Balthazar Erelong
player, 7 posts Fri 29 Sep 2017 at 13:06 | Chapter OneIn reply to GM (msg # 14):
Wounded and worried, I decide to continue on, keeping a sharp eye out for any more exploding ferrets.
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GM
GM, 11 posts Wed 4 Oct 2017 at 15:46 | Chapter OneAfter carefully walking 50 feet or so, you come to a wide chamber that has a smaller chamber off to your left. The main chamber looks to curve to your right, disappearing in shadow.
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Balthazar Erelong
player, 8 posts Wed 4 Oct 2017 at 18:11 | Chapter OneIn reply to GM (msg # 16):
I listen carefully to the chamber going ng off to the left. (Are there any details about the opening?)
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GM
GM, 12 posts Wed 4 Oct 2017 at 19:06 | Chapter OneThe chamber to the left looks almost identical to the chamber that you just came out of. You think that it would be more of a tunnel, however at 20 feet wide... a tunnel is hardly apt for the enormity of it. The walls, as every wall has been to this point, are rough hewn stone. The floor everywhere so far has been natural stone, which has been slowing your movement significantly. There are no sounds coming from the left, and it sounds completely different than the right chamber, or the one you just exited. Kicking a stone, the noise quickly dissipates behind you and to your right, but to the left it seems to reverberated and echo.
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Balthazar Erelong
player, 9 posts Thu 5 Oct 2017 at 14:02 | Chapter OneIn reply to GM (msg # 18):
I enter the chamber to the left.
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GM
GM, 13 posts Thu 5 Oct 2017 at 14:28 | Chapter OneEntering the chamber to your left, you find that it is simply a closed off chamber that has nothing.....
Behind you, you hear a small hissing pop. As you turn around, you see a large temporal form vanish before you could identify anything other than a large shape. Nothing else in the chamber seems to be of note, minus some pebbles along the side walls.
Link back to this game
This message was last edited by the GM at 14:28, Thu 05 Oct 2017.
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Balthazar Erelong
player, 10 posts Thu 5 Oct 2017 at 16:25 | Chapter OneIn reply to GM (msg # 20):
I examine the pebbles.
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GM
GM, 14 posts Thu 5 Oct 2017 at 16:28 | Chapter OneAs you pickup a pebble, you quickly realize that it is not a stone. The foul smell of feces fills your nostrils as you crush the waste pellet of some animal.
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Balthazar Erelong
player, 11 posts Thu 5 Oct 2017 at 16:35 | Chapter OneIn reply to GM (msg # 22):
Ewww, gross. I wipe my hands on my shirt and go back to the room I came from.
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GM
GM, 15 posts Thu 5 Oct 2017 at 16:43 | Chapter OneMoving back into the chamber you had just left, you now see the entrance to your right, and the chamber is curving from left to right to your left.
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Balthazar Erelong
player, 12 posts Thu 5 Oct 2017 at 16:44 | Chapter OneIn reply to Balthazar Erelong (msg # 23):
I follow the main chamber onwards, making sure to walk against the right most wall.
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GM
GM, 16 posts Thu 5 Oct 2017 at 16:54 | Chapter OneAs you move through the larger chamber, there are times that your torchlight does an inadequate job at showing you the entire chamber. Then there are other times that the far wall comes just into view. Keeping the wall to your right, and moving away from the entrance, you soon come to another split in the chamber. You are at a T-intersection of the Cavern and can either retreat, or chose left or right.
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Balthazar Erelong
player, 13 posts Fri 6 Oct 2017 at 01:20 | Chapter OneIn reply to GM (msg # 26):
Looking both ways, I decide to head right, torch in front, sword in hand.
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GM
GM, 17 posts Fri 6 Oct 2017 at 13:20 | Chapter OneTurning to the right, you come to a dead end. As you look around at the roughly round wall in front of you, you hear a familiar noise coming from the base of the wall to your right.
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Balthazar Erelong
player, 14 posts Sat 7 Oct 2017 at 20:15 | Chapter OneIn reply to GM (msg # 28):
I run back the other way, watching behind me the whole way back to the intersection.
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GM
GM, 18 posts Sun 8 Oct 2017 at 12:21 | Chapter OneOOC:
Danger check please. One against Dex. And a second one against Wil.
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Balthazar Erelong
player, 15 posts Sun 8 Oct 2017 at 15:13 | Chapter OneIn reply to GM (msg # 30):
6 str. 10 will.
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GM
GM, 19 posts Sun 8 Oct 2017 at 19:33 | Chapter One OOC:
Dexterity, not strength
This message was last edited by the GM at 20:38, Sun 08 Oct 2017.
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Balthazar Erelong
player, 16 posts Sun 8 Oct 2017 at 20:31 | Chapter OneIn reply to GM (msg # 32):
Well 5....
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GM
GM, 20 posts Tue 10 Oct 2017 at 13:00 | Chapter OneAs you retreat down the hallway, you notice that you are being surrounded by three of the ferret creatures. You manage to get away from two of them, but being lazy, your forget about the third. There is the smell of sulfur, then a loud BANG to your right. Small rocks hit your armor and bounce off harmlessly.
Attack: Ferret
Attack Roll: 3
Damage: 6
Defender: Balthazar
Armor Rating: 7
Attack Roll - Armor Rating = -4
No Damage due to no Armor defeating hit
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Balthazar Erelong
player, 17 posts Wed 11 Oct 2017 at 11:34 | Chapter OneIn reply to GM (msg # 34):
are the other two ferrets still there?
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GM
GM, 21 posts Wed 11 Oct 2017 at 12:50 | Chapter OneOnce you stumble back to the intersection, you look back to see that there are no signs of the other two ferrets. Dust from the explosion still fills the chamber that you just retreated from, and seems to be keeping the other two at bay.
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Balthazar Erelong
player, 18 posts Tue 17 Oct 2017 at 00:34 | Chapter OneIn reply to GM (msg # 36):
I quickly travel down the tunnel I did not go down.
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GM
GM, 22 posts Wed 25 Oct 2017 at 12:46 | Chapter OneAs you continue deeper into the caverns, you come to a widening of the tunnel after a few short feet. Noises seem to echo back to you from a greater distance in the spot that you are currently standing in compared to the last couple of larger areas. Your torch light does not extend very far, which only adds to the eerieness .
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Balthazar Erelong
player, 19 posts Thu 2 Nov 2017 at 15:22 | Chapter OneIn reply to GM (msg # 38):
I continue down the path, hugging the right wall while listening for any movement.
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