Character Creation.   Posted by DM.Group: 0
DM
 GM, 2 posts
Tue 26 Sep 2017
at 16:06
Character Creation
Introduce your character concept to the rest of the group. Let us know what playbook you are leaning toward.

I will go over the parts of your character sheets here (You should have your playbook up from the link in the RTJ while you read). Copy the following or make a similar template and work on filling it out.

Name: (Put your name here)
Level: 1 (We are starting at level 1)
XP: 0 (Start with 0 XP)
Look: (Each Playbook has four or so descriptors such as body type, hair, etc. Choose one from each category or make up your own)
Alignment: (Each Playbook has three alignments to pick from, this is your character's basic outlook. In addition each alignment has an action if completed by the end of a session you get an XP)
Race: (Each Playbook has a choice or two for possible races. Each race gives you a move an addition to your playbook moves. If there is a race you want to be that is not there let me know and I can cook up a racial move. Also when you pick a race YOU and other players get to decide what that race actually IS in the game.)

Stats- (Assign these scores to each stat: 16(+2), 15(+1), 13(+1), 12(+0), 9(+0), 8(-1))
STR DEX CON INT WIS CHA

HP: (Your maximum HP is whatever your playbook says plus your Constitution. Note this is the bigger number not the modifier with the +/-)
ARMOR: (Your gear and certain moves provide you with Armor. You subtract your armor from damage you take, unless I say otherwise. Certain types of attacks will bypass it.)
Damage: (Your base damage is based on your playbook not your weapon. Though some weapons will provide bonus damage or effects)

Starting Moves: (Most playbooks will have 2-4 moves they start with. These are the main things that differentiate between the classes and give them the ability to do different things. Rather than trying to explain all the different starting moves I will work with each of you if you need help with them.)

Gear: (Important items your character has, your character sheet let's you make choices for weapons, armor, and more. Each item has a weight that contributes to your load. Some items have max number of uses before they are gone. If you have a question about a certain item, ask me.)
Load: (Your maximum carrying capacity or load is shown on your sheet based on your playbook plus your STR. The modifier +/- not the larger number)

Bonds: (On your sheet you will see a list of bonds, these will be statements with a blank in them. After the rest of character creation we will work on filling these out and creating connections between all the player characters.)

This message was last updated by the GM at 14:39, Tue 03 Oct 2017.

Dame Helena Fletcher
 player, 1 post
Wed 27 Sep 2017
at 15:09
Character Creation
Looks like I'm signed up as Dame Helena Fletcher, human (natch) paladin of goodness. I am also interested in playing the wizard, partly because that class is a hard one to keep balanced. I may still have that chance, depending on how long Dame Fletcher lasts.

Name: Dame Helena Fletcher

Level: 1

XP: 0

Look: Gray hair, green eyes, older armor and sword that are kept in good condition. Holy symbol is roughly made, as if by a small child.

Alignment: Good. Endanger yourself to protect someone weaker than you.

Race: Human. When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.

Stats:
STR 13 (+1)
DEX 8 (-1)
CON 9 (+0)
INT 12 (+0)
WIS 15 (+1)
CHA 16 (+2)

HP: 19

ARMOR: 3

Damage: d10 (+1 with longsword)

Starting Moves:
Lay on Hands (Cha)
Armored
I Am the Law (Cha)
Quest

Gear:
dungeon rations (5 uses, 1 weight)
scale armor (2 armor, clumsy (ignored), 3 weight)
string of crudely-worked wooden prayer beads (0 weight)
longsword (close, +1 damage, 1 weight)
shield (+1 armor, 2 weight)
adventuring gear (5 uses, 1 weight)

Load: 13 weight (currently 8)

Bonds:
- CinderClaw‘s misguided behavior endangers their very soul!
- Istvan has stood by me in battle and can be trusted completely.
- I respect the beliefs of CinderClaw but hope they will someday see the true way.
- Fledge is a brave soul, I have much to learn from them.

This message was last edited by the player at 17:01, Thu 28 Sept 2017.

Istvan Vanoson
 player, 1 post
Wed 27 Sep 2017
at 19:42
Character Creation
In reply to Dame Helena Fletcher (msg # 2):

Human fighter here... Istvan Vanoson is the bastard son of a pirate captain, whose father taught him to fight and gave him his sword (since he didn't do much else for him... Istvan's not the firstborn nor even the second, so he was never going to inherit a ship nor anything like that).

Name: Istvan Vanoson
Level: 1
XP: 0

Look:
----body: lithe.
----eyes: eager.
----hair: wild.
----skin: tanned.

Alignment: Good (defend those weaker than you)

Race: Human (You can always treat swords as if they had the precise tag, meaning that
you can roll with your DEX instead of your STR).

Stats:
STR 12
DEX 16 (+2)
CON 13 (+1)
INT 8  (-1)
WIS 9
CHA 15 (+1)

HP: 23/23


Damage: 1d10 (+1 for serrated edges on sword)


Starting Moves:

--Armored-- You ignore the clumsy tag on any armor you wear.

--Bend Bars, Lift Gates
When you use pure strength to destroy an inanimate obstacle, roll+STR.
• On a 10+, choose 3. • On a 7-9 choose 2.
• It doesn’t take a very long time
• Nothing of value is damaged
• It doesn’t make an inordinate amount of noise
• You can fix the thing again without a lot of effort


Signature weapon: Sword.

Range: Close

Look: Unblemished

Sharp. +2 piercing.
Serrated edges. +1 damage.




Gear:
----2/2 Healing Potions (0 weight)
----Shield (+1 armor, 2 weight)

ARMOR:
--Chainmail (1 armor, worn, 1 weight) and
--Adventuring Gear (5/5 uses, 1 weight)

Therefore ignore 2 points of incoming damage


Load: 6/12

Bonds:
--Cinderclaw owes me their life, whether they admit it or not.
--I have sworn to protect Viserion.
--I worry about the ability of Dame Helena to survive in the dungeon.
--Fledge is soft, but I will make them hard like me.

This message was last edited by the player at 14:56, Thu 28 Sept 2017.

Dame Helena Fletcher
 player, 2 posts
Wed 27 Sep 2017
at 19:51
Character Creation
In reply to Istvan Vanoson (msg # 3):

Welcome. It's a fun system, and I'm hoping to give it a good go this time, with lessons learned from past sessions. What I find is that it works best when one works with it, rather than trying to try to stretch boundaries. It was designed to emulate very classic gaming, before things got (for better or worse) really complicated with options and customization.
DM
 GM, 7 posts
Wed 27 Sep 2017
at 20:03
Character Creation
 Any questions at all about character creation feel free to ask here or shoot me a pm.

Dame Helena, I think you have it down, don't see any mistakes or missed things. Don't forget to write down that you have 5 uses of adventuring gear.

On that point I should probably explain Adventuring Gear to our newer players. Basically for every 'use' you mark off you can pull out an appropriate adventuring item (such ad a grappling hook, rope, a shovel, orball bearings)to help you in that situation. So let's say I needed to climb a cliff face, I would mark off a use of my Adventuring Gear and I now can pull out some rope. So I would be down to 4 uses but can keep the rope until I decide to leave it or it otherwise gets destroyed.

How are things going on your end, Istvan?

This message was last edited by the GM at 03:17, Thu 28 Sept 2017.

Viserion of the Wood
 player, 2 posts
 Elf of the wood
 Also of Sea
Thu 28 Sep 2017
at 00:55
Character Creation
Name: Viserion of the Wood.
Level: 1
XP: 0
Look: Furry hood, haunting eyes, wears weathered hide clothing.

Alignment: Neutral
-Eliminate an unnatural threat

Race: Elf

Stats- STR 13(+1), DEX 12 (+0), CON 15 (+1), INT 9(+0), WIS 16(+2), 15(+1), CHA 8(-1)

HP: 21
ARMOR: 1
Damage: d6

Starting Moves:
Born of the soil-Attuned to following areas and can always assuming the form of the creatures of these areas. Elven bonus-always attuned to the great forests.
-Great forest, Sapphire Islands.
-Tells: Green eyes-no pupils, Odd flowing markings on face.

By Nature Sustained
-Does not need to eat or drink.

Spirit Tongue
-Can speak to any animal from the areas he has attuned, or one who he has studied the spirit of.

Shape Shifter
-Wisdom + roll. 7+, hold 2, 10+ hold 3. Miss hold 1. Assumes the form of an attuned animal or one he has studied. Spend hold to do animal actions. Spend all hold at once to resume elven form.

Studied Essence
-Can examine an animal spirit and study it in order to be able to change into its shape.

Gear: Hide armor, Spear, Poultices and Herbs(2 uses, slow, 1 weight), Tolken of the land-seashell necklace.

Load: 3. Max Load=7.

Bonds:

- Istvan smells more like prey than a hunter. The strength's of one's form is nothing compared to the land that spawned that body.

- The spirits spoke to me of a great danger that follows Cinderclaw. The fire consumes all if it cannot be quenched.

- I have showed Dame Helena a secret rite of the land. As she represents urban life and those who live there, I had to show her the land is not a beast to be overcome, but a equal to engage in a relationship of give and take. Weather or not she understands is another matter.

- Fledge has tasted my blood and I theirs. We are bound by it. We are both sworn to defend the wild places.

This message was last edited by the player at 17:33, Thu 28 Sept 2017.

Istvan Vanoson
 player, 2 posts
Thu 28 Sep 2017
at 01:32
Character Creation
In reply to DM (msg # 5):

"How are things going on your end, Istvan?"

You tell me... see where I've updated message #3, above.

I guess "reach" is right for a sword...?

What should my starting HP be...?
DM
 GM, 12 posts
Thu 28 Sep 2017
at 02:30
Re: Character Creation
Istvan, doing pretty well so far. Your HP should be 13+10 so 23 (it's on the sheet by the heart). For clarity's sake put all your items under under gear. Your Armor is the amount you can subtract from incoming damage. So for you it would be 2, 1 from your armor and 1 from your shield.

 The sword, if it is a long sword size would be close. Close is defined as "useful for attacking something at arms reach, plus a foot or two." Reach would be like the length of a polearm so a quite large 2 handed sword could fit that range. Reach is "useful for attacking something several feet away."

As far as your stats go I do wonder why you chose Dex as your highest when most of your moves such as bend bars, Lift Gates and hack and slash (the melee attack move) will use Str. If you'd like to switch out the human move for the Elf move "Choose one weapon—you can always treat weapons of that type as if they had the precise tag." The precise tag let's you use your Dex to attack with rather than your Str.

Viserion you actually only choose one alignment it's not a two part thing like in D&D. When you do the one thing that alignment says you'll get the XP at the end of session. Your alignment can change in the game though if you feel that you have had a strong shift in outlook. Your max load should be 6+Str modifier so 7. You have a token of your land, don't forget to describe it an d put it with your gear. Other than that I think you are fine as well.

This message was last edited by the GM at 03:16, Thu 28 Sept 2017.

Fledge
 player, 1 post
Thu 28 Sep 2017
at 12:27
Re: Character Creation
Name: Fledge
Level: 1
XP: 0
Look: animal eyes, hooded head, camouflage, wild body
Alignment: Good - endanger yourself to combat an unnatural threat.
Race: Halfling - When you have made camp and Take Watch you automatically succeed as if you had rolled a 10+

STR 8(-1)  DEX 15(+1)  CON 12(+0)  INT 13(+1)  WIS 16(+2)  CHA 9(+0)

HP: 20
ARMOR: 1
Damage: d8

Starting Moves:
Hunt and Track (WIS)
When you follow a trail of clues left behind by passing creatures, roll+WIS. On a 7+, you follow the creature's trail until there's a significant change in its direction or mode of travel. On a 10+, you also choose 1:
• Gain a useful bit of information about your quarry, the GM will tell you what
• Determine what caused the trail to end

Called Shot
When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.
• Head. 10+: As 7-9, plus your damage. 7-9: They do nothing but stand and drool for a few moments.
• Arms. 10+: As 7-9, plus your damage. 7-9: They drop anything they're holding.
• Legs. 10+: As 7-9, plus your damage. 7-9: They're hobbled and slow moving.

Animal Companion
You have a supernatural connection with a loyal animal. You can't talk to it per se but it always acts as you wish it to.
Grumble the Bear
Ferocity +3, Cunning +1, 1 Armor, Instinct +2
Strengths: burly, huge, intimidating
Trainings: fight humanoids, travel
Weaknesses: frightening, stubborn

Command
When you work with your animal companion on something it's trained in...
• ...and you attack the same target, add its ferocity to your damage
• ...and you track, add its cunning to your roll
• ...and you take damage, add its armor to your armor
• ...and you discern realities, add its cunning to your roll
• ...and you parley, add its cunning to your roll
• ...and someone interferes with you, add its instinct to their roll

Gear: dungeon rations (5 uses, 1 weight), leather armor (1 armor, 1 weight), hunter's bow (near, far, 1 weight), spear (reach, 1 weight), 2 x bundle of arrows (3 ammo, 1 weight), adventuring gear (1 weight)

Load: 7/10

Bonds:
I have guided _____ before and they owe me for it.
_____ is a friend of nature, so I will be their friend as well.
_____ has no respect for nature, so I have no respect for them.
_____ does not understand life in the wild, so I will teach them.

This message was last edited by the player at 16:12, Fri 29 Sept 2017.

Viserion of the Wood
 player, 3 posts
 Elf of the wood
 Also of Sea
Thu 28 Sep 2017
at 12:49
Re: Character Creation
In reply to DM (msg # 9):

Ok, done.
DM
 GM, 13 posts
Thu 28 Sep 2017
at 13:13
Re: Character Creation
Thank you Viserion.
Faenir The move could go a few ways depending on what you want a "halfling" to be.
If you want to keep your people's fey nature as part of your backstory. Which I would be cool with as it's very gnome-like. Then one of these could work:
"Some of your fae nature has rubbed off on your companion, add 1 to their Cunning."
Or
"Your connection to your companion is very strong it can talk to you (and only you), if it so chooses."

If you want something more mundane we could take the Halfling fighter move
"When you defy danger and use your small size to your advantage, take +1."


If you see halflings as more of the shire farming type, something like this?:
"There is a very practical side to your people. Your animal companion is always trained for Labor in addition to whatever other trainings it has."
Cinderclaw
 player, 1 post
 Fierce Fire, Liquid Flame
 All Is Mine To Claim
Thu 28 Sep 2017
at 13:46
Re: Character Creation
OK, I believe I have finished my Sheet.  I don't think I missed anything, although looking at it again, perhaps CON doesn't need to be that high and I should swap around CHA, DEX and STR in order to better take advantage of some of the Advanced Moves later on.  Also, I will add a description soon.

NAME: CinderClaw      LEVEL: 1      XP: 0      HP: 20      ARMOUR: 0      DAMAGE: D8

LOOK: Bald, Smouldering Hazel Eyes, Lithe Wiry Body, Crackling Whispery Voice, Flexible Demeanour

ALIGNMENT [Neutral]: Exchange A Sacrifice, Freely Given, For A Service Rendered

RACE [SALAMANDER]: Non-Magical Heat Or Fire Cannot Harm You


STATS: CHA: 09 [+0], CON: 16 [+2], DEX: 13 [+1], INT: 08 [-1], STR: 12 [+0], WIS 15 [+1]


STARTING MOVES
[Burning Brand] When you conjure a weapon of pure flame, roll+CON. On a 10+ choose two of the following Tags, on a 1-9 choose one. You may treat your INT as your STR or DEX in regards to making attacks with this weapon. The weapon always begins with the fiery, touch, dangerous, and 3 Uses Tags. Each attack with the weapon consumes one use.

 * Hand
 * Throw/Near
 * +1 Damage
 * Remove The Dangerous Tag

[Fighting Fire With Fire] When you take damage and that damage is odd (after armour) the flames within you come to your aid. Roll 1d4 and either add that many uses to your Burning Brand (if active), take that result forward to summon your Burning Brand, or reduce the damage by that amount, your choice.

[Give Me Fuel, Give Me Fire] When you gaze intensely into someone's eyes, you may ask their player "what fuels the flames of your desire?" They'll answer with the truth, even if the character does not know or would otherwise keep this hidden.

[Hand Crafted] You may use your hands in place of tools and fire to craft metal objects. Mundane weapons, armour and metal jewellery can all be formed from their raw components. You may make these things as well, but to do so without time and safety might require that you Defy Danger first.

[Zuko Style] When you bend a flame to your will, roll+WIS. On a 10+ it does as you command taking the shape and movement you desire for as long as it has fuel on which to burn. On a 7-9 the effect is short lived, lasting only a moment.


GEAR [MAX LOAD]: 9, Current: 2
1 Healing Potion [0 Weight]
Adventuring Gear [5 Uses, 1 Weight]
A Symbol Of Sacrifices Past
Dungeon Rations [5 Uses, Ration, 1 Weight]


BONDS
... has felt the hellish touch of fire, now they know my strength.
I will teach ... the true meaning of sacrifice.
I cast something into the fire for ... and still owe them their due.

Faenir
 player, 2 posts
Thu 28 Sep 2017
at 14:01
Re: Character Creation
Hmm, now that you mention it I realize I've been picturing halflings as a sort of hidden people--there are more of them around than most people realize, they're just very good at... well not being invisible literally, but just keeping to themselves and staying out of sight. Their quiet farming villages are tucked just off the beaten path enough that few have reason to go there. That nice halfling couple in town is actually hosting a small community of three or four generations, attic and basement and all. The halfings in this city have their own network and secret meetings, providing mutual support (legal or otherwise). Things like that. They might get stereotyped (rightly or wrongly) variously as homebodies, gossips, hermits, discreet, schemers, cowards, or thieves.

The fighter option is actually not bad and pretty versatile (Defy Danger can cover a lot of things, from literally dodging out of harms way to to sneaking about), it just feels like cheating to swipe it from another playbook :)

I suppose I'll change names as well, Fledge seems more halfling-like. Most of the concept remains, though: Fledge is an experienced goblin hunter, one of a few who took up the mantle to push back at the goblin infestation in the woods near his homeland. His own people find him more than a little odd now, as his experience has shaped him (not to mention spending all that time with humans and elves!). He has the patience and persistence of a trained hunter, mixed with an occasional viciousness that can be surprising for someone so small. His manners are a little atrophied, sometimes it takes a hard reminder to snap him back from wildling to civilization.

Should we start thinking about Bonds, or not yet? The Druid Viserion seems like an obvious "is a friend of nature". I just realized how very compatible Viserion and Fledge's alignment moves are, too!
Dame Helena Fletcher
 player, 6 posts
Thu 28 Sep 2017
at 14:17
Re: Character Creation
What is a "salamander"? I assume it's not amphibian, but is the mythical elemental being. Is it humanoid?
Cinderclaw
 player, 3 posts
 Fierce Fire, Liquid Flame
 All Is Mine To Claim
Thu 28 Sep 2017
at 14:25
Re: Character Creation
DM:
Also when you pick a race YOU and other players get to decide what that race actually IS in the game.

Judging by this, I have in my mind an image of a man who has Salamander-like qualities, mainly in the way he looks.  Perhaps his skin is slightly scaly, tongue has a bit of a fork in it, eyes have that alien/animal look about it.  That sort of thing, but if anyone wants to add something, I'd be happy to hear it.
Istvan Vanoson
 player, 5 posts
Thu 28 Sep 2017
at 14:43
Re: Character Creation
In reply to Cinderclaw (msg # 16):

Maybe Cinderclaw is half-fire elemental?
DM
 GM, 15 posts
Thu 28 Sep 2017
at 14:59
Re: Character Creation
Everything looks right to me Cinderclaw. Feel free to change your stats now before the game starts. Everyone be sure to check the new OOC post too.

Dame Helena A race is really whatever the group decides it is. If you want elves to be tiny toymakers then that's what they will be. It's a really cool thing in DW, that it's quite flexible for changes.
Cinderclaw
 player, 4 posts
 Fierce Fire, Liquid Flame
 All Is Mine To Claim
Thu 28 Sep 2017
at 15:10
Re: Character Creation
Half-Fire Elemental works, and ties in with the concept I had when I first thought of this Character.  Thanks, Ist.

Looking once again at the Advanced Moves, only two of them require CHA, and neither of them look very good to me.  I'll stick to what I have, thanks.
Viserion of the Wood
 player, 6 posts
 Elf of wood and Sea
 HP-21/21, Armor=1
Thu 28 Sep 2017
at 15:24
Re: Character Creation
Faenir:
Should we start thinking about Bonds, or not yet? The Druid Viserion seems like an obvious "is a friend of nature". I just realized how very compatible Viserion and Fledge's alignment moves are, too!


Sounds good to me!

:)
DM
 GM, 17 posts
Thu 28 Sep 2017
at 15:32
Re: Character Creation
Faenir you should now be known as Fledge. Onto bonds:

Viserion's Bonds
- .... smells more like prey than a hunter.
- The spirits spoke to me of a great danger that follows .....
- I have showed .... a secret rite of
the land.
- .... has tasted my blood and I
theirs. We are bound by it.

Istvan's Bonds
- .... owes me their life, whether
they admit it or not.
- I have sworn to protect .....
- I worry about the ability of .... to
survive in the dungeon.
- .... is soft, but I will make them
hard like me.

Cinderclaw's Bonds
- .... has felt the hellish touch
of fire, now they know my strength.
- I will teach .... the true
meaning of sacrifice.
- I cast something into the fire for ....
and still owe them their due.

Dame Helena's Bonds
- ....‘s misguided behavior
endangers their very soul!
- .... has stood by me in battle
and can be trusted completely.
- I respect the beliefs of .... but
hope they will someday see the true way.
- .... is a brave soul, I have much to
learn from them.

Fledge's Bonds
- I have guided .... before and
they owe me for it.
- .... is a friend of nature, so I
will be their friend as well.
- .... has no respect for nature,
so I have no respect for them.
- .... does not understand life in
the wild, so I will teach them.
-----

So work with your fellows to fill some blanks in with a player character’s name. Keep in mind you can use the same character in multiple bonds, doing this means you will be better able to aid or interfere with their actions. You can also choose to leave one blank until you feel you have reason to fill it in.

This message was last edited by the GM at 15:37, Thu 28 Sept 2017.

Dame Helena Fletcher
 player, 10 posts
Thu 28 Sep 2017
at 15:59
Re: Character Creation
In reply to DM (msg # 21):

I only recently realized that aid and interference are triggered like any other move. I think this means that if I have "X stood by me in battle and can be trusted completely" and I'm falling and looking for a hand to grab, then aid might be triggered for X to roll. If I have "Y's misguided behavior endangers their very soul!" and Y is trying to do something, then interference might be triggered for me to roll.

In other words, we might not have complete say over whether or not our bonds make things better or worse. Do I have that right?

Edit: I don't think that's right. I think the fiction, not just the bond has to indicate aid or interference for it to be triggered. But I'm not sure. I'm also not clear why interference would ever happen, but I guess the ol' "paladin has to stop the assassin from killing people" trope was what they had in mind.

This message was last edited by the player at 16:36, Thu 28 Sept 2017.

Viserion of the Wood
 player, 8 posts
 Elf of wood and Sea
 HP-21/21, Armor=1
Thu 28 Sep 2017
at 16:07
Re: Character Creation
In reply to DM (msg # 21):

Viserion's Bonds-Not written in stone if anyone objects.

- Istvan smells more like prey than a hunter. The strength's of one's form is nothing compared to the land that spawned that body.

- The spirits spoke to me of a great danger that follows Cinderclaw. The fire consumes all if it cannot be quenched.

- I have showed Dame Helena a secret rite of the land. As she represents urban life and those who live there, I had to show her the land is not a beast to be overcome, but a equal to engage in a relationship of give and take. Weather or not she understands is another matter.

- Fledge has tasted my blood and I theirs. We are bound by it. We are both sworn to defend the wild places.

This message was last edited by the player at 16:08, Thu 28 Sept 2017.

DM
 GM, 21 posts
Thu 28 Sep 2017
at 16:29
Re: Character Creation
The way I see it is a bit simpler. It's that in the fiction you are trying to work with or against the character's actions. The bonus from bond's (to me) represent something more nebulous like better understanding what makes them tick or having more at stake on that action. It's more of a familiarity with them.

When you are working with someone you are friends with you will be more likely to succeed than if it was random stranger you just met. You'd be even more likely to succeed if it was your best friend, you know them enough to guess how exactly they will attempt the action and how to asist that action.

As far as interfere goes, the same idea. You recognize what they are going to attempt and have stake with making it not happen that way. If don't have any bonds with someone, it would probably just mean your character hasn't been focused enough of their character to know how theto would do something or have a higher stake in their successes. Am I way off in my view of it?
Dame Helena Fletcher
 player, 12 posts
Thu 28 Sep 2017
at 16:36
Re: Character Creation
In reply to DM (msg # 24):

No, that sounds right. I was forgetting that anyone can aid or interfere, but that it's +bond with that person, regardless of the nature of the bond.

I'll strike through my post, to try to stem any confusion I might cause.
Dame Helena Fletcher
 player, 13 posts
Thu 28 Sep 2017
at 17:04
Re: Character Creation
I added bonds to my sheet above (which I will be posting to my Character Details at some point)

- CinderClaw‘s misguided behavior endangers their very soul! (Fire is excessively destructive and desire leads to ruin.)
- Istvan has stood by me in battle and can be trusted completely. (A fellow warrior.)
- I respect the beliefs of CinderClaw but hope they will someday see the true way. (Sacrifice is important, but must be moderated.)
- Fledge is a brave soul, I have much to learn from them. (Small but strong! Reminds Helena of a halfling ally she once had.)
Cinderclaw
 player, 6 posts
 Fierce Fire, Liquid Flame
 All Is Mine To Claim
Thu 28 Sep 2017
at 17:23
Re: Character Creation
I only have three, so please do not feel left out if you are not added.   ;)

 * Istvan Vanoson has felt the hellish touch of fire, now they know my strength.  When one walks beside the volcano, one cannot escape the heat.

 * I will teach Helena Fletcher the true meaning of sacrifice.  Abstinence in the form of Faith is merely a poor imitation.

 * I cast something into the fire for Viserion of the Wood and still owe them their due.  Flame is of the earth, and she will have what is owed true, or through others.
Istvan Vanoson
 player, 11 posts
 HP: 23/23
Thu 28 Sep 2017
at 17:37
Re: Character Creation


So since we seem to be posting these here:

Bonds:
--Cinderclaw owes me their life, whether they admit it or not.
--I have sworn to protect Viserion.
--I worry about the ability of Dame Helena to survive in the dungeon.
--Fledge is soft, but I will make them hard like me.
Fledge
 player, 6 posts
Thu 28 Sep 2017
at 18:35
Re: Character Creation
Here's a stab at bonds. We haven't discussed character backgrounds all that much yet, so let me know if any of that seems counter to what Fledge might know of your character.

BONDS:
I have guided Dame Helena before and she owes me for it.
Viserion is a friend of nature, so I will be his friend as well.
Cinderclaw has no respect for nature, so I have no respect for him.
Istvan does not understand life in the wild, so I will teach him.
Cinderclaw
 player, 7 posts
 Fierce Fire, Liquid Flame
 All Is Mine To Claim
Thu 28 Sep 2017
at 18:39
Re: Character Creation
I would say that's harsh on poor Cinder, but I can imagine that he has used his power around you before and he might seem to be a tad reckless in your eyes, especially when he is outdoors.
Dame Helena Fletcher
 player, 16 posts
Thu 28 Sep 2017
at 18:43
Re: Character Creation
In reply to Cinderclaw (msg # 30):

That's bond is a good example of what bugs me about bonds. Oh, well.
Cinderclaw
 player, 8 posts
 Fierce Fire, Liquid Flame
 All Is Mine To Claim
Thu 28 Sep 2017
at 18:47
Re: Character Creation
Yes.  They do seem to be a bit rigid, but at least there is room for change.   ;)
Fledge
 player, 7 posts
Thu 28 Sep 2017
at 19:15
Re: Character Creation
Yeah I figured the playing with fire (so to speak) part would make Fledge pretty wary. It seems prime for easy resolution, since "a bond is resolved when it no longer describes how you relate to that person," and that shouldn't take too much.
DM
 GM, 30 posts
Thu 28 Sep 2017
at 22:29
Re: Character Creation
Did you decide to take the fighter move BTW Fledge? Another idea I had (since realizing I was confusing your backstory and Viserion's)

"You can always perfectly imitate any natural sound or voice."

"As long as you have some form of appropriate camouflage and remain still noone will notice you, even if searching." Too powerful but on the right track..

Maybe...
"When you have made camp and Take Watch you automatically succeed as if you had rolled a 10+"

I really like that one it makes you the alert bad ass who is so used to having to jump up from rest and combat dangers. It's different enough from the other Ranger racial moves to work well without overshadowing them.

This message was last edited by the GM at 14:57, Fri 29 Sept 2017.

Fledge
 player, 8 posts
 Veteran Goblin-Hunter
 HP 20/20
Fri 29 Sep 2017
at 16:12
Re: Character Creation
Yeah the fighter one would work but it seems lame just copying :) The one you crossed out I was gonna mention is actually almost exactly the same as one of the advanced ranger moves. That last one you put there is nice, it's very ranger-y and fairly halfling-ish in a wary way. +WIS for Take Watch would be a good roll for Fledge anyway but who cares, it's fitting. I'm good going with that.
DM
 GM, 32 posts
Fri 29 Sep 2017
at 16:16
Re: Character Creation
Okay, sounds good. Where is everyone else on character creation and bonds? The next step is going to be asking some questions to get a better feel of your character’s place in the world, but I want to make sure everybody is in a good place first.
Istvan Vanoson
 player, 12 posts
 HP: 23/23
Fri 29 Sep 2017
at 16:21
Re: Character Creation
In reply to DM (msg # 36):

I have chosen my bonds and became fine with them as soon as I understood that part of the point was to resolve them and replace them with new, less-obnoxious bonds eventually. I'm ready for us to move on to the next step... I hope everyone else is as well...
Dame Helena Fletcher
 player, 17 posts
Fri 29 Sep 2017
at 16:22
Re: Character Creation
In reply to DM (msg # 36):

I believe I'm done.
Cinderclaw
 player, 9 posts
 Fierce Fire, Fiuid Flame
 All Is Mine To Claim
Fri 29 Sep 2017
at 16:24
Re: Character Creation
I am ready, also.
Viserion of the Wood
 player, 16 posts
 Elf of the forest islands
 HP-21/21, Armor=1
Fri 29 Sep 2017
at 16:25
Re: Character Creation
I'm done.
Fledge
 player, 9 posts
 Veteran Goblin-Hunter
 HP 20/20
Fri 29 Sep 2017
at 16:28
Re: Character Creation
I'm ready, the only exception being if Cinderclaw is uncomfortable with that bond of Fledge's that I put him in ("... has no repect for nature"). I think it's a rapidly resolvable one, but I can reword it if it leaves a sour taste.
Cinderclaw
 player, 10 posts
 Fierce Fire, Fiuid Flame
 All Is Mine To Claim
Fri 29 Sep 2017
at 16:31
Re: Character Creation
Oh. no, I have no problem with it at all.  It comes across as harsh when you first read it, but as you say, it is easily resolved.  Onward and forward.
DM
 GM, 33 posts
Fri 29 Sep 2017
at 21:15
Re: Character Creation
Cinderclaw
Your have a symbol of sacrifices past, what is it and why is it important to you?
Where is the Temple of the Forbidden Flame hidden?
How far have you fled from the village you believe you burnt to ash?
What nearby does your inner flame seem  yearn to burn down?

Dame Helena Fletcher
Why have you chosen to take up paladinhood so late in life?
How have you survived up until now?
The Paladinhood has recently given you a mission, is it one of inquiry, mercy, or conflict?
You were happy to leave the last settlement you visited, what there was an affront to your beliefs or code of ethics?

Fledge
Where did you guide Dame Helena before?
What land do you mostly range?
How are they most dangerous?
Where do the goblins seem to be coming from?
Is it a time of famine or feast in the region you are in?

Istvan Vanoson
Where is the nearest port?
How do they feel about your father's legacy?
There was a big battle fought not too long ago, where was it fought? Who fought it?
You angered someone dangerous in a recent fight you fought,  who was it and why are they angry now?

Viserion of the Wood
What and where is your homeland?
How is it beautiful?
Cinderclaw casted something into the fire for you, what was it and why?
Why did your people decide to withdraw into the realm of the fae?

This message was last edited by the GM at 21:19, Fri 29 Sept 2017.

Dame Helena Fletcher
 player, 19 posts
Fri 29 Sep 2017
at 21:41
Re: Character Creation
DM:
Dame Helena Fletcher
Why have you chosen to take up paladinhood so late in life?

She's been busy up until recently, and she didn't really know what she wanted out of life. She wasn't raised religiously as a young child, and she largely resented the time she was forced to spend as a novice nun. Then there was child-rearing to deal with, and time spent trying to be a teacher and a midwife to support her children and then to help support her grand-children. Even if she'd had the time and inclination, being a crusader doesn't pay all that well.

She came out of middle-age as an experienced nurturer who wasn't interested in taking excuses from anyone when it came to caring for themselves or others. When she finally got her children on their feet, she found herself at loose ends, but still rarin' to fix problems and get people who need help to where they could help themselves.

She found a church with a militant missionary arm that would give her reasonably free rein and explained that she wasn't interested in anyone's excuses, including her own, as to why she shouldn't be a paladin. Shortly thereafter, she was.

DM:
How have you survived up until now?

By not giving up. She didn't give up when her family was wandering and starving, or when she went into labor during a flood, or when some upstart politician told her what to teach.

Armor and a sword have helped too.

DM:
The Paladinhood has recently given you a mission, is it one of inquiry, mercy, or conflict?

Inquiry. Despite ample proof of her abilities, her superiors are still hesitant to send her on anything that requires work or action. They think they need to go easy on her, and they prefer to use her as a kindly but stern face of their order. Most of the rest of them are either all-stern or all-kindly.

So, she's surveying the churches and temples and cults in the area, from the smallest household or roadside shrine to the largest cathedral or mass. Occasionally this requires a careful and well-protected approach (her superiors told her not to take risks, but nuts to that. A mission is a mission.) so she has glommed on to this group and worked her survey into their travels and adventures.

DM:
You were happy to leave the last settlement you visited, what there was an affront to your beliefs or code of ethics?

She came across a community that was remote and out of touch. They had what we would call a "cargo cult" mentality in that they were just barely subsisting on their meager capabilities while spending inordinate amounts of time performing ritual requests for food and comfort. The gods seemed to see fit to dribble down enough for them to survive, but to Dame Helena it was clear that these people needed to spend more time improving themselves. They refused all advice and help, so she took the hint and left.

(Toward the end of writing that, I wished I'd put it more in-character. I might go back later and revise it.)

This message was last edited by the player at 21:43, Fri 29 Sept 2017.

Viserion of the Wood
 player, 17 posts
 Elf of the forest islands
 HP-21/21, Armor=1
Fri 29 Sep 2017
at 21:51
Re: Character Creation
DM:
Viserion of the Wood
What and where is your homeland?
How is it beautiful?
Cinderclaw casted something into the fire for you, what was it and why?
Why did your people decide to withdraw into the realm of the fae?


Viserion and his people come from the island of the emerald sea. Named so for the very green water surrounding the island, which is just a reflection of the heavily overgrown and lush wilderness of the island. Many forms of plant and animal life dwelled there, and the native elves lived in perfect harmony with every form of that life.

This was before ships discovered the island, and the coming of men. For a while the elves let a small group of the strangers live on the beach. Then more came, and more, and more. Wanting more of the plant life, the sea life, and land life. There was great debate on whether or not to murder all the intruders, thier families, and any ship coming into the island. Viserion had infiltrated the humans camp, and found them not to be evil-just ignorant. He had tried to reach them, and petitioned his people to reach out to the humans and train them so they could mimic the elves way.

Instead, his people abandoned the island and it quickly became barren. Now nothing was left, and the island is barren. Even the humans had to leave due to every resource being used up. Like all his people, Viserion was given an amulet to magically transfer to the faelands. Instead he gave it to Cinderclaw to burn. He was needed here now, more than ever.

This message was last edited by the player at 21:55, Fri 29 Sept 2017.

Cinderclaw
 player, 13 posts
 Fierce Fire, Fiuid Flame
 All Is Mine To Claim
Fri 29 Sep 2017
at 22:45
Re: Character Creation
You have a symbol of sacrifices past, what is it and why is it important to you?
Our villagers were many and diverse, as were the Gods they worshipped.  One such was Paizu, Lord of the Fire Realms, or so our Smithy told me on many an occasion.  It was said the Lord was the first to forge light in the form of flame to aid humans through their life's journey.  Cinder did not believe in any of the Gods, but he found the tiny statue relatively untouched in the remains of the Smith and, though he still does not believe, it is a keepsake, something to remember his past by.

Where is the Temple of the Forbidden Flame hidden?
Many leagues South of the village that was, lies a mountain pass they call The Devil's Furnace.  In truth, it is a mountainous region clouded by the steam from the many volcanoes that comprise its length and breadth.  Hidden in one such is the Temple.  It is said that if one enters uninvited, what once lay dormant shall rise up and consume all in a fiery embrace.

How far have you fled from the village you believe you burnt to ash?
It is hard to say.  Cinder has studied no maps recently, and it has been many leagues to the Temple, and many more since his departure.  At a guess, Cinder would hazard he has travelled perhaps half the world away and, though he knows this cannot be true, it does feel like it at times.

What, nearby, does your inner flame seem to yearn to burn down?
Everything!  Flames are not one to be contained or constrained, as they are fluid and versatile, and as such, like to be about their way with no impedance.  However, under Cinders control, they seem happy to be let loose on whatever he wishes and desires.

Fledge
 player, 11 posts
 Veteran Goblin-Hunter
 HP 20/20
Sat 30 Sep 2017
at 02:06
Re: Character Creation
Where did you guide Dame Helena before?
To hidden shrines and out of the way villages. Trust me, I know all of them. I don't get why she's so crazy for them, but Paladins... Anyway she didn't seem to approve of all of them, but that's no worry of mine. Her gods are supposed to look kindly on me for the help. We'll see.

What land do you mostly range?
The rolling hills that lie between the steepest mountains and the deep western forest. Those are the heartlands of my people, in the secret dells. The goblins prefer to hide among the trees, but I've made the woods more my home than theirs. They can't escape me there, or anywhere.

How are they most dangerous?
The land has its own dangers, of course--swift rivers and sink holes and the like--but the real threat is that a fertile land attracts many creatures. Step outside the small cultivated circle of civilization and you will be hunted by something. Monsters breed in the hidden places too. Occasionally, if that something is big or hungry enough, it'll come inside the circle.

Where do the goblins seem to be coming from?
They love to hide in the woods, and seem to make their way from the deepest heart of the Great Western Forest. I don't know if that's their true home or not, I've tracked them far but never far enough to find anything I recognized as a place entirely their own. Maybe they don't have one, maybe they just spread across the world like a plague. Maybe the come from beyond the forest, wherever that may be.

Is it a time of famine or feast in the region you are in?
It's a time of feast, thank the gods. The crops have been good this year and the summer mild. Trees burst with fruit. But as I said before, a fertile land attracts a lot of interest. It hasn't been so good everywhere.
Istvan Vanoson
 player, 13 posts
 HP: 23/23
Sat 30 Sep 2017
at 11:27
Re: Character Creation
The below is the best I can do because my internet went out last night I am writing this with my phone.

I wrote this BEFORE I read fledges this morning but it's interesting how they fit


quote:
Where is the nearest port?


About 2 days to the southeast is Montciel, home of the mariners guild.


quote:
How do they feel about your father's legacy?


You mean his legacy as a pirate? The rich think he was a no-good stinking pirate, less fit to live than a rabid dog. Everyone else, well, they know he wasn't the greatest of pirates, but he's remembered as a fair captain, an excellent swordsman... and a generous tipper. Like me, they all wonder where he's dissappeared to these last three years.


There was a big battle fought not too long ago, where was it fought? Who fought it?

You must mean six months ago when the order of paladins and their allies killed about 300 goblinkind to the west, near the road to Ettelia. Rumor says they were went by the mysterious First People of the west, to test our defenses... maybe before a war... Some say the First People in their walled cities far to the west ARE goblins and trolls and hobgoblins... some say goblinkind are just their servants or something...


You angered someone dangerous in a recent fight you fought,  who was it and why are they angry now?


Cinderclaw is mad that I saved his life in that run-in with those bandits last week. I wonder if it really was an accident like he says that I got singed a bit by his fire magic... I guess I'll keep giving him the benefit of the doubt for now... he certainly can fight...
Fledge
 player, 13 posts
 Veteran Goblin-Hunter
 HP 20/20
Sat 30 Sep 2017
at 12:03
Re: Character Creation
Wow, that does mesh eerily well!
Istvan Vanoson
 player, 14 posts
 HP: 23/23
Sun 1 Oct 2017
at 17:10
Re: Character Creation
Wooooo, internet back on. Apparently they cut the line while doing some work on it and either didn't realize they'd cut me off, or else they just were too lazy to care. While the latter seems VERY VERY likely considering the cut-off was about 8 pm, let's all pretend it was the former instead.

So I can't wait for DM... I want to catalog some important points regarding what we now seem to know.



--Wherever we are right now, the city of Montciel is two days to the southeast. The headquarters of the Mariner's guild is there.

--Although I'm sure there are some living around here, members of goblinkind seem to often migrate to this area from The Great Western Forest... and very possibly live in even greater numbers in the far west, past the Great Western Forest, and beyond the hills and steep mountains to the west... where they may or may not be slaves or servants of the rumored First People, who may or may not live in the walled cities that are rumored to be there. (Note: The hill country is between the steep mountains and the Great Western Forest, but which is farther from us? The mountains, or the great forest?)

(And what of the road to Ettelia, which is also to our west? Am I allowed to suggest what sort of place Ettelia is? Whether I am or not, which side of the mountains is the road on? Or does the road lead through some sort of pass through the mountains?)


--The crops have been good this year and the summer mild... around here, although not everyone  in the world has been so lucky lately.

--Istvan's father disappeared mysteriously about 3 years ago.

--The party had a run-in with bandits last week. In the process of winning, Istvan saved (or believes he saved) Cinderclaw's life, although Istvan also got singed a bit by Cinderclaw's fire magic.

--Istvan has sworn to protect Viserion.

--The spirits spoke to Viserion of a great danger that follows Cinderclaw. The fire consumes all if it cannot be quenched.

This message was last edited by the player at 17:11, Sun 01 Oct 2017.

Fledge
 player, 14 posts
 Veteran Goblin-Hunter
 HP 20/20
Sun 1 Oct 2017
at 18:31
Re: Character Creation
In reply to Istvan Vanoson (msg # 50):

I don't know where we'll be starting, but if the hill country of Fledge's home is between the mountains and the deep forest, and the forest is to the west, then the mountains are to the east of there I guess? Or at least east-ish? If we're away from there now though, then who knows what direction.

I retrospect a lot of the geography I described might be pretty like the pacific north coast of North America (though I've only been in the area once), in that 1) temperate pacific rain forest seems like the "deep forest" alluded to, and 2) the Rocky Mountains have the kind of very steep, extreme mountains I referenced. The similarity is entirely after-the-fact though, I didn't think of it until just now.
Istvan Vanoson
 player, 15 posts
 HP: 23/23
Sun 1 Oct 2017
at 18:51
Re: Character Creation
In reply to Fledge (msg # 51):

Sounds to me like from where the party is right now, west of us is the steep mountains, and then past that is the rolling hills, and then the big forest, and beyond that somewhere, very far to the west, is (IF the rumors are right) the walled cities of the First People, whomever and/or whatever they might be.

And then to the southeast, the city or large town of Montciel, on the edge of an/the ocean.

I just like getting these things clear in my mind...
Dame Helena Fletcher
 player, 25 posts
Mon 2 Oct 2017
at 04:50
Re: Character Creation
In reply to Istvan Vanoson (msg # 52):

I will make an effort to keep relative locations correct, but mostly I'm hoping that won't be necessary, that we'll spend lots of time in locations and not a lot of time figuring out travel routes. Because I am bad about locations and game maps.
DM
 GM, 41 posts
Mon 2 Oct 2017
at 13:06
Re: Character Creation
General ideas are okay, distance will mostly matter when it's a dangerous area. We can always retcon things and part of the game's principles is to leave blanks on the map to fill.

Istvan Vanoson
What is your father's name? (Seemed like an obvious question, but I don't think it was answered yet)

Have you told anyone in the group about your parentage?

Dame Helena Fletcher
The headquarters of the paladinhood is in Ettelia, what about this city is almost divine?

Where did you settle down to raise your children, can they still be found there?

Fledge
A few remote human villages can be found in the southern stretches of hill country, what are some strange hillfolk customs you've encountered before?

Your people live in secret dells in the hill country, what is their society like?
How do they feel about the non-halflings nearby?

Viserion of the Wood
Cinderclaw did something that allowed him to earn a bit of your trust and give you reason to continue traveling with them (other than burning your fey world amulet), what was it?

Cinderclaw
Your met Viserion while wandering away from your village, what was this meeting like?

This message was last edited by the GM at 15:41, Mon 02 Oct 2017.

Viserion of the Wood
 player, 19 posts
 Elf of the forest islands
 HP-21/21, Armor=1
Mon 2 Oct 2017
at 13:11
Re: Character Creation
In reply to DM (msg # 54):

Cindeclaw showed Viserion he understood one thing. For new life to grow, the old and sick must be pruned away, sometimes. Controlled destruction is needed for new creation. Keeping the fire under control forever however...that is something no mortal could do.
Istvan Vanoson
 player, 16 posts
 HP: 23/23
Mon 2 Oct 2017
at 13:28
Re: Character Creation
In reply to DM (msg # 54):

quote:
What is your father's name? (Seemed like an obvious question, but I don't think it was answered yet)



Vano Noricson


quote:
Have you told anyone in the group about your parentage?



Yeah, they all know.
--Dame Helena just sort of shrugged and said something about how the path to adulthood involves figuring out how you're different from your parents

--Fledge just said "wow, pirate's son, and he gave you a sword and taught you to fight, cool" ...or words to that effect

--Viserion of the Wood just sort of rolled his eyes like he was thinking humans attacking other humans' ships, it figures

--Cinderclaw just sort of shrugged like he was thinking you think you're special? get over yourself. ...Or at least that's how Istvan took it
Dame Helena Fletcher
 player, 27 posts
Mon 2 Oct 2017
at 14:52
Re: Character Creation
Istvan Vanoson:
--Dame Helena just sort of shrugged and said something about how the path to adulthood involves figuring out how you're different from your parents

Exactly. Dame Helena cares less about someone's background than whether they are able to use it to help themselves grow or hold themselves back by using it as an excuse.
Cinderclaw
 player, 21 posts
 Fierce Fire, Fiuid Flame
 All Is Mine To Claim
Mon 2 Oct 2017
at 18:41
Re: Character Creation
You met Viserion while wandering away from your village, what was this meeting like?
Initial distrust, suspicion, and perhaps some words traded to feel each other out.  Once both got the sense they were turning their backs on something best left behind, tensions eased and, eventually, some common ground was gained.
Fledge
 player, 15 posts
 Veteran Goblin-Hunter
 HP 20/20
Mon 2 Oct 2017
at 19:48
Re: Character Creation
A few remote human villages can be found in the southern stretches of hill country, what are some strange hillfolk customs you've encountered before?
Most of their villages have a very strict ban on men carrying weapons within the village itself. Even hunting equipment, large knives, all of it--believe me, I wasn't happy about it. A modest eating utensil is about the most that's allowed. That's what those little sheds on the edge of the village are for, it's where the men keep their weapons and hunting gear. Of course, given how much these hillfolk seem to like brawling maybe it's for the best that they aren't armed.

On the plus side, they're almost aggressively hospitable. Hosting a stranger or visitor isn't just a moral duty, it earns them a favour or service from the rest of the village. I'm not sure how it works, but it's enough to get them competing over guests. Just don't overstay your welcome--not your host's, but the rest of the village's.

Your people live in secret dells in the hill country, what is their society like?
Oh, nothing so fancy really. You won't find too many in one place, usually just a cluster of homes together and maybe a mill or something. Your little set of houses might have a specialty, that mill or a smithy even, but almost always just the one. It won't be far from the next little cluster though, always just over the hill or around the big bend in the river. If you have to walk an hour to find another halfling hamlet you're pretty isolated. If you need something you don't have you go see some family about it. It's all clans, you see--you're clan will take care of you, and you take care of your clan.

When I say that most people start thinking of blood feuds, but it's not like that. We're not bloody-handed dwarves. It's more about family. Hell, most halflings would rather spend a long hour figuring out how you are related than fight over not being. If you're one of the Quiet People that is, I suppose. Outsiders are different. We stay out of sight from Outsiders, it's the easiest way. They're generally too dumb to spot us anyhow. With halflings, you're either family or your an Outsider, not much in between. A worldly halfling can have quite the honourary family that way.

Back home we used to fish a lot, plus orchards, gardens, I had cousins with a little farm. And hunting--halflings are the best hunters in the world, you didn't know that? Of course you haven't seen it, what hunter worth an arrow is that easy to see clumping around? But that's my home anyway, in the hill country. My great-auntie took her family down to Montciel before I was born, and from what I hear they're doing nicely there. Not for me, thanks, but I guess they find other things to do than garden.

How do they feel about the non-halflings nearby?
The human hillfolk are an interesting bunch, not so different than us in some ways. Except they're a little, well, obvious. Good to visit now and then, and I know some halflings that do seasonal markets with them, but if you don't keep them at arms length they'll be trudging all over our little villages before long and then where would we be. My people are comfortable with them where they are, but no closer thanks--friendly Outsiders, but Outsiders just the same.

Compared to others though, they're kindred. Most strangers who come by are a disruption--dwarves who want to rip the land apart, humans leaving their mark all over everything, and don't get me started on those thieving, murdering, awful goblins. They don't even make anything for themselves, just live off others... Well anyway. We stay hidden and Outsiders usually move along. If they become too much disruption, then they might need convincing. And better if they don't know it was us.
Dame Helena Fletcher
 player, 28 posts
Mon 2 Oct 2017
at 20:45
Re: Character Creation
DM:
Dame Helena Fletcher
The headquarters of the paladinhood is in Ettelia, what about this city is almost divine?

Ettelia appears to match details in certain stories and prophecies that are important to the paladinhood. "Appears," that is, because anyone who is free to examine the relevant details is bound to find some of of the paladinhoods facts appear to have been modified and reinterpreted, as have certain features and historical details of the city. That's why the paladinhood tends to make sure that such examinations are never carried out freely and why city historians and achitects are either converts or appointed with paladin backing; why major-yet-somehow-clandestine-earthmoving activities have been undertaken; why the undercity is all but off-limits and certain sections of the sewers and catacombs have been walled off or deliberately collapsed in on themselves.

There is a religion for which Ettelia is a divine city, and in whose prophecies it features prominently, it's just not the religion of the paladinhood. The responses and reactions to some of Dame Helena's reports on the various religions has started to make her think that the paladinhood is trying to figure out which religion it is.

There are some surviving scraps of information that imply that the religion in question is not a human religion. Dame Helena has yet to tumble to this.

DM:
Where did you settle down to raise your children, can they still be found there?

She didn't really settle. The family rarely had stable lodging for long and jobs rarely lasted very long, for a number of reasons. They would move between cities and even spend some time eking out a living from the land, though the family never resorted to theft.

As a result, her children, even though they are better established than she ever was, still have a tendency to travel at the drop of a hat, to find better lives or just more interesting lives. Some have taken work that requires travel and outdoors living.

(Have I successfully weaseled out of adding more locations to the map?)

This message was last edited by the player at 20:49, Mon 02 Oct 2017.

DM
 GM, 43 posts
Mon 2 Oct 2017
at 21:55
Re: Character Creation
Okay I think we are good on character connections to the world. I will post sometime tomorrow and we can begin. Dame Helena, it was less about more locations and more about where your children might be found. You've basically allowed me to drop them in wherever which is great.

A note about the battle between the paladins and goblin kind. The road it happened on was the one that stretches around (and partly through the edge of) the Great Western Forest. So it took place between the forest and Ettelia itself. Odd, since you would think if the goblins were coming from the Walled Cities of the west they would have attacked from the western side, but that's definitely where it happened.
Dame Helena Fletcher
 player, 29 posts
Mon 2 Oct 2017
at 22:04
Re: Character Creation
In reply to DM (msg # 61):

It's almost like both the goblins and the paladins have something tying them to Ettelia....

This message was last edited by the player at 13:31, Tue 03 Oct 2017.

Fledge
 player, 17 posts
 Veteran Goblin-Hunter
 HP 20/20
Mon 2 Oct 2017
at 23:24
Re: Character Creation
I was just re-reading my last post re. questions, I wrote it from a pretty IC voice, while I was on hold on the phone actually (I was on hold for a while). I don't want the halflings society to sound too calm and pastoral--they have their conflicts and fights now and then I'm sure. The ones living in the hills just don't have large population centers, so they don't have much formal structure, just the clan/extended family. Probably clan moots and stuff now and then? But it's not a clan-vs-clan kind of thing as status quo, is what I wanted to get at. They all identify as one people.

Also halflings may or may not in fact be the best hunters around, but we know for sure that Fledge thinks they are!