Conclusion - Times Past
The first attack by Lee would leave Murphy shaken. I’ll address it after resolving the Ranger’s other two attacks.
The second strike would leave Murphy shaken with two wounds. He’ll attempt to soak the damage.
18:41, Today: L.G. Murphy rolled 8,4 using 1d12,1d6, rerolling max with rolls of 8,4. White Chip - Soak Roll.
He does. That result will clear both of the wounds and the accompanying shaken condition.
The third attack would inflict five wounds and impart a shaken condition. Again, Murphy will try to soak.
18:43, Today: L.G. Murphy rolled 16,10 using 1d12,1d6, rerolling max with rolls of (12+4)16,(6+4)10. White Chip - Soak Roll.
Four successes will clear four wounds. The last wound will stand.
That leaves two shaken conditions that the cattle baron is under.
19:09, Today: L.G. Murphy rolled 9,6 using 1d12,1d6-1, rerolling max with rolls of 9,(6+1)7. Spirit.
19:09, Today: L.G. Murphy rolled 8,2 using 1d12,1d6-1, rerolling max with rolls of 8,3. Spirit.
The Spirit rolls will enable Murphy to shed both shaken conditions.
The lawman’s strikes push through the shadows clinging to Murphy and Lee hears the tell tale crack of bone as one of his blows lands. But Lee finds that reaching into the swirling darkness is like plunging his hands into a frozen lake, the cold so deep that it burns.
13:01, Tue 06 Apr: Secret Roll: L.G. Murphy rolled 3,10 using 1d12+1,1d6, rerolling max with rolls of 2,(6+4)10. Spellcasting .
The shadows surrounding Murphy function as a damage field. Each of Lee’s strikes will expose him to it.
19:19, Today: L.G. Murphy rolled 10 using 2d8, rerolling max with rolls of 4,6. Damage Field.
19:19, Today: L.G. Murphy rolled 7 using 2d8, rerolling max with rolls of 6,1. Damage Field.
19:19, Today: L.G. Murphy rolled 5 using 2d8, rerolling max with rolls of 2,3. Damage Field.
The first result would inflict one wound on Lee and leave him shaken.
The second result would leave the Ranger shaken.
The third result inflicts no harm.
As Lee lands his last punch, he sees the shadows contract around Murphy, the darkness growing so dense that the cattle baron’s features are lost from sight. An instant later, both the dark and Murphy himself vanish completely.
19:25, Today: L.G. Murphy rolled 4,-3 using 1d12-3,1d6-4, rerolling max with rolls of 7,1. Spellcasting.
The penalty on the Wild Die should have been -3, not -4.
Cast: Teleport.
Power Points expended: 3
He suddenly reappears between Albert Cooper and Kansas Kate, the air surrounding the gunfighter and the outlaw growing icy cold. Without a word, the cattle baron lashes out at Cooper with a fist that is enveloped in darkness.
19:28, Today: L.G. Murphy rolled 6,14 using 1d12-3,1d6-3, rerolling max with rolls of 9,(6+6+5)17. Fighting.
19:38, Today: L.G. Murphy rolled 7,7,6 using 1d12-1,1d8,2d8, rerolling max with rolls of 8,7,1,5. Damage.
Total Damage: 20
Murphy also expends an additional 2 power points to sustain the damage field.