Valteshi Looked Eryn up and down, scrutinizing her as she led the group down a short hall.
"Yes, I can see bits of demonic shadow intermingled with your human clay." The way she said it made the terms "shadow" and "clay" sound almost medical in nature.
"If there is a way to reverse your curse, you will surly find it here. I know nothing of your foe, Nikadroy Qizproteus, or his soul. He must have arisen after the fall of the Silver Scourge. But again, there is a good chace you will be able to find your answers somewhere within the sanctum. Or, at least, find out where you can find your answers."
"There was a time I could have solved all of your problems with a simple wish," Valteshi said, almost wistfully.
"But alas, I believe my wish-granting days are over. For I am still in the process of granting my last one." She gestured broadly at the area the group had just entered, as if it clearly explained everything that she meant. And perhaps there was some justification in that, seeing as how the area looked exactly like the product of a grand wish.
The Silver Sanctum was circular in shape. A cylinder with a hollow core at least 50 feet across. The party walked out to a balcony near the top of this hollow core, giving a great view to all of the floors beneath. There were at least ten stories, but probably more. Each connected by staircases in the central column. At the lowest visible level, a huge gyroscopic device spun constantly, with magic visibly glowing within its center.
"That is the portal you seek," Valteshi explained.
"You enter it from up there." She pointed to the top floor where it appeared there was a platform extending out into the center of the open column. This implied you needed to plunge a dozen stories in order to enter the portal...
"Let's start our tour at the top and work our way down, shall we? If I remember correctly, humans and halflings get tired from working against gravity for too long. Hmm?"
At the very top, floor 14, above even the drop into the portal, there was a domed room Valteshi called the "Diviner's Hub." A place where they could scry on any part of the maze complex outside of the sanctum. It was also where those with the skill could magically view the outside world.
On the floor just below the drop platform level was where the balconies started and encircled the entire central column. This upper floor was filled with areas of various gear that Silver Scourge members might need on their various missions. The floor below that was where most members had their rooms, and where the archery area for the entrance was accessible, and where the public lounge was located. Everything was clean and tidy, but still intact. Like everyone who lived here had cleaned up before going on vacation, and they could be back at any moment. Based the amount of lodgings, the Silver Scourge probably had around fifty members at its peak.
The next floor down was the floor the party had entered on. In addition to being the entrance for the Soul-Sear Bypass, it was also the floor that housed the guest rooms, the holding cells, and a room Valteshi said was for dissection and autopsies. In that room there was a device that seemed to be able to produce unlimited amounts of ice, albeit slowly, and the area was considerably cooler than the rest of the sanctum.
Down on the ninth floor, was a great kitchen, provisions storage, bathing areas, and a great dining hall with a long community table. Below the baths, presumably to help supply heat, was an impressive forge. All the tools a blacksmith could ever dream of were hanging on the walls, at the ready. Nearby was an area for materials storage, as well as areas for creating other types of crafts and artworks. There was even a half-finished landscape painting still sitting on an easel. The cracks in the paint suggested it was not a recent painting being worked on by Valteshi.
Floor seven was almost like being outside. There were all manner of plants growing there, in pots and on tables, with little pathways winding in between. One area was hot and sweltering, and another was dry and cool, with numerous other climates magically woven in between.
"I suppose you may be able to find some sources of sustenance here that are not spoiled," Valteshi commented.
"If you can pick out the foods from the poisons." In addition to the greenery, there was also a portion of the floor dedicated to healing and recovery. This section also dipped down into floor six.
Also on floor six was the sanctum's mushroom farm. Valteshi gave a similar warning about eating the mushrooms, then proceeded to show the group the adjoining area meant for practicing arcane rituals, and the area filled with animal cages. Small ones, like those that might house birds or frogs. Valteshi said she tried to keep the animals in them alive, but they proved much more difficult than the plants. Most of the "exhibits" were empty, save for a few containing crickets, turantulas, and turtles.
The next floor down housed a private study attached to the topmost floor of the library. Additionally, there was an enchanter's workspace and an alchemist's lab. The alchemy lab had walls filled with jars full of various ingredients. Everything from "sea salt" to "basilisk toenails collected under the stars at high tide." The extensive pieces of equipment in the room were equally as varied as the ingredients, and just as perplexing.
On the fourth floor was the central level of the library, a museum-like room filled with trophies and notable accomplishments, and a separate room filled with various maps. The map room also had a large table depicting a detailed map of what appeared to be the known world. Of course it was 500 years out of date, but nonetheless impressive. The only other area of the fourth floor was the upper portion of a worship area that extended down to floor three.
This worship area had all manner of religious symbols in it, most of which had labels telling what sorts of effects they had on which creatures. It seemed almost as if it were meant as much for training as it was for practicing religions. This worship area was also connected to the lowest level of the library and adjacent to the Silver Sanctum's vault. The vault was locked, but certainly took up enough space that there might be several rooms within. Next to the vault was a meeting room, with a table big enough to seat at least 20 people. The table itself also had a feature that allowed it to project detailed illusory images. Useful for displaying strategies and such. Also simply fun to play with.
Floor two had no rooms on it. This floor was reserved solely for the huge portal contraption that constantly spun its gyroscopic layers. There was a stairway that encircled it and led down to floor one. Floor one was the area you would enter into if you managed to make it through the maze complex outside the sanctum. It was similarly defended as the upper entrance the party had entered through, but also had a handful of emergency healing supplies. Presumably because those that made it through the maze did not typically do so without incurring injuries.
Surprisingly, Valteshi informed the group that there was a level even further below floor one. Down there was the sanctum's crypt. It was where they would lay fallen members after they died, if possible, to ensure they could rest in peace. Each vault was adorned with the silver mask of the one who laid within. There was also a general area devoted solely to remembering those that had made the ultimate sacrifice.
And with that, Valteshi concluded the tour. She led everyone back upward, allowing anyone to ask any questions they may have, or explore wherever their heart desired.
What do you do?
If you want to know more details about anything, let me know. I tried to keep descriptions brief because even brief descriptions took up a lot of space. Valteshi doesn't have direct answers for your questions, but might be able to point you in the right direction to discover the answers on your own. Below is a summary of the sanctum's layout.
Floor | West Quadrant | North Quadrant | East Quadrant | South Quadrant |
---|
14 | x | x | Diviner's Hub | x |
13 | x | x | Access to Central Dive | x |
12 | Specialized Supplies | General Supplies | Emergency Prep | Armory |
11 | Archery Mezzanine | Lodging | Public Lounge | Lodging |
10 | Bypass Entrance | Holding Cells | Guest Rooms | Autopsy/Disection |
9 | Provisions | Baths | Dinning Hall | Kitchen |
8 | Crafting Stations | Forge | Materials Storage | Art Stations |
7 | Garden | Garden | Green House | Medical Area |
6 | Mushroom Farm | Small Animal Cages | Arcane Ritual Area | Medical Area |
5 | Private Study | Alchemy Lab | Enchantment Lab | Library |
4 | Map Room | Trophy Room | Worship area | Library |
3 | Meeting Room | Vault | Worship Area | Library |
2 | Portal | Portal | Portal | Portal |
1 | Lower Entrances | Lower Entrances | Lower Entrances | Lower Entrances |
-1 | Crypt | Crypt | Remembrance Chamber | Crypt |
This message was last edited by the GM at 03:03, Thu 22 Oct 2020.