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11:57, 26th April 2024 (GMT+0)

OOC.

Posted by DungeonmasterFor group 0
Dungeonmaster
GM, 3 posts
Fri 29 Sep 2017
at 00:36
  • msg #1

OOC

Everybody come by and introduce yourselves. So far we have 3 fighters and a cleric, so I'm going to put a note in the RTJ that we're full up on fighters.
Argon
player, 1 post
Fighter 1
AC-1 | 8/8HP
Fri 29 Sep 2017
at 00:39
  • msg #2

OOC

Hello, I will be playing Argon one of the mentioned fighters. He has come over from another game that went under, so thanks to our host for getting this up and running. Cheers.

Cymon.
Dungeonmaster
GM, 4 posts
Fri 29 Sep 2017
at 00:40
  • msg #3

OOC

Glad to have you, Argon. If we keep getting fighters knocking on our door, I may have to GMPC Raven so we have a thief. :-)
Leleanne Gethell
player, 1 post
Fri 29 Sep 2017
at 07:27
  • msg #4

OOC

Hi, I'll be playing Leleanne, a cleric.
Leleanne Gethell
player, 2 posts
Fri 29 Sep 2017
at 07:29
  • msg #5

OOC

In terms of character creation, do you have a specific sheet you want us to use? Also, are we level 1?
Leleanne Gethell
player, 3 posts
Fri 29 Sep 2017
at 11:36
  • msg #6

OOC

Also (sorry), can we roll 6 scores for abilities and distribute them where we want, or have some kind of point buy system?
Veskard
player, 1 post
Fri 29 Sep 2017
at 18:36
  • msg #7

OOC

Ready to shoot N loot, Or since we are suing swords, Gut N Grab. :)
Dungeonmaster
GM, 5 posts
Fri 29 Sep 2017
at 19:22
  • msg #8

OOC

I hope to be putting up the character sheet tomorrow. I'll also post a link here to the rules for character creation but you can also find them in the rtj and the character creation thread.
Dungeonmaster
GM, 6 posts
Sat 30 Sep 2017
at 14:30
  • msg #9

OOC

Question for you guys:

I figure that party balance is far more important in the early editions than it is in 5th edition where there are so many half-casters. So I hesitate to bring in too many players who want to play one particular role. We began with two fighters right off the bat, and we have a cleric. But the next two people knocking on the door want to play a dwarf fighter and an elf fighter/magic-user. I'm especially torn because I like the dwarf's backstory a lot.

Since you're the ones who will have to do the dying if this goes sideways, I'll present you with an option. This is advisory, because I'm still the Dungeon Master, baby. :-)

The option is to take both fighters, and anyone else who comes in before the deadline (see below) and use the retainer rules to fill any glaring gaps, which at this point would just be a thief. The advantage is lots of combat power, the disadvantage is retainers, which I'm not a fan of. But retainers are old school, soooo...

The deadline: I would like to launch the game a week from Monday, on the 9th. I would turn off the new players sign on Wednesday or when we get to 6 players. As long as I put up the character sheets today or tomorrow, is there anyone who sees a problem being ready on the 9th?
Veskard
player, 2 posts
Sat 30 Sep 2017
at 15:14
  • msg #10

OOC

 I am good with whatever works,GM.
Dungeonmaster
GM, 7 posts
Sat 30 Sep 2017
at 15:23
  • msg #11

OOC

BTW, I just updated the setting lore.
Veskard
player, 3 posts
Sat 30 Sep 2017
at 16:17
  • msg #12

OOC

 I might be tempted to make a new character that is a n MU. The problem with that, at low levels, they are rather boring, due to limited spells,and weakness in Melee. if there where more meat plot wise for a beginning Sorcerer, that would be different.
Dungeonmaster
GM, 8 posts
Sat 30 Sep 2017
at 18:11
  • msg #13

OOC

That shouldn't be necessary, Veskard. Both of the new players have said they will change classes.
Veskard
player, 4 posts
Sat 30 Sep 2017
at 18:12
  • msg #14

OOC

ok
Dungeonmaster
GM, 9 posts
Sat 30 Sep 2017
at 18:15
  • msg #15

OOC

BTW, I'm going to pull the trigger on this in the late evening on Monday, so everyone has until then to provide input. Tomorrow or Monday I'll have the character creation guidelines in the character creation thread. I think we'll start everyone at level 2.
Veskard
player, 5 posts
Sat 30 Sep 2017
at 18:22
  • msg #16

OOC

My character has not two coppers two rub together. Former GM rolled crap on the money roll. Poor guy couldn't even afford a shield. How screwed is he?
Argon
player, 2 posts
Fighter 1
AC-1 | 8/8HP
Sat 30 Sep 2017
at 20:22
  • msg #17

OOC

In reply to Dungeonmaster (msg # 9):

No I'm good for Monday.
Leleanne Gethell
player, 4 posts
Sun 1 Oct 2017
at 17:07
  • msg #18

OOC

I'm good too. Whatever works for everyone else.
Gillifian Bristlebeard
player, 1 post
I'll fetch me ax!
Search his beard
Mon 2 Oct 2017
at 17:02
  • msg #19

OOC

Hey, guys -- I'm the dwarf fighter our GM mentioned. I'd like to play him, but I'm happy to turn in a sneaky human or halfling thief if that helps balance out the party.

Looking forward to the old school stuff either way.
Veskard
player, 6 posts
Warrior
Mon 2 Oct 2017
at 23:35
  • msg #20

OOC

I hope we can get started tonight.
Dungeonmaster
GM, 10 posts
Mon 2 Oct 2017
at 23:54
  • msg #21

OOC

Veskard, I was talking about Monday the 9th. We need some time to get the other characters finished.

Gillifian, if you could make a rogue that would be great. We'll then have two fighters, a cleric, a rogue and two elf F/M-U's.
Argon
player, 3 posts
Fighter 1
AC-1 | 8/8HP
Mon 2 Oct 2017
at 23:55
  • msg #22

OOC

In reply to Dungeonmaster (msg # 21):

Are we going to start at 2nd level ? I'll update Argon if we are.
Veskard
player, 7 posts
Warrior
Tue 3 Oct 2017
at 00:05
  • msg #23

OOC

 Oh... I am good with the 9th.....Ahhhhhhhhhhhhhh!!!! :*(
Veskard
player, 8 posts
Warrior
Tue 3 Oct 2017
at 00:06
  • msg #24

OOC

Well, before the official start of the game, cane Veskard have a short side adventure that involves mugging?  He needs the money. :)
Veskard
player, 9 posts
Warrior
Tue 3 Oct 2017
at 00:10
  • msg #25

OOC

Now I want to play a Boogie
Dungeonmaster
GM, 11 posts
Tue 3 Oct 2017
at 14:38
  • msg #26

OOC

In reply to Veskard (msg # 24):

I was figuring we could say you and Argon came across some coin in the wizard's tower and you were able to buy a shield.
Veskard
player, 10 posts
Warrior
Tue 3 Oct 2017
at 14:43
  • msg #27

OOC

 Hey, great, so he can buy a shield, plate mail, +5 Hack Mamster, and a cloak of "They love me"..    ;)
Dungeonmaster
GM, 12 posts
Tue 3 Oct 2017
at 14:54
  • msg #28

OOC

Heh. Seriously, I'm going to have everyone roll their normal gold and have you and Argon roll for half to reflect what's left of treasure you took out of the Enon Tor milieu.

But even if your roll leaves you broke, busted and disgusted, we'll make sure you get a shield. "Um, I took it off a dead orc...who took it off some other guy, apparently. So, yeah."
This message was last edited by the GM at 14:55, Tue 03 Oct 2017.
Veskard
player, 11 posts
Warrior
Tue 3 Oct 2017
at 15:21
  • msg #29

OOC

Works for me
Wyrran Galaeth
player, 1 post
Elf Magic-User
hp 4/4, AC 11
Tue 3 Oct 2017
at 16:15
  • msg #30

OOC

Hello guys, I will be playing an Elf Magic-User. I set up my CS, all set to start on my end.

Hopefully tomorrow I will flesh him out more. Have fun!
Gillifian Bristlebeard
player, 2 posts
Can you lend me tuppence?
I've forgotten my wallet
Wed 4 Oct 2017
at 21:16
  • msg #31

Change of role


Gilly is now a sneaky halfling thief.

He's short.

He's handsome.

And he's going to steal your heart -- if he can't steal your purse first!
That Character Guy
player, 2 posts
Wed 4 Oct 2017
at 23:26
  • msg #32

Change of role

LOL reminds me Bree from the Dungeons and Dragons comic.

Hello All, I am playing Glanduil Ulazana your friendly neighborhood Elven Fighter / Magic user. I am finalizing my character at the moment but should have that finished soon.
Placeholder character name
player, 1 post
Elf Magic User 2
AC TK | HP TK
Thu 5 Oct 2017
at 22:36
  • msg #33

Change of role

Hey, all! I'll be playing elven magic user Carnalore Hostine. More details as her back story develops!
Veskard
player, 12 posts
Warrior
Fri 6 Oct 2017
at 13:08
  • msg #34

Change of role

 Me want to kill things and take their stuff. Ya know, One man's Adventurer,is another man's Bandit.  :)
Dungeonmaster
GM, 15 posts
Fri 6 Oct 2017
at 14:46
  • msg #35

Change of role

Gilly--Love it! Do you want to keep the same character name? Has a nice ring to it, but I figure I should ask.

General question for the rest of you: We're definitely on track for a Monday start, but if we have the pieces in place to start earlier, would anyone have a problem?
Leleanne Gethell
player, 6 posts
Fri 6 Oct 2017
at 14:48
  • msg #36

Re: Change of role

Dungeonmaster:
General question for the rest of you: We're definitely on track for a Monday start, but if we have the pieces in place to start earlier, would anyone have a problem?


None at all. Weekend posting for me is always sporadic, but I'll do my best.
Wyrran Galaeth
player, 2 posts
Elf Magic-User
hp 8/8, AC 11
Fri 6 Oct 2017
at 15:02
  • msg #37

Re: Change of role

No prob here!
Gillifian Bristlebeard
player, 3 posts
Can you lend me tuppence?
I've forgotten my wallet
Fri 6 Oct 2017
at 16:44
  • msg #38

Re: Change of role

I do not post on weekends, but I will pick up first thing Monday if you post before then.

Yes, I will keep the name Gilly -- it worked either way and I've come to think of him fondly now -- my own little bad boy
Carnalore Hostine
Half-Elf Mage, 2 posts
Elven Magic User 2
AC 10 | HP 7/7
Fri 6 Oct 2017
at 17:23
  • msg #39

Re: Change of role

I tend not to be online weekends, so Monday's fine -- if not today!
Dungeonmaster
GM, 16 posts
Fri 6 Oct 2017
at 18:03
  • msg #40

Re: Change of role

Given that some of you don't go online on weekends, we'll go ahead and start Monday.

If you come by on Monday and find a boatload of new content (in the lore thread, new threads, etc.) don't feel like you have to read it before posting. Just jump in and post in the main IC thread.
Glanduil Ulazana
player, 3 posts
Sat 7 Oct 2017
at 13:45
  • msg #41

Re: Change of role

Ok I have pretty much completed my character sheet. Can you check it and see if I missed anything?

Also, will we need horses?

Do we have starting spells or can we choose freely from the list?
This message was last edited by the player at 13:46, Sat 07 Oct 2017.
Glanduil Ulazana
player, 4 posts
Sat 7 Oct 2017
at 13:52
  • msg #42

Re: Change of role

By The Way

I am going to run a board game on here - Fortress America. I will be the moderator and coordinate the game. If anyone is interested I am going to run a Talisman game here. I wanted to give you the first choice here.

If you never played Talisman the board game its fun

Here are the rules available on the web site from the company

https://images-cdn.fantasyflig...alisman%20Rules2.pdf

Here is a wiki link on the game

https://en.wikipedia.org/wiki/Talisman_(board_game)
Dungeonmaster
GM, 17 posts
Sat 7 Oct 2017
at 14:31
  • msg #43

Re: Change of role

You can go ahead and choose your spells.
Glanduil Ulazana
player, 5 posts
Sat 7 Oct 2017
at 14:49
  • msg #44

OOC

In reply to Leleanne Gethell (msg # 18):

Me as well
Veskard
player, 13 posts
Warrior
Mon 9 Oct 2017
at 20:32
  • msg #45

OOC

F***, the dice roller on here. Sheez
Dungeonmaster
GM, 21 posts
Mon 9 Oct 2017
at 21:23
  • msg #46

OOC

Nicely done, y'all. I'll post in the morning.
Veskard
player, 16 posts
Warrior
Fri 13 Oct 2017
at 13:01
  • msg #47

OOC


 Hmmmm.
Dungeonmaster
GM, 23 posts
Fri 13 Oct 2017
at 14:43
  • msg #48

OOC

Thanks for posting that, Veskard. I had miscounted who had posted and thought we still needed an action. I had planned to come by here today and say "So and so has until Monday to post" or some such, but still...Mea Culpa.

I'll get the round post up as soon as I'm able. It may be sometime on the weekend. Also, I have a question for you all:

In this ruleset, we roll initiative every round. I'm willing to waive that and use the one-roll-for-the-whole-encounter initiative that has become standard. Please post here declaring your preference. No need to take up your time arguing for or against because I'm going to make the decision based solely on a majority vote.
Veskard
player, 17 posts
Warrior
Fri 13 Oct 2017
at 14:55
  • msg #49

OOC

 I vote for party Init.
Leleanne Gethell
player, 9 posts
Fri 13 Oct 2017
at 15:03
  • msg #50

OOC

Definitely one for the encounter.
Carnalore Hostine
player, 6 posts
Elven Magic User 2
AC 10 | HP 7/7
Fri 13 Oct 2017
at 15:30
  • msg #51

OOC

I like by the book -- part of playing older rule sets -- but don't mind if we house rule it.
Wyrran Galaeth
player, 6 posts
Elf Magic-User
hp 3/8, AC 11
Fri 13 Oct 2017
at 19:45
  • msg #52

OOC

One for the whole encounter.
Glanduil Ulazana
player, 9 posts
HP 1/6 AC
Fri 13 Oct 2017
at 19:55
  • msg #53

OOC

In reply to Wyrran Galaeth (msg # 52):

I think one for the whole encounter - it will I think make it easier for the DM and the players
Gillifian Bristlebeard
player, 6 posts
Can you lend me tuppence?
I've forgotten my wallet
Fri 13 Oct 2017
at 20:42
  • msg #54

OOC

Whatever makes it easier for you. It gets to be a lot of dice rolling and keeping track of stuff, so feel free to roll once.
Argon
player, 7 posts
Fighter 2
AC-1 | 15/15HP
Fri 13 Oct 2017
at 20:56
  • msg #55

OOC

One roll.
Dungeonmaster
GM, 26 posts
Mon 16 Oct 2017
at 14:48
  • msg #56

OOC

OK, starting with the next encounter we'll do one initiative roll.

Carnalore has until Wednesday morning to post, then we'll move forward.

I have a couple of optional rules I'd like input on. Sorry that this is a long post.

So let's talk about death. There are 3 options, arranged from most harsh to most forgiving:

RAW: Hit zero HP and you're dead, dead, deadski. Only way to fix it is a raise dead spell, which in this ruleset is something you need a 10th level cleric for.

Save vs. death: Hit zero HP and you must save vs. Death Ray to avoid death. If the save is failed, the character is immediately dead. If the save is made, the character remains alive for 2d10 rounds; if the character's wounds are bound (or he or she receives healing magic) within this time frame, death is averted. The character remains unconscious for the full 2d10 rounds rolled, either dying if left untreated or awakening if his or her wounds are bound.

Binding the wounds of the dying character stabilizes him or her at zero hit points. Non-magical healing will require a full week to restore the first hit point; after this, healing proceeds at the normal rate.

Negative HP: Characters have a negative HP score which is either 10 or the number of their Constitution score, whichever is greater. Attacks do not intrude into this score; if you have 4 hp and a sword hit does 8 damage, you're at zero. At the end of each round after this, the character loses an additional hit point. When the character runs out of negative hp, they're dead. Before this point is reached, the character may have his or her wounds bound and/or receive magical healing, which will stabilize them. The injured character may not move more than a few feet without help, nor fight, nor cast spells, until his or her hit points are again greater than zero.

Let me know which of these you prefer. I lean toward character preservation, but if you prefer the instant death vibe of the oldest of the old school, I'll roll with it.
OK with your impending death? Good, now let's talk XP.

One of the features I really like about the old school is XP coming straight from treasure. My question for you is whether we set the ratio at 1 gp = 1 XP or at 1 gp = 1/2 XP.
Gillifian Bristlebeard
player, 8 posts
Can you lend me tuppence?
I've forgotten my wallet
Mon 16 Oct 2017
at 17:10
  • msg #57

Dead or Not?

I've always been a dog's chance sort of GM with the players. NPCs -- no problem they get down to zero HP, they're dead. PC's -- they get a chance to pull through. So I would vote for the Save Vs. Death route.

As the XP, you get to be the arbiter of this because you control how much gold we recover. Given that this will eventually dominate the economics of the game, I would suggest you go with 1 to 1 just to keep the math easier. It will generally increase the value of money in that you will provide lesser quantities of treasure to control the advancement rate, and the less money there is in an economy, the more value it has.
Veskard
player, 19 posts
Warrior
Mon 16 Oct 2017
at 17:23
  • msg #58

Dead or Not?

Save vs Death
Glanduil Ulazana
player, 11 posts
HP 1/6 AC
Mon 16 Oct 2017
at 18:05
  • msg #59

Dead or Not?

I would go save versus death as well

As far as XP goes I have always one 1gp=1exp point but that's how I roll (pun intended)
Wyrran Galaeth
player, 8 posts
Elf Magic-User
hp 7/8, AC 11
Mon 16 Oct 2017
at 18:30
  • msg #60

Dead or Not?

I'm with Gilli on this, too.
Leleanne Gethell
player, 11 posts
Mon 16 Oct 2017
at 18:37
  • msg #61

Dead or Not?

Save vs. death, same as everyone else for gold.
Carnalore Hostine
player, 7 posts
Elven Magic User 2
AC 10 | HP 7/7
Mon 16 Oct 2017
at 19:24
  • msg #62

Dead or Not?

I like the Save Vs. Death optional rule in Basic Fantasy.

I also like the 1:1 GP:XP optional rule in Basic Fantasy.
Veskard
player, 20 posts
Warrior
Mon 16 Oct 2017
at 19:25
  • msg #63

Dead or Not?

Ditto for gold
Veskard
player, 21 posts
Warrior
Mon 16 Oct 2017
at 20:10
  • msg #64

Dead or Not?

 I don't wanna wait til wenesday. :*(
Dungeonmaster
GM, 27 posts
Mon 16 Oct 2017
at 21:28
  • msg #65

Dead or Not?

Sorry, just making sure she has a grace period and I have time to post.

On edit: will try to post tomorrow.
This message was last edited by the GM at 21:30, Mon 16 Oct 2017.
Dungeonmaster
GM, 28 posts
Wed 18 Oct 2017
at 00:40
  • msg #66

Dead or Not?

Post will be tomorrow, today blew up on Facebook.
Dungeonmaster
GM, 29 posts
Wed 18 Oct 2017
at 17:31
  • msg #67

Dead or Not?

OK, today is looking terrible too. Sorry folks, this won't be a pattern.

Oh, and I am going to avoid posting from my phone as often as possible from now on, because I just noticed that autocorrect turned "blew up in my face" to "Blew up on Facebook" and may have given everyone the impression I put social media in front of you. Totally not the case.
Glanduil Ulazana
player, 12 posts
HP 1/6 AC
Wed 18 Oct 2017
at 18:10
  • msg #68

Dead or Not?

I hear ya and Siri is no help at all either with all the words she gets wrong!
Carnalore Hostine
player, 9 posts
Elven Magic User 2
AC 10 | HP 5/7
Wed 18 Oct 2017
at 18:45
  • msg #69

Dead or Not?

Ha! And here I thought you might be mod in an RPG group on FB that did indeed blow up yesterday after an inappropriate post. I could actually see your day kind of getting busy and stressful!

This, then, is the best social media. So prioritize appropriately! ^_^
This message was last edited by the player at 18:45, Wed 18 Oct 2017.
Dungeonmaster
GM, 30 posts
Wed 18 Oct 2017
at 18:59
  • msg #70

Dead or Not?

Glan--a couple of days ago I use the phrase frozen embryos and autocorrect capitalized the word Frozen as if I was talking about the movie. So that was a thing.
Dungeonmaster
GM, 33 posts
Thu 19 Oct 2017
at 18:43
  • msg #71

Dead or Not?

I just realized I made it sound in my post as if only Veskard could roll party initiative. That is not the case. Whoever reads this first, roll party initiative even if you're not ready to post anything else yet.
Dungeonmaster
GM, 34 posts
Fri 20 Oct 2017
at 15:40
  • msg #72

Dead or Not?

Glanduil, you should have no trouble grabbing the dagger and making the throw, because even if I were pedantic about it, we could still count getting the dagger as your move action.
Dungeonmaster
GM, 35 posts
Mon 23 Oct 2017
at 17:45
  • msg #73

Dead or Not?

Veskard has until 25 October to post, then we move on.
Veskard
player, 22 posts
Warrior
Mon 23 Oct 2017
at 18:38
  • msg #74

Dead or Not?

My mom  Saturday yesterday. just npc Veskard for the moment, or you can drop me. Whatever is better for the game.
Dungeonmaster
GM, 36 posts
Mon 23 Oct 2017
at 19:59
  • msg #75

Dead or Not?

Do you mean your Mom passed away? If so, I'm very sorry and you should take whatever time you need.
Veskard
player, 23 posts
Warrior
Mon 23 Oct 2017
at 21:09
  • msg #76

Dead or Not?

Yes, she passed away. F**King typos. thanks
Carnalore Hostine
player, 12 posts
Elven Magic User 2
AC 10 | HP 5/7
Mon 23 Oct 2017
at 21:14
  • msg #77

Dead or Not?

My condolences, Veskard. We'll be here when you come back!
Leleanne Gethell
player, 13 posts
Mon 23 Oct 2017
at 21:32
  • msg #78

Dead or Not?

That's very sad news. Please accept my condolences at this difficult time.
Dungeonmaster
GM, 37 posts
Mon 23 Oct 2017
at 22:58
  • msg #79

Dead or Not?

I'll NPC Veskard until you come back. Take all the time you need.
Glanduil Ulazana
player, 14 posts
HP 1/6 AC Elf FTR/MU
Tue 24 Oct 2017
at 00:06
  • msg #80

Dead or Not?

I am so sorry to hear the news. Your family is in my family's thoughts and prayers
Dungeonmaster
GM, 39 posts
Wed 25 Oct 2017
at 15:31
  • msg #81

Dead or Not?

Post is up. I'm also retconning something: The knights wear deep blue with stylized white waves, not deep red. The heraldry is supposed to be a reference to the sea off Slateholm, so I have no idea why I  wrote it as red.
Gillifian Bristlebeard
player, 11 posts
Can you lend me tuppence?
I've forgotten my wallet
Wed 25 Oct 2017
at 20:25
  • msg #82

On the road

I'm going to be traveling for a few days and will not be able to post until next week. Gilly will go on flirting with pretty girls and looking for quick money wherever he can!
Argon
player, 10 posts
Fighter 2
AC-1 | 15/15HP
Wed 25 Oct 2017
at 22:08
  • msg #83

On the road

Argon will loot bodies, hes not proud.
Veskard
player, 25 posts
Warrior
Thu 26 Oct 2017
at 13:14
  • msg #84

On the road

 I am back, more or less. I need the diversion.
Dungeonmaster
GM, 41 posts
Thu 26 Oct 2017
at 13:19
  • msg #85

On the road

I know what you mean. Hope we can be a help to you.
Leleanne Gethell
player, 15 posts
Fri 27 Oct 2017
at 20:04
  • msg #86

On the road

This is advance notice that from Monday until Sunday I'll be away on vacation. I should have internet access while away, so do expect to be posting. However it'll likely be sporadic, so I apologise in advance if my rate is slower than usual.
Dungeonmaster
GM, 42 posts
Fri 27 Oct 2017
at 21:43
  • msg #87

On the road

The heads-up is much appreciated. Safe travels.
Veskard
player, 27 posts
Warrior
Sun 29 Oct 2017
at 16:01
  • msg #88

On the road

Shall we press on with the adventure? :)
Dungeonmaster
GM, 43 posts
Sun 29 Oct 2017
at 17:18
  • msg #89

On the road

Yes. May post today, tomorrow morning if not.
Dungeonmaster
GM, 47 posts
Thu 2 Nov 2017
at 18:27
  • msg #90

On the road

Post (or posts, as I'm addressing different locales in different posts.) will come in the morning. Sorry for the delay, buried in writing work at the moment.
Dungeonmaster
GM, 53 posts
Sun 5 Nov 2017
at 18:22
  • msg #91

On the road

I'm going to try to respond to your actions on an individual basis as much as possible so things move more quickly and I don't have to carve out time to write a longer post.
Leleanne Gethell
player, 18 posts
Sun 5 Nov 2017
at 18:58
  • msg #92

On the road

I'm assuming Leleanne has rented a room at the Inn. Let me know if you want to play that out IC. I'll wait a bit before posting IC to give her time to have a bath :-)
Dungeonmaster
GM, 54 posts
Sun 5 Nov 2017
at 22:26
  • msg #93

On the road

Yep, we can skip that. A room is 1gp per night, and use of the tub costs 1sp, but the innkeeper, Lorynn, seems quite stricken by you and gives you the bath for free.

Anybody but Wyrran who feels their role playing is done for now can either post "jump" in this thread or put it in orange at the end of their next post in the IC. When everyone's ready to jump we'll reconvene in the Toothless Dragon in the evening.
Argon
player, 15 posts
Fighter 2
AC-1 | 15/15HP
Sun 5 Nov 2017
at 22:35
  • msg #94

On the road

 Argon will take both a room and a bath. Jump.
Veskard
player, 31 posts
Warrior
Sun 5 Nov 2017
at 23:09
  • msg #95

On the road

 Veskard spends most of his "vast" wealth on drink,and seeing if he can get one of the serving wenches to go out to the barn with him and roll in the hay. Common room from him.
Glanduil Ulazana
player, 17 posts
HP 1/6 AC Elf FTR/MU
Sun 5 Nov 2017
at 23:57
  • msg #96

On the road

Sorry had no internet this weekend just catching up - probably will post tomorrow
Leleanne Gethell
player, 19 posts
Mon 6 Nov 2017
at 12:38
  • msg #97

On the road

Jump.
Dungeonmaster
GM, 55 posts
Wed 8 Nov 2017
at 19:47
  • msg #98

On the road

Series of posts upcoming. Stand by until you see the one addressing you. :-)
Dungeonmaster
GM, 60 posts
Thu 9 Nov 2017
at 15:46
  • msg #99

On the road

Clarification: Didn't do a post concerning Leleanne because she checked in at the inn, took a bath and said "Jump." We're ready to move forward.
Veskard
player, 34 posts
Warrior
Thu 9 Nov 2017
at 15:46
  • msg #100

On the road

Yuzzah!
Dungeonmaster
GM, 61 posts
Thu 9 Nov 2017
at 15:53
  • msg #101

On the road

Let's approach it this way: Is there anyone who feels they still have business to conclude or roleplaying to accomplish? If not, we can bring the party back together in the Toothless Dragon in the evening hours. I'm pretty sure Wyrran will want to at least take his leave of the Baronet, but the rest of you--other than Leleanne--are in a spot where concluding or continuing both make sense.
Leleanne Gethell
player, 20 posts
Thu 9 Nov 2017
at 16:50
  • msg #102

On the road

I vote to move things along as soon as possible - being in a virtual bath is boring :-)
Veskard
player, 35 posts
Warrior
Thu 9 Nov 2017
at 17:24
  • msg #103

On the road

I vote that a pretty wench rolls in the hay with Veskard. I refuse to move on until that happens. Holds the plot line hostage,til he gets what he wants.
Dungeonmaster
GM, 63 posts
Thu 9 Nov 2017
at 17:28
  • msg #104

On the road

Her Dad's pretty big. Character death rules may get a test drive. ;-)
Glanduil Ulazana
player, 19 posts
HP 6/6 AC Elf FTR/MU
Fri 10 Nov 2017
at 14:25
  • msg #105

On the road

I could benefit from a bow but alas I am short on the coinage so I would say lets push on mighty DM
Glanduil Ulazana
player, 20 posts
HP 6/6 AC Elf FTR/MU
Tue 14 Nov 2017
at 02:04
  • msg #106

On the road

Whats the ruling / clarification in the rule book?

Magic-Users may learn spells by being taught by another
Magic-User, or by studying another Magic-User's
spellbook. If being taught, a spell can be learned in a
single day; researching another Magic-User's spellbook
takes one day per spell level. In either case, the spell
learned must be transcribed into the Magic-User's own
spellbook, at a cost of 500 gp per spell level transcribed.

Does that mean if two consenting Magic Users want to trade spells it would still cost each one 500 gp to trade a 1st level spell?
Veskard
player, 37 posts
Warrior
Wed 15 Nov 2017
at 00:49
  • msg #107

On the road

Waves
Veskard
player, 38 posts
Warrior
Wed 15 Nov 2017
at 01:07
  • msg #108

On the road

GM, here GM. Gets the Blood Hounds ready.
Dungeonmaster
GM, 64 posts
Wed 15 Nov 2017
at 17:04
  • msg #109

On the road

Sorry, work has been insane. Will be moving us forward today or tomorrow.
Dungeonmaster
GM, 69 posts
Sun 19 Nov 2017
at 03:00
  • msg #110

On the road

Just a note: Feel free to ask questions or argue points in OOC if you'd prefer to do it here.
Dungeonmaster
GM, 71 posts
Tue 21 Nov 2017
at 01:08
  • msg #111

On the road

Do you all feel this has been resolved, or should we keep the discussion open?
Veskard
player, 42 posts
Warrior
Tue 21 Nov 2017
at 01:26
  • msg #112

On the road

I am for heading to the Keep.
Argon
player, 21 posts
Fighter 2
AC-1 | 15/15HP
Tue 21 Nov 2017
at 01:45
  • msg #113

On the road

In reply to Veskard (msg # 112):

Same, Keep it is.
Wyrran Galaeth
player, 16 posts
Elf Magic-User
hp 7/8, AC 11
Tue 21 Nov 2017
at 06:11
  • msg #114

On the road

Same here
Leleanne Gethell
player, 26 posts
Tue 21 Nov 2017
at 08:25
  • msg #115

On the road

Fine by me.
Dungeonmaster
GM, 72 posts
Tue 21 Nov 2017
at 16:28
  • msg #116

On the road

Given what Gilly and Carnalore had to say in the IC thread, that's at least 6 votes for the island keep.

I'm going to start you out on the island tomorrow, unless anyone has an objection. Today let's establish marching orders. Let's do 1 single file and one 2 by 2.
Leleanne Gethell
player, 27 posts
Tue 21 Nov 2017
at 16:30
  • msg #117

Re: On the road

Dungeonmaster:
Given what Gilly and Carnalore had to say in the IC thread, that's at least 6 votes for the island keep.

I'm going to start you out on the island tomorrow, unless anyone has an objection. Today let's establish marching orders. Let's do 1 single file and one 2 by 2.


Leleanne has chain so can be near the front.
Gillifian Bristlebeard
player, 19 posts
Can you lend me tuppence?
I've forgotten my wallet
Tue 21 Nov 2017
at 17:53
  • msg #118

Re: On the road

Order of march suggestions:

Side by side - open territory

L  V

Gi C
W Gl

 A

Single file - open territory

L

V
C
Gi
W
Gl

A

Single file - sneaking

Gi

L
V
C
W
Gl

A
Wyrran Galaeth
player, 17 posts
Elf Magic-User
hp 7/8, AC 11
Tue 21 Nov 2017
at 20:10
  • msg #119

Re: On the road

Thumbs up to Gilly!
Also, would there be a healing potion or something like that in Morgansfort for us to equip for our excursion?
Carnalore Hostine
player, 22 posts
Elven Magic User 2
AC 10 | HP 7
Tue 21 Nov 2017
at 23:57
  • msg #120

Re: On the road

Those orders work for me!
Leleanne Gethell
player, 28 posts
Wed 22 Nov 2017
at 06:39
  • msg #121

Re: On the road

Wow, we're a bit thin on the ground armour-wise. Didn't realise Leleanne is the tank :-)

Given she's only got 1 Cure Light Wounds a day, I think we'll definitely need some healing potions.
Dungeonmaster
GM, 74 posts
Thu 23 Nov 2017
at 17:17
  • msg #122

Re: On the road

Apologies I didn't post yesterday. A client issue blew up in my face and we were scrambling all day to get things locked down so it was good to go over the long weekend. hope those of you in the US have a wonderful Thanksgiving Day.
Glanduil Ulazana
player, 24 posts
HP 6/6 AC Elf FTR/MU
Fri 24 Nov 2017
at 15:02
  • msg #123

Re: On the road

Hello

Sorry to hear the work issues DM - hope all went well.

I myself am in US and will not have access until this Monday due to holiday weekend and will be able to post then.
Dungeonmaster
GM, 76 posts
Mon 27 Nov 2017
at 20:10
  • msg #124

Re: On the road

Just to be clear, we're switching to the sneaky marching order so Gilly can move ahead and check for traps?
Argon
player, 24 posts
Fighter 2
AC-1 | 15/15HP
Mon 27 Nov 2017
at 20:12
  • msg #125

Re: On the road

In reply to Dungeonmaster (msg # 124):

Yes I believe so.
Carnalore Hostine
player, 24 posts
Elven Magic User 2
AC 10 | HP 7
Mon 27 Nov 2017
at 20:46
  • msg #126

Re: On the road

"Check for traps." Uh. Yeah.
Glanduil Ulazana
player, 26 posts
HP 6/6 AC Elf FTR/MU
Sat 2 Dec 2017
at 18:02
  • msg #127

Re: On the road

Sorry for awol crazy at work after the holidays.. catching up
Dungeonmaster
GM, 79 posts
Sat 2 Dec 2017
at 19:00
  • msg #128

Re: On the road

It's OK, Glanduil. Not that I don't want to hear from people, but as long as we don't move so fast people don't get a chance to post, I'm OK moving the plot forward with those who are posting. Until we get to combat that is...
Wyrran Galaeth
player, 19 posts
Elf Magic-User
hp 7/8, AC 11
Sat 2 Dec 2017
at 19:17
  • msg #129

Re: On the road

I also lurk until triggered, go on. I follow the posts no prob.
Dungeonmaster
GM, 84 posts
Sat 9 Dec 2017
at 16:50
  • msg #130

Re: On the road

Argon:
New game same old dice roller.


I believe the dice roller on this site will eventually evolve into Skynet.

Right now I'm taking actions as occurring in the order that they're posted with the stirges going last, but next combat don't forget to include an initiative roll in your first post.

We still need a post from Glanduil, but as I noted in the IC thread, if I haven't seen one by Monday morning, we'll move on.

If we make the rule "move forward every 3 days no matter what" can everybody handle that?
This message was last edited by the GM at 16:51, Sat 09 Dec 2017.
Wyrran Galaeth
player, 21 posts
Elf Magic-User
hp 7/8, AC 11
Sun 10 Dec 2017
at 17:13
  • msg #131

Re: On the road

About the 3-day rule: ok by me.
About the initiative rule: I thought we had a party initiative (i.e. one for all of us?) maybe I misunderstood.
Leleanne Gethell
player, 33 posts
Sun 10 Dec 2017
at 18:17
  • msg #132

Re: On the road

No problem on the 3 day rule.
Veskard
player, 46 posts
Warrior
Sun 10 Dec 2017
at 19:11
  • msg #133

Re: On the road

Hey GM, if we can have a party Init roll vs the bad guys, it will save time and headaches. Just this man's opinion.
Dungeonmaster
GM, 86 posts
Wed 13 Dec 2017
at 14:14
  • msg #134

Re: On the road

Rules questions:

1. Due to the nature of play by post, I'm thinking we should go with Veskard's suggestion and adopt party initiative. We will do so unless I hear a strong objection.

2. RAW in this "edition" does not include critical hits on a nat 20. Should we house rule to include them, or leave it as is?
Carnalore Hostine
player, 27 posts
Elven Magic User 2
AC 10 | HP 7
Wed 13 Dec 2017
at 18:42
  • msg #135

Re: On the road

I like RAW.
Wyrran Galaeth
player, 22 posts
Elf Magic-User
hp 7/8, AC 11
Wed 13 Dec 2017
at 20:05
  • msg #136

Re: On the road

Vote for RAW.
Veskard
player, 47 posts
Warrior
Thu 14 Dec 2017
at 02:17
  • msg #137

Re: On the road

Why not
Dungeonmaster
GM, 87 posts
Thu 14 Dec 2017
at 08:09
  • msg #138

Re: On the road

Argon and Gilly, I'll need attack rolls from you even though you're not using a weapon. Just roll a straight d20 and I'll figure out what modifier applies.
Argon
player, 30 posts
Fighter 2
AC-1 | 15/15HP
Thu 14 Dec 2017
at 08:14
  • msg #139

Re: On the road

In reply to Dungeonmaster (msg # 138):

Done and added.
Dungeonmaster
GM, 88 posts
Mon 18 Dec 2017
at 15:06
  • msg #140

Re: On the road

How are you folks going to be set as far as access to the site during the next couple of weeks? Anyone got school or work vacations that will take them out of communication?

My plan is to post in a little while. I'm hoping we could finish a round of posts by Wednesday and then again Friday, but that may be too ambitious, given our current pace.
Leleanne Gethell
player, 35 posts
Mon 18 Dec 2017
at 15:29
  • msg #141

Re: On the road

I'll be online most days.
Veskard
player, 48 posts
Warrior
Mon 18 Dec 2017
at 16:51
  • msg #142

Re: On the road

The same for me. I can check in from time to time with my phone from work.
Wyrran Galaeth
player, 24 posts
Elf Magic-User
hp 7/8, AC 11
Mon 18 Dec 2017
at 17:50
  • msg #143

Re: On the road

I will be online no prob.
Argon
player, 31 posts
Fighter 2
AC-1 | 15/15HP
Mon 18 Dec 2017
at 19:30
  • msg #144

Re: On the road

I'll be online each day.
Gillifian Bristlebeard
player, 26 posts
Can you lend me tuppence?
I've forgotten my wallet
Mon 18 Dec 2017
at 19:56
  • msg #145

Re: On the road

I check most days
Carnalore Hostine
player, 29 posts
Elven Magic User 2
AC 10 | HP 7
Mon 18 Dec 2017
at 20:22
  • msg #146

Re: On the road

I'll be online every day this week, then more spottily for the next two. But if there's game to be had, I'll check in!
Dungeonmaster
GM, 89 posts
Mon 18 Dec 2017
at 23:00
  • msg #147

Re: On the road

OK, I'll post now (sorry, client stuff came up this morning) and we'll try to cycle through twice between now and Saturday.
Dungeonmaster
GM, 93 posts
Thu 28 Dec 2017
at 14:26
  • msg #148

Re: On the road

I'm going to post tomorrow whether we have had additional actions or not. If Veskard & Glanduil haven't posted, I'll NPC them to give them a fighting chance. Keep in mind that if the stirges are still on these guys they will do 1d4 damage and that may be more than your comrades can take at this point.
Dungeonmaster
GM, 95 posts
Sat 30 Dec 2017
at 00:00
  • msg #149

Re: On the road

From now on, let's do party initiative, rolling a d6 with the characters winning any ties.

We may have lost Glanduil, it's been four weeks since he checked in. I'll NPC him for now until he returns or you go back to civilization.

I'll check back in on Tuesday. See you next year!
Dungeonmaster
GM, 98 posts
Mon 1 Jan 2018
at 16:54
  • msg #150

Re: On the road

Well, I checked back before Tuesday, but what the heck.

A few notes:
I'll refrain from NPCing Glanduil from here forward unless necessary, but he was down to one hp and has no armor, so...

If his player doesn't return soon I'll have to construct a character sheet for him, since somehow it got lost in the shuffle and was not posted.
Veskard
player, 49 posts
Warrior
Mon 1 Jan 2018
at 19:51
  • msg #151

Re: On the road

Back. Sorry for the silent routine, between work and the holidays, it was a zoo. But back in the saddle again. Happy New Year everyone.
Carnalore Hostine
player, 31 posts
Elven Magic User 2
AC 10 | HP 7
Fri 5 Jan 2018
at 22:48
  • msg #152

Re: On the road

Happy new year, everyone! I'll be back at work and therefore online consistently from Monday onward.
Dungeonmaster
GM, 100 posts
Sat 6 Jan 2018
at 01:41
  • msg #153

Re: On the road

Just a note, folks: Gilly led the way into the southern room, not the northern room the stirges came from. I know that was contrary to the way your discussion was going, but your scout took off in that direction and I figured the party would follow, since he's checking for traps.
Leleanne Gethell
player, 41 posts
Wed 10 Jan 2018
at 09:09
  • msg #154

Re: On the road

Thanks. I guess our actions stand?
Dungeonmaster
GM, 101 posts
Wed 10 Jan 2018
at 16:47
  • msg #155

Re: On the road

Sure, we'll just apply them to this room.

EDIT: Our pace has been spotty, which is partly my fault. I think it might help if we have defined days and they are relatively frequent. Would anyone be opposed to agreeing to post on Monday, Wednesday and Friday?
This message was last edited by the GM at 17:27, Wed 10 Jan 2018.
Leleanne Gethell
player, 42 posts
Wed 10 Jan 2018
at 17:35
  • msg #156

Re: On the road

Works for me.
Argon
player, 37 posts
Fighter 2
AC-1 | 15/15HP
Wed 10 Jan 2018
at 19:54
  • msg #157

Re: On the road

In reply to Dungeonmaster (msg # 155):

Sounds good.
Wyrran Galaeth
player, 26 posts
Elf Magic-User
hp 7/8, AC 11
Wed 10 Jan 2018
at 20:19
  • msg #158

Re: On the road

No probs
Veskard
player, 51 posts
Warrior
Wed 10 Jan 2018
at 21:50
  • msg #159

Re: On the road

yep
Dungeonmaster
GM, 105 posts
Wed 17 Jan 2018
at 19:35
  • msg #160

Re: On the road

I have no post for today (other than a note about what the coins look like), just would like to know if you're definitely going to the room to the north when you leave this one.
Dungeonmaster
GM, 110 posts
Fri 19 Jan 2018
at 18:36
  • msg #161

Re: On the road

On Monday, unless someone has objected, I'll post what you find in the north room, and presume that Gilly checks for traps in the passage and the marching order reflects him scouting ahead. I'm not trying to hurry you along, it's just that (excuse me being metagamey) you have found all the information and treasure there is to find in the south room.
Argon
player, 44 posts
Fighter 2
AC-1 | 15/15HP
Tue 23 Jan 2018
at 05:21
  • msg #162

Re: On the road

Hi Guys, I am moving house tomorrow and won't have the internet installed until the 1st Feb or at lease that is what they have said, fingers crossed. I should be able to check in a couple of times. Thanks.

Cymon.
Dungeonmaster
GM, 113 posts
Tue 23 Jan 2018
at 20:13
  • msg #163

Re: On the road

Thanks for the heads up. If you'd like, I can NPC Argon for a bit.

In unrelated news, I'll be posting a new game map tomorrow.
Dungeonmaster
GM, 114 posts
Wed 24 Jan 2018
at 17:08
  • msg #164

Re: On the road

The game map has been updated. As you might guess, you're in room 3.
Carnalore Hostine
player, 39 posts
Elven Magic User 2
AC 10 | HP 7
Mon 29 Jan 2018
at 22:44
  • msg #165

Re: On the road

I'm traveling for work T-Th and will most likely not be on. Feel free to NPC Carnalore.
Dungeonmaster
GM, 115 posts
Tue 30 Jan 2018
at 06:51
  • msg #166

Re: On the road

Thanks for the heads up.

Will you folks be searching the room or moving on?
Leleanne Gethell
player, 49 posts
Tue 30 Jan 2018
at 08:28
  • msg #167

Re: On the road

Leleanne's nose has already voted to move on :-)
Wyrran Galaeth
player, 28 posts
Elf Magic-User
hp 7/8, AC 11
Tue 30 Jan 2018
at 08:32
  • msg #168

Re: On the road

Move on
Dungeonmaster
GM, 116 posts
Wed 31 Jan 2018
at 22:54
  • msg #169

Re: On the road

If you are moving on, I'll need to know whether you're going west from the intersection or returning to the first intersection at the bottom of the stairs from the surface.
Leleanne Gethell
player, 50 posts
Thu 1 Feb 2018
at 07:03
  • msg #170

Re: On the road

I vote west.
Gillifian Bristlebeard
player, 33 posts
Can you lend me tuppence?
I've forgotten my wallet
Thu 1 Feb 2018
at 13:54
  • msg #171

Re: On the road

Works for me
Wyrran Galaeth
player, 29 posts
Elf Magic-User
hp 7/8, AC 11
Thu 1 Feb 2018
at 14:00
  • msg #172

Re: On the road

Yea I say let our frontline decide anyways since there is no preference based on plot at the moment.
Argon
player, 45 posts
Fighter 2
AC-1 | 15/15HP
Thu 1 Feb 2018
at 21:05
  • msg #173

Re: On the road

Hi, Just an update. The expected install on the 1st did not happen and we have now descended in the black abyss of inspections not being signed off so they have to be rescheduled for the 13th and the actual install is who knows. So sorry hopefully we will be up and running gain in a week or so.

Cymon
Dungeonmaster
GM, 117 posts
Sat 3 Feb 2018
at 01:55
  • msg #174

Re: On the road

Thanks for the heads up, Cymon.
Dungeonmaster
GM, 121 posts
Tue 6 Feb 2018
at 15:26
  • msg #175

Re: On the road

Sorry, no map today. One of the tires came off my truck last night, so I'll be dealing with that part of the morning.
Dungeonmaster
GM, 122 posts
Wed 7 Feb 2018
at 16:33
  • msg #176

Re: On the road

New dungeon map is up. Jump in, the water's fine...
Gillifian Bristlebeard
player, 37 posts
Can you lend me tuppence?
I've forgotten my wallet
Thu 8 Feb 2018
at 15:36
  • msg #177

Re: On the road

Given that they already tripped one trap, Gilly has had a chance to see how the trap was triggered. He will look especially carefully for that kind of trigger again.
Dungeonmaster
GM, 123 posts
Thu 8 Feb 2018
at 18:58
  • msg #178

Re: On the road

Good point. I'll apply a 10% bonus to your roll if there's such a trap in the area you're searching.
Dungeonmaster
GM, 124 posts
Thu 8 Feb 2018
at 19:24
  • msg #179

Re: On the road

I rolled for your search, but I'm waiting to post until tomorrow so others have time to get in before the Friday post. I will say you found no traps, but I'm considering this roll to only cover the first two squares of the hallway, since you folks may want to go cell by cell. In other words, Gilly, Veskard and Leleanne are now in front of the doors of cells a and d.

I'll need you folks to indicate if you're going to search the whole hallway for traps before exploring cells, or if you're going to do something with either a or d right now.

If you search the whole hallway, I'll roll for Gilly one more time. If you're going cell by cell, I'll do the same and apply the roll to all 20 feet and the arch of the next room, even though the searching will happen at different times.

If you search a cell, I'm going to limit the number of people who can enter a cell and effectively search it to four at a time.
Dungeonmaster
GM, 131 posts
Thu 15 Feb 2018
at 15:47
  • msg #180

Re: On the road

OK, I have screwed up.

There is yellow mold under that bag. And yes, I called for Gilly to make a perception check--the d20 roll was to see if you rolled less than your wisdom.

So why is there a problem? Because I read this text in the room description when I first read the module, but somehow missed it while we were playing:

Growing under and around the bag is a patch of Yellow Mold, automatically noticeable if the player character is looking out for trouble.

So I guess it's not much of a problem, because I caught it before Gilly died horribly as fungus ate his flesh. I promise to be more careful going forward.
Gillifian Bristlebeard
player, 43 posts
Can you lend me tuppence?
I've forgotten my wallet
Thu 15 Feb 2018
at 16:12
  • msg #181

Re: On the road

Thanks!
Argon
player, 47 posts
Fighter 2
AC-1 | 15/15HP
Sat 17 Feb 2018
at 02:10
  • msg #182

Re: On the road

I am back after pulling teeth to get back online.

Cymon.
Dungeonmaster
GM, 134 posts
Sat 17 Feb 2018
at 06:44
  • msg #183

Re: On the road

Welcome back!
Dungeonmaster
GM, 135 posts
Thu 22 Feb 2018
at 21:00
  • msg #184

Re: On the road

Will anyone be doing anything with either of these cells, or will you be moving on?
Leleanne Gethell
player, 56 posts
Thu 22 Feb 2018
at 21:13
  • msg #185

Re: On the road

Sorry, lost track of this game. I vote to keep moving.
Wyrran Galaeth
player, 30 posts
Elf Magic-User
hp 7/8, AC 11
Thu 22 Feb 2018
at 21:19
  • msg #186

Re: On the road

I vote for moving on too. Explore ahead.
Argon
player, 48 posts
Fighter 2
AC-1 | 15/15HP
Thu 22 Feb 2018
at 21:42
  • msg #187

Re: On the road

Move on.
Carnalore Hostine
player, 43 posts
Elven Magic User 2
AC 10 | HP 7
Mon 26 Feb 2018
at 23:47
  • msg #188

Re: On the road

Hi, all. I'm going to drop out of this game. Will see you around, I'm sure -- and I'd play with any of you again in the future.
Leleanne Gethell
player, 58 posts
Tue 27 Feb 2018
at 16:19
  • msg #189

Re: On the road

I'm afraid I've decided to leave as well. It was good RPing with you all, and I hope our paths cross again in the future. Good luck with the game, and thanks to the DM for your support.
Dungeonmaster
GM, 139 posts
Tue 27 Feb 2018
at 16:33
  • msg #190

Re: On the road

Fair winds and a following sea to you both.

Will you mind if I recruit new players for these characters?
Leleanne Gethell
player, 59 posts
Tue 27 Feb 2018
at 16:36
  • msg #191

Re: On the road

Dungeonmaster:
Fair winds and a following sea to you both.

Will you mind if I recruit new players for these characters?


To be honest, Leleanne is a character I've had for a number of years, so unfortunately I don't feel comfortable with someone else playing her. Sorry about that.
Dungeonmaster
GM, 140 posts
Tue 27 Feb 2018
at 16:38
  • msg #192

Re: On the road

I completely understand. Just keep in mind I will have to NPC her until the party leaves the dungeon. Then we'll "put her on a bus" and recruit a new cleric.
Carnalore Hostine
player, 44 posts
Elven Magic User 2
AC 10 | HP 7
Tue 27 Feb 2018
at 17:36
  • msg #193

Re: On the road

You can assign someone new to Carnalore without any concerns on my end. May she live 1,000 years. (You can also drop in a new character as though they'd always been there! I wouldn't wait to leave, necessarily, but that's your call.)
Leleanne Gethell
player, 60 posts
Tue 27 Feb 2018
at 18:36
  • msg #194

Re: On the road

Dungeonmaster:
I completely understand. Just keep in mind I will have to NPC her until the party leaves the dungeon. Then we'll "put her on a bus" and recruit a new cleric.


No worries, and thanks.
Veskard
player, 60 posts
Warrior
Fri 2 Mar 2018
at 14:42
  • msg #195

Re: On the road

I say we return to 1, then hang a right.
Gillifian Bristlebeard
player, 47 posts
Can you lend me tuppence?
I've forgotten my wallet
Fri 2 Mar 2018
at 15:55
  • msg #196

Re: On the road

So, we went past the cells and came to a room at the end of the corridor that was the torture chamber, right? Just that the map ends there.

Rather than going back to room 1, how about we go back past the cells and hang a left towards the steps?

Do they go up or down?
Dungeonmaster
GM, 143 posts
Fri 2 Mar 2018
at 16:18
  • msg #197

Re: On the road

Down.

I'll update the map but basically the torture room is kind of a modified round shape and has no exits
Veskard
player, 61 posts
Warrior
Fri 2 Mar 2018
at 16:21
  • msg #198

Re: On the road

 I want to make sure we clear out this level before we go down.
Gillifian Bristlebeard
player, 48 posts
Can you lend me tuppence?
I've forgotten my wallet
Fri 2 Mar 2018
at 19:36
  • msg #199

Re: On the road

Works for me. Good thinking.
Argon
player, 54 posts
Fighter 2
AC-1 | 15/15HP
Fri 2 Mar 2018
at 19:39
  • msg #200

Re: On the road

In reply to Veskard (msg # 198):

Yes, clear the level. If there is time Argon will search the cells before moving on.
Dungeonmaster
GM, 144 posts
Sat 3 Mar 2018
at 01:37
  • msg #201

Re: On the road

I'll have to ask the group if there's time for that search. They seem satisfied that there's nothing to find and are moving on. Chime in and tell me what you think about Argon searching these cells. Also Argon, keep in mind that the cell with the coins definitely has some yellow mold that will eat your flesh if you fail your save.

Are you all decided on returning to 1 and going down the passage to the south? Or is that still under discussion? The basic options are:

Turn west, then north
Go back through 1 and keep going east
Go back to 1 and turn south
Argon
player, 55 posts
Fighter 2
AC-1 | 15/15HP
Sat 3 Mar 2018
at 02:59
  • msg #202

Re: On the road


Argon will follow the rest IC, but I would opt for Turn west, then north.
Veskard
player, 62 posts
Warrior
Sat 3 Mar 2018
at 04:06
  • msg #203

Re: On the road

Works for me
Dungeonmaster
GM, 145 posts
Mon 5 Mar 2018
at 16:54
  • msg #204

Re: On the road

So we have two votes (and possibly a third from Gilly) to go west.

How would you guys feel about just letting Gilly decide turns and such since he's in the lead? On the one hand, it speeds up the decisions, but on the other, the rest of you would have no input.

Also, since we're down to 4 players (Glanduil has not posted in 3 months) that means we could have a tie, so if we do the group vote option we'll need a tie breaker. Possible options include a die roll or having me vote on behalf of one of the people I'm NPCing. That in turn could be based on a die roll, or what I think the character would do.
This message was last edited by the GM at 16:58, Mon 05 Mar 2018.
Wyrran Galaeth
player, 32 posts
Elf Magic-User
hp 7/8, AC 11
Mon 5 Mar 2018
at 17:11
  • msg #205

Re: On the road

I already use the "let the guys in front decide" approach in our game from the start.
Dungeonmaster
GM, 146 posts
Mon 5 Mar 2018
at 18:00
  • msg #206

Re: On the road

Map updated.
Gillifian Bristlebeard
player, 49 posts
Can you lend me tuppence?
I've forgotten my wallet
Mon 5 Mar 2018
at 21:53
  • msg #207

Re: On the road

I'm thinking that Gilly would be asking the others what they think about where to go. he's really just a kid with not much experience.
Dungeonmaster
GM, 147 posts
Mon 5 Mar 2018
at 22:11
  • msg #208

Re: On the road

How about we do this, Gilly: If you're in favor of turning west when you leave the cell block, that would make you vote number three for that, so just go ahead and narrate that in the IC thread. While that's going on, we can resolve how we're going to handle it in the future.

If you prefer to head back to room 1, we're going to need Wyrran to chime in.
Wyrran Galaeth
player, 33 posts
Elf Magic-User
hp 7/8, AC 11
Mon 5 Mar 2018
at 22:21
  • msg #209

Re: On the road

West and north vote here too.
Veskard
player, 63 posts
Warrior
Mon 5 Mar 2018
at 22:22
  • msg #210

Re: On the road

 I voter for getting the group moving again. So I go with the majority.
Dungeonmaster
GM, 148 posts
Mon 5 Mar 2018
at 22:37
  • msg #211

Re: On the road

OK, since we have 75% of the vote minimum for west & north, I'll describe that in the IC and post a new map tomorrow.
Dungeonmaster
GM, 152 posts
Fri 9 Mar 2018
at 15:30
  • msg #212

Re: On the road

Map updated. Let me know if it start's getting too small and I'll change it to a whole-dungeon-map and a map focusing on your immediate environs.
Dungeonmaster
GM, 153 posts
Fri 9 Mar 2018
at 15:34
  • msg #213

Re: On the road

Will you be continuing west or turning north?

And as for determining direction, how about we do this: When you have a choice to make, I'll ask in the OOC. If we haven't had a clear answer by the next posting day (Monday, Wednesday or Friday) Gilly chooses because he's in the lead.

Any objections?
Argon
player, 59 posts
Fighter 2
AC-1 | 15/15HP
Fri 9 Mar 2018
at 20:21
  • msg #214

Re: On the road


No, sounds good and I vote for continuing West. Thanks.

-
Veskard
player, 67 posts
Warrior
Wed 21 Mar 2018
at 17:06
  • msg #215

Re: On the road

 Are the wolves to close for bow work?
Dungeonmaster
GM, 160 posts
Wed 21 Mar 2018
at 17:31
  • msg #216

Re: On the road

Yes. When I posted, I assumed you were at the back of the formation, but you're still definitely in range.
This message was last edited by the GM at 17:32, Wed 21 Mar 2018.
Argon
player, 66 posts
Fighter 2
AC-1 | 15/15HP
Wed 28 Mar 2018
at 19:41
  • msg #217

Re: On the road


Hi everyone, How many PC's do we have left ? I have a couple of good players who are likely to be keen if this seems like a sensible place to introduce some new blood ?


-
Dungeonmaster
GM, 164 posts
Wed 28 Mar 2018
at 22:09
  • msg #218

Re: On the road

I think I know the number but how about we all sound off?
Wyrran Galaeth
player, 37 posts
Elf Magic-User
hp 7/8, AC 11
Thu 29 Mar 2018
at 05:02
  • msg #219

Re: On the road

Please do, yes
Dungeonmaster
GM, 165 posts
Thu 29 Mar 2018
at 13:42
  • msg #220

Re: On the road

Arrrrrrgh! Not Gilly, too!

[Mutters incoherently and angrily]

OK, today is crazy for me, so I'll have to post tomorrow.

Is the general consensus go back to town, or would you like to let Gilly and the gals go and just happen to find some new party members tied up in the dungeon somewhere?
Wyrran Galaeth
player, 38 posts
Elf Magic-User
hp 7/8, AC 11
Thu 29 Mar 2018
at 13:49
  • msg #221

Re: On the road

I'm sorry, my opinion was to let new players in, yes, but not going back to town now. Just my opinion though, I'll go with whatever you like.
Dungeonmaster
GM, 166 posts
Thu 29 Mar 2018
at 14:34
  • msg #222

Re: On the road

Oh, that's how I took your comment, Wyrran, as approval of new players.
Argon
player, 67 posts
Fighter 2
AC-1 | 15/15HP
Thu 29 Mar 2018
at 19:22
  • msg #223

Re: On the road

In reply to Dungeonmaster (msg # 222):

Lets not go back to town just yet.
Dungeonmaster
GM, 167 posts
Fri 30 Mar 2018
at 22:43
  • msg #224

Re: On the road

Unless we have other players chime in and ask to go back to town, I'll keep the four of you in the dungeon (Muwahahahaha!!!!) and you'll come across the new characters in one of the rooms ahead.
Dungeonmaster
GM, 169 posts
Tue 3 Apr 2018
at 15:16
  • msg #225

Re: On the road

So, the party now consists of Wyrran, Glanduil (I'll continue to NPC him until town), Argon and Veskard.

Veskard, chime in if you would.

I figure the marching order until we have new players will be:
Argon,
Glanduil
Wyrran
Veskard

Lastly, I assume you're taking the passage to the north near the secret door, as Argon suggested?
Argon
player, 69 posts
Fighter 2
AC-1 | 15/15HP
Thu 5 Apr 2018
at 02:15
  • msg #226

Re: On the road

No ones piped up otherwise so lets go with it.
Smiles
Smile, 2 posts
Lvl 2 Human Cleric
AC: 13 | HP: 11/11
Mon 9 Apr 2018
at 20:44
  • msg #227

Re: On the road

Hello ladies and gentlemen! Smiles is here with a daily dose of a damsel in distress.

I'm a bit new to playing with systems so I hope that you would all be able to bear with me as I learn. Nice to be playing with you guys/gals!
Argon
player, 72 posts
Fighter 2
AC-1 | 15/15HP
Mon 9 Apr 2018
at 20:55
  • msg #228

Re: On the road

In reply to Smiles (msg # 227):

Welcome and good luck.
Phelan
Phelan, 2 posts
Mon 9 Apr 2018
at 21:17
  • msg #229

Re: On the road

Nice to be playing with you all as well.
Veskard
player, 70 posts
Warrior
Mon 9 Apr 2018
at 23:20
  • msg #230

Re: On the road

 I bid a heary welcome to the new vic...ahem.. the new players. :)
This message was last edited by the player at 23:22, Mon 09 Apr 2018.
Glanduil Ulazana
player, 28 posts
HP 6/6 AC Elf FTR/MU
Tue 10 Apr 2018
at 01:54
  • msg #231

Re: On the road

I'm glad to be with you as well. I'm excited to be playing in this game.
Smiles
Smile, 5 posts
Lvl 2 Human Cleric
AC: 13 | HP: 11/11
Tue 10 Apr 2018
at 14:49
  • msg #232

Re: On the road

I'm starting to think that this dice roller doesn't like me too much. I guess I need to pray more.
Dungeonmaster
GM, 175 posts
Tue 10 Apr 2018
at 14:51
  • msg #233

Re: On the road

I guess Smiles developed a cramp from being tied up for hours. :-)
Dungeonmaster
GM, 176 posts
Tue 10 Apr 2018
at 17:30
  • msg #234

Re: On the road

Looks like we have our final player. Phelan and Smiles, one of your missing compatriots is a gnome ranger named Maksim Munzuk. If you want to make up who the others are (and they would likely be fighter and magic user types, naturally), feel free.
Phelan
Phelan, 5 posts
Level 2 Thief
Tue 10 Apr 2018
at 17:54
  • msg #235

Re: On the road

In reply to Dungeonmaster (msg # 234):

Sounds good. Smiles, I sent you a pm about our backstory. Let me know if you have ideas for the other character names.
Phelan
Phelan, 6 posts
Level 2 Thief
Tue 10 Apr 2018
at 19:15
  • msg #236

Re: On the road

To DM:
By the way, thanks for not letting the game die (and bringing in other players like me). I have started several p2p games that died shortly after getting started. This is the only way I have to play as I don't have two hour chunks to sit and game (wish I did!). Anyway, having fun already!
Dungeonmaster
GM, 177 posts
Fri 13 Apr 2018
at 19:15
  • msg #237

Re: On the road

De nada, Phelan!

OK, I'm giving Veskard until Monday, which is when I'm posting the latter half of the round.
Phelan
Phelan, 7 posts
Level 2 Thief
Fri 13 Apr 2018
at 19:30
  • msg #238

Re: On the road

Sounds good.
Glanduil Ulazana
player, 32 posts
Level 2 Elf Fighter/MU
HP 6/6 AC 15
Fri 20 Apr 2018
at 01:43
  • msg #239

Re: On the road

Sorry for the delay all. I was out of town and intended to post while I was away, but it was a busy trip. I'm back now, but will be gone next week as well. I should be able to post then, but don't worry if I don't.
Dungeonmaster
GM, 180 posts
Fri 20 Apr 2018
at 15:17
  • msg #240

Re: On the road

Glanduil: Noted. Safe travels.

Wyrran: Still need a round 3 post from you. You have until Monday.

Have a great weekend, folks. Will post this weekend if I see a post from Glanduil or on Monday if I don't.
Wyrran Galaeth
player, 42 posts
Elf Magic-User
hp 7/8, AC 11
Mon 23 Apr 2018
at 17:20
  • msg #241

Re: On the road

Sorry guys, I was under the impression that the orcs would flee and we were happy with that, I'll take a swing at them let's see how the dice roller is feeling tonight!
Smiles
Smile, 8 posts
Lvl 2 Human Cleric
AC: 13 | HP: 8/11
Tue 24 Apr 2018
at 03:14
  • msg #242

Re: On the road

Nothing is enough for Smiles!

On another note, poor Argon. I feel your pain, man.
Phelan
Phelan, 10 posts
Level 2 Thief
Tue 1 May 2018
at 18:35
  • msg #243

All ok?

Still hanging in here ready to play. Hope everyone is doing ok.
Smiles
Smile, 9 posts
Lvl 2 Human Cleric
AC: 13 | HP: 8/11
Wed 2 May 2018
at 20:46
  • msg #244

All ok?

Gaaaaah. I got sick. I'm on the road to recovery but the chills and aches are still here. D:

I hope everyone is doing better!
Phelan
Phelan, 11 posts
Level 2 Thief
Thu 3 May 2018
at 01:14
  • msg #245

All ok?

In reply to Smiles (msg # 244):

Oh no! Get lots of rest. I had the flu this winter and was on the couch for a week. Take good care of yourself!
Smiles
Smile, 10 posts
Lvl 2 Human Cleric
AC: 13 | HP: 8/11
Thu 3 May 2018
at 01:27
  • msg #246

All ok?

Oh shoot, the flu. That sounds awful - and it was a bad hit this year too.

Thankfully, I think it's just a cold but I have been downing Nyquil the last few days. Usually when I'm sick (and it doesn't happen too often) I'm bedridden. I haven't gotten to that point yet - just perpetually drowsy. Nyquil dreams make it near impossible to sleep peacefully.
Phelan
Phelan, 12 posts
Level 2 Thief
Thu 3 May 2018
at 22:49
  • msg #247

All ok?

In reply to Smiles (msg # 246):

Oh, I can't take any meds like that. I makes me a total zombie.
Dungeonmaster
GM, 182 posts
Fri 4 May 2018
at 15:07
  • msg #248

All ok?

Hi folks, sorry I haven't posted. Unfortunately, I won't be able to do anything until at least Monday. This week is my 25th wedding anniversary, there's a big party, my parents are in town, etc.
Veskard
player, 74 posts
Warrior
Fri 4 May 2018
at 15:10
  • msg #249

All ok?

twenty five years. congrats!
Argon
player, 76 posts
Fighter 2
AC-1 | 15/15HP
Fri 4 May 2018
at 21:15
  • msg #250

All ok?

In reply to Dungeonmaster (msg # 248):

Yes congrats.
Smiles
Smile, 11 posts
Lvl 2 Human Cleric
AC: 13 | HP: 8/11
Sat 5 May 2018
at 02:03
  • msg #251

All ok?

Congrats! I hope there's cake!
Phelan
Phelan, 13 posts
Level 2 Thief
Sun 6 May 2018
at 01:27
  • msg #252

All ok?

Have a great time!
Dungeonmaster
GM, 183 posts
Tue 15 May 2018
at 17:21
  • msg #253

All ok?

A new post will be up on Wed or Thurs no matter what I have to do. Thank you for your patience, the time following my anniversary was a time of fire and madness, to borrow a phrase from the Goblin Punch blog.
Phelan
Phelan, 14 posts
Level 2 Thief
Tue 15 May 2018
at 18:35
  • msg #254

All ok?

In reply to Dungeonmaster (msg # 253):

Awesome! Thanks for hanging in there yourself.
Argon
player, 77 posts
Fighter 2
AC-1 | 15/15HP
Tue 15 May 2018
at 21:09
  • msg #255

All ok?

In reply to Dungeonmaster (msg # 253):

Great.
Smiles
Smile, 12 posts
Lvl 2 Human Cleric
AC: 13 | HP: 8/11
Wed 16 May 2018
at 23:32
  • msg #256

All ok?

In reply to Dungeonmaster (msg # 253):

Sorry to hear that things got crazy but thanks again for sticking with us!
Dungeonmaster
GM, 186 posts
Fri 18 May 2018
at 02:32
  • msg #257

All ok?

Fire and madness delay is over! PLAY BALL!
Dungeonmaster
GM, 187 posts
Fri 18 May 2018
at 03:43
  • msg #258

All ok?

Argon and anyone else who wants to look, don't forget there are sacks piled by the door.
Argon
player, 80 posts
Fighter 2
AC-1 | 15/15HP
Fri 18 May 2018
at 03:47
  • msg #259

All ok?

In reply to Dungeonmaster (msg # 258):

I have updated my post to include a preliminary look at the sacks. Cheers.
Wyrran Galaeth
player, 45 posts
Elf Magic-User
hp 7/8, AC 11
Wed 30 May 2018
at 18:52
  • msg #260

All ok?

Are we ready to move out? I don't know what to do with the beetle pendant. Is our DM still with us?
Dungeonmaster
GM, 190 posts
Wed 30 May 2018
at 21:08
  • msg #261

All ok?

I'm here. Will post tomorrow.

Unless you suspect the beetle necklace is magical, there's not much to do with it except keep it for later sale. It doesn't belong to Phelan or Smiles.
This message was last edited by the GM at 21:11, Wed 30 May 2018.
Dungeonmaster
GM, 192 posts
Thu 31 May 2018
at 14:05
  • msg #262

All ok?

BTW, we should probably establish a new marching order, since three people in the old one are no longer with us.

The old ones:

Side by side - open territory

Leleanne  Veskard

Gilly Carnalore
Wyrran Glanuil

 Argon

Single file - open territory

L

V
C
Gi
W
Gl

A

Single file - sneaking

Gi

L
V
C
W
Gl

A

Putting Phelan in Gilly's spot and Smiles in Leleanne's spot is the simplest change, IMHO. That would give us this:

Side by side - open territory

Smiles Veskard

Phelan Wyrran
Glanuil

Argon

Single file - open territory

S

V
P
W
Gl

A

Single file - sneaking

P

S
V
W
Gl

A

We could keep it like this, put one of the fighters where Smiles is (I seem to recall LeLeanne volunteered for point) or rotate who is the point man/woman.

Thoughts?
Phelan
Phelan, 19 posts
Level 2 Thief
Sun 3 Jun 2018
at 10:31
  • msg #263

All ok?

In reply to Dungeonmaster (msg # 262):

That looks fine to me.
Phelan
Phelan, 20 posts
Level 2 Thief
Mon 4 Jun 2018
at 14:38
  • msg #264

All ok?

Does this mean that Phelan is leading while in the dungeon single file or only if we are sneaking? Are we always sneaking in a dungeon?
Dungeonmaster
GM, 193 posts
Mon 4 Jun 2018
at 14:41
  • msg #265

All ok?

That's up to you guys of course, but that's the way the party has played it so far, or at least did until Gilly left. He scouted ahead for traps and they followed a distance behind.
Phelan
Phelan, 21 posts
Level 2 Thief
Mon 4 Jun 2018
at 16:23
  • msg #266

All ok?

In reply to Dungeonmaster (msg # 265):

Okey dokey
Dungeonmaster
GM, 197 posts
Tue 12 Jun 2018
at 12:02
  • msg #267

All ok?

Game map has been updated.
Dungeonmaster
GM, 199 posts
Tue 19 Jun 2018
at 13:59
  • msg #268

All ok?

I think we've lost Veskard, Smiles and Glanduil, though I will send them PM's.

I'll wait until Wednesday, then update.
Veskard
player, 75 posts
Warrior
Fri 22 Jun 2018
at 15:53
  • msg #269

All ok?


Still here, just busy as can be. However, I shal attempt to be better at posting in the future.
Dungeonmaster
GM, 201 posts
Mon 25 Jun 2018
at 20:16
  • msg #270

All ok?

New map is up. Notice that there is a secret door at the end of the passage you've just found.   That is revealed because Argon can hear someone or something making noise on the other side of the wall. I'll post in the IC thread shortly.
Dungeonmaster
GM, 203 posts
Tue 26 Jun 2018
at 19:28
  • msg #271

All ok?

I need secret door rolls from everybody who is looking. You may roll with advantage (roll 2d6 and take the lower) because everyone knows what wall the secret door is on.
Argon
player, 90 posts
Fighter 2
AC-1 | 15/15HP
Tue 26 Jun 2018
at 21:45
  • msg #272

All ok?


Argon rolled 2 using 2d6, keeping the lowest dice only with rolls of 2,4.  Secret door.
Veskard
player, 77 posts
Warrior
Tue 26 Jun 2018
at 22:08
  • msg #273

All ok?

18:07, Today: Veskard rolled 4 using 2d6 with rolls of 3,1.  Secret door.
Dungeonmaster
GM, 204 posts
Sat 30 Jun 2018
at 14:00
  • msg #274

All ok?

Hi folks, apologies for another delay. Good news bad news:

Bad news: I've been working 60 hours or more per week between a regular job, running my own business (where I sub out as a writer of marketing copy) and an elected position in local government. Today and parts of tomorrow I will have my hair on fire getting small pieces of several projects done. And the parts when I don't have my hair on fire are going to be when I'm at church and driving.

Good news: I've accepted a position with a local marketing agency as their head of content and will now work 40 hours a week making more money. (YAY!) So my next post will be during the day on Monday (going to Wisconsin for 3 days for a well-needed rest) and then I will post regularly in the evenings, Central Time.
Dungeonmaster
GM, 207 posts
Wed 11 Jul 2018
at 02:44
  • msg #275

All ok?

OK, I guess I'm going to NPC Phelan as well as Glanduil.

Veskard, did you want to make an attack this round? If that was the case, make two attacks this next round.
Dungeonmaster
GM, 209 posts
Wed 11 Jul 2018
at 12:47
  • msg #276

All ok?

Edited the IC thread to give you guys all the goblin info
Dungeonmaster
GM, 210 posts
Sat 14 Jul 2018
at 14:10
  • msg #277

All ok?

Anyone who hasn't posted for this round has until Monday. I've heard from Argon, Veskard and Wyrran.

On Monday night I'll post the new round.

After that, I'd like to do a new combat round every 48 hours or so. Is there anyone who would not be able to keep up with that?
Wyrran Galaeth
player, 49 posts
Elf Magic-User
hp 7/8, AC 11
Wed 25 Jul 2018
at 18:32
  • msg #278

All ok?

poke n nudge
Dungeonmaster
GM, 211 posts
Wed 25 Jul 2018
at 19:06
  • msg #279

All ok?

Noted.
Dungeonmaster
GM, 213 posts
Wed 29 Aug 2018
at 02:27
  • msg #280

All ok?

Well then.

Who other than Argon is left?
Argon
player, 95 posts
Fighter 2
AC-1 | 15/15HP
Tue 4 Sep 2018
at 05:42
  • msg #281

All ok?

In reply to Dungeonmaster (msg # 280):

Guess that is a no....
Wyrran Galaeth
player, 50 posts
Elf Magic-User
hp 7/8, AC 11
Tue 4 Sep 2018
at 06:46
  • msg #282

All ok?

Here here! I thought I replied earlier!
Dungeonmaster
GM, 214 posts
Wed 5 Sep 2018
at 18:30
  • msg #283

All ok?

OK, we'll continue tonight, but given that you are the only ones who answered up, we might need to have the party head back to fort for rest and such, and we can recruit more players.

What do you guys think?
Wyrran Galaeth
player, 51 posts
Elf Magic-User
hp 7/8, AC 11
Wed 5 Sep 2018
at 19:53
  • msg #284

All ok?

Yeah, let's try starting fresh from the fort following another lead so new players can jump in better.
Argon
player, 96 posts
Fighter 2
AC-1 | 15/15HP
Wed 5 Sep 2018
at 23:25
  • msg #285

All ok?

In reply to Wyrran Galaeth (msg # 284):

Agreed, but can we do a loot collection on the way out ?
Veskard
player, 80 posts
Warrior
Wed 5 Sep 2018
at 23:32
  • msg #286

All ok?

Here!
Argon
player, 97 posts
Fighter 2
AC-1 | 15/15HP
Wed 5 Sep 2018
at 23:55
  • msg #287

All ok?

Might be able to keep going with three ?
Dungeonmaster
GM, 215 posts
Thu 6 Sep 2018
at 19:55
  • msg #288

All ok?

I think we can definitely do that, but for sure you'll need to at least rest so that Wyrran can get his spells back.

I'll put up the combat round sometime between now and bedtime. In the meantime, let's vote: Should the party head back to the fort after this combat, or continue in the dungeon?
Argon
player, 98 posts
Fighter 2
AC-1 | 15/15HP
Thu 6 Sep 2018
at 20:03
  • msg #289

All ok?

In reply to Dungeonmaster (msg # 288):

Rest and continue in the dungeon is my vote.
Wyrran Galaeth
player, 52 posts
Elf Magic-User
hp 7/8, AC 11
Fri 7 Sep 2018
at 04:46
  • msg #290

All ok?

No prob, rest  it is.
Dungeonmaster
GM, 216 posts
Sat 8 Sep 2018
at 15:56
  • msg #291

All ok?

OK, so that's 2 to 1 (or 3 to 0) for rest. Sorry I didn't put up a post, was sick as the proverbial dog all day yesterday.

Will work on it as I take workbreaks today.
Dungeonmaster
GM, 220 posts
Thu 17 Jan 2019
at 20:24
  • msg #292

All ok?

Roll call!

Who is still here? I'd like to figure out a way to get back to a reasonable party strength and continue.
Wyrran Galaeth
player, 55 posts
Elf Magic-User
hp 7/8, AC 11
Thu 17 Jan 2019
at 20:27
  • msg #293

All ok?

Here I guess
Veskard
player, 81 posts
Warrior
Thu 17 Jan 2019
at 20:34
  • msg #294

All ok?

In reply to Wyrran Galaeth (msg # 293):

 Here
Maksim Munzuk
Maksim Munzuk, 1 post
Gnome Ranger
Fri 18 Jan 2019
at 02:03
  • msg #295

All ok?

Here.
Argon
player, 102 posts
Fighter 2
AC-1 | 15/15HP
Fri 18 Jan 2019
at 07:41
  • msg #296

All ok?

Here.
Veskard
player, 82 posts
Warrior
Fri 25 Jan 2019
at 22:34
  • msg #297

All ok?

Is this going to fire up again?
Dungeonmaster
GM, 221 posts
Fri 25 Jan 2019
at 23:47
  • msg #298

All ok?

Yes, let me get through the weekend and we'll move on.I presume we're sticking with our plan to rest in the dungeon instead of heading back to the fort?
This message was last edited by the GM at 23:48, Fri 25 Jan 2019.
Maksim Munzuk
Maksim Munzuk, 2 posts
Gnome Ranger
Sat 26 Jan 2019
at 02:38
  • msg #299

All ok?

Sounds good. Let me know how you'd like me to join the group at this point.
Argon
player, 103 posts
Fighter 2
AC-1 | 15/15HP
Sat 26 Jan 2019
at 02:51
  • msg #300

All ok?

In reply to Dungeonmaster (msg # 298):

Yes I believe so.


-
Dungeonmaster
GM, 222 posts
Wed 6 Feb 2019
at 15:51
  • msg #301

All ok?

Does anyone have an objection to finding Maksim trussed up in the corner as you search the room before resting?
Argon
player, 104 posts
Fighter 2
AC-1 | 15/15HP
Wed 6 Feb 2019
at 20:01
  • msg #302

All ok?

In reply to Dungeonmaster (msg # 301):

No problem.
Veskard
player, 83 posts
Warrior
Wed 6 Feb 2019
at 20:52
  • msg #303

All ok?

 Trussed  up? No problem at all. Question, where is the nearest slave market? ;)
Wyrran Galaeth
player, 56 posts
Elf Magic-User
hp 7/8, AC 11
Thu 7 Feb 2019
at 05:49
  • msg #304

All ok?

Hey, I saw something moving in a corner there. It moans! :)
Dungeonmaster
GM, 223 posts
Thu 7 Feb 2019
at 17:48
  • msg #305

All ok?

It suddenly occurs to me that I specifically agreed with Maksim that he'd be found as a prisoner in the next room, so...
Argon
player, 105 posts
Fighter 2
AC-1 | 15/15HP
Thu 7 Feb 2019
at 21:41
  • msg #306

All ok?

In reply to Dungeonmaster (msg # 305):

Great, good to be back.
Dungeonmaster
GM, 225 posts
Wed 27 Feb 2019
at 15:06
  • msg #307

All ok?

I apologize for the slowdown.

The bad news is it will continue until next week. I may be able to find time for a post today or Thursday, otherwise we'll be looking at Friday.

Good news: I am reorganizing my schedule and it will include RPOL time nearly every day or close to it. Even better, this is part of a small but positive lifestyle change, so keeping it rolling will not be difficult.

So we will be back on track. I appreciate your patience.
Dungeonmaster
GM, 230 posts
Wed 6 Mar 2019
at 15:45
  • msg #308

All ok?

Though I've only heard from two of you so far, based on the consensus to get moving, I'm putting you on the other side of the north door in the marching order I posted in the IC thread. If there are any objections to this, I'll do what I can to edit/correct/leave it but handle it differently next time as appropriate.
Wyrran Galaeth
player, 57 posts
Elf Magic-User
hp 7/8, AC 11
Wed 6 Mar 2019
at 16:24
  • msg #309

All ok?

Sounds good! Refresh our memory please. We now stepped outside in the corridor north of room n.9? What do we see?
Dungeonmaster
GM, 232 posts
Wed 6 Mar 2019
at 16:41
  • msg #310

All ok?

Wyrran, you're correct about which room and where. I just posted in the IC thread and also updated the map. Sorry for the delay.
Wyrran Galaeth
player, 59 posts
Elf Magic-User
hp 7/8, AC 11
Wed 20 Mar 2019
at 14:07
  • msg #311

All ok?

Sorry for not posting, I just found out that the rpol notifier app for android has stopped working for some time now :).
Dungeonmaster
GM, 240 posts
Mon 25 Mar 2019
at 18:56
  • msg #312

All ok?

OK, a new post is up.

I'd like to go to a Monday, Wednesday Friday posting schedule. Is there anyone who feels they couldn't maintain that pace? If your character isn't doing anything, you can just post "check" or something in the OOC.

If that's too fast, we could figure on one post a week, but I'd like it to be faster if we won't lose anyone as a result.
Argon
player, 115 posts
Fighter 2
AC-1 | 15/15HP
Mon 25 Mar 2019
at 20:33
  • msg #313

All ok?

In reply to Dungeonmaster (msg # 312):

Sounds good.
Wyrran Galaeth
player, 61 posts
Elf Magic-User
hp 7/8, AC 11
Wed 27 Mar 2019
at 10:59
  • msg #314

All ok?

Good here also
Maksim Munzuk
Maksim Munzuk, 9 posts
Gnome Ranger
AC: 13, HP: 6/6
Wed 27 Mar 2019
at 11:45
  • msg #315

All ok?

MWF works for me.
Dungeonmaster
GM, 242 posts
Wed 27 Mar 2019
at 12:22
  • msg #316

All ok?

Cool. We'll see if Veskard chimes in. He has been logging into the game.
Dungeonmaster
GM, 244 posts
Thu 28 Mar 2019
at 17:34
  • msg #317

All ok?

Map is updated.
Dungeonmaster
GM, 245 posts
Fri 29 Mar 2019
at 22:21
  • msg #318

All ok?

Hi folks, if you're going to do anything in this room or do check out any doors other than the west door, make sure you post before we get too far into Monday.
Argon
player, 119 posts
Fighter 2
AC-1 | 15/15HP
Fri 29 Mar 2019
at 22:47
  • msg #319

All ok?

In reply to Dungeonmaster (msg # 318):

I think Argon would focus on the door to the west.
Dungeonmaster
GM, 246 posts
Sat 30 Mar 2019
at 17:13
  • msg #320

All ok?

Right, I specified the other doors because you were already checking them out.
Argon
player, 120 posts
Fighter 2
AC-1 | 15/15HP
Tue 16 Apr 2019
at 05:49
  • msg #321

All ok?


I am going to be on holiday for a week from tomorrow and unlikely to have any internet access. I will try to look in if I am able. Cheer's.


-
Dungeonmaster
GM, 247 posts
Tue 16 Apr 2019
at 14:36
  • msg #322

All ok?

Thanks for the heads up. Sorry we haven't moved things along.
Argon
player, 121 posts
Fighter 2
AC-1 | 15/15HP
Wed 10 Jul 2019
at 03:37
  • msg #323

All ok?

Cool game with a a great GM looking for players.

link to another game
Dungeonmaster
GM, 248 posts
Wed 10 Jul 2019
at 13:18
  • msg #324

All ok?

You honor me.

What would you think about this: Let's say that the current players have a week to check in. I know that's a short amount of time, but either people will be on RPOL and see the indicator and the rmail I'll send or they won't.*

Once that week passes, we recruit new players and assign them to any characters that are still without a player. That gives us the ability to play in the dungeon without having to do some weird handwaving that puts us back in the fort mid-room.



*I would not give Veskard out to another player because of the circumstances under which he slowed his posting. If necessary I'd NPC him.
Argon
player, 122 posts
Fighter 2
AC-1 | 15/15HP
Wed 10 Jul 2019
at 22:21
  • msg #325

All ok?


Sounds good!
Veskard
player, 85 posts
Warrior
Thu 11 Jul 2019
at 00:28
  • msg #326

All ok?


 Reporting in.
Dungeonmaster
GM, 249 posts
Thu 11 Jul 2019
at 02:53
  • msg #327

All ok?

Good to see you. How's it going?
Veskard
player, 86 posts
Warrior
Thu 11 Jul 2019
at 03:01
  • msg #328

All ok?

Better, thanks for asking.
Maksim Munzuk
Maksim Munzuk, 11 posts
Gnome Ranger
AC: 13, HP: 6/6
Sun 14 Jul 2019
at 03:50
  • msg #329

All ok?

Checking in.
Dungeonmaster
GM, 250 posts
Sun 14 Jul 2019
at 12:24
  • msg #330

All ok?

Good to have you.

On Monday I'm going to put out an announcement on Players Wanted and we'll see if we can get back on track.
Dungeonmaster
GM, 251 posts
Tue 23 Jul 2019
at 12:15
  • msg #331

All ok?

General announcement: Last week involved some unexpected events and travel which will continue through today. I'll be reviewing new players tomorrow and sending out "one last chance" rmails to a couple of people.

I expect us to be back up and running on Monday the 29th.
Veskard
player, 87 posts
Warrior
Wed 24 Jul 2019
at 02:27
  • msg #332

All ok?


 Still here. :0)
Dungeonmaster
GM, 252 posts
Thu 8 Aug 2019
at 00:59
  • msg #333

All ok?

Hi folks. Start date is Monday. That's firm. DM "paperwork" will be accomplished Monday.
Argon
player, 123 posts
Fighter 2
AC-1 | 15/15HP
Thu 8 Aug 2019
at 01:13
  • msg #334

All ok?

In reply to Dungeonmaster (msg # 333):

Great.
Argon
player, 124 posts
Fighter 2
AC-1 | 15/15HP
Tue 13 Aug 2019
at 23:14
  • msg #335

All ok?

Going to Run through the Gardens of Ynn adventure using the original "Red Box" D&D rules if anyone is interested.

link to another game
Dungeonmaster
GM, 253 posts
Thu 15 Aug 2019
at 19:57
  • msg #336

All ok?

Sorry for the delay. Every character except Wyrran now has a player, I'm taking one more shot at contacting him.
Smiles
Smile, 16 posts
Lvl 2 Human Cleric
AC: 12 | HP: 8/11
Sun 18 Aug 2019
at 00:08
  • msg #337

All ok?

If anyone's waiting on something before posting, let us know.
Glanduil Ulazana
player, 33 posts
Level 2 Elf Fighter/MU
HP 6/6 AC 15
Sun 18 Aug 2019
at 06:07
  • msg #338

All ok?

In reply to Smiles (msg # 337):

Hello all, new player here with the character. Sorry for the delay! I look forward to jumping in to the game with everyone.

*Edit: I've skimmed through the game thread and posted. Could someone let me know where we are on the map? Thanks!
This message was last edited by the player at 10:00, Sun 18 Aug 2019.
Smiles
Smile, 17 posts
Lvl 2 Human Cleric
AC: 12 | HP: 8/11
Sun 18 Aug 2019
at 12:11
  • msg #339

All ok?

We're in room 12.  It's described as a fat cross in the thread with doors in each direction.
Glanduil Ulazana
player, 35 posts
Level 2 Elf Fighter/MU
HP 6/6 AC 15
Wed 21 Aug 2019
at 08:44
  • msg #340

All ok?

In reply to Smiles (msg # 339):

Thanks for the confirmation!
Dungeonmaster
GM, 255 posts
Wed 21 Aug 2019
at 17:13
  • msg #341

All ok?

I'm going to move us along tomorrow no matter what, so if you're waiting to post, let fly.
Argon
player, 125 posts
Fighter 2
AC-1 | 15/15HP
Wed 21 Aug 2019
at 21:28
  • msg #342

All ok?

In reply to Dungeonmaster (msg # 341):

You don't need anything more from Argon ?
Smiles
Smile, 19 posts
Lvl 2 Human Cleric
AC: 12 | HP: 8/11
Thu 22 Aug 2019
at 02:12
  • msg #343

All ok?

That's a good point Argon.  Everyone raise your hand if you're putting forth your last post in March as your most recent post.

I will admit I was expecting established characters to put up a new post to refresh their activities and remind folks what they were up to.

It kind of felt like Glanduil and Smiles were the only characters in the room, but with Argon's post I understand folks had already given their character's direction a while back and were just waiting on the next update.

Now we're rolling.
Dungeonmaster
GM, 256 posts
Thu 22 Aug 2019
at 15:22
  • msg #344

All ok?

Yes, if you have a post from March that stands as your post, you don't need to do anything. I'll be back later today to move us along.
Maksim Munzuk
Maksim Munzuk, 12 posts
Gnome Ranger
AC: 13, HP: 6/6
Thu 22 Aug 2019
at 17:46
  • msg #345

All ok?

In reply to Dungeonmaster (msg # 344):

That was where I felt I was with Maksim.
Wyrran Galaeth
player, 63 posts
Elf Magic-User
hp 7/8, AC 11
Sat 31 Aug 2019
at 06:18
  • msg #346

All ok?

Hey all. Back from vacation. Still taking count?
Glanduil Ulazana
player, 36 posts
Level 2 Elf Fighter/MU
HP 6/6 AC 15
Sun 8 Sep 2019
at 05:55
  • msg #347

All ok?

Are we rolling?
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