Conclusion - Times Past
The bone monster circles Cooper, its long steps bringing it between the gunslinger and the nearby Ranger Lee. With a wide swing of one of its long, clawed arms, it slashes at both men with a scythe like strike.
The Bone Fiend possesses the Improved Sweep edge, which allows it to target all adjacent foes with a single melee attack.
12:37, Today: The Bone Fiend rolled 2,4 using 1d10-1,1d6-1, rerolling max with rolls of 3,5. Fighting - Improved Sweep.
That would miss, so the beast is going to burn its last white chip to try for a better result.
12:38, Today: The Bone Fiend rolled 5,18 using 1d10-1,1d6-1, rerolling max with rolls of 6,(6+6+6+1)19. Fighting - Improved Sweep - White Chip.
12:40, Today: The Bone Fiend rolled 1,6,8 using 1d4,1d10-1,1d6, rerolling max with rolls of 1,7,(6+2)8. Damage.
Total Damage: 16
The bone fiend’s attack would subject it to Lee’s damage field.
13:29, Today: Marshal, on behalf of Bryan Lee, rolled 10 using 2d8, rerolling max with rolls of (8+1)9,1. Damage Field.
The resulting damage won’t get past the creature’s toughness.
Amusingly, improved sweep hits everyone adjacent to the user, both friend and foe, so that result will demolish the dead warrior that was shaken by Lee’s damage field. Think the cave troll trying to kill Gimli in The Fellowship of the Ring.
As the bone beast carries through with its swing, its long claws decapitate the dead warrior that had attacked the lawman, the walking corpse’s body dissipating into dust an instant later.