XIIA - From the Shadows
The insect that Cooper fires at explodes in a violent shower of yellow entrails and chitin, crackling energy still arcing across some of the fragments as they fall.
Roberts pauses, tracking another of the creatures with his rifle for a few seconds before firing, the shot blasting the centipede’s head into ruin.
17:41, Today: Andrew Roberts rolled 4,5 using 1d8,1d6, rerolling max with rolls of 4,5. Shooting.
17:41, Today: Andrew Roberts rolled 29 using 2d8, rerolling max with rolls of (8+8+6)22,7. Damage.
Shabbakasha notches an arrow and looses it at the closest of the advancing insects, but the missile sails harmlessly past the creature.
17:43, Today: Shabbakasha rolled 2,1 using 1d6,1d6, rerolling max with rolls of 2,1. Shooting.
The four Mescalero Warriors follow the Comanche shaman’s example, aiming arrows at the oncoming centipedes.
17:44, Today: Marshal rolled 9,5,8,5 using 1d6,1d6,1d6,1d6, rerolling max with rolls of (6+3)9,5,(6+2)8,5. Mescalero Warriors - Shooting.
17:46, Today: Marshal rolled 7,3 using 2d6,1d6, rerolling max with rolls of 2,5,3. Damage - Mescalero Warrior (Raise).
17:47, Today: Marshal rolled 6 using 2d6, rerolling max with rolls of 1,5. Damage - Mescalero Warrior.
17:48, Today: Marshal rolled 13,2 using 2d6,1d6, rerolling max with rolls of 3,(6+4)10,2. Damage - Mescalero Warrior (Raise).
17:49, Today: Marshal rolled 9 using 2d6, rerolling max with rolls of 4,5. Damage - Mescalero Warrior.
The arrows whistle through the air. One bounces harmlessly off of one of the insect’s thick carapace, while two manage to find gaps in the creatures’ armor, inflicting seeping wounds on a pair of the monsters. The last arrow lances into one of the beast’s eyes, causing it to screech as it thrashes around on the dusty ground, gyrating wildly before abruptly becoming completely still, the last of its life having abandoned it.
Two of the tunnel critters are shaken. Three of the six have been killed.
Horn draws a scattergun from his belt and rushes into the interior of the stable, scanning the building for any threat. For the moment, he finds none.
18:58, Today: Marshal rolled 5,7 using 1d8,1d8, rerolling max with rolls of 5,7. Spirit - Tunnel Critters.
The two injured tunnel critters are able to lose their shaken conditions.
The three remaining centipedes move swiftly. One skitters forward to snap at Roberts’ leg, while another moves to attack one of the Mescalero braves. The last turns about, charging at Tom Horn, leaping at the gunman with its mandibles opened wide.
19:00, Today: Marshal rolled 4,5,4 using 1d6,1d6,1d6, rerolling max with rolls of 4,5,4. Fighting - Tunnel Critters.
Roberts sidesteps the insect attacking him, while the brave that is being hunted manages a quick backward somersault, which causes the monster’s assault to come up short. Horn, likewise, narrowly dodges the creature’s bite, leaving it to land in a pile of hay at the gunman’s feet.
Initiative Order
KD - Albert Cooper
JH - Allies (Roberts, Shabbakasha, Mescalero warriors)
6D - Tunnel Critters
2S - Jacinta Castillo
The critters have a Parry of 5 and a Toughness of 7. One point of their Toughness is due to natural armor. For shooting purposes, they are at short range.
Note that each of the three surviving tunnel critters are in melee with a member of the group. Any shooters that attempt to fire at them will be shooting into melee. Should a Shooting roll come up as a 1, it will indicate that an unintended target was hit.
Your turn, SeƱorita Castillo.