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04:11, 26th April 2024 (GMT+0)

Conclusion - Times Past.

Posted by MarshalFor group 0
Jacinta Castillo
player, 352 posts
Half-breed Scout
P4 T5 W0 F0 W5 R4 B5 L0
Tue 4 May 2021
at 07:16
  • msg #105

Conclusion - Times Past

The blast caught her off guard and nearly knocked her off her feet.  She turned at the last moment with a yell of warning, catching the brunt of the attack along her shoulder.  Recovering her balance, Jacinta swiveled in the direction of the attack and caught Murphy in her sights.  Her finger curled about the trigger and the resounding crack of the rifle echoed across the mountain.


Soak: 4 (w/ Red chip)
Shooting: 11 (1 Raise)
Damage: 22
Initiative: 7H


23:54, Today: Jacinta Castillo rolled 3,1 using d6,d6, rerolling max with rolls of 3,1.  Soak.
3:55, Today: Jacinta Castillo rolled 1 using 1d6, rerolling max with rolls of 1.  Soak - Red Chip.
23:56, Today: Jacinta Castillo rolled 11,4 using d10+2,d8+2, rerolling max with rolls of 9,2.  Shooting.
23:57, Today: Jacinta Castillo rolled 22,5 using 3d8,1d6, rerolling max with rolls of 4,(8+3)11,7,5.  Damage w/ Raise.  (Whoops - forgot to change the dice to 2d8 for a normal bullet, so only used the first 2 rolls plus the d6 roll)
00:09, Today: Jacinta Castillo drew the single card: 7H using the Deadlands system.  Initiative.

Smite: 3/15
Shots: 2/15

This message was last edited by the player at 07:04, Thu 06 May 2021.
L.G. Murphy
NPC, 20 posts
Wed 5 May 2021
at 01:55
  • msg #106

Conclusion - Times Past

Castillo’s shot will inflict two wounds on Murphy, as well as rendering him shaken.

The cattle baron will attempt to soak the damage.

20:36, Today: L.G. Murphy rolled 6,3 using 1d12,1d6, rerolling max with rolls of 6,3.  White Chip - Soak Roll.

That’s only one success, which will only remove a single wound. That will force him to burn a red chip to see if he can better the result.

20:36, Today: L.G. Murphy rolled 3 using 1d6, rerolling max with rolls of 3.  Red Chip - Soak Roll.

The second roll will enable him to soak both wounds and lose the shaken condition, but it was a costly recovery.


Castillo’s shot slashes across Murphy’s left arm, shredding the sleeve of his shirt, and leaving a gash that wells blood freely. He looks down at the injury, his expression one of earnest surprise, seemingly shocked by his own, unrecognized vulnerability.
Marshal
GM, 952 posts
W4 R0 B5
Wed 5 May 2021
at 01:55
  • msg #107

Conclusion - Times Past

Initiative Order

AS - Dr. Ezekiel Wayland
10D - L.G. Murphy
10C - The Bone Fiend
8D - Bryan Lee
7S - Albert Cooper

6S - Tamsin River - Holding
6D - Jacinta Castillo
5D - Kansas Kate
2S - Allies (Bauer, Garrett, Billy the Kid)
2C - The Dead

Murphy possesses a Parry of 8 and a Toughness of 12.

The Dead each possess a Parry of 6 and a Toughness of 8.

As a reminder, if you are attempting to shoot an enemy that has engaged you in melee, you will have to make your Shooting roll against their Parry, not the standard target number of 4. Note also that you can only use a pistol to shoot an attacker that has engaged you in melee. Larger firearms like shotguns, rifles, and carbines cannot be fired at an adjacent foe that is making a melee attack.

Note also that should you elect to withdraw from melee combat, an opponent is entitled to a free melee attack against you. You may use the Defend action to add +2 to your Parry, should you choose to withdraw.

Kansas Kate, it’s your turn.

Kansas Kate
player, 626 posts
Hot words and cold slabs
P6 T5 W0 F0 W0 R1 B0 L#
Wed 5 May 2021
at 02:12
  • msg #108

Conclusion - Times Past

Kansas Kate cursed the situation.  She took stock.  Part of her wanted to plink at Murphy, but they couldn't all just do that.  This mess had to be policed, and an outlaw wasn't much for police-work.  So she split the difference.

"Hey Doc Fancy Pants!"  She called out.  "Do somethin'!"

He'd been cut off (thanks to her in part).  Momentarily bringing her Wincester up to her cheek she fired it at the dead thing threatening The Fancy Man, trying to give Dr. Wayland some relief.


Quick Draw abuse!  Draw Winchester as a free action!

So good solid hit with a Raise... 21:01, Today: Kansas Kate rolled 11,9 using d12,d6, rerolling max with rolls of 11,(6+3)9.  Pew Pew.

But crap damage - 8 damage - Well it's Shaken maybe that'll do something.


Cursing it hadn't much more, she brought the infamous Toothpick back up, and she closed the distance with the deader threatening River.

Quick Draw abuse again!  Toothpick as a free action!  Moving west to get in melee with that thing so someone can get Gang Up Bonus

"Gang up on them ya idjits!  Ah don't care if ya fight like yer limpdick daddy! "

21:11, Today: Kansas Kate drew the single card: KS using the Deadlands system.

Lena Bauer
NPC, 112 posts
Wed 5 May 2021
at 21:33
  • msg #109

Conclusion - Times Past

Bauer draws her Spencer and shoulders it. The deputy squeezes off a shot at Murphy, which goes wide.

Quick Draw edge: Draw carbine

11:05, Today: Lena Bauer rolled 2,1 using 1d8,1d6, rerolling max with rolls of 2,1.  Shooting.

Patrick Garrett
NPC, 35 posts
Wed 5 May 2021
at 21:33
  • msg #110

Conclusion - Times Past

Garrett shifts his aim to the dead warrior that had attacked Kansas Kate. Drawing a bead on the corpse, he fires, the shot blasting apart the left side of the warrior’s chest. The dead man’s bones clatter to the ground a moment later.

11:09, Today: Patrick Garrett rolled 7,12 using 1d10+2,1d6+2, rerolling max with rolls of 5,(6+4)10.  Shooting.

11:10, Today: Patrick Garrett rolled 9,2 using 2d6+1,1d6, rerolling max with rolls of 5,3,2.  Damage.

Total Damage: 11

Henry McCarty
NPC, 37 posts
William Bonney
Billy the Kid
Wed 5 May 2021
at 21:34
  • msg #111

Conclusion - Times Past

With the dead man that is facing him stunned, Bonney raises his pistol and shoots the warrior in the forehead, the bullet tearing the top of its head off. Bones and ash fall at the kid’s feet as he opens the cylinder of his Colt, dumps the remaining ammunition, and quickly feeds six rounds from his gunbelt into it.

11:22, Today: Henry McCarty rolled 6,1 using 1d12,1d6, rerolling max with rolls of 6,1.  Shooting.

11:24, Today: Henry McCarty rolled 19 using 2d6+1, rerolling max with rolls of (6+4)10,(6+2)8.  Damage.

Reload: Speed Load edge

Tamsin River
player, 251 posts
Flower Power
P4 T5 W0 F0 W0 R1 B3 L0
Wed 5 May 2021
at 21:34
  • msg #112

Conclusion - Times Past

[Posted by Marshal.]

Still struggling with her undead attacker, Tamsin manages to fire another shot. The bullet creases the dead warrior’s skull, leaving cracks in the yellowed bone, and seemingly stunning the creature.

11:41, Today: Marshal, on behalf of Tamsin River, rolled 9,4 using 1d6,1d6, rerolling max with rolls of (6+3)9,4.  Shooting.

11:42, Today: Marshal, on behalf of Tamsin River, rolled 8 using 2d6+1, rerolling max with rolls of 5,2.  Damage.

The dead warrior is shaken.

The Dead
NPC, 7 posts
P6 T8
Wed 5 May 2021
at 21:34
  • msg #113

Conclusion - Times Past

14:25, Today: The Dead rolled 4 using 1d4+2, rerolling max with rolls of 2.  Spirit.

14:26, Today: The Dead rolled 9 using 1d4+2, rerolling max with rolls of (4+3)7.  Spirit.

Both of the shaken warriors are able to shed the condition.


The walking corpse facing Dr. Wayland takes another swing at the bounty hunter with its tomahawk. Dr. Wayland sidesteps the heavy blow, the warrior’s weapon arcing through vacant air.

14:35, Today: The Dead rolled 3 using 1d8, rerolling max with rolls of 3.  Fighting.

The walking corpse contending with Tamsin manages to recover its faculties. With a quick, sideways swing, the warrior lashes out at the herbalist, but she is able to duck the attack.

14:54, Today: The Dead rolled 5 using 1d8, rerolling max with rolls of 5.  Fighting.
This message was last edited by the player at 00:48, Thu 06 May 2021.
The Bone Fiend
NPC, 8 posts
Parry:9 Toughness:12
Wed 5 May 2021
at 21:34
  • msg #114

Conclusion - Times Past

08:51, Sun 02 May: Secret Roll: The Bone Fiend rolled 1 using 1d4, rerolling max with rolls of 1.  Reformation.

As the battle continues across the mountainside, the heap of bones that once comprised the imposing skeletal creature stir, beginning to move seemingly of their own volition, snaking a few paces north as though guided by an unseen hand. As more stir, the speed of their motion grows.

It is not only the bones that formed the beast that seem to come to life. The remains of the recently felled warriors scattered across the slope are suddenly pulled toward the monster’s carcass, drawn as if by a magnet.

The collected bones rise, arranging themselves into a hideous form that is immediately familiar to those on the mountain: that of the massive bone creature. Only now, the beast possesses five legs, rather than four, and seven legs, as opposed to six. Some of the jagged skeletal remains that comprise the monster’s chest open and close in a motion reminiscent of a great maw lined with sharp teeth.

The reformed monster shakes itself, pawing at the stony earth.
Marshal
GM, 954 posts
W3 R0 B5
Wed 5 May 2021
at 21:35
  • msg #115

Conclusion - Times Past

True to Roberts’ yelled warning, the posse members see more of the dead emerge from the forest; two to the east and one to the west.



16:03, Today: Marshal, on behalf of Tamsin River, drew the single card: 10H using a deck of 54 cards.  Initiative.

16:03, Today: L.G. Murphy drew the single card: QC using a deck of 54 cards.  Initiative.

16:04, Today: The Bone Fiend drew the single card: 9H using a deck of 54 cards.  Initiative.

16:06, Today: Marshal drew the single card: 6D using a deck of 54 cards.  Initiative - Allies.

16:08, Today: The Dead drew the single card: 4H using a deck of 54 cards.  Initiative.

Initiative Order

RJ! - Bryan Lee
KS - Kansas Kate
QC - L.G. Murphy
10H - Tamsin River
9H - Bone Fiend
9C - Dr. Ezekiel Wayland
7H - Jacinta Castillo
6D - Allies (Bauer, Garrett, Billy the Kid)
6C - Albert Cooper
4H - The Dead

Murphy possesses a Parry of 8 and a Toughness of 12.

The Bone Fiend now possesses a Parry of 9 and a Toughness of 12.

The Dead each possess a Parry of 6 and a Toughness of 8.

As a reminder, if you are attempting to shoot an enemy that has engaged you in melee, you will have to make your Shooting roll against their Parry, not the standard target number of 4. Note also that you can only use a pistol to shoot an attacker that has engaged you in melee. Larger firearms like shotguns, rifles, and carbines cannot be fired at an adjacent foe that is making a melee attack.

Note also that should you elect to withdraw from melee combat, an opponent is entitled to a free melee attack against you. You may use the Defend action to add +2 to your Parry, should you choose to withdraw.

It is your turn, Ranger Lee.

This message was last edited by the GM at 00:48, Thu 06 May 2021.
Bryan Lee
player, 550 posts
Texas Ranger (8/20 PP)
P7 T6 W0 F0 W3 R0 B0 L1
Thu 6 May 2021
at 03:15
  • msg #116

Conclusion - Times Past

OOC:

Marshal, I'd like to go On Hold until no later than before the Bone Fiend's next action.

Marshal
GM, 955 posts
W3 R0 B5
Thu 6 May 2021
at 18:39
  • msg #117

Conclusion - Times Past

Initiative Order

RJ! - Bryan Lee - Holding
KS - Kansas Kate
QC - L.G. Murphy
10H - Tamsin River
9H - Bone Fiend
9C - Dr. Ezekiel Wayland
7H - Jacinta Castillo
6D - Allies (Bauer, Garrett, Billy the Kid)
6C - Albert Cooper
4H - The Dead

Murphy possesses a Parry of 8 and a Toughness of 12.

The Bone Fiend possesses a Parry of 9 and a Toughness of 12.

The Dead each possess a Parry of 6 and a Toughness of 8.

As a reminder, if you are attempting to shoot an enemy that has engaged you in melee, you will have to make your Shooting roll against their Parry, not the standard target number of 4. Note also that you can only use a pistol to shoot an attacker that has engaged you in melee. Larger firearms like shotguns, rifles, and carbines cannot be fired at an adjacent foe that is making a melee attack.

Note also that should you elect to withdraw from melee combat, an opponent is entitled to a free melee attack against you. You may use the Defend action to add +2 to your Parry, should you choose to withdraw.

Your turn, Kansas Kate.

Kansas Kate
player, 627 posts
Hot words and cold slabs
P6 T5 W0 F0 W0 R1 B0 L#
Thu 6 May 2021
at 21:50
  • msg #118

Conclusion - Times Past

With a scream Kansas Kate lashed out at the dead creature, trying to drive her steel deep into it.

All right, Wild Attack +2, and we have 4 people touching it so that should add Gang Up for +3.  Total +5.

I would do a called shot but... well it's undead.

16:48, Today: Kansas Kate rolled 8,7 using d8+5,d6+5, rerolling max with rolls of 3,2.  Wild Attack with Gang Up.

Wow, it's a good thing I didn't that's a terrible roll lol

9 damage at least - 16:48, Today: Kansas Kate rolled 6,3 using d6+2,d4+1, rerolling max with rolls of 4,2.  Damage.

Yeah... oh well.

16:49, Today: Kansas Kate drew the single card: 3D using the Deadlands system.

Bryan Lee
player, 551 posts
Texas Ranger (8/20 PP)
P7 T6 W0 F0 W3 R0 B0 L0
Fri 7 May 2021
at 20:37
  • msg #119

Conclusion - Times Past

He knew that there was a deader behind him, and while an immediate sense of urgency very nearly seized him to move towards the tremendously large fiend in front of them and he knew these ladies were more than capable of fending for themselves, a gentlemanly impulse seized him. He turned back and threw a punch, fist connecting with rotting flesh. He felt more than heard the sickly but satisfying crunch of bone before his steps took him past Cooper to approach the bone fiend.

He remembered fighting a thing like this before in the streets of Lincoln, and he remembered its weak spot - the blackened skull that lurked within its bony carapace. He cursed his poor memory; shattering the thing hadn't been enough last time. It had taken blasting that skull apart by one of Cooper's well aimed bullets to do the trick. He planned to attempt a similar feat with his bare hands. Thrusting his calloused fists through gaps in the ribcage to try to strike at its core.


OOC:

My plan is to take his first action here, and hold the second one until the outcome is more clear.

Turning around and throwing a punch at the deader.

Attack: 17
Damage: 23

Assuming that takes it down, he uses his movement to get around the top side of the Bone Fiend. He's going to throw in another two punches, hoping to strike the black skull in the middle of the creature's body - assuming that there's enough gap in the skeletal structure for him to reach it. The -4 Penalty to hit will counteract Lee's Wild Attack and Joker bonuses, so this is a straight skill roll.

Rolled a 2, which wasn't good enough so I spent the Legend Chip to bump that up.

Attack: 9
Damage: 24

Given that 10 damage did for it last time, I figured that may be enough. But threw another punch in just because...it amounted to just another 2, so we'll just leave it at that since I'm running low on chips now.

Now, if he couldn't have aimed for it, his attacks would get a bonus (Large Creature +1, Wild Attack +2, Joker) and he'd get a raise, etc. so I'd just have to add that in (damage goes up to 27).

Holding his second action on the outcome of this.

Marshal
GM, 956 posts
W3 R0 B5
Sun 9 May 2021
at 23:42
  • msg #120

Conclusion - Times Past

Already stunned by Kansas Kate’s vicious knife attack, the dead warrior never seems to sense Lee’s lightning fast strike to the back of its head. The powerful blow decapitates it, sending the walking corpse’s head flying over Tamsin River’s left shoulder. The headless body comes apart a moment later, earth encrusted bones landing in a heap at the herbalist’s feet.

The lawman rushes the newly reformed bone creature, his eyes glimpsing a tell tale flicker of black within the monster’s torso. He punches the beast twice, the second blow breaking through a veritable wall of bone and striking the skull that is sheltered within.

A horrible groan sounds across the mountainside, a deep bass sound that causes the trees and rocks to tremble with its force. The bone creature’s arms wave spasmodically, as if the beast has been overtaken by excruciating pain. Then, it collapses in a sudden torrent of jagged bone.

OOC: Ranger, I’m going to need you to give me an Agility roll in order to dodge the avalanche of bones. There’s no negative effect if you pass. However, if you do make your roll, you’ll need to move one square backward (straight back or diagonally) as part of your successful avoidance.
Bryan Lee
player, 552 posts
Texas Ranger (8/20 PP)
P7 T6 W0 F0 W3 R0 B0 L0
Tue 11 May 2021
at 04:45
  • msg #121

Conclusion - Times Past

"Every dog has his day, Longley. Even a no good rotten mangy mutt like you," he said, his enhanced speed started to fade, but not before he threw in a few more hits at Longley.

OOC:

Agility: 6

That should send him backwards, up a bit further towards Murphy. He'll use the rest of his movement to get up to ol' Murph, then throw in a few swings.

Attacks: 21, 9, 10

I'm going to go ahead and assume that he has the Martial Artist Edge like our last few opponents. If he doesn't, the second attack will hit and the last will get a raise. But if he does...

Damage: 15, 21, 33

Initiative:.....3H


Spoiler text: (Highlight or hover over the text to view)

23:44, Today: Bryan Lee drew the single card: 3H using the Deadlands system.  Initiative.
22:06, Today: Bryan Lee rolled 29 using d8+d4+4+2d8, rerolling max with rolls of (8+5)13,2,5,5.  Damage 2.
22:05, Today: Bryan Lee rolled 15 using d8+d4+4+2d8+d6, rerolling max with rolls of 2,2,5,1,1.  Damage 1.
22:04, Today: Bryan Lee rolled 10,5 using d10+4,d6+4, rerolling max with rolls of 6,1.  Improved Frenzy (Wild Attack, Joker).
22:04, Today: Bryan Lee rolled 7,6 using d10+4,d6+4, rerolling max with rolls of 3,2.  Wing Chun (Wild Attack, Joker).
22:04, Today: Bryan Lee rolled 21,7 using d10+4,d6+4, rerolling max with rolls of (10+7)17,3.  Fighting (Wild Attack, Joker).
08:46, Today: Bryan Lee rolled 6,5 using d8,d6, rerolling max.  Agility.
08:42, Today: Bryan Lee rolled 4 using 1d6, rerolling max with rolls of 4.  Raise.

08:42, Today: Bryan Lee rolled 21 using d8+d4+4+2d8, rerolling max with rolls of 4,2,5,6.  Damage again.


This message was last edited by the player at 13:45, Tue 11 May 2021.
L.G. Murphy
NPC, 21 posts
Wed 12 May 2021
at 02:38
  • msg #122

Conclusion - Times Past

The first attack by Lee would leave Murphy shaken. I’ll address it after resolving the Ranger’s other two attacks.

The second strike would leave Murphy shaken with two wounds. He’ll attempt to soak the damage.

18:41, Today: L.G. Murphy rolled 8,4 using 1d12,1d6, rerolling max with rolls of 8,4.  White Chip - Soak Roll.

He does. That result will clear both of the wounds and the accompanying shaken condition.

The third attack would inflict five wounds and impart a shaken condition. Again, Murphy will try to soak.

18:43, Today: L.G. Murphy rolled 16,10 using 1d12,1d6, rerolling max with rolls of (12+4)16,(6+4)10.  White Chip - Soak Roll.

Four successes will clear four wounds. The last wound will stand.

That leaves two shaken conditions that the cattle baron is under.

19:09, Today: L.G. Murphy rolled 9,6 using 1d12,1d6-1, rerolling max with rolls of 9,(6+1)7.  Spirit.

19:09, Today: L.G. Murphy rolled 8,2 using 1d12,1d6-1, rerolling max with rolls of 8,3.  Spirit.

The Spirit rolls will enable Murphy to shed both shaken conditions.


The lawman’s strikes push through the shadows clinging to Murphy and Lee hears the tell tale crack of bone as one of his blows lands. But Lee finds that reaching into the swirling darkness is like plunging his hands into a frozen lake, the cold so deep that it burns.

13:01, Tue 06 Apr: Secret Roll: L.G. Murphy rolled 3,10 using 1d12+1,1d6, rerolling max with rolls of 2,(6+4)10.  Spellcasting .

The shadows surrounding Murphy function as a damage field. Each of Lee’s strikes will expose him to it.

19:19, Today: L.G. Murphy rolled 10 using 2d8, rerolling max with rolls of 4,6.  Damage Field.

19:19, Today: L.G. Murphy rolled 7 using 2d8, rerolling max with rolls of 6,1.  Damage Field.

19:19, Today: L.G. Murphy rolled 5 using 2d8, rerolling max with rolls of 2,3.  Damage Field.

The first result would inflict one wound on Lee and leave him shaken.

The second result would leave the Ranger shaken.

The third result inflicts no harm.


As Lee lands his last punch, he sees the shadows contract around Murphy, the darkness growing so dense that the cattle baron’s features are lost from sight. An instant later, both the dark and Murphy himself vanish completely.

19:25, Today: L.G. Murphy rolled 4,-3 using 1d12-3,1d6-4, rerolling max with rolls of 7,1.  Spellcasting.

The penalty on the Wild Die should have been -3, not -4.

Cast: Teleport.

Power Points expended: 3


He suddenly reappears between Albert Cooper and Kansas Kate, the air surrounding the gunfighter and the outlaw growing icy cold. Without a word, the cattle baron lashes out at Cooper with a fist that is enveloped in darkness.

19:28, Today: L.G. Murphy rolled 6,14 using 1d12-3,1d6-3, rerolling max with rolls of 9,(6+6+5)17.  Fighting.

19:38, Today: L.G. Murphy rolled 7,7,6 using 1d12-1,1d8,2d8, rerolling max with rolls of 8,7,1,5.  Damage.

Total Damage: 20

Murphy also expends an additional 2 power points to sustain the damage field.

Marshal
GM, 958 posts
W3 R0 B5
Wed 12 May 2021
at 02:38
  • msg #123

Conclusion - Times Past



Initiative Order

RJ! - Bryan Lee
KS - Kansas Kate
QC - L.G. Murphy

10H - Tamsin River - Holding
9H - Bone Fiend
9C - Dr. Ezekiel Wayland
7H - Jacinta Castillo
6D - Allies (Bauer, Garrett, Billy the Kid)
6C - Albert Cooper
4H - The Dead

Murphy possesses a Parry of 8 and a Toughness of 12. He is carrying one wound.

The Dead each possess a Parry of 6 and a Toughness of 8.

Ranger Lee, Murphy’s damage field left you shaken with one wound. You are free to make a soak roll.

Ranger Lee, Murphy’s damage field left you shaken. You may make a Spirit roll, or spend a chip, to rid yourself of the condition.

Mr. Cooper, Murphy’s attack left you shaken with three wounds. You are free to make a soak roll.

As a reminder, if you are attempting to shoot an enemy that has engaged you in melee, you will have to make your Shooting roll against their Parry, not the standard target number of 4. Note also that you can only use a pistol to shoot an attacker that has engaged you in melee. Larger firearms like shotguns, rifles, and carbines cannot be fired at an adjacent foe that is making a melee attack.

As Murphy is currently engaged in melee, anyone shooting at him should note that a result of one on a Shooting roll will strike a friendly bystander.

Note also that should you elect to withdraw from melee combat, an opponent is entitled to a free melee attack against you. You may use the Defend action to add +2 to your Parry, should you choose to withdraw.

Tamsin River will hold her action.

It is your turn, Dr. Wayland.

SeƱorita Castillo, as the good doctor hasn’t signed in for a couple of days, you may go ahead and take your action as well.


One last matter of business: Ranger Lee, Mr. Cooper, and Kansas Kate - I need to ask each of you to give me a Notice roll.
Dr. Ezekiel Q. Wayland
player, 230 posts
Have Science.Will Travel.
P4 T5/7 W0 F0 W3 R1 B0 L0
Wed 12 May 2021
at 03:28
  • msg #124

Conclusion - Times Past


Dr. Wayland continued to step back carefully under the assault of the relentless dead.  Kate's admonition to do something fell on seemingly deaf ears.  No time for banter at the moment.  Or it is just hard to hear under the monstrous chattering away of the gatling pistol's barrage.  Which continued...  The bounty hunter pressed it forward trying to let the bullets simply chew enough of the dead thing away to make it less of a threat...

Full Auto vs. the Dead Thing

Hit #1 - 9 to Hit, 6 Damage
Hit #2 - 11 to Hit (Raise), 5 Damage

I will burn a chip and spend my Bullseye! card  on Hit #1 to double it to a 12.  Which will hopefully take it out...  No more ammo in the gatling...  It feels like a sad use of Bullseye!, but it has been a lot of sad rolls. Meh!

Next Initiative AD

23:16, Today: Dr. Ezekiel Q. Wayland drew the 2 cards: 10S, AD using a deck of 54 cards.  Initiative Draw w/ Level Headed.
23:14, Today: Dr. Ezekiel Q. Wayland rolled 5 using 3d6+1, rerolling max with rolls of 1,2,1.  Hit #2 w/ Raise.
23:14, Today: Dr. Ezekiel Q. Wayland rolled 6 using 2d6+1, rerolling max with rolls of 3,2.  Hit #1.
23:13, Today: Dr. Ezekiel Q. Wayland rolled 4,9,11 using d10,d10,d6, rerolling max with rolls of 4,9,(6+5)11.  Full Auto Gatling vs Dead Parry: 6.

Jacinta Castillo
player, 354 posts
Half-breed Scout
P4 T5 W0 F0 W5 R3 B5 L0
Wed 12 May 2021
at 05:18
  • msg #125

Conclusion - Times Past

Zeke's burst of gunfire caught her attention and she sent a shot in the direction of one of the nearby dead, though the bullet seemed to thunk harmlessly into it's squishy body.



Shooting: 5
Damage: 5
Initiative: 5S


Wow... such massive damage... O.o

22:12, Today: Jacinta Castillo rolled 5 using 2d8+2, rerolling max with rolls of 2,1.  Damage (w/ Smite).
22:11, Today: Jacinta Castillo rolled 5,3 using d10+2,d6+2, rerolling max with rolls of 3,1.  Shooting.
22:17, Today: Jacinta Castillo drew the single card: 5S using the Deadlands system.  Initiative.

Smite: 4/15
Shots: 3/15

Bryan Lee
player, 554 posts
Texas Ranger (8/20 PP)
P7 T6 W0 F0 W3 R0 B0 L0
Wed 12 May 2021
at 05:29
  • msg #126

Conclusion - Times Past

OOC:

Since this is the same round as a Joker, I continue to get a +2 to Trait rolls. Spending 1 White Chip to Soak.

Vigor to Soak: 4
Spirit to Unshake: 6
Notice: 9

00:25, Today: Bryan Lee rolled 7,5 using d6,d6, rerolling max.  Notice.
00:24, Today: Bryan Lee rolled 4,3 using d6,d6, rerolling max.  Spirit.
00:22, Today: Bryan Lee rolled 1,2 using d8,d6, rerolling max.  Vigor.

Kansas Kate
player, 629 posts
Hot words and cold slabs
P6 T5 W0 F0 W1 R1 B0 L#
Wed 12 May 2021
at 22:56
  • msg #127

Conclusion - Times Past

17:56, Today: Kansas Kate rolled 8,3 using d6,d6, rerolling max with rolls of (6+2)8,3.  Notice.
Albert Cooper
player, 553 posts
Gun Wizzerd
P5 T6 W0 F0 W0 R1 B2 L0
Thu 13 May 2021
at 00:15
  • msg #128

Conclusion - Times Past

Albert danced out of the way of the assault from Murphy, then looked around to make sure he wasn't missing something sneaking up on him.

OOC: It took two white and two blue chips, but Albert is still unscathed!

Notice of 4

Soak total of 16 when all is done.

17:11, Today: Albert Cooper rolled 7 using 1d6, rerolling max with rolls of (6+1)7.  Another blue chip.

17:10, Today: Albert Cooper rolled 2,3,7 using d6,d6,d6, rerolling max with rolls of 2,3,(6+1)7.  White chip reroll? (Vigor, Wlld, Blue Chip).

17:08, Today: Albert Cooper rolled 4 using 1d6, rerolling max with rolls of 4.  Blue Chip.

17:07, Today: Albert Cooper rolled 1,2 using d6,d6, rerolling max with rolls of 1,2.  Soak!


17:13, Today: Albert Cooper rolled 1,4 using d6,d6, rerolling max with rolls of 1,4.  Notice.

Marshal
GM, 959 posts
W1 R0 B5
Thu 13 May 2021
at 17:35
  • msg #129

Conclusion - Times Past

The last torrent of lead from Dr. Wayland’s gatling pistol virtually tears his attacker in half. Each side of the undead warrior falls to the ground in a different direction, both becoming mere piles of bone moments later.

Castillo’s shot strikes one of the advancing dead warriors in the center of the breastbone, the bullet ricocheting from the corpse’s chest to the ground, kicking up fragments of rock as it lands.
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