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17:40, 26th April 2024 (GMT+0)

OOC.

Posted by DungeonmasterFor group 0
Dungeonmaster
GM, 23 posts
Fri 13 Oct 2017
at 14:43
  • msg #48

OOC

Thanks for posting that, Veskard. I had miscounted who had posted and thought we still needed an action. I had planned to come by here today and say "So and so has until Monday to post" or some such, but still...Mea Culpa.

I'll get the round post up as soon as I'm able. It may be sometime on the weekend. Also, I have a question for you all:

In this ruleset, we roll initiative every round. I'm willing to waive that and use the one-roll-for-the-whole-encounter initiative that has become standard. Please post here declaring your preference. No need to take up your time arguing for or against because I'm going to make the decision based solely on a majority vote.
Veskard
player, 17 posts
Warrior
Fri 13 Oct 2017
at 14:55
  • msg #49

OOC

 I vote for party Init.
Leleanne Gethell
player, 9 posts
Fri 13 Oct 2017
at 15:03
  • msg #50

OOC

Definitely one for the encounter.
Carnalore Hostine
player, 6 posts
Elven Magic User 2
AC 10 | HP 7/7
Fri 13 Oct 2017
at 15:30
  • msg #51

OOC

I like by the book -- part of playing older rule sets -- but don't mind if we house rule it.
Wyrran Galaeth
player, 6 posts
Elf Magic-User
hp 3/8, AC 11
Fri 13 Oct 2017
at 19:45
  • msg #52

OOC

One for the whole encounter.
Glanduil Ulazana
player, 9 posts
HP 1/6 AC
Fri 13 Oct 2017
at 19:55
  • msg #53

OOC

In reply to Wyrran Galaeth (msg # 52):

I think one for the whole encounter - it will I think make it easier for the DM and the players
Gillifian Bristlebeard
player, 6 posts
Can you lend me tuppence?
I've forgotten my wallet
Fri 13 Oct 2017
at 20:42
  • msg #54

OOC

Whatever makes it easier for you. It gets to be a lot of dice rolling and keeping track of stuff, so feel free to roll once.
Argon
player, 7 posts
Fighter 2
AC-1 | 15/15HP
Fri 13 Oct 2017
at 20:56
  • msg #55

OOC

One roll.
Dungeonmaster
GM, 26 posts
Mon 16 Oct 2017
at 14:48
  • msg #56

OOC

OK, starting with the next encounter we'll do one initiative roll.

Carnalore has until Wednesday morning to post, then we'll move forward.

I have a couple of optional rules I'd like input on. Sorry that this is a long post.

So let's talk about death. There are 3 options, arranged from most harsh to most forgiving:

RAW: Hit zero HP and you're dead, dead, deadski. Only way to fix it is a raise dead spell, which in this ruleset is something you need a 10th level cleric for.

Save vs. death: Hit zero HP and you must save vs. Death Ray to avoid death. If the save is failed, the character is immediately dead. If the save is made, the character remains alive for 2d10 rounds; if the character's wounds are bound (or he or she receives healing magic) within this time frame, death is averted. The character remains unconscious for the full 2d10 rounds rolled, either dying if left untreated or awakening if his or her wounds are bound.

Binding the wounds of the dying character stabilizes him or her at zero hit points. Non-magical healing will require a full week to restore the first hit point; after this, healing proceeds at the normal rate.

Negative HP: Characters have a negative HP score which is either 10 or the number of their Constitution score, whichever is greater. Attacks do not intrude into this score; if you have 4 hp and a sword hit does 8 damage, you're at zero. At the end of each round after this, the character loses an additional hit point. When the character runs out of negative hp, they're dead. Before this point is reached, the character may have his or her wounds bound and/or receive magical healing, which will stabilize them. The injured character may not move more than a few feet without help, nor fight, nor cast spells, until his or her hit points are again greater than zero.

Let me know which of these you prefer. I lean toward character preservation, but if you prefer the instant death vibe of the oldest of the old school, I'll roll with it.
OK with your impending death? Good, now let's talk XP.

One of the features I really like about the old school is XP coming straight from treasure. My question for you is whether we set the ratio at 1 gp = 1 XP or at 1 gp = 1/2 XP.
Gillifian Bristlebeard
player, 8 posts
Can you lend me tuppence?
I've forgotten my wallet
Mon 16 Oct 2017
at 17:10
  • msg #57

Dead or Not?

I've always been a dog's chance sort of GM with the players. NPCs -- no problem they get down to zero HP, they're dead. PC's -- they get a chance to pull through. So I would vote for the Save Vs. Death route.

As the XP, you get to be the arbiter of this because you control how much gold we recover. Given that this will eventually dominate the economics of the game, I would suggest you go with 1 to 1 just to keep the math easier. It will generally increase the value of money in that you will provide lesser quantities of treasure to control the advancement rate, and the less money there is in an economy, the more value it has.
Veskard
player, 19 posts
Warrior
Mon 16 Oct 2017
at 17:23
  • msg #58

Dead or Not?

Save vs Death
Glanduil Ulazana
player, 11 posts
HP 1/6 AC
Mon 16 Oct 2017
at 18:05
  • msg #59

Dead or Not?

I would go save versus death as well

As far as XP goes I have always one 1gp=1exp point but that's how I roll (pun intended)
Wyrran Galaeth
player, 8 posts
Elf Magic-User
hp 7/8, AC 11
Mon 16 Oct 2017
at 18:30
  • msg #60

Dead or Not?

I'm with Gilli on this, too.
Leleanne Gethell
player, 11 posts
Mon 16 Oct 2017
at 18:37
  • msg #61

Dead or Not?

Save vs. death, same as everyone else for gold.
Carnalore Hostine
player, 7 posts
Elven Magic User 2
AC 10 | HP 7/7
Mon 16 Oct 2017
at 19:24
  • msg #62

Dead or Not?

I like the Save Vs. Death optional rule in Basic Fantasy.

I also like the 1:1 GP:XP optional rule in Basic Fantasy.
Veskard
player, 20 posts
Warrior
Mon 16 Oct 2017
at 19:25
  • msg #63

Dead or Not?

Ditto for gold
Veskard
player, 21 posts
Warrior
Mon 16 Oct 2017
at 20:10
  • msg #64

Dead or Not?

 I don't wanna wait til wenesday. :*(
Dungeonmaster
GM, 27 posts
Mon 16 Oct 2017
at 21:28
  • msg #65

Dead or Not?

Sorry, just making sure she has a grace period and I have time to post.

On edit: will try to post tomorrow.
This message was last edited by the GM at 21:30, Mon 16 Oct 2017.
Dungeonmaster
GM, 28 posts
Wed 18 Oct 2017
at 00:40
  • msg #66

Dead or Not?

Post will be tomorrow, today blew up on Facebook.
Dungeonmaster
GM, 29 posts
Wed 18 Oct 2017
at 17:31
  • msg #67

Dead or Not?

OK, today is looking terrible too. Sorry folks, this won't be a pattern.

Oh, and I am going to avoid posting from my phone as often as possible from now on, because I just noticed that autocorrect turned "blew up in my face" to "Blew up on Facebook" and may have given everyone the impression I put social media in front of you. Totally not the case.
Glanduil Ulazana
player, 12 posts
HP 1/6 AC
Wed 18 Oct 2017
at 18:10
  • msg #68

Dead or Not?

I hear ya and Siri is no help at all either with all the words she gets wrong!
Carnalore Hostine
player, 9 posts
Elven Magic User 2
AC 10 | HP 5/7
Wed 18 Oct 2017
at 18:45
  • msg #69

Dead or Not?

Ha! And here I thought you might be mod in an RPG group on FB that did indeed blow up yesterday after an inappropriate post. I could actually see your day kind of getting busy and stressful!

This, then, is the best social media. So prioritize appropriately! ^_^
This message was last edited by the player at 18:45, Wed 18 Oct 2017.
Dungeonmaster
GM, 30 posts
Wed 18 Oct 2017
at 18:59
  • msg #70

Dead or Not?

Glan--a couple of days ago I use the phrase frozen embryos and autocorrect capitalized the word Frozen as if I was talking about the movie. So that was a thing.
Dungeonmaster
GM, 33 posts
Thu 19 Oct 2017
at 18:43
  • msg #71

Dead or Not?

I just realized I made it sound in my post as if only Veskard could roll party initiative. That is not the case. Whoever reads this first, roll party initiative even if you're not ready to post anything else yet.
Dungeonmaster
GM, 34 posts
Fri 20 Oct 2017
at 15:40
  • msg #72

Dead or Not?

Glanduil, you should have no trouble grabbing the dagger and making the throw, because even if I were pedantic about it, we could still count getting the dagger as your move action.
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