Re: Chapter 1: The Road to Morgansfort
The party turns south, with Gilly ahead checking for traps. A moment later, a section of floor under Leleanne and Veskard shifts and drops away--it's a pit trap!
But strangely, the floor section doesn't fall away completely. It stops partway open, emitting a loud metallic screech as it does. It appears to be jammed.
As the screech dies away, you hear more screeching and shrieking from the north. The sound is moving toward you, and suddenly 5 bat-winged creatures with long proboscises surge into view, diving to attack you.
Let's use party initiative for this one. Your new friends roll a 2.
Leleanne and Veskard, roll save vs. death ray with your dex bonus (if any) added. If you succeed, you stay on your feet. If not, you must use half your movement to stand up and climb out of the trap.