
Winter Herald
player, 69 posts
AR 15, SDC 600
Winter is coming.
Wed 6 Apr 2022
at 08:01
  • msg #184

Re: San Sebastian Island Strike team

"Large Masked Man, Horned Entity; clear the firing range."

Calculations: Engaging high priority target cryokinetic in CQC involves putting myself into a high saturation firing zone filled with variables not fully understood. Exploring alternative actions.

Firing from cover at high priority target cryokinetic involves too high of a risk to Large Masked Man and Horned Entity next to him. A misfire may hit them. Risk unacceptable, particularly with allegiances uncertain; possibility of intraunit conflict high in event of failure. Exploring alternative actions.

Occupy and engage attention of bull to allow retreat. It is likely either the gorilla, or it is of the same nature. Engage with hilt and pommel.


He moved to the ice, dropped to his knees on the ice, and fired his jump-jets in an attempt to powerslide across the ice and floor, and punch the bull in the face with the hilt of his weapon.

OOC: 02:58, Today: Winter Herald rolled 27 using 1d20+7.  Hitting phantom bull in its phantom face.
...sweet mercy.
03:00, Today: Winter Herald rolled 21 using 3d4+15.  The hit to the phantom bull's face, base damage. So, did I just hit this thing in the face for 42 damage?

This message was last edited by the player at 10:10, Tue 12 Apr 2022.
Crusader
player, 131 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Wed 6 Apr 2022
at 08:18
  • msg #185

Re: San Sebastian Island Strike team

Crusader was willing to give the odd man with laser vision the benefit of the doubt and leave him be. As he dropped to his knees she leaped over him, going in the opposite direction. Where she landed (beyond the ice is her aim) she spoke to Justicar.

"Use your turbine fans to clear out the gas." She held her breath in case Justicar did not do as she said. Her idea is to engage Snowblind and try to remove them from the battle.

Crusader did something either brilliant or stupid, she threw everything into one attack. She charged and leaped at the wall, and twisted so that her feet touched the wall first. She used her momentum to leap off the wall and land a devestating punch...at least that was her plan.

Jumping at left wall, using the wall to make a leaping power attack. Hope roll is good enough because that cost me 4 attack. GM Crusader in NOT pulling this punch. All or nothing kids.
04:21, Today: Crusader rolled 16 using 1d20+5.  Attack Snowblind: leaping power punch

This message was last edited by the player at 15:32, Wed 06 Apr 2022.
Lite Star
player, 200 posts
Eliza Knight
Power Suit Pilot
Wed 6 Apr 2022
at 14:40
  • msg #186

Re: San Sebastian Island Strike team

Lite Star took in all that was happening around her and started to deal with things in turn.  Iced floor: engaging the ion hover jets of her suit she rose above the need to be standing on the ice even as Winter Herald did his best to defrost the area.
Ice covered visual sensors: There was still fully accurate audio, motion detection and radar feeds reaching the internal computers of the suit, splicing them together to give a 3D wire frame render of her surroundings, the altitude defrosting for the sensors would do their work to get vision back as soon as they could.
Call from Flagg: The buffoons hadn't been taking anything seriously so far anyway, maybe this was the wake up call needed to point out the country had been under attack since the first threat of a city killing bomb.
Bull behind: Snapping both weapons pods around they fired linked together, sending a pair of heavy slugs at the construct, hoping that would aid Winter Herald in dealing with it.
Snowblind: As a serious threat that could likely cause significant delay to evacuation of others, Lite Star jetted in after Crusader to help subdue the ice villain, even as her weapons fired at the bull, angling in to take a swing at Snowblind with the heavily powered fist of the suit.

(OOC: Action 1: Linked shot from both weapon pods. 15:32, Today: Lite Star rolled 11 using 1d20+5. If that hits then it is one round from each gun (fired linked) 15:33, Today: Lite Star rolled 20 using 5d6.  #1 gun.  15:33, Today: Lite Star rolled 14 using 5d6.  #2 gun.
Action 2: Move and punch at Snowblind. 15:36, Today: Lite Star rolled 23 using 1d20+9.  Punch Snowblind.  If hits 15:38, Today: Lite Star rolled 9 using 2d6+7.  Superhuman PS punch.

Still have 4 actions to take this turn but unsure of how time is progressing as to combat round.)

The Maharaja
player, 82 posts
Wed 6 Apr 2022
at 18:05
  • msg #187

Re: San Sebastian Island Strike team

In reply to Winter Herald (msg # 184):

Mae Ha Rga will Channel and Unleash Physical Energy on Snowblind before either of the heavily armored ladies make their attacks.

Roll to hit:  8 + 7 = 15

Damage roll:  6, 3, 2 + 16 = 27

I realized I haven't given a proper description to Winter Herald.  The portrait you see is just when he's out of costume and wearing his Buddhist robes.  This is what he looks like in costume.  He's 7'10" and 474 lbs.


This message was last edited by the player at 18:24, Wed 06 Apr 2022.
Bellissima
player, 207 posts
Wed 6 Apr 2022
at 18:51
  • msg #188

Re: San Sebastian Island Strike team


Bellissima sent a telepathic message to Lite Star as she ran past the woman's armored suit, "Cicada and Snowblind have minds.  There is someone behind you down the corridor. I am going to see who they are and I am looking for Phantasma."   Phantasma was probably using an illusion to hide himself and she should be able to see through that at the moment, her vision being augmented by her psychic powers.

When she got to the ice, Bellissima would just send herself into a slide across the ice, using her momentum from running down the hallway to get herself across the ice. She was looking to see who was down the hallway.


quote:
0:30, Today: Bellissima rolled 21 using 1d20+2.  Bellissima Initiative roll.

Action: Run down the hallway pass Lite Star and Justicar:  move up to 20 yards (12 squares) or until she sees who is down the hallway and at least past the ice.
Sliding over the ice: 13:37, Today: Bellissima rolled 26 using 1d100.  Bellissima: sense of balance roll 84%.


Hitpoints: 23/23, SDC: 56/56, ISP: 88/136

Sixth Sense: warn of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Nexus point bonus: within one mile of nexus point: range, duration and damage doubled

Telepathy for 4 mins(8 mins): Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet  (120 ft/280 ft)

Alter Aura: hide psionic abilities: 4 hours

See the Invisible: 2 mins (4 mins)

SSOGM
GM, 569 posts
Some Sort Of
Game Master
Thu 7 Apr 2022
at 04:42
  • msg #189

Re: San Sebastian Island Strike team

 

characterdesignaterinitiativeactions remaining
JusticarJ330
Winter HeraldW250
The MaharajahM220
BellissimaB210
Lite StarL174
GoliatG150
CrusaderC90
CicadaC70
PhantasmaP61
bullbull61
SnowblindS41

Heroes Unlimited Revised Second Edition, page 246:
Coating the ground will impair movement, reducing speed by half. At half speed there is a 50% chance of slipping and falling each time a person moves. Trying to travel at full speed, there is a 01-80% chance of slipping, falling (crashing, if a vehicle) and sliding 4D6 yards/meters. Each time a person falls, he loses initiative and two attacks/actions per melee round.


Winter Herald hits the bull in the snoot.
The Maharaja's blast does little more than alert Snowblind to The Maharaja's presence.
Lite Star shoots the bull and then flies forward to through a punch at Snowblind. The bull bellows in pain, Snowblind doesn't react to the punch.
Crusader flips around off the wall and throws another punch at Snowblind.
The bull tries to butt Winter Herald aside, but the creature can find no purchase for its horns.

[Private to Bellissima: Bellissima definitely finds Phantasma. He is leaning against the wall to one side of the double doors leading into the tram platform (these are fifteen feet past the last rooms). His surface thoughts are in German, and he seems unperturbed by anything that is going on.]

Since Winter Herald didn't fall, he doesn't lose initiative and two actions. However, the slide across the ice was complex enough to be an action, so that combined with his attack on the bull finishes his round.
The Maharajah finishes his actions unleashing his chi blast, as well.
Bellissima uses her actions to slide across ice and look around.
Lite Star uses one action to shoot the bull, and a second action to punch at Snowblind.
Cicada is stuck, and uses all his actions to parry and dodge.
Phantasma uses an action.
The bull gives Winter Herald a tap, using an action
Crusader
player, 132 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Thu 7 Apr 2022
at 07:12
  • msg #190

Re: San Sebastian Island Strike team

Crusader tried to put her knee in Snowblind's gut and to punch him in the nose. Neither were successful, so she switch tactics. She caught his arm, turned and positipned herself under his armpit, and dropped her weight, attempting to throw him to the ground.
[Private to Crusader: Crusader was out of actions, this will occur as the next turn begins. When it does, Crusader will be subject to the effects of the ice coating the walls and floor: "At half speed there is a 50% chance of slipping and falling each time a person moves. Trying to travel at full speed, there is a 01-80% chance of slipping, falling (crashing, if a vehicle) and sliding 4D6 yards/meters. Each time a person falls, they lose initiative and two attacks/actions per melee round."]
This message was last edited by the GM at 14:42, Sun 10 Apr 2022.
Lite Star
player, 202 posts
Eliza Knight
Power Suit Pilot
Thu 7 Apr 2022
at 09:33
  • msg #191

Re: San Sebastian Island Strike team

Using the power suit's agility and ability to hover Lite Star moves around to give Crusader space to work, delivering a fusillade swift powerful punches to the tough super villain with the hope of subduing them.

Speaking out loud so others could hear, "Clear our exit.  We'll need to get out fast if this place is going to fall down about our ears."

(OOC: 3 actions spent punching Snowblind.
10:27, Today: Lite Star rolled 20 using 1d20+9.  Superhuman PS punch 1#.  10:28, Today: Lite Star rolled 16 using 2d6+7.  Damage if hit 1#.
10:28, Today: Lite Star rolled 12 using 1d20+9.  Superhuman PS punch 2#.  10:28, Today: Lite Star rolled 13 using 2d6+7.  Damage if hit 2#.
10:28, Today: Lite Star rolled 13 using 1d20+9.  Superhuman PS punch 3#.  10:29, Today: Lite Star rolled 17 using 2d6+7.  Damage if hit 3#.

1 action left for situational alteration if needed.)

SSOGM
GM, 571 posts
Some Sort Of
Game Master
Sun 10 Apr 2022
at 15:19
  • msg #192

Re: San Sebastian Island Strike team

 

characterdesignaterinitiativeactions remaining
The MaharajahM277
Winter HeraldW266
CicadaC204
Lite StarL196
PhantasmaP195
bullbull172
SnowblindS173
JusticarJ164
CrusaderC155
BellissimaB153
GoliatG143

NPCinitiativeauto parryauto dodgedodge
Cicada2013024
Phantasma19112022
Snowblind1715015
bull172011


09:54, Today: SSOGM rolled 17,2,11 using 1d20,1d20,1d20.  NPC initiative, NPC autoparry, NPC dodge.

Heroes Unlimited Revised Second Edition, page 246:
Coating the ground will impair movement, reducing speed by half. At half speed there is a 50% chance of slipping and falling each time a person moves. Trying to travel at full speed, there is a 01-80% chance of slipping, falling (crashing, if a vehicle) and sliding 4D6 yards/meters. Each time a person falls, he loses initiative and two attacks/actions per melee round.


As Lite Star pounds on Snowblind, discovering that the ice is more than skin deep, making Snowblind mostly immune to her powerful blows (he did take some damage), the bull tries to toss Winter Herald aside a second time. The bull still finds no purchase for its horns.
[Private to Bellissima: Phantasma hasn't moved. His surface thoughts are in German, and he seems unperturbed by anything that is going on.]

This round is over, initiatives and actions for the next round. Except for the bull and Phantasma, your opponents will always attempt a parry when they can. Phantasma will attempt to dodge (automatically). The bull will just get hit, and is currently bleeding through the bulletholes Lite Star placed in it.
This message was last edited by the GM at 04:10, Tue 12 Apr 2022.
JUSTICAR
player, 505 posts
Teen Genius Exosuit-Pilot
HP30, SDC76 J:4-679 AR15
Sun 10 Apr 2022
at 19:38
  • msg #193

San Sebastian Island Strike team

Justicar noted that the withdraw was stalled, and that the meta-human villain's were fanatical in fighting for their callous and seemingly unconcerned 'leader' in Force.  He did not feel comfortable firing into the 'Brawl' Lite Star and Crusader were involved in... but there were other targets hindering their exit. Time to remove some 'obstacles'.

"...'Karl', "Safeties off, Fire-Tracking 5", and clear exterior optics...!"
'Acknowledged Hikari. Laser and Blaster hand armed, Fire-Tracking Setting 5 full barrage-fire configured.'

Drone-Ceti, hovering near set to cleaning the frost/ice off the Justicar exterior optical sensors with its utility hands.

Justicars's rocket thrusters took over from his Hover-Fan jet wings the hallways now becoming a bit crowded for their use.  The rocket thrusters whined to life and began their low-roar as his altitude increased slightly to 4 to 5 feet off the ice covered ground.

He turned and pointed his right hand finger blaster weapons locked to track to the same target and fired a devastating blaster salvo at the solid light - holo Bull... the he assumed cyborg stranger was tussling with.

He spoke briefly with him, "I'm Justicar, if your helping us withdraw what should I call you?  I'm going to go help Belissima secure and exit route."

With that Justicar flew to Belissima's side sensors searching for targets...

Actions -
15:13, Today: JUSTICAR rolled 16 using 1d20+15.  Justicar - Initiative [+15]. – [roll=1649618027.36617.355584]

15:15, Today: JUSTICAR rolled 18 using 1d20+15.  Justicar - Blaster Hand Fire @ holo-bull [+15 {+12 /WS, +3 Laser Targeting}]. – [roll=1649618149.63249.355584]

15:24, Today: JUSTICAR rolled 54 using 15d6.  Justicar - Blaster Hand Damage [3d6 ea '15d6']. – [roll=1649618646.23267.355584]

Attack:  Solid Holo Bull w/Blaster hand
Movement: fly to Bellissima's side
Actions: 3 saved

'Karl' Controlling Drone-Ceti -
Action: 1 clear icing from justicer exterior sensors
Movement: Follow justicar
Actions: 2 saved

Bellissima
player, 210 posts
Sun 10 Apr 2022
at 20:19
  • msg #194

San Sebastian Island Strike team


Bellissima inside of her mask as she watched Phantasma standing there nonchalantly, thinking that no one could see him.  She looked back and saw Justicar firing at the bull as it tried to move the robot and then start flying down the corridor.  She was going to have to act quick or Phantasma was going to get spooked and move.

Sending telepathically to Justicar, "Justicar, this is Bellissima.  I have Phantasma in sight.  If you have a laser light targeting, I can tell you when your laser light intercepts Phantasma."

Once Justicar turned on his laser light targeting and started scanning it across, she would give him directions and as soon as the laser light was center mass on Phantasma, "There, fire!" She sent telepathically to Justicar.

quote:
15:09, Today: Bellissima rolled 15 using 1d20+2.  Bellissima Initiative roll.
Action: Guide in Justicar's laser light to center mass on Phantasma.


Hitpoints: 23/23, SDC: 56/56, ISP: 88/136

Sixth Sense: warn of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Nexus point bonus: within one mile of nexus point: range, duration and damage doubled

Telepathy for 4 mins(8 mins): Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet  (120 ft/280 ft)

Alter Aura: hide psionic abilities: 4 hours

See the Invisible: 2 mins (4 mins)

The Maharaja
player, 83 posts
Sun 10 Apr 2022
at 20:51
  • msg #195

San Sebastian Island Strike team

In reply to SSOGM (msg # 192):

Initiative roll:  20 + 7 = 27

Mae Ha Rga is attempting to end this quickly.  He will reactivate his Positive Energy, hold his breath, jump over the heads of Crusader and Lite-Star, somersault in mid-air and come down with a Two-Foot Super-Power Stomp on top of Snowblind.

To hit roll:  9 + 3 = 12
Damage roll:  5, 5, 5, 3 x 10 + 14 = 194 - 40% = 116
And that is all of my attacks this round.

This message was last edited by the player at 20:56, Sun 10 Apr 2022.
Goliat
player, 124 posts
The devil inside
AR 12 SDC 55 (Armor)
Mon 11 Apr 2022
at 06:31
  • msg #196

San Sebastian Island Strike team

It was getting confusing following the flow of battle, they HAD to get out, bit now they had to not let them catch them? If things kept going like this- "-Lets deal with them!" He send a couple of sparks at Cicada.


OOC:
Hitpoints: 21/21, SDC: 127/127, PPE: 100/100
Vajra: PPE 300/300
Armor suit: AR 12, SDC 55/55
Riot armor: AR 14, SDC 180/180
Armor of Ithan: AR 18, SDC 158/165
01:55, Today: Goliat rolled 14 using 1d20+1.  initiative.
Call Lightning x2 against Cicada
01:29, Today: Goliat rolled 46,45 using 12d6,12d6.  Call Lightningx2.
Saving Throw: None; it always hits unless one's opponent rolls a natural 20 or a modified 24 or higher to dodge!

This message was last edited by the player at 01:36, Tue 12 Apr 2022.
Lite Star
player, 204 posts
Eliza Knight
Power Suit Pilot
Mon 11 Apr 2022
at 18:35
  • msg #197

San Sebastian Island Strike team

As more people join in on targeting the rear of the group she speaks out on the radio.

"I can only carry one person quickly to cover the rear, we need to clear the blockage in the way of our retreat."

With it getting too busy close in to Snowblind she pulls back a little and instead sends a barrage of shots down at the bull to help clear their way out.

(OOC: 19:35, Today: Lite Star rolled 19 using 1d20+9.  Initiative
3 Actions of linked gun shots down into the Bull
19:39, Today: Lite Star rolled 21 using 1d20+5.  Duel gun shot 3.
19:39, Today: Lite Star rolled 15 using 1d20+5.  Duel gun shot 2.
19:39, Today: Lite Star rolled 13 using 1d20+5.  Duel gun shot 1.
19:42, Today: Lite Star rolled 14,18 using 5D6,5D6.  Duel gun shot 3 Damage.
19:42, Today: Lite Star rolled 23,20 using 5D6,5D6.  Duel gun shot 2 Damage.
19:41, Today: Lite Star rolled 17,14 using 5D6,5D6.  Duel gun shot 1 Damage
3 Actions remaining)

This message was last edited by the player at 18:44, Mon 11 Apr 2022.
Winter Herald
player, 76 posts
AR 15, SDC 600
Winter is coming.
Tue 12 Apr 2022
at 10:20
  • msg #198

San Sebastian Island Strike team

"Attack acknowledged, but ineffectual. Surrender now." Herald was quite calm as he acknowledged the bull and Justicar in passing. "Hello, Justicar. Is Bellissima a strange non-entity capable of interacting with solid objects, or is that another being I have not met?"

He slowly circled around the bull, counterstriking for its neck, shoulder, head - whatever presented the largest target with confidence of damage. After all, he clearly had its attention, and he figured a combination of solid strikes and deadly force would end this fight sooner.

OOC: 05:05, Today: Winter Herald rolled 30 using 1d20+12.  Initiative.
05:13, Today: Winter Herald rolled 20 using 1d20+10.  Parry with knife and...
05:14, Today: Winter Herald rolled 16 using 1d20+8.  ...use action to counter with sword.
05:15, Today: Winter Herald rolled 28 using 3d6+15.  Potential damage from simultaneous strike.

Only going for one action - don't know how many I'll need.


He was hoping the bull would not be able to easily move and cut him off. If the bull attempted to disengage from him, hopefully he'd be able to stop it in turn, though.
SSOGM
GM, 573 posts
Some Sort Of
Game Master
Wed 13 Apr 2022
at 04:17
  • msg #199

San Sebastian Island Strike team

 

characterdesignaterinitiativeactions remaining
The MaharajahM270
Winter HeraldW265
CicadaC204
Lite StarL193
PhantasmaP194
SnowblindS172
chimp w/gunchimp172
JusticarJ163
CrusaderC155
BellissimaB153
GoliatG141

NPCinitiativeauto parryauto dodgedodge
Cicada2013024,15,28
Phantasma19112022
Snowblind1715015
chimp w/gun172011

Heroes Unlimited Revised Second Edition, page 246:
Coating the ground will impair movement, reducing speed by half. At half speed there is a 50% chance of slipping and falling each time a person moves. Trying to travel at full speed, there is a 01-80% chance of slipping, falling (crashing, if a vehicle) and sliding 4D6 yards/meters. Each time a person falls, he loses initiative and two attacks/actions per melee round.


The Maharaja's attempt to power stomp Snowblind sees The Maharaja sliding off Snowblind's shoulders. Fortunately, the ice that The Maharaja lands on has little chance of causing him to slip and fall. As he impacts the floor, the ice is shattered AND a portion of the concrete broken into large pieces.
Having never seen a bullfight, Winter Herald doesn't realize he has performed and admirable tercio de banderillas with his knife. His sword, however, is the wrong shape to execute the tercio de muerte. Even so, the bull is beginning to look ragged.
Cicada is still stuck within Goliat's adhesion field, and therefore keeps his senses peeled for attacks he needs to dodge.
Lite Star sends a few more rounds into the bull, which has begun to falter.
Unseen, Phantasma creates something.
The bull finally finds purchase for its horn and (slightly) gores Winter Herald.
[Private to Winter Herald: 17 points of damage, superficial scratching, really]
Snowblind sees the shattered ice and concrete under The Maharaja's feet, and reaches for him. [Private to The Maharaja: this is a touch attack, it can be parried]
A chimpanzee with an uzi comes through the double doors that lead to the tram station.
Justicar blasts the bull, and it dissolves. Gone is if it had never been.
Crusader throws a knee at Snowblind's gut, as the knee slides along Snowblind's stomach its only effect is to cause Crusader to slip on the ice and fall. [Private to Crusader: natural one was rolled, your second attack will be used to stand up]
Bellissima makes some plans.
Goliat throws lightning bolts at Cicada. The bug man sways away from the first, but is zapped by the second.
The Maharaja
player, 84 posts
Wed 13 Apr 2022
at 05:07
  • msg #200

San Sebastian Island Strike team

In reply to SSOGM (msg # 199):

Mae Ha Rga sees the touch coming towards him and grabs Snowblind's forearm with one hand and his elbow with the other and Auto. Body Flip.

Auto. Body Flip roll:  2 + 5 = 7
Damage roll?:  3, 3 + 14 = 20 + lose initiative + lose 1 attack
Goliat
player, 127 posts
The devil inside
AR 12 SDC 55 (Armor)
Wed 13 Apr 2022
at 07:20
  • msg #201

San Sebastian Island Strike team


Seeing the sentient bug person dodge his attacks made him feel frustrated, but he just changed tactics. He drew even more energy from the air and with a few gestures created a mystic field on the middle of the corridor. Said field would allow his group to pass thru but stop the opponent attacks. A couple of gestures more made a localized snow storm in the form of a line run in parallel to the left wall of the room. Covering Cicada in snow.

With a few gestures


OOC:
Hitpoints: 21/21, SDC: 127/127, PPE: 100/100
Vajra: PPE 300/300
Armor suit: AR 12, SDC 55/55
Riot armor: AR 14, SDC 180/180
Armor of Ithan: AR 18, SDC 158/165
01:55, Today: Goliat rolled 14 using 1d20+1.  initiative.
Cold wall against Cicada,
Cold wall 10'x15'x5' 15 melees (6D6 of damage per 5 feet's traveled inside) (Save none).
Mystic field. 180 SDC field.

JUSTICAR
player, 507 posts
Teen Genius Exosuit-Pilot
HP30, SDC76 J:4-679 AR15
Wed 13 Apr 2022
at 10:44
  • msg #202

Re: San Sebastian Island Strike team

In reply to Bellissima (msg # 194):

Justicar receives the mental communication from Bellissima and refrains from turning toward the target but regards his proximity and radar sensors to see if the target is already in his target-telemetry readouts.

06:24, Today: JUSTICAR rolled 52 using 1d100.  Justicar Read Sensory Instruments (67%). – [roll=1649845443.80626.355584]

Regardless, he follows Bellissima's mental direction shifts the autoloader ammo drum on his right shoulder weapon arm's 5.56mm LMG to explosive rounds and sprays down the indicated target with a long burst of explosive rounds he forgoes using the laser targeting to give the light-based villain no warning of the incoming attack...

Actions -
Attack: 2 {1 saved}
06:32, Today: JUSTICAR rolled 30 using 1d20+12.  Justicar - 5.56mm LMG {Explosive Rounds}-Long Burst [+12ST]. – [roll=1649845921.25253.355584]
06:34, Today: JUSTICAR rolled 30 using 7d6.  Justicar - 5.56mm LMG {Explosive Rounds}-Long Burst Damage [7d6x8]. – [roll=1649846040.67481.355584]
- Damage total: 240!

06:38, Today: JUSTICAR rolled 3 using 1d4+1.  Justicar - 5.56mm LMG {Ammo use-Long Burst '20-50rd'}  [1d4+1x10]. – [roll=1649846320.93329.355584]
- 30 Explosive rounds expended

Karl directed Drone-Ceti to reload its finger guns... and it spends the entire rest of the melee doing that...
Crusader
player, 133 posts
AR 17 SDC 280 (Armor)
Mirrored Face Shield
Wed 13 Apr 2022
at 11:39
  • msg #203

Re: San Sebastian Island Strike team

Crusader noted that ice guy was being handled by te very large ninja, so she attempted to switch targets and tackle Cicada. She only managed to emberass herself again.

07:37, Today: Crusader rolled 6 using 1d20+5.  Tackle Cicada
Another fall.

Bellissima
player, 212 posts
Wed 13 Apr 2022
at 21:51
  • msg #204

Re: San Sebastian Island Strike team

As Justicar released his barrage of bullets at Phantasma, Bellissima reached out with her Telekinesis to grab the villain and pin him in place so that he couldn't dodge. As her Tk reaches out, the invisibility shrouding her flickers and she comes back into sight. One hand extended toward Phantasma as a glowing Disc appears in front of Bellissima, slowly circling around her.


quote:
15:09, Today: Bellissima rolled 15 using 1d20+2.  Bellissima Initiative roll.
Action 1: Direct in Justicar's aim to hit invisible Phantasma

Action 2: Grab Phantasma with her Tk and hold him still
16:39, Today: Bellissima rolled 13 using 1d20+3.  Bellissima grabbing Phantasma and pinning him in place.
16:43, Today: Bellissima rolled 23 using 1d20+18.  Bellissima mental strength roll to maintain hold of Phantasma.


Hitpoints: 23/23, SDC: 56/56, ISP: 28/136

Sixth Sense: warn of an imminent attack, always on as long as she has ISP.
Mind Block - Auto: always on, she has to let telepathy and empathy in.

Nexus point bonus: within one mile of nexus point: range, duration and damage doubled

Telepathy for 4 mins(8 mins): Read surface thoughts up to 60 feet (1 8.3 m) away or
two-way telepathic communication up to a distance of 140 feet  (120 ft/280 ft)

Alter Aura: hide psionic abilities: 4 hours

See the Invisible: 2 mins (4 mins)

Super Telekinesis: 4 mins (8 mins): 300 lbs, 1d4x10 per 100 lbs (x2) (Max 3d4)

Creating Psi-shield: 10 mins (20 mins): The shield can be used to
parry all hand to hand combat attacks including attacks from
dragons, golems, and magic - even magic fire balls and
dragon's breath cannot damage or penetrate the shield. The
shield can be used to parry energy blasts and projectiles but at
-3.

Winter Herald
player, 78 posts
AR 15, SDC 600
Winter is coming.
Thu 14 Apr 2022
at 20:38
  • msg #205

Re: San Sebastian Island Strike team

The bull had dealt a mild hit to Herald. Not enough to expose Herald's mechanical nature once they got out of here, but enough to trigger false blood loss protocols. He would have to clean his outfit up a bit.

His vision witnessed two targets, and then a third showed up. He was uncertain which of these was "Bellissima." So, he took a guess having very little room for error if incorrect.

He charged the chimpanzee holding the uzi and hoped their guess was correct. "I hope you are not Bellissima. Do not attack, either way."

On that basis, he held ground. He intended to interfere with its actions if it tried to ignore him or bypass him.

OOC: He intends to parry if the chimpanzee tried to shoot past or at him. He's also perfectly willing to dodge into the attack if it is trying to shoot past him and a parry is not an option.

15:32, Today: Winter Herald rolled 29 using 1d20+10.  Dodge/Parry roll #1, depending on needed defense.
15:32, Today: Winter Herald rolled 27 using 1d20+10.  Dodge/Parry roll #2, depending on needed defense.

If I can counterattack, I will do so.

15:35, Today: Winter Herald rolled 26 using 1d20+8.  Simultaneous counterattacks.
15:37, Today: Winter Herald rolled 31 using 3d6+15.  Potential damage from simultaneous strike.
15:35, Today: Winter Herald rolled 12 using 1d20+8.  Simultaneous counterattacks.
15:37, Today: Winter Herald rolled 26 using 3d6+15.  Potential damage from simultaneous strike.

SSOGM
GM, 575 posts
Some Sort Of
Game Master
Sat 16 Apr 2022
at 05:36
  • msg #206

Re: San Sebastian Island Strike team



characterdesignaterinitiativeactions remaining
Winter HeraldW304
The MaharajahM270
CicadaC202
Lite StarL193
PhantasmaP192
SnowblindS171
chimp w/gunchimp171
JusticarJ161
CrusaderC155
BellissimaB153
GoliatG141

NPCinitiativeauto parryauto dodgedodge
Cicada2013024,15,28
Phantasma19112022
Snowblind1715015
chimp w/gun172011

Heroes Unlimited Revised Second Edition, page 246:
Coating the ground will impair movement, reducing speed by half. At half speed there is a 50% chance of slipping and falling each time a person moves. Trying to travel at full speed, there is a 01-80% chance of slipping, falling (crashing, if a vehicle) and sliding 4D6 yards/meters. Each time a person falls, he loses initiative and two attacks/actions per melee round.


Winter Herald makes his way to face off with uzi-chimp, bats the chimp's uzi to the side and slashes as a few rounds from the uzi smack into the wall.
[Private to GM: Phantasma activates force field body armor]
Snowblind had reached for The Maharaja, and although The Majaraja's hold slipped off the icy arm reaching towards him, it had knocked the arm away. Snowblind, clearly frustrated, tries a new tactic. Several cubic feet of snow suddenly appear in the air above The Maharaja, then fall at him. [Private to The Majaraja: the only defense available is an automatic dodge (1d20+5)]
Justicar thunders forward and fires ordinance at the wall. Oddly, the wall breaks and vanishes to reveal Phantasma at about the same time Bellissima becomes visible.
Phantasma calmly generates a giant fist, four feet across at the knuckles. The fist flies forward and hits Justicar. [Private to Justicar: does ten points of damage to the armor (rolled under AR)]
Crusader attempts another attack, this one on Cicada. Not only does Crusader miss Cicada, she stumbles into the confining magic spells Cicada is secured in.
Bellissima turns visible and grabs at Phantasma (to hold him still) at about the same time.
Goliat fires off a few helpful spells, one inconveniences Cicada in a major way, and catches Crusader, as well. [Private to Crusader: twenty points of damage from the cold]
This message was last edited by the GM at 14:28, Sun 17 Apr 2022.
Sign In