[Rules] Character Creation Rules.   Posted by DM Alcyone.Group: 0
DM Alcyone
 GM, 4 posts
Thu 19 Oct 2017
at 16:53
[Rules] Character Creation Rules
Starting Level: 1
Ability Score Generation: 27 Point Buy
Hit Points Max for first level. Upon leveling up roll and take the roll or average HP, whichever is higher.
Classes: Any. (Multiclasssing will be allowed after first level.)
Races: Any.
Equipment: You begin play with the gear from your background and class choice + 25 gold pieces to spend how you'd like.
Subtitutes: I don't mind people switching out things within reason. (For example: A crossbow for a longbow) An extra 10-20 gold pieces for a weapon or armor aren't going to break the game. We are not rolling for gold or taking max gold.

Useful Links:
Link to D&D 5th Edition Free Basic Rules
Link to D&D 5th Edition PHB Errata
Link to Free Elemental Evil Player’s Companion
Link to Plane Shift Zendikar

Links to Unearthed Arcana's Eberron, Waterborne Adventures, Awakened Mystic, Psionic's and Mystic Part Two, Light, Dark, and Underdark!, That Old Black Magic, Kits of Old, Gothic Heroes, Unearthed Arcana Feats, Feats for Skills, Feats for Races, The Faithful, Starter Spells, Eladrin and Gith Races

Barbarian Paths, Bard Colleges, Cleric Domains, Druid CirclesFighter Archetypes, Monk Traditions, Paladin Oaths, Ranger-Rogue, Sorcerer, Warlock - Wizard, Wizard, A Trio of Subclasses, Revised Class Options, Revised Subclasses, Artificer, Mystic, Ranger Revised

This message was last edited by the GM at 09:10, Sat 28 Oct 2017.

Alcyone
 GM, 14 posts
Thu 19 Oct 2017
at 19:41
Character Creation Rules
Character Sheet Template




   SECTION 1:  THE BASICS



Character Name  : Name
Race / Class    :
Level / Exp Pts :
Background      :



   SECTION 2:  ABILITIES



Strength     =     10   (+0) 10 Base
Dexterity    =     10   (+0) 10 Base
Constitution =     10   (+0) 10 Base
Intelligence =     10   (+0) 10 Base
Wisdom       =     10   (+0) 10 Base
Charisma     =     10   (+0) 10 Base

Proficiency Bonus =
Perception (passive wisdom) =

Racial (Race)

Class (Class)



   SECTION 3:  SAVING THROWS



( )Strength     =      +0
( )Dexterity    =      +0
( )Constitution =      +0
( )Intelligence =      +0
( )Wisdom       =      +0
( )Charisma     =      +0



   SECTION 4:  SKILLS



( )  Acrobatics (Dex)      +0       ( )  Medicine (Wis)        +0
( )  Animal Handling (Wis) +0       ( )  Nature (Int)          +0
( )  Arcana (Int)          +0       ( )  Perception (Wis)      +0
( )  Athletics  (Str)      +0       ( )  Performance (Cha)     +0
( )  Deception (Cha)       +0       ( )  Persuasion (Cha)      +0
( )  History (Int)         +0       ( )  Religion (Int)        +0
( )  Insight (Wis)         +0       ( )  Sleight of Hand (Dex) +0
( )  Intimidation (Cha)    +0       ( )  Stealth (Dex)         +0
( )  Investigation (Int)   +0       ( )  Survival (Wis)        +0



   SECTION 5:  COMBAT & HEALTH   



Armor Class          :
Initiative (passive) :
Speed                :

Hit Dice             :
Max Hit Points       :
Current Hit Points   :
Temporary Hit Points :

ATTACKS
Weapon type(m or r)   /   Bonus   /   Damage (Type)

** m or r stands for melee or ranged



   SECTION 6:  BACKGROUND



Age / Gender       :
Height / Weight    :
Eyes / Skin / Hair :
Description        :

Background          :
Skill Proficiencies :
Tool Proficiencies  :
Languages           :

Features      :
Con of Choice :
Traits        :
Ideal         :
Bonds         :
Flaws         :



   SECTION 7: EXTRAS   



   Equipment List
Description                 Cost       Weight


                                          lbs

   Wealth
PP =
EP =
GP =
SP =
CP =

Gems =

Jewelry =

Other =

  Magic Items



   SECTION 8: SPELLCASTING



Spell    Spell SV     Spell      Spell
Lvl         DC       ATK MOD     Slots


Spellbook Spells Known = 0
Cantrips
Spell        Ref Page     Casting Time     Range     Duration     Components

Level One
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?

Level Two
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?

Level Three
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?

Level Four
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?




With visible code.

<tt>
<hr>
<b><DarkBlue>   SECTION 1:  THE BASICS</DarkBlue></b>
<hr>

<b>Character Name</b>  : <Serif><Green><large>Name</large></Green></Serif>
<b>Race / Class</b>    :
<b>Level / Exp Pts</b> :
<b>Background</b>      :

<hr>
<b><DarkBlue>   SECTION 2:  ABILITIES</DarkBlue></b>
<hr>

<b>Strength</b>     =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Dexterity</b>    =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Constitution</b> =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Intelligence</b> =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Wisdom</b>       =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Charisma</b>     =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base

<b>Proficiency Bonus</b> =
<b>Perception</b> (passive wisdom) =

<b>Racial (Race)</b>

<b>Class (Class)</b>

<hr>
<b><DarkBlue>   SECTION 3:  SAVING THROWS</DarkBlue></b>
<hr>

( )Strength     =      <Blue>+0</Blue>
( )Dexterity    =      <Blue>+0</Blue>
( )Constitution =      <Blue>+0</Blue>
( )Intelligence =      <Blue>+0</Blue>
( )Wisdom       =      <Blue>+0</Blue>
( )Charisma     =      <Blue>+0</Blue>

<hr>
<b><DarkBlue>   SECTION 4:  SKILLS </DarkBlue></b>
<hr>

( )  Acrobatics (Dex)      <Blue>+0</Blue>       ( )  Medicine (Wis)        <Blue>+0</Blue>
( )  Animal Handling (Wis) <Blue>+0</Blue>       ( )  Nature (Int)          <Blue>+0</Blue>
( )  Arcana (Int)          <Blue>+0</Blue>       ( )  Perception (Wis)      <Blue>+0</Blue>
( )  Athletics  (Str)      <Blue>+0</Blue>       ( )  Performance (Cha)     <Blue>+0</Blue>
( )  Deception (Cha)       <Blue>+0</Blue>       ( )  Persuasion (Cha)      <Blue>+0</Blue>
( )  History (Int)         <Blue>+0</Blue>       ( )  Religion (Int)        <Blue>+0</Blue>
( )  Insight (Wis)         <Blue>+0</Blue>       ( )  Sleight of Hand (Dex) <Blue>+0</Blue>
( )  Intimidation (Cha)    <Blue>+0</Blue>       ( )  Stealth (Dex)         <Blue>+0</Blue>
( )  Investigation (Int)   <Blue>+0</Blue>       ( )  Survival (Wis)        <Blue>+0</Blue>

<hr>
<DarkBlue><b>   SECTION 5:  COMBAT & HEALTH   </b></DarkBlue>
<hr>

<b>Armor Class</b>          :
<b>Initiative (passive)</b> :
<b>Speed</b>                :

<b>Hit Dice</b>             :
<b>Max Hit Points</b>       :
<b>Current Hit Points</b>   :
<b>Temporary Hit Points</b> :

<b>ATTACKS</b>
<u>Weapon type(m or r)   /   Bonus   /   Damage (Type)</u>

** m or r stands for melee or ranged

<hr>
<DarkBlue><b>   SECTION 6:  BACKGROUND </b></DarkBlue>
<hr>

<b>Age / Gender</b>       :
<b>Height / Weight</b>    :
<b>Eyes / Skin / Hair</b> :
<b>Description</b>        :

<b>Background</b>          :
<b>Skill Proficiencies</b> :
<b>Tool Proficiencies</b>  :
<b>Languages</b>           :

<b>Features</b>      :
<b>Con of Choice</b> :
<b>Traits</b>        :
<b>Ideal</b>         :
<b>Bonds </b>        :
<b>Flaws </b>        :

<hr>
<DarkBlue><b>   SECTION 7: EXTRAS   </b></DarkBlue>
<hr>

   <b>Equipment List </b>
<u>Description                 Cost       Weight</u>


                                          lbs

   <b>Wealth</b>
<b>PP</b> =
<b>EP</b> =
<b>GP</b> =
<b>SP</b> =
<b>CP</b> =

<b>Gems</b> =

<b>Jewelry</b> =

<b>Other</b> =

  <b>Magic Items</b>

<hr>
<DarkBlue><b>   SECTION 8: SPELLCASTING </b></DarkBlue>
<hr>

<b>Spell    Spell SV     Spell      Spell
<u>Lvl         DC       ATK MOD     Slots</u></b>

<b><u>Spellbook</u></b> <Red>Spells Known = 0</Red>
<Blue><b>Cantrips</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components</u>

<Blue><b>Level One</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?</u>

<Blue><b>Level Two</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?</u>

<Blue><b>Level Three</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?</u>

<Blue><b>Level Four</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?</u>
</tt>