Level 6
Anti-Magic Shell
Range: 0 (Caster only)
Duration: 12 turns
Effect: Personal barrier which blocks magic
An invisible barrier blocks all spells or spell effects, including the caster’s. Except for a wish, no magical power can cancel the barrier.
Mass Invisibility*
Range: 240’
Duration: Permanent until broken
Effect: Many creatures or objects
As invisibility, but up to 6 dragon-sized creatures, or 300 man-sized creatures within 60' are affected. Creatures need not remain in the area thereafter.
The reverse, appear, causes all invisible creatures and objects in a 20’ cube to become visible for 1 turn. Astral and ethereal creatures are not affected.
Maze
Range: 60’
Duration: See below
Effect: Traps 1 creature
One victim is sent to a maze on the Astral Plane, with no Saving Throw. The intelligence of the victim determines the time needed to escape:
Animal or Low | (1-8) | 1d6 turns |
Average | (9-12) | 2d20 rounds |
High | (13-17) | 2d4 rounds |
Genius | (18+) | 1d4 rounds |
The victim returns to the point of disappearance after escaping the maze.
Mind Barrier*
Range: 10’
Duration: 1 hour per level of the caster
Effect: Protects against mind-affecting spells
One creature is completely protected from ESP, Clairvoyance, Clairaudience, crystal balls, charm, or any form of mental influence or spying.
The reverse, open mind, gives a victim touched a -8 penalty to Saves against mind-influencing attacks.
Permanent Illusion
Range: 240'
Duration: Permanent
Effect: A 20' cubic volume
As Spectral Force, but the illusion may contain visual, audio, thermal, and texture elements, and lasts until dispelled.
Prismatic Spray
Range: 0
Duration: One turn
Effect: 60' long, 15' wide cone
Seven undulating rays of light spread in a cone 60' long and 15' wide at the end. All creatures in the cone must check to see which colors strike them:
1 | red | 2 | orange | 3 | yellow | 4 | green |
5 | blue | 6 | indigo | 7 | violet | 8 | two rays, roll twice |
Each color has the following effect:
Red: 5d10 fire damage
Orange: save vs. turn to stone or petrified
Yellow: 5d10 acid damage
Green: save vs. poison or die
Blue: 5d10 cold damage
Indigo: save vs. spells or become insane
Violet: save vs. spells or ethereal
Prismatic Wall
Range: 60 feet
Duration: 6 turns
Effect: Creates a multi-colored barrier
A wall 2” thick and up to 500 square feet in area, or a 10' radius sphere (centered on the caster) is created. The wall is made of layers of rainbow colors, each having its own effect on those touching or trying to pass. Nothing, not even a wish, can move a prismatic wall. The caster can pass through with no ill effects. All other creatures and objects contacting or passing the prismatic wall are affected in the order of the colors they contact. An anti-magic shell cannot pass the wall. Each layer has the following effects and counter:
Red: Blocks all magical missiles; inflicts 12 damage. Negated by any magical cold.
Orange: Blocks all non-magical missiles; inflicts 24 damage. Negated by any magical lightning.
Yellow: Blocks all breath weapons; inflicts 48 damage. Negated by magic missile.
Green: Blocks all detection spell effects (including crystal balls, ESP, etc.). Save vs. Poison or die. Negated by passwall.
Blue: Blocks all poisons, gases, and gaze attacks. Save vs. Turn to Stone or be petrified. Negated by disintegrate.
Indigo: Blocks all matter, living or otherwise. Save vs. Spells or be gated to a random location in an Outer Plane, possibly (50% chance) lost in oblivion. Negated by dispel magic.
Violet: Blocks magic of all types. Save vs. Wands or become unconscious and insane (curable only by a cureall or a wish). Negated by continual light.
Veil
Range: 240'
Duration: One turn/level
Effect: Hides terrain
As hallucinatory terrain, but the illusion does not disappear when touched, and may be interacted with as if it were the actual terrain.
This message was lightly edited by the GM at 13:45, Wed 04 Oct 2017.