Cleric and Cavalier Spells
Level 6
Aerial Servant
Range: 60’
Duration: 1 day per level of caster
Effect: Servant fetches one item or creature
The cleric summons one aerial servant, and describes one creature or item and its location. The servant then tries to bring it back. The aerial servant has 18 Strength, carries up to 5,000 cn, and can become ethereal at will. It cannot pass protection from evil. If it cannot perform its duty, it returns to attack the caster.
Animate Objects
Range: 60’
Duration: 6 turns (1 hour)
Effect: Causes objects to move (see below)
Non-living, non-magical objects move and attack. One large object or six smaller objects whose total weight does not exceed 4,000 cn can be animated. Objects move and attack as the cleric directs them.
Barrier*
Range: 60’
Duration: 12 turns
Effect: Creates whirling hammers
A wall of flying hammers up to 30’ in diameter and 30’ high forms. Creatures passing through the barrier takes 7d10 points of damage, with no Save.
The reverse, remove barrier, destroys any one barrier or a wall of ice, wall of fire, or wall of stone. It will not affect a wall of iron.
Create Normal Animals
Range: 30’
Duration: 10 turns
Effect: Creates 1-6 loyal animals
Normal animals appear within 30’, and may then be ordered up to 240’ away. The animals understand and obey the cleric, fighting or doing tasks to the best of their ability. The cleric chooses the number of animals created, but not the type. 1 large (elephant, whale), 3 medium (bear, tiger), or 6 small (wolf, horse) animals can be created.
Cureall
Range: Touch
Duration: Permanent
Effect: Cures anything
This spell cures all damage, leaving the recipient at full hit points. It will also do one of the following: remove a curse, neutralize a poison, cure paralysis, cure a disease, cure blindness, or remove a feeblemind effect. Cureall is the only way, besides a wish, to eliminates the need for 2 weeks of bed rest of the recipient of raise dead.
Find the Path
Range: 0 (Cleric only)
Duration: 6 turns + 1 turn per level of the caster
Effect: Shows the path to an area
The cleric knows the direction to one place named, plus any special knowledge needed to get there; such as locations of secret doors, passwords, etc.
Speak with Monsters*
Range: 0
Duration: 1 round per level
Effect: Permits conversation with any monster
The cleric can communicate with all living and Undead creatures within 30’. Even unintelligent monsters understand and respond. They will not attack while talking, but may defend themselves. 1 question/round may be asked.
The reverse, babble, prevents 1 creature within 60’ from communicating in any way for 1 turn/level of the caster, unless the victim Saves vs. Spells with a -2 penalty. This prevents spell casting and the use of items that require a command word.
Word of Recall
Range: 0
Duration: Instantaneous
Effect: Teleports the caster to sanctuary
The cleric (only), with all equipment carried, teleports safely to the cleric’s home.