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Post 2-2: Entering Scrapwall.

Posted by SingularityFor group 0
Singularity
GM, 581 posts
Tue 25 Aug 2020
at 17:52
  • msg #1

Post 2-2: Entering Scrapwall

Defeating the bandits in Aldronard's Grave was no small task.  A handful of knights and priests had been captured in their assault and they, along with any surviving prisoners, proved to be a wealth of information.

The bandits were part of a gang called the Smilers, one of many in Scrapwall.  They are lead by a notorious hobgoblin necromancer named Marrow.  The second in command, Hatchet-Hand, is among those killed in the fighting.

Scrapwall itself is, unfortunately, a haven to many gangs.  The new kings of the heap only recently appeared and call themselves the Lords of Rust.  The other gangs have been eager to curry favor with them for months now, but they're not exactly friendly.  One of htem was apparently killed on a mission outside of Scrapwall very recently and the rest are angry and eager to lash out.  Their members include a violent troll named Helskarg, a half-orc cleric named Nalakai, a mysterious four-armed monster known as Zagmaander, a chain-wielding ettin named Draigs, and an orc barbarian named Kulgara. Until recently, a sixth lord was counted among the Lords of Rust—a purple-haired priestess of some sort that sounds quite familiar.

The Knights have also heard rumors of Hellion, the other name that stood out from the Torch affair. They don't believe it to be the name of a god, but the captive Smilers disagree.  “He is Hellion, the true leader of the Lords of Rust, a god who can grant miracles to those he favors. His sign is his claw, and his voice is his law. He will soon rise from the dust of Scrapwall to march upon Numeria, to make this land his own!”






Scrapwall itself... was a pile of junk.  It was a pile of junk with one obvious opening, though, and one that appeared to be guarded.  The question became... how would the group approach this?  Humble supplicants?  Visitors?  Angry crusaders?
Kaelyn
player, 73 posts
Wed 26 Aug 2020
at 10:39
  • msg #2

Post 2-2: Entering Scrapwall

"Eesh. What a pile of junk." Kaelyn comments as she takes in the all the sights of Scrappwall before she turns to the party.

"Well, now what? We could claim we are scavengers, maybe get some information from one of the lesser gangs? Try to find the priest's friend, this woman Dinvaya? She might know more on what is going around here, assuming she is here and still breathing."

Just getting things started. Any other ideas?
Torril Maw
player, 255 posts
Fri 4 Sep 2020
at 04:55
  • msg #3

Post 2-2: Entering Scrapwall

From not very far away, a smallish sort of creature emerged from within the protection and shelter of some rusted behemoth lost to time within the scarred and scattered landscape. Having survived several skirmishes with the rat-folk, those in the party were familiar with the gait and movements, but this creature was no enemy to them...

It was Torril Maw, a scout and sniper, and protege of Khonnir Baine himself.

"KREE-eesk! Torril Maw is pleased, eeskk, to see you! Torril Maw now returns, sk-skee-skr, to help the friends of KK-Khonnir Baine." The ratling said.

He was dressed in tattered rags or a holey cloak perhaps that should have been thrown away a very long time ago, or perhaps it had been, but was now pressed into service. He wore a bit of armor beneath, or so it appeared, had several pouches and a belt, filled with strange supplies and wicked-looking weapons. Save for his strange mannerisms and accent, he spoke the common tongue rather well.

"Torril Maw has been waiting, kk-eekree, waiting and watching. S-kkk-crapwall has many k-kek-customers..."

"What is it that you seek-kkee?"

Kaelyn
player, 76 posts
Sat 5 Sep 2020
at 08:59
  • msg #4

Post 2-2: Entering Scrapwall

Kaelyn greets Torril. "Good to see another friend of Khonnir."

"I think." She adds in a faint voice as she fully takes in his appearance.

"We are here to look for... well, we are not quite sure what exactly. A reason someone here would be messing with the Torch, I guess. Oh, and also a high priest's friend, Dinvaya. I don't suppose you know something about either of those?"

I forgot, has Kaelyn met Torril in game before? And even if not, can we just assume she knows him, as they are both working with Khonnir? I hate introduction scenes.
Torril Maw
player, 256 posts
Sun 6 Sep 2020
at 05:21
  • msg #5

Post 2-2: Entering Scrapwall

OOC: Torril and Kaelyn would have known each other, at least in the last several months if not longer, as they both associated with Baine, likely together from time to time. (see GM's aren't the only ones who can hand-wave!)


"No." Torril said in his rodent-like voice, answering both questions at the same time. "Torril Maw finds, Torril Maw track-kkk-s, and Torril Maw wishes to ex-kkk-plore more of this wonderful place!"

Considered fairly well-traveled in the region, as a scout and guide, the ratling had passed through Scrapwall a few times, but never had had the opportunity to nose around. The place was of immense interest to him, for certainly there were treasures, artifacts and unknown technology to discover still in such a place!
Kaelyn
player, 77 posts
Mon 7 Sep 2020
at 12:50
  • msg #6

Post 2-2: Entering Scrapwall

Kaelyn is not sure she would have used the word "wonderful" to describe this gang-infested junkyard, but exploring it is what they are here for. "Right. So, any preference on where do we start? I still think searching for Dinvaya might be a good first step, possibly by questioning some of the lesser gangs. Asking around about the Lords of Rust directly could lead to trouble."
Sofia
player, 199 posts
Tue 8 Sep 2020
at 04:19
  • msg #7

Post 2-2: Entering Scrapwall

"Torril, that's Kaelyn." she laughed and shook her head.

"There. Now we're all friendly. So, seems to me we should put our heads together about what we know about this place before we try to go in. Which is easy for me, 'cause I don't know much, but maybe some of you know better?"

OOC: Well, maybe I know more than I thought I did... Still untrained so can't know much. Anybody got local trained? Might help us decide what to do next.

22:17, Today: Sofia rolled 17 using 1d20.  know. local untrained Scrapwall.

Torril Maw
player, 257 posts
Tue 8 Sep 2020
at 04:28
  • msg #8

Post 2-2: Entering Scrapwall

Torril's whiskers flicked a little as he cocked his head toward Sofia. "Yes, Torril Maw knows the scent of KKK-Kaelyn, eek-kkk..."

"We must gain, skkeeka, trust if anyone will talk-kkkeek with us," Torril said. "Gain entry, look-kkk, for wor-ksk-kk."

The ratling pointed toward the most likely entry point to Scrapwall, having scouted it out while awaiting the others to arrive with instruction from their benefactor.
Kaelyn
player, 78 posts
Tue 8 Sep 2020
at 08:43
  • msg #9

Post 2-2: Entering Scrapwall

OOC: Kaelyn has it, but I suspect we already have all the information it can get us. Here's a roll anyway.
10:42, Today: Kaelyn rolled 19 using 1d20+10.  Knowledge: Local.

Sofia
player, 200 posts
Tue 8 Sep 2020
at 13:11
  • msg #10

Post 2-2: Entering Scrapwall

OOC: if allowed, can we use Sofia role as an aid on Kaelyn's to get over the magic DC 20?

"Regardless I guess we need to go inside. That looks like a front door, right? no reason to sneak in the back, is there? we're traders and travelers, that's it. just like a dozen others."
This message was last edited by the player at 13:13, Tue 08 Sept 2020.
Singularity
GM, 586 posts
Tue 8 Sep 2020
at 20:09
  • msg #11

Post 2-2: Entering Scrapwall

Your recollections as mostly the same as what you managed to glean at the fort, though the prisoners and the crusaders certainly had more up-to-date information.  Scrapwall has been a land of squabbling gangs and shifting territories as long as anyone can remember.  The scrap from which it gets its name (and is largely composed of) has value but the treacherous, shifting piles make it difficult for large groups to operate for long.  The value of the scrap also varies widely and while one area might make a group rich for a year, it might hold nothing of value to be found for decades more.

Having been through here or at least having heard of the area, it's a bit impressive that one gang seems to have become the rulers of such a place.  Given the place's history, however, you're certain that they aren't the only remaining faction and the factions probably don't get along very well.

That still leaves the question of how to approach the gate.  From past visits, you know that the gate is as well guarded against outside attack as it is from attacks from the inside.  There tends to be a small faction that holds the gate area and derives their income mostly off "taxing" those coming and going.

How do you approach?
Sofia
player, 201 posts
Tue 8 Sep 2020
at 21:55
  • msg #12

Post 2-2: Entering Scrapwall

"Well, unless you all fancy trying to scale the junk walls or scout around for a back way in, seems like the front door is in our future. we'll just have to be nice and charming like bout how we don't need to be paying no taxes, right?" she smiled disturbingly.
Kaelyn
player, 79 posts
Wed 9 Sep 2020
at 12:52
  • msg #13

Post 2-2: Entering Scrapwall

"Lead the way then. Far be from me to shirk my civic duty of paying taxes." Before they head any further though, Kaelyn casts a protection spell on herself. Just in case.

The whole place is surrounded by a wall? Anyway, Mage Armor up.
Torril Maw
player, 258 posts
Thu 10 Sep 2020
at 04:12
  • msg #14

Post 2-2: Entering Scrapwall

"Torril Maw believes that you two should mak-kksk-e the talk-kkk..." Torril gestured toward the gate. This said, the ratling turned and lead the way toward the gate, his musket held in a neutral pose. Only the twitching of his whiskers gave away his nervousness.

OOC: Torril leads the party to the gates.
Singularity
GM, 588 posts
Sun 13 Sep 2020
at 18:54
  • msg #15

Post 2-2: Entering Scrapwall

"Walls" is a liberal description for the barrier that surrounds Scrapwall.  The outer heaps of junk, dozens of feet tall, make a barrier that you would have to be either very adept or very suicidal to attempt to scale.  Aside from the one main entrance, you know of no way through to the more stable areas.

Torril approaches the gate to find it manned.  The gates themselves are an arrangement of levers and pulleys that move large pieces of debris out of the way.  The gatekeepers, themselves, are protected by a building built up one side of the gates and across the top.

"Names and business," a bored-looking man wearing a scrap metal helmet asks as you approach.
This message was last edited by the GM at 19:14, Wed 23 Sept 2020.
Sofia
player, 204 posts
Tue 15 Sep 2020
at 04:09
  • msg #16

Post 2-2: Entering Scrapwall

She made eye contact with the bored-looking man, not looking away.

"I'm Sofia. There are my comrades. They can give their own names. We heard Scrapwall's the place for an enterprising team looking for work. A freedom loving settlement for folks looking for a place to call home who maybe don't have a lot of love for where the rules are too, erm, tight. Not looking to cause you no trouble, don't get me wrong. Just looking for a new start."
Kaelyn
player, 83 posts
Tue 15 Sep 2020
at 06:06
  • msg #17

Post 2-2: Entering Scrapwall

Kaelyn tries to back Sofia up. "I'm Kaelyn. That's us alright, enterprising freedom loving folk that don't like too many rules. Or taxes, we don't like taxes either."
Singularity
GM, 590 posts
Wed 23 Sep 2020
at 19:19
  • msg #18

Post 2-2: Entering Scrapwall

One of the men in the guard area laughed when Sofia described the place as "freedom loving", but no one exactly objected.

"You don't like taxes, you can take it up with the folks charging them.  We charge for the service of keeping the gate area free and open for everyone. Three people's fifteen silver."  A small metal bowl is lowered on a chain to the side.  "Just place it in the bowl and we'll let you in.  Bit of free advice, though - be careful where you start trying to scavenge.  There's all sorts of markers on the heaps you should know about, so you'd better find someone to give you a lecture fast if you don't want to get in trouble for claim jumping or be crushed to death because you moved the wrong thing."
Sofia
player, 205 posts
Wed 23 Sep 2020
at 20:47
  • msg #19

Post 2-2: Entering Scrapwall

"Fifteen. Silver?" she shook her head for a moment then rummaged around in her purse and tossed two gold into the collection plate.

"Well, I guess I won't be able to start construction on my summer home in Absalom just yet, but you folks are doing an outstanding job at keeping the gate area free, so keep up the good work."

"May we go in now? Or does somebody here need to give us the safety lecture first? Awful lot of bureaucracy for a free wheeling settlement away from civilization."
Kaelyn
player, 84 posts
Thu 24 Sep 2020
at 12:26
  • msg #20

Post 2-2: Entering Scrapwall

Kaelyn adds her own comment to Sofia's praise. "Yeah, sure. Great work guarding this pile of junk. By the way, do you know of someone in particular we could hire as a local guide?" She asks before they move on.

15 silver in total? I'll need to pay Sofia back when we get through the gate.
Singularity
GM, 591 posts
Sat 26 Sep 2020
at 01:04
  • msg #21

Post 2-2: Entering Scrapwall

The plate is wheeled up and then wheeled back down with five grubby silver coins in it.  "Alright, boys, up the gate."

The gate gives a protest of rust on rust as it is lifted away through a hidden mechanism.  It reveals a short passage and a similar gate on the other side that has been raised.  The space in between also has a gate in the side that almost certainly is how the folks above access the upper levels.  There are also quite a few holes in the ceiling of the short passage that would allow for all sorts of things to be fired, poured, or dropped from above.

OOC: Hah, adventurers are like politicians - they don't know what things in the real world cost ;) "What do you mean that's only five silver?"
Sofia
player, 206 posts
Sat 26 Sep 2020
at 03:19
  • msg #22

Post 2-2: Entering Scrapwall

She didn't bother to scrape the five silver pieces from the tray.

"Keep it, and speak well of us if anyone should ask," she called behind her as she stepped into Scrapwall.

Inside she spoke to her companions.

"I was kind of hoping we'd get a bit of a better chance to talk to the gate guards. Find out where things sit around here. But, I guess the main thing is that we're in. Now what?"
Torril Maw
player, 260 posts
Sat 26 Sep 2020
at 05:23
  • msg #23

Post 2-2: Entering Scrapwall

The ratling made nervous chitters and hissing sounds as the interaction played out. When the gate lifted, he quickly scampered inside, wary that the guards might shut him out if he were not so. It was a bit overwhelming for the small scout, to be honest, his whiskers twitched with anticipation as to which heap to rummage through first.

"Perhaps we should see-kkks work-kkee to gain the trust of the, ree-ksk, gangs..."
Kaelyn
player, 85 posts
Sat 26 Sep 2020
at 10:52
  • msg #24

Post 2-2: Entering Scrapwall

Kaelyn shrugs. "Find someone that can point us around, I guess? Might as well look around, maybe there's a tavern or whatever would pass for one in this dump, somewhere where we can buy a drink and some information."

Could a perception roll point us in the right direction maybe? Either some scavengers that don't look like they are likely to try to rob us, or some place we can find someone to talk to?
12:51, Today: Kaelyn rolled 30 using 1d20+10.  Perception.

Almost forgot, paying Sofia back 0.5 gp.

This message was last edited by the player at 10:54, Sat 26 Sept 2020.
Singularity
GM, 592 posts
Mon 5 Oct 2020
at 18:45
  • msg #25

Post 2-2: Entering Scrapwall

The area just past the gate is a large, open pit with high scrap walls on all sides.  To the northeast, two lower hills of scrap rise in the middle of a narrow area, resulting in a trio of canyons that go in roughly the same north-easterly direction with the middle of them being the widest.  Almost directly north of the gate is a ramshackle fortress built on the side of the junk heap.

Here and there, work teams scavenge the junk plain in front of you which forms a misshapen circle about half a mile across.  Some of the workers and guards wear crude hawks on their armor or person that look like some sort of gang symbol.  The fortress ahead and, now that you think about it, the gate behind you had the same symbols.

Overall, though, this area appears less populated than you might have expected.
Sofia
player, 207 posts
Tue 6 Oct 2020
at 04:24
  • msg #26

Post 2-2: Entering Scrapwall

"I'm guessing is that fortress," she pointed towards the fortress ahead of them.

"Is where those people," this time jerking a thumb behind them towards the entrance gate.

"Come from. Don't think it matters much though. We're here to find Dinvaya. Seems like we're gonna have to start asking around. Don't think I got the invite to the pigeon people's hideout so, guess we're goin this way, looking for a place to settle in and have a chat with some folks, like a good tavern or inn."

She pointed through one of the canyons in front of them, leading deeper into Scrapwall.
Torril Maw
player, 261 posts
Tue 6 Oct 2020
at 05:10
  • msg #27

Post 2-2: Entering Scrapwall

With much fussing and chattering, Torril followed though his head turned this way and that, trying to take it all in. He was almost childlike in his excitement.

"Torril Maw agrees," he said to Sofia, "let us, skee-ka-eee, find those who kkk-can help us!"

The ratling kept a sharp eye for a market or place where trade could take place. These were often the locations where information was exchanged as well as goods.
Kaelyn
player, 86 posts
Tue 6 Oct 2020
at 10:14
  • msg #28

Post 2-2: Entering Scrapwall

"Sounds like a plan. Wherever there are people there will be someone selling them drinks, though I would not get my hopes up about finding anything deserving the term tavern in this place. Let's see if anyone can point us to Dinvaya. I'd stay away from the hawk boys before we learn more about them, though." Kaeyln agrees while staring at the symbol at the fortress ahead.
Singularity
GM, 594 posts
Tue 17 Nov 2020
at 20:45
  • msg #29

Post 2-2: Entering Scrapwall

It doesn't take much asking around to find out some basic information.  The current area is claimed by a gang called the Steel Hawks.  To the northeast, there's a difficult to defend valley that the Hawks scavenge in sometimes but don't actively claim.  Just to the northeast of that, the next valley is claimed by ratfolk.  The rats lair on the eastern side, but if you go west and look for a narrow canyon in the heaps, you'll find yourself on the doorstep of "the crazy lady" you seem to be looking for.
Kaelyn
player, 87 posts
Wed 18 Nov 2020
at 16:06
  • msg #30

Post 2-2: Entering Scrapwall

"Hmm, not much to go on, but maybe this crazy old woman can tell us more. Assuming she is the one we are looking for. Shall we?" She points west as she asks the rest of the party.

Does anyone have any other ideas?
Sofia
player, 210 posts
Thu 19 Nov 2020
at 19:49
  • msg #31

Post 2-2: Entering Scrapwall

"Well, it's the only lead we have at the moment," Sofia shrugged.

"Might as well pay her a visit. Let's hope she's friendly. Even if she is though, I don't trust this place and what we might come across on the way. Look sharp."


She led the way through the scrap in the direction of Dinvaya's place, head on a swivel as she went looking for trouble.




13:47, Today: Sofia rolled 22 using 1d20+7.  perception looking for trouble.
Torril Maw
player, 263 posts
Fri 20 Nov 2020
at 07:29
  • msg #32

Post 2-2: Entering Scrapwall

Torril warily followed toward the location they'd been told. "Torril Maw may kkk-converse-eesk with ratfolk-eek for news... but, Ree-eeksa! they may not welcome Gnawbones li-kkk-e Torril Maw!"
Singularity
GM, 597 posts
Thu 31 Dec 2020
at 15:49
  • msg #33

Post 2-2: Entering Scrapwall

The terrain continues to be composed of mostly rusted junk.  Here and there, dirt has settled and small bits of wilted, stunted plant life have taken root, though a lot of them look sickly and dying.  The narrow canyon looks treacherous.  There is much less signs of scavenging here, as though the gangs from the other areas are wary about coming to this place.

As you wind your way farther along, the faint rumbling sound you had been hearing in the background gets louder and higher pitched tones add to it.  As you round the last bend, you find yourselves faced with a wall of grinding, churning gears.  Only two of the gears remain motionless, down near ground level, each about the size of a conventional door.

The notion of them being a "door" in the conventional sense doesn't seem to bear out, however.   There are no handles or hinges, apparent.
Torril Maw
player, 265 posts
Sun 3 Jan 2021
at 06:16
  • msg #34

Post 2-2: Entering Scrapwall

The ratling paced back and forth before the stationary gears, marveling at the exquisitely ordered chaos of the movement. His insatiable curiosity nearly caused him to put himself in harm's way more than once, nearly losing his tail in the process!

"RRHEES-KKHeee!" Torril shouted at what they assumed were the doors. In the harsh, gibbering tongue of the rat-folk, it meant something akin to demanding entry, though subtle inflections of ears, whiskers and tail might allow for several variations and nuances of the salutation.

"We seek-kkk Dinvaya! Let her make -kheek- seen!"


OOC: Assuming Torril is shouting not in a rude way, but simply to be heard over the noise of grinding gears...
Kaelyn
player, 89 posts
Sun 3 Jan 2021
at 21:39
  • msg #35

Post 2-2: Entering Scrapwall

Meanwhile Kaelyn is examining the motionless gears, trying to determine if they are actually doors, and if yes, how does one open them.
Sofia
player, 212 posts
Wed 6 Jan 2021
at 18:05
  • msg #36

Post 2-2: Entering Scrapwall

While Torril paced and called out, and Kaelyn looked over the gears, Sofia tried not to cover her ears against the screeching sound. She cringed, an angry look on her face, but looked around and kept her eyes open, looking for trouble.
Singularity
GM, 599 posts
Thu 4 Mar 2021
at 18:57
  • msg #37

Post 2-2: Entering Scrapwall

Torril yells in an attempt to be heard over the grinding gears, but it is several minutes before the doors roll away to either side and an imposing figure steps out.  The figure is easily seven feet tall and looks like a very artistic statue of Brigh crafted out of scrap metal, gears, and springs.  It creaks and rattles even above the din of the other gears for a moment as it faces you, and then it steps to the side to reveal a shorter figure with blond hair, elfin ears, and a pair of brass goggles on her face.

"What do you want?" she asks with as much suspicion as someone can convey while also half-shouting to be heard over the racket.

OOC: Wow, didn't mean to take two months...
Kaelyn
player, 90 posts
Sat 6 Mar 2021
at 22:24
  • msg #38

Post 2-2: Entering Scrapwall

"Are you Dinvaya or not? Joram Kyte send us!" Kaelyn shouts back, trying to be heard over the noise. Those damned gears were giving her a headache.

"Where is that symbol the priest gave us to show to her?" She asks the party.

Good to see you back. I do fear we may have lost even more players though.
Torril Maw
player, 267 posts
Mon 8 Mar 2021
at 17:12
  • msg #39

Post 2-2: Entering Scrapwall

"Ke-eeska-eeska!" Torril exclaimed as he witnessed the tall mechanical creature. Though primitive in his personal habits and nature, the ratling was absolutely fascinated with technology and its myriad applications. This left him momentarily spellbound as he waited for an answer to Kaelyn's response.

He also subtly stepped to the side in an attempt to take a peek further beyond the mech and the shorter figure in order to catch a glimpse of what wonders might lie beyond!


Would like to take 10 on Perception for a total of 20... What lies beyond?
Singularity
GM, 600 posts
Fri 12 Mar 2021
at 17:16
  • msg #40

Post 2-2: Entering Scrapwall

Torril's keen eyes peer into the darkness beyond. 

At the mention of Joram, the half-elf loses some of her suspicion.  "Come inside!"  Whether it's because she now trusts you or, more likely, she doesn't want to shout to talk isn't immediately clear.

The space inside is much as Torril noticed before.  There is a roof over a fairly large space, supported by irregular junk pillars and and with the occasional gaping hole in them.  There's enough sunlight that the whole area is sort-of lit and a few areas are lit with candles or strange technological devices.  The majority of the space is filled with machines and salvage of various sorts, with an occasional doorway leading off to elsewhere.

Once the door is closed again, the noise from outside all but fades away.  It's still present as a vague rumbling but not much more.

"Now, what's this about Joram?"

OOC: There should have been a private line up there, but who knows if it worked right.
Kaelyn
player, 91 posts
Mon 15 Mar 2021
at 17:38
  • msg #41

Post 2-2: Entering Scrapwall

"Finally." Kaelyn comments when the doors are closed and they can once again speak without shouting. "This place is bad enough without permanent hearing damage."

In response to the woman's question, she digs out the symbol the old priest gave them to show to Dinvaya. "The old man wished for us to find you, and see if you would be wiling to move to Torch."
Torril Maw
player, 269 posts
Thu 18 Mar 2021
at 11:01
  • msg #42

Post 2-2: Entering Scrapwall

Torril let Kaelyn do the talking, after all, she was the one who knew Joram best and it had been her idea to seek out the scrap-hound. The ratling was plenty busy looking around at all the wonderful gadgets, parts and projects-in-progress that filled the immediate area, not to mention those tantalizing hints of wonderful 'stuff' further in.

"What, kee-skaaa, do you do here?" he finally asked, his curiosity overriding what little of human manners Baine had managed to teach him.
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