Ask Your GMs.   Posted by Garrion.Group: 0
Garrion
 GM, 6 posts
Sat 23 Sep 2017
at 02:55
Ask Your GMs
This thread is for game-related questions that you need one of us to answer or discussions about rulings. Unless stated otherwise the current story's GM will be assumed to be the addressee.

This message was last edited by the GM at 03:15, Sat 23 Sept 2017.

Ketei
 player, 1 post
 Hyrkanian Archer
Tue 26 Sep 2017
at 17:16
Ask Your GMs
I'm assuming I don't have Shetah in tje current scene and that she was left with someone in a safe place or would I have her with me? Ketei would not just leave her someplace without good reason.

This message had punctuation tweaked by the player at 17:17, Tue 26 Sept 2017.

Rodriguez
 GM, 4 posts
Tue 26 Sep 2017
at 18:48
Ask Your GMs
Oh! I completely forgot about the horse...
Shetah is still on the ship and is getting cared for there.
This is not a horse friendly adventure!
Ketei
 player, 3 posts
 Hyrkanian Archer
Fri 6 Oct 2017
at 00:10
Ask Your GMs
How are we handling Defenses? I realize this could vary per GM but it could be nice if we decide on a common method.

1. Defense is assumed to be "always active".
The GM will make an attack and the PC will always make a defense roll (parry or dodge) regardless of the outcome and pay the appropriate Doom. This would represent defending without the knowledge of if an attack  is going to hit or not (the way the game was designed), but it also ignores the person who may wish to rely on armor alone and forgo defending.

2. The intent to defend against any attack during that round is declared as a "free action" as a player is taking their turn. A player could also specify that they will not defend against a certain group or will only defend against a specific foe.
Any incoming attacks that round will be considered as the player declared and the doom will be tallied for each. This is probably the fairest method and follows the intent of the game rules. However, it does require a bit more tracking.

3. Players choose to defend after attacks are made.
This is the most reactive, but also gives the players much more power to not "waste" Doom spends to defend on failed attacks. This does not follow the game intent but could be considered.

Personally, I think I prefer method #2. It allows for tactical decisions while also maintaining the "risk" that the game intended. As an alternative, I would go for #3. I don't like that it lets players "cherry pick" their defense spends, but it's probably fairer than #1.

You could of course declare the attack and hold the roll till the player declares intent to defend, but this would slow the game too much and I would not want to do that.
Razuli
 Player, 8 posts
 Zamoran Thief
Fri 6 Oct 2017
at 04:38
Ask Your GMs
My understanding is you can defend against all attacks. You get to decide if you defend after the attack is rolled and pay doom if you choose to do so. In some cases the first defense is free, as with Razuli, his first acrobatics roll is zero doom.
Garrion
 GM, 45 posts
Fri 6 Oct 2017
at 04:49
Ask Your GMs
In reply to Razuli (msg # 5):

Defend
The character attempts to defend against an attack. This reaction may be used when an enemy attack is attempted and the character has been declared as the target of that attack. This turns the attackerís skill test into a Struggle. The skill used by the defender is determined by the type of attack, as described in Making an Attack on page 117.

1. The attacker chooses a type of attack to make and nominates a single target within range.

2. If the target is aware of the attack, the target may declare a Defend Reaction.

3. The attacker attempts a skill test determined by the type of attack. This is an Average (D1) skill test, unless the target has declared a Defend Reaction. In this case, the skill test is a Struggle; the targetís skill is determined by the type of attack. If the attacker wins the Struggle, then the target is hit. If the target wins the Struggle, the attack misses.

4. If the attack hits, then the attack inflicts damage as described in Damage and Recovery. If the attack misses, then nothing happens.

Also Rules Reference at back of book:

MAKING AN ATTACK

The process for making an attack is as follows:

1. Declare the attack:
a. Choose the type of attack being made: MELEE, RANGED, or THREATEN.
b. Choose a TARGET for the attack. The target chosen must be a viable type of target for the type of attack.
c. Choose a WEAPON (for Melee and Ranged attack) or a METHOD of scaring the target (for a Threaten attack).
d. The target chooses whether or not to make a DEFENSE Reaction.

2. The attacker makes a SKILL TEST to attack. This is an AVERAGE (D1) test, or a STRUGGLE if the target is taking a Defense Reaction.

...

This message was last edited by the GM at 14:13, Sat 07 Oct 2017.

Razuli
 Player, 9 posts
 Zamoran Thief
Fri 6 Oct 2017
at 07:37
Ask Your GMs
Ok. I suggest we allow players to decide after the GM action as it saves extra posts. That save games from dying.
Rodriguez
 GM, 12 posts
Fri 6 Oct 2017
at 11:21
Ask Your GMs
In reply to Razuli (msg # 7):

Thats fine! I would roll damage in the next GM post next time then.

I say that you still cannot defend against attacks that did not hit you in the first place though...
Or what is the general opinion on that?

This message was last edited by the GM at 11:22, Fri 06 Oct 2017.