Albert Cooper:
I haven't spent enough time looking at the new rules. Do they jive well with Deadlands: Reloaded?
I believe so. The skill system has several alterations. One of the most notable is the idea of “Core Skills”, skills that every character automatically receives a d4 in. It’s a sound concept and it circumvents issues like protagonists making rolls for
Climbing or
Stealth at an automatic disadvantage. Several skills have been rolled together. The
Athletics skill, for instance, encompasses
Climbing,
Swimming, and
Throwing. For the most part, the changes seem well thought out.
No that I’m supportive of
everything.
Common Knowledge is now a skill rather than a
Smarts roll, something I’d likely be tempted to house rule back to the prior edition.
Streetwise is now an edge rather than a skill.
But there are some other cool changes that favor players. Bennies can now be used to reroll damage or to make a second
initiative draw. I think those good additions to the players’ toolbox.
Overall, I think it will work well with
Deadlands.
Kansas Kate:
I think it's better, but before I move into the new rules I'm waiting until it's out "in the wild" and not just in the hands of us Kickstarter backers. I was going to wait until a free conversion guide was up for people who don't want to buy Adventure Edition.
You could switch over now, I've got the rules, but that's my opinion is wait a bit until it's out of early adopter status.
This is probably sound advice, which I’m going to take. The version that’s offered on DriveThruRPG has already been edited three times, so the product is still in a fluid state. Plus, I think waiting for the conversion guide is best, so no one’s forced into purchasing a book they may not want.
Once the goings on surrounding the courthouse are resolved, we can revisit the idea, depending on what state the
Adventure Edition is in at that point.