Conclusion - Times Past.   Posted by Marshal.Group: 0
Dr. Ezekiel Q. Wayland
 player, 226 posts
 Have Science.Will Travel.
 P4 T5/7 W0 F0 W4 R2 B0 L0
Mon 12 Apr 2021
at 13:25
Conclusion - Times Past
Forgot to Notice - which could fairly be considered an auto Notice fail...

Notice: 5

09:22, Today: Dr. Ezekiel Q. Wayland rolled 5,2 using D6,d6, rerolling max with rolls of 5,2.  Forgotten Notice.

Marshal
 GM, 935 posts
 W3 R0 B4
Tue 13 Apr 2021
at 00:36
Conclusion - Times Past
18:49, Today: The Dead rolled 3,6,5,1,3 using 1d8,1d8,1d8,1d8,1d8, rerolling max with rolls of 3,6,5,1,3.  Agility.

19:02, Today: L.G. Murphy rolled 8,16 using 1d10+2,1d6+2, rerolling max with rolls of 6,(6+6+2)14.  Agility.


The blast of lightning tears across the mountainside, its sudden glare blinding in the gray light that permeates the lifeless terrain. Five of the undead warriors are caught in the path of the ferocious energy, each one instantly reduced to ashes. Murphy narrowly sidesteps the storm of electricity, the ground where he stood blackened by its passage.

 

Initiative Order

BJ! - L.G. Murphy
AH - Kansas Kate
10S - Dr. Ezekiel Wayland

9D - Bryan Lee
9C - Albert Cooper
8H - Tamsin River
6D - Allies (Bauer, Garrett, Billy the Kid)
6C - Jacinta Castillo
3C - The Dead

Murphy possesses a Parry of 8 and a Toughness of 12.

The Dead each possess a Parry of 6 and a Toughness of 8.

Ranger Lee, it is your turn.

This message was last edited by the GM at 17:39, Tue 13 Apr.

Albert Cooper
 player, 544 posts
 Gun Wizzerd
 P5 T6 W0 F0 W4 R1 B6 L0
Tue 13 Apr 2021
at 00:47
Conclusion - Times Past
OOC: 4 Notice, 4 Occult.

17:46, Today: Albert Cooper rolled 4,3 using d6,d6, rerolling max with rolls of 4,3.  Occult.

17:46, Today: Albert Cooper rolled 4,4 using d6,d6, rerolling max with rolls of 4,4.  Notice.

Bryan Lee
 player, 543 posts
 Texas Ranger (8/20 PP)
 P7 T6 W0 F0 W4 R1 B0 L1
Tue 13 Apr 2021
at 17:01
Conclusion - Times Past
OOC:

Going to Hold temporarily for any relevant information the following may allow our Ranger to glean:

Knowledge: Occult   8
Notice              4


11:59, Today: Bryan Lee rolled 8,2 using d6,d6, rerolling max.  Knowledge:Occult.
11:59, Today: Bryan Lee rolled 4,1 using d6,d6, rerolling max.  Notice.

This message was last edited by the player at 17:01, Tue 13 Apr.

Marshal
 GM, 936 posts
 W3 R0 B4
Tue 13 Apr 2021
at 18:25
Conclusion - Times Past
PM
Bryan Lee
 player, 544 posts
 Texas Ranger (8/20 PP)
 P7 T6 W0 F0 W4 R1 B0 L1
Thu 15 Apr 2021
at 05:54
Conclusion - Times Past
Bryan moved toward a lone zombie to the left, and started a flurry of attacks against it, but the unsettling nature of his foe seemed to throw him off his game, sending two punches wildly missing, though he did strike it once with a glancing blow.

OOC:

He sucks it up twice, hits once, but doesn't beat the toughness.

00:49, Today: Bryan Lee rolled 5 using d8+d4+2, rerolling max with rolls of 2,1.  Damage.
00:48, Today: Bryan Lee rolled 1,1 using d10,d6, rerolling max.  Imp Frenzy.
00:47, Today: Bryan Lee rolled 1,1 using d10,d6, rerolling max.  Wing Chun.
00:47, Today: Bryan Lee rolled 6,5 using d10,d6, rerolling max.  Fighting.

00:53, Today: Bryan Lee drew the single card: AS using a deck of 54 cards with rolls of .

Initiative: AS

Albert Cooper
 player, 545 posts
 Gun Wizzerd
 P5 T6 W0 F0 W4 R1 B6 L0
Thu 15 Apr 2021
at 21:50
Conclusion - Times Past
Albert rotated the cylinder of his old Colt Army so the special bullet he'd made with Murphy's name on it was ready to fly. Faint white light engulfed the gun wizard's gun as blue lightning faintly danced across his eyes. "Back to hell, demon."

The cowboy depressed the trigger and watched as the white streaked bullet flew in the direction of whatever was using Murphy's name and body these days.

OOC: Albert first boosts shooting, then does a smite. With the use of a single blue chip, both are raises and thus cost a single point each. Shooting jumps to d12 and all bullets are magical and get +4 damage. Albert is, of course, using one of the specially made bullets for stopping the abomination called Murphy. KK, J-Lo, and Flower Power also have one each.

Albert has a 15 to hit, but I have no idea how much defensive stuff is around his target. I also don't know the exact damage output of this bullet against Murphy, so please let me know what I should roll for damage if it hits (of course Albert will use a blue chip to ensure it hits if necessary). Note that Albert will be out of PP at the conclusion of these actions.

14:39, Today: Albert Cooper rolled 11,15 using d12+2,d6+2, rerolling max with rolls of 9,(6+6+1)13.  Shooting (Marksman).

14:38, Today: Albert Cooper rolled 1 using 1d6, rerolling max with rolls of 1.  Blue Chip (Smite).

14:38, Today: Albert Cooper rolled 7,5 using d8,d6, rerolling max with rolls of 7,5.  Hexslinger (Smite).

14:37, Today: Albert Cooper rolled 6,11 using d8,d6, rerolling max with rolls of 6,(6+5)11.  Hexslinger (Boost Shooting).

This message was last edited by the player at 21:50, Thu 15 Apr.

Marshal
 GM, 937 posts
 W3 R0 B4
Sat 17 Apr 2021
at 22:22
Conclusion - Times Past
OOC: The shooting roll would stand as it is; a hit with a raise.

The tallow infused bullet, when used against Murphy, would cause him to be treated as though he has a Toughness of 8, rather than 12 for purposes of damage.

Albert Cooper
 player, 546 posts
 Gun Wizzerd
 P5 T6 W0 F0 W4 R1 B5 L0
Sun 18 Apr 2021
at 03:27
Conclusion - Times Past
OOC: Looks like 18 damage (AP 1) then. Magical (as well as being a special bullet).

Black Joker for next round's initiative.

20:26, Today: Albert Cooper drew the single card: BJ! using a deck of 54 cards.  Initiative .

20:25, Today: Albert Cooper rolled 18 using 3d6+5, rerolling max with rolls of 3,5,5.  Damage (AP1).

Marshal
 GM, 938 posts
 W2 R0 B4
Sun 18 Apr 2021
at 23:40
Conclusion - Times Past
Lee closes with one of the nearest of the risen warriors. Though the fallen brave is clearly undead, it does not move with the halting stiffness of one long forgotten in the grave. Its motions are fluid and graceful, even touched with unnatural swiftness. Although the creature’s speed does not match that of the Ranger, it is quick enough to avoid some of the first hand strikes the lawman directs at it, suffering only a glancing blow that does not seem to cause it any significant harm.

Cooper’s shot will leave Murphy shaken with two wounds. He’ll attempt to soak the damage.

16:39, Today: L.G. Murphy rolled 9,5 using 1d12+3,1d6+2, rerolling max with rolls of 6,3.  White Chip - Soak Roll.

He manages. The two successes will rid him of the wounds and the shaken condition.


Cooper’s bullets tears a smoldering gash through the left side of his buckskin shirt. The cattle baron looks down at the singed leather and scowls.
Lena Bauer
 NPC, 110 posts
Sun 18 Apr 2021
at 23:40
Conclusion - Times Past
Bauer takes aim at one of the undead warriors and fires. The shot blasts a few splinters of bone from the walking corpse’s ribcage, but appears to do little to slow it down.

17:59, Today: Lena Bauer rolled 2,4 using 1d8,1d6, rerolling max with rolls of 2,4.  Shooting.

18:15, Today: Lena Bauer rolled 6 using 2d6+1, rerolling max with rolls of 4,1.  Damage - Shooting.

Patrick Garrett
 NPC, 33 posts
Sun 18 Apr 2021
at 23:40
Conclusion - Times Past
Like his deputy, Garrett fires at one of the undead. His shot blasts a hole in the warrior’s ribcage. The wound doesn’t drop the creature, but it does halt in its tracks, seemingly stunned.

18:14, Today: Patrick Garrett rolled 2,4 using 1d10,1d6, rerolling max with rolls of 2,4.  Shooting.

18:16, Today: Patrick Garrett rolled 8 using 2d6+1, rerolling max with rolls of 5,2.  Damage - Shooting.

The dead warrior is shaken.

Henry McCarty
 NPC, 35 posts
 William Bonney
 Billy the Kid
Sun 18 Apr 2021
at 23:40
Conclusion - Times Past
”Hey, Murphy!” Bonney calls, his exclamation punctuated by the report of his pistol, ”What is it with you not lettin’ dead folk stay in the ground where they belong?!”

His shot shatters the forehead of one of the corpse warriors, sending it crashing to the ground in a clatter of tumbling bone.

18:22, Today: Henry McCarty rolled 5,5 using 1d12,1d6, rerolling max with rolls of 5,5.  Shooting.

18:22, Today: Henry McCarty rolled 16 using 2d6+1, rerolling max with rolls of (6+4)10,5.  Damage - Shooting.

Jose Chavez y Chavez
 NPC, 20 posts
Sun 18 Apr 2021
at 23:40
Conclusion - Times Past
From further down the mountain, there is an eruption of gunfire. Over the din, Chavez y Chavez’ voice can be heard, calling up to Bonney.

”Billy! You n’ the others watch yourselves! These dead bastards move really damn fast!”
Marshal
 GM, 939 posts
 W2 R0 B4
Sun 18 Apr 2021
at 23:41
Conclusion - Times Past


Initiative Order

BJ! - L.G. Murphy
AH - Kansas Kate
10S - Dr. Ezekiel Wayland
9D - Bryan Lee
9C - Albert Cooper

8H - Tamsin River - Holding
6D - Allies (Bauer, Garrett, Billy the Kid)
6C - Jacinta Castillo
3C - The Dead

Murphy possesses a Parry of 8 and a Toughness of 12.

The Dead each possess a Parry of 6 and a Toughness of 8.

Tamsin hasn’t had the opportunity to sign in for the past few days, so I’ll have her hold her action.

Your turn, Señorita Castillo.

Jacinta Castillo
 player, 350 posts
 Half-breed Scout
 P4 T5 W0 F0 W6 R4 B7 L0
Mon 19 Apr 2021
at 05:54
Conclusion - Times Past
"Ain't nobody worried about that damned earth shake we just felt?"  Jacinta asked under her breath.  She lined up her shot and pulled the trigger, sending Al's special bullet Murphy's way.



Shooting: 10
Damage: 16 (LFB - Tallow & Raise)
Initiative: QH


22:41, Today: Jacinta Castillo rolled 5,10 using d10+2,d6+2, rerolling max with rolls of 3,(6+2)8.  Shooting.
22:49, Today: Jacinta Castillo rolled 13,3 using 3d8,1d6, rerolling max with rolls of 6,2,5,3.  Damage w/ Raise.
22:52, Today: Jacinta Castillo drew the single card: QH using the Deadlands system.  Initiative.

Marshal
 GM, 941 posts
 W1 R0 B4
Mon 19 Apr 2021
at 16:18
Conclusion - Times Past
The shot will leave Murphy shaken with two wounds. He’ll attempt to soak the damage.

07:04, Today: L.G. Murphy rolled 8,12 using 1d12+3,1d6+2, rerolling max with rolls of 5,(6+4)10.  White Chip - Soak Roll.

He does. The result will absorb the two wounds and do away with the shaken condition.


Castillo’s shot creases Murphy’s jaw, but the cattle baron gives little reaction, his attention seemingly focused on the advancing warriors, his demeanor like that of a commander studying a battlefield.

Seemingly in response to the scout’s question, another tremor rattles the mountainside, this one more powerful and violent than the first. An instant later, a few paces away from the posse, the earth erupts, gray soil and broken stone showering the area. A creature emerges from the newly formed pit, the pale yellow of the ancient bones that make up its form easily visible, even in the cloud of dust. Bones of many shapes and sizes, some human, some not, comprise its body, which sprouts four legs and six arms. It stands almost eight feet high, but crouches as it sights the posse, much like a predator preparing to pounce on its prey. As best any can see, the monster has no head, or even eyes, but it is plain that it perceives its enemies.



07:05, Today: L.G. Murphy drew the single card: 10D using a deck of 54 cards.  Initiative.

07:06, Today: Marshal drew the single card: AC using a deck of 54 cards.  Initiative - The Dead.

07:09, Today: Marshal drew the single card: JS using a deck of 54 cards.  Initiative - Bone Fiend.

07:10, Today: Marshal drew the single card: 8C using a deck of 54 cards.  Initiative - Allies.

Initiative Order

BJ! - Albert Cooper
AS - Bryan Lee
AC - The Dead
QH - Jacinta Castillo
JS - Bone Fiend
10D - L.G. Murphy
9H - Kansas Kate
8H - Tamsin River - Holding
8C - Allies (Bauer, Garrett, Billy the Kid)
7C - Dr. Ezekiel Wayland

Murphy possesses a Parry of 8 and a Toughness of 12.

The Dead each possess a Parry of 6 and a Toughness of 8.

The Bone Fiend has a Parry of 8 and Toughness of 11.

Your turn, Mr. Cooper.

Albert Cooper
 player, 547 posts
 Gun Wizzerd
 P5 T6 W0 F0 W4 R1 B5 L0
Tue 20 Apr 2021
at 17:00
Conclusion - Times Past
Albert slipped over towards where Lee had things well in hand with one of the dedders, mostly to adjust his range to target. Once in place, he slipped his thumb back to the cylinder of his revolver and again selected the empty chamber. The cowboy first aimed his weapon at Murphy, though when he depressed the trigger, a pale, green glow leapt from the barrel of the gun and briefly engulfed Murphy, and then the skeletal arrival.

For good measure, Cooper then fired a magical bullet at the bone fiend, striking it dead center.

OOC: First, Albert is going to spend a blue chip and play the card that allows him to regain all his power points. He will move northwest of his current position to put Murphy in range (the spot I'd like to end at is the space northeast of Bryan).

For his turn, he is going to take two actions. He is going to try to reduce the Vigor of both Murphy and this new creature using Lower Trait on two targets. He's then going to shoot the new skeletal thing.

Both Murphy and the skeleton will need to resist using Spirit against a roll of 13. If they fail, their Vigor goes down 1 die. If they fail by 4+, it goes down by two.

Edit: Without Marksman, that shot becomes a 2, so I will white chip it. The reroll is 18 and now thedamage is 21, magical. As it happened second, it should be against any adjusted toughness from success on lower trait.

7S initiative for next round.

I know I have some bookeeping to do, I'll get to that a little later today.

09:53, Today: Albert Cooper drew the single card: 7S using a deck of 54 cards.  Initiative .

05:49, Today: Albert Cooper rolled 7 using 1d6, rerolling max with rolls of (6+1)7.  Raise Damage.

05:49, Today: Albert Cooper rolled 18,1 using d12,d6, rerolling max with rolls of (12+6)18,1.  White Chip (shooting).

09:53, Today: Albert Cooper rolled 14 using 2d6+7, rerolling max with rolls of 4,3.  Damage (AP1).

09:52, Today: Albert Cooper rolled 4,4 using d12+2,d6+2, rerolling max with rolls of 2,2.  Shooting (Marksman,BJ,MAP). - BUT he moved, so it's only a 2. Going to white chip this.

09:52, Today: Albert Cooper rolled 13,3 using d8,d6, rerolling max with rolls of (8+5)13,3.  Lower Trait (BJ,MAP).

This message was last edited by the player at 12:53, Wed 21 Apr.

Marshal
 GM, 943 posts
 W1 R0 B4
Thu 22 Apr 2021
at 00:44
Conclusion - Times Past
18:44, Today: L.G. Murphy rolled 10,9 using 1d12+1,1d6, rerolling max with rolls of 9,(6+3)9.  Spirit.

Murphy misses his Spirit roll by 3, which will reduce his Vigor from D12+1 to D12. That alteration will not impact his Toughness. The effect will last for three rounds, beginning with this one.

18:45, Today: The Bone Fiend rolled 1,15 using 1d12,1d6, rerolling max with rolls of 1,(6+6+3)15.  Spirit.

The Bone Fiend passes its Spirit roll.

The shot will inflict two wounds on the monster and impose a shaken condition on it. It will attempt to soak the damage.

18:47, Today: The Bone Fiend rolled 4,5 using 1d8,1d6, rerolling max with rolls of 4,5.  White Chip - Soak Roll.

That will absorb one of the two wounds. It will retain one wound and still has the shaken condition to contend with.

18:58, Today: The Bone Fiend rolled 4,4 using 1d12,1d6, rerolling max with rolls of 4,4.  Spirit.

The fiend is able to lose the shaken condition.


Murphy pauses as the green glow engulfs him, taking a deep, shuddering breath when it finally fades. The cattle baron glowers at Cooper, clearly angered by the effect that the gunslinger’s magic has had on him.

The bone creature shows no reaction to the eerie glow, but when Cooper’s shot strikes it, it staggers a pace, fragments of shattered bone scattering across the ground at its feet. Those nearby can see a jagged hole in what presumably is the creature’s chest, the leavings of the gunfighter’s deadly marksmanship.



Initiative Order

BJ! - Albert Cooper
AS - Bryan Lee
AC - The Dead
QH - Jacinta Castillo
JS - Bone Fiend
10D - L.G. Murphy
9H - Kansas Kate
8H - Tamsin River - Holding
8C - Allies (Bauer, Garrett, Billy the Kid)
7C - Dr. Ezekiel Wayland

Murphy possesses a Parry of 8 and a Toughness of 12.

The Dead each possess a Parry of 6 and a Toughness of 8.

The Bone Fiend has a Parry of 8 and Toughness of 11.

You have the floor, Ranger Lee.

Bryan Lee
 player, 547 posts
 Texas Ranger (8/20 PP)
 P7 T6 W0 F0 W4 R1 B0 L1
Thu 22 Apr 2021
at 01:46
Conclusion - Times Past
He remembered words of ancient wisdom from the book his father had given him. Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.

They would expect him to fly headfirst into what was before him, but instead he would now take time to prepare, and he hoped, would soon fall like a thunderbolt.

Bryan took a moment during this battle to take in a deep breath, and flowed into a fighting stance he had learned in Shan Fan. He didn't know what this new thing was, but was pretty sure he would need whatever he had left in the tank to counter it. He stood for a moment still, though inside there was a whirlwind that was about to be unleashed upon any who dared to strike him and any that he took the field against.

OOC:

Quickness: 4
Damage Field: 18
Initiative: 8D

20:37, Today: Bryan Lee drew the single card: 8D using the Deadlands system.  Initiative.
20:37, Today: Bryan Lee rolled 3,11,7 using d6,d6,d6, rerolling max.  White Chip.
20:36, Today: Bryan Lee rolled 1 using 1d6, rerolling max.  Red Chip.
20:35, Today: Bryan Lee rolled 2,3 using d6,d6, rerolling max. (<---- Misclick)
20:35, Today: Bran Lee rolled 2,1 using d6,d6, rerolling max.  Damage Field.
20:34, Today: Bryan Lee rolled 4,1 using d6,d6, rerolling max.  Quickness.

The Dead
 NPC, 6 posts
 P5 T7
Fri 23 Apr 2021
at 03:29
Conclusion - Times Past
OOC: Each of the undead warriors possesses a pace of 9.

19:42, Today: The Dead rolled 8 using 1d4+2, rerolling max with rolls of (4+2)6.  Spirit.

The warrior that was shaken by Garrett’s shot loses its shaken condition.


Their ancient weapons raised, the dead men rush down the slope with unnatural speed, trails of shadow following the paths they cut across the mountainside.

The dead man already engaged with Lee swings its tomahawk at the lawman in a fast diagonal arc.

19:07, Today: The Dead rolled 11 using 1d8, rerolling max with rolls of (8+3)11.  Fighting - Tomahawk.

19:09, Today: The Dead rolled 7,7 using 1d8,1d6, rerolling max with rolls of 7,(6+1)7.  Damage.

19:49, Today: The Dead rolled 3 using 1d6, rerolling max with rolls of 3.  Damage - Raise.

Total Damage: 17

That strike will, of course, expose it to Lee’s recently activated damage field.

19:27, Today: Marshal, on behalf of Bryan Lee, rolled 9 using 2d8, rerolling max with rolls of 6,3.  Damage Field.

Total Damage: 9

The field will render the dead warrior shaken.


The first of the advancing undead launches itself at Cooper, lunging at the gunfighter with its spear.

20:02, Today: The Dead rolled 8 using 1d8+2, rerolling max with rolls of 6.  Fighting - Spear (Unarmed Defender).

20:02, Today: The Dead rolled 4,5 using 1d8,1d6, rerolling max with rolls of 4,5.  Damage.

Total Damage: 9


Two more of the warriors rush past the bone creature’s left flank. The first barrels toward Tamsin River, swinging at the herbalist’s ribs with the war club it wields.

20:18, Today: The Dead rolled 5 using 1d8+2, rerolling max with rolls of 3.  Fighting - Club (Unarmed Defender).

20:19, Today: The Dead rolled 2,9 using 1d8,1d6, rerolling max with rolls of 2,(6+3)9.  Damage.

Total Damage: 11


The second warrior aims a slicing blow at Jacinta Castillo with its tomahawk.

20:35, Today: The Dead rolled 5 using 1d8+2, rerolling max with rolls of 3.  Fighting - Tomahawk (Unarmed Defender).

20:35, Today: The Dead rolled 7,3 using 1d8,1d6, rerolling max with rolls of 7,3.  Damage.

Total Damage: 10


Two more of the animated corpses snake around the bone creature’s right side, moving to attack Kansas Kate and Bonney.

One of the dead warriors thrusts its spear at Kansas Kate’s midsection, but the outlaw turns the attack aside with her Arkansas Toothpick.

20:48, Today: The Dead rolled 1 using 1d8, rerolling max with rolls of 1.  Fighting - Spear.

The other warrior cracks Bonney on the thigh with a swing of its war club.

20:51, Today: The Dead rolled 7 using 1d8+2, rerolling max with rolls of 5.  Fighting - War Club (Unarmed Defender).

30:55, Today: The Dead rolled 6,2 using 1d8,1d6, rerolling max with rolls of 6,2.  Damage.

Total Damage: 8 (Bonney is shaken.)


The last pair of undead charge toward Dr. Wayland. The first of the two warriors closes the distance between itself and the bounty hunter. It swings its tomahawk at him, but the inventor manages to duck the blow, the weapon whistling over his head as it passes.

21:08, Today: The Dead rolled 3 using 1d8+2, rerolling max with rolls of 1.  Fighting - Tomahawk (Unarmed Defender).

The second warrior hangs back a few steps, then hurls its spear at the doctor.

21:14, Today: The Dead rolled 5 using 1d6, rerolling max with rolls of 5.  Throwing - Spear.

21:16, Today: The Dead rolled 7,5 using 1d8,1d6, rerolling max with rolls of 7,5.  Damage.

Total Damage: 12

Marshal
 GM, 944 posts
 W2 R0 B4
Fri 23 Apr 2021
at 03:29
Conclusion - Times Past


Initiative Order

BJ! - Albert Cooper
AS - Bryan Lee
AC - The Dead

QH - Jacinta Castillo
JS - Bone Fiend
10D - L.G. Murphy
9H - Kansas Kate
8H - Tamsin River - Holding
8C - Allies (Bauer, Garrett, Billy the Kid)
7C - Dr. Ezekiel Wayland

Murphy possesses a Parry of 8 and a Toughness of 12.

The Dead each possess a Parry of 6 and a Toughness of 8.

The Bone Fiend has a Parry of 8 and Toughness of 11.

Ranger Lee, the warrior’s attack left you shaken with two wounds. You are free to make a soak roll.

Mr. Cooper, the warrior’s attack left you shaken. You may make a Spirit roll, or spend a chip, to lose the condition.

Miss River, the warrior’s attack left you shaken with one wound. You are free to make a soak roll.

Señorita Castillo, the warrior’s attack left you shaken with one wound. You are free to make a soak roll.

Dr. Wayland, the warrior’s attack left you shaken with one wound. You are free to make a soak roll.

As a reminder, if you are attempting to shoot an enemy that has engaged you in melee, you will have to make your Shooting roll against their Parry, not the standard target number of 4. Note also that you can only use a pistol to shoot an attacker that has engaged you in melee. Larger firearms like shotguns, rifles, and carbines cannot be fired at an adjacent foe that is making a melee attack.

Note also that should you elect to withdraw from melee combat, an opponent is entitled to a free melee attack against you. You may use the Defend action to add +2 to your Parry, should you choose to withdraw.

Señorita Castillo, it’s your turn.

This message was last edited by the GM at 03:52, Fri 23 Apr.

Albert Cooper
 player, 548 posts
 Gun Wizzerd
 P5 T6 W0 F0 W3 R1 B4 L0
Fri 23 Apr 2021
at 06:11
Conclusion - Times Past
OOC: Albert will unshake.

23:10, Today: Albert Cooper rolled 4,7 using d6+2,d6+2, rerolling max with rolls of 2,5.  Shaken! Not stirred.

Jacinta Castillo
 player, 351 posts
 Half-breed Scout
 P4 T5 W0 F0 W6 R4 B7 L0
Sun 25 Apr 2021
at 06:01
Conclusion - Times Past
"¡Dios mio!"   The bloody beast was on her so quickly, that Jacinta barely had time to defend herself.  The tomahawk hissed through the air, slicing through her sleeve and grazing the skin.  She brought her firearm up and around, giving the evil dead a hard rack with the butt of her rifle.


Soak Roll: 5 (eliminates wound & shaken)
Fighting (improvised weapon): 10 (Raise w/ 2 Blue chips)
Damage: 9
Initiative: 6D


23:56, Thu 22 Apr: Jacinta Castillo rolled 7,5 using d6+2,d6+2, rerolling max with rolls of 5,3.  White Chip - Soak Roll.
22:43, Today: Jacinta Castillo rolled 8,1 using d4-1,d6-1, rerolling max with rolls of (4+4+1)9,2.  Fighting (Improvised weapon).
22:47, Today: Jacinta Castillo rolled 1 using 1d6, rerolling max with rolls of 1.  Fighting - Blue Chip.
22:47, Today: Jacinta Castillo rolled 1 using 1d6, rerolling max with rolls of 1.  Fighting - Blue Chip.
22:50, Today: Jacinta Castillo rolled 9 using 3d6, rerolling max with rolls of 3,5,1.  Damage.
22:51, Today: Jacinta Castillo drew the single card: 6D using the Deadlands system.  Initiative.


Going to play this Adventure Card:

4S - Last Stand
“Stand together now!”
Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt. The Narrator gets to draw 2 random chips from the fate pot.

In effect:
Jacinta and adjacent allies (Tamsin, Bauer, and Garrett) at +2 Parry & Toughness.  Any others that join her will also gain +2.

Marshal
 GM, 945 posts
 W4 R0 B4
Sun 25 Apr 2021
at 19:35
Conclusion - Times Past
The butt of Castillo’s rifle slams against the dead warrior’s head with a hard, dry crack, staggering the walking corpse and knocking its jaw askew.

OOC: The undead warrior is shaken.