ooc.   Posted by Dungeon Master.Group: 0
Dungeon Master
 GM, 21 posts
Fri 8 Sep 2017
at 22:32
Re: ooc
Valkan Lazaku:
Are we allowed to freely carry weapons in the city?


Might raise some eyebrows and cause some questions depending on the location, but other than that there is no law against freely carrying.
Kilain Gravendak
 Dwarven Warpriest, 12 posts
Fri 8 Sep 2017
at 23:12
Re: ooc
Kilain has been in town for a few months lives in the trade ward working for a smith. Kilain has natural talent in smithing, but is not bright enough to do things without instructions. So he 'assists' for meager stipends. hes strong though and hardy so can do a lot of manual labor for the smith. Sleeps on a pallet in the smithy.

Does that work?

maybe you can give me a name of the smith.
Kilain Gravendak
 Dwarven Warpriest, 13 posts
Fri 8 Sep 2017
at 23:13
Re: ooc
and I believe hes done.
Dungeon Master
 GM, 22 posts
Sat 9 Sep 2017
at 00:49
Re: ooc
Kilain Gravendak:
Kilain has been in town for a few months lives in the trade ward working for a smith. Kilain has natural talent in smithing, but is not bright enough to do things without instructions. So he 'assists' for meager stipends. hes strong though and hardy so can do a lot of manual labor for the smith. Sleeps on a pallet in the smithy.

maybe you can give me a name of the smith.


In the trades ward you have a couple options:

1) You could work at the Armors and Fine Weapons Shop. The Dwarf mostly forges his own weapons and armor and goes by the name of Durum Anvilsaker

2) You could work at the Metalwares Shop; this shop sells more decorative pieces and ornamental pieces like candlesticks, hinges, door fittings, cabinet hardware, table utensils etc. The owner is a half-orc veteran named Grange Bonecrusher.
Rum
 TBD, 4 posts
Sat 9 Sep 2017
at 06:18
Re: ooc
Human, born in the city, azindrean, working as a bouncer at some tavern in the low end.
He has a sister used as slave/prostitute if that works in some rich part of town.

If park is in rich part he would be there in the hopes of meeting her, or someone that knows about her
Jericho
 Human Sorcerer(D), 3 posts
Sun 10 Sep 2017
at 01:45
Re: ooc
Jericho is an Azidralean human, born on a farm about a day's journey away from the city. He spent almost all of his life as a shepard, complete with a wife and three daughters. He manifested strange powers when a pack of wolves attacked his flock: bolts of force, throwing things with his mind, and even claws. He left his flock with his eldest daughter and left for the city, knowing if he didn't learn to control this new magic, someone would get hurt. He's been training for several months and keeps in touch with his family via letters.
Valkan Lazaku
 Human Ranger, 9 posts
Sun 10 Sep 2017
at 05:12
Re: ooc
Valkan is Azidralean, born and raised in the city. He has ties to the city's criminal element, and earns at least some of his living stealing from the city's elite. As a rule, he refuses to rob anyone who can't afford it and who hasn't done anything wrong. He lives below his means and uses most of his spare income to help out his sister and parents.
Dungeon Master
 GM, 23 posts
Sun 10 Sep 2017
at 16:56
Re: ooc
In reply to Valkan Lazaku (msg # 50):

Good information; however, we are waiting on you to post in the Act I thread. Please do so as soon as possible so we can move forward in this scene.
Rum
 Human Brawler, 6 posts
 Azindralean Bouncer
Sun 10 Sep 2017
at 18:38
Re: ooc
Valkan, with your background it probably makes sense that we know each other, do you want to stablish some background together ?.
Valkan Lazaku
 Human Ranger, 11 posts
Sun 10 Sep 2017
at 18:53
Re: ooc
Definitely! It seems like we run in similar circles! I'll PM you
Dungeon Master
 GM, 25 posts
Mon 11 Sep 2017
at 18:11
Re: ooc
Rum:
Do you roll perception for us ? or shall we roll ourselves?


You roll, but generally keep player knowledge and character knowledge separate when I, myself, call for a perception check from everyone (if no one notices anything on a perception check I call).

Other than the above, any skill checks, trap checks, stealth checks, perception checks etc...etc... are called by the players unless I really need y'all to test something.
Dungeon Master
 GM, 28 posts
Fri 15 Sep 2017
at 17:55
Re: ooc
I just want to make a general note here:

This is not going to be a short campaign, a lot of it will take place in the city but considering you're free to run about the city and interact with a city's worth of inhabitants I imagine a good deal of shenanigans and general off-questing roleplaying to take place.

With that in mind, if you are unable to post for an extended period of time please let me know and don't just ghost; arrangements can be made and I will also do my best to inform you if I am unable to post for awhile. Considering I saw a Saltmarsh campaign on here take a year or so I imagine this one might be a long haul with only one post per day.
Dungeon Master
 GM, 29 posts
Sat 16 Sep 2017
at 18:05
Re: ooc
Waiting on Jericho.
Dungeon Master
 GM, 30 posts
Sun 17 Sep 2017
at 04:33
Re: ooc
Will post tomorrow with or without Jerry
Jericho
 Human Sorcerer(D), 8 posts
Wed 20 Sep 2017
at 03:45
Re: ooc
Apologies for the delay. Caught a bad case of the flu and wasn't able to get online.
Dungeon Master
 GM, 32 posts
Fri 22 Sep 2017
at 02:47
Re: ooc
Working on an irl campaign sorry for the delayed response I'll post tonight.
Dungeon Master
 GM, 34 posts
Wed 27 Sep 2017
at 18:39
Re: ooc
Got pretty sick and been in and out of doctor's appointments; I will be posting tonight my apologies for the delays.
Dungeon Master
 GM, 41 posts
Tue 17 Oct 2017
at 02:47
Re: ooc
Grandmother's birthday today, no posts but I'll get on it tomorrow.
Dungeon Master
 GM, 42 posts
Thu 19 Oct 2017
at 04:12
Re: ooc
You all here??
Rum
 Human Brawler, 20 posts
 Azindralean Bouncer
Thu 19 Oct 2017
at 08:39
Re: ooc
Yepps... Its your Turn dude, if we have no info and nothing to go about, we wont be posting nonsense just for the sake of it.

Picture us drinking a beer or set up the next scene. Your call. It is the problem with PbP, you cannot leave things without anything clear to say do or react to.. else the no response you don't know if its the players not being able to post or just a lack of things to do or say as I think its the case now.
Dungeon Master
 GM, 44 posts
Fri 27 Oct 2017
at 01:46
Re: ooc
How else can I nudge you all along?
Rum
 Human Brawler, 22 posts
 Azindralean Bouncer
Fri 27 Oct 2017
at 07:30
Re: ooc
Set up a scene where action is needed. Not necessarily action as in a fight... but as in you need to make decisions, there is new information presented, or a new situation has come up and it needs to be dealt with.

The way things are now, all the information and paths we had are closed to us. All our rp is down to what to order, beer or soda light. These kind of things work on a table, when everyone is talking all the time, and there is eventually a good moment to present the new scene.

In here you don't have that luxury, within every post you need to think, if there is something that needs to be done, a situation that FORCES us to react to, and be watchful to avoid the rp from going full stop, or you will loose the game. (This might involve presenting information or going through phases of the adventure in a short handed way, making a small summary of what has happened and were we are now).

In investigation adventures, this is twice as bad, because half the times, the adventure paths are screwed up and belive the players think in a way that most of the times we dont, so you need to adapt, present things more clearly or even present up the options yourself. This is because while the information about the town, the characters, and whats going on is more complete, our understanding will always be partial, and can hardly think of things that might be obvious to you or the writer because they have a wider background on the setting etc.

That is my experience with these things in here though.

This message was last edited by the player at 07:32, Fri 27 Oct 2017.

Kilain Gravendak
 Dwarven Warpriest, 25 posts
Fri 27 Oct 2017
at 19:02
Re: ooc
Additionaly, from someone who had run several successful pbp adventures, you frequently have to 'leak' more information in a pbp to get things going

Something else to note. In tabletop games the DM can keep things moving easily and players can be a great source of moving things along as they 'latch on to ' nuances of voice and body language from the DM.. In PBP the game lives or dies on the pace of the DM.

This message was last edited by the player at 19:07, Fri 27 Oct 2017.

Dungeon Master
 GM, 45 posts
Thu 2 Nov 2017
at 01:10
Re: ooc
I'll railroad a tad to get you guys back on track; been dealing with some personal issues so haven't had the energy to post.
Rum
 Human Brawler, 23 posts
 Azindralean Bouncer
Thu 2 Nov 2017
at 09:22
Re: ooc
No problem, sort your stuff first.

Rail roading is good and expected to get things moving.