In reply to Bren (msg # 46):
quote:
I think fighters start the worse with Saving throws but improve them the fastest (every other level) and thus get the best ST at the end. At least this is how it is in 2nd edition which I am more versed at. Magic User get a better starting save but improve it once every 5th level so their improvement is rather slow.
Ah ha!
quote:
The whole spread of abilities in AD&D is ridiculous, you start to get bonuses only from around 15 (or penalties from around 7). The game is suppose to be for exceptional characters but no rolling method support it, make me wonder why they didn't follow BRB example and just rolled 2d6+6 or even 3d6 (take the highest 2) +6.
I guess either it was supposed to be hard with a hard curve, or else they expected you to roll up characters until you got "a good one" and kept that?
"The whole level restriction for non human is also totally bogus and make one wonder why bother playing a non human. I mean if you didn't want them in the game fine don't include them but if you do don't make them such a lose cause."
They seemed to think nonhumans were really overpowered, I guess, and were trying to balance it...
Anyway, I am agreeing with you...