Defeating the bandits in Aldronard's Grave was no small task. A handful of knights and priests had been captured in their assault and they, along with any surviving prisoners, proved to be a wealth of information.
The bandits were part of a gang called the Smilers, one of many in Scrapwall. They are lead by a notorious hobgoblin necromancer named Marrow. The second in command, Hatchet-Hand, is among those killed in the fighting.
Scrapwall itself is, unfortunately, a haven to many gangs. The new kings of the heap only recently appeared and call themselves the Lords of Rust. The other gangs have been eager to curry favor with them for months now, but they're not exactly friendly. One of htem was apparently killed on a mission outside of Scrapwall very recently and the rest are angry and eager to lash out. Their members include a violent troll named Helskarg, a half-orc cleric named Nalakai, a mysterious four-armed monster known as Zagmaander, a chain-wielding ettin named Draigs, and an orc barbarian named Kulgara. Until recently, a sixth lord was counted among the Lords of Rust—a purple-haired priestess of some sort that sounds quite familiar.
The Knights have also heard rumors of Hellion, the other name that stood out from the Torch affair. They don't believe it to be the name of a god, but the captive Smilers disagree. “He is Hellion, the true leader of the Lords of Rust, a god who can grant miracles to those he favors. His sign is his claw, and his voice is his law. He will soon rise from the dust of Scrapwall to march upon Numeria, to make this land his own!”
Scrapwall itself... was a pile of junk. It was a pile of junk with one obvious opening, though, and one that appeared to be guarded. The question became... how would the group approach this? Humble supplicants? Visitors? Angry crusaders?