Re: Out of Character Thread
Hey guys, I'm mulling over a few changes to the Fighter. One of the characters in my face-to-face game got lucky with an 18 Strength, and found a sword +2. That PC also has Weapon Specialization at 4th level, so they get a +9 to hit (+3 BAB, +3 Strength, +2 magic, +1 specialization) and +7 to damage (+3 Strength, +2 magic, +2 specialization).
Granted, it's a rare occurrence to have a character like this, but it did show me that I may have gone too far with my Fighter house rules. I don't want to get rid of specialization, since that's been a stand-out ability for Fighters for a long time. But I'm thinking of changing it this way:
Weapon Specialization: The fighter chooses any one weapon. They gain a +1 bonus to attacks, and when they hit, they have advantage on damage rolls (roll twice, take the better result).
Other changes I'm thinking about:
Sweep: At 2nd level, when facing opponents with 1HD or less, the fighter makes one attack per level.
Multiple Attacks: At 8th level, when facing opponents with 1+1HD or more, the fighter makes two attacks per round. At 12th level, they make three attacks per round.
Smash: At 9th level, the fighter can choose to make a single attack in a round at -5 to hit. If the attack succeeds, they add their entire Strength score to the damage in addition to any normal bonuses (including the Str bonus).
Everything else would remain the same. What do you think?