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OOC1:

Posted by Game MasterFor group 0
Game Master
GM, 2 posts
Fri 27 Oct 2017
at 19:23
  • msg #1

OOC1:

Feel free to introduce yourself and what sort of character you hope to play.  Feel free to start working on backstories, bonds, and why you decided to work together as a team.
Shi Yan Dao
player, 1 post
Tue 7 Nov 2017
at 19:27
  • msg #2

OOC1:

Hello All!  I am playing Brother Shi Yan Dao, technically a fighter but thematically an elven monk who was abandoned at the temple by his parents and older brother.

I have recently been released from the monastery located in the swamps to continue my training out in the world and find master's of higher rank to challenge them and raise my rank. My current rank is Brother, figured we should start working on Bonds if anyone has any idea's off hand that would fit with my character's brief description.
Marcus
player, 1 post
Tue 7 Nov 2017
at 19:31
  • msg #3

OOC1:

Heya folks. First-time Dunger Worlder here, but a long time roleplayer who due to RL can't play face to face, so I'm counting on RPoL to keep me sustained.
Disclaimer: There will be puns. But I might make it up to you somehow...

Marcus, the paladin, went into the world a squire to a knight-errant (maybe his older brother, maybe some minor noble, any ideas/suggestions are welcome). The knight fell in battle against <something evil, preferably story related> but did manage to maim/mortally wound it.

Picking his role model's gear and quest, Marcus ventured forth to do what needed to be done.
Game Master
GM, 8 posts
Tue 7 Nov 2017
at 19:34
  • msg #4

OOC1:

Welcome, crew!  As stated above, feel free to start fleshing out your characters and how you know each other.  (You can literally make up the details.  Get creative.)  Looks like Shi Yan Dao and Marcus have already started our world building.  Awesome!  If anyone would like their name changed to something else, just let me know and I will make the alteration.

Eryn and Shi Yan Dao both showed interest in playing Fighters.  If you would both like to remain Fighters, I can put one of you in with the new players I am currently planning to bring in on Friday/Saturday.

Marcus showed interest in creating a Paladin character and Ilura was still deciding. Rirrik Lollygag showed interest in being a bard.  He also showed interest in playing a gnoll as his character race, if that is alright with the rest of you.
Shi Yan Dao
player, 2 posts
Tue 7 Nov 2017
at 19:37
  • msg #5

OOC1:

I am willing to change up what I am playing if Fighter is already taken just let me know what I have left to choose from I have plenty of character ideas I can roll with.
Ilura
player, 1 post
Tue 7 Nov 2017
at 19:44
  • msg #6

OOC1:

In a similar position to Marcus - never played Dungeon World and have a life that makes playing in face-to-face RPGs next to impossible, but have relied on RPOL to scratch that itch for at least 8 years - primarily Shadowrun and some Eclipse Phase.  That said, I cut my teeth on AD&D and am happy to dwelve some dungeons again.  (First exposure to role playing was at a scout camp where a leader whittled a D20 for a DnD game in the pouring rain...)

Haven't nailed down my character choice (and thus back-story) yet - was thinking Thief or possibly Ranger or Druid.  Was planning to finalize once I knew what other slots were taken so I could fill an useful niche.  If necessary, I can do Ranger/Cleric or even Wizard if no one else wants to sling spells.
Eryn
player, 1 post
Tue 7 Nov 2017
at 20:11
  • msg #7

OOC1:

Hi there, I'm playing Eryn. She's a Fighter working as a sell-sword, wielding a spear and shield. Eryn usually protects commoners and merchants as they travel between cities and settlements, but is hopeful that one day she can be hired for something more grand and exciting. She's been traveling for most of her adult life, so I would potentially have her grab a Ranger move eventually. Apart from that I haven't fleshed out her backstory, since this game works best when the characters learn to know each other as they go. I was thinking she would be meeting with the group as part of a traveling caravan (if starting off slow) or after having met up with one of you for a mission/treasure hunt/being a bodyguard/whatever.

I have DM'd a short-lived Dungeon World campaign before. It went overall well, and we had a great time, but real-life scheduling conflicts sadly led to the player group being unable to get together anymore. I'm hoping a play-by-post game like this can keep it together for longer. :)

From what I know of Dungeon World there is usually no issue with multiple people playing the same class, especially since characterization and choice of moves usually leads to them being very different from each other anyway.

That said - if people want everyone to play different classes, I am fine with potentially changing Eryn to a Thief or Ranger.

An easy Bond to fill out could be "I have sworn to protect <blank>", as that is my character's supposed job. Being a bit cautious, "I worry about the ability of <blank> to survive in the dungeon." could also fit well if one of the other characters are a bit squishy (such as a wizard). The other two bonds suggested for Figther are "<blank> owes me their life, whether they admit it or not", and "<blank> is soft, but I will make them hard like me". Thoughts? :)
Marcus
player, 2 posts
Tue 7 Nov 2017
at 20:29
  • msg #8

OOC1:

Ooooh, bonds. completely forgot about them. Pallys have a few nice ones:
<blank>’s misguided behavior endangers their very soul! - for any thieves out there
<blank> has stood by me in battle and can be trusted completely. - For Eryn or some other fighter. How about Eryn found herself in the same battle in which paladinhood was thrusted upon Marcus, so he trusts her, but can't come to terms that he too would likely be dead if not for her.
<blank> is a brave soul, I have much to learn from them. - for Shi Yan

Regarding our adventure, I'm thinking a beginning of an invasion of our lands that brought us all to investigate. Undead? Lizardmen? Giant insects? Green skins?

Regarding role coverage, I'm fine with venturing into cleric spells, and have generally very little plans regarding the character's progression.
Shi Yan Dao
player, 3 posts
Tue 7 Nov 2017
at 21:13
  • msg #9

Re: OOC1:

Marcus:
Ooooh, bonds. completely forgot about them. Pallys have a few nice ones:
<blank>’s misguided behavior endangers their very soul! - for any thieves out there
<blank> has stood by me in battle and can be trusted completely. - For Eryn or some other fighter. How about Eryn found herself in the same battle in which paladinhood was thrusted upon Marcus, so he trusts her, but can't come to terms that he too would likely be dead if not for her.
<blank> is a brave soul, I have much to learn from them. - for Shi Yan

Regarding our adventure, I'm thinking a beginning of an invasion of our lands that brought us all to investigate. Undead? Lizardmen? Giant insects? Green skins?

Regarding role coverage, I'm fine with venturing into cleric spells, and have generally very little plans regarding the character's progression.


I think if the spots not taken if the GM doesn't want us to play the same classes I can go Wizard, bard, cleric, or Immolator I am pretty open and can throw anything together pretty easily.

A little personal background on me, I used to play D&D(various systems and games) face to face but I just don't have the time for it anymore so now I run two Dungeon World campaigns here on RPOL and this will be my first as a player.  Our humble DM is actually a player in both of my campaigns so maybe ill have some insight into his shenanigans he's got planned for us.
This message was last edited by the player at 21:14, Tue 07 Nov 2017.
Eryn
player, 2 posts
Tue 7 Nov 2017
at 21:33
  • msg #10

OOC1:

In reply to Marcus (msg # 8):

I was planning on going a bit on the defensive, and Eryn would be used to defending others as part of her regular work. I think it would work if she somehow saved Marcus during an attack by unknown monsters - though I'm imagining that it would be more of an incidental thing than a conscious decision to stand between him and another. Perhaps her shield caught a blow that may have struck him down in the commotion, or she killed an enemy he was certain was coming for him while his guard was down for a moment.

I like the idea of some new enemy having appeared on the roads - it would force Eryn (and all of our characters, really) out of her element since she can no longer rely on traveling in a small group and scare off the occasional bandit just by being present as an armed guard.
Ilura
player, 2 posts
Tue 7 Nov 2017
at 22:04
  • msg #11

OOC1:

@ShiYanDo - if you're willing to go Wizard, I can go Ranger.  Between Marcus and I we can probably take care of the key clerical spells/healing and you could do magical offense.  We'd also have a good balance of tanks and ranged.  If you'd rather avoid Wizard, I can take it on and you can pick whatever you think would fit best.  (I get nervous at the idea of no wizard in the party given the name of this particular game :>)
Ilura
player, 3 posts
Tue 7 Nov 2017
at 22:08
  • msg #12

Re: OOC1:

@Marcus: Insight is always good :)

BTW, the notion of a gnoll bard is really quite cool.  I've been trying to imagine how they'd sound - and what sort of instrument they'd play...  I'm fine with playing with a gnoll in principle - how much of a challenge would they have sticking with the party if we end up in a settlement?
Rirrik Lollygag
player, 1 post
Tue 7 Nov 2017
at 22:45
  • msg #13

Re: OOC1:

Hi all, seems I'm a bit late to the party. I'm (tentatively) Rirrik the Gnoll Bard.

About myself, I've been playing rpgs for probably a decade and a half. I've mostly done D&D/D20 games but have broadened my horizons in the last few years. I love reading about new systems and I ended up learning about dungeon world. I instantly fell in love with how the mechanics work with the fiction. I've been in a couple DW games now and am currently running a DW game of my own.

The wonderful thing about DW is that you can work with the GM to create some cool stuff and that together you can decide what a race actually IS in the game.

 The way I was imagining gnolls are they are all about survival at whatever cost and they rely on almost completely on instinct which can come off kind of thoughtless. I am also imagibing them as heavily influenced by african tribes. Some gnolls would probably still fall under evil alignment wise but some would be more Chaotic.

Rirrik is the runty one who was kind of casted out, hes had his struggles and has traveled the world. He probably learned his arcane art from another people of his land. His sometimes dilly demeanor and do/say first mentality has its own strange charm. I'm thinking his instrument is a stolen african-type drum and his voice a very yippy/growlly sound.

If you guys (including the GM) would rather I stick to the races in the book I am perfectly okay with make a new sort of character. Just let me know. I could go with just about any class other than Barbarian, Ranger, or Druid (I've already tried out these and would rather experience a new class).
Shi Yan Dao
player, 4 posts
Wed 8 Nov 2017
at 00:36
  • msg #14

Re: OOC1:

Damn I was really hoping he played the dog whistle.  I can go with a wizard but ill totally change up my name/concept/background from Shi.

How about this:

Dr Hiran Krauss 1st Level Wizard.

Dr. Krauss has been a doctor and a wizard for a number of years. He is a man who has always loved experiments, and trying to find solutions to a problem with his experimentation.  He used to work for a powerful overlord, being of supreme power and great evil and Dr Krauss was the man who solved his problems.  You see Dr Krauss experimented on the captives, the defeated soldiers and their families.  He murdered, modified, and morphed them in ways that can only be imagined and should never be described. During this period of his life Dr. Hiran Krauss was cursed by a dying mother who watched her children die before her eyes for experimentation's sake of course. With this curse Dr. Krauss is surrounded by an aura of screaming souls audible to all who stand near him.  The souls of his previous victims haunts him forever more.

Dr. Krauss was an evil man that is certain that is until only a few years back when this regime was overthrown and Dr. Krauss though defeated was given mercy by his captors.  Spending time in their care they showed him the love, warmth, and care when he certainly deserved none of the above.  After using his knowledge and gifts to cure an illness that befell the small town he was being held in Dr. Krauss was given his freedom.  Freedom it turns out is not all that it's cracked up to be.  The curse set upon him still haunts him to this day and many among the citizenry believe Hiran should be put to death for his crimes.

Because of this he sets out for study and adventure and what he hopes is a new life but what if all he can be is the monster he used to be.  What if he cannot escape his past?


What do you all think?
Rirrik Lollygag
player, 2 posts
Wed 8 Nov 2017
at 00:53
  • msg #15

Re: OOC1:

Sounds like it would be interesting. Provides alot of chances for truely proving his redemption.
Shi Yan Dao
player, 5 posts
Wed 8 Nov 2017
at 01:38
  • msg #16

Re: OOC1:

Rirrik Lollygag:
Sounds like it would be interesting. Provides alot of chances for truely proving his redemption.


Yeah I thought it would give a nice mixed character that could go a lot of different routes depending on what happens to him which I think would be really fun to play.

I might have also been highly influenced by the heavy amount of Wolfenstein i've been playing lately, dirty nazi's!
Game Master
GM, 9 posts
Wed 8 Nov 2017
at 03:04
  • msg #17

Re: OOC1:

All of these character concepts seem to be shaping up nicely.  I am glad you are creating your backstories so effortlessly.  I thought I might have to do some poking and prodding to get things moving, but you guys are doing awesome!  Eryn and Marcus even have their backstories intertwined already.

Feel free to start filling out your character sheet pages under the Character Details link.  It seems we are settling into a cast.  Here are the classes that people seem to be settling into:

Eryn - a fighter
Marcus - a paladin
Dr Hiran Krauss - a wizard
Rirrik Lollygag - a bard
Ilura - still undecided
Rirrik Lollygag
player, 3 posts
Wed 8 Nov 2017
at 03:32
  • msg #18

Re: OOC1:

I'm happy to start writing up my character info. I just want to make sure that it's cool with everyone that I am a gnoll. No use writing it all up if I won't be using it.
Dr Hiran Krauss
player, 6 posts
Wed 8 Nov 2017
at 04:10
  • msg #19

Re: OOC1:

No problems with a gnoll in my book.
Dr Hiran Krauss
player, 7 posts
Wed 8 Nov 2017
at 04:13
  • msg #20

Re: OOC1:

Also perhaps Rirrik and Hiran know each other? Hiran would be drawn to a non-feral Gnoll as a curiosity especially one who shows mystical and musical talent.  He also would likely be stuck to spending time with his fellow outcasts in society considering his cursed condition.
Dr Hiran Krauss
player, 8 posts
Wed 8 Nov 2017
at 04:15
  • msg #21

Re: OOC1:

Marcus:
Heya folks. First-time Dunger Worlder here, but a long time roleplayer who due to RL can't play face to face, so I'm counting on RPoL to keep me sustained.
Disclaimer: There will be puns. But I might make it up to you somehow...

Marcus, the paladin, went into the world a squire to a knight-errant (maybe his older brother, maybe some minor noble, any ideas/suggestions are welcome). The knight fell in battle against <something evil, preferably story related> but did manage to maim/mortally wound it.

Picking his role model's gear and quest, Marcus ventured forth to do what needed to be done.



Hey Marcus just throwing out the idea but perhaps your knight-errant is the one who struck down the overlord I worked for and you were one of the men who took me in but took pity on me or maybe something along those lines?
Ilura
player, 4 posts
Wed 8 Nov 2017
at 04:54
  • msg #22

Re: OOC1:

@Hiran: Continuous screaming souls is going to make stealth a bit challenging.  In fact, it'd make even casual conversation downright difficult, not to mention sleep.  It might be better if there's a GM-initiated trigger.  It would add a bit of tension in that neither you nor the rest of the party know when it's going to manifest and make things difficult and removes some of the "continuous annoyance" factor.

One thing I will say, sitting in the tavern could get very interesting :>

If that works for you, then I'll go with this:

Ilura, 1st Level Ranger
(last name as yet unshared)

Ilura is human-looking female in her mid-20s.  She might be attractive if not for the long scar down the left side of her face and the layer of dirt and dust that cover that and her rather threadbare cloak.  She's rarely without the company of a small crow that sits on her shoulder when it can't find a more concealed area in the rafters.

The ranger is new to the stedding, having arrived in the last week looking somewhat distraught.  It's obvious that she's not that good with people, doing her best to avoid casual conversation.  However, after consuming more than a few ales in the tavern one evening, she disclosed to those that cared - and a few that didn't - that her mentor of the last 4 years was recently killed.

What she did not reveal is that she witnessed the death but was too afraid to stop it.  She is desparate to avenge her mentor, but knows that she does not have the skills or resources to do so alone.  Furthermore, given her past inaction, she is unsure she has the nerve to do what needs to be done but doesn't want to expose that fear to others.


A few possible bonds:
  • Marcus, it's possible that your knight-errant fell to the same threat that did in my mentor - so long as it's someone/something that would make sense to have killed both a knight and a ranger, presumably in separate incidents.  If we shared stories over drinks, we would likely have exchanged vows to help each other bring this adversery to justice, or better yet, just guide them into their next life
  • "I have guided _____ before and they owe me for it" is a possibility of a link with Eryn - our paths could easily have crossed while you were protecting someone and I helped you to get from point A to B.  And I might well be your "_____ owes me their life" as well.  Could be interesting if we each come into this with the perspective that we're owed by the other and neither recognizes it...
  • For Rirrik, possibilities include "______ is a friend of nature, so I will be their friend as well." or "______ has no respect for nature, so I have no respect for them."  This viewpoint would likely be driven by local cultural biases around gnolls and my past experience with them - you can decide which would be more appropriate.  And I might have disclosed to you my secret of not having the nerve to intervene if you kept my ale cup full enough one night.
  • "______ does not understand life in the wild, so I will teach them." sounds like a possible match for Hiran.  If you've decided to accompany whatever party going to be involved with, your background has probably prepared you least for life in the wilds, so I might feel obligated to teach you a thing or two in partial payment for your assistance

Dr Hiran Krauss
player, 9 posts
Wed 8 Nov 2017
at 05:43
  • msg #23

Re: OOC1:

Ilura:
@Hiran: Continuous screaming souls is going to make stealth a bit challenging.  In fact, it'd make even casual conversation downright difficult, not to mention sleep.  It might be better if there's a GM-initiated trigger.  It would add a bit of tension in that neither you nor the rest of the party know when it's going to manifest and make things difficult and removes some of the "continuous annoyance" factor.

One thing I will say, sitting in the tavern could get very interesting :>


Ill let the GM make a call if he wants to tweak it but I am willing to live with the consequences a harsh reality for what he has done in the past and if it damages him in the future then that's an emotional and physical problem Hiran must deal with but I understand if it would be preferred by all or just the GM to handle it as an occasional thing.
Dr Hiran Krauss
player, 10 posts
Wed 8 Nov 2017
at 05:46
  • msg #24

Re: OOC1:

Ilura:
[*] "______ does not understand life in the wild, so I will teach them." sounds like a possible match for Hiran.  If you've decided to accompany whatever party going to be involved with, your background has probably prepared you least for life in the wilds, so I might feel obligated to teach you a thing or two in partial payment for your assistance
[/list]


That would fit to me, you are correct Hiran would not know much about life in the wild he is used to his lab or his tomes full of research.
Eryn
player, 3 posts
Wed 8 Nov 2017
at 07:55
  • msg #25

Re: OOC1:

Regarding Hiran: I think that the souls that haunt him could potentially be whispering/talking/screaming all the time - but only from his perspective. People around him would not have the same attachment to them, so it would require another wizard or some form of magic effect to make them visible to others. This allows him to be continuously stressed out without making the rest of the party stuck with unending horror themselves (I imagine they would not put up with it for too long if they knew what they were and what caused them, but he could lie about it too).

Eryn's attitude towards Hiran would be largely shaped by how his personality comes across - she would be facinated by magic but likely disgusted by his "experiments". She's also a bit uneasy around spirits, as she considers magical ability a great gift but finds spirits to be creepy and unpredictable.

Side note: In my previous Dungeon World campaign, we had what we called "Spirit's Eve" - on nights where the moon was exactly half full (every 14 days) the veil between the lands of the living and the dead (in this world symbolized by the sun and the moon) would be weakened, and this was the only night where ghosts and spirits appeared to normal people. Wizards could always see them by using spells. Other supernatural monsters with a more tangible connection to the living world could be found normally.

Ilura: Eryn could very well have some past connection with the ranger. She would have met all kinds of people in her travels, and rangers would likely be common to see on the road. I like the idea of a mutual bond going both ways here.

Rirrik: As both a gnoll and a bard, Eryn may worry about your survival (Bond) if gnoll are known to be scavengers of sorts.


What kind of situation do you think we would all find ourselves in during our first scene? I could imagine going to check on a settlement we all have some sort of attachment to, but finding it overrun/destroyed. Say the killed overlord lives in a nearby city, the ranger and/or gnoll is returning for supplies, Eryn is escorting a caravan... and then X have recently arrived.

X could, as previously suggested, be undead rising (haunted spirits / nearby necromancer / sacred place has been defiled?), invading lizardmen (arriving from sea or something?) or some other threat such as a neighboring country invading.
Marcus
player, 3 posts
Wed 8 Nov 2017
at 07:56
  • msg #26

Re: OOC1:

If I may offer a plot based on all ideas.

Actors:
Eryn - a fighter
Marcus - a paladin
Dr. Hiran Krauss - a wizard
Rirrik Lollygag - a (gnoll) bard
Ilura - a ranger

The Overlord and his lieutenants
A new evil


For decades the overlord, aided by his servants and Dr. Krauss, grew in power and annexed the lands to his empire.

Eryn has found herself in the middle of the conflict on one of her jobs, and she joined Marcus and his knight in a battle against one of the lieutenants. Too late to save the knight, but in time to make sure the then squire lived.

When the overlord fell, Marcus was among the forces that stormed the keep and was present when Dr. Krauss was caught. Remembering his vowes to his paragon, he offered a hand of peace to the mage.

Few years have passed and a new force started to rise to fill the void in power left by the Overlord's fall. There was of course struggle between remaining servants, but none amounted to much.

Marcus, used to traveling and fighting alongside someone, decided to accompany Eryn, trying to instill in her knightly ideals that he grew up with. After a while, he realized it would be he who took the mantle of the knight but continued traveling with his companion.

Rirrik was cast out of his tribe, but not before he felt the growing shadow fall on the land. Gnolls first, and then the rest of the world, would once again be drawn into a great conflict.

Ilura and her mentor had the misfortune to come upon the servants of the new force, and the man gave his life for his ward to survive. She vowed to avenge him and started her search for Eryn, a warrior she has traveled with in the past.

Rirrik sought out Dr. Krauss, who was a well-known figure among the gnolls, and while others mocked the tales of his change of heart, the bard saw it as a sign that things could be well again.

Once together, Krauss took Rirrik on a search for the man the mage knew could be counted on, Marcus.

And so through luck or fate, the five gathered together to find out more about the concealed threat, and maybe stop it before it was too late.
Eryn
player, 4 posts
Wed 8 Nov 2017
at 08:17
  • msg #27

Re: OOC1:

I won't comment on the exact details until I hear what the others think, but I like the overall arc in that plot. I'd be fine with it.

We may or may not want to flesh out our backstories before we start playing (since improv is what the game is all about), but as long as we get a few bonds and a starting point we should be good to go.
Ilura
player, 5 posts
Human female ranger
HP: 21 AC:1
Wed 8 Nov 2017
at 14:39
  • msg #28

Re: OOC1:

That works for me too.  I'll need to figure out some sort of other tie with Marcus, but that's doable.
Dr Hiran Krauss
player, 11 posts
Wed 8 Nov 2017
at 14:48
  • msg #29

Re: OOC1:

Eryn:
Regarding Hiran: I think that the souls that haunt him could potentially be whispering/talking/screaming all the time - but only from his perspective. People around him would not have the same attachment to them, so it would require another wizard or some form of magic effect to make them visible to others. This allows him to be continuously stressed out without making the rest of the party stuck with unending horror themselves (I imagine they would not put up with it for too long if they knew what they were and what caused them, but he could lie about it too).

Eryn's attitude towards Hiran would be largely shaped by how his personality comes across - she would be facinated by magic but likely disgusted by his "experiments". She's also a bit uneasy around spirits, as she considers magical ability a great gift but finds spirits to be creepy and unpredictable.

Side note: In my previous Dungeon World campaign, we had what we called "Spirit's Eve" - on nights where the moon was exactly half full (every 14 days) the veil between the lands of the living and the dead (in this world symbolized by the sun and the moon) would be weakened, and this was the only night where ghosts and spirits appeared to normal people. Wizards could always see them by using spells. Other supernatural monsters with a more tangible connection to the living world could be found normally.

Ilura: Eryn could very well have some past connection with the ranger. She would have met all kinds of people in her travels, and rangers would likely be common to see on the road. I like the idea of a mutual bond going both ways here.

Rirrik: As both a gnoll and a bard, Eryn may worry about your survival (Bond) if gnoll are known to be scavengers of sorts.


What kind of situation do you think we would all find ourselves in during our first scene? I could imagine going to check on a settlement we all have some sort of attachment to, but finding it overrun/destroyed. Say the killed overlord lives in a nearby city, the ranger and/or gnoll is returning for supplies, Eryn is escorting a caravan... and then X have recently arrived.

X could, as previously suggested, be undead rising (haunted spirits / nearby necromancer / sacred place has been defiled?), invading lizardmen (arriving from sea or something?) or some other threat such as a neighboring country invading.


Well I was thinking it was more of a thing where you could only hear them when you were close to me and that was part of his struggle of turning his life around but I would be willing to go for it being more of a personal curse if that is preferred by everyone else.
Dr Hiran Krauss
player, 12 posts
Wed 8 Nov 2017
at 14:54
  • msg #30

Re: OOC1:

Marcus:
If I may offer a plot based on all ideas.

Actors:
Eryn - a fighter
Marcus - a paladin
Dr. Hiran Krauss - a wizard
Rirrik Lollygag - a (gnoll) bard
Ilura - a ranger

The Overlord and his lieutenants
A new evil


For decades the overlord, aided by his servants and Dr. Krauss, grew in power and annexed the lands to his empire.

Eryn has found herself in the middle of the conflict on one of her jobs, and she joined Marcus and his knight in a battle against one of the lieutenants. Too late to save the knight, but in time to make sure the then squire lived.

When the overlord fell, Marcus was among the forces that stormed the keep and was present when Dr. Krauss was caught. Remembering his vowes to his paragon, he offered a hand of peace to the mage.

Few years have passed and a new force started to rise to fill the void in power left by the Overlord's fall. There was of course struggle between remaining servants, but none amounted to much.

Marcus, used to traveling and fighting alongside someone, decided to accompany Eryn, trying to instill in her knightly ideals that he grew up with. After a while, he realized it would be he who took the mantle of the knight but continued traveling with his companion.

Rirrik was cast out of his tribe, but not before he felt the growing shadow fall on the land. Gnolls first, and then the rest of the world, would once again be drawn into a great conflict.

Ilura and her mentor had the misfortune to come upon the servants of the new force, and the man gave his life for his ward to survive. She vowed to avenge him and started her search for Eryn, a warrior she has traveled with in the past.

Rirrik sought out Dr. Krauss, who was a well-known figure among the gnolls, and while others mocked the tales of his change of heart, the bard saw it as a sign that things could be well again.

Once together, Krauss took Rirrik on a search for the man the mage knew could be counted on, Marcus.

And so through luck or fate, the five gathered together to find out more about the concealed threat, and maybe stop it before it was too late.



I like it so that would give me a Bond with Marcus and Rirrik to start lets just come up with the wording.

I owe Marcus a great kindness.  I will repay that debt somehow.

Rirrik is special among the gnolls.  I must figure out why



Let me know what you guys think but that captures Marcus taking pity on him and his curiosity of the gnolls and this strange and arcane one known as Rirrik.
Game Master
GM, 10 posts
Wed 8 Nov 2017
at 15:04
  • msg #31

Re: OOC1:

Marcus:
If I may offer a plot based on all ideas.

Actors:
Eryn - a fighter
Marcus - a paladin
Dr. Hiran Krauss - a wizard
Rirrik Lollygag - a (gnoll) bard
Ilura - a ranger

The Overlord and his lieutenants
A new evil


For decades the overlord, aided by his servants and Dr. Krauss, grew in power and annexed the lands to his empire.

Eryn has found herself in the middle of the conflict on one of her jobs, and she joined Marcus and his knight in a battle against one of the lieutenants. Too late to save the knight, but in time to make sure the then squire lived.

When the overlord fell, Marcus was among the forces that stormed the keep and was present when Dr. Krauss was caught. Remembering his vowes to his paragon, he offered a hand of peace to the mage.

Few years have passed and a new force started to rise to fill the void in power left by the Overlord's fall. There was of course struggle between remaining servants, but none amounted to much.

Marcus, used to traveling and fighting alongside someone, decided to accompany Eryn, trying to instill in her knightly ideals that he grew up with. After a while, he realized it would be he who took the mantle of the knight but continued traveling with his companion.

Rirrik was cast out of his tribe, but not before he felt the growing shadow fall on the land. Gnolls first, and then the rest of the world, would once again be drawn into a great conflict.

Ilura and her mentor had the misfortune to come upon the servants of the new force, and the man gave his life for his ward to survive. She vowed to avenge him and started her search for Eryn, a warrior she has traveled with in the past.

Rirrik sought out Dr. Krauss, who was a well-known figure among the gnolls, and while others mocked the tales of his change of heart, the bard saw it as a sign that things could be well again.

Once together, Krauss took Rirrik on a search for the man the mage knew could be counted on, Marcus.

And so through luck or fate, the five gathered together to find out more about the concealed threat, and maybe stop it before it was too late.

This works for me as a rough outline of your group's past.  It is a good place to start with.  We haven't heard from Rirrik yet, but if he doesn't object, I can use this to come up with some questions to ask you guys to help flesh out our world a bit more.  I will post those later today after I take care of some errands and have time to think about it more thoroughly.
Ilura
player, 6 posts
Human female ranger
HP: 21 AC:1
Wed 8 Nov 2017
at 15:06
  • msg #32

Re: OOC1:

@Hiran: I'm fine if the curse is occasionally detectable by others, I just think it'd be hard to justify anyone being willing to be near you for longer than a day or two if they had to continuously suffer it too.
Game Master
GM, 11 posts
Wed 8 Nov 2017
at 15:19
  • msg #33

Re: OOC1:

Yeah, my thoughts were that people would only hear it faintly if they were withing a foot or two, and even then might not know where it was coming from.  But then occasionally flare-ups happen, where everyone nearby can hear it loud and clear.  Often at the most inopportune times.
Eryn
player, 5 posts
Wed 8 Nov 2017
at 16:04
  • msg #34

Re: OOC1:

Speaking as a fellow GM: Seems like a great opportunity in case of missed rolls. ;)
Dr Hiran Krauss
player, 13 posts
Wed 8 Nov 2017
at 16:17
  • msg #35

Re: OOC1:

Sounds good ill go with that where it's very faint if you are within a foot or two but of course flare ups and such which ill let the GM have full usage of.

Eryn and Ilura im still at a bit of a loss on bonds between us any ideas?
Marcus
player, 4 posts
Wed 8 Nov 2017
at 16:18
  • msg #36

Re: OOC1:

Do we nees to have bonds to all party members right away?
Ilura
player, 7 posts
Human female ranger
HP: 21 AC:1
Wed 8 Nov 2017
at 16:22
  • msg #37

Re: OOC1:

quote:
Do we nees to have bonds to all party members right away?

Don't think so.  But the more bonds we can invent, the more story and roleplaying hooks there are to riff off of :)
Dr Hiran Krauss
player, 14 posts
Wed 8 Nov 2017
at 16:25
  • msg #38

Re: OOC1:

Yep we can create them in the roleplay but especially in a slow PbP game I think they are valuable to really get us flowing together. It also helps us establish why the hell we are even together in the first place.
Ilura
player, 8 posts
Human female ranger
HP: 21 AC:1
Wed 8 Nov 2017
at 16:26
  • msg #39

Re: OOC1:

@Hiran, as mentioned, I'll be trying to teach you the ways of the wilds.  You might be interested in my relationship with my crow.  Perhaps you've queried me about my last name and I've refused to tell you (keeping a secret from you).  Perhaps your souls have told you something about me.  Not sure what's most appropriate...
Dr Hiran Krauss
player, 16 posts
Wed 8 Nov 2017
at 17:22
  • msg #40

Re: OOC1:

How about "Ilura is hiding something from me I must find out what that is."
Ilura
player, 10 posts
Human female ranger
HP: 21 AC:1
Wed 8 Nov 2017
at 17:31
  • msg #41

Re: OOC1:

That's what I was thinking of with the "you asked me my last name and I refused to tell you".  That definitely works from my end.
Eryn
player, 6 posts
Wed 8 Nov 2017
at 17:46
  • msg #42

Re: OOC1:

I like the previously mentioned bond to Marcus, especially with the mutual bond. Thus:

"_Marcus_ owes me their life, whether they admit it or not"
"I have sworn to protect _____."
"I worry about the ability of _____ to survive in the dungeon."
"_____ is soft, but I will make them hard like me".

Suggestions from me:
- Hiran, being a wizard and apparently being a bit haunted by something, may from Eryn's perspective perhaps appear "soft" or unable to act in rougher situations.
- Seeing Rirrik being an outcast from his tribe and also charming (for a gnoll), Eryn may swear to protect from harm. This could serve as hope that one day interaction with gnoll tribes will be more pleasant, and having a human treat him with respect would hopefully prevent townsfolk from being too hostile towards him.
Dr Hiran Krauss
player, 17 posts
Wed 8 Nov 2017
at 18:13
  • msg #43

Re: OOC1:

Ilura:
That's what I was thinking of with the "you asked me my last name and I refused to tell you".  That definitely works from my end.


Works for me ill note it down in the bonds thread.
Dr Hiran Krauss
player, 18 posts
Wed 8 Nov 2017
at 18:15
  • msg #44

Re: OOC1:

Eryn:
I like the previously mentioned bond to Marcus, especially with the mutual bond. Thus:

"_Marcus_ owes me their life, whether they admit it or not"
"I have sworn to protect _____."
"I worry about the ability of _____ to survive in the dungeon."
"_____ is soft, but I will make them hard like me".

Suggestions from me:
- Hiran, being a wizard and apparently being a bit haunted by something, may from Eryn's perspective perhaps appear "soft" or unable to act in rougher situations.
- Seeing Rirrik being an outcast from his tribe and also charming (for a gnoll), Eryn may swear to protect from harm. This could serve as hope that one day interaction with gnoll tribes will be more pleasant, and having a human treat him with respect would hopefully prevent townsfolk from being too hostile towards him.


I could see you perhaps viewing Hiran as physically soft.  If you would agree with that I would be okay with that from Hiran's perspective how intelligent and curious is Eryn? Would I maybe view her as a bit of a meathead or lacking perspective and curiosity?
Ilura
player, 11 posts
Human female ranger
HP: 21 AC:1
Wed 8 Nov 2017
at 18:34
  • msg #45

Re: OOC1:

Side tangent from the "bonds" discussion.

I was wondering if we wanted to establish any posting conventions before we kick off the game.  I don't feel passionately about these and am certainly happy to have discussion/debate, but I think that establishing conventions can help the story to flow/read better.

1. Events are written about in the past tense.  E.g.
quote:
Ilura drew her bow and cleanly placed an arrow through the eye of the lead ork
as opposed to
quote:
Ilura draws her bow and cleanly places an arrow through the eye of the lead ork
  Rationale is that that's how most literary works are expressed and we're sort of building an on-the-fly story - a literary work.

2. Use color or formatting conventions to distinguish thought, spoken words and whispered words as well as out-of-character (OOC) information.  (In other games, radio transmissions can be relevant too, but probably not here :>).  In the past, I've seen each character use a different color for themselves (makes it easy to see who has said/thought what).  Thoughts are in italics.  Speech is mared with double-quotes.  Whispers are double-quoted italics.  OOC content is orange.  For example:

quote:
One down, 49 to go....  The ranger dropped her bow and pulled her sword.  "Hiran, get behind me!" (Defend Hiran, rolled 7+1, 1 hold)


3. Avoid using
quote:
quoted text
unless responding to something much earlier in the thread where context may not be clear, and then only quote the bare minimum needed to establish context.  This avoids disrupting the flow of the narrative

4. Limit OOC content to technical actions or simple questions and keep general discussion and OOC planning in the OOC thread

5. If you make an edit to a post, at the bottom in the OOC color, provide a short description of what the edit was.  E.g.
quote:
EDIT: fixed spelling

or
quote:
EDIT: revised to be consistent w/ Eryn's actions


Also, if an edit may influence understanding of the story like the last example, call it out in the OOC thread.

6. If you're going to PM, try to provide descriptive comment or some sort of color commentary in the non-hidden text rather than just saying "PM".  As a bonus, it helps hide the fact you're having a secret conversation :)

7. Others?


Some additional style questions:
- Is there typically a lot of planning in Dungeon World or is it more seat-of-the-pants of "here's the situation, react now"?  If there are situations where planning is in order, do people prefer to do all of that through in-character dialog, or is OOC discussion appropriate?  If the latter, should we have a thread for that purpose, distinct from true OOC stuff like "I'm going on vacation next week, try not to kill my character"?

- Who handles rolls?  Do we roll for our own actions?  For damage we receive from others?

- If we make our own rolls, is it appropriate for us to narrate the results of success or failure or should we leave that to the GM?  If it's generally ok for us to narrate but the GM might overrule, do we just edit our previous post to be consistent?

- How much technical stuff (moves chosen, rolls made, etc.) should actually show up in the narrative?
Game Master
GM, 12 posts
Wed 8 Nov 2017
at 19:15
  • msg #46

Re: OOC1:

Ilura:
Side tangent from the "bonds" discussion.

I was wondering if we wanted to establish any posting conventions before we kick off the game.  I don't feel passionately about these and am certainly happy to have discussion/debate, but I think that establishing conventions can help the story to flow/read better.

1. Events are written about in the past tense.  E.g.
quote:
Ilura drew her bow and cleanly placed an arrow through the eye of the lead ork
as opposed to
quote:
Ilura draws her bow and cleanly places an arrow through the eye of the lead ork
  Rationale is that that's how most literary works are expressed and we're sort of building an on-the-fly story - a literary work.

2. Use color or formatting conventions to distinguish thought, spoken words and whispered words as well as out-of-character (OOC) information.  (In other games, radio transmissions can be relevant too, but probably not here :>).  In the past, I've seen each character use a different color for themselves (makes it easy to see who has said/thought what).  Thoughts are in italics.  Speech is mared with double-quotes.  Whispers are double-quoted italics.  OOC content is orange.  For example:

quote:
One down, 49 to go....  The ranger dropped her bow and pulled her sword.  "Hiran, get behind me!" (Defend Hiran, rolled 7+1, 1 hold)


3. Avoid using
quote:
quoted text
unless responding to something much earlier in the thread where context may not be clear, and then only quote the bare minimum needed to establish context.  This avoids disrupting the flow of the narrative

4. Limit OOC content to technical actions or simple questions and keep general discussion and OOC planning in the OOC thread

5. If you make an edit to a post, at the bottom in the OOC color, provide a short description of what the edit was.  E.g.
quote:
EDIT: fixed spelling

or
quote:
EDIT: revised to be consistent w/ Eryn's actions


Also, if an edit may influence understanding of the story like the last example, call it out in the OOC thread.

6. If you're going to PM, try to provide descriptive comment or some sort of color commentary in the non-hidden text rather than just saying "PM".  As a bonus, it helps hide the fact you're having a secret conversation :)

Oh wow, nicely written!  Your preferences very closely match my own.  If people follow these guidelines, I will be one happy camper!  Do you mind if I use these guidelines in an informational thread? (copy/paste/edit/etc?)

quote:
Some additional style questions:
- Is there typically a lot of planning in Dungeon World or is it more seat-of-the-pants of "here's the situation, react now"?  If there are situations where planning is in order, do people prefer to do all of that through in-character dialog, or is OOC discussion appropriate?  If the latter, should we have a thread for that purpose, distinct from true OOC stuff like "I'm going on vacation next week, try not to kill my character"?

Dungeon world is usually very seat-of-the-pants, as you put it.  Situations are constantly changing based on the choices the characters make and how well they succeed at executing their choices.  Planning does happen though.  It is great to roleplay planning if possible, but if it would end up being a long and boring In-Character discussion, then it is fine to bring it OOC as a way to hasten the process and get back to the fun stuff.

quote:
- Who handles rolls?  Do we roll for our own actions?  For damage we receive from others?

In general, characters roll for their own actions and damage.  You pick what you want to try and do, roll for it if there is a roll involved, then make any choices that result requires.  If you are unsure what move you are using but are pretty sure you need a roll, you can always just roll 2d6 and I'll add modifiers as needed for the move that is appropriate.  I may on occasion roll for you if it will keep things flowing better (like if you rolled Hack and Slash but forgot to roll damage.)  If you happen to roll for the wrong move, I can still use your results, adjust the modifier, and apply it to the roll you should have rolled.  Or if a roll wasn't needed, I'll just ignore it and tell you what happens.

quote:
- If we make our own rolls, is it appropriate for us to narrate the results of success or failure or should we leave that to the GM?  If it's generally ok for us to narrate but the GM might overrule, do we just edit our previous post to be consistent?

Feel free to describe how you do something when you make a roll.  Or at least, how you try to do something.  For instance, if you think an ogre is almost dead and you know you deal 8 damage to it, feel free to say "Ilura swung her stolen battle axe one last time and chopped the head clean off the ogre."  Then, if the ogre actually had 9 health left and survived, I would say something like, "Ilura's mighty swing cut deep into the ogre's shoulder.  It's bead necklace was the only thing that slowed her weapon down just enough to allow it to cling to life.  Knowing it's time on this earth was close to it's end, the ogre gave one last angry bellow and launched itself at the comparatively little ranger."

quote:
- How much technical stuff (moves chosen, rolls made, etc.) should actually show up in the narrative?

I prefer To have all of the narrative story-related stuff up top, then put all of the rolls in orange at the bottom.  And the rolls and any other relevant information I should know.(basically the same as we do in our Shadowrun game)   I'll post an example from one of my Dungeon World characters in another game. Hiran and Rirrik will probably recognize it. ;)
Ozeraan Culler:
Ozeraan's eyes widened when he saw the guy with the amulet pull a cannon seemingly out of nowhere and instantly started to cast a spell to help deal with what appeared to be the most immediate threat.  "You were right, Anneira.  They do have loot!"  He then intoned the words of his spell and let loose.

"Joklakta Miklithnoss!"  A glittery bolt of what almost appeared to be iron filings erupted from Ozeraan's dagger as he pointed it at his target upon the completion of his spell.

OOC: Ozeraan is casting Magic Missile at the cannon guy.
18:31, Today: Ozeraan Culler rolled 12 using 2d6+1.  Cast Magic Missile.

18:32, Today: Ozeraan Culler rolled 5 using 2d4.  Damage.

Game Master
GM, 13 posts
Wed 8 Nov 2017
at 19:59
  • msg #47

Re: OOC1:

Alright, I have some questions for each of you to help flesh out this world a bit more before we start.  There may be follow up questions as well.  Also, if you have not done so yet, please post your character sheets in the Character Details link.  It will make my life much easier. :)


Dr. Hiran Krauss, you used to work for the fallen overlord.  What was their name and who or what were they?

Ilura, we know one of the fallen overlord's former servants defeated your mentor.  Who, or what, was it?

Rirrik, what is gnoll culture like in this world?  How are they handling the current hardships that are befalling them?

Eryn, you have traveled with many caravans.  What are some of the notable places of this world?

Marcus, it seems you have been involved with knights and nobles to some extent.  Who are some of the people of power in this world?
Rirrik Lollygag
player, 5 posts
Wed 8 Nov 2017
at 20:00
  • msg #48

Re: OOC1:

I like the general outline Marcus set forth as well as the bonds set forth so far by everyone.

Illura, I am thinking Rirrik respects nature for the most part but he also probably sees himself as part of it. It's law is survival of the fittest after all and if Rirrik is hungry he has no complications with killing off a mother animal or its babies or about stealing food from them. He has kept some of the gnoll's survival at any cost attitude. I suppose it then depends on how you view his actions.

I like the idea that Ilura shared her secret with him over a night of too many drinks. So I will put her down for "___ trusted me with a secret." Rirrik has his ways of getting answers out of people.

I also think the "This is not my first adventure with ..." would have to be Dr. Hiran Krauss.

Marcus seems to respect and not look down on Rirrik so I think they are pretty friendly to one another. How about "I am writing a ballad about the adventures of _______." for him.

That leaves "I sang stories of _____ long before I ever met them in person." So likely someone who is well known to Rirrik or in general. Possibly the 'good' doctor once again? Doesn't say they have to be flattering stories. "____ is often the butt of my jokes." Which is whoever is the resident grumpy stick in the mud. Eryn? Ilura? Marcus? Then finally "______ does not trust me, and for good reason." Which I am thinking might be Eryn especially if she has dealt alot with gnolls in the past.


The general style conventions that Ilura posted are okay with me and pretty typical for this sort of game. I like the way the GM handles this stuff as well.

If I missed any other important questions directed at me, let me know. I'm on my phone and the walls of texts are a bit hard to read without scrolling forever (did a brief scan over all the posts).
Marcus
player, 6 posts
Wed 8 Nov 2017
at 20:42
  • msg #49

Re: OOC1:

Sheet - is there a template somewhere, or if someone could share what they are using?

Rirrik - I'm fine with ballads, but also with being grumpy :)

    People of interest
  • King Gordon the 1st - Gordon Prudhom was a general in Tambling army, but with time his abilities and charisma drew more and more attention to him. Using the influence he had, he gathered the forces that opposed the Overlord under his banner, and has been elected by the noble families to remain the leader of the people. They had no choice but to give him the power, for he had the means to seize it if needed. Now he struggles to keep the tentative alliance together through diplomacy and show of force.
  • House Tambling - Tambling lands are the greatest hold in the realm of men, and as such, their influence is vast. Lady Nicola is not happy with King's rise to power, but can't voice her concerns publically. She does keep a close eye on him and hopes to find a moment to wrestle the control of the fledgling kingdom
  • Various noble houses - there are over a dozen noble families with various sizes of lands and armies, now unified under the King's rule. Before the Overlord they had tense relationships with each other, but a common foe put a temporary stop to their squabbles.
  • Corrupted families - during the Overlord's reign, some nobles joined him willingly, and the heads of those houses were made his officers. Their lands made the majority of the evil empire, and are now struggling to recover. King Gordon has called back all the forces from the region, focusing on keeping the kingdom together, while the remains of the empire fight amongst themselves.
  • Nations beyond the Kingdom - dwarves, elves, halflings, and nomadic tribes all have lands of their own, scattered outside the borders of the Kingdom of men. They too felt the hand of the Overlord, but to a lesser extent, and are unanimously happy that the foolish humans got their matters under control.

Eryn
player, 7 posts
Wed 8 Nov 2017
at 20:55
  • msg #50

Re: OOC1:

I agree that events should be written about in past tense. I would greatly prefer to avoid needless coloring of text, however, and instead suggest the following:

* Quotes are dialogue
* Italics are thoughts
* Whispers are regular quotes with the rest of the sentence describing it as a whisper.

Examples:
"Get down!" he shouted.
That's not what I meant to do, he thought.
"Thread carefully," she whispered, "and do your best to stay quiet so they don't hear us."

When using an action that should trigger a move, some RPG players may opt to use bold text on said action to indicate to the GM that the rest is fluff and the action should be rolled for/given a ruling.

I agree that OOC should be kept to a minimum in posts, and a link to a post in the OOC thread would be better than keeping a OOC discussion going in the RP topic. No colors needed, just separate the OOC sentence/paragraph and add "OOC:" to the front of it.

Actions, mechanics, and dice results can be done in parentheses, as suggested.

I'll do color if that's what's preferred, but I usually find it unhelpful since proper format makes it obvious what's a roll anyway. :)




When it comes to deciding actions: Dungeon World is based around the narrative, with the players taking a lot of control. However, the GM has a set of rules to follow that keep the game flowing, and these tend to be vital. They are not quite as vital when doing play-by-post, but when it comes to things like fighting it is entirely up to the GM to decide which move(s) are triggered.

As an example, fighting isn't always Hack-n-Slash. Sometimes it's Defy Danger (to avoid an incoming attack, for example) with any given stat (Con to resist getting knocked down, Dex to dodge, etc.) before you can deal damage, and sometimes you don't even get to the "deal damage" step because the enemy is able to avoid your action somehow.

Also, all moves that miss trigger a GM action. The GM naturally needs to be the one to choose this from their own move chart, unless you give the player the power to pick the GM move. This can spell trouble if the GM wishes to use a monster/dungeon/front move that the players don't have access to, however, so I think it would be best for the GM to decide such things?

I trust that everyone here could decide their own actions without incident, but if we want to keep the game flow of Dungeon World it's a thing to consider.




What are some of the notable places of this world?

"The great harbor in Markhain on the western coast comes to mind. It's the place to go if you are looking for exotic wares from faraway lands, and since several countries has an interest in keeping the trade going this city is also one of the safest. It is one of the places I have visited most often in my travels. Merchants traveling inland from Markhain always want someone to escort them, and thus it's a great place to earn some coin.

Traveling east on the main road you'll eventually pass through Bluemoss Pines, and if you feel like veering off the main road here for some sightseeing you may happen upon the Great Glade. Rumors say that supernatural events happen in the glade, but the highway bandits that make use of this superstition to lay low in the woods are a far more pressing concern for common folk.

There is also an old shrine up in the mountains, but it's stood unused for years and I know nothing more of it than that."




@Hiran: Eryn finds magic interesting and always likes to hear stories. She's reasonably intelligent but has never pursued any academic interest. Eryn is completely unlearned in magic herself, as she has had no one to teach her. You'll find that she has an interest in discussing most topics, but doesn't regularly pursue deeper knowledge about anything not directly related to her own life.

@Rirrik: I don't know if Eryn would be a stick in the mud, but she may distrust him since she always deals with bandits and wild folk. Gnoll tribes would be among them in certain regions, so I am fine with you using that bond for her.
Ilura
player, 12 posts
Human female ranger
HP: 21 AC:1
Wed 8 Nov 2017
at 21:00
  • msg #51

Re: OOC1:

@GM - copy/paste/edit away

@Rirrik - I'll go with you being aligned w/ nature.  Ilura well knows that being aligned with nature doesn't necessarily mean fuzzy and cute.  Nature is often harsh and cruel

@Marcus - How about - "Marcus's religious perspective is helpful to me in my time of grief.  I shall learn more of his God"?

@Eryn - I sort of like color and am quite comfortable embedding tags in my text, but I'm not wedded to them, so if most prefer to avoid, that's fine with me too.
Rirrik Lollygag
player, 6 posts
Wed 8 Nov 2017
at 21:01
  • msg #52

Re: OOC1:

Game Master:
Rirrik, what is gnoll culture like in this world?  How are they handling the current hardships that are befalling them?


The three main tenets of gnoll culture are (in order of importance):
-It is every gnoll's responsibility to keep our people and culture alive.
-You have a duty to your community/tribe first, then your blood, and then yourself.
-The strongest shall always find their way to the top and the weak shall be weeded out.
-Survive at all costs so your line shall continue.


Gnolls are definitely scavengers, whether it is food, weapons, or power, they take what they need or want (regardless of its source or owner). I think this is why they found themselves serving the overlord. He offered them easy access to their basic needs and if they had to sack a few towns to keep this access so be it.

The flipside to them is the fact that their loyalty runs deep. They do what is best for their blood clan anyone else be damned. They have a history and way which should be kept by the shamans of the community. Though contact with the Overlord seems to have caused the people to lose much of this.

I think they thrived in their own way under the Overlord but lost much of their distinct culture. They became far more vindictive and cruel under him. After he fell they sort of are trying to maintain their power in the world through shoes of force and just taking all they can get their hands on.

I think their still exist some gnoll who are more in touch with the old ways, just not the ones Rirrik was exiled from.
Ilura
player, 13 posts
Human female ranger
HP: 21 AC:1
Wed 8 Nov 2017
at 21:56
  • msg #53

Re: OOC1:

quote:
Ilura, we know one of the fallen overlord's former servants defeated your mentor.  Who, or what, was it?


As relayed in the tavern a few nights ago:
"The creatures of the forest had reported disturbances near the old temple.  Things that smelled of death, but moved as one still alive.  The four of us set out to investigate - Thomas, I, my mentor and Growler, his bear.  We found zombies and a few skeletons, but nothing we couldn't handle easily enough.  After clearing the forest, we decided to track where they had come from.  It was an old fort from the war, now mostly burned.  But there was a tunnel down beneath.  It smelled of death.

I wanted to just seal it up, but my mentor said they would just tunnel out again, so down we went.  More zombies.  More skeletons.  We crushed, cut down or burned them all.  We took a few wounds, but the creatures had little hope against Growler when he was enraged.  He didn't like things that smelled like death.

But then the shadows came.  Growler could not see them, nor smell or hear them.  The torches extinguished as fast as we could light them.  My mentor ordered Thomas and I to retreat.  We were pulling back toward the entrance when I heard Growler's death roar.  I turned and I saw a sword glowing with blue light.  On it was the siggal of the old overlord.  Whatever was holding the sword was laughing.
"

The ranger drained her cup, waited for it to be filled, then drained it again.

"I waited outside for three days, but my mentor never came out.  Nor did anything else."
Ilura
player, 14 posts
Human female ranger
HP: 21 AC:1
Wed 8 Nov 2017
at 22:36
  • msg #54

Re: OOC1:

Is there some maximum to the number of Bonds we establish?  I know we need to have at least one, but I haven't noticed a place that keeps us from having 10 or 20?

Also, how do we decide on "end of session" in a play-by-post environment?

I've put my character sheet up in a google doc for people to use as a template if they like.  (If I post it here, you won't get the format codes.)
https://docs.google.com/docume...SYXMMr8ggHgA_HqmR9xU
Dr Hiran Krauss
player, 19 posts
Thu 9 Nov 2017
at 05:28
  • msg #55

Re: OOC1:

Game Master:
Dr. Hiran Krauss, you used to work for the fallen overlord.  What was their name and who or what were they?


The Overlord's name was Nikadroy Qizproteus and as far as I knew he was a gnome necromancer of immense power. He had a twin brother named Yordakin Qizproteus who was a much kinder beguiler or bender of minds and he disappeared many years ago. The Overlord and I had a symbiotic relationship, I got the victim's first and played my games and did my studies and when I was through with the bodies the Master got them to build his army and use as he saw fit. Sometimes they were morphed and modified of my own volition, other times they were requests of Master Qizproteus's.
Dr Hiran Krauss
player, 20 posts
Thu 9 Nov 2017
at 05:31
  • msg #56

Re: OOC1:

Ilura:
Side tangent from the "bonds" discussion.

I was wondering if we wanted to establish any posting conventions before we kick off the game.  I don't feel passionately about these and am certainly happy to have discussion/debate, but I think that establishing conventions can help the story to flow/read better.

1. Events are written about in the past tense.  E.g.
quote:
Ilura drew her bow and cleanly placed an arrow through the eye of the lead ork
as opposed to
quote:
Ilura draws her bow and cleanly places an arrow through the eye of the lead ork
  Rationale is that that's how most literary works are expressed and we're sort of building an on-the-fly story - a literary work.

2. Use color or formatting conventions to distinguish thought, spoken words and whispered words as well as out-of-character (OOC) information.  (In other games, radio transmissions can be relevant too, but probably not here :>).  In the past, I've seen each character use a different color for themselves (makes it easy to see who has said/thought what).  Thoughts are in italics.  Speech is mared with double-quotes.  Whispers are double-quoted italics.  OOC content is orange.  For example:

quote:
One down, 49 to go....  The ranger dropped her bow and pulled her sword.  "Hiran, get behind me!" (Defend Hiran, rolled 7+1, 1 hold)


3. Avoid using
quote:
quoted text
unless responding to something much earlier in the thread where context may not be clear, and then only quote the bare minimum needed to establish context.  This avoids disrupting the flow of the narrative

4. Limit OOC content to technical actions or simple questions and keep general discussion and OOC planning in the OOC thread

5. If you make an edit to a post, at the bottom in the OOC color, provide a short description of what the edit was.  E.g.
quote:
EDIT: fixed spelling

or
quote:
EDIT: revised to be consistent w/ Eryn's actions


Also, if an edit may influence understanding of the story like the last example, call it out in the OOC thread.

6. If you're going to PM, try to provide descriptive comment or some sort of color commentary in the non-hidden text rather than just saying "PM".  As a bonus, it helps hide the fact you're having a secret conversation :)

7. Others?


Some additional style questions:
- Is there typically a lot of planning in Dungeon World or is it more seat-of-the-pants of "here's the situation, react now"?  If there are situations where planning is in order, do people prefer to do all of that through in-character dialog, or is OOC discussion appropriate?  If the latter, should we have a thread for that purpose, distinct from true OOC stuff like "I'm going on vacation next week, try not to kill my character"?

- Who handles rolls?  Do we roll for our own actions?  For damage we receive from others?

- If we make our own rolls, is it appropriate for us to narrate the results of success or failure or should we leave that to the GM?  If it's generally ok for us to narrate but the GM might overrule, do we just edit our previous post to be consistent?

- How much technical stuff (moves chosen, rolls made, etc.) should actually show up in the narrative?


I agree with most of those as well, I can be bad as a GM about using quoted text so that I always have context for players but I agree and understand each of the points kudos to the work done to make that.
Dr Hiran Krauss
player, 21 posts
Thu 9 Nov 2017
at 05:34
  • msg #57

Re: OOC1:

Rirrik Lollygag:
I like the general outline Marcus set forth as well as the bonds set forth so far by everyone.

Illura, I am thinking Rirrik respects nature for the most part but he also probably sees himself as part of it. It's law is survival of the fittest after all and if Rirrik is hungry he has no complications with killing off a mother animal or its babies or about stealing food from them. He has kept some of the gnoll's survival at any cost attitude. I suppose it then depends on how you view his actions.

I like the idea that Ilura shared her secret with him over a night of too many drinks. So I will put her down for "___ trusted me with a secret." Rirrik has his ways of getting answers out of people.

I also think the "This is not my first adventure with ..." would have to be Dr. Hiran Krauss.

Marcus seems to respect and not look down on Rirrik so I think they are pretty friendly to one another. How about "I am writing a ballad about the adventures of _______." for him.

That leaves "I sang stories of _____ long before I ever met them in person." So likely someone who is well known to Rirrik or in general. Possibly the 'good' doctor once again? Doesn't say they have to be flattering stories. "____ is often the butt of my jokes." Which is whoever is the resident grumpy stick in the mud. Eryn? Ilura? Marcus? Then finally "______ does not trust me, and for good reason." Which I am thinking might be Eryn especially if she has dealt alot with gnolls in the past.


The general style conventions that Ilura posted are okay with me and pretty typical for this sort of game. I like the way the GM handles this stuff as well.

If I missed any other important questions directed at me, let me know. I'm on my phone and the walls of texts are a bit hard to read without scrolling forever (did a brief scan over all the posts).


Are you okay with my "Rirrik is special among the gnolls.  I must figure out why" bond?  Also I am agreeable to your second one if you wanted to have two with me.  It would mean either my work was well known before I had my change of heart or Rirrik has been having visions.
Dr Hiran Krauss
player, 22 posts
Thu 9 Nov 2017
at 05:41
  • msg #58

Re: OOC1:

As far as how DW should run we always roll for ourselves the DM should never have to roll and based on those rolls the GM litigates the story which is completely controlled by the players and the rolls they have made.

In combats all foes in DW have their own moves and motivations and are generally used in their initial attacks or as hard or soft moves if a user rolls a 7-9 or a 6 and below.  So for the most part use your narrative powers to describe your actions and include a roll if you think it applies and the GM gives the reaction plus recap of the situation.
Dr Hiran Krauss
player, 23 posts
Thu 9 Nov 2017
at 05:44
  • msg #59

Re: OOC1:

Eryn:
@Hiran: Eryn finds magic interesting and always likes to hear stories. She's reasonably intelligent but has never pursued any academic interest. Eryn is completely unlearned in magic herself, as she has had no one to teach her. You'll find that she has an interest in discussing most topics, but doesn't regularly pursue deeper knowledge about anything not directly related to her own life.


How about for Eryn this bond:

Eryn is woefully misinformed about the world; I will teach them all that I can.
Dr Hiran Krauss
player, 24 posts
Thu 9 Nov 2017
at 05:49
  • msg #60

Re: OOC1:

Ilura:
Is there some maximum to the number of Bonds we establish?  I know we need to have at least one, but I haven't noticed a place that keeps us from having 10 or 20?

Also, how do we decide on "end of session" in a play-by-post environment?

I've put my character sheet up in a google doc for people to use as a template if they like.  (If I post it here, you won't get the format codes.)
https://docs.google.com/docume...SYXMMr8ggHgA_HqmR9xU


I believe there isn't a hard and fast rule with bonds but most of the time it's 1 with each character maybe 2 if there's a lot of connections with you and another and obviously they can ebb and flow through gameplay.

end of session is up to the GM but I like in my games to try and do them when we move to a new thread OR when it just feels appropriate to finally settle down everyone is going to sleep lets do an end of session.
Dr Hiran Krauss
player, 25 posts
Thu 9 Nov 2017
at 05:55
  • msg #61

Re: OOC1:

Also as far as posts I really like if the GM uses a color that isn't the OOC thread color for when he asks we the player questions.  In my games i use green but a common thing in DW is to ask "What are you guys doing next" or to ask questions of the characters that are important in game on building the story but are still somewhat OOC.

Just my two cents though im willing to try any formatting.
Eryn
player, 9 posts
Thu 9 Nov 2017
at 07:19
  • msg #62

Re: OOC1:

@Hiran:

You may use that bond with Eryn if you like. :)

I can't recall seeing a maximum number of bonds, but I think you are supposed to have 3 to 5 at any time based on the list presented on each character sheet. I guess it's worth nothing that you can have bonds to NPCs as well, but for the sake of party interaction the first ones you make are all about other PCs. I believe the rules for bonds state that should create a new one when you resolve one on your list as well, and that you shouldn't be too shy about doing so.
Rirrik Lollygag
player, 7 posts
Thu 9 Nov 2017
at 12:13
  • msg #63

Re: OOC1:

That's fine Hiran. If everyone is okay with these my bonds will be:
This is not my first adventure with Dr. Hiran Krauss.

I sang stories of Dr. Hiran Krauss long before I ever met them in person.

Marcus is often the butt of my jokes.

I am writing a ballad about the adventures of Marcus.

Ilura trusted me with a secret.

Eryn does not trust me, and for good reason.
Dr Hiran Krauss
player, 26 posts
Thu 9 Nov 2017
at 15:31
  • msg #64

Re: OOC1:

Eryn:
@Hiran:

You may use that bond with Eryn if you like. :)

I can't recall seeing a maximum number of bonds, but I think you are supposed to have 3 to 5 at any time based on the list presented on each character sheet. I guess it's worth nothing that you can have bonds to NPCs as well, but for the sake of party interaction the first ones you make are all about other PCs. I believe the rules for bonds state that should create a new one when you resolve one on your list as well, and that you shouldn't be too shy about doing so.


Agreed I also think it's purposely setup to give Bards more but I think it's open and up to GM interpretation and in a PbP game I think the more bonds and interesting things we can do to keep people in the game the better.
Ilura
player, 15 posts
Human female ranger
HP: 21 AC:1
Thu 9 Nov 2017
at 15:55
  • msg #65

Re: OOC1:

I was wondering about a bond with the killer of my mentor.  It's certainly going to be a driver for my character, but wasn't sure if that was an appropriate thing to list as a "bond"
Dr Hiran Krauss
player, 27 posts
Thu 9 Nov 2017
at 16:53
  • msg #66

Re: OOC1:

Ilura:
I was wondering about a bond with the killer of my mentor.  It's certainly going to be a driver for my character, but wasn't sure if that was an appropriate thing to list as a "bond"






    Bonds are what make you a party of adventurers, not just a random assortment of people. They’re the feelings, thoughts, and shared history that tie you together. You will always have at least one bond, and you’ll often have more.

    Each bond is a simple statement that relates your character to another player character. Your class gives you a few to start with, you’ll replace your starting bonds and gain new ones through play.


That's from the rules with my own emphasis, I don't think bonds are meant to be used for anyone outside of PC's as a way to connect us and build and use aid/interfere rolls.  You can have a bond with that person but not mechanically if that makes sense. At least that's how I view bonds personally.
Game Master
GM, 14 posts
Thu 9 Nov 2017
at 19:48
  • msg #67

Re: OOC1:

Oh my, there is a lot to digest here.  That is fantastic!  All of the answers everyone gave for their questions were great and I think we have enough to get started.  I will probably ask some followup questions as well, but right now I am going to focus on answering all the questions that popped up.  I will attempt to answer everything I can, but if I miss something then let me know.

Marcus:
Sheet - is there a template somewhere, or if someone could share what they are using?

Any format is fine so long as all the information is there.  Your stats and their modifiers, your class moves and choices that go along with them, and your gear.  The link that Ilura posted works well.  Thank you Ilura!

Eryn:
I agree that events should be written about in past tense. I would greatly prefer to avoid needless coloring of text, however, and instead suggest the following:

* Quotes are dialogue
* Italics are thoughts
* Whispers are regular quotes with the rest of the sentence describing it as a whisper.

Examples:
"Get down!" he shouted.
That's not what I meant to do, he thought.
"Thread carefully," she whispered, "and do your best to stay quiet so they don't hear us."

When using an action that should trigger a move, some RPG players may opt to use bold text on said action to indicate to the GM that the rest is fluff and the action should be rolled for/given a ruling.

I agree that OOC should be kept to a minimum in posts, and a link to a post in the OOC thread would be better than keeping a OOC discussion going in the RP topic. No colors needed, just separate the OOC sentence/paragraph and add "OOC:" to the front of it.

Actions, mechanics, and dice results can be done in parentheses, as suggested.

I'll do color if that's what's preferred, but I usually find it unhelpful since proper format makes it obvious what's a roll anyway. :)

If you prefer not to color Eryn's speech, that's fine.  I prefer colors but it is not a must.  I still plan on coloring speech in the posts that I make though.  I really would like the OOC information to be listed at the bottom of the post in orange though.  It makes it much easier to locate and digest what is happening when I go back and look at it a second or third time while I am creating a response.

On that note:
Dr Hiran Krauss:
Also as far as posts I really like if the GM uses a color that isn't the OOC thread color for when he asks we the player questions.  In my games i use green but a common thing in DW is to ask "What are you guys doing next" or to ask questions of the characters that are important in game on building the story but are still somewhat OOC.

Just my two cents though im willing to try any formatting.

You are right, it is nice to have the different colors.  However, I will probably still stick to just using orange.  I'm not quite that ambitious.  But we'll see.

Ilura:
Is there some maximum to the number of Bonds we establish?  I know we need to have at least one, but I haven't noticed a place that keeps us from having 10 or 20?

Also, how do we decide on "end of session" in a play-by-post environment?

Let's go with 6 bonds as our maximum at any given time.  I won't put a restriction on how many you can have with each person, so you could technically have up to 6 with one person.  (probably not a good idea to do that though.)  When we do End of Session, I won't restrict the number of bonds you can resolve at one time either, so long as people don't abuse the bond system to farm XP.  You are not required to replace bonds that you resolve.  The minimum number of bonds is still 1, however.

End of Session will happen whenever it feels appropriate.  Most likely after some significant goal or progress has been achieved.

Ilura:
I was wondering about a bond with the killer of my mentor.  It's certainly going to be a driver for my character, but wasn't sure if that was an appropriate thing to list as a "bond"

To echo the good doctor, bonds in the game term sense will only be between player characters (or former player characters, if someone leaves the game or their character dies).  You can feel free to have a bond with the killer of your mentor, but you won't get XP for resolving it.
Game Master
GM, 15 posts
Thu 9 Nov 2017
at 20:36
  • msg #68

Re: OOC1:

Here is an optional question for all players to answer.

When was the moment you realized you were an Adverurer with a capital A?
Marcus
player, 7 posts
Thu 9 Nov 2017
at 20:41
  • msg #69

Re: OOC1:

Marcus always followed his brother's lead, and when he lost that guidance fate had connected him with Eryn. But while at first, he hoped she would fill the role his brother had, with time he realized he had become his own man and had led as often as he followed.
He could recall with a weary smile the moment when the warrior turned to him for the first time and asked "What now?", trusting his judgment.

Also, sorry for being late with my sheet, I'm all over the place, but should have it ready during the weekend.
Dr Hiran Krauss
player, 28 posts
Thu 9 Nov 2017
at 21:23
  • msg #70

Re: OOC1:

Game Master:
When was the moment you realized you were an Adverurer with a capital A?



When I finally was released from my cell and realized redemption was a long journey, one that I don't know if I can succeed at or if I even want to but that I must try.
Ilura
player, 16 posts
Human female ranger
HP: 21 AC:1
Thu 9 Nov 2017
at 21:31
  • msg #71

Re: OOC1:

The decision was made when I threw his ring in the river and vowed never to go back.  (I'm much more at peace with that part of my life story, so it'll take more than a bit of ale to get me to spill it :>)

I felt that I'd actually earned the labelwhen I turned the tables on a group of bandits that had captured me, despite 3-to-1 odds.
Eryn
player, 10 posts
Thu 9 Nov 2017
at 21:55
  • msg #72

Re: OOC1:

Eryn was uncertain what purpose she should try to fulfill in life. When she met Marcus and fought alongside him she realized events bigger than what she had imagined in her own little world were unfolding.

Seeing a knight of such honorable stature made her aim for greater heights herself, and the knowledge that she may have saved his life in that battle serves as a source of both silent pride and unspoken dread. If such well-trained warriors could fall at a moment's notice, the same could easily happen to a humble sell-sword.

Yet, a greater purpose has revealed itself. The paladin - and the rest of the band - are worth sticking with. Adventure calls.
Rirrik Lollygag
player, 8 posts
Thu 9 Nov 2017
at 22:48
  • msg #73

Re: OOC1:

After he was exiled and he learned his arcane art Rirrik witnessed a battle between a gnoll brigade and a group of hired caravan guards. He could have easily left or waited to scavenge the fallen, instead he joined the fray in defense of the guards utilizing his new found abilities. When he faced down his own people and saw how the guards looked at him he knew he wasn't taking a typical path. He would do things his way, and what he felt was right. That is what the path of the Adventurer is to him, forgetting the baggage and misguided beliefs and doing what is best regardless. If you can get paid for it, all the better.
Game Master
GM, 16 posts
Fri 10 Nov 2017
at 16:21
  • msg #74

Re: OOC1:

Great answers everyone, as usual.  We seem to be on track to start tomorrow as planned.  I think I am only waiting on one characters sheet now.  If you have any last minute adjustments or character choices to make, now would be the time.

Are there any other questions about gameplay before we start?
Rirrik Lollygag
player, 9 posts
Fri 10 Nov 2017
at 16:41
  • msg #75

Re: OOC1:

How do you want marking HP to work. Just on our sheets or do you want to also have us put it in our bio things for easier access to that information?
Game Master
GM, 17 posts
Fri 10 Nov 2017
at 17:01
  • msg #76

Re: OOC1:

I plan to try and keep track of everyone's HP in my own records, but it would probably be helpful for your teammates to know how close to death you are.  So putting your HP in your bio would still be a good idea.
Ilura
player, 17 posts
Human female ranger
HP: 21 AC:1
Fri 10 Nov 2017
at 17:35
  • msg #77

Re: OOC1:

Marcus, are you ok with this as a bond?
"Marcus's religious perspective is helpful to me in my time of grief.  I shall learn more of his God"
Marcus
player, 8 posts
Fri 10 Nov 2017
at 17:56
  • msg #78

Re: OOC1:

It's fine, but I'll need to learn more about him (or make up) us well :)
Dr Hiran Krauss
player, 29 posts
19/19
Fri 10 Nov 2017
at 19:08
  • msg #79

Re: OOC1:

Hey GM how do you want to handle my prepared spells? I just noted them down in my own personal scratchpad but that's not visibel to everyone else.  I was hoping to avoid having to copy paste that info with every combat post I ever make.  I do enough of that in games I run with monster info hehe
Marcus
player, 9 posts
Fri 10 Nov 2017
at 19:10
  • msg #80

Re: OOC1:

If I might suggest a status thread, where we keep the use of our resources as well as HP, temporary modifiers etc.
Each character has a post in it, and we update as necessary.

In other news, the sheet is done.
Ilura
player, 18 posts
Human female ranger
HP: 21 AC:1
Fri 10 Nov 2017
at 19:49
  • msg #81

Re: OOC1:

I think there should be an IC post that accounts for all changes in state - spells memorized or forgotten, damage taken or healed, items acquired or lost, etc.  So that it should be possible by reading through the IC thread to determine the current state - and so that there's a record of exactly what the state was at a given point in time.  However, I do like the idea of a status thread that we keep up-to-date to reflect "current" status to provide a one-stop-shop that everyone can see.

The only challenge there is if there are "hidden" states (items acquired that perhaps others don't necessarily know about), but that can presumably be handled through pm/hidden content.

@Markus - I'm sure we'll have a philosophic discussion or two around the fire :)  Also, Ilura's a "her"...
Marcus
player, 10 posts
Fri 10 Nov 2017
at 19:55
  • msg #82

Re: OOC1:

Him = Diety :)
Ilura
player, 19 posts
Human female ranger
HP: 21 AC:1
Fri 10 Nov 2017
at 20:22
  • msg #83

Re: OOC1:

Ah.  Well yes.  Right now Ilura likely presumes you know all.  She may learn better in time :)
Game Master
GM, 18 posts
Fri 10 Nov 2017
at 22:56
  • msg #84

Re: OOC1:

Ilura:
I think there should be an IC post that accounts for all changes in state - spells memorized or forgotten, damage taken or healed, items acquired or lost, etc.  So that it should be possible by reading through the IC thread to determine the current state - and so that there's a record of exactly what the state was at a given point in time.  However, I do like the idea of a status thread that we keep up-to-date to reflect "current" status to provide a one-stop-shop that everyone can see.

The only challenge there is if there are "hidden" states (items acquired that perhaps others don't necessarily know about), but that can presumably be handled through pm/hidden content.

@Markus - I'm sure we'll have a philosophic discussion or two around the fire :)  Also, Ilura's a "her"...

Could you elaborate on the IC post you were referring to at the beginning.  I am not quite sure I understood what you meant.  Where would that information be posted?

I can definitely create a status thread though.  A place where people update their HP, current armor, prepared spells, and ongoing effects/bonuses/penalties, etc.  In a different game I am in we have something like that for everyone's spells and abilities and it is a useful tool.
Ilura
player, 20 posts
Human female ranger
HP: 21 AC:1
Sat 11 Nov 2017
at 02:52
  • msg #85

Re: OOC1:

I mean that when we camp, you declare the spells you memorize.  If you forget a spell, you declare it.  All as part of the narrative.  E.g.
quote:
Before getting some shut-eye, Ilura spends some time in contemplation.  She considers changing her spells, but decides to stick with Light and Cure Light Wounds.  They were the most effective she still had down here in the dungeon


That way, it should be possible for someone just reading through the narrative to know what spells were in place at a particular point - even though the status may have changed 100 times since then.
Ilura
player, 21 posts
Human female ranger
HP: 21 AC:1
Sat 11 Nov 2017
at 02:54
  • msg #86

Re: OOC1:

BTW - status thread is currently "closed"
Game Master
GM, 21 posts
Sat 11 Nov 2017
at 06:15
  • msg #87

Re: OOC1:

Ah, that makes sense.  That is definitely something that would be helpful.

Also, the thread should be open now.  I don't know why it wasn't to start with...
Ilura
player, 23 posts
Human female ranger
HP: 21 AC:1
Sat 11 Nov 2017
at 11:33
  • msg #88

Re: OOC1:

Question on encumbrance.  I know that HP = the full Constitution score + character modifier.  However, I was assuming that the encumbrance limit was adjusted only by the strength modifier, not the full character strength.  Which is correct?
Marcus
player, 12 posts
Sat 11 Nov 2017
at 11:59
  • msg #89

Re: OOC1:

My bad. it's +Str; and abbreviations are modifiers. Thanks!
Ilura
player, 24 posts
Human female ranger
Sat 11 Nov 2017
at 12:02
  • msg #90

Re: OOC1:

Too bad.  Was looking forward to being able to carry a lot more loot :)
Game Master
GM, 22 posts
Sat 11 Nov 2017
at 13:02
  • msg #91

Re: OOC1:

Yeah, it is the modifier.  Sorry. :P
Ilura
player, 25 posts
Human female ranger
Sat 11 Nov 2017
at 14:15
  • msg #92

Re: OOC1:

Just to clarify, I'm supposed to make up an answer to your question to drive the story, but also declare my actions, correct?
Game Master
GM, 25 posts
Sat 11 Nov 2017
at 14:27
  • msg #93

Re: OOC1:

Yes.  Say what you are doing IC and also answer the question.  The answer to the question can either be IC or OOC.  Your choice.
Marcus
player, 14 posts
Sat 11 Nov 2017
at 19:41
  • msg #94

Re: OOC1:

There are two Moons. The silver one, guarded by pearl goddess Lusiny, protector of the night, and the red one, sign of the blood goddess Cherka, corruptor of the dark.

The silver one follows the sun in the east-west path and the blood moon circles the world perpendicular to that. The interactions cause large shifts in tides.

Lusiny advocates the calm night, in which the just rest easy, and night predators search for prey, no worse than that.

Cherka is the patron of the monsters that cause fright, lycanthropes, undead and more.

The twin sisters are in constant battle with each other, each wishing to see their version of the dark to prevail.
Game Master
GM, 26 posts
Sat 11 Nov 2017
at 19:58
  • msg #95

Re: OOC1:

Nice.  I like it!
Eryn
player, 13 posts
Human Female Warrior
HP 23 Armor 2
Sun 12 Nov 2017
at 16:48
  • msg #96

Re: OOC1:

Quick question:
When a player triggers a move and the GM provides answers, may other players take initiative to act on those answers, or must the player be allowed to react to their own move and relay information IC to the others first?
Game Master
GM, 28 posts
Sun 12 Nov 2017
at 17:00
  • msg #97

Re: OOC1:

It depends on the situation.  If it makes narrative sense, go ahead and act.

Regardless, you are always allowed to make other actions based on what your character is doing.  So for instance, even if you don't know about the skeletons yet, you could be spouting lore on something else that you do know about.  Basically you can do whatever makes sense at the time.
Dr Hiran Krauss
player, 30 posts
19/19
Mon 13 Nov 2017
at 04:46
  • msg #98

Re: OOC1:

yep and the GM will post and tweak modify and use each persons posts to make the narrative flow so if it makes sense in the narrative id just go for it and include any rolls that you think might apply.
Dr Hiran Krauss
player, 34 posts
19/19
Mon 13 Nov 2017
at 05:07
  • msg #99

Re: OOC1:

Hey GM can you change the default dice roller to be set to 2d6 instead of 1d20?
Game Master
GM, 29 posts
Mon 13 Nov 2017
at 05:09
  • msg #100

Re: OOC1:

Great idea.  Done.
Ilura
player, 28 posts
Human female ranger
Mon 13 Nov 2017
at 10:57
  • msg #101

Re: OOC1:

Sorry for the delay - was playing games with relatives all day yesterday :)

Hiran, do you want to share your starting spells IC?
Eryn
player, 15 posts
Human Female Warrior
HP 23 Armor 2
Mon 13 Nov 2017
at 13:11
  • msg #102

Re: OOC1:

Another quick question from me (asking before it comes up in play): The Human Fighter move allows me to re-roll damage once per battle "for you or someone else". Can I choose anyone to be that "someone else"? For example, if Ilura rolls 2 damage with her bow, or Hiran rolls bad spell damage, can I tell either of them to re-roll? Or is it meant to be only on actions where I am directly involved, so that if an enemy strikes me and deals a lot of damage, I may choose to re-roll that?

My gut feeling is that it's the latter (either me or someone I'm directly involved in fighting or aiding), but I couldn't find any details on this in the playbook, so I guess it was meant to be a bit open-ended.

I like how the game has gone so far, by the way. Nice evocative imagery on the black sand. Coupled with the moon lore that was added it immediately caught my interest. :)
This message was last edited by the player at 13:12, Mon 13 Nov 2017.
Game Master
GM, 30 posts
Mon 13 Nov 2017
at 13:43
  • msg #103

Re: OOC1:

It is the first one.  You can reroll any one damage roll so long as you are involved in the overall battle.  It would not work if you were, say, watching a gladiator battle though, unless you decided to jump in the ring yourself.
Eryn
player, 16 posts
Human Female Warrior
HP 23 Armor 2
Mon 13 Nov 2017
at 13:54
  • msg #104

Re: OOC1:

Alright, sounds good. :)

However, since this is play-by-post, I assume I can't ask for a re-roll if another post has already been made in the meantime based on the result? That would probably be more disruptive than helpful, and I don't wish to intrude on other people's actions by messing with what's already written.
This message was last edited by the player at 13:54, Mon 13 Nov 2017.
Game Master
GM, 31 posts
Mon 13 Nov 2017
at 14:01
  • msg #105

Re: OOC1:

As long as we are not too far past it, we should be able to work something out.  For example, if Marcus deals one damage to an ogre and a couple posts happen before you say he rerolls damage, I could have that small cut cause him to stumble and hurt himself on something else for that extra damage.  That way we don't have to retcon what happened a while ago, but that past attack still results in more damage to the foe.

Also, I am glad you are liking the game so far.  I will have my next IC post up shortly.
Eryn
player, 17 posts
Human Female Warrior
HP 23 Armor 2
Mon 13 Nov 2017
at 14:12
  • msg #106

Re: OOC1:

That's a clever solution. I like it. Also: No rush. :)
Ilura
player, 29 posts
Human female ranger
Mon 13 Nov 2017
at 14:27
  • msg #107

Re: OOC1:

I read the fighter's ability as that you have sort of an overall sixth sense about how the battle at large is progressing - so you can use whatever you're doing locally to influence things farther away - making your target shout to cause a distraction, edging them into a position that blocks someone else's shot - or clears the way against a target who may have thought they had cover, giving a quick shout to warn someone to duck, etc.  So the recipient of the re-roll wouldn't have to be within reach, but they'd have to be within the range of voice or other source of influence.  So if we split the party and you were out scouting, you couldn't cause a re-roll if the rest of the party back at camp a few kilometers away got raided.
Ilura
player, 30 posts
Human female ranger
Mon 13 Nov 2017
at 14:28
  • msg #108

Re: OOC1:

Oh, and I too am enjoying the game :)
Dr Hiran Krauss
player, 35 posts
19/19
Mon 13 Nov 2017
at 14:33
  • msg #109

Re: OOC1:

Ilura:
Sorry for the delay - was playing games with relatives all day yesterday :)

Hiran, do you want to share your starting spells IC?


What do you mean? Like I didn't picture Hiran would come out and say "Today I memorized etc.." just because it wouldn't be relevant to him to share that but if you as a player want to know I chose Contact Spirits and Magic Missle.
Dr Hiran Krauss
player, 36 posts
19/19
Mon 13 Nov 2017
at 14:35
  • msg #110

Re: OOC1:

Yeah its meant to be pretty open ended as all DW is but that's what gives it the narrative flexibility.  Game's been fun so far im really interested to see where it goes moving forward, it's an odd feeling being on the player side of things honestly.
Eryn
player, 18 posts
Human Female Warrior
HP 23 Armor 2
Mon 13 Nov 2017
at 14:40
  • msg #111

Re: OOC1:

@Ilura: I agree with that interpretation of the Fighter move.
Ilura
player, 31 posts
Human female ranger
Mon 13 Nov 2017
at 15:08
  • msg #112

Re: OOC1:

@Hiran - If you want to list them OOC, that's ok too.  I just think it's good to have them in the main thread because the status thread will be continuously edited and we won't be able to go back and establish what was available when.  I see the status thread as sort of a "current snapshot", but the IC thread is the source of truth.
Dr Hiran Krauss
player, 40 posts
19/19
Mon 13 Nov 2017
at 15:38
  • msg #113

Re: OOC1:

Ilura:
@Hiran - If you want to list them OOC, that's ok too.  I just think it's good to have them in the main thread because the status thread will be continuously edited and we won't be able to go back and establish what was available when.  I see the status thread as sort of a "current snapshot", but the IC thread is the source of truth.


I put it OOC in one of my most recent threads.  I have no problem doing that I just didn't want to use OOC in game too much as I know it's preferred we don't
Eryn
player, 20 posts
Human Female Warrior
HP 23 Armor 2
Mon 13 Nov 2017
at 16:13
  • msg #114

Re: OOC1:

Well, my status is: "Accidentally drew enemy attention, failed Defend roll."

Off to a good start! :D


Edit: At least I mark XP for a failed roll, if I recall correctly?
This message was last edited by the player at 16:14, Mon 13 Nov 2017.
Game Master
GM, 34 posts
Mon 13 Nov 2017
at 16:18
  • msg #115

Re: OOC1:

Yes.  Both you And Ilura have one XP now.
Eryn
player, 21 posts
Human Female Warrior
HP 23 Armor 2
Mon 13 Nov 2017
at 16:22
  • msg #116

Re: OOC1:

Alright. I know you'll be making a move or two in response to our failures, so I guess I should also wait for the other players to make their posts before I take any further actions.
Marcus
player, 15 posts
Mon 13 Nov 2017
at 16:32
  • msg #117

Re: OOC1:

I'll be with you soon. As a newbie, I can generally attack or defend. Is there a taunt option, or is that up to GM?
Game Master
GM, 35 posts
Mon 13 Nov 2017
at 16:40
  • msg #118

Re: OOC1:

That would probably be Defy Danger + Cha in most cases.
Dr Hiran Krauss
player, 42 posts
19/19
Mon 13 Nov 2017
at 16:40
  • msg #119

Re: OOC1:

As a GM of other games personally i'd rather see you guys keep posting and if the GM has to slow you down or your action gets tweaked or modified or something like that the GM can handle that.  I think in a PbP game the more active you can get it the better and even in an in person game DW is about shifting focus not a specific turn order, ill defer to the GM but nothing kills a PbP game faster than players not posting or waiting on someone else to post who may be slower than the rest of the gang.
Eryn
player, 22 posts
Human Female Warrior
HP 23 Armor 2
Mon 13 Nov 2017
at 16:55
  • msg #120

Re: OOC1:

@Marcus: After checking, I see that the Barbarian playbook has a starting move for taunting. It lets the Barbarian try to get the attention of the enemy, and if it succeeds they also gain bonus damage against the enemies that attack as a result.

Nothing is stopping others from attempting a taunt, however. The GM will call for a roll if they deem it necessary, and I agree that Defy Danger may be the most versatile.


@Hiran: I agree, we should always keep the game going. Still, the GM called for "several posts per week", not "multiple posts every day", so I'm prepared to wait a bit. Plus, I believe we may be in different time zones, so it may be good to not go on a long train ride of posts while others are asleep.

We should see how it plays out these first days, I think, and find out what pace we wish to set. I agree that the GM can make the call.
This message was last edited by the player at 16:55, Mon 13 Nov 2017.
Game Master
GM, 37 posts
Mon 13 Nov 2017
at 17:08
  • msg #121

Re: OOC1:

I don't mind the pace going faster.  It may just be a while before I get a chance to respond sometimes.  It is also alright if the focus stays on a few characters for a while and away from others, but it is still a good idea not to leave others too far behind.
Dr Hiran Krauss
player, 43 posts
19/19
Mon 13 Nov 2017
at 17:46
  • msg #122

Re: OOC1:

I agree there's a nice balance to be had that you try to figure out.  As a gm I am terrified when my games are super quiet for a few days that's a good sign things are going south or players are just busy but its tough to tell over the internet of course.
Ilura
player, 34 posts
Human female ranger
Mon 13 Nov 2017
at 22:43
  • msg #123

Re: OOC1:

On that note, I'm en route to a conference and may be posting a bit more sporadicly.  I should still get in a couple of posts a day, but there may be gaps.  (So no need to worry about flagging interest :>)

My typical timezone is GMT-6/-7 depending on the season, but headed to Europe so I've been shifting for the last few days.
Ilura
player, 35 posts
Human female ranger
Mon 13 Nov 2017
at 22:51
  • msg #124

Re: OOC1:

On a completely different topic - thoughts on cursing?  I tried making something up (spawn of a barghest), but am not thrilled with the result.  I thought Hiran's modern version of "Damn it" sounded more natural, though Eryn's "Curses" approach works too.  We don't need to be consistent, of course, but was curious about other's opinions.
Dr Hiran Krauss
player, 45 posts
19/19
Mon 13 Nov 2017
at 23:11
  • msg #125

Re: OOC1:

Ilura:
On a completely different topic - thoughts on cursing?  I tried making something up (spawn of a barghest), but am not thrilled with the result.  I thought Hiran's modern version of "Damn it" sounded more natural, though Eryn's "Curses" approach works too.  We don't need to be consistent, of course, but was curious about other's opinions.


Cursing doesn't bother me at all I imagine people who adventure against all kinds of horrors of a fantasy world might throw a few curses around whether we use modern language or something made up I think its all fits but that's just me personally.

The only time I would have an issue is when it's just profanity for profanity's sake with no context reason or purpose because then it's just childish.
Dr Hiran Krauss
player, 47 posts
19/19
Mon 13 Nov 2017
at 23:59
  • msg #126

Re: OOC1:

Don't you shoot me Rirrik! It's into your cage your going if you shoot me!
Rirrik Lollygag
player, 15 posts
HP: 19/19
XP: 0
Tue 14 Nov 2017
at 00:04
  • msg #127

Re: OOC1:

Not the cage! Never again! *turns and lopes away*
Marcus
player, 17 posts
Tue 14 Nov 2017
at 06:06
  • msg #128

Re: OOC1:

On time zones, I'm in Europe, so I catch up with most of the action in the morning (now).

As for cursing, it's a problem in many games. I usually resort to "Damnation"
Eryn
player, 25 posts
Human Female Warrior
HP 21/23 Armor 2
Tue 14 Nov 2017
at 07:47
  • msg #129

Re: OOC1:

My approach to swearing is to only describe it in vague terms, rather than actually type out a string of profanity. I don't have an issue with swearing in general, but in fiction it often looks bad when overused or when needlessly replaced by odd euphemisms. Since the exact words are not important to the action at hand I skip writing them out myself, but I don't have any issue with how Ilura does it either.

I decided to spend my hold on protecting Marcus; I'll let him handle the damage roll. For later: When we cut damage by half, do we halve it before or after armor is applied?

Edit: For reference, I'm in Europe as well. I just sneak in a post or two while at work, since I'm in IT. :)
This message was last edited by the player at 07:48, Tue 14 Nov 2017.
Marcus
player, 18 posts
Tue 14 Nov 2017
at 08:42
  • msg #130

Re: OOC1:

Eryn:
I decided to spend my hold on protecting Marcus; I'll let him handle the damage roll. For later: When we cut damage by half, do we halve it before or after armor is applied?

Thank you!
09:41, Today: Marcus rolled 1 using 1d6.  Damage from skeleton, without modifiers.
With 3 armor, it doesn't matter currently, but I'd like to know the order of damage reduction as well.
Eryn:
Edit: For reference, I'm in Europe as well. I just sneak in a post or two while at work, since I'm in IT. :)

One of us (is it us if it was only me...)! On both accounts :)
Eryn
player, 26 posts
Human Female Warrior
HP 21/23 Armor 2
Tue 14 Nov 2017
at 08:55
  • msg #131

Re: OOC1:

I looked it up. Apparently it's supposed to be halving damage first, and then applying armor.
Game Master
GM, 39 posts
Tue 14 Nov 2017
at 10:07
  • msg #132

Re: OOC1:

Eryn:
I looked it up. Apparently it's supposed to be halving damage first, and then applying armor.

Thanks.  That is what I was planning on going with anyway.

I don't have a problem with profanity if the situation warrants it.  My own use of profanity will probably be quite mild.  I will probably utilize both Ilura and Eryn's methods as well.

I am in the middle of the USA, as far as time zones go. (-6 I believe.)  I work night shift though, so my schedule is pretty chaotic.  I am actually posting from my phone on break at the moment.
Rirrik Lollygag
player, 16 posts
HP: 19/19
XP: 0
Tue 14 Nov 2017
at 14:05
  • msg #133

Re: OOC1:

East Coast US here. It seems like I'm usually one of the people playing catch up though. Good right now so maybe you all just seem to post in a group when I'm at work or something.
This message was last edited by the player at 14:08, Tue 14 Nov 2017.
Eryn
player, 27 posts
Human Female Warrior
HP 21/23 Armor 2
Tue 14 Nov 2017
at 14:22
  • msg #134

Re: OOC1:

Yeah, time zones is one of the reasons why I wondered if people like me (I'm are more active since I can post both from work and from home) should ease up a bit on how often we post. I can, in practice, respond very quickly, but I don't wish to pull far ahead by doing 3 or 4 posts for every 1 the others can muster. That will just be stressful for them, I think.

If I do multiple posts before other players can react, I will try to aim for conversations or resolving moves I already started rather than making new ones. :)
Dr Hiran Krauss
player, 48 posts
19/19
Tue 14 Nov 2017
at 14:45
  • msg #135

Re: OOC1:

Im in the eastern time zone of the US but as I am also in IT I can post both at work and at home.

I also get emails when someone posts to a game im involved in so I tend to be on here more than others i'd assume.  Ill try to keep the posting from being too much for a slower player.

Weekends are the crapshoot for me sometimes I can post regularly but usually im swamped and don't have time to do so.
Rirrik Lollygag
player, 18 posts
HP: 19/19
XP: 0
Tue 14 Nov 2017
at 18:52
  • msg #136

Re: OOC1:

I thought the zombies were coming from farther in the cave? I figured Rirrik would run into them when he raced away from the skeleton shrapnel.
Game Master
GM, 44 posts
Tue 14 Nov 2017
at 19:05
  • msg #137

Re: OOC1:

Oh.  I thought you were running away from the entire situation, like down a side tunnel or something.  My mistake.  I will edit my last post slightly.
Rirrik Lollygag
player, 20 posts
HP: 19/19
XP: 0
Tue 14 Nov 2017
at 20:56
  • msg #138

Re: OOC1:

It's good I probably should have been more  clear with my own post. I kind of like where I am taking his character so far, it kind of shows he still has that animal/feral side that other gnolls have. He's only one good knock upside the head or similar away from showing it. I think it will provide contrast with his usual whimsical self.

In other news, we've probably made some enough noise that once Rirrik isn't freaking out, he can probably go ahead and provide some basic assists to all.
Ilura
player, 39 posts
Human female ranger
Wed 15 Nov 2017
at 21:39
  • msg #139

Re: OOC1:

Edited my post.  I had indicated I was doing a head shot to try to stun the thing, but I'd forgotten that that only works if I'm doing a surprise attack.  And seeing as I'd hit the creature before, it definitely knew I was around.  So this will be just another volley for straight damage.  (The good news is it's at least a lot of damage...)

Question - can an attack on a common opponent be treated simultaneously as an Aid or must those always be distinct moves?  (It seems logical that doing significant damage to one of the zombies might aid Eryn in her efforts to push them back - and in fact relieving the pressure on her was Ilura's intention in making the shot.)
Dr Hiran Krauss
player, 54 posts
16/19
Thu 16 Nov 2017
at 01:43
  • msg #140

Re: OOC1:

I think the intention is for those two be separate moves.  Technically a lot of combat attacks aid your friends but it's not directly aiding them in a task like finding a trap or lifting something heavy.
Ilura
player, 40 posts
Human female ranger
Thu 16 Nov 2017
at 07:24
  • msg #141

Re: OOC1:

I sort of expected that, but figured it didn't hurt to ask :)
Eryn
player, 30 posts
Human Female Warrior
HP 21/23 Armor 2
Thu 16 Nov 2017
at 08:41
  • msg #142

Re: OOC1:

We get a lot of mediocre rolls at the moment, so Aid may actually be a good option if we want to pin down a zombie without it getting back at us immediately.

Being pinned down by these things also makes me realize that I should probably pick up a dagger or something later for Hand range, or ask Hiran to teach Eryn magic. :P
Ilura
player, 41 posts
Human female ranger
Thu 16 Nov 2017
at 09:53
  • msg #143

Re: OOC1:

If we manage to take these things down, you can maybe find the rusty butcher knife that skeleton was weilding :)

If our combined attacks have managed to take down or at least seriously hurt the one zombie, then we might be ok to continue going toe-to-toe.  But if that one zombie is still largely untouched, we need to seriously consider running or at least changing strategy.

For now, I think I'm more useful shooting.  I've got a decent to-hit chance and with Thomas, I've got pretty good damage.  And maybe I can annoy one enough it'll try stumbling after me.  So long as I can maintain my distance, I should be fine.  Would Rirrik be more useful with aid?  (From an IC perspective, it's entirely possible he's not in the mood for that though :>)
Eryn
player, 31 posts
Human Female Warrior
HP 21/23 Armor 2
Thu 16 Nov 2017
at 11:36
  • msg #144

Re: OOC1:

I thought earlier that we were getting our butts kicked, but then I realized that we've mostly recieved scratch damage, and we outnumber these things (plus, they seem to be faster than us, so fleeing is risky). We had some bad rolls that led to both attacks and defense missing, but a couple of medium/good rolls should be enough to give us the breathing room we need.

If we keep failing to deal with them, I agree that we should retreat.  I'd just prefer to knock them over or something so we can gain a bit of distance before they pursue us, since the cave is dark and the terrain is slippery.

They seem to eat a lot of direct damage, so maybe we should try to tear them apart, if they're loosely slapped together with necromancy? Setting them on fire might work. Definitely going to burn the bodies after they go down, if we get the chance. There are free torches lying around, even.
Ilura
player, 42 posts
Human female ranger
Thu 16 Nov 2017
at 12:27
  • msg #145

Re: OOC1:

They were described as quite fishy and wet, so I doubt they're super flamable.  Ripping parts off zombies isn't terribly effective in most mythologies, but who knows.  Dr. Hiran probably best knows how to destroy these thing - seeing as he helped to create them.  And his recommendation has been to run.  Though whether that's from his knowledge of how hard they are to defeat or because he now sees our current mission as a distraction is unclear.  IC, not sure we even know he has much knowledge of these critters specifically.

I'm not sure the rolls were necessarily that bad - we're level 1 and we kind of suck :)

In terms of their speed, my impression is that they were somewhat slow - though they did get up to us relatively quickly.  It would certainly be good to have some insight on our impressions of that.  If we can't outrun them, then that definitely changes strategy somewhat.
Eryn
player, 32 posts
Human Female Warrior
HP 21/23 Armor 2
Thu 16 Nov 2017
at 13:14
  • msg #146

Re: OOC1:

Yeah, the average roll - even with bonuses - will be in the 7-9 range. I forget the exact odds, but I think getting a 6- is roughly a 1 in 3 chance.

I'm guessing that we can't beat the zombies with brute force, but making them trip or fall apart temporarily should give us room to retreat.

If they are wet due to water they may not burn easily, but the corpses should be possible to toss in a fire and dispose of that way. While they are still moving, we could gamble on fish oil being flammable, but I agree that it would be hard to do. They are clearly not afraid of fire if they're carrying torches, anyway.
This message was last edited by the player at 13:14, Thu 16 Nov 2017.
Game Master
GM, 46 posts
Thu 16 Nov 2017
at 15:13
  • msg #147

Re: OOC1:

Ilura:
Question - can an attack on a common opponent be treated simultaneously as an Aid or must those always be distinct moves?  (It seems logical that doing significant damage to one of the zombies might aid Eryn in her efforts to push them back - and in fact relieving the pressure on her was Ilura's intention in making the shot.)

Hiran's answer is pretty close to my own.  Volley and Hack and Slash are separate moves than Aid.  However, that isn't to say you can't shoot arrows or swing a sword to provide Aid.  Cover fire comes to mind.  Just don't expect it to work the same mechanically.  Additionally, you may still be able to make an attack move and an aid move in the same post so long as they are separate actions and it fits the narrative.
Dr Hiran Krauss
player, 55 posts
16/19
Thu 16 Nov 2017
at 16:29
  • msg #148

Re: OOC1:

Eryn:
We get a lot of mediocre rolls at the moment, so Aid may actually be a good option if we want to pin down a zombie without it getting back at us immediately.

Being pinned down by these things also makes me realize that I should probably pick up a dagger or something later for Hand range, or ask Hiran to teach Eryn magic. :P


You might not like what you find from Hiran's magic but i'd be happy to teach you.
Dr Hiran Krauss
player, 56 posts
16/19
Thu 16 Nov 2017
at 16:33
  • msg #149

Re: OOC1:

IC I imagine Hiran knows quite a bit about these things maybe not every specific but I haven't had a chance to pull out my books or pass on this knowledge.

Hiran's motives beyond that ill keep quiet about and let the RP speak for itself.

As far as strategy I think we could run away if we wanted to we just might have to slow them down somehow but there's no reason because of a few bad rolls we can't recover and survive the onslaught.  Too bad we don't really have a healer but I suppose we can't have everything.
Game Master
GM, 48 posts
Thu 16 Nov 2017
at 16:43
  • msg #150

Re: OOC1:

Dr Hiran Krauss:
Too bad we don't really have a healer but I suppose we can't have everything.

The bard and Paladin both have healing moves.  So at least you guys aren't completely helpless in that regard.
Dr Hiran Krauss
player, 57 posts
16/19
Thu 16 Nov 2017
at 16:53
  • msg #151

Re: OOC1:

Ahh this is true so we aren't totally screwed.
Rirrik Lollygag
player, 22 posts
HP: 14/19
XP: 0
Thu 16 Nov 2017
at 17:03
  • msg #152

Re: OOC1:

Was that losing 1 use of rations or the whole 5 uses of dungeon rations. Losing the whole thing would probably make more sense. Just want to know what to mark down.
Marcus
player, 22 posts
Thu 16 Nov 2017
at 17:16
  • msg #153

Re: OOC1:

Yea, Marcus just needs to remember that (and not be hacking and slashing).

Is there a limitation to use of Lay on hands? As in - spamming it between encounters or some such thing?

@Rorrik, probably just one use/day
Dr Hiran Krauss
player, 59 posts
16/19
Thu 16 Nov 2017
at 17:19
  • msg #154

Re: OOC1:

Marcus:
Yea, Marcus just needs to remember that (and not be hacking and slashing).

Is there a limitation to use of Lay on hands? As in - spamming it between encounters or some such thing?

@Rorrik, probably just one use/day


Pretty sure you can use it as much as you want but 7-9 puts wounds on you and anything less than that is asking for trouble so its hard to spam in DW.
Game Master
GM, 49 posts
Thu 16 Nov 2017
at 17:37
  • msg #155

Re: OOC1:

Rirrik Lollygag:
Was that losing 1 use of rations or the whole 5 uses of dungeon rations. Losing the whole thing would probably make more sense. Just want to know what to mark down.

1 use.  If you want, you can play it that it all fell out but only 1 use was spoiled.

Dr Hiran Krauss:
Marcus:
Yea, Marcus just needs to remember that (and not be hacking and slashing).

Is there a limitation to use of Lay on hands? As in - spamming it between encounters or some such thing?

@Rorrik, probably just one use/day


Pretty sure you can use it as much as you want but 7-9 puts wounds on you and anything less than that is asking for trouble so its hard to spam in DW.

Yeah, you can use it all you want, but it is a roll each time.
Marcus
player, 24 posts
Thu 16 Nov 2017
at 18:55
  • msg #156

Re: OOC1:

Game Master:
Marcus
I am assuming "Crush the skeleton" was a Hack and Slash roll. ;)  Where did the +2 in your damage roll come from though?

Also, take d6 damage from the skeleton clinging to you.


ea, I get bored with repetitive descriptions, sorry.
+2 should be from the longsword (and now that I actually checked it; it is +1... ooops)

Noted 1 damage
19:53, Today: Marcus rolled 1 using 1d6-3.  damage.
Game Master
GM, 52 posts
Thu 16 Nov 2017
at 18:58
  • msg #157

Re: OOC1:

Marcus:
Game Master:
Marcus
I am assuming "Crush the skeleton" was a Hack and Slash roll. ;)  Where did the +2 in your damage roll come from though?

Also, take d6 damage from the skeleton clinging to you.


ea, I get bored with repetitive descriptions, sorry.
+2 should be from the longsword (and now that I actually checked it; it is +1... ooops)

Noted 1 damage
19:53, Today: Marcus rolled 1 using 1d6-3.  damage.

Oh, nice!  I didn't realize that paladins started with a weapon with a bonus to damage.
Marcus
player, 25 posts
Thu 16 Nov 2017
at 19:28
  • msg #158

Re: OOC1:

Dr Hiran Krauss:
Krauss recalled the information he had and he took a rough guess as to what it might be the undead were sent there to do.  Realizing he'd never outrun the skeleton on his heels he decided to attempt to play dead.  Hiran held his breath dropped prone and tried his best to make the creature believe he was no longer alive.

14:04, Today: Dr Hiran Krauss rolled 11 using 2d6+1.  Playing Dead.

Marcus did rush to protect Hiran from that skeleton, so... maybe no need to play dead?
Dr Hiran Krauss
player, 62 posts
16/19
Thu 16 Nov 2017
at 20:45
  • msg #159

Re: OOC1:

Marcus:
Dr Hiran Krauss:
Krauss recalled the information he had and he took a rough guess as to what it might be the undead were sent there to do.  Realizing he'd never outrun the skeleton on his heels he decided to attempt to play dead.  Hiran held his breath dropped prone and tried his best to make the creature believe he was no longer alive.

14:04, Today: Dr Hiran Krauss rolled 11 using 2d6+1.  Playing Dead.

Marcus did rush to protect Hiran from that skeleton, so... maybe no need to play dead?


He just ran in a beeline and is in a haze he still thinks a skeleton is on him.
Ilura
player, 44 posts
Human female ranger
Fri 17 Nov 2017
at 16:54
  • msg #160

Re: OOC1:

quote:
In order to see where the blast came from, you will have to let it hit you


I'm a bit confused.  If I see the magical energy traveling toward me, then it should be pretty straight-forward to determine the location it originated from assuming it's traveling in a straight line - it's straight in the direction I was looking when I saw the shimmer.  And if it's not traveling in a straight-line, I'm not sure how letting it hit me would better allow me to figure out where it came from.

So I'm guessing that what you meant to say is that if I let it hit me, I'll not only know the "where did it come from?", but also the "what sent it?" - perhaps because the light of me exploding will likely be enough to illuminate the area of the cave where the magical energy originated from.  Is that accurate?  If not, I need a clearer picture painted of what's going on :)
Dr Hiran Krauss
player, 64 posts
16/19
Fri 17 Nov 2017
at 17:16
  • msg #161

Re: OOC1:

Im assuming it's you see a blast. To dodge it would require diving off to the side blocking your line of sight.  If you stay and eat it you will clearly be able to look past the blast and see the foe.  Least that's how i'd interpret it.
Ilura
player, 45 posts
Human female ranger
Fri 17 Nov 2017
at 17:26
  • msg #162

Re: OOC1:

Right.  So I know where it's coming from, I just won't know the "who" shot it - at least not right away unless I let myself be hit.  If that turns out to be the case, my take is that knowing the "where" is probably sufficient - partifularly given that Ilura can't tell the difference between the magical energy of a couple of magic missiles and that of a fireball, polymorph or something worse.
Game Master
GM, 55 posts
Fri 17 Nov 2017
at 17:34
  • msg #163

Re: OOC1:

Sorry for the confusion.  By "where it came from" I meant its source.  As in, what created the magic blast.  You definitely already know the direction it came from.  (Not necessarily the distance though.)
Rirrik Lollygag
player, 25 posts
HP: 14/19
XP: 0
Fri 17 Nov 2017
at 23:04
  • msg #164

Re: OOC1:

Can Bards use arcane art on themselves?
Game Master
GM, 58 posts
Fri 17 Nov 2017
at 23:16
  • msg #165

Re: OOC1:

After rereading the ability description, I am going to say no.  It only works on other people you consider to be an ally.
Game Master
GM, 59 posts
Fri 17 Nov 2017
at 23:21
  • msg #166

Re: OOC1:

Also, Hiran, you can go ahead and make your Spout Lore roll with your +1 for the book.  Don't forget to mark down one book use.
Rirrik Lollygag
player, 27 posts
HP: 14/19
XP: 0
Fri 17 Nov 2017
at 23:21
  • msg #167

Re: OOC1:

Okay, that makes sense to me.
Eryn
player, 36 posts
Human Female Warrior
HP 20/23 Armor 2
Sat 18 Nov 2017
at 00:00
  • msg #168

Re: OOC1:

Since we seem to be out of combat I decided to leave the weird magic attack for later, but I'm fairly certain we'll be up against some kind of magician soon enough. I also have a feeling that getting hit by a spell from he/she/it might leave us looking like Pirates of the Caribbean extras. :)
Ilura
player, 49 posts
Human female ranger
Sat 18 Nov 2017
at 10:10
  • msg #169

Re: OOC1:

I'm glad I dodged :)

English route home and likely disconnected for the next 12+ hours.  Don't feel a need to wait for me.
Ilura
player, 50 posts
Human female ranger
Sat 18 Nov 2017
at 22:51
  • msg #170

Re: OOC1:

That was supposed to be "En route", but apparently that's too French for my iPhone...
Ilura
player, 51 posts
Human female ranger
Sun 19 Nov 2017
at 03:56
  • msg #171

Re: OOC1:

I'll wait to see what Marcus decides as that will affect what I do next.  To clarify, if I did want to try to make it through the water quietly, is that at least theoretically possible and, if so, what would I need to do?

Was the second voice female?  (Just trying to confirm that voice 2 appeared to be the 'her' that voice 1 mentioned.)
Rirrik Lollygag
player, 31 posts
HP: 16/19
XP: 0
Sun 19 Nov 2017
at 04:20
  • msg #172

Re: OOC1:

Is a Vorlag a living creature? It might fall under my Bestiary of Creatures Unusual bardic lore. It also says 'when
you first encounter an important creature, location, or item..etc' does someone mentioning it count ad encountering it or do I have to physically be in it's presence?
This message had punctuation tweaked by the player at 04:20, Sun 19 Nov 2017.
Game Master
GM, 62 posts
Sun 19 Nov 2017
at 04:42
  • msg #173

Re: OOC1:

Ilura:
To get through the water quietly would require a defy danger of some sort.  Both voices were female.

Rirrik:
Yes, it would fall under your bardic lore.  I will let you be the judge of what counts as encountering it.
Rirrik Lollygag
player, 33 posts
HP: 16/19
XP: 0
Sun 19 Nov 2017
at 15:28
  • msg #174

Re: OOC1:

Lol, now Rirrik seems to be coming off a little like a bardic Rafiki. I think I'm okay with that.

What I am trying to do with Eryn is set her up to be 'spurn to significant and unplanned decisive action.' Which is what my alignment (Chaotic) calls for me to do. Not sure how well it might work. What alignment is Eryn anyway?
This message was last edited by the player at 17:09, Sun 19 Nov 2017.
Eryn
player, 40 posts
Human Female Warrior
HP 22/23 Armor 2
Sun 19 Nov 2017
at 16:03
  • msg #175

Re: OOC1:

I considered "Good" because that one is just "protect someone weaker thank you" and I feel that's all Eryn's about, but it's also her job. Thus I figured she should be Neutral, as "defeating a worthy foe" seemed like something she would yearn to do in order to get some excitement in life. :)

So yeah, she's Neutral.
This message was last edited by the player at 16:04, Sun 19 Nov 2017.
Marcus
player, 28 posts
Sun 19 Nov 2017
at 22:03
  • msg #176

Re: OOC1:

Sorry for lack of proper post, but Marcus goes back and reports there is trouble ahead, urging everyone to rejoin Ilura.
Dr Hiran Krauss
player, 70 posts
17/19
Mon 20 Nov 2017
at 18:07
  • msg #177

Re: OOC1:

Sorry I was away had power out all day on Saturday and I have some medical issues I am dealing with so I was in pain all day sunday and never got to get on.  Catching up now.
Rirrik Lollygag
player, 34 posts
HP: 16/19
XP: 0
Tue 21 Nov 2017
at 01:28
  • msg #178

Re: OOC1:

Working two more hours, will post after.
Ilura
player, 53 posts
Human female ranger
Tue 21 Nov 2017
at 02:43
  • msg #179

Re: OOC1:

@Hiran - hope the pain's getting better.  That's never a lot of fun.
Dr Hiran Krauss
player, 76 posts
17/19
Tue 21 Nov 2017
at 05:33
  • msg #180

Re: OOC1:

I'm hoping I just have a peptic ulcer but ive had some abdominal pain too so it's on to the doctors office tomorrow.  Fun times especially around the holidays.
Ilura
player, 55 posts
Human female ranger
Tue 21 Nov 2017
at 05:50
  • msg #181

Re: OOC1:

Yuck.  Hopefully they can help.

BTW - don't take my IC post as criticism.  I'm just trying to post what I figure Ilura would be thinking. :>
Eryn
player, 42 posts
Human Female Warrior
HP 22/23 Armor 2
Tue 21 Nov 2017
at 07:19
  • msg #182

Re: OOC1:

Hope you get better soon. :)
Dr Hiran Krauss
player, 77 posts
17/19
Tue 21 Nov 2017
at 14:15
  • msg #183

Re: OOC1:

Ilura:
Yuck.  Hopefully they can help.

BTW - don't take my IC post as criticism.  I'm just trying to post what I figure Ilura would be thinking. :>


Not a problem I didn't take it personally anything in there is in character just like when I called our gnoll a dog :).

Yeah I hope I can fix this soon too, thanks for the well wishes.
Rirrik Lollygag
player, 36 posts
HP: 16/19
XP: 0
Tue 21 Nov 2017
at 14:23
  • msg #184

Re: OOC1:

Sending good vibes to you, doc.

Poor misunderstood Rirrik, everyone just sees him as a thieving dog-man. :(  The whole difference in cultures/beliefs should be an interesting angle to play up.
Dr Hiran Krauss
player, 78 posts
17/19
Tue 21 Nov 2017
at 14:31
  • msg #185

Re: OOC1:

Hiran likes Rirrik we just haven't had much of a break to show that.
Eryn
player, 44 posts
Human Female Warrior
HP 22/23 Armor 2
Tue 21 Nov 2017
at 14:51
  • msg #186

Re: OOC1:

I have this thing where Eryn's bond to Rirrik is "sworn to protect" (I'm thinking due to how unique he is among gnoll in this setting, since he's on his own and quite friendly), while his bond to Eryn is that she "doesn't trust him... for good reason". I figure admitted theft, personal space invader, human reluctance to meet with gnoll tribes, and probably a few other things led to that bond being what it is. :)

It's an interesting dynamic - it's like having that one friend who you like, but "it's complicated" because he's always doing stuff you mildly disagree with.
This message was last edited by the player at 14:52, Tue 21 Nov 2017.
Rirrik Lollygag
player, 38 posts
HP: 16/19
XP: 0
Tue 21 Nov 2017
at 19:59
  • msg #187

Re: OOC1:

That's true. If anyone knows what it's like to be in a situation when you're not really going to be trusted for things you've done, its Hiran. I think they've definitely developed a report with one another. I know Rirrik had to make the heavy choice whether to be wary of someone who worked for the vile Overlord or to throw himself into this companionship. I think he is happy he chose the latter.

I really like the dynamic. There is room for shifting on both sides.
Dr Hiran Krauss
player, 80 posts
17/19
Tue 21 Nov 2017
at 20:10
  • msg #188

Re: OOC1:

I agree I like Hiran's middle of the road standing and that it gives him a sense of the unknown.  I could see him falling on either side and possibly both depending on what happens to us over time.

Hiran is fascinated by Rirrik and finds him so intriguing as he is such an outlier of his race.
Game Master
GM, 66 posts
Wed 22 Nov 2017
at 02:22
  • msg #189

Re: OOC1:

quote:
22:07, Today: Marcus rolled 9 using 2d6+2.  Lay on hands - Ilura.
22:08, Today: Marcus rolled 7 using 1d8.  Transferred damage.
GM, is it possible to grant temporary hp in excess of maximum because I'd like to do that (seeing as Marcus will give some of his own life to fuel the protection).
Ilura currently has 2 points of damage.

She can only be healed to her maximum. So she heals 2 damage and you take 2 damage. Temporary HP would only happen in very unique and strange situations.  This is not one of those.
Game Master
GM, 68 posts
Wed 22 Nov 2017
at 16:08
  • msg #190

Re: OOC1:

Hiran, only Ilura is able to see the woman in the IC thread, so you wouldn't know about the stitching unless Ilura reports back, or you go up the tunnel and have a look too (which would require a Defy Danger).
Eryn
player, 49 posts
Human Female Warrior
HP 22/23 Armor 2
Wed 22 Nov 2017
at 16:22
  • msg #191

Re: OOC1:

Darn, I just posted a reply to him. Sorry, didn't think that far.
Dr Hiran Krauss
player, 85 posts
17/19
Wed 22 Nov 2017
at 16:27
  • msg #192

Re: OOC1:

Doh I thought we were all in there my bad ill remove my post if I Can.
Game Master
GM, 69 posts
Wed 22 Nov 2017
at 16:28
  • msg #193

Re: OOC1:

No problem.  Sorry for the confusion.
Dr Hiran Krauss
player, 86 posts
17/19
Wed 22 Nov 2017
at 16:31
  • msg #194

Re: OOC1:

np at all :)
Eryn
player, 51 posts
Human Female Warrior
HP 22/23 Armor 2
Wed 22 Nov 2017
at 20:17
  • msg #195

Re: OOC1:

On one hand I feel it's calm talking time.

On the other hand we should probably grab, bag, and gank her before she casts any horrible zombie spells. O_o
Game Master
GM, 72 posts
Wed 22 Nov 2017
at 20:22
  • msg #196

Re: OOC1:

:D

Decisions decisions.
Ilura
player, 62 posts
Human female ranger
Wed 22 Nov 2017
at 20:26
  • msg #197

Re: OOC1:

If we surround her, it should be relatively straight-forward to take her down.  She might be able to get one or two of us.  Pushing her into the fire should be effective.  Most water-affiliated creatures tend not to do well with fire.  (Though I'm curious how the DW rules would handle environmental damage like being pushed into a fire, pushed off a ledge, etc. - presume the attack itself would be melee, but the damage would presumably be altered by the situation you're exposing the target to.)
Dr Hiran Krauss
player, 90 posts
17/19
Wed 22 Nov 2017
at 20:31
  • msg #198

Re: OOC1:

DW's system handles very little it's all in the DM's mind and what makes a better and more interesting narrative to the GM.
Eryn
player, 53 posts
Human Female Warrior
HP 22/23 Armor 2
Wed 22 Nov 2017
at 21:04
  • msg #199

Re: OOC1:

Yeah, if the GM imagines this woman to be a frail old lady with a morbid hobby, we'll be treated to a grizzly murder scene. If the GM means for her to be the real villain in this cave, we might get wrecked if we rush it.

Buuuut I like to avoid speculating about specific GM actions, since it kills the immersion a bit. :P

We should reason it out from the character's perspective. In my case, Eryn would know not to mess with unnatural stuff like this (already being wary of spellcasters), but may still be willing to go for a stab if it seems necessary.
Rirrik Lollygag
player, 42 posts
HP: 16/19
XP: 0
Thu 23 Nov 2017
at 16:49
  • msg #200

Re: OOC1:

To make it known, I was all ready to kill some enemies, but a chance to talk up a foe for some useful information is too good for a bard to pass up. So eh, plans change.
Dr Hiran Krauss
player, 92 posts
17/19
Thu 23 Nov 2017
at 16:57
  • msg #201

Re: OOC1:

One of the reasons I love DW is you can take a normal combat encounter and end it with interesting dialogue and choices.  I've seen a player talk down a lich and help them accept the afterlife before so you can setup some really cool scenes driven by your players.

Hiran's not afraid at all what this woman is doing was his world for many years.
Game Master
GM, 76 posts
Thu 23 Nov 2017
at 18:56
  • msg #202

Re: OOC1:

I think I am going to give Marcus a chance to chime in before I post again.
Marcus
player, 31 posts
Thu 23 Nov 2017
at 19:45
  • msg #203

Re: OOC1:

Thanks, working on it. Had hell of a day.
Eryn
player, 55 posts
Human Female Warrior
HP 22/23 Armor 2
Thu 23 Nov 2017
at 20:04
  • msg #204

Re: OOC1:

No prob. And if your missed attempt at authority goes south here, you have my spear (and probably Ilura's bow) backing you at least. :v
Game Master
GM, 79 posts
Sat 25 Nov 2017
at 00:19
  • msg #205

Re: OOC1:

Eryn, I love how you reacted to spewing up seawater.  Awesome.

Also, as much as I would love to react to Ilura's failed roll right away, I will be nice and wait a bit to see if anyone wants to try and Aid her in her Parley attempt first.

Or they can do other stuff too.
Ilura
player, 68 posts
Human female ranger
Sat 25 Nov 2017
at 00:35
  • msg #206

Re: OOC1:

I didn't even realize a retro-active aid was possible - so that's being super-nice :)
Game Master
GM, 80 posts
Sat 25 Nov 2017
at 00:53
  • msg #207

Re: OOC1:

It isn't supposed to be.  In a real-life game someone would state that they are going to roll for a move, someone would say that they will try to Aid and describe how, roll for Aid, then the first person would roll for their move.  In a play by post format it is difficult to use the aid move as intended.  It is easier and more efficient to use the Aid move retroactively in a lot of circumstances.  If someone uses the Aid move before I react to a failure or partial success, and as long as their description of Aid makes sense, I'll allow it.

You can also say, "I will attempt to Aid so-and-so if they do such-and-such," then make an Aid roll.  Then, if so-and-so does such-and-such, I will use the roll.  If they don't, I won't.
Eryn
player, 58 posts
Human Female Warrior
HP 22/23 Armor 2
Sat 25 Nov 2017
at 01:06
  • msg #208

Re: OOC1:

I actually considered Aid, but wasn't sure if I could do that without discussing it before the roll - so thanks for clearing that up.

Also, the seawater was very unexpected but a brilliant result as a Miss when searching a witch's creepy cavern, and I imagine the resultant mental state has ruined any immediate chances of providing Aid to a diplomatic solution. :P
This message had punctuation tweaked by the player at 01:07, Sat 25 Nov 2017.
Ilura
player, 69 posts
Human female ranger
Sat 25 Nov 2017
at 01:59
  • msg #209

Re: OOC1:

I don't know.  I bet you were in the mood to do a bit of intimidation... :)
Rirrik Lollygag
player, 45 posts
HP: 16/19
XP: 0
Sun 26 Nov 2017
at 21:08
  • msg #210

Re: OOC1:

Rirrik isn't actually too far ahead he just went maybe a few feet into the side tunnel then made motions with his hand that were like "okay okay let's go now" So I don't think we are all the separated, like maybe a minute or two walk and we’re back together. I don't want you all thinking Rirrik abandoned everyone. He was trying to get everyone to come along with him and stop arguing with the hag.
Marcus
player, 33 posts
Sun 26 Nov 2017
at 21:38
  • msg #211

Re: OOC1:

Posting ahead. Can sickened be cured with lay on hands?
Eryn
player, 60 posts
Human Female Warrior
HP 22/23 Armor 2
Sun 26 Nov 2017
at 21:42
  • msg #212

Re: OOC1:

It says you can choose to "remove one disease", but I think Eryn's current condition is just regular nausea. It's up to the GM, though.

I was planning to eat a dungeon ration to fill her stomach back up... but I'm not sure if food would stay down at the moment either. I know I would not be in the mood for food if my mouth tasted of seafood. :P
Game Master
GM, 82 posts
Sun 26 Nov 2017
at 23:33
  • msg #213

Re: OOC1:

I would say, in general, Lay on Hands can't cure debilities.  But specific circumstances might be exceptions to this rule.  If a debility is caused by a disease or an HP-related injury, then Lay on Hands might remove the debility as well.  You are always free to try though (just like you did in the IC thread).
Rirrik Lollygag
player, 47 posts
HP: 16/19
XP: 0
Mon 27 Nov 2017
at 01:14
  • msg #214

Re: OOC1:

Now, THAT is how you tell a witch what for.
Ilura
player, 71 posts
Human female ranger
Mon 27 Nov 2017
at 03:15
  • msg #215

Re: OOC1:

@Rirrik: Show-off ;>

My leaning for the next step is to try to set up an ambush.  We know they're coming for us.  They might not know we've come for them - though I suspect if their sister has magical means to communicate, she'll let them know.  In any event, I'd rather build a trap than walk into one.

Any alternative proposals?
Rirrik Lollygag
player, 48 posts
HP: 16/19
XP: 0
Mon 27 Nov 2017
at 04:06
  • msg #216

Re: OOC1:

A trap sounds like a good idea. We do run the possibility of being stuck between them and our own trap though. There is also the tide coming in we will have to contend with. Honestly I kind of want to force them out of the whole cave if that is possible, if not maybe a quick trap and some hit and run tactics?
Ilura
player, 72 posts
Human female ranger
Mon 27 Nov 2017
at 04:31
  • msg #217

Re: OOC1:

I get the sense from Mina that the complex is quite a labarinth.  I doubt we could cover all of the passageways.  We can see where the high-tide mark is, so we can easily make sure we're not somewhere that will be wet.  (I'm assuming the campfire location is above high tide - or it'd have been pretty hard to get the driftwood to burn.

We won't be able to leave the complex with the tide in (unless we're really good swimmers and don't mind taking a gamble on that black gunk and whatever critters make the cave home when they can swim in - i.e. we're *really* desparate).  So we certainly would have our backs to the proverbial wall.  On the other hand, we know what's behind us, but have no clue what's ahead other than really nasty lizard things and something whose body we can't hit but whose sword can hit us.

If we can take out the two sisters, we can hopefully get one of them to tell us more details about our target's plans - and maybe its weaknesses.  We might also be able to trade the lives of the sisters for some of Mina's help.  Plus, if we set up an ambush site, we can ensure the ceilings are low enough that if a lizard does come to play, we can reach it and also have some cover locations if it starts firing quills.  If we go wandering the caves during high tide, we could be standing in the middle of some huge cavern when a couple start shooting at us and we'd have limited options to counter-attack or to find protection.
Dr Hiran Krauss
player, 96 posts
17/19
Mon 27 Nov 2017
at 05:48
  • msg #218

Re: OOC1:

I'd prefer to stay out of water when facing watery creatures who thrive in that environment.  Do we have any way we could smoke them out, make the cave less than habitable?
Game Master
GM, 84 posts
Mon 27 Nov 2017
at 05:58
  • msg #219

Re: OOC1:

The campfire was most definitely above the high tide mark.  It would have been pretty obvious to you guys as you approached.  The cave wall above and below the water line looked very different, although still natural.
Eryn
player, 61 posts
Human Female Warrior
HP 22/23 Armor 2
Mon 27 Nov 2017
at 07:31
  • msg #220

Re: OOC1:

Nice try, Marcus. Too bad you got the sickness too, but thanks for the attempt. As long as Rirrik manages to get our condition cured, I'm thinking we'll just need to hurry up and get a look at the caves in front of us.

Here are the things that can go wrong:
  • We get lost in the darkness.
  • The tide comes in and covers us in black gunk, as Ilura puts it.
  • Lizards dropping from the ceiling.
  • Ambushed by the sisters. They know the place better than us.
  • Ambushed by Mira (she did have a zombie there and is pissed at us).
  • More undead swarming us.
  • Ghost dude with a magic sword of sorts that probably only Hiran can even do something about.


tl;dr: SNAFU.

I like the idea of laying an ambush for them. They know we are coming (and will be returning for us), but as long as we ensure there is only one direction they can actually come from, we should be able to handle them without having to face the tide and drop lizards at the same time.

Something as simple as a tripwire in a dark tunnel could give us an advantage against humans, if we make them chase us. Maybe we could grab some rope and cover it in the black water to make it hard to see?
Dr Hiran Krauss
player, 98 posts
17/19
Mon 27 Nov 2017
at 07:33
  • msg #221

Re: OOC1:

If we have a campfire and its a sealed cave we could try to fill it with several campfires filling the place with smoke...might draw them out or just make it a bigger pain in the ass to traverse lol.
Eryn
player, 63 posts
Human Female Warrior
HP 22/23 Armor 2
Mon 27 Nov 2017
at 08:11
  • msg #222

Re: OOC1:

Hah, let's grab Mira's campfire and just shoo her out of there. Good riddance.
Dr Hiran Krauss
player, 100 posts
17/19
Mon 27 Nov 2017
at 08:40
  • msg #223

Re: OOC1:

and smoked seafood is quite delicious :)
Eryn
player, 64 posts
Human Female Warrior
HP 22/23 Armor 2
Mon 27 Nov 2017
at 10:44
  • msg #224

Re: OOC1:

I think I lost my appetite for seafood, actually. :P
Eryn
player, 66 posts
Human Female Warrior
HP 22/23 Armor 2
Tue 28 Nov 2017
at 07:41
  • msg #225

Re: OOC1:

quote:
one of Eryn's seashells started walking because there was a hermit crab inside

Please nnnnnooooooooooo

I'll drink whatever cure you have, witch.
Marcus
player, 36 posts
Tue 28 Nov 2017
at 19:04
  • msg #226

Re: OOC1:

Sorry for low posting and slowing the pace of the game. Few more days and I should be out of the woods.
Dr Hiran Krauss
player, 102 posts
17/19
Tue 28 Nov 2017
at 20:12
  • msg #227

Re: OOC1:

All good marcus I don't think anyone has an issue with your speed.
Ilura
player, 74 posts
Human female ranger
Tue 28 Nov 2017
at 21:22
  • msg #228

Re: OOC1:

Ilura was scouting ahead to (and a ways past) the first couple of branch points, so I presume I have an idea of which branch the sisters took, not just "followed the passageway".  Also, you can describe a bit about what things look like at the branch points, though you don't need to share much that's useful as I didn't earn anything other than "which way did they go".
Eryn
player, 71 posts
Human Female Warrior
HP 22/23 Armor 2
Thu 30 Nov 2017
at 14:11
  • msg #229

Re: OOC1:

Just a heads-up: Due to work and other arrangements I won't be able to post here again until tomorrow some time.
Dr Hiran Krauss
player, 107 posts
17/19
Thu 30 Nov 2017
at 15:13
  • msg #230

Re: OOC1:

All good Eryn.  Think you will come back to some bat fun :)
Eryn
player, 73 posts
Human Female Warrior
HP 22/23 Armor 2
Fri 1 Dec 2017
at 12:03
  • msg #231

Re: OOC1:

Yes indeed. I feel bad for Marcus now. First he starts puking sand because of me snooping around the witch cave, and now he's going to be splatted by bats because of Ilura snooping around too. You should go snooping down in the dark tunnels we haven't explored yet; get some lizards going as well. :P
Ilura
player, 82 posts
Human female ranger
Fri 1 Dec 2017
at 16:56
  • msg #232

Re: OOC1:

I'm hoping Eryn will grab onto the rope and take the lead, as my strength is rather poor :)

If we can get ourselves backed into that space where the cavern narrows where the stream comes out of with the fighters with shields up front and the rest of us dealing with the bats that get through, I'm pretty sure we can fend them off.
Game Master
GM, 95 posts
Fri 1 Dec 2017
at 21:36
  • msg #233

Re: OOC1:

This is not how I expected the bat battle to go.  I love surprises though!
Marcus
player, 39 posts
Fri 1 Dec 2017
at 22:06
  • msg #234

Re: OOC1:

Glad to be of service!

Just a question (doesn't change the post), we still need to scale the wall we intended to reach wherever the broodmaster is going? Should we include some rolls?
Game Master
GM, 96 posts
Fri 1 Dec 2017
at 22:11
  • msg #235

Re: OOC1:

As long as nobody is under attack, you don't need to roll to get up the wall.  It isn't a particularly dangerous climb under calm circumstances.
Dr Hiran Krauss
player, 110 posts
17/19
Mon 4 Dec 2017
at 04:48
  • msg #236

Re: OOC1:

Just an FYI to all until January I am pretty much booked every weekend with Christmas happenings which concludes with a week long excursion out of town the last week of December.

I am posting all of this so you guys are aware if I disappear over weekends or near the end of the month don't worry I shall return the holidays are just eating up all of my freetime.

Thanks for the understanding and apologies I cannot be more active during this time period.
Game Master
GM, 98 posts
Mon 4 Dec 2017
at 06:05
  • msg #237

Re: OOC1:

No problem. I know December gets pretty crazy for a lot of people.
Eryn
player, 76 posts
Human Female Warrior
HP 22/23 Armor 2
Mon 4 Dec 2017
at 08:52
  • msg #238

Re: OOC1:

I searched up pink fungi just to see what they'd look like. There are surprisingly many types with strong coloration.

Random fun fact about mushrooms: Clathrus ruber (stinkhorn family) looks like a pink/orange alien infection. Aleurodiscus wakefieldiae is more of a pink moss, and has the common name "Pink Disco", which I found humorous. Ascocoryne sarcoides ("Purple Jellydisc") also looks funky. When it comes to almost fantasy-like mushrooms, however, Pink Waxcap and Rhodotus palmatus may be the best I've seen.
Game Master
GM, 99 posts
Mon 4 Dec 2017
at 16:58
  • msg #239

Re: OOC1:

Nice!  Pink Disco is probably the closest to what I was imagining, but fuzzier.
Dr Hiran Krauss
player, 113 posts
17/19
Mon 4 Dec 2017
at 17:29
  • msg #240

Re: OOC1:

Those are really cool...nature is creepy
Ilura
player, 85 posts
Human female ranger
Mon 4 Dec 2017
at 17:35
  • msg #241

Re: OOC1:

Especially when you look at it closely :)
Ilura
player, 91 posts
Human female ranger
Thu 7 Dec 2017
at 18:28
  • msg #242

Re: OOC1:

Eryn: The witch definitely wanted you to feel some pain there.  At least you maxed your defy danger roll too...
Eryn
player, 81 posts
Human Female Warrior
HP 11/23 Armor 2
Thu 7 Dec 2017
at 19:49
  • msg #243

Re: OOC1:

One would think that re-rolling a maxed-out damage die would be a good idea, but of course I had to hit that 1/64 chance of rolling 8 twice in a row. I was surprised at the streak of max rolls here, but I guess you win some and lose some. :P
Dr Hiran Krauss
player, 129 posts
17/19
Wed 13 Dec 2017
at 19:06
  • msg #244

Re: OOC1:

Since I am not all knowing and rather scatter brained anyone want to throw out some questions to ask the dominated head assuming Rirrik helps me?
Eryn
player, 90 posts
Human Female Warrior
HP 17/23 Armor 2
Wed 13 Dec 2017
at 19:22
  • msg #245

Re: OOC1:

I don't know what kind of questions you would be able to ask, but assuming that simple questions are best:
  • How can we prevent you (and your sisters) from casting spells?
  • What dangers await us ahead?
  • Where is the ritual taking place?
  • What payment did you receive that made you agree to hunt us?
  • How can we harm the specter with the blue sword?
  • Tell us what you know of your master.
  • Tell us why you came to this place.


Something like that.
Ilura
player, 98 posts
Human female ranger
Wed 13 Dec 2017
at 20:15
  • msg #246

Re: OOC1:

If we're restricted to yes/no, I'd go with:

Are you aware of any weakness of Mr. Shadow that would allow us to defeat him?
If "no", are you aware of a mechanism we could use to save the villagers and foil Mr. Shadow's  plan even if we can't defeat him?
If "no", is there any benefit you can provide that would allow us to justify letting you live?

Assuming the answer to at least one of the above is "yes", the next question would be:

Would you be willing to share this information and promise not to cause harm to come to us or our mission to rescue the villagers in exchange for your life and the life of your remaining sister?

If "no", is there any deal we could reach that would cause you to share this information and would not result in permanent harm to ourselves or other innocents?

If we can get a yes to that, then we can presumably move onto more than a yes/no question to get the actual information.  If we can't get a yes to that, then you can ask her about her toys I guess - "would opening the locked box be harmful to us" might be a good one.
Game Master
GM, 112 posts
Thu 14 Dec 2017
at 02:59
  • msg #247

Re: OOC1:

The questions don't have to stick to yes or no questions, but complicated answers will make it more difficult to maintain the ritual.  So keep that in mind. ;-)
Eryn
player, 92 posts
Human Female Warrior
HP 17/23 Armor 2
Thu 14 Dec 2017
at 22:00
  • msg #248

Re: OOC1:

@Marcus: I glanced over the rules while looking for the questions I might ask on Discern Realities. As I was scrolling I noticed that Defend says you lose the hold if you take other actions that make you stop defending.

An alternative to pushing the zombie off the ledge would be to spend 1 hold to open it up to an attack from an ally. Of course, pushing it off the edge would get rid of it immediately, so it might be the better option after all.
Marcus
player, 47 posts
Fri 15 Dec 2017
at 05:16
  • msg #249

Re: OOC1:

That makes complete sense. But yea, will still go with this.
Eryn
player, 93 posts
Human Female Warrior
HP 17/23 Armor 2
Fri 15 Dec 2017
at 07:22
  • msg #250

Re: OOC1:

A loose enough definition of "Defend" would say you are defending the bridge or Ilura by charging the Zombie, but I'll leave the actual calls up to the GM. :P
Game Master
GM, 114 posts
Fri 15 Dec 2017
at 19:43
  • msg #251

Re: OOC1:

It is difficult to say when exactly Marcus stops Defending and starts attacking instead.  His action is more of an attack, but in the name of protecting.  I am leaning toward "he is no longer defending."  However, it doesn't make much difference anyway.  Marcus was defending the children from the zombies, so his Hold could only be used vs. attacks the zombies make against the children. (And they are attacking Marcus, not the children.)
Rirrik Lollygag
player, 65 posts
HP: 16/19
XP: 0
Fri 15 Dec 2017
at 23:49
  • msg #252

Re: OOC1:

Going to try to post tonight or tomorrow.
Eryn
player, 95 posts
Human Female Warrior
HP 17/23 Armor 2
Sun 17 Dec 2017
at 15:45
  • msg #253

Re: OOC1:

Hi, I'm in the middle of family visits and preparations for the holiday, so my attendance here may be a bit on and off next week. I'll make sure to check in, however, and post when I can.
Dr Hiran Krauss
player, 130 posts
17/19
Mon 18 Dec 2017
at 14:56
  • msg #254

Re: OOC1:

This Thursday is when I head out of town and will be gone for about 8 days.  Ill try to stay as active as possible but don't fret if some time passes and I am gone I promise at least after the new year ill be back full steam.
Ilura
player, 104 posts
Human female ranger
Mon 18 Dec 2017
at 18:59
  • msg #255

Re: OOC1:

So if we can disarm him, we might be able to kill him.

I'd like to know how to use what's in the locked box and /or how to use the whirlpool.

Rirrik, do you think it would work to sit on her or dance on her while you keep playing?
Rirrik Lollygag
player, 68 posts
HP: 16/19
XP: 0
Mon 18 Dec 2017
at 20:04
  • msg #256

Re: OOC1:

Er... sounds dangerous. I think we just need to get what they need from her and then kill/put her somewhere she can't hurt us.
Ilura
player, 105 posts
Human female ranger
Mon 18 Dec 2017
at 20:44
  • msg #257

Re: OOC1:

The thought was just to slow her down while you ask  1-2 more questions.  After that we absolutely knock her out.  (Would rather not kill her as she'd be a good bargaining chips when we leave.
Ilura
player, 107 posts
Human female ranger
Tue 19 Dec 2017
at 19:43
  • msg #258

Re: OOC1:

Just a note that the witch is presumably still blindfolded.  We'd have no reason to take off anything other than her gag.  (Working to a deadline so will make my post this evening)
Dr Hiran Krauss
player, 134 posts
17/19
Tue 19 Dec 2017
at 19:56
  • msg #259

Re: OOC1:

I'd presume to take off anything that could be a threat just a few fleshy bits nothing too severe :).
Eryn
player, 99 posts
Human Female Warrior
HP 16/23 Armor 2
Tue 19 Dec 2017
at 20:04
  • msg #260

Re: OOC1:

@Marcus: We both have shields. Should we Aid one another and push the last zombie off the edge?
Marcus
player, 51 posts
Wed 20 Dec 2017
at 17:33
  • msg #261

Re: OOC1:

SOunds good, go for it, I'll start it off.
Eryn
player, 101 posts
Human Female Warrior
HP 16/23 Armor 2
Wed 20 Dec 2017
at 23:10
  • msg #262

Re: OOC1:

Didn't quite work, but we tried. :)

@Ilura: Sorry for not rushing to help you up yet, but the zombie would probably fry our butts if we tried.
Ilura
player, 111 posts
Human female ranger
Thu 21 Dec 2017
at 05:19
  • msg #263

Re: OOC1:

@Eryn, I agree that's the appropriate priority.  I'm fine.  And I'm assuming the two of you/four of you can finish off the zombie.

If the bridges hang a quarter of the way down, then that with the rope to support the wooden walkway plus hand-railings, there ought to be at least enough rope in a single bridge to reach to the bottom.  The trick will be getting across the river - and getting up the other side.

If we drop logs from the fire, we ought to be able to find a few places where the river doesn't go right to the banks and get some idea of a promising crossing and climbing point.

If I'm tied to a rope, I can try to swim across.  If I get carried away, you can pull me up.  If I get eaten, then you can pull up whatever it is, dry the meat over the fire and be fully restocked with rations :>

When climbing up the other side, once I get high enough, if you take up the slack in the rope,  if I slip, I'll only be facing a swing to the other side (as opposed to a fall to the ground), where I can hopefully brace and absorb some of the impact with my feet.  (Couldn't do that last time because I was trying to protect the child and couldn't really position myself.)  Once I'm across we can use the rope to help others to cross or to pull one of the bridges back up - for easier crossing and to allow the kids to cross back.

I'm not sure what to do with the kid.  If we leave her with granny by the entrance, I expect she'd end up in the soup pot or worse.  It's hard to leave her here by herself - especially since shadowman could emerge from any of the far entrances at any time, not that he's likely to.  And I'm not sure if she'd agree to stay.  Bringing her along basically reduces our party by one as one person would have to be defending her the whole time and she'd be an easy target to threaten for something inteligent.  Perhaps if we made her a protected area near the fire so she could hide if she wanted?

Question for GM:
How did shadow-man herd the kids down the tunnels?  Did he have to go from tunnel to tunnel?  Did he come back to the entrance and chase down another tunnel or was he able to go straight through the walls (with sword)?
Eryn
player, 102 posts
Human Female Warrior
HP 16/23 Armor 2
Thu 21 Dec 2017
at 07:24
  • msg #264

Re: OOC1:

Ilura:
If I get eaten, then you can pull up whatever it is, dry the meat over the fire and be fully restocked with rations :>

You are an amazing team player and I'm glad to have you on board. :P
Game Master
GM, 126 posts
Thu 21 Dec 2017
at 15:20
  • msg #265

Re: OOC1:

Ilura:
Question for GM:
How did shadow-man herd the kids down the tunnels?  Did he have to go from tunnel to tunnel?  Did he come back to the entrance and chase down another tunnel or was he able to go straight through the walls (with sword)?

He was able to glide across the cavern wall like a, well, like a shadow on a wall.  He could not go through the wall, however.  At least not as far as Ilura could tell.  But he did not have to do much to get the kids moving.  They know he is dangerous and that it is probably best to do what he says.  Mostly, the kids did what shadow-man said because they were too afraid to stand up to him.  After all, none of them wanted to end up like the little girl who didn't cross the bridge fast enough.
Ilura
player, 112 posts
Human female ranger
Thu 21 Dec 2017
at 15:43
  • msg #266

Re: OOC1:

Which of the three passageways did he go down?
Game Master
GM, 127 posts
Thu 21 Dec 2017
at 16:07
  • msg #267

Re: OOC1:

The one on the left, about ten feet lower than the other two.
Game Master
GM, 129 posts
Sat 23 Dec 2017
at 03:24
  • msg #268

Re: OOC1:

Well, I just realized I messed up an important detail. When I reread Ilura's history a while back, I thought it said her mentor's name was Thomas.  However, it is her crow that was named Thomas. I have been calling Mr. Shadows her crow's name this entire time. Oops. Let's retcon that and change Mr. Shadow's name to Ilura's mentor's real name.

Ilura, what was your mentor's/Mr. Shadow's name?
Ilura
player, 114 posts
Human female ranger
Sat 23 Dec 2017
at 05:25
  • msg #269

Re: OOC1:

I had actually noted that about a week ago, but figured at that point it had gone too far to change.  Ilura doesn't actually know his name.  She asked it a few times.  The first time, he ignored the question.  The second time, he looked at her and asked "does it matter"?  The third time he merely looked at her and raised an eyebrow.  So she let the matter drop.  He responded to the name "mentor", so that's what she has used.

She suspects he had history he didn't want shared and didn't want to be bothered making up a new name.  She fully understands wanting to get away from the past.

So for now, we may have to make due with "Mr. Shadows" as a name... :)
Game Master
GM, 130 posts
Sun 24 Dec 2017
at 18:05
  • msg #270

Re: OOC1:

Mr. Shadows works for me.  We'll just pretend he was never referred to as Thomas.  Sorry again for the screw up.
Dr Hiran Krauss
player, 138 posts
17/19
Fri 29 Dec 2017
at 04:45
  • msg #271

Re: OOC1:

Hey Apologies I had 0 internet on my trip but I just returned so I am trying to catch up
Game Master
GM, 135 posts
Sat 30 Dec 2017
at 13:14
  • msg #272

Re: OOC1:

No worries.  I knew this would be a busy time of year for a lot of people (myself included).  Hopefully things will pick back up again in a week or so.
Eryn
player, 106 posts
Human Female Warrior
HP 16/23 Armor 1
Sat 30 Dec 2017
at 15:38
  • msg #273

Re: OOC1:

Just for the record: I'll be back home from holiday just past New Year's Eve, and thus back to my regular schedule and free time as well.
Game Master
GM, 137 posts
Sat 30 Dec 2017
at 16:49
  • msg #274

Re: OOC1:

Nice work climbing the ceiling, Ilura!
Marcus
player, 55 posts
Sat 30 Dec 2017
at 20:30
  • msg #275

Re: OOC1:

Indeed! Also, it's scale, not plate, Eryn, so it surely won't be a problem, right GM? (and dice roller...)
Eryn
player, 108 posts
Human Female Warrior
HP 16/23 Armor 1
Sat 30 Dec 2017
at 20:39
  • msg #276

Re: OOC1:

Ah right, it was scale! For some reason I always connect "paladin" to "plate armor". I even wrote "plate" on accident right now when I was going to write "scale". :P
Game Master
GM, 138 posts
Sat 30 Dec 2017
at 22:28
  • msg #277

Re: OOC1:

Marcus:
Indeed! Also, it's scale, not plate, Eryn, so it surely won't be a problem, right GM? (and dice roller...)

It's not a problem for me, but I can't speak for the dice roller.  And on that note, anyone crossing the rope will need to Defy Danger.  But with a +1 since it is easier now.  I'll post this in the other thread too.
Eryn
player, 110 posts
Human Female Warrior
HP 16/23 Armor 1
Sat 30 Dec 2017
at 23:22
  • msg #278

Re: OOC1:

In reply to Game Master (msg # 277):

Defy Danger with what stat? Strength or Dex, I imagine?
Game Master
GM, 140 posts
Sat 30 Dec 2017
at 23:54
  • msg #279

Re: OOC1:

Either of those will work, depending on how you go about it.
Marcus
player, 57 posts
Mon 1 Jan 2018
at 12:00
  • msg #280

Re: OOC1:

Heya all! I wish you all have a great New Year!
Also, I'd like to reiterate that I love what we've made of the game so far. Thank you all, and especially our wonderful GM, for great fun. Hopefully we'll be here for a long, long while.
Ilura
player, 121 posts
Human female ranger
Mon 1 Jan 2018
at 16:38
  • msg #281

Re: OOC1:

+1 :)

And well done Hiran!
Game Master
GM, 141 posts
Mon 1 Jan 2018
at 17:41
  • msg #282

Re: OOC1:

Happy New Year! Thank you all for being such active participants!  It has made this game a lot of fun on my end as well.  I also hope this game goes on for a long, long while.
Dr Hiran Krauss
player, 142 posts
17/19
Mon 1 Jan 2018
at 23:59
  • msg #283

Re: OOC1:

Ilura:
+1 :)

And well done Hiran!


Thank you Ilura guess the old man has some moves still left in him :)
Eryn
player, 113 posts
Human Female Warrior
HP 16/23 Armor 1
Tue 2 Jan 2018
at 09:24
  • msg #284

Re: OOC1:

Happy New Year, and thanks for a great time so far! :)

I'm back to my regular schedule now, so I'll be able to be more active and check in more often again.
Ilura
player, 123 posts
Human female ranger
Tue 2 Jan 2018
at 15:46
  • msg #285

Re: OOC1:

@Eryn: I think the child is still on the far side.  However, we can presume you passed the sea horse on before crossing the rope.
Eryn
player, 114 posts
Human Female Warrior
HP 16/23 Armor 1
Tue 2 Jan 2018
at 16:00
  • msg #286

Re: OOC1:

Yeah, that one confused me slightly. Are we leaving the kid behind?
Ilura
player, 124 posts
Human female ranger
Tue 2 Jan 2018
at 16:40
  • msg #287

Re: OOC1:

Yes.  I told her to stay by the fire and to hide in the hole if need be.  She's safer here than coming with us.
Rirrik Lollygag
player, 76 posts
HP: 16/19
XP: 0
Tue 2 Jan 2018
at 16:58
  • msg #288

Re: OOC1:

I'll wait for the scout result to post a more substantial post.
Eryn
player, 115 posts
Human Female Warrior
HP 16/23 Armor 1
Tue 2 Jan 2018
at 17:15
  • msg #289

Re: OOC1:

I'll just edit out the reference I made to the kid, then.
Rirrik Lollygag
player, 77 posts
HP: 16/19
XP: 0
Tue 2 Jan 2018
at 20:21
  • msg #290

Re: OOC1:

Can I assume Illura let's us know what is up ahead?
Ilura
player, 127 posts
Human female ranger
Tue 2 Jan 2018
at 20:24
  • msg #291

Re: OOC1:

I'm seeking clarification on what's happening.  I may try to coax the halfling back with me.
Rirrik Lollygag
player, 78 posts
HP: 16/19
XP: 0
Tue 2 Jan 2018
at 20:27
  • msg #292

Re: OOC1:

Okay because I will probably have Rirrik prepare something to take care of the beast on the cieling.
Ilura
player, 129 posts
Human female ranger
Wed 3 Jan 2018
at 04:12
  • msg #293

Re: OOC1:

If Eryn or Marcus can aid and Rirrik can provide a magical boost, that'd be good too.  It'd be best if the sword ended up in Eryn's hands as she's better with it than I am.

I'm assuming Mr. Shadows can still attack as a Shade, even if he doesn't have his sword, but at least we'd have more of a chance to damage him.  If someone wants to summon lore, we may find other attack possibilities too.  (Wondering if Hiran's light ability would be more or less effective than his magic missles?)

And of course, the party's free to totally disagree with my plan.  Ilura feels slightly responsible for him and has a relationship with him, which is why she's trying to take the lead.
Eryn
player, 118 posts
Human Female Warrior
HP 16/23 Armor 1
Wed 3 Jan 2018
at 08:35
  • msg #294

Re: OOC1:

Eryn has spoken her mind on this matter in the IC thread. I considered making a Spout Lore or Discern Realities roll regarding the situation, but I was unsure what I should ask for and what to use as a trigger to justify it.

So: I'll gladly provide Aid or Spout Lore, but I'll wait until we are in a spot where I can tell what I should trigger one of those moves off of. For starters, Eryn can assist in a fight by using reach to keep someone at bay, distract them with a shield assault, or try to trip them up in other ways. That should make it easier to nab the sword.

I'm fairly confident we can deal with a fight against a beast or a ghost, but the children could get caught in it and then we'd have to deal with a pressing distraction or hostage.
Dr Hiran Krauss
player, 144 posts
17/19
Wed 3 Jan 2018
at 14:27
  • msg #295

Re: OOC1:

Lights not a bad idea at worst nothing happens.
Eryn
player, 119 posts
Human Female Warrior
HP 16/23 Armor 1
Wed 3 Jan 2018
at 14:48
  • msg #296

Re: OOC1:

Regarding Hiran's IC suggestion: I assume we are talking 'sacrifice' as in "shame the lizard got them" and not 'sacrifice' as in "I need fuel for my powerful magic ritual"? :P
Dr Hiran Krauss
player, 146 posts
17/19
Wed 3 Jan 2018
at 19:11
  • msg #297

Re: OOC1:

Yes sacrifice as in i'd rather save one of you than that snivveling brat =P
Ilura
player, 131 posts
Human female ranger
Thu 4 Jan 2018
at 03:40
  • msg #298

Re: OOC1:

Ilura might make a slightly different choice...  So hopefully it doesn't come to that :>
Ilura
player, 135 posts
Human female ranger
Fri 5 Jan 2018
at 19:06
  • msg #299

Re: OOC1:

If the children aren't on the oil and the oil burns, that may give us another mode of attack - lure him up onto the step, then light it once he's engaged in a fight with me.  That may cut off his ability to retreat, at least briefly - I doubt there's enough oil to burn for long - it would probably just start to burn at its inlet point once the thin layer covering the floor has burned.  And the smoke might cause the lizard to want to go elsewhere.

However, we can't do that (or at least Ilura will refuse to contemplate it) if it puts the children at risk.

Whether we can use the oil or not, my plan is to wait at the entrance to the room and try to taunt Mr. Shadows into coming to fight me.  Once we've got the sword, we can ignite the oil (or not), Eryn can fight him with the sword, I can aid (and maybe get bonus damage from Thomas?), Hiran can use spells (light or magic missiles) & Marcus can try commanding him (something like "give up your evil plans and surrender") - which will either make him stay and fight, comply or run.  And all of those are beneficial as he's at least then not going and slaughtering fixes.  (And I don't know that your weapon can hit him, though you could perhaps try attacking him with your holy symbol if you wish.)  Rirrick can buff one of us with his music.

(All of the above is the best I can think of - you may have better ideas.  And of course the plan will go to hell as soon as he knows we're there :>)
Eryn
player, 122 posts
Human Female Warrior
Fri 5 Jan 2018
at 20:06
  • msg #300

Re: OOC1:

We know he can be hurt by his own sword - Eryn is taking no chances and assumes he will not be harmed by regular weapons. Going to try disarming him first. Fire may or may not do much either, but the smoke could mask our approach give away our location to the smoke ghost.

Strange place to be leaking oil - there may be something behind that wall.
This message was last edited by the player at 20:06, Fri 05 Jan 2018.
Ilura
player, 136 posts
Human female ranger
Fri 5 Jan 2018
at 20:26
  • msg #301

Re: OOC1:

I wasn't necessarily thinking that the fire would hurt him, but the intense light might - though on the other hand, the clouds of smoke might work well for him...  Perhaps it's best to leave igniting the oil as a last-ditch fall-back.  Because causing the complex to blow up and fall down on our heads would be a very unfortunate side-effect.  Certainly we wouldn't light it until he was already engaged with us and the fire would be between him and the kids

I was thinking I'd be the one to try disarming him while you aided me, and I can then pass you the sword.  However, we can reverse that if you wish.  I just figured I had the +1 to carry into it from my discern realities.  With your aid, that's almost a guaranteed success.

(I'm hoping a roll isn't required to goad him into fighting me - I'm not sure what leverage I could bring to bear if doing a parley - and I can't imagine anything he would ask for that I'd agree to.)
Eryn
player, 123 posts
Human Female Warrior
Fri 5 Jan 2018
at 21:35
  • msg #302

Re: OOC1:

You are right, I didn't think of it like that. I'll keep him on the ropes with my spear while you take advantage and disarm him somehow, then.

If needed you can draw his attention, then I charge in immediately and do what I can.

Confirm who you think should go first, and I'll make an IC post. :)
Ilura
player, 137 posts
Human female ranger
Fri 5 Jan 2018
at 22:34
  • msg #303

Re: OOC1:

I  figured I'd see if anyone else  had IC or OOC thoughts.  Then I'll call him out while everyone else gets in  position.  And we'll see what he does...
Dr Hiran Krauss
player, 147 posts
17/19
Sat 6 Jan 2018
at 16:45
  • msg #304

Re: OOC1:

Hey guys sorry I kind of disappeared there for a few days wifes birthday week so I have been swamped.  Hoping to get posts up today
Marcus
player, 61 posts
Sun 7 Jan 2018
at 10:28
  • msg #305

Re: OOC1:

The plan sounds fine, and yes, I was thinking that Marcus could order him around when needed. I'd say that we'll all move forward when Ilura calls us and follow her lead.
Eryn
player, 124 posts
Human Female Warrior
Sun 7 Jan 2018
at 13:43
  • msg #306

Re: OOC1:

Alright, I'll let Ilura initiate and then I'll do my best to aid. Let's do this! :)
Ilura
player, 138 posts
Human female ranger
Sun 7 Jan 2018
at 16:39
  • msg #307

Re: OOC1:

I'll give Rirrik and Dr. Hiran a chance to chime in, and if they're on board, I'll get things moving.
Dr Hiran Krauss
player, 148 posts
17/19
Mon 8 Jan 2018
at 05:46
  • msg #308

Re: OOC1:

Ill have a post up tomorrow and should be back to my usual routine after last weeks festivities.  Wife's birthday week after christmas is basically extended christmas lol.
Eryn
player, 125 posts
Human Female Warrior
Tue 9 Jan 2018
at 13:08
  • msg #309

Re: OOC1:

Sounds good. No rush, take the time you need for your wife. :)
Dr Hiran Krauss
player, 150 posts
17/19
Tue 9 Jan 2018
at 14:50
  • msg #310

Re: OOC1:

Finally back damn distractions taking me away from my games ;).
Ilura
player, 139 posts
Human female ranger
Tue 9 Jan 2018
at 17:16
  • msg #311

Re: OOC1:

Should we reach for Rirrik before I post?

@Eryn - my plan is to have him come fight us before we get to the oil.  I want him away from the kids and oil between him and the kids
Eryn
player, 127 posts
Human Female Warrior
Tue 9 Jan 2018
at 17:32
  • msg #312

Re: OOC1:

That might be good, but I figured fighting him in cramped space would be even worse, since he would be between us and the kids (with fire), and the kids could then be mauled while we would be unable to reach them.

If it seems like the best option I'll withdraw back into the tunnel.
Ilura
player, 142 posts
Human female ranger
Wed 10 Jan 2018
at 19:55
  • msg #313

Re: OOC1:

I no longer have the +1, so I could try to aid you instead Eryn
Eryn
player, 129 posts
Human Female Warrior
Wed 10 Jan 2018
at 20:41
  • msg #314

Re: OOC1:

I'll take point then.

At least, once I know the outcome of your action. I wish to know if I should leap in to defend or just go straight to stab town.
Ilura
player, 143 posts
Human female ranger
Wed 10 Jan 2018
at 20:58
  • msg #315

Re: OOC1:

Until we get the sword, I don't think there'll be much stabbing...
Eryn
player, 130 posts
Human Female Warrior
Thu 11 Jan 2018
at 07:32
  • msg #316

Re: OOC1:

A fighter can dream. :)
Eryn
player, 132 posts
Human Female Warrior
Thu 11 Jan 2018
at 16:11
  • msg #317

Re: OOC1:

I don't expect this to work out perfectly, but at least you'll have a meat shield in place for a precious few moments. :P
Game Master
GM, 153 posts
Thu 11 Jan 2018
at 17:58
  • msg #318

Re: OOC1:

Hiran, could you add a Parley roll to your post please?
Dr Hiran Krauss
player, 154 posts
17/19
Thu 11 Jan 2018
at 18:25
  • msg #319

Re: OOC1:

Sure will do.
Game Master
GM, 154 posts
Thu 11 Jan 2018
at 19:33
  • msg #320

Re: OOC1:

Thanks!  I don't think I will have time to post again today, but at least I can start planning out what to post for tomorrow. It will depend on what else gets posted in the meantime too, of course.
Marcus
player, 62 posts
Thu 11 Jan 2018
at 19:47
  • msg #321

Re: OOC1:

Sorry for dropping off at a critical moment, had a busy few days.
Eryn
player, 135 posts
Human Female Warrior
Fri 12 Jan 2018
at 18:17
  • msg #322

Re: OOC1:

Don't worry about it. Looks like you're about to save the day again. :P
Marcus
player, 65 posts
Fri 12 Jan 2018
at 18:20
  • msg #323

Re: OOC1:

It's not me, but my dice rolls ;)

And it is just a bit of support for you two to do the tough part!
Rirrik Lollygag
player, 81 posts
HP: 16/19
XP: 0
Sat 13 Jan 2018
at 22:13
  • msg #324

Re: OOC1:

Family emergency has come up, have to be on hiatus for an indefinite time. I'm sorry to everyone.
Game Master
GM, 161 posts
Sat 13 Jan 2018
at 22:16
  • msg #325

Re: OOC1:

That's unfortunate, but thank you for letting us know.  Take as much time as you need.  I will probably just have Rirrik keep an eye on the children for the time being and remain mostly as a background character for now.
Eryn
player, 138 posts
Human Female Warrior
Sat 13 Jan 2018
at 22:17
  • msg #326

Re: OOC1:

Sad to hear that. Best of luck with your family.
Ilura
player, 149 posts
Human female ranger
Sat 13 Jan 2018
at 23:12
  • msg #327

Re: OOC1:

Family always comes first.  We'll look forward to your return when you're able.
Game Master
GM, 162 posts
Sun 14 Jan 2018
at 20:33
  • msg #328

Re: OOC1:

I am going to give Marcus a chance to contribute before I press forward with the story.  I don't want to leave him too far behind.
Ilura
player, 151 posts
Human female ranger
Sun 14 Jan 2018
at 20:59
  • msg #329

Re: OOC1:

And I don't want us to get clobbered when he might be able to help save our butts :)
Marcus
player, 66 posts
Sun 14 Jan 2018
at 21:22
  • msg #330

Re: OOC1:

Much obliged GM, and sorry to hear that Rirrik, best of luck with everything!
Dr Hiran Krauss
player, 156 posts
17/19
Mon 15 Jan 2018
at 20:33
  • msg #331

Re: OOC1:

Yeah Rirrik same as i mentioned in our other game together take the time you need and hope all is well just let us know what's up and if you need to bounce from the game I think we all totally understand real life takes precedence though we have greatly enjoyed having you as a player/companion
Ilura
player, 153 posts
Human female ranger
Tue 16 Jan 2018
at 18:58
  • msg #332

Re: OOC1:

quote:
Also, you are on a roll with your rolls!


Don't jinx him!! :)

Marcus, this might be a good time for you to "command" him to come down and fight.  Cuz I'm not sure I'm going to last long up here - or that I'll make out terribly well if he decides to drop me...
Dr Hiran Krauss
player, 160 posts
17/19
Tue 16 Jan 2018
at 21:50
  • msg #333

Re: OOC1:

lol im stupid and just rolled my wizard damage instead of reading the spell over im dumb sorry about that haha
Ilura
player, 155 posts
Human female ranger
Tue 16 Jan 2018
at 22:14
  • msg #334

Re: OOC1:

Catching me would be good.  I've got 8 hits left... :(
Eryn
player, 141 posts
Human Female Warrior
Tue 16 Jan 2018
at 22:37
  • msg #335

Re: OOC1:

And a few saving rolls if you start actually dying, I think!

So

no

worries

at

all~

:)




*splat* :o
This message was last edited by the player at 22:37, Tue 16 Jan 2018.
Ilura
player, 156 posts
Human female ranger
Tue 16 Jan 2018
at 22:46
  • msg #336

Re: OOC1:

At least if I go head-first it should hurt less.

Right??

:)
Marcus
player, 69 posts
Wed 17 Jan 2018
at 17:46
  • msg #337

Re: OOC1:

Let's ignore that I put +2 instead of -2, and be very thankful to the dice roller!
It's more of a hug than an impact
Game Master
GM, 168 posts
Wed 17 Jan 2018
at 17:56
  • msg #338

Re: OOC1:

You both rolled very well, it seems.  I was afraid Ilura might have to do a Last Breath roll.
Ilura
player, 159 posts
Human female ranger
Wed 17 Jan 2018
at 17:59
  • msg #339

Re: OOC1:

I'm saving that for the Vorlag... ;)
Eryn
player, 144 posts
Human Female Warrior
Wed 17 Jan 2018
at 18:36
  • msg #340

Re: OOC1:

I considered rolling Dex here to catch up, but I saw no danger in the way and figured I'd just be isolated and possibly struck back if I missed, so I rolled Hack n Slash.

If he'd been too far away I'd totally have thrown that sword after him. SOB almost killed our ranger. ;)
Marcus
player, 71 posts
Wed 17 Jan 2018
at 21:29
  • msg #341

Re: OOC1:

22:28, Today: Marcus rolled 1 using 1d8.  Healed amount.
... well almost?
I'm guessing that I don't get the XP.

Will post in the morning, going to sleep now.
Ilura
player, 160 posts
Human female ranger
Wed 17 Jan 2018
at 22:40
  • msg #342

Re: OOC1:

Does anyone want to spout lore on the likelihood of the dwarf boy still being alive after being taken by a Vorlag?  We know it doesn't eat the bodies until low-tide.  But we don't know whether he typically keeps them alive or not.  (It's hard for me to imagine a giant lizard carrying a struggling child in its mouth for any distance and the child to live long.)

My vote is to focus on getting all of the other children to safety first.  If this was the only vorlag in existence, then we could consider killing it to eliminate any possibility of the overlord coming back.  But Ilura isn't going to countenance trying to kill off an entire species (and realisticly, we wouldn't have a chance).

If we can get all of the children back to the fire, we can rest up and then figure out whether we want to get out another entrance in the bat cave (assuming Marcus can convince the Broodmaster not to give us grief), or whether we should tackle the witch back at the entrance.
Game Master
GM, 171 posts
Thu 18 Jan 2018
at 03:08
  • msg #343

Re: OOC1:

Marcus:
22:28, Today: Marcus rolled 1 using 1d8.  Healed amount.
... well almost?
I'm guessing that I don't get the XP.

Will post in the morning, going to sleep now.

You still get the XP from your failed lay on hands roll.
Dr Hiran Krauss
player, 163 posts
17/19
Thu 18 Jan 2018
at 04:10
  • msg #344

Re: OOC1:

Nice job Eryn getting that skewering blow.  Are we in a good enough health situation to really pursue the vorlag and try to save this boy?
Ilura
player, 162 posts
Human female ranger
Thu 18 Jan 2018
at 05:02
  • msg #345

Re: OOC1:

My worry is that there may be more than one vorlog in the cave system (or this particular vorlog may decide it wants to stock its larder a bit and come back for more).  We've got children in other caverns off this branch plus more off other branches that are at risk.  I think our priority needs to be getting them to safety.  If we can do that unscathed, we can then think about whether a rescue mission makes any sense.  (If you can "remember" whether they like to store their meat alive or dead, that would give us a sense of whether there's any point in even bothering - I'm doing my best to try to figure that out too.)

Best scenario is the vorlog who took the boy comes back for another child and we try taking it out while we're rescuing other children. Then Thomas and I might be able to track where it's nest was and see if the boy made it.

Realisticly, following these critters is going to be challenging, given that the stalactite was 15 feet up, the hole the lizard took the child through is probably even higher.  Getting our whole team up there could be tricky.  And who knows what areas we might need to traverse that make nices paths for ceiling-walking lizards, but are a bit more challenging for armored fighters and aging wizards...

We could take a different approach and just explore all of the various cavern branches and hope we found our target, but that seems time-consuming and risky.

If we can get all the other children to the mouths of their respective caves and get the bridges re-established so they can cross to (relative) safety and we haven't seen a vorlog by that point, we can figure out our next move - unless Lore makes a different move more obvious.
Eryn
player, 146 posts
Human Female Warrior
Thu 18 Jan 2018
at 07:30
  • msg #346

Re: OOC1:

If Rirrik's player was here I'd suggest some healing music and then a loud performance to draw the beast out, but I guess we'll have to do without.

From the way they were spoken of earlier, I got the impression there might be more than one Vorlog. Ilura brings up some good points here. I wouldn't abandon a child to get eaten if there is a way to save them, but if going after the monster means a lot of fruitless effort and endangering all the others we shouldn't take the risk.
Ilura
player, 163 posts
Human female ranger
Thu 18 Jan 2018
at 07:59
  • msg #347

Re: OOC1:

Marcus and I are both at the point where we can level up if we camp.  I know I'm planning to learn cleric spells as my first move and I think he had talked about doing the same when we were doing char-gen.  That'll give us a couple of cure light spells the next time we rest and should help going forward.

A Rirrik performance might work to lure the monsters.  Though it risks luring more than one - and perhaps some other critters too...

Out of curiousity, once we have the kids across the re-connected bridges, does anyone think it's worthwhile putting me on a rope to go down to the river to retrieve Eryn's shield?
Eryn
player, 148 posts
Human Female Warrior
Thu 18 Jan 2018
at 10:11
  • msg #348

Re: OOC1:

I was thinking you'd have to climb down to reattach the bridge anyway. If high strength is a plus here, Eryn could help out.

I'm not sure if we can camp right now. We're in a cave with unknown dangers, so it would be quite risky. I'm thinking we may have to reach the exit before we can camp and do level up (possible after end-of-session XP, if we reach a fitting end of this chapter).

Eryn is interested in magic too, and is hoping to learn some spells from Hiran. For the sake of flavor and variety, though, Eryn - being a fighter - would definitely be more of a simple blaster caster. I feel like she needs some kind of ranged attack to avoid being stuck with no options in certain situations, so if I don't multiclass to magic immediately I would add the level-up stat point to Dex and pick up a bow or something to throw once we have the opportunity to do so.

An alternative to wizard magic (since Eryn's INT won't get a positive modifier any time soon, but that's part of the deal when you're a mere novice caster) is to grab Burning Brand from Immolator (uses CON), but I feel it wouldn't be so good without the rest of that class. Picking up some other multiclass move could also be good, but if not casting I think just a good ol' Fighter move would be good. Eryn's chosen not to focus on divine matters, so if she were to follow Marcus in anything it would be fighting style.
This message was last edited by the player at 10:12, Thu 18 Jan 2018.
Marcus
player, 72 posts
Thu 18 Jan 2018
at 10:46
  • msg #349

Re: OOC1:

Some thoughts, will post as none of it matters for IC actions.

Camping would make no sense, let's keep it for when we leave the caverns.
I feel like taking the spells is a no-brainier, especially as it improves with level, so if I'm going to take it at any time, it should be right away. I guess no one will mind if we have two half-clerics.

I'd say that easiest way to repair the bridges is to tie a rope on the bridge-post, have Ilura stretch it to other side, then climb down the bridge and secure it at the broken end. She climbs back up and we pull the bridge and secure it with more rope.

Form my understanding, the chasm is much deeper than the bridge reaches either way. Although the shield might have snagged on something nearby...

Finally, there might be another exit on the other side of the caves.
Eryn
player, 149 posts
Human Female Warrior
Thu 18 Jan 2018
at 10:59
  • msg #350

Re: OOC1:

I agree that camping right now is a no-go. The way you describe the chasm seems reasonable too, so that shield is likely lost forever. Marcus can have his back and Eryn will make do without.

After thinking about it some more: If the result of checking out the area is that we find the Vorlag and the kid, I say we rescue him. The lore we have on it says it's best to overwhelm it while it's on the ground, and if we defend each other while we stab it we should be able to deal with it without taking too much damage. Unless it's got abilities we don't know about, it can only attack in melee range.

We started at the beach, so does this cave go below the waterline? Tide is coming in soon, after all. Other exits may get flooded.
Dr Hiran Krauss
player, 164 posts
17/19
Thu 18 Jan 2018
at 14:56
  • msg #351

Re: OOC1:

Anybody know what Vorlags really love food wise? I could use prestidigitation to make a child smell like their favorite snack to draw them out.  My unseen servant can carry things up to Load 3 but it can't pick something up otherwise i'd go have it try to get your shield though it might be able to hold some bits of the bridge if that would be helpful at all.

Yeah camping is for once were done which we can be if we are willing to let that kid be beef jerky for the Vorlag.
Dr Hiran Krauss
player, 166 posts
17/19
Thu 18 Jan 2018
at 15:01
  • msg #352

Re: OOC1:

Well I tried and ill take my XP for that failed spout lore lol.  I will likely just focus down the Wizard path with Hiran I can't think of why he would dabble in anything else other than I might try to grab Animate Dead from Cleric just because it's fitting for his character.
Eryn
player, 150 posts
Human Female Warrior
Thu 18 Jan 2018
at 16:08
  • msg #353

Re: OOC1:

Regarding the sword's design:

I have imagined it to be of fairly standard length, wieldable by one hand. It's design is not too fancy, with a hilt somewhat like this: http://www.fableblades.com/Pho...sBlue/Blue%20(7).JPG
Befitting a ghostly being, the blade would have a slight wave to it (like so http://www.christianfletcher.c...img_2868_med_hr.jpeg) and if you examine it closely you could spot a faint (but mundane in nature) pattern as a result of the way it was forged (https://farm4.staticflickr.com...108_46038e52cf_c.jpg).

So ultimately a fairly standard sword, but with an interesting pattern and glow.

Sounds good?
Ilura
player, 165 posts
Human female ranger
Thu 18 Jan 2018
at 16:17
  • msg #354

Re: OOC1:

I think the area with the second campfire - where we first met Mr. Shadows - is relatively defensible.  There's 4 entrances + small hole above into the bat cavern.  The lizards don't (or haven't) come there in the past.  (If they had, there'd have been no reason to tunnel further.)  Also, the ceiling isn't terribly high - if it had been, Eryn couldn't have lifted me up to reach the first hook.  There's also the small area where the kids could be hidden & be protected.

So I think camping there is a possibility.  There's still a theoretical risk from the broodmaster and the witch, and the risk of something coming up from the river.  But I don't see it as more dangerous than sleeping outside with the kids as we make our way back.

In terms of putting up the bridges, we'll need someone to go back across the rope letting it down from the hooks as they go.  Then we connect the rope to the first bridge and pull it up and re-secure it.  For the others, someone (likely me) will need to skitter along the wall with the rope to the next cavern entrance and then have someone walk the other end across the bridge and connect it to the end of the corresponding fallen bridge after pulling the bridge up.  It'll probably take us an hour or more to do that.  So my leaning is to gather the kids from this part of the complex and then just run a rope to the next entrance that we can use to  get the rest of our party into that complex.  We could try splitting up, but if there's more vorlogs to come around, that could be a bad idea - particularly given we're not in great shape.

BTW: We're fine in terms of tide.  High water mark was before we got to the witch's cave.  Plus, some weird magic thing is going on, as the river we crossed was well below tide level.  Tides will only matter if we want to get out the same way we get in.

I'm fine with the sword's description.  It's not my mentor's.  And it's not one I can use well.  (I'm looking to acquire a rapier :>)  I expect Marcus will end up weilding it as you're unlikely to give up your spear...
Eryn
player, 151 posts
Human Female Warrior
Thu 18 Jan 2018
at 17:09
  • msg #355

Re: OOC1:

It's dubiously defensible - and we have only been in this cave for what, an hour? The rules say "Whenever you stop to catch your breath for more than an hour or so, you’ve probably made camp." If only our own characters were present I might do it, but I don't think we can just sit down for an hour in a Vorlog lair full of dark places where it can drop down from. We've got a whole troop of scared children to watch over. Plus, as you mention, the bats and the witch.

This is assuming we don't find another exit or confirm that we've eliminated all threats.

Noted about the tide. The river doesn't need to be unnatural, though. It could be flowing from an underground basin.

I'm the fighter, so I see myself having all kinds of weapons. I don't feel any special attachment to this blade, though, which is why I offered it to you first. Marcus can have the sword if he wishes to replace his own.
This message was last edited by the player at 17:11, Thu 18 Jan 2018.
Ilura
player, 166 posts
Human female ranger
Thu 18 Jan 2018
at 17:22
  • msg #356

Re: OOC1:

Not suggesting we stop where we are.  I'm saying the campfire across from the dropped bridges might be ok.

My take is that this complex is pretty immense.  The underground river suggest it could easily go for many miles.  So clearing it seems unlikely.  Anyhow, we're probably planning too far in advance.  Step one is getting the children to safety and/or rescuing the dwarf boy (if we determine he's still alive or we think there's a body left to recover).

My vote is to rescue the other kids first.  The dwarf is either already dead (in which case there's no rush) or is safe until low tide (in which case we've got another 6-8 hours).  The other kids are at risk now.  How that goes will likely inform what we want to do next.
Ilura
player, 170 posts
Human female ranger
Thu 18 Jan 2018
at 19:31
  • msg #357

Re: OOC1:

I'm going to keep asking questions as long as I have any - others feel free to jump in.
Ilura
player, 172 posts
Human female ranger
Fri 19 Jan 2018
at 17:23
  • msg #358

Re: OOC1:

Just a heads up that I'm heading out on a cub camp today, so responses from me are likely to be slow/non-existant until later Sunday.
Marcus
player, 74 posts
Mon 22 Jan 2018
at 19:40
  • msg #359

Re: OOC1:

Had a busy weekend, and Monday isn't any better, hope to post tomorrow.
But great work on keeping the things moving Ilura!
Ilura
player, 173 posts
Human female ranger
Mon 22 Jan 2018
at 22:44
  • msg #360

Re: OOC1:

I'll aim to post again tomorrow afternoon then to give you and Hiran a chance to share their thoughts.
Game Master
GM, 178 posts
Mon 22 Jan 2018
at 23:03
  • msg #361

Re: OOC1:

I am waiting for the group to decide on their plan of action before I post again.  Or wait for some other GM need to arise.
Eryn
player, 155 posts
Human Female Warrior
Mon 22 Jan 2018
at 23:12
  • msg #362

Re: OOC1:

I'm fine both with retreating and delving deeper, but I lean towards moving the kids we have to the campfire and then carefully look for the missing one.

I guess we should cast our votes and move on so we don't get stuck, but I didn't want to stress it during the weekend when others were busy. :)
Dr Hiran Krauss
player, 167 posts
17/19
Tue 23 Jan 2018
at 13:24
  • msg #363

Re: OOC1:

Sorry weekends are hell for me and im going through a scheduling change which has thrown off how I normally do things.  I am trying to catch up this morning and I should have a post in soon sorry for my delay.
Game Master
GM, 184 posts
Thu 25 Jan 2018
at 18:45
  • msg #364

Re: OOC1:

Ilura, that Spout Lore roll should be a 6 with your INT modifier, right?  Or is there a bonus you are getting that I'm not considering?  I believe you used your Discern Realities bonus on your Volley roll, and I don't think it would apply here anyway since it doesn't seem to be related to what you discerned (feel free to dispute that though).

Regardless, Ilura still knows about lizards getting sluggish when they get cold.
Ilura
player, 179 posts
Human female ranger
Thu 25 Jan 2018
at 19:02
  • msg #365

Re: OOC1:

Yes, you're right.  I forgot the modifier.  I'll adjust the post.
Ilura
player, 180 posts
Human female ranger
Thu 25 Jan 2018
at 19:07
  • msg #366

Re: OOC1:

My only thought is to see if we can feeze it by stabbing its shadow and see if we can toss the whirlpool thing down its throat - and hopefully drown it from the inside.  Even if that doesn't happen, we can hopefully give it enough of a sense of indigestion that it'll be less effective or may even run away.  Of course, there's the small issue of knowing how to activate said whirlpool thing.  Don't know whether we can just open the bottle or if something else is required.  Other possibility is trying to do a called shot when it's frozen to some sort of vitals area - maybe blinding it?
Game Master
GM, 185 posts
Thu 25 Jan 2018
at 19:09
  • msg #367

Re: OOC1:

quote:
Yes, you're right. I forgot the modifier. I'll adjust the post.

Cool.  Don't forget your XP.

And now I need to brainstorm what else is going to happen.  Muwahahaha!
Eryn
player, 159 posts
Human Female Warrior
Fri 26 Jan 2018
at 07:36
  • msg #368

Re: OOC1:

If it gets close enough I'll try pinning it down.
Ilura
player, 182 posts
Human female ranger
Fri 26 Jan 2018
at 13:36
  • msg #369

Re: OOC1:

If we get a torch to the right place, you should be able to pin it down from a good distance.  Though making predictable shadows in this reflective cavern could be tricky.
Eryn
player, 160 posts
Human Female Warrior
Fri 26 Jan 2018
at 13:53
  • msg #370

Re: OOC1:

We have torches, and Hiran's light spell could be useful too. However: As long as the light is low we could hide among the crystals and benefit from the scattered reflections too. Maybe we can hit-and-run with ranged attacks, or possibly give Hiran enough time to conduct a ritual for a frost spell or chilling wind.

I would have Eryn try to force the vorlag down with her extra reach if she hadn't failed the Defy Danger check. Gonna poke it when there's an opportunity to do so!
Dr Hiran Krauss
player, 171 posts
15/19
Mon 29 Jan 2018
at 13:35
  • msg #371

Re: OOC1:

Assuming this was a place of power where I could even do a ritual.
Dr Hiran Krauss
player, 172 posts
15/19
Mon 29 Jan 2018
at 13:38
  • msg #372

Re: OOC1:

Maybe now Dr Hiran might get some respect around here when I say look away I mean look away damn it lol =P
Game Master
GM, 189 posts
Mon 29 Jan 2018
at 16:13
  • msg #373

Re: OOC1:

Oh boy, I have a lot of GM moves to make this time around.  This will be complicated to figure out, but so much fun.  Everyone cross your fingers!
Eryn
player, 163 posts
Human Female Warrior
Mon 29 Jan 2018
at 20:28
  • msg #374

Re: OOC1:

I got worried there for a second, but I think I'll scrape past. Nice job killing it!
Dr Hiran Krauss
player, 175 posts
15/19
Mon 29 Jan 2018
at 20:58
  • msg #375

Re: OOC1:

Nice job guys, sorry Eryn hope your not too badly singed :)
Game Master
GM, 193 posts
Mon 29 Jan 2018
at 21:48
  • msg #376

Re: OOC1:

Great job defeating the vorlag everyone!  When you went after it after taking a beating from Mr. Shadows, you guys had me worried, but you prevailed!
Ilura
player, 186 posts
Human female ranger
Mon 29 Jan 2018
at 23:58
  • msg #377

Re: OOC1:

Technically, we didn't go after it.  It came after us.  We were just trying to rescue the kids... :)
Ilura
player, 187 posts
Human female ranger
Tue 30 Jan 2018
at 01:24
  • msg #378

Re: OOC1:

Looking at our current stats, I think that Hiran will be tanking for our next encounter... :)
Eryn
player, 165 posts
Human Female Warrior
Tue 30 Jan 2018
at 07:16
  • msg #379

Re: OOC1:

I got a bit worried when I realized that it was bigger and more terrifying than expected, but I felt like we couldn't run either when there was a kid present. Did not expect to encounter it head-on so quickly either.

We are running low on HP, so a solid hit could bring us down at this point. If this was the last child we were looking for I hope we can make it out mostly unscathed.

I wonder if the shadow-cutting blade can work on the vorlag's "pit of shadows"?
Ilura
player, 189 posts
Human female ranger
Tue 30 Jan 2018
at 13:01
  • msg #380

Re: OOC1:

We haven't tried the other two tunnels to rescue kids yet, nor have we put together the bridge, nor have we tried to rescue the dwarf boy (or found the Vorlag's loot, if any).  Agree we're definitely in rough shape though.

Good thought on the shadow blade
Eryn
player, 166 posts
Human Female Warrior
Tue 30 Jan 2018
at 13:23
  • msg #381

Re: OOC1:

We'll cut the vorlag up for parts and sell it to nobles as a rare delicacy. Then we can spend the resulting riches on the bucketfuls of healing potion we're surely gonna need. :P

If we're lucky there was only one vorlag. Our dear GM implied he expected us to avoid it, so it may have been a "roaming boss battle" so to speak. I certainly won't rule out more surprises though, so we should proceed with caution no matter what we do. A slip-up while fixing the bridge could be as deadly as running into more zombies, for example.
Ilura
player, 190 posts
Human female ranger
Tue 30 Jan 2018
at 14:07
  • msg #382

Re: OOC1:

Absolutely.
Dr Hiran Krauss
player, 176 posts
15/19
Tue 30 Jan 2018
at 21:01
  • msg #383

Re: OOC1:

I have been playing Monster Hunter World lately so I think we drag it back home and make nice hats and weapons out of the bits and pieces we salvage :)
Ilura
player, 191 posts
Human female ranger
Tue 30 Jan 2018
at 22:09
  • msg #384

Re: OOC1:

I was definitely hoping to grab some quills and see if they can be fashioned into arrows.  (I'm kinda short of those at the moment :>)
Marcus
player, 79 posts
Tue 30 Jan 2018
at 22:14
  • msg #385

Re: OOC1:

I'll be with you tomorrow. And can't say Marcus will have any use for the parts. We'll see what Hiran can come up with.
Game Master
GM, 195 posts
Wed 31 Jan 2018
at 18:41
  • msg #386

Re: OOC1:

Eryn:
We'll cut the vorlag up for parts and sell it to nobles as a rare delicacy.

Dr Hiran Krauss:
I have been playing Monster Hunter World lately so I think we drag it back home and make nice hats and weapons out of the bits and pieces we salvage :)

Ilura:
I was definitely hoping to grab some quills and see if they can be fashioned into arrows.  (I'm kinda short of those at the moment :>)

You are all free to do all of those things!  Get creative.  Just let me know who is taking what, and I will give you the weights.  Or, alternatively, you can say "I'm taking 4 weight worth of leg meat" or something like that.  Of course if you decide to try crafting something, it will take time and proper tools.
Dr Hiran Krauss
player, 178 posts
15/19
Wed 31 Jan 2018
at 20:43
  • msg #387

Re: OOC1:

im full on weight so ill have to pass on physically taking anything though I guess I could make an unseen servant do it.
Eryn
player, 167 posts
Human Female Warrior
Wed 31 Jan 2018
at 21:49
  • msg #388

Re: OOC1:

I have half of mine to go, so I can be the pack rat if we need to carry a lot of stuff.

The Pit in its stomach sounds like the most useful, perhaps followed by cooking the thing so we can calm down the kids and keep them fed while we figure out how to get them safely back home.

Also that thing burned my chain-mail with acid. I wanna wear its scales a replacement, if I they are useful for such a thing. :P
Marcus
player, 81 posts
Wed 31 Jan 2018
at 21:55
  • msg #389

Re: OOC1:

Marcus has 5 more as well, so we should be good for the most important things.
Dr Hiran Krauss
player, 180 posts
15/19
Thu 1 Feb 2018
at 14:36
  • msg #390

Re: OOC1:

Yeah Hiran at least in his own mind really wants the magical properties of this beast for further arcane research/use but he could care less about any of the other practical bits.
Ilura
player, 194 posts
Human female ranger
Thu 1 Feb 2018
at 14:47
  • msg #391

Re: OOC1:

I want this thing destroyed/consumed ASAP.  The longer it exists, the more we're at risk.  Destroying doesn't save the world - I'm sure other vorlags exist.  But keeping it will definitely be a lure.
Dr Hiran Krauss
player, 182 posts
15/19
Thu 1 Feb 2018
at 14:52
  • msg #392

Re: OOC1:

Then let us put it to use for what we want to get done would be Hiran's argument should be some fun RP :)
Ilura
player, 195 posts
Human female ranger
Thu 1 Feb 2018
at 15:25
  • msg #393

Re: OOC1:

We first need to get the kids out and find an outdoor place of power in the sunlight :)

At this point, healing would be good.  Though enchanting something to be effective against shadows might not be a bad idea either - I somehow expect we're going to be dealing with more shadow creatures.
Eryn
player, 172 posts
Human Female Warrior
Fri 2 Feb 2018
at 08:08
  • msg #394

Re: OOC1:

I love healing potions, they are a sight for sore eyes. I had forgotten Hiran even had them.
Ilura
player, 199 posts
Human female ranger
Fri 2 Feb 2018
at 18:01
  • msg #395

Re: OOC1:

Glad the dwarf is alive.  I was thinking we might need to use the pit of shadow to do a resurrection (and was a bit nervous about how that might turn out...)
Game Master
GM, 200 posts
Sat 3 Feb 2018
at 20:46
  • msg #396

Re: OOC1:

I've started a World Details thread with some basic information about the world.  I will edit it periodically (or rather, sporadically, since I am terrible at taking notes).  If anyone wants something added or clarified or something, feel free to make a post in the World Details thread.  I can add more categories if needed, or modify the way the post is structured.  Let me know what you guys prefer. Posting things there will also help encourage me to keep it more up to date.
Marcus
player, 83 posts
Sat 3 Feb 2018
at 20:59
  • msg #397

Re: OOC1:

Looking good!

On the topic of what do we do, can Ilura throw a rope up to Marcus so he can tie it on an outcropping and get down with the child? Would this just be an aided Defy Danger, or can we forgo a roll with sufficient planning?
Game Master
GM, 201 posts
Sat 3 Feb 2018
at 21:03
  • msg #398

Re: OOC1:

As long as you are using the rope and are being careful and not rushing things, I don't think it needs a roll.
Dr Hiran Krauss
player, 186 posts
15/19
Tue 6 Feb 2018
at 14:08
  • msg #399

Re: OOC1:

Hey catching up now usual busy weekend with the SB and then my wife spilled water on my PC yesterday while I was catching up on RPOL lol.  Trying to officially get caught up now.
Dr Hiran Krauss
player, 188 posts
15/19
Tue 6 Feb 2018
at 14:15
  • msg #400

Re: OOC1:

Yeah I saw someone mention them and I was like OH yeah I have healing potions.  I think it's time to get the hell out of this place before more danger descends upon us.
Eryn
player, 174 posts
Human Female Warrior
Tue 6 Feb 2018
at 19:16
  • msg #401

Re: OOC1:

quote:
keeping her company was Mira, the old sea witch

So much for sneaking out without having to face her again! D:
Game Master
GM, 204 posts
Tue 6 Feb 2018
at 19:30
  • msg #402

Re: OOC1:

Eryn:
quote:
keeping her company was Mira, the old sea witch

So much for sneaking out without having to face her again! D:

Yup!  You aren't finished with that old witch yet!

Also, I want to point out that she didn't suddenly show up because she was just mentioned either.  What I am about to say is breaking the game rules a bit, but I think it will be useful for you guys to hear me say it.  Mira is there right now because of a bad roll that happened quite a while ago.  A roll that didn't appear to have a bad consequence despite being a 6-.  So keep in mind that just because it may not seem like your 6- roll had a drawback, doesn't mean there isn't one.  Things happen off screen too. :D
Dr Hiran Krauss
player, 189 posts
15/19
Tue 6 Feb 2018
at 19:47
  • msg #403

Re: OOC1:

Absolutely, quality GM'ing of DW because sometimes there isn't a good fit in the moment but it's great to have those 6's come back to bite later on if the GM remembers them and has a good idea to throw in there.
Eryn
player, 176 posts
Human Female Warrior
Tue 6 Feb 2018
at 19:49
  • msg #404

Re: OOC1:

Don't worry, no complaints from my end. :)
Marcus
player, 87 posts
Thu 8 Feb 2018
at 18:20
  • msg #405

Re: OOC1:

Posting tomorrow, Marcus will encourage everyone else to cross over, and then carry Ilura over  (if that'll work).
Game Master
GM, 209 posts
Thu 8 Feb 2018
at 18:22
  • msg #406

Re: OOC1:

Sounds good.  If you try carrying Ilura it will require a Defy Danger.
Eryn
player, 183 posts
Human Female Warrior
Sun 11 Feb 2018
at 21:19
  • msg #407

Re: OOC1:

Quick question: The Dungeon World price guide says the following: "A week’s stay at a peasant inn; 14-Charisma coins." I assume this is information our characters would have at least a rough grip on, since it's a common service.

I happen to have 15 Charisma. Does this mean my own stay would be free, if the group were to make use of a cheap inn? It doesn't say CHA like other places where they use the modifier, so I assume it is the full stat value that is deducted from the price. Further, how would the price be calculated if I were to pay for someone who is not myself?

Trying to figure out if we can lodge the children somewhere cheap while figuring out where to send them. :)
Game Master
GM, 212 posts
Sun 11 Feb 2018
at 21:39
  • msg #408

Re: OOC1:

The rules don't give a lot of guidance on this, so I will have to extrapolate on what information they give.  As it stands, the rules imply that a peasant inn would pay you 1 coin to stay there for a week.  That doesn't make sense.

I'll say it will cost a minimum of 1 coin per room, unless you give the owner a reason to make it even cheaper.  (Offer to cook, threaten their life, provide entertainment, etc.)  They might actually pay you the 1 coin to stay there then, if you give them a reason to.  Whoever haggles for the room price is the one who's charisma will apply.
Eryn
player, 184 posts
Human Female Warrior
Sun 11 Feb 2018
at 22:05
  • msg #409

Re: OOC1:

I kinda figured that a negative price simply means you don't pay anything. Getting paid to stay there is, as you suggest, nonsensical. If one were to repeatedly take advantage of free stays, however, I can see it turning into the eternal "I work in IT" curse, aka the "visit to grandma" problem.

"It's so nice to see you again, Eryn, how's the family? Oh, good, good. Here's some tea. Would like a biscuit? There you go. Oh, and while you're here, that darn ol' basement is full of goblin squatters again. Think you could...? Oh great. Thank you so much."
Dr Hiran Krauss
player, 192 posts
15/19
Sun 11 Feb 2018
at 23:02
  • msg #410

Re: OOC1:

It's not in all caps I think that would be 14 - Charisma mod which would make more sense.
Ilura
player, 208 posts
Human female ranger
Mon 12 Feb 2018
at 04:05
  • msg #411

Re: OOC1:

Charisma mod makes sense to me too.  (It also means if your charisma is poor, you might have to pay more - because the inkeeper's afraid you might scare the other guests :>)
Game Master
GM, 214 posts
Mon 12 Feb 2018
at 04:26
  • msg #412

Re: OOC1:

I would be fine with going either route.  Using the modifier does seem to fit more in line with the costs of other things though.
Eryn
player, 185 posts
Human Female Warrior
Mon 12 Feb 2018
at 07:11
  • msg #413

Re: OOC1:

I would think Charisma mod too, if they didn't make it clear elsewhere that "Charisma" = full stat and "CHA" = modifier. Further, getting a maximum of 3 coins discount for the more expensive services doesn't seem like that much.

On the other hand, even starting characters will get a minimum of 8 coins discount if we go by the pure stat... so does that mean the price of a cheap inn is meant to be around 6? It's not "civilized", after all - that one is twice as expensive. Food is probably not included.

I dunno, I'll follow whatever ruling you make anyway. :)
Dr Hiran Krauss
player, 194 posts
15/19
Mon 12 Feb 2018
at 17:43
  • msg #414

Re: OOC1:

I guess if you are using the actual score it implies with some negotiation which means you would have to convince the innkeeper to pay that low.  Idk if It were me I would use your charisma to an extent if you haggled but never to the point of them paying you no innkeep who wanted to stay open would do that unless they were scared out of their minds which would be rare especially in a town that contains guards etc..

I imagine innkeeps are used to rowdy customers.
Eryn
player, 187 posts
Human Female Warrior
Mon 12 Feb 2018
at 18:15
  • msg #415

Re: OOC1:

I also believe it's designed for groups of people at a time - the total cost might be split among the group. A commoner isn't expected to earn that much. Since the next pay tier is "civilized inn", I don't think the cheap inn is more than a shabby little room with a straw bed or something. :P
Ilura
player, 209 posts
Human female ranger
Mon 12 Feb 2018
at 23:22
  • msg #416

Re: OOC1:

Ilura will stay out of the conversation with Mira unless fighting starts.  She'll engage again when it comes time to set watches.
Game Master
GM, 215 posts
Tue 13 Feb 2018
at 15:04
  • msg #417

Re: OOC1:

I'll get a post up later today. I was hoping to get a post from Marcus first though.  I was assuming there were things he wanted to ask Mira now that he can see through her lies.

Ilura:
Ilura will stay out of the conversation with Mira unless fighting starts.  She'll engage again when it comes time to set watches.

As long as no fights break out, it seems that everyone is getting ready to Make Camp.  Nobody has to use their rations if they don't want to since the vorlag is providing plenty of meat.  But you guys can decide if you are going to bother with Taking Watch/what order to watch in, and you can also start planning how you would like to Level Up if you have 8 XP or more.
Dr Hiran Krauss
player, 195 posts
15/19
Tue 13 Feb 2018
at 15:20
  • msg #418

Re: OOC1:

Do you want us to start going through the end of session questions now?
Eryn
player, 188 posts
Human Female Warrior
Tue 13 Feb 2018
at 15:23
  • msg #419

Re: OOC1:

I will likely have enough XP if we do the end-of-session questions, otherwise I'll stay level 1 for a while longer.

Still torn on whether I should go with Eryn's desire for magic and dip into full-on Wizard casting with Multiclass Dabbler, or if I should stick with pure Fighter and pick some minor magic like Burning Brand at some later level instead. Thoughts from our resident Wizard? Would I be infringing on your role if I went caster, or would you say the lack of specialized moves is enough to set us apart? :)

GM: How many rations would you say the kids require?

Edit: Oh, and yeah, I'm fine with waiting for Marcus to make a post before we continue.
This message was last edited by the player at 15:25, Tue 13 Feb 2018.
Marcus
player, 90 posts
Tue 13 Feb 2018
at 15:29
  • msg #420

Re: OOC1:

Sorry for the delay. Almost there. Give me a few hours.
Dr Hiran Krauss
player, 196 posts
15/19
Tue 13 Feb 2018
at 19:10
  • msg #421

Re: OOC1:

Eryn:
I will likely have enough XP if we do the end-of-session questions, otherwise I'll stay level 1 for a while longer.

Still torn on whether I should go with Eryn's desire for magic and dip into full-on Wizard casting with Multiclass Dabbler, or if I should stick with pure Fighter and pick some minor magic like Burning Brand at some later level instead. Thoughts from our resident Wizard? Would I be infringing on your role if I went caster, or would you say the lack of specialized moves is enough to set us apart? :)

GM: How many rations would you say the kids require?

Edit: Oh, and yeah, I'm fine with waiting for Marcus to make a post before we continue.


You could play the exact same class as me and I wouldnt have an issue it's a narrative game I can't see us being even mildly similar other than possible attack patterns and that would just be cool.  I think you should do whatever you think would either fit roleplay wise or that would be maximum fun for you considering your personal interests and where the game is at currently.  I like both ideas personally.
Game Master
GM, 217 posts
Tue 13 Feb 2018
at 19:52
  • msg #422

Re: OOC1:

Eryn:
GM: How many rations would you say the kids require?

There are about 30 kids, so they would require about 30 rations.  However, the vorlag will provide enough meat for everyone for at least a day or so, so you don't have to worry about counting out rations unless you keep the kids with you longer than that.  (Town is less than a day away, so you should be able to make it there before food runs out.)

Dr Hiran Krauss:
Do you want us to start going through the end of session questions now?

Eryn:
I will likely have enough XP if we do the end-of-session questions, otherwise I'll stay level 1 for a while longer.

I was going to wait until everyone was out of the cave before doing End of Session, but we might as well do it now.  It will be more fun that way.  I will also assume enough time has passed to Make Camp (a couple of hours).  Even though nobody slept, everyone had enough time to rest a bit, eat some food, say their prayers, study their spells, etc.

So for Make Camp, everyone can Level Up if they have enough XP (End of Session XP counts) and they can prepare their spells.  There wasn't enough time for good sleep though, so nobody heals their HP from sleeping yet.


End of Session
When you reach the end of a session, choose one [any number] of your bonds that you feel is resolved (completely explored, no longer relevant, or otherwise). Ask the player of the character you have the bond with if they agree. If they do, mark XP and write a new bond with whomever you wish. (Or leave it blank)

Once bonds have been updated look at your alignment. If you fulfilled that alignment at least once this session, mark XP. Then answer these three questions as a group:

-Did we learn something new and important about the world?
-Did we overcome a notable monster or enemy?
-Did we loot a memorable treasure?

For each “yes” answer everyone marks XP.


To Level Up:
-Subtract your current level+7 from your XP.
-Increase your level by 1.
-Choose a new advanced move from your class.
-If you are the wizard, you also get to add a new spell to your spellbook.
-Choose one of your stats and increase it by 1 (this may change your modifier). Changing your Constitution increases your maximum and current HP. Ability scores can’t go higher than 18.
Dr Hiran Krauss
player, 198 posts
15/19
Tue 13 Feb 2018
at 20:07
  • msg #423

Re: OOC1:

End of Session
- No bonds have been resolved for me in my opinion.

Alignment
Neutral: Discover something about a magical mystery
- We found out about the Vorlag and we ran into a weird magical shadow man but I don't think I discovered something about a magical mystery.

Then answer these three questions as a group:

-Did we learn something new and important about the world? - We learned about Ilura's mentor being Mr Shadows.  We learned about Nikdaroy's plan to be resurrected being put into play.

-Did we overcome a notable monster or enemy? - I'd say the Vorlag and Mr Shadows count for this

-Did we loot a memorable treasure? - Mr Shadows sword seems memorable along with the pit of shadows I looted from the Vorlag


If we agree to what I put up above that would put me at exactly 8 and a level but ill wait for consensus and GM approval before I do so.
Eryn
player, 189 posts
Human Female Warrior
Tue 13 Feb 2018
at 20:26
  • msg #424

Re: OOC1:

I agree with Hiran's answers to the three group questions.

My alignment is "Neutral - Defeat a worthy opponent." I would say Mr. Shadows was definitely worthy (and the vorlag too for that matter) as they did quite a number on us before we managed to put them down. This ties into the group question as well, but Mr. Shadows in particular was harassing us a bit before we got closer, and we spent some time wondering if we could even hurt him. When he died he left a mark on us with his final words.

My bonds are
* with Marcus: He owes Eryn his life. We had each other's back during this cave run, but I'm not sure if he saved my life at any point. If he did, I would consider the bond resolved.
* As long as I had the shield I tried to place myself between the others and danger. Whether this counts as protecting Rirrik as I'm sworn to do I'll leave up to the GM. The bond might also be irrelevant if his player stays gone from the campaign.
* Hiran is... still rather soft, I think. He bent too easily to the witch's demands and is rather squishy in combat. Not resolved yet. :P
Marcus
player, 93 posts
Tue 13 Feb 2018
at 20:26
  • msg #425

Re: OOC1:

Bonds:
Ilura suffered a great loss, the kind of which I have experienced myself. I will try to help her deal with it. - Is Ilura fine after getting closure from redeeming her mentor? If so, I'd say this is done and would move to Marcus showing her the Silver light

Alignment:
Good: Endanger yourself to protect someone weaker than you. - Got this ^^

Three questions:
What Hiran said.
Game Master
GM, 219 posts
Tue 13 Feb 2018
at 20:33
  • msg #426

Re: OOC1:

Everyone can take +3 XP for the group questions.

Eryn
I'll let you and Marcus work out your first bond.  Go ahead and take XP for the one with Rirrik though.  I don't know if or when he'll be back and plan on writing out his character in the near future, at least temporarily.

Marcus
Looks good.  I'll let you and Ilura work out if the bond is resolved or not.
Ilura
player, 211 posts
Human female ranger
Tue 13 Feb 2018
at 20:34
  • msg #427

Re: OOC1:

Not sure Ilura's mentor is that important, but Nikdaroy's plan definitely is.  Agree with the other two.

Question: Is it possible to go up multiple levels at once?

1. Hiran does not understand life in the wild, so I will teach him
2. I have guided Eryn before and they owe me for it
3. Rirrik is a friend of nature, so I will be their friend as well.
4. Marcus's religious perspective is helpful to me in my time of grief.  I shall learn more of his God

#1 - haven't much time to work on this yet
#2 - Eryn's helped me enough I don't think she owes me anymore.
#3 - Haven't had much chance to be a friend to Rirrik
#4 - I was hoping to spend some time talking with Marcus at the campfire this evening before we rested to address the second.

Ilura definitely has closure from her mentor's spirit being freed

In terms of alignment,
quote:
Alignment:   Neutral - Help an animal or spirit of the wild

I don't think that's satisfied.  Though I think my alignment is going to shift.
Game Master
GM, 220 posts
Tue 13 Feb 2018
at 20:40
  • msg #428

Re: OOC1:

Yes, you can level more than once if you have the XP for it. (17 to get to level 3)  I will let you work out the bonds with the others.  Use your best judgment.
Dr Hiran Krauss
player, 200 posts
15/19
Wed 14 Feb 2018
at 01:29
  • msg #429

Re: OOC1:

Eryn:
I agree with Hiran's answers to the three group questions.

My alignment is "Neutral - Defeat a worthy opponent." I would say Mr. Shadows was definitely worthy (and the vorlag too for that matter) as they did quite a number on us before we managed to put them down. This ties into the group question as well, but Mr. Shadows in particular was harassing us a bit before we got closer, and we spent some time wondering if we could even hurt him. When he died he left a mark on us with his final words.

My bonds are
* with Marcus: He owes Eryn his life. We had each other's back during this cave run, but I'm not sure if he saved my life at any point. If he did, I would consider the bond resolved.
* As long as I had the shield I tried to place myself between the others and danger. Whether this counts as protecting Rirrik as I'm sworn to do I'll leave up to the GM. The bond might also be irrelevant if his player stays gone from the campaign.
* Hiran is... still rather soft, I think. He bent too easily to the witch's demands and is rather squishy in combat. Not resolved yet. :P


Squishy..I do believe I am the healthiest member of our party right now =P
Dr Hiran Krauss
player, 201 posts
15/19
Wed 14 Feb 2018
at 01:31
  • msg #430

Re: OOC1:

  1. I owe Marcus a great kindness.  I will repay that debt somehow.

  2. Rirrik is special among the gnolls.  I must figure out why

  3. Ilura is hiding something from me I must find out what that is.

  4. Eryn is woefully misinformed about the world; I will teach them all that I can


Above are my bonds btw if someone wants to see them in case they disagree with me that they have in fact been resolved btu I dont think they have.

Yeah I dont think Rirrik is coming back if I had to guess I haven't heard any word in the game I have him in either.
Eryn
player, 191 posts
Human Female Warrior
Wed 14 Feb 2018
at 08:43
  • msg #431

Re: OOC1:

I believe you'll be able to resolve the one you have with me next time, since I'll be relying on your knowledge of magic. :) Since Hiran doesn't have a problem with it, I will start down the path of learning spells; a chance that Eryn would jump at.

I have 6 XP + 3 group XP + 1 from alignment and 1 from resolved bond w/Rirrik = 10 XP total
I'll note that as 2 XP left after I level up. My chosen move will be Multiclass Dabbler: Cast a Spell (Wizard)

Multiclassing mentions that I get any moves that are necessary to work with the one I pick, so I will note down Spellbook and Prepare Spells along with Cast a Spell. A couple of questions:
  1. The spellbook must presumably be actual book and not some other object. Should I wait until I reach town and have some uninterrupted time before I aqcuire this thing? (Or could we procure a blank book from adventuring gear, so I may take some notes from Hiran while we camp?)
  2. My character is level 2 now, but because they come from multiclassing the spellcasting moves act as if I start at level 1 and will always be one level behind, correct?

In any case, spells of choice:
The cantrips (Light, Unseen Servant, Prestidigitation).
Level 1 - Detect Magic, Magic Missile, Alarm

Filling in my blank bond:
I worry about the ability of Ilura to survive in the dungeon. (She's come close to dying a couple of times, yet keeps scouting ahead alone. :P)

Suggestions for a new bond in place of the one with Rirrik:
Hiran has much to teach me about arcane magic. (May be redundant given his current bond)
I don't trust Hiran's teachings, for his spirit magic is unnerving.
I have much to teach Hiran about standing up for what's right.
I implicitly trust Marcus for never yielding to the darkness.
I lied to Marcus about never accepting dark magic.
I worry that Marcus will interfere with my dream of learning spells.
I blame Mira for not stopping the events that took place in the caves.
I will help Bronnth become as learned and mighty as his sister will be.

Give me your thoughts and I'll edit my sheet afterwards.
Marcus
player, 94 posts
Wed 14 Feb 2018
at 09:07
  • msg #432

Re: OOC1:

Marcus is fine with anyone learning spells, as long as it's the right kind. As seen from Druzy's situation.

But I like the other two.
As I have another bond available as well (I guess :) ), would you be OK with exploring what might happen between Eryn and Marcus, considering their few close encounters. Perhaps
"I feel attraction to Eryn, but I'm not sure how to proceed"
Eryn
player, 192 posts
Human Female Warrior
Wed 14 Feb 2018
at 09:24
  • msg #433

Re: OOC1:

Hm, I'm on the fence about that one. Relationships usually turn out awkward in my experience, so I think I'd prefer to skip that particular story hook. I'm fine with any other level of friendship, comrades-in-arms, parallels in belief, and so on.
Marcus
player, 95 posts
Wed 14 Feb 2018
at 10:23
  • msg #434

Re: OOC1:

Noted and no problem. Then:

Eryn puts herself in as much danger as I do. But who watches over her?
Eryn
player, 193 posts
Human Female Warrior
Wed 14 Feb 2018
at 10:47
  • msg #435

Re: OOC1:

The ghoul does.

Just kidding. Sounds like a good bond. :)
Dr Hiran Krauss
player, 202 posts
15/19
Wed 14 Feb 2018
at 14:50
  • msg #436

Re: OOC1:

I don't trust Hiran's teachings, for his spirit magic is unnerving

This might be really cool if I take you under my wing in the town.  You may learn some of my magic but i can't imagine it would be without some interruption from my spiritual friends.  I imagine that would be quite unnerving since nobody really knows that about Hiran.
Eryn
player, 194 posts
Human Female Warrior
Wed 14 Feb 2018
at 14:56
  • msg #437

Re: OOC1:

Yes, I think that one will lend itself well to the relation - Eryn desperately wants to learn magic, but the only available teacher is not entirely what she expected.

I think I might go with that one.
Game Master
GM, 221 posts
Wed 14 Feb 2018
at 15:37
  • msg #438

Re: OOC1:

Eryn:
Multiclassing mentions that I get any moves that are necessary to work with the one I pick, so I will note down Spellbook and Prepare Spells along with Cast a Spell. A couple of questions:
  1. The spellbook must presumably be actual book and not some other object. Should I wait until I reach town and have some uninterrupted time before I aqcuire this thing? (Or could we procure a blank book from adventuring gear, so I may take some notes from Hiran while we camp?)
  2. My character is level 2 now, but because they come from multiclassing the spellcasting moves act as if I start at level 1 and will always be one level behind, correct?

In any case, spells of choice:
The cantrips (Light, Unseen Servant, Prestidigitation).
Level 1 - Detect Magic, Magic Missile, Alarm

1. You can pull a blank book from adventuring gear to use as a spellbook.  Or you can wait until town.  Perhaps you are sharing Hiran's spellbook until you get your own?  He is teaching you after all.

Additionally, I am open to having your spellbook not be an actual book if you have something more flavorful in mind.  Let me know if that is the case.  It will have 1 weight though, no matter what it is or where it comes from.

2. Correct.  You are a level two fighter and effectively a level one wizard.
Eryn
player, 195 posts
Human Female Warrior
Wed 14 Feb 2018
at 15:54
  • msg #439

Re: OOC1:

Game Master:
Additionally, I am open to having your spellbook not be an actual book if you have something more flavorful in mind.  Let me know if that is the case.  It will have 1 weight though, no matter what it is or where it comes from.


Someone who grew up in the countryside may be more open to using some kind of talisman or focus on the physical poses/gestures of casting, but I don't have any truly good ideas right now. If I get one later, I suppose I can spend ample time and effort later on to transcribe the spells into a new medium. That sounds like something I would need help from a true wizard to do.

I'll mark off a use of adventuring gear for now, and mention it IC once we move forwards.
Ilura
player, 212 posts
Human female ranger
Wed 14 Feb 2018
at 15:56
  • msg #440

Re: OOC1:

I think Hiran's is resolved, though he might not realize it.  Ilura's secret was that she had allowed her mentor to be captured by the spirit of your former mentor.  Not sure if you can just mark it off or if you need to wheedle the information out of me.

Seeing as I'm in the process of becoming a religous convert and I'm a bit nervous about Hiran's morals, how's this for my new bond with Eryn:

Eryn seeks magic too, but down a darker path.  I must guide her to protect her soul

(That's assuming you're ok with me resolving my existing one.)

For Marcus:

Marcus sacrifices too much of himself.  He needs someone to watch over him too.

Do those feel ok?

On a different note, are we actually going to sleep?  By my recollection, we've been up for at least 24 hours.  We spent most of the day hiking from town, fought a bunch of skeletons, had a nasty encounter with a witch, scaled a wall, got into a nasty encounter with a bunch of bats, scaled the wall again, fought some firey zombies, climbed across a rope suspended abovea deep gorge, wandered through a bunch of caves, fought a nasty shade, wandered through a bunch more caves, fought a vorlag, wandered through more caves, butchered a giant lizard, herded and consoled a huge whack of children and pulled up and reattached a rope bridge.  Several of us have taken sufficent damage that if it wasn't for healing magic, we'd be dead.  Ilura is *tired*.

Plus, my leveling up fiction will be better if I can sleep :)
Dr Hiran Krauss
player, 203 posts
15/19
Wed 14 Feb 2018
at 16:35
  • msg #441

Re: OOC1:

Im debating strongly prolly next level since I can't cast it yet but im debating strongly in taking Animate Dead from Cleric.  I think that might lead to some fun RP and it would fit Hiran's background quite a bit.
Eryn
player, 196 posts
Human Female Warrior
Wed 14 Feb 2018
at 16:40
  • msg #442

Re: OOC1:

Eryn would probably be horrified but intrigued at the prospect. Could fit well with Ilura's proposed bond too. I like it.

Regarding how much time has passed: The hike probably took some time, but the actual spelunking can't have taken more than an hour or two given how quickly we progressed from one encounter to the next. That said, we also arrived when the moon was going below the horizon, so it sounds like we didn't sleep much during the night that was.
Dr Hiran Krauss
player, 204 posts
15/19
Wed 14 Feb 2018
at 16:40
  • msg #443

Re: OOC1:

Struggling for this level what move I want to take. Below I have listed the ones I am debating between.  I guess my question to you guys is which one do you think fits Hiran the best from the way I have RP'd him so far? That sounds far more fun than going for power which is frankly too easy in DW if you want it.

Torn between the following:

Fount of Knowledge - When you spout lore about something no one else has any clue about, take +1.

Know-It-All
- When another player’s character comes to you for advice and you tell them what you think is best, they get +1 forward when following your advice and you mark experience if they do.

Counterspell
- When you attempt to counter an arcane spell that will otherwise affect you, stake one of your prepared spells on the defense and roll+Int.

✴ On a 10+, the spell is countered and has no effect on you.

✴ On a 7-9, the spell is countered and you forget the spell you staked. Your counterspell protects only you; if the countered spell has other targets they get its effects

Quick Study - When you see the effects of an arcane spell, ask the GM the name of the spell and its effects. You take +1 when acting on the answers.
Dr Hiran Krauss
player, 205 posts
15/19
Wed 14 Feb 2018
at 16:42
  • msg #444

Re: OOC1:

Ilura:
I think Hiran's is resolved, though he might not realize it.  Ilura's secret was that she had allowed her mentor to be captured by the spirit of your former mentor.  Not sure if you can just mark it off or if you need to wheedle the information out of me.



I imagine Hiran would have to figure it out as of right now we haven't interacted much he's just suspicious and knows theres something you haven't told him that he wants to know.
Dr Hiran Krauss
player, 206 posts
15/19
Wed 14 Feb 2018
at 16:44
  • msg #445

Re: OOC1:

Eryn:
Eryn would probably be horrified but intrigued at the prospect. Could fit well with Ilura's proposed bond too. I like it.

Regarding how much time has passed: The hike probably took some time, but the actual spelunking can't have taken more than an hour or two given how quickly we progressed from one encounter to the next. That said, we also arrived when the moon was going below the horizon, so it sounds like we didn't sleep much during the night that was.


Let me know if you decide to use that bond I would certainly be up for it.  I might think of another with you if I do indeed become your teacher based on how the teaching goes in the RP.
This message was last edited by the player at 16:44, Wed 14 Feb 2018.
Eryn
player, 197 posts
Human Female Warrior
Wed 14 Feb 2018
at 16:54
  • msg #446

Re: OOC1:

Yes, I'll use the bond mentioned. :)

Based on his previous work, Hiran seems knowledgeable enough to know about magic and other stuff where we have no clue. Both Fount of Knowledge and Know-It-All sounds good if you go for that kind of stuff.

Now, despite all of us learning some form of magic, I foresee that you will be our primary caster, and in that vein Counterspell sounds like any dueling mage's go-to for gaining an advantage over all sorts of witches and sorcerers we may come across. On the other hand, this could perhaps be picked at a later level, when we know more about what enemies we might be hunting.
Ilura
player, 213 posts
Human female ranger
Wed 14 Feb 2018
at 17:08
  • msg #447

Re: OOC1:

@Hiran: I'm not sure many of us would approach you for advice, so I wouldn't do Know-It-All.   Font of Knowledge might make the most sense from a roll-playing perspective.  Quick Study could also make sense given your long experience.  Counterspell isn't really a roleplaying effect but wouldn't be counter to how you've played so far.

For my moves, I'm planning to do God Amidst the Wastes (cleric spells) and Wild Empathy (speak with animals).  I'm looking forward to hearing Thomas' thoughts :)
Dr Hiran Krauss
player, 208 posts
15/19
Wed 14 Feb 2018
at 17:33
  • msg #448

Re: OOC1:

hmm okay well I know I am going to take the ability to animate dead at 3rd level so I will have to debate Fount of Knowledge and Counterspell.  Im leaning towards Fount of Knowledge because Hiran was more a historian of magic or a scientists in the bowels working on various things and not as much a battle wizard though it is awesome to feel like this badass wizard who can do special things.  I may take an evening and debate what I think id enjoy more.
Game Master
GM, 223 posts
Wed 14 Feb 2018
at 18:33
  • msg #449

Re: OOC1:

Dr Hiran Krauss:
Hiran realizing he couldnt move it likely without using magic to take it under his own control.  "hmm, might as well investigate it there's always time to examine another's craft." Hiran says this to himself then uses some of the goop on the zombie and crams it into his ears to relieve himself from the audible noise of the spirits who are losing their minds being so close to the kind of work Hiran specialized in for all those years.


After trying to cram out the noise Hiran spent time investigating Mira's finished work.  Seeing if he can learn something new, or just to admire another's skilled craftsmanship.

Just gotta say, that bolded part gets 5 stars from me.  Made me laugh and cringe at the same time. :D
Eryn
player, 198 posts
Human Female Warrior
Wed 14 Feb 2018
at 19:34
  • msg #450

Re: OOC1:

Zombie drool in your ears sounds like the best way to get a horrible infection. If your goal is to deafen yourself, you are certainly on the right path.
Dr Hiran Krauss
player, 209 posts
15/19
Wed 14 Feb 2018
at 20:02
  • msg #451

Re: OOC1:

haha Deafening might not be the worst thing that has happened to Hiran if it gets the spirits to leave him alone.  I cant imagine this is the first time he's done something like this.
Eryn
player, 199 posts
Human Female Warrior
Wed 14 Feb 2018
at 20:06
  • msg #452

Re: OOC1:

Normal folk throw salt, Hiran. :|
Dr Hiran Krauss
player, 210 posts
15/19
Wed 14 Feb 2018
at 20:15
  • msg #453

Re: OOC1:

Id assume they are already well salted and that hasn't done the trick.  The Winchesters just can't figure this one out unfortunately =P
Ilura
player, 214 posts
Human female ranger
Wed 14 Feb 2018
at 20:16
  • msg #454

Re: OOC1:

True, but normal folk probably haven't killed multitudes and then sewn their body parts together...

It's going to be interesting to see how Ilura deals with Dr Hiran's first corpse animation.  Because right now, she's definitely not a fan of the process :)
Dr Hiran Krauss
player, 211 posts
15/19
Wed 14 Feb 2018
at 20:34
  • msg #455

Re: OOC1:

Yeah it should be interesting and I am looking forward to it.  We haven't even gotten into any of what the GM has in store for failed magic rolls and other craziness like that.  As a fan of the DCC tabletop game I am both frightened and excited for the results.


Especially after I gave his Wizard in my game a tentacle leg not that long ago =P
Eryn
player, 200 posts
Human Female Warrior
Wed 14 Feb 2018
at 23:17
  • msg #456

Re: OOC1:

Don't worry, you're in the clear. Animate Dead is just the poor man's Resurrection and will be used for entirely wholesome purposes. Right?
Dr Hiran Krauss
player, 212 posts
15/19
Thu 15 Feb 2018
at 15:08
  • msg #457

Re: OOC1:

Eryn:
Don't worry, you're in the clear. Animate Dead is just the poor man's Resurrection and will be used for entirely wholesome purposes. Right?


.....sure... *slaps more zombie gunk in ears*
Dr Hiran Krauss
player, 213 posts
15/19
Thu 15 Feb 2018
at 15:10
  • msg #458

Re: OOC1:

I have decided officially to take Fount of Knowledge because it better fits the character.  As much as being a badass in combat would be fun I think this makes the most sense for what Hiran is.
Dr Hiran Krauss
player, 214 posts
15/19
Thu 15 Feb 2018
at 15:14
  • msg #459

Re: OOC1:

FYI after this rest here are Hiran's prepared spells:


Prepared Spells: Magic Missle, Charm Person, & Invisibility
Game Master
GM, 224 posts
Thu 15 Feb 2018
at 16:15
  • msg #460

Re: OOC1:

Dr Hiran Krauss:
Yeah it should be interesting and I am looking forward to it.  We haven't even gotten into any of what the GM has in store for failed magic rolls and other craziness like that.  As a fan of the DCC tabletop game I am both frightened and excited for the results.


Especially after I gave his Wizard in my game a tentacle leg not that long ago =P

An AWESOME tentacle leg!  And yeah, I am glad to see that everyone will be casting magic now.  It should be fun to see what happens when the dice don't cooperate!  Hopefully this game can live up to the title I picked.

Additionally, can everyone please send me a PM with all of your character updates when you have finalized your Level Up choices?  It would be much appreciated.

And lastly, it seems we are about ready to push forward with the story.  I would like to know how far you would like me to push things forward though.  To after everyone rests?  Until you are out of the caves?  All the way back to town?  Not at all?  At what point would you all like to continue your adventure at?
Ilura
player, 217 posts
Human female ranger
Thu 15 Feb 2018
at 17:33
  • msg #461

Re: OOC1:

Once we wake up from camp, I'm happy to push to having the children safely delivered to town, but I'm happy to play out parts of that if others want to.
Marcus
player, 97 posts
Thu 15 Feb 2018
at 17:43
  • msg #462

Re: OOC1:

I think there is a bit of Eryn/Hiran and Ilura/Marcus interaction to be had that pertains to the leveling up, but after that, I'm fine with fast forwarding to having found the place for the kids in town. After that, I guess we'll need to figure out how to stop the necromancer from coming back.
Eryn
player, 202 posts
Human Female Warrior
Thu 15 Feb 2018
at 17:51
  • msg #463

Re: OOC1:

We stopped them from getting the thing they needed from the vorlag, but there is no guarantee there aren't other vorlags around. We could look for more of his followers in places where the other items for the ritual can be found (Jungle of Blossoms, or anywhere a relative of the necromancer can be tracked down), or try to figure where they will be performing the ritual.
Ilura
player, 218 posts
Human female ranger
Thu 15 Feb 2018
at 18:19
  • msg #464

Re: OOC1:

We need to figure out something to do with the Vorlag stomach pit.  Because as soon as the overlord figures out we've got it, we're probably a lot easier to scrunch than going through the effort of trying to find, lure and kill another Vorlag.  Conducting some sort of ritual that will interfere with the overlord's plans and also use up the artifact would be my recommendation there.  (And the ritual should *not* involve summoning dead things :>)
Eryn
player, 203 posts
Human Female Warrior
Thu 15 Feb 2018
at 18:24
  • msg #465

Re: OOC1:

Speaking as a proper Fighter: If the necromancer comes to us, it saves us a whole lot of searching and also brings him/her/it much closer for a friendly cup of tea and then the good ol' "surprise grab & bag & gang-stab 'em" strategy.

If it works: The necromancer's not a problem to us anymore.
If we die: The necromancer's not a problem to us anymore.
Ilura
player, 219 posts
Human female ranger
Thu 15 Feb 2018
at 18:41
  • msg #466

Re: OOC1:

Except the necromancer would presumably send their peons.  So we'd just be stabbing (and being stabbed by) extra peons and would still have to do the searching bit :)
Game Master
GM, 226 posts
Thu 15 Feb 2018
at 19:17
  • msg #467

Re: OOC1:

Marcus:
I think there is a bit of Eryn/Hiran and Ilura/Marcus interaction to be had that pertains to the leveling up, but after that, I'm fine with fast forwarding to having found the place for the kids in town. After that, I guess we'll need to figure out how to stop the necromancer from coming back.

Sounds good.  I will let you guys take the reigns for what happens while you have your camp set up.  Feel free to take some liberties.  I will chime in if I am needed for NPC roles and such.  Then, once you guys are ready, we will fast forward to town. (Assuming nothing exceptionally surprising happens.)
Dr Hiran Krauss
player, 215 posts
15/19
Thu 15 Feb 2018
at 19:25
  • msg #468

Re: OOC1:

The necromancer as of right now is still dead...I think Hiran's thinking is if I find a place of power to use it to gleam more information about Nikadroy's plan.  We really need to find the next step in the process and try to cut that off.  Killing one of his minions in Ilura's master was great we need to find the others like him imo.


I am fine with doing some RP.  I need to interact with Eryn with her spellcasting and could use some more interaction with Marcus & Ilura than we have had so far.
Eryn
player, 204 posts
Human Female Warrior
Thu 15 Feb 2018
at 19:34
  • msg #469

Re: OOC1:

@Ilura: Well, his goons are the ones trying to revive him, so if they are gone we have more time anyway. Also, they count as nice practice for when we find his lair proper. The plan is a bit tongue-in-cheek anyway. What we want is info, so whether we seek them out or they seek us out we can hopefully gleam something interesting from it.

I agree with both of you that we should try a ritual. If it ends up drawing attention we could perhaps bluff and pretend we are trying to resurrect Nikadroy too, we're just doing a really bad job so they'll have to guide us onto the right path.
Ilura
player, 220 posts
Human female ranger
Thu 15 Feb 2018
at 19:58
  • msg #470

Re: OOC1:

Gleaning more info is ok.  Especially if the info leads us to a mechanism that can permanently bar Nikadroy from crossing back.  I expect that once we get back to town, Hiran's going to be doing a bunch of researching - to figure out what kind of ritual is possible.  And also to figure out what the heck the other things we got are.  Eryn might be able to Aid him in those tasks.  Ilura and Marcus will be spending their time getting the children settled and wrapping their heads around their new cleric capabilities - and perhaps finding holy symbols.  (Not clear whether I strictly need one, but if Marcus has one, Ilura is probably going to feel like she needs one too :))

Our next hook will presumably come from either what Hiran learns or from some other signal from the outside world that Nikadroy's forces are up to something that we need to investigate or interfere with.  (Though taking action to somehowo reverse the effects of a horrible Lore role is a possibility too...)
Eryn
player, 206 posts
Human Female Warrior
Fri 16 Feb 2018
at 13:45
  • msg #471

Re: OOC1:

The first page of my spellbook shall say "Wash your hands before you touch another wizard's belongings".
Dr Hiran Krauss
player, 218 posts
15/19
Fri 16 Feb 2018
at 14:04
  • msg #472

Re: OOC1:

Eryn:
The first page of my spellbook shall say "Wash your hands before you touch another wizard's belongings".



In a world where Bat Poop is a common ingredient for spellwork I feel like hand washing and bottles of magical hand sanitizer are a must unless we can make a shield of anti illness.
Eryn
player, 207 posts
Human Female Warrior
Fri 16 Feb 2018
at 14:14
  • msg #473

Re: OOC1:

If I can buy something like a tome of "Leopold's Cleansing Aura" or "Bacteria Annihilatus" in town I should probably do so, given what I'll apparently have to deal with on a daily basis.

Edit: Is it stuff like this that Prestidigitation is used for, perhaps?
This message was last edited by the player at 14:19, Fri 16 Feb 2018.
Dr Hiran Krauss
player, 219 posts
15/19
Fri 16 Feb 2018
at 14:19
  • msg #474

Re: OOC1:

If you want to be a great wizard you one you must be willing to get your hands dirty =P
Eryn
player, 208 posts
Human Female Warrior
Fri 16 Feb 2018
at 14:20
  • msg #475

Re: OOC1:

Since Dungeon World doesn't mention anything but the spellbook, I'll take the liberty of excluding bat poop from any fireballs I may or may not cast, thank you very much.
Dr Hiran Krauss
player, 220 posts
15/19
Fri 16 Feb 2018
at 16:42
  • msg #476

Re: OOC1:

Hey Eryn not trying to prolong our conversation too much just RP'ing the situation that Hiran wouldn't hear a thing but if you want me to quicken the pace I can certainly do that since I know we have some magical knowledge to transfer.
Eryn
player, 209 posts
Human Female Warrior
Fri 16 Feb 2018
at 17:07
  • msg #477

Re: OOC1:

I was just gonna segue into looking over notes by the campfire during the watch; a post or two to do it IC and not much else.

Then you stuffed zombie goop in your ears. :P
Dr Hiran Krauss
player, 221 posts
15/19
Fri 16 Feb 2018
at 17:18
  • msg #478

Re: OOC1:

Eryn:
I was just gonna segue into looking over notes by the campfire during the watch; a post or two to do it IC and not much else.

Then you stuffed zombie goop in your ears. :P


I really need to learn a silence or deafen spell though this stuff is working wonders I should take a little bit for future use =P
Ilura
player, 223 posts
Human female ranger
Fri 16 Feb 2018
at 17:31
  • msg #479

Re: OOC1:

Let nothing go to waste...
Game Master
GM, 227 posts
Fri 16 Feb 2018
at 17:50
  • msg #480

Re: OOC1:

If you want to collect some, zombie goop has weight 7, due to the heavy burden it puts on your social life.
Dr Hiran Krauss
player, 222 posts
15/19
Fri 16 Feb 2018
at 18:13
  • msg #481

Re: OOC1:

lol do I have a social weight that's separate from my normal weight ?
Game Master
GM, 228 posts
Fri 16 Feb 2018
at 18:19
  • msg #482

Re: OOC1:

Yup!  It is equal to the number of friends he has.
Ilura
player, 224 posts
Human female ranger
Fri 16 Feb 2018
at 18:35
  • msg #483

Re: OOC1:

Dr. Hiran has friends that never leave him...
Dr Hiran Krauss
player, 223 posts
15/19
Fri 16 Feb 2018
at 19:42
  • msg #484

Re: OOC1:

Many friends who all carry my vast social weight.  I have many unseen servants!
Eryn
player, 210 posts
Human Female Warrior
Fri 16 Feb 2018
at 19:59
  • msg #485

Re: OOC1:

Well, if you ever collapse your Unseen Servant will have to carry your actual weight too, cuz I ain't touchin your nasty zombie goo-covered self with a ten-foot pole.
Dr Hiran Krauss
player, 224 posts
15/19
Fri 16 Feb 2018
at 20:52
  • msg #486

Re: OOC1:

Its just my ears you don't have to touch my ears hehe.
Ilura
player, 227 posts
Human female ranger
Mon 19 Feb 2018
at 22:34
  • msg #487

Re: OOC1:

Sorry for my brief AWOL.  Part-time scout camp volunteering turned out to consume more time than planned.
Dr Hiran Krauss
player, 225 posts
15/19
Tue 20 Feb 2018
at 03:47
  • msg #488

Re: OOC1:

My weekends been busy with presidents day capping it off today and a big doctors appointment for myself tomorrow but im trying to catch up now.
Ilura
player, 228 posts
Human female ranger
Tue 20 Feb 2018
at 17:50
  • msg #489

Re: OOC1:

Much looking forward to the explanation of how magic actually functions in this world :)
Game Master
GM, 229 posts
Tue 20 Feb 2018
at 18:12
  • msg #490

Re: OOC1:

I am also curious how Hiran's magic works.  I am really liking the roleplay going on here.  Keep up the great work guys!
Dr Hiran Krauss
player, 228 posts
15/19
Tue 20 Feb 2018
at 18:41
  • msg #491

Re: OOC1:

Through zombie goop shoved in various orifices of course. I figured you guys already knew that =P
Game Master
GM, 230 posts
Tue 20 Feb 2018
at 18:56
  • msg #492

Re: OOC1:

Ah. My mistake. What was I thinking?
Ilura
player, 229 posts
Human female ranger
Tue 20 Feb 2018
at 19:02
  • msg #493

Re: OOC1:

So *that's* why the 'Mature' rating...
Dr Hiran Krauss
player, 229 posts
15/19
Tue 20 Feb 2018
at 19:20
  • msg #494

Re: OOC1:

Ilura:
So *that's* why the 'Mature' rating...


I am far from mature if my wife has anything to say about it.
Ilura
player, 233 posts
Human female ranger
Fri 23 Feb 2018
at 04:03
  • msg #495

Re: OOC1:

A couple of generic Dungeon World questions:

1. The rules say that after rest we get back half of our hit points - is that rounded up or down?

2. From a role-playing perspective, how does one deal with the fact that after being stabbed, burned and having her leg severely gouged by a rock, after catching about 5 hours of sleep, Ilura is going to be pretty much brand-new? (and that sleep is more effective on average than what a level 4 cleric can do - provided the spell goes off correctly?)  Do we just accept that wounds tend to magically heal overnight and gloss over it?
Eryn
player, 216 posts
Human Female Warrior
Fri 23 Feb 2018
at 10:06
  • msg #496

Re: OOC1:

Hit points always seem like "plot armor" in a way. If you heal, you are magically closing wounds. If you survived without magic and feel spry after a night of sleep, maybe it just wasn't as bad as it looked/felt at the time?
Dr Hiran Krauss
player, 234 posts
15/19
Fri 23 Feb 2018
at 14:42
  • msg #497

Re: OOC1:

I've always separated actual injuries in my mind from hit points or "points of well-being" If you had a broken arm your arm would still be broken but you are rested and more capable if sent into combat which represents your HP.  Especially in DW where hit points are always pretty low I mean dragons only have 16.
Game Master
GM, 232 posts
Fri 23 Feb 2018
at 15:37
  • msg #498

Re: OOC1:

Ilura:
A couple of generic Dungeon World questions:

1. The rules say that after rest we get back half of our hit points - is that rounded up or down?

You can go ahead and round up.  So if you have 21 HP, you heal 11 damage each time you get sufficient rest.

Ilura:
2. From a role-playing perspective, how does one deal with the fact that after being stabbed, burned and having her leg severely gouged by a rock, after catching about 5 hours of sleep, Ilura is going to be pretty much brand-new? (and that sleep is more effective on average than what a level 4 cleric can do - provided the spell goes off correctly?)  Do we just accept that wounds tend to magically heal overnight and gloss over it?

Eryn and Hiran have already gotten pretty close to what I was going to say.  Like ammo, HP is a bit more abstract in Dungeon World than in other games.  Just because you have healed HP doesn't mean your wounds are gone.  Perhaps that gash you got has scabbed over, or maybe you did some crude stitching during your down time, but the wound is still there.  It's just that it doesn't hinder you quite as much after you have rested for a while and your body has had a chance to get used to it.

You could even look at HP as a sort of luck reservoir.  If you lose HP it doesn't necessarily even have to do physical harm. Say you have 13 HP left.  Maybe a dragon bashes your shield with its tail and does 12 damage.  Instead of getting physically hurt, maybe it just rattles your entire body so that when the goblin sneaks up behind you and deals 3 damage, he gets lucky and stabs a vital organ.  Most of the "damage" was done by the dragon, but the goblin is the one that caused the actual physical harm that brought you to your end.  Did that make sense?

Likewise, you may be missing both arms and legs, but be at full HP.  It is still going to be tough to do things though.

But as with all things in Dungeon World, it is important to follow the fiction.  Which means that most often when someone is dealt damage and looses HP, there will be a physical injury of some kind that goes along with it.  And Vice versa.

Let me know if you need any clarification.  I realize there is a strong chance that I may have just made things less clear rather than more clear.
Ilura
player, 234 posts
Human female ranger
Fri 23 Feb 2018
at 16:06
  • msg #499

Re: OOC1:

No, I think that helped.  Separating the notion of the "physical" from the "impact" isn't something I'd considered.  Given they're so tied to constitution, I think I'll treat them a bit like fortitude.  There's only so much pain a body can take before it gets tired.  After a rest, the source of the pain might still be there, but you're better equiped to deal with it and are ready to take on some more.

(I don't think my conversation w/ Marcus will last more than another couple of rounds of back-and forth, so we should be good to move on to resolution and next exciting things soon. :>)
Game Master
GM, 233 posts
Fri 23 Feb 2018
at 16:32
  • msg #500

Re: OOC1:

Awesome!  I'm looking forward to moving on too.  I just created an awesome new monster to throw at you guys sometime. :-D  Unfortunately I don't think it will fit into the story line in the foreseeable future, but who knows.  I like creating new monsters regardless of whether they ever get used though.
Dr Hiran Krauss
player, 235 posts
19/19
Fri 23 Feb 2018
at 16:51
  • msg #501

Re: OOC1:

Yeah I think GM's right on like in one of the games i've run i've had characters break bones on a hit and take no hit point damage or take some but they are still up but in my opinion it adds to the fiction and makes the threat feel real and the PC's get something to play with in their RP as they overcome or fail dealing with the injury.


Eryn and I can probably finish up pretty easily it's just continued teaching which can be an ongoing process as well as we travel forward.

Also at least when I GM I try to take the advice i've heard from Chris Perkins which is that you should run with the idea you most want to do in your head because your game will be better your enthusiasm will show and the players will grasp on to that so my personal opinion if something is intriguing you is to run with it.  It's fantasy thing's can happen for any number of ludicrous reasons.

I mean half the reason I love the campaign I run based on extreme dungeon crawls is I don't have to make anything make logical sense inside a crawl.  That is assuming you bastards don't try to destroy my beloved dungeon crawls hehe =P
Eryn
player, 217 posts
Human Female Warrior
Fri 23 Feb 2018
at 17:18
  • msg #502

Re: OOC1:

@GM: I have a bunch of monsters in my Ideas folder that I want to throw at my players when I GM, but they often end up not fitting the scenario or the setting. So I know the pain. :P

@Hiran: I suggest we skim past the rest of this evening now, since we've started the studying but there's no real reason to go into detail on the actual meticulous study until later.

I also agree that you don't need to make things fit too well together, just have enough of an excuse that it's not completely out of the blue. Hinting at a horrible monster existing is enough.
Dr Hiran Krauss
player, 236 posts
19/19
Fri 23 Feb 2018
at 18:19
  • msg #503

Re: OOC1:

That works for me Eryn.


As an example from the dungeon crawl game I run GM is the situation you guys are in now I threw together last second and scrapped by previous plans because I thought it would be more fun and interesting to me to go with.  Hopefully it's felt that way for the players as well but since were so blind to what's going on we have no idea when you rip up the previous plan and make something new hehe.
Ilura
player, 235 posts
Human female ranger
Fri 23 Feb 2018
at 18:39
  • msg #504

Re: OOC1:

The screams of anguish and the crumpling of paper don't carry well across the internet :)
Eryn
player, 218 posts
Human Female Warrior
Fri 23 Feb 2018
at 18:43
  • msg #505

Re: OOC1:

Yeah, the only thing to avoid is the Quantum Ogre, which is when the players say "we'd like to avoid facing ogres in the forest" and then you drop the same ogre on them in the underground caves instead. If no one had mentioned the ogre it's fine.
Ilura
player, 236 posts
Human female ranger
Fri 23 Feb 2018
at 18:49
  • msg #506

Re: OOC1:

We can avoid meeting monsters just by naming the ones we want to avoid?  Sweet! ;)
Eryn
player, 219 posts
Human Female Warrior
Fri 23 Feb 2018
at 19:19
  • msg #507

Re: OOC1:

No, I mean... if you are presented with the option of going through the wolf-infested forest or taking some other path, then if you choose to turn 180 and go back to town to rest, there shouldn't suddenly be wolves occupying the entire Inn because the GM only had that one stat sheet printed for the night. :P
Ilura
player, 237 posts
Human female ranger
Fri 23 Feb 2018
at 19:36
  • msg #508

Re: OOC1:

I understood :)

Though if the fiction for why the wolves are hanging out in the inn is good enough, I might forgive it :)
Dr Hiran Krauss
player, 237 posts
19/19
Fri 23 Feb 2018
at 19:50
  • msg #509

Re: OOC1:

Agreed have the idea for what you think the players will do but don't force their hands.  Sometimes I keep an idea for a character failure because at times in DW as the GM it can be tough to decide how to handle one.

I will say on the other side of your point Eryn it's nice as a GM to listen to players fears or ideas and steal them for later.  So if you don't want to see the Quantum Ogre don't mention being afraid of Quantum Ogres =P.

Though far more dangerous than a quantum ogre is a dwarf with an atom smasher and a fortress filled with unknown levers.
Eryn
player, 220 posts
Human Female Warrior
Fri 23 Feb 2018
at 20:13
  • msg #510

Re: OOC1:

Agreed, there is no problem with wolves at the inn so long as it's justified (maybe they followed the adventurer's from the woods after smelling the food they cooked on the road) or if you simply hadn't heard about any wolves so it's not something you were consciously avoiding.

Sometimes the party will worry about something, and prepare to face that something, and then it's almost cruel not to have them face that something. It's better to have a moment where someone screams "I told you there would be zombies!!" rather than have them walk around with all their money spent on anti-zombie gear and not a single undead showing up.

I have a player (there's always that one player) who will flip every unknown lever because he can't stand not knowing what it does. One time he even picked up what he knew to be a cursed mind-control mask and put it on, because he "wished to see what the bad guys were planning to do with those mind-controlled dudes".
Dr Hiran Krauss
player, 238 posts
19/19
Fri 23 Feb 2018
at 20:19
  • msg #511

Re: OOC1:

Haha that's awesome.  You should ask him if he plays Dwarf Fortress because that's a reference to that crazy spaghetti monster of a game.
Marcus
player, 104 posts
Fri 23 Feb 2018
at 21:30
  • msg #512

Re: OOC1:

Regarding HP, I love the Starfinder's approach with stamina and health points. In my games, everything above half hp is just energy to avoid blows, then they actually start connecting. If you're not dropped to 0 or get some other penalty, I don't see it as major wounds.

Sorry for being late to the party, having a rough few days at work, culminating today.
Game Master
GM, 234 posts
Fri 23 Feb 2018
at 23:56
  • msg #513

Re: OOC1:

You guys are giving me so many great encounter ideas!
Ilura
player, 239 posts
Human female ranger
Sat 24 Feb 2018
at 00:38
  • msg #514

Re: OOC1:

Ok.  Big post done.  Now ready to zoom when everyone else is :)
Game Master
GM, 235 posts
Sat 24 Feb 2018
at 03:17
  • msg #515

Re: OOC1:

I think I will give people the weekend to make any final posts for their characters, then press forward on Monday.  Unless everyone is ready right now.  In which case, let me know.
Marcus
player, 106 posts
Sat 24 Feb 2018
at 06:59
  • msg #516

Re: OOC1:

I'm fine with going forward. Just need to select spells.
Dr Hiran Krauss
player, 239 posts
19/19
Sat 24 Feb 2018
at 07:21
  • msg #517

Re: OOC1:

I am as well Eryn and I don't need to dig into the minute details of spell sharing and me teaching her how to cast that can come up here and there as we move forward
Eryn
player, 222 posts
Human Female Warrior
Sat 24 Feb 2018
at 12:45
  • msg #518

Re: OOC1:

I'm ready to go as well.
Game Master
GM, 238 posts
Sat 24 Feb 2018
at 15:39
  • msg #519

Re: OOC1:

And the next installment of the journey begins!
Marcus
player, 107 posts
Tue 27 Feb 2018
at 19:48
  • msg #520

Re: OOC1:

Sorry for lack of posts. Having a hell of a week at the work.

And yea, Marcus isn't of much help with judging the man elf...
20:47, Today: Marcus rolled 1 using 2d6-1.  Sprout Lore - Sir Ubir .

But he'll be certain to hear him out.
Game Master
GM, 241 posts
Tue 27 Feb 2018
at 20:15
  • msg #521

Re: OOC1:

No worries.  Just post when you have the time.  I will have to wait until tomorrow to write up what happens with that roll anyway.  Which means I will have all night to brainstorm. :-)

[Edit] Don't forget to add your XP for it though!
This message was last edited by the GM at 20:16, Tue 27 Feb 2018.
Eryn
player, 226 posts
Human Female Warrior
Tue 27 Feb 2018
at 20:24
  • msg #522

Re: OOC1:

Speaking from experience: Terrible things happen when a GM has a full night to ponder what they will post in response to a 1 being rolled. :P
Dr Hiran Krauss
player, 244 posts
19/19
Mon 5 Mar 2018
at 03:13
  • msg #523

Re: OOC1:

Hey sorry for my disappearance had some *bowel tearing* to leave out the gory details that left me in pain that killed any interest I had in being seated at a PC so apologies for that I am recovering and should be back on path as usual.
Ilura
player, 246 posts
Human female ranger
Mon 5 Mar 2018
at 04:06
  • msg #524

Re: OOC1:

Ummm, "Ouch"?  (squirms uncomfortably on the couch)

Glad to hear that you're recovering.  And I definitely think that definitely qualifies as a reasonable excuse for absence...
Dr Hiran Krauss
player, 245 posts
19/19
Mon 5 Mar 2018
at 14:06
  • msg #525

Re: OOC1:

Yes Ouch would be the correct phrase for sure.  I'm only 30 but im beginning to think i'm really 60 living in a 30 year old's body lol.
Game Master
GM, 246 posts
Mon 5 Mar 2018
at 15:26
  • msg #526

Re: OOC1:

Yikes!  Get well soon!
Dr Hiran Krauss
player, 246 posts
19/19
Mon 5 Mar 2018
at 15:27
  • msg #527

Re: OOC1:

Im on the "ass end" of this issue I think so I can finally see the light lol.
Ilura
player, 247 posts
Human female ranger
Mon 5 Mar 2018
at 19:58
  • msg #528

Re: OOC1:

What about Hiran's chained box?
Game Master
GM, 248 posts
Mon 5 Mar 2018
at 20:17
  • msg #529

Re: OOC1:

Dr Hiran Krauss:
Game Master:
Hiran
Hiran recognizes the box as one with powerful binding magic that he once read about.  But Hiran, you tell me, is the binding used to keep things from getting in, or from getting out?  What sorts of things are usually kept in these sorts of boxes?

Some of the jewelry is probably magical, and some is probably not.  It is difficult to tell which.  (feel free to Spout Lore to find out).  The seahorse is just a seahorse in a jar, as far as you can tell.</Orange>


Binding boxes like these were used to hold something in.  Usually a last resort for a desperate wizard when they thought they were likely to die they'd let loose whatever foul beast or item lay trapped in the magical box.  Occasionally they were also used to hold a powerful sentient artifact in place as they are prone to do as they wish without magic to hold them back.

"The box we should either very carefully study when we are safe or bury it in the deepest depths never to be found again.  Only dangerous items or beasts are held and bound in boxes like this."

Hiran then studies the various jewelry trying to find of any appear magical or of interest to him or the party.
13:49, Today: Dr Hiran Krauss rolled 8 using 2d6+2.  Spout lore on Jewelry.

Hiran smiled at Eryn when she picked up the seahorse. "I presume its a pet or the witches magic would do something to it, perhaps make it grow or gain some mutated form."


Above is what is known about that box.  I had forgotten about it, actually, and it isn't listed in anyone's inventory, so I guess it got left back in the caves.

How ominous...
Eryn
player, 232 posts
Human Female Warrior
Mon 5 Mar 2018
at 20:32
  • msg #530

Re: OOC1:

Let's, uh, run back real quick and crack that thing open? :)
Ilura
player, 248 posts
Human female ranger
Mon 5 Mar 2018
at 22:54
  • msg #531

Re: OOC1:

Um, I hope Hiran found some really deep depths...
Dr Hiran Krauss
player, 247 posts
19/19
Tue 6 Mar 2018
at 14:41
  • msg #532

Re: OOC1:

My impression was Hiran wasn't going to touch that thing with a 10 foot pole knowing it likely sealed something in he didn't want to be responsible for unleashing.  That cave's a deep hole right :)
Marcus
player, 111 posts
Tue 6 Mar 2018
at 19:54
  • msg #533

Re: OOC1:

Have a bit of Marcus's past in mind that I'd like to lay out. Ilura, can I move us outside? If she has other plans, just post IC.
Ilura
player, 250 posts
Human female ranger
Tue 6 Mar 2018
at 20:11
  • msg #534

Re: OOC1:

I can eat outside as easily as in.  Though if someone starts shooting us from a window or rooftop across the street, I'll definitely blame you :)
Marcus
player, 115 posts
The Silver Light
Shines in the night.
Fri 9 Mar 2018
at 08:21
  • msg #535

Re: OOC1:

Sorry for missing the special relations. Updated the post to reflect the situation.
Dr Hiran Krauss
player, 251 posts
19/19
Mon 12 Mar 2018
at 16:05
  • msg #536

Re: OOC1:

Catching up now Friday I took off work and celebrated 16 years with the misses throughout the weekend. So obviously I have not been able to get back into the game. I plan to rectify that now :).
This message was last edited by the player at 16:05, Mon 12 Mar 2018.
Game Master
GM, 255 posts
Mon 12 Mar 2018
at 16:29
  • msg #537

Re: OOC1:

Congratulations!  I don't think you have really missed anything here, so you should be good.
Dr Hiran Krauss
player, 253 posts
19/19
Mon 12 Mar 2018
at 18:25
  • msg #538

Re: OOC1:

Thank you and I missed a bit but not too much :).
Eryn
player, 239 posts
Human Female Warrior
Thu 15 Mar 2018
at 19:52
  • msg #539

Re: OOC1:

Eryn (Feb 23): "there shouldn't suddenly be wolves occupying the entire Inn because the GM only had that one stat sheet printed for the night"
GM (today): "The inn is full of wolves."

This madman actually went and did it.
Ilura
player, 257 posts
Human female ranger
Thu 15 Mar 2018
at 20:02
  • msg #540

Re: OOC1:

I totally missed that.  That's AWESOME :)
Marcus
player, 119 posts
The Silver Light
Shines in the night.
Thu 15 Mar 2018
at 20:51
  • msg #541

Re: OOC1:

I knew it rang a bell, but I actually thought it was mentioned in another game.

And if things get bad, at least Ilura can say she faced a roomful of wolves, not a couple of moths ^^
Eryn
player, 240 posts
Human Female Warrior
Thu 15 Mar 2018
at 22:12
  • msg #542

Re: OOC1:

FYI: I was going to write up an IC reply earlier, but some stuff fell in my lap and it will have to wait until tomorrow morning. :v
Game Master
GM, 258 posts
Fri 16 Mar 2018
at 02:06
  • msg #543

Re: OOC1:

Eryn:
Eryn (Feb 23): "there shouldn't suddenly be wolves occupying the entire Inn because the GM only had that one stat sheet printed for the night"
GM (today): "The inn is full of wolves."

This madman actually went and did it.

:-D
Someone noticed!
Marcus
player, 122 posts
The Silver Light
Shines in the night.
Mon 19 Mar 2018
at 19:11
  • msg #544

Re: OOC1:

Despite deadly insects aside, I don't envy either Ilura or Eryn. Good luck girls!

GM; love all the intermissions!
Eryn
player, 244 posts
Human Female Warrior
Mon 19 Mar 2018
at 22:26
  • msg #545

Re: OOC1:

While I love the concurrent stories unfolding here, I think we've violated one of the tried and true winning strategies of tabletop RPGs: "Don't you know, you never split the party." :)
Game Master
GM, 261 posts
Mon 19 Mar 2018
at 23:05
  • msg #546

Re: OOC1:

And I don't think you guys can get much more split up than you currently are.  Then again, this is Dungeon World.  If a party of four can be slit up in more than four directions, Dungeon World is where it would happen.

You all seem to be doing a great job of RPing solo so far.  I'll see what I can do about giving opportunities to reunite party members though.  I have some ideas in mind already (you might be able to guess some), but I will have to wait until morning to post anything IC.

But to answer a few of the questions from the other thread:



Eryn:
quote:
Should I roll another Parley attempt?

You can roll Parley now if you want, or you can wait until the guards arrive.  Your choice, depending on how you want to play the scene.



Hiran:
quote:
OOC: Is there a process or roll ill need for the disenchantment and yes that is the effect I am aiming for.

Probably not.  When the time comes I will probably just have you describe how you go about disenchanting the Pit.



Marcus:
quote:
Do I need a roll to find a place to wedge the jar into?

No need.  Simply flipping it over somewhere on the floor should do the trick.  For now.



Ilura:
quote:
Surely the symbol on her bow must mean something?

Could you remind me about this symbol?  My memory isn't cooperating with me at the moment.  It might help me with my next post to get a reminder.
Ilura
player, 260 posts
Human female ranger
Mon 19 Mar 2018
at 23:26
  • msg #547

Re: OOC1:

My bow is etched with the symbol Marcus had carved to make his holy symbol.  It appeared while I was dreaming, but was still there when I woke and it had a residual tingle/glimmer of magic.
Dr Hiran Krauss
player, 257 posts
19/19
Tue 20 Mar 2018
at 13:17
  • msg #548

Re: OOC1:

I like that we can just roll with the story and if that means separation then separation is what happens.  Its one of the things that makes me love DW :)
Eryn
player, 245 posts
Human Female Warrior
Tue 20 Mar 2018
at 14:04
  • msg #549

Re: OOC1:

And play-by-post, too! More time to formulate a reply, and less problematic when you split up. The trade-off is a slower pace, but I'd say it's working out fine.
Ilura
player, 261 posts
Human female ranger
Tue 20 Mar 2018
at 14:25
  • msg #550

Re: OOC1:

I don't have to herd the cats, so it certainly works for me :)
Game Master
GM, 262 posts
Tue 20 Mar 2018
at 15:24
  • msg #551

Re: OOC1:

Unfortunately real life snuck up on me today, so I don't think I will be able to get a post up today.  At least not one that would live up to my standards.  I'll be sure to get one up tomorrow though.  Sorry for the wait.  But as Eryn said, "more time to formulate a reply."
Dr Hiran Krauss
player, 258 posts
19/19
Tue 20 Mar 2018
at 16:56
  • msg #552

Re: OOC1:

Take your time real life always comes first.  I know the feeling sometimes I have to rush out a post and you feel guilty afterwards that you could have done better hehe.
Marcus
player, 123 posts
The Silver Light
Shines in the night.
Tue 20 Mar 2018
at 17:13
  • msg #553

Re: OOC1:

"A delayed game is eventually good, but a rushed game is forever bad"
Miyamoto

Take care.
Ilura
player, 263 posts
Human female ranger
Thu 22 Mar 2018
at 17:23
  • msg #554

Re: OOC1:

Oh man.  I *love* your GMing style.  Laughed out loud for almost 30 seconds at the image of the ox coming down the passageway.  Thank you for that boost to my day :)
Game Master
GM, 265 posts
Thu 22 Mar 2018
at 17:29
  • msg #555

Re: OOC1:

My pleasure. :)
Dr Hiran Krauss
player, 259 posts
19/19
Thu 22 Mar 2018
at 18:47
  • msg #556

Re: OOC1:

I have a super bad cold...(theres always something wrong with me) somebody shoot me now lol.  I am trying to keep up through the pain and phlegm which might be the name of my first autobiography
Ilura
player, 265 posts
Human female ranger
Thu 22 Mar 2018
at 19:23
  • msg #557

Re: OOC1:

Sounds like a best-seller :>

(Sorry to hear about the cold.  There's definitely a nasty one that's been circulating this winter.)

Would you mind putting your description in your Character Description?  That'll make it easy to find again :)
Dr Hiran Krauss
player, 261 posts
19/19
Fri 23 Mar 2018
at 03:49
  • msg #558

Re: OOC1:

sure ill do that now.
Ilura
player, 267 posts
Human female ranger
Sat 31 Mar 2018
at 03:58
  • msg #559

Re: OOC1:

Sorry for my delay in responding.  For some reason, rpol stopped mailing me - or my mail decided to start filtering RPOL notifications.  I assumed everyone had just gone strangely quiet...
Dr Hiran Krauss
player, 264 posts
19/19
Sun 1 Apr 2018
at 03:19
  • msg #560

Re: OOC1:

Hey Ilura did you resolve that because I have had the same issue I thought all my games had gone silent.
Eryn
player, 251 posts
Human Female Warrior
Sun 1 Apr 2018
at 17:22
  • msg #561

Re: OOC1:

Hi, I'm tied down with family during the Easter holiday. I'll be back to posting more frequently after tomorrow. Sorry for the delay!
Game Master
GM, 269 posts
Sun 1 Apr 2018
at 21:02
  • msg #562

Re: OOC1:

That's ok, Eryn.  I am busy all today anyway and probably won't be able to post until tomorrow anyway.
Ilura
player, 269 posts
Human female ranger
Mon 2 Apr 2018
at 00:55
  • msg #563

Re: OOC1:

No resolution yet :(

My theory is that rpol may have gotten on someone's black list and gmail is auto-filtering their stuff.
Marcus
player, 128 posts
The Silver Light
Shines in the night.
Mon 2 Apr 2018
at 05:34
  • msg #564

Re: OOC1:

It would end in your Spam folder then. You could also ask in Technical discussion forum. I didn't know there was such an option. Might explain why a lot of games are in are quiet last few days (or it's the holidays).
Dr Hiran Krauss
player, 266 posts
19/19
Mon 2 Apr 2018
at 14:55
  • msg #565

Re: OOC1:

They just put up an announcement they are aware of it but still not resolved so for now just check periodically I guess :(.
Game Master
GM, 274 posts
Wed 4 Apr 2018
at 18:56
  • msg #566

Re: OOC1:

Poor Eryn.  The dice have not been kind to you.  At least you should be close to leveling up again!

I am really enjoying everyone's roleplaying.  Keep up the great work!  Unfortunately I won't be able to get a post up myself until tomorrow.  More time to brainstorm what happens when a Detect Magic spell goes awry though, I suppose. :)
Dr Hiran Krauss
player, 270 posts
19/19
Thu 5 Apr 2018
at 15:30
  • msg #567

Re: OOC1:

Yeah its been a ton of fun and it's fitting since Eryn is still learning magic and is in her infancy in that regard.

I've been glad how this group has stuck together its been a nightmare in the 2 games I run to have a consistent group.
Eryn
player, 257 posts
Human Female Warrior
Thu 5 Apr 2018
at 16:25
  • msg #568

Re: OOC1:

I expect magic to be a great gamble for an untrained caster, so I'm perfectly fine with rolling a few misses, no prob.

I agree with Hiran; the group has stuck together far better than some others I've been in. I guess we got lucky with this game. The GM's good too. ;)
Marcus
player, 131 posts
The Silver Light
Shines in the night.
Thu 5 Apr 2018
at 17:15
  • msg #569

Re: OOC1:

*Looks at the scattered carcasses of at least a dozen DnD 5ed games he joined in last half a year*

Yea... let's count our blessings. Might have something to do with the system, or just luck, I don't care much.
Eryn
player, 259 posts
Human Female Warrior
Thu 5 Apr 2018
at 20:52
  • msg #570

Re: OOC1:

The title of the new topic is "Forging a Path", so when I figured there is no way these secretive guys would have left a backdoor unguarded or a window open, I decided to take that title literally. :P

If I find these spirit guys still messing with my friends they'll taste cold steel.
This message was last edited by the player at 20:53, Thu 05 Apr 2018.
Dr Hiran Krauss
player, 271 posts
19/19
Sat 7 Apr 2018
at 01:33
  • msg #571

Re: OOC1:

Forge us a path eryn! :)
Dr Hiran Krauss
player, 272 posts
19/19
Sat 7 Apr 2018
at 01:33
  • msg #572

Re: OOC1:

I am in Mammoth Cave KY until sunday so I may not be able to put out an in game official post until then fyi.
Ilura
player, 274 posts
Human female ranger
Sat 7 Apr 2018
at 15:05
  • msg #573

Re: OOC1:

Watch out for skeletons and zombies...

(and have fun :>)
Eryn
player, 261 posts
Human Female Warrior
Mon 9 Apr 2018
at 07:51
  • msg #574

Re: OOC1:

My quest for XP proceeds at a steady pace, it seems. :)
Dr Hiran Krauss
player, 273 posts
19/19
Mon 9 Apr 2018
at 20:33
  • msg #575

Re: OOC1:

I slayed all of the undead and I found the dwarves deep in the cavernous depths.  We had a great feast for the entire weekend and it was quite merry.  At least they looked like dwarves after all my drinks were gone =P
Ilura
player, 276 posts
Human female ranger
Mon 9 Apr 2018
at 20:49
  • msg #576

Re: OOC1:

@Eryn - Well, someone had to balance out my 14... :)

@Hiran - Glad you returned safely from your spelunking (and that you had a good time)
Dr Hiran Krauss
player, 275 posts
19/19
Tue 10 Apr 2018
at 16:54
  • msg #577

Re: OOC1:

Thank you sorry to delay the game with my absence but it was an absolute blast despite my irrational fear of heights I survived the many wet and treacherous stairs through the cavernous depths.

I highly recommend everyone take a trip to Mammoth Cave at some point if you get a chance it's really cool and you'll get to see what true darkness is really like which is awesome.
This message was last edited by the player at 16:55, Tue 10 Apr 2018.
Eryn
player, 262 posts
Human Female Warrior
Tue 10 Apr 2018
at 18:17
  • msg #578

Re: OOC1:

I have a fear of heights as well. One could say it's irrational, but I think it's one of the more natural things to be scared of. We can't fly, and a fall is devastating to us. You sound braver than me for sure. Glad to hear you made it back in one piece. :P
Dr Hiran Krauss
player, 276 posts
19/19
Tue 10 Apr 2018
at 18:48
  • msg #579

Re: OOC1:

I have some willpower if I am determined to do something so that helps but it definitely wasn't easy for me.  I found going down far worse than going up.

I only call it irrational because its built to be as safe as possible its not like I went spelunking into an unexplored cave.  Same when I feel that fear on a plane but I'm not terrified when I'm in a far more dangerous car.
Dr Hiran Krauss
player, 278 posts
19/19
Tue 10 Apr 2018
at 20:18
  • msg #580

Re: OOC1:

I think I forgot to reset my xp so I set it to what I thought it was plus my most recent fail which is 2.  If I am forgetting something let me know but that felt accurate.
Eryn
player, 268 posts
Human Female Warrior
Thu 19 Apr 2018
at 08:10
  • msg #581

Re: OOC1:

Ilura:
Ouch.  One more like that and I'm down for the count...

Eryn's bonds:
I worry about the ability of Ilura to survive in the dungeon.

Excellent...
Ilura
player, 281 posts
Human female ranger
Thu 19 Apr 2018
at 15:04
  • msg #582

Re: OOC1:

:D

Oh, and email notifications appear to be back (with a vengance!) so my posts should be a bit more immediate again.
Dr Hiran Krauss
player, 282 posts
12/19
Thu 19 Apr 2018
at 17:36
  • msg #583

Re: OOC1:

Holy email spam that was nuts.
Ilura
player, 282 posts
Human female ranger
Thu 19 Apr 2018
at 17:42
  • msg #584

Re: OOC1:

For those who haven't had the pleasure, it looks like RPOL has been queuing e-mail notifications for the past two months.  Someone apparently fixed whatever was blocking them because they all flowed at once.
Dr Hiran Krauss
player, 283 posts
12/19
Fri 20 Apr 2018
at 04:45
  • msg #585

Re: OOC1:

Normally gmail just puts them all in one email block but this spam didn't it was pretty silly.
Game Master
GM, 285 posts
Fri 20 Apr 2018
at 15:31
  • msg #586

Re: OOC1:

Poor Marcus.  Charisma is one of your best attributes, yet your charisma-based rolls never seem to go very well.  At least you are earning lots of XP!
Dr Hiran Krauss
player, 285 posts
12/19
Fri 20 Apr 2018
at 17:30
  • msg #587

Re: OOC1:

Yep you will be far higher level than us at a much more rapid pace ;)
Marcus
player, 139 posts
The Silver Light
Shines in the night.
Fri 20 Apr 2018
at 18:09
  • msg #588

Re: OOC1:

If I survive... Luckily defy death isn't a cha roll ;)
Dr Hiran Krauss
player, 287 posts
12/19
Fri 20 Apr 2018
at 18:43
  • msg #589

Re: OOC1:

Might be if you parley with a dragon :)
Eryn
player, 271 posts
Human Female Warrior
Mon 23 Apr 2018
at 07:00
  • msg #590

Re: OOC1:

Speaking of CHA rolls - after repeated failures I have enough XP to level up again, and given the current situation an idea popped into my head of taking the Heirloom move (roll+CHA) next. It involves spirits residing in my weapon that can be consulted for advice, and could perhaps be one of the floaty ones attaching itself to me after it sensed a fledgling mage messing with a ritual she does not understand.

Since I already took spellcasting I don't want to steal Hiran's entire deal, though, so I'm mostly on course for a move like Seeing Red so I can get Evil Eye later (also a CHA roll), or Iron Hide so I can risk body-blocking attacks for you guys more often. :P Perhaps a spirit later, after more (botched) spellcasting.
Marcus
player, 142 posts
The Silver Light
Shines in the night.
Mon 23 Apr 2018
at 19:58
  • msg #591

Re: OOC1:

quote:
Say “take +1 ongoing.” That means to take +1 to all move rolls (not damage).

But sill nice rolls. Wouldn't mind a bit of blessing on myself... (I'll probably fail the spell-casting roll when it gets to it, but still)
Ilura
player, 286 posts
Human female ranger
Mon 23 Apr 2018
at 21:07
  • msg #592

Re: OOC1:

There's a separate spell that gives weapons a +1 to damage.
Eryn
player, 273 posts
Human Female Warrior
Tue 24 Apr 2018
at 06:30
  • msg #593

Re: OOC1:

Alright, that's what I thought. :)
Dr Hiran Krauss
player, 289 posts
12/19
Tue 24 Apr 2018
at 18:18
  • msg #594

Re: OOC1:

Dont worry about me Eryn our characters are very different even if we mechanically built ourselves identically
Marcus
player, 144 posts
The Silver Light
Shines in the night.
Wed 25 Apr 2018
at 19:52
  • msg #595

Re: OOC1:

*sobs quietly*
At least spells are Wis based....
Dr Hiran Krauss
player, 292 posts
12/19
Thu 26 Apr 2018
at 13:36
  • msg #596

Re: OOC1:

Also an FYI I have purposely ignored Marcus's posts since hes been separate so please don't assume I know anything he has seen I wanted to be able to RP as clueless hehe
Eryn
player, 275 posts
Human Female Warrior
Thu 26 Apr 2018
at 13:51
  • msg #597

Re: OOC1:

I skimmed parts of your posts while we were split up for the same reason, but I'll be going back and reading the details later.

Let's hope Marcus' luck turns soon. In the meantime I'll pay for healing his hand if we can find someone reliable to do it. ;P
Marcus
player, 145 posts
The Silver Light
Shines in the night.
Thu 26 Apr 2018
at 14:02
  • msg #598

Re: OOC1:

The hand I have handled. Healing Ilura is ehat I'm worried about.
Ilura
player, 291 posts
Human female ranger
Mon 30 Apr 2018
at 21:01
  • msg #599

Re: OOC1:

Goddesses can certainly be fickle...
Dr Hiran Krauss
player, 297 posts
12/19
Fri 4 May 2018
at 01:34
  • msg #600

Re: OOC1:

Trying to keep up but work has been getting crazy lately sorry I wasn't able to get on yesterday.
Eryn
player, 280 posts
Human Female Warrior
Tue 8 May 2018
at 07:24
  • msg #601

Re: OOC1:

A demon right in front of us?

This is going to be tarrible. :P
Ilura
player, 294 posts
Human female ranger
Tue 8 May 2018
at 09:47
  • msg #602

Re: OOC1:

Did your +2 include the extra +1?
Eryn
player, 281 posts
Human Female Warrior
Tue 8 May 2018
at 10:18
  • msg #603

Re: OOC1:

Unfortunately, yes. It was +1 from CON and +1 from Bless. Let's hope this thing is not actually planning to attack. :)
Game Master
GM, 295 posts
Tue 8 May 2018
at 10:45
  • msg #604

Re: OOC1:

Could still get another +1 from and Aid roll if someone wanted to try helping you.
Ilura
player, 295 posts
Human female ranger
Tue 8 May 2018
at 10:48
  • msg #605

Re: OOC1:

Not sure I can cast and Aid in the same action.  Plus, with my penalty from holding the bless spell, I'm more likely to trip you than assist :)
Marcus
player, 149 posts
The Silver Light
Shines in the night.
Tue 8 May 2018
at 10:54
  • msg #606

Re: OOC1:

I'll give Eryn a hand. Just need a few hours to actually get to posting.
Eryn
player, 282 posts
Human Female Warrior
Tue 8 May 2018
at 12:07
  • msg #607

Re: OOC1:

Alright, thanks! But please give me your good hand and not your gross hobo disease hand.

Salt in the wound, I know.
Game Master
GM, 296 posts
Tue 8 May 2018
at 13:58
  • msg #608

Re: OOC1:

Ilura:
Not sure I can cast and Aid in the same action.  Plus, with my penalty from holding the bless spell, I'm more likely to trip you than assist :)

You can do multiple things that require rolls all at once, just as long as it makes sense narratively.  For instance, you could shoot an arrow at one enemy (Volley) and say something witty to try and intimidate (Parley) another enemy at the same time, perhaps even using your devastating marksmanship as leverage.

Also, keep in mind that your penalty for sustaining Bless only applies to casting spells.  Other actions are not affected by that penalty.
Ilura
player, 296 posts
Human female ranger
Tue 8 May 2018
at 16:12
  • msg #609

Re: OOC1:

Ah yes, that makes sense.  Ok, I'll try the aid.  That will free Marcus up to get stabby-stabby (or high and mighty - as he sees fit :>)
Marcus
player, 151 posts
The Silver Light
Shines in the night.
Tue 8 May 2018
at 16:20
  • msg #610

Re: OOC1:

I'm not particularly keen to change the action, but I can. DM, should I do another roll if I opt for something else?
Ilura
player, 297 posts
Human female ranger
Tue 8 May 2018
at 16:28
  • msg #611

Re: OOC1:

No need.  I saw your post after I wrote this.  I'm happy to wait to see what happens next.
Eryn
player, 284 posts
Human Female Warrior
Fri 11 May 2018
at 06:15
  • msg #612

Re: OOC1:

quote:
sliced into his wrist

Spoonfuls, Hiran, not liters! D:

I guess we'll Aid you in pushing the excess back in afterwards.
Dr Hiran Krauss
player, 300 posts
12/19
Fri 11 May 2018
at 13:03
  • msg #613

Re: OOC1:

It doesnt have to be a deep cut but I hear that the first cut is the deepest :-)
Marcus
player, 156 posts
The Silver Light
Shines in the night.
Fri 18 May 2018
at 19:52
  • msg #614

Re: OOC1:

Sorry for not waiting for Eryn, but I have a busy weekend and I probably won't be able to post for a few days, so I wanted to chip in while I can.
Ilura
player, 302 posts
Human female ranger
Fri 18 May 2018
at 20:43
  • msg #615

Re: OOC1:

Thank you.  It feels much better to be 2 good hits away from death rather than just 1 :)
Eryn
player, 287 posts
Human Female Warrior
Sun 20 May 2018
at 00:03
  • msg #616

Re: OOC1:

It's fine, I've been a bit busy due to our national holiday followed by a stomach bug. I'll be back to posting tomorrow, hopefully.
Dr Hiran Krauss
player, 306 posts
15/19
Tue 22 May 2018
at 03:11
  • msg #617

Re: OOC1:

Cant wait to find out I totally skipped the part about how whoever I cast the ritual on becomes a gelatinous bear... I forget that piece every time...oh well.
Eryn
player, 289 posts
Human Female Warrior
Tue 22 May 2018
at 10:17
  • msg #618

Re: OOC1:

Marcus:
Quest: Defend Bolem from the iniquities that beset them

Is it a related inquity if Eryn deliberately aims her projectile vomit at the fisherman in response to what the curse's magic smell is like?
Marcus
player, 158 posts
The Silver Light
Shines in the night.
Tue 22 May 2018
at 10:19
  • msg #619

Re: OOC1:

Nah, that's justice :)
Dr Hiran Krauss
player, 307 posts
15/19
Tue 22 May 2018
at 21:53
  • msg #620

Re: OOC1:

do you roll hack & slash for focused vomiting?
Game Master
GM, 302 posts
Wed 23 May 2018
at 06:05
  • msg #621

Re: OOC1:

Sounds more like a Volley roll to me.
Dr Hiran Krauss
player, 309 posts
15/19
Wed 23 May 2018
at 12:09
  • msg #622

Re: OOC1:

So it's possible she might have to use extra ammo on a 7-9 vomit?
Eryn
player, 291 posts
Human Female Warrior
Wed 23 May 2018
at 15:21
  • msg #623

Re: OOC1:

To be honest I really hope vomit does not allow you to spend extra ammo, for I would much rather run out after one throw.
Ilura
player, 305 posts
Human female ranger
Wed 23 May 2018
at 21:17
  • msg #624

Re: OOC1:

With "Blot out the sun", you could use additional ammo to hit multiple targets...
Dr Hiran Krauss
player, 310 posts
15/19
Thu 24 May 2018
at 01:22
  • msg #625

Re: OOC1:

The vomit ranger sounds like an awesome DW class.
Game Master
GM, 304 posts
Thu 24 May 2018
at 01:54
  • msg #626

Re: OOC1:

Careful.  You might be giving your GM ideas for future encounters...
Dr Hiran Krauss
player, 312 posts
15/19
Thu 24 May 2018
at 01:55
  • msg #627

Re: OOC1:

I absolutely +1 approve of vomit rangers coming up hehe
Marcus
player, 159 posts
The Silver Light
Shines in the night.
Sun 27 May 2018
at 08:19
  • msg #628

Re: OOC1:

Sorry for lack of reply, I'm packing ans moving in 2 days and got a bit blindsided by the ammount of work. I'll try to squeeze something in today. If I don't feel free to move on.
Game Master
GM, 305 posts
Sun 27 May 2018
at 14:41
  • msg #629

Re: OOC1:

No worries. Real life comes first.  I have been pretty busy the last few days too and am not sure I will be able to get a post up before tomorrow.
Ilura
player, 308 posts
Human female ranger
Sun 27 May 2018
at 15:46
  • msg #630

Re: OOC1:

Moving takes a lot of time??  I've NEVER had that issue before... ;)

Hope things go well - and no worries if posts need to slow down for a few days.
Dr Hiran Krauss
player, 313 posts
15/19
Mon 28 May 2018
at 19:09
  • msg #631

Re: OOC1:

Yeah this weekend was a doozy for me so im kind of glad it slowed for a bit
Eryn
player, 293 posts
Human Female Warrior
Wed 30 May 2018
at 08:00
  • msg #632

Re: OOC1:

40 coins to get a man a boat which will grant us fish for a guy who may or may not be helpful later. getting free fish from here on out would be nice too, but we can't carry it around and dinner is already pretty cheap, so its usefulness depends on if we plan to rescue more orphans or raise a peasant army or something. :P

I have spare coin to invest after the earlier sale of Vorlag skin, but if anyone wishes to use these funds for something more immediately useful I'll put it up for a vote.
Ilura
player, 310 posts
Human female ranger
Wed 30 May 2018
at 13:12
  • msg #633

Re: OOC1:

I'd say he should stay around for the ritual.  We can figure out what to do after that's complete.
Dr Hiran Krauss
player, 315 posts
15/19
Wed 30 May 2018
at 19:41
  • msg #634

Re: OOC1:

Lets all become fishmongers and make our fortunes.
Ilura
player, 312 posts
Human female ranger
Wed 30 May 2018
at 20:52
  • msg #635

Re: OOC1:

So am I the only one in the cage?

I wonder if Thomas gets to ask a question... (and what he might ask :>)
Dr Hiran Krauss
player, 317 posts
15/19
Thu 31 May 2018
at 04:48
  • msg #636

Re: OOC1:

As of right now yes unless someone decides which I tried to offer in character before the ritual completely goes through.
Eryn
player, 295 posts
Human Female Warrior
Thu 31 May 2018
at 07:00
  • msg #637

Re: OOC1:

I'll go in there for the sake of asking questions, I just wasn't sure what to ask or if I needed to have some connection to the higher powers beforehand. Eryn's not usually into cult stuff. :P
Ilura
player, 313 posts
Human female ranger
Thu 31 May 2018
at 13:18
  • msg #638

Re: OOC1:

Snarl-maw will be back before the ritual kicks off, I believe?  Someone needs to be there to ask questions for the community...
Dr Hiran Krauss
player, 318 posts
15/19
Thu 31 May 2018
at 13:38
  • msg #639

Re: OOC1:

Does Marcus want to use the wizard walkie talkie to talk to Lusiny.
Game Master
GM, 309 posts
Fri 1 Jun 2018
at 23:16
  • msg #640

Re: OOC1:

I'll give Marcus another day or so to post and/or chime in, then I'll move the story forward.
Marcus
player, 160 posts
The Silver Light
Shines in the night.
Sun 3 Jun 2018
at 06:23
  • msg #641

Re: OOC1:

I'm just catching up with things. Will post during the day, maybe with some questions beforehand.
Ilura
player, 314 posts
Human female ranger
Tue 5 Jun 2018
at 03:45
  • msg #642

Re: OOC1:

I don't have any brilliant ideas for a question from Thomas - anyone have suggestions?

I'll let Eryn go first.
Eryn
player, 297 posts
Human Female Warrior
Thu 7 Jun 2018
at 06:16
  • msg #643

Re: OOC1:

Heads up from me: The company I work for is arranging a trip which I signed up for some months ago, and it's happening this weekend. I'll be gone from Friday to Sunday on that.

Then on Tuesday I'm traveling to attend a conference/convention, also work related. We'll be back from that on Thursday or Friday, depending on if my team leader wishes for us to attend the post-talk stuff.

The gist of it is that barring Monday and some spare time in the hotel in the evenings, I will likely be unable to make any posts until Friday next week. If I don't reply just push forward without me.
Ilura
player, 315 posts
Human female ranger
Thu 7 Jun 2018
at 13:26
  • msg #644

Re: OOC1:

I'm holding off asking my question until Lusiny answers Eryn.

@Eryn - have a great trip :)
Game Master
GM, 311 posts
Thu 7 Jun 2018
at 16:40
  • msg #645

Re: OOC1:

Thank you for letting us know.  Have fun!
Dr Hiran Krauss
player, 321 posts
15/19
Fri 8 Jun 2018
at 04:05
  • msg #646

Re: OOC1:

Yeah hope its not all work and involves some fun Eryn.
Eryn
player, 299 posts
Human Female Warrior
Fri 15 Jun 2018
at 15:48
  • msg #647

Re: OOC1:

For the record: I'm back home.
Game Master
GM, 317 posts
Fri 15 Jun 2018
at 17:21
  • msg #648

Re: OOC1:

Welcome back!  Hope you had a good time.
Dr Hiran Krauss
player, 326 posts
15/19
Fri 15 Jun 2018
at 19:34
  • msg #649

Re: OOC1:

So in the span of an evening I have a demon trapped in a spellbook I summoned a god and I can scream like a rockstar....Awesome!
Game Master
GM, 318 posts
Fri 15 Jun 2018
at 20:20
  • msg #650

Re: OOC1:

Just an average day in this game called Dungeon World. ;-)
Dr Hiran Krauss
player, 327 posts
15/19
Fri 15 Jun 2018
at 20:27
  • msg #651

Re: OOC1:

and one of the reasons why I absolutely love it in comparison to most other RPG systems.
Ilura
player, 320 posts
Human female ranger
Fri 15 Jun 2018
at 21:14
  • msg #652

Re: OOC1:

I hesitate to say it, but the evening isn't technically over yet... :>
Dr Hiran Krauss
player, 328 posts
15/19
Mon 18 Jun 2018
at 15:00
  • msg #653

Re: OOC1:

Only more fun is bound to be had!
Eryn
player, 302 posts
Human Female Warrior
Mon 18 Jun 2018
at 20:27
  • msg #654

Re: OOC1:

If anyone asks about his injuries, remember that Hiran fell down some stairs while sealing the demon and absolutely did not inflict them on himself in a mad grasp for power.
Dr Hiran Krauss
player, 330 posts
15/19
Tue 19 Jun 2018
at 04:41
  • msg #655

Re: OOC1:

I wouldn't call it mad, it was well thought out and methodical use of the resources and opportunities presented before him.
Eryn
player, 303 posts
Human Female Warrior
Tue 19 Jun 2018
at 06:44
  • msg #656

Re: OOC1:

You are right of course, but I wonder if any common folk among the bystanders would see it that way. :)
Ilura
player, 323 posts
Human female ranger
Tue 19 Jun 2018
at 10:13
  • msg #657

Re: OOC1:

"It's ok, most of the power was in him already.  Well, around him.  Anguished souls of those he'd harmed in the past who are now in even more anguish..."

I'm sure they'd understand :)
Dr Hiran Krauss
player, 331 posts
15/19
Tue 19 Jun 2018
at 14:00
  • msg #658

Re: OOC1:

They are really an understanding bunch if you get to know them.  They mean well for spirits damned to follow around their tormentor for eternity.
Ilura
player, 324 posts
Human female ranger
Tue 19 Jun 2018
at 15:50
  • msg #659

Re: OOC1:

The fact you were able to summon my Goddess means you can't be all bad.  So Marcus and I don't feel to compelled to kill you quite yet ;)
Dr Hiran Krauss
player, 332 posts
15/19
Tue 19 Jun 2018
at 18:27
  • msg #660

Re: OOC1:

Maybe your new goddess isn't quite as "good" as you originally thought?
Marcus
player, 168 posts
The Silver Light
Shines in the night.
Tue 19 Jun 2018
at 18:31
  • msg #661

Re: OOC1:

Now for that, we might kill you...
Eryn
player, 304 posts
Human Female Warrior
Tue 19 Jun 2018
at 19:13
  • msg #662

Re: OOC1:

You touch Hiran before he's taught me the path to ultimate mythical power and we'll have a problem. :P
Game Master
GM, 320 posts
Tue 19 Jun 2018
at 19:19
  • msg #663

Re: OOC1:

Speaking of the path to ultimate mythical power, let's do an End of Session.  This seems like a spot where the story is turning to a new chapter, so let's dish out some XP!

quote:
End of Session
When you reach the end of a session, choose one of your bonds that you feel is resolved (completely explored, no longer relevant, or otherwise). Ask the player of the character you have the bond with if they agree. If they do, mark XP and write a new bond with whomever you wish.  (House Rule: Gain an XP for every bond resolved.)

Once bonds have been updated look at your alignment. If you fulfilled that alignment at least once this session, mark XP. Then answer these three questions as a group:

Did we learn something new and important about the world?
Did we overcome a notable monster or enemy?
Did we loot a memorable treasure?
For each “yes” answer everyone marks XP.

Dr Hiran Krauss
player, 333 posts
15/19
Tue 19 Jun 2018
at 19:36
  • msg #664

Re: OOC1:

Here are my bonds. I don't know how I should handle Rirrik since that player is gone and likely not returning.  Otherwise I think maybe Eryn's may be resolved as we have formed that teacher/student relationship and I am in the process of teaching her all that I can.

Maybe change it to "Eryn is a skilled student but reckless. I must help her hone her skills" or what do you think Eryn? Do you agree the previous bond has been completed?

  1. I owe Marcus a great kindness.  I will repay that debt somehow.

  2. Rirrik is special among the gnolls.  I must figure out why

  3. Ilura is hiding something from me I must find out what that is.

  4. Eryn is woefully misinformed about the world; I will teach them all that I can


Alignment: Neutral: Discover something about a magical mystery - I feel like I resolved this as I learned more about the pit of shadows and we learned about lots of magical mysteries in this weird old shack.


Did we learn something new and important about the world? - I don't know that we learned anything new about the world.  We if anything created more mysteries than did anything that resulted in learning but maybe im missing something.

Did we overcome a notable monster or enemy?
-  The Demon and the spirits that haunted us seemed notable to me.

Did we loot a memorable treasure? - Nothing looted a few powers absorbed but nothing was looted I can think of.


that's 4 xp for me unless someone disagrees with my numbers.  Added to my current 3 brings me to 7. I need 9 to hit level 3 so I am still level 2.
This message was last edited by the player at 19:36, Tue 19 June 2018.
Ilura
player, 326 posts
Human female ranger
Tue 19 Jun 2018
at 19:49
  • msg #665

Re: OOC1:

Bonds:
Hiran does not understand life in the wild, so I will teach him
Eryn seeks magic too, but down a darker path.  I must guide her to protect her soul
Rirrik is a friend of nature, so I will be their friend as well.
Marcus sacrifices too much of himself.  He needs someone to watch over him too.

No time in the wild, so no help for Hiran.  I'm not sure Eryn is done her need for my guidance yet, though hopefully I'm helping.  Given that I abandoned Marcus to the weird elf dude, certainly a lot more to do on watching out for him.  So none of those resolved.

Alignment: Endanger yourself to combat an unnatural threat.  - Pretty sure I did that

I think we did learn something new and important about the world - how to defeat the overlord - even if we now have more questions than we started with.
Agree +1 on notable monster/enemy.  Not sure whether abilities should count as treasures or not.  They're certainly going to be memorable...

Regardless, I'm not in a position to move up yet.
Marcus
player, 170 posts
The Silver Light
Shines in the night.
Tue 19 Jun 2018
at 20:50
  • msg #666

Re: OOC1:

Forgot to update bonds on previous level up. Oops. Rectified and left as is for now.

Alignment:
Good: Endanger yourself to protect someone weaker than you. - I'd say it checks out

Definite yes for learning about the world and defeating an enemy.
Likely yes for treasure, both in Ilura's and Hiran's abilities and the goody bag we got from NECRO.

I'm ready for a level up. It might wait until early next week as I'll be on a business trip for most of this one.
Eryn
player, 305 posts
Human Female Warrior
Wed 20 Jun 2018
at 07:17
  • msg #667

Re: OOC1:

Thanks to some failed rolls I have enough XP to level up regardless of how these bonds are resolved, so I'll put that at the bottom of the post.


My bonds

Marcus owes me their life, whether they admit it or not.
We have't done anything important enough to resolve this one. I'll let it stay for a while longer.

I don't trust Hiran's teachings, for his spirit magic is unnerving.
The magic we saw this night definitely triggered this bond. On the other hand the wizard also performed the goddess ritual without a hitch. A new bond might be "I must defend Hiran from any accusation of having been corrupted by supernatural forces".

I worry about the ability of Ilura to survive in the dungeon.
She got pretty beat up this time around, but pulled through and seems to be doing fine. Could replace it with something like "I hope Ilura's new look won't be a burden to her" or "Ilura misunderstands me about the dangerous allure of magic".

Hiran is soft, but I will make them hard like me.
This man fought spirits, took on a demon and absorbed dark power, so he's definitely not soft. However, I might hold off on completing this one until Hiran demonstrates what new power he has gained from the ritual. Tell me what you think. A new bond could be "I worry that Hiran's condition will only get worse from here".


Alignment: Neutral - Defeat a worthy opponent.
I don't think so. The spirits were a proper scuffle but didn't feel like a "worthy" opponent in the way I'm thinking, just wild beasts. The demon wasn't fought by Eryn and was instead handled entirely by Hiran.


Your bonds

Hiran, you haven't thought Eryn "all that you can" per se, but she's gotten far enough to become a real spellcaster (albeit a shaky one). I like the wording of your new one.

Ilura: I think you may need to keep up with the guidance for a bit longer, sorry. Eryn's hasn't gone far enough to see the need for counsel just yet.

You guys may want to replace the bonds you had with Rirrik, however, unless we wish to keep him around as a character despite his player being gone.


Party actions

Did we learn something new and important about the world?
We learned about the wolf clan and some other tidbits about the world. The truly important details are probably in what the goddess told us: How to destroy a soul and prevent Nikadroy's resurrection.

Did we overcome a notable monster or enemy?
The demon qualifies, I believe.

Did we loot a memorable treasure?
I didn't this time around; I've just been using the magic sword we got before and the rest of my replacement gear was simply purchased.


I'll count XP once I hear what you guys think (and especially you, GM). :)


Level up

Currently requires 9 XP, which I have. Eryn is now level 3! I will add +1 to Wisdom, bringing the score to 13 and giving me a +1 modifier.

For my new move, I'm still considering Heirloom (a guiding spirit will have attached itself to my spear). There's been enough magic spirit and summoning shenanigans going on that I think the former could be a nice surprise. Blacksmith is also an option that occured to me, but I like the idea of carrying around lots of different weapons for different situation, so I think I'll pass on that one.
Eryn
player, 307 posts
Human Female Warrior
Wed 20 Jun 2018
at 07:34
  • msg #668

Re: OOC1:

Ilura: If you join in and aid Marcus we would bring him to 10+. On the other hand I guess another 7-9 may turn out worse overall than just letting him use the 8. :P
Marcus
player, 171 posts
The Silver Light
Shines in the night.
Wed 20 Jun 2018
at 07:41
  • msg #669

Re: OOC1:

10+ would only give me +1 forward regarding the crowd, and hopefully we don't need that... hopefully.
Game Master
GM, 321 posts
Wed 20 Jun 2018
at 09:07
  • msg #670

Re: OOC1:

Unfortunately Aid only gives a +1 per situation no matter how many people help.  Two successful Aid rolls would still only give a +1 total to Marcus's roll.

Edit: I will be taking a closer look at the End of Session posts later today.
This message was last edited by the GM at 09:13, Wed 20 June 2018.
Eryn
player, 308 posts
Human Female Warrior
Wed 20 Jun 2018
at 09:27
  • msg #671

Re: OOC1:

Ah, I see. Nevermind then. :)
Game Master
GM, 322 posts
Wed 20 Jun 2018
at 17:08
  • msg #672

Re: OOC1:

I will let you determine among yourselves if your bonds got resolved or not. They are resolved if they are completely explored, no longer relevant, or otherwise.  Since Rirrik is no longer a part of the party, feel free to consider his "no longer relevant" and resolved.  If the bond has evolved to the point where you would like to reshape it into something else, it can also be considered resolved and replaced by the new bond.  Remember, resolved bonds do not need to be replaced with new ones, and new ones can be added even if none have been resolved (max of 6).  You may have multiple bonds with the same person, or no bonds with somebody.  Both are allowed.

Similarly, if you feel your Alignment goal was met, add XP.  If you don't feel it has been, don't add XP.  You all seem to have a pretty good grasp on this one.  It looks like everyone but Eryn will get XP here.

The last three are group questions, so either everyone gets XP for it, or nobody does.  Even if only one party member was present for it, it still counts.

Did we learn something new and important about the world?  It seems you have learned several different things.  They may not be important to all, but they are very important to some.  +1 XP

Did we overcome a notable monster or enemy? You made a monster literally "note-able." +1 XP!

Did we loot a memorable treasure?  Nothing was literally "looted" but I am not going to take this question quite that literally anyway.  Memorable treasures were attained, yes.  Whether it was physical treasures like the ones given to Marcus by NECRO, or the new abilities granted to Ilura and Hiran, I think this can also be considered a yes. +1 XP!
Game Master
GM, 323 posts
Wed 20 Jun 2018
at 17:12
  • msg #673

Re: OOC1:

Also, if you are able to level up, please send me your new info via a Private Message so that I can more easily note it.  The changes will take effect the next time you have a chance to rest.  Keep in mind that characters can level up whenever they have a bit of downtime, so long as they have enough XP.  It does not need to be at an End of Session.
Ilura
player, 327 posts
Human female ranger
Wed 20 Jun 2018
at 19:01
  • msg #674

Re: OOC1:

Downtime?  Whats that? :)
Eryn
player, 310 posts
Human Female Warrior
Wed 20 Jun 2018
at 20:24
  • msg #675

Re: OOC1:

It's the time spent on the ground after a monster throws you across the room. :)

I'll PM you regarding the level up. I won't await updating the character sheet or replacing bonds until we're done with the current situation.

Speaking of: Eryn doesn't take well to being unfairly accused out of the blue like this right after so much has happened.
Dr Hiran Krauss
player, 335 posts
15/19
Thu 21 Jun 2018
at 16:51
  • msg #676

Re: OOC1:

Okay so here is my updated end of session:

I changed out my bond with you Eryn since the old and new were similar enough that it didn't fit to have both at the same time.  I may give some thought on possible new bonds with others or with you based on what has occurred so far.

I am in agreement with the change to yours i'd say Hiran has proven hes not soft but dangerous for sure.

Current Bonds
I owe Marcus a great kindness.  I will repay that debt somehow.

Eryn is a skilled student but reckless. I must help her hone her skills

Ilura is hiding something from me I must find out what that is.

Resolved Bonds
Rirrik is special among the gnolls.  I must figure out why +1 XP
Eryn is woefully misinformed about the world; I will teach them all that I can +1 XP


Alignment: Neutral: Discover something about a magical mystery - +1 XP


Did we learn something new and important about the world? - +1 XP

Did we overcome a notable monster or enemy? -  +1 XP

Did we loot a memorable treasure? - +1 XP

Total XP including recent failure: 10

So apparently I can level.  When I get an opportunity ill figure out what that all means and ill shoot out a message you to you GM.
Ilura
player, 329 posts
Human female ranger
Thu 21 Jun 2018
at 18:26
  • msg #677

Re: OOC1:

Were any of us expecting anything *other* than the "scandelous old man" route? :>
Dr Hiran Krauss
player, 337 posts
15/19
Fri 22 Jun 2018
at 03:33
  • msg #678

Re: OOC1:

haha admittedly I was like well I could show her a magic trick or grab her butt either way this is going into creepy old man territory so I finally decided heck with that go all in 100%.

Hiran needs a place to "Make Camp" anyways =P
Ilura
player, 330 posts
Human female ranger
Fri 22 Jun 2018
at 15:20
  • msg #679

Re: OOC1:

Almost snorted in my meeting... :D
Dr Hiran Krauss
player, 339 posts
15/19
Tue 26 Jun 2018
at 03:58
  • msg #680

Re: OOC1:

Hiran might slowly be turning into Master Roshi from DBZ =P
Eryn
player, 312 posts
Human Female Warrior
Tue 26 Jun 2018
at 07:03
  • msg #681

Re: OOC1:

I would offer to "Take Watch", but I doubt these guys would get along. Plus, my WIS score won't even have a modifier until after I get a good night's rest. ;)
Ilura
player, 332 posts
Human female ranger
Tue 26 Jun 2018
at 07:24
  • msg #682

Re: OOC1:

No rest for the weary, I think.  Marcus intends to pursue his quest before we get any sleep :(
Marcus
player, 172 posts
The Silver Light
Shines in the night.
Tue 26 Jun 2018
at 18:24
  • msg #683

Re: OOC1:

He does indeed. Sorry for the delay, catching up with things took longer than I expected.
Game Master
GM, 328 posts
Tue 26 Jun 2018
at 18:29
  • msg #684

Re: OOC1:

No worries Marcus.

Eryn, I was almost going to have you roll an Interfere roll for your last post (Interfering with Hiran's negotiations) but the comebacks were just so awesome that I didn't want to penalize you for it and dissuade you from doing it in the future.  I really liked Eryn's passion in her last few posts.  Keep it up!
Eryn
player, 313 posts
Human Female Warrior
Tue 26 Jun 2018
at 20:38
  • msg #685

Re: OOC1:

quote:
Crystal is to busy puking in the bushes to come up with any good comebacks.

This means I win. c:
Dr Hiran Krauss
player, 341 posts
15/19
Tue 26 Jun 2018
at 20:39
  • msg #686

Re: OOC1:

Dont you interrupt my fun with the ladies! Your not the only one who wants to learn magic :-)
Eryn
player, 316 posts
Human Female Warrior
Wed 27 Jun 2018
at 13:15
  • msg #687

Re: OOC1:

You interrupted it on your own this time!

Next time I'll put in a good word for you, I promise. Just find someone with a better personality who doesn't have a personal beef with me. :|
Game Master
GM, 329 posts
Wed 27 Jun 2018
at 18:44
  • msg #688

Re: OOC1:

I'll give Hiran a chance to respond to Eryn before we continue.  It will also give me a chance to think a bit more about what happens next.  I have a pretty solid grasp of what that is, but I still need to figure out how to organize it in writing form.
Dr Hiran Krauss
player, 343 posts
15/19
Wed 27 Jun 2018
at 19:13
  • msg #689

Re: OOC1:

Sounds good ill try to have a good post in tonight.

Yeah wasn't intending to go that route just...failed at sneaking away and things happened.
Eryn
player, 318 posts
Human Female Warrior
Thu 28 Jun 2018
at 10:06
  • msg #690

Re: OOC1:

Feel free to push us along to a new location. We can walk-n-talk on the side if needed. :)
Dr Hiran Krauss
player, 345 posts
15/19
Thu 28 Jun 2018
at 17:52
  • msg #691

Re: OOC1:

Yep agreed we can always be a bit in the past and future simultaneously.
Game Master
GM, 331 posts
Thu 28 Jun 2018
at 18:08
  • msg #692

Re: OOC1:

Sounds good!  I do like the group's dialogue, so sometimes I try to hold off on the constant life threatening struggles to let you guys get a word or two in to each other. ;-)
Dr Hiran Krauss
player, 346 posts
15/19
Thu 28 Jun 2018
at 18:32
  • msg #693

Re: OOC1:

Hiran can have a good cry and then save the world in two separate posts.  Ill multitask :-).

Hoping to post tonight but im going to get a couples massage with the wife after work so I may be wiped out lol
Ilura
player, 335 posts
Human female ranger
Thu 28 Jun 2018
at 19:30
  • msg #694

Re: OOC1:

Just don't cast "magic fingers"... :>
Dr Hiran Krauss
player, 347 posts
15/19
Thu 28 Jun 2018
at 19:46
  • msg #695

Re: OOC1:

Its a great intimidation technique :-)
Game Master
GM, 332 posts
Thu 28 Jun 2018
at 20:20
  • msg #696

Re: OOC1:

That reminds me, Hiran, your fingers can stop dripping whenever you would like them to.  The effect was extremely short-lived in this instance.
Dr Hiran Krauss
player, 348 posts
15/19
Fri 29 Jun 2018
at 11:54
  • msg #697

Re: OOC1:

Never! Captain puss fingers will live on!

Sure ill end it here shortly.
Dr Hiran Krauss
player, 350 posts
15/19
Mon 2 Jul 2018
at 03:42
  • msg #698

Re: OOC1:

Sorry for the delay 4th of july weekends...since its midweek I guess there's 2 this year are keeping me super busy.  Should have more availability during the week as usual.
Ilura
player, 338 posts
Human female ranger
Mon 2 Jul 2018
at 10:50
  • msg #699

Re: OOC1:

Yup, sinking their ship is a pretty effective way of getting their attention... :)
Dr Hiran Krauss
player, 351 posts
15/19
Mon 2 Jul 2018
at 14:04
  • msg #700

Re: OOC1:

Dont mind the big hole guys it will totally still float :-)
Eryn
player, 320 posts
Human Female Warrior
Mon 2 Jul 2018
at 15:03
  • msg #701

Re: OOC1:

Just to be clear: We wanted to talk to them, right? :P
Dr Hiran Krauss
player, 352 posts
15/19
Mon 2 Jul 2018
at 16:08
  • msg #702

Re: OOC1:

im talking am I not?
Ilura
player, 339 posts
Human female ranger
Mon 2 Jul 2018
at 16:24
  • msg #703

Re: OOC1:

We can always talk to them once we fish them out of the water.  Eryn and I should be experienced at that by then...
Game Master
GM, 333 posts
Mon 2 Jul 2018
at 16:57
  • msg #704

Re: OOC1:

I will be away from my main computer for up to a month, which means most of my posts might be from my phone.  I will try to keep up with posting regularly, but they might not be as thorough as they usually are, and I may try to avoid quite as many dice rolls since they are difficult to post from a phone.
Ilura
player, 340 posts
Human female ranger
Mon 2 Jul 2018
at 18:13
  • msg #705

Re: OOC1:

I hope the "away" time is pleasant and you don't go into too much technology withdrawal :)
Game Master
GM, 335 posts
Mon 2 Jul 2018
at 18:33
  • msg #706

Re: OOC1:

Me too!
Dr Hiran Krauss
player, 353 posts
15/19
Mon 2 Jul 2018
at 18:59
  • msg #707

Re: OOC1:

Hey np at all I appreciate you trying to keep up on a phone though I will admit I will miss your detailed posts especially in the games I GM...sometimes its like pulling blood from a stone with some players lol.
Eryn
player, 322 posts
Human Female Warrior
Tue 3 Jul 2018
at 12:54
  • msg #708

Re: OOC1:

That's cool, GM. Have a good time, and don't force yourself to fiddle with mobile posts just to please us if you're not satisfied with the result. :)
Marcus
player, 175 posts
The Silver Light
Shines in the night.
Tue 3 Jul 2018
at 18:22
  • msg #709

Re: OOC1:

Sorry for lack of chit-chat, having a lot going on (for a difference ^^).
Hiran,.... good work ;)
DM, enjoy!
Dr Hiran Krauss
player, 355 posts
15/19
Fri 6 Jul 2018
at 14:15
  • msg #710

Re: OOC1:

Yeah ive been swamped lately with life hope that doesn't impact my games too much, hate when that happens.
Game Master
GM, 336 posts
Mon 9 Jul 2018
at 20:23
  • msg #711

Re: OOC1:

Just want to let you know that I haven't forgotten about you guys.  We just adopted our first child (a newborn) so that is taking up pretty much all my time at the moment.  Especially since we are not staying at our home right now.  I will still post when possible, but thank you for being patient in the meantime.  This game in particular is difficult to post for from my phone.
Ilura
player, 342 posts
Human female ranger
Mon 9 Jul 2018
at 21:27
  • msg #712

Re: OOC1:

Kids take time??  Never would have imagined :)

That's AWESOME!  Congrats and enjoy.

(Given I'm working flat out on a deadline, the slower pace right now actually works really well.)
Marcus
player, 177 posts
The Silver Light
Shines in the night.
Tue 10 Jul 2018
at 07:54
  • msg #713

Re: OOC1:

Wooohoo, congrats! And good luck with the little handful.
Dr Hiran Krauss
player, 356 posts
15/19
Tue 10 Jul 2018
at 18:49
  • msg #714

Re: OOC1:

I barely keep up with the games im running so your all good GM.  Congrats, kids are a handful.  I don't have any of my own but ive taken care of enough of my wifes families kids so know the responsibility and care it takes.  Cheers, I hope you and your family are doing well.
Game Master
GM, 337 posts
Tue 10 Jul 2018
at 19:59
  • msg #715

Re: OOC1:

It is going well, thanks!  And I finally found some time to type. ON AN ACTUAL COMPUTER!!! Hopefully I can finish my typing before anything comes up to interrupt.
Dr Hiran Krauss
player, 357 posts
15/19
Tue 10 Jul 2018
at 20:23
  • msg #716

Re: OOC1:

Gratz on rolling a 10 on parenting and gaining PC access...enjoy it while it lasts before you roll another 6 or less and gain more xp :)
Dr Hiran Krauss
player, 358 posts
15/19
Thu 12 Jul 2018
at 13:19
  • msg #717

Re: OOC1:

Had a Laptop crash yesterday sorry I didnt get an post out.  Reviewing all my games and putting out updates sometime soon I hope
Eryn
player, 326 posts
Human Female Warrior
Sat 21 Jul 2018
at 20:42
  • msg #718

Re: OOC1:

As a Scandinavian, I appreciate the Norse creature reference. :)

In my language 'Jotnar' is the plural form of Jotun/Jotne, however, so I almost thought there were several of them for a second. :P
Game Master
GM, 342 posts
Sat 21 Jul 2018
at 20:56
  • msg #719

Re: OOC1:

Yeah, I knew there was a high probability that I would use the word incorrectly when I found it, but I wanted a name for a giant humanoid that was more exotic than "giant." And who knows, maybe there is more than one. ;-)
Game Master
GM, 343 posts
Sun 22 Jul 2018
at 14:58
  • msg #720

Re: OOC1:

I realized last night that Bolen is less like a general NPC now and more like a Hireling. (Especially after you guys hired him to catch some fish).  We will treat him as such from here on out.  Here is a link to some information about Hirelings:

http://www.dungeonworldsrd.com...-the-game/#Hirelings



Hireling: Bolen

Loyalty: 2

Cost: Money

Skills:
Burglar 3
Tracker 1



On a related note, I was thinking we could keep a list of Hirelings and their current states in the Character Status Thread.  Does anyone know a good way to make a post editable by all of you?  Or barring that, do any of you want to accept the responsibility of keeping track of the Hirelings' statuses?
Marcus
player, 182 posts
The Silver Light
Shines in the night.
Sun 22 Jul 2018
at 17:36
  • msg #721

Re: OOC1:

I'm afraid that we likely can't edit unless you make us Co-GMs. Maybe if you create a Hireling Handler character and then move him between players so we all do shifts taking care of them.
Ilura
player, 347 posts
Human female ranger
Sun 22 Jul 2018
at 21:04
  • msg #722

Re: OOC1:

If it's just a question of updating status/hitpoints/etc. I don't mind taking on one.
Game Master
GM, 344 posts
Sun 22 Jul 2018
at 21:46
  • msg #723

Re: OOC1:

Ilura:
If it's just a question of updating status/hitpoints/etc. I don't mind taking on one.

I think it would be easier if one person kept track of a single hireling. (Future ones can be assigned to other people if desired).  Thanks for volunteering, Ilura.  It doesn't seem like their info will change often, and I will make sure to let you know if it does.

Hirelings really only have three stats.  Loyalty, Cost, and one or more Skills.  No HP or ability scores or anything like that.  It might be handy to list anything else noteworthy too, such as items they have been given to carry, personality quirks, or notes about their history. (For instance, Bolen is a former fisherman turned beggar and has a cursed arm.  He likes to pester Eryn with his stories and has been promised 40 coins for a new boat if he uses it to catch fish for Snarl-maw's people.) I will leave all that up to you though.
Marcus
player, 183 posts
The Silver Light
Shines in the night.
Mon 23 Jul 2018
at 08:53
  • msg #724

Re: OOC1:

Just a heads up regarding my upcoming annual leave.

Sporadic availability: 29th July - 12th August
Unavailable: 15th August - 20th August
Dr Hiran Krauss
player, 361 posts
15/19
Tue 24 Jul 2018
at 02:48
  • msg #725

Re: OOC1:

Yeah I think tracking them the way Ilura did is fine.


Np Marcus will be sad to see you unavailable but we will keep it going in your absence :).
Game Master
GM, 345 posts
Tue 24 Jul 2018
at 18:23
  • msg #726

Re: OOC1:

Hope you have some fun on your annual leave Marcus.  When the time comes, feel free to PM me some potential future actions you would like Marcus to take while you are gone (based on the story at that time), if you feel so inclined.  Regardless, I will do my best to NPC him appropriately during you brief absence.

On another note, I am home now and can use my desktop computer again!  I am still getting settled in with the new baby though, so my presence might still be a bit spotty.  I will try to get a new IC post up later today or this evening, but no promises.
Ilura
player, 349 posts
Human female ranger
Tue 24 Jul 2018
at 22:51
  • msg #727

Re: OOC1:

Don't worry.  The settling-in phase only lasts 20 years or so... ;)
Dr Hiran Krauss
player, 363 posts
15/19
Wed 25 Jul 2018
at 19:42
  • msg #728

Re: OOC1:

haha hope all is well with the new baby and your not losing too much sleep.
Game Master
GM, 347 posts
Wed 25 Jul 2018
at 20:33
  • msg #729

Re: OOC1:

Things have been going pretty great with the baby so far.  But yeah, sleep has been pretty hard to come by sometimes.  On the plus side, when I am sitting up with him is one of the main times I get the chance to make a post or two.  Like right now. ;-)
Dr Hiran Krauss
player, 365 posts
15/19
Thu 26 Jul 2018
at 15:32
  • msg #730

Re: OOC1:

haha very true baby in one arm role playing posts in the other.
Ilura
player, 351 posts
Human female ranger
Fri 27 Jul 2018
at 03:46
  • msg #731

Re: OOC1:

Hopefully he inspires feelings of gentleness towards your PCs ;)
Dr Hiran Krauss
player, 366 posts
15/19
Fri 27 Jul 2018
at 15:33
  • msg #732

Re: OOC1:

Like not squishing the wizard too hard :).  I promise ill be kind to Ozeraan in exchange hehe.
Game Master
GM, 349 posts
Fri 27 Jul 2018
at 16:42
  • msg #733

Re: OOC1:

Dr Hiran Krauss:
Like not squishing the wizard too hard :).  I promise ill be kind to Ozeraan in exchange hehe.

I swear I posted the IC post before I read this plea not to squish your wizard.  Not that it would have affected what I would have posted anyway...  Be as cruel as you want to Ozeraan though.  He thrives on danger!

Ilura:
Hopefully he inspires feelings of gentleness towards your PCs ;)

Not a chance. ;-)
Marcus
player, 185 posts
The Silver Light
Shines in the night.
Fri 27 Jul 2018
at 16:43
  • msg #734

Re: OOC1:

Well, your pleads went about as well as Marucs's spellcasting ;)

GM, enjoy the time when the baby accepts being still, it won't last long.
Game Master
GM, 350 posts
Fri 27 Jul 2018
at 16:46
  • msg #735

Re: OOC1:

Thanks.  I will.
Game Master
GM, 354 posts
Mon 30 Jul 2018
at 22:25
  • msg #736

Re: OOC1:

I've got some big plans for all these sixes, but I will give Hiran a bit more time to post his action first.
Dr Hiran Krauss
player, 367 posts
15/19
Tue 31 Jul 2018
at 02:07
  • msg #737

Re: OOC1:

Jumping in right now.
Dr Hiran Krauss
player, 369 posts
15/19
Tue 31 Jul 2018
at 02:13
  • msg #738

Re: OOC1:

Apparently 6 is a theme.  Since its 3 6's in a row thus 666 does the demon from my spellbook pop out for a visit :).
Dr Hiran Krauss
player, 370 posts
15/19
Tue 31 Jul 2018
at 02:14
  • msg #739

Re: OOC1:

Also in the future just assume I wont be available Saturday and sunday the wife eats that time up and mushes it beneath her foot like this jotuns about to do to poor old Hiran.
Eryn
player, 331 posts
Human Female Warrior
Wed 1 Aug 2018
at 09:17
  • msg #740

Re: OOC1:

quote:
I've got some big plans for all these sixes

This is not good for us... but damn if it isn't kinda fun to describe how your own character gets messed up. :)
Game Master
GM, 356 posts
Wed 1 Aug 2018
at 12:55
  • msg #741

Re: OOC1:

Agreed.  I do have fun thinking up creative ways to use my GM moves.  And with so many sixes all at once, I had an excuse to really let loose on this one.  Believe it or not though, I actually held back a little bit on everything I was planning to do here too.
Ilura
player, 356 posts
Human female ranger
Wed 1 Aug 2018
at 14:50
  • msg #742

Re: OOC1:

quote:
I actually held back a little bit on everything I was planning to do here too.

Thank you? :)
Dr Hiran Krauss
player, 371 posts
15/19
Fri 3 Aug 2018
at 12:55
  • msg #743

Re: OOC1:

I love failing in DW its the random unknown that really brings life to the game I think.
Game Master
GM, 357 posts
Sat 4 Aug 2018
at 05:32
  • msg #744

Re: OOC1:

Even when I am a player, I get excited when I roll a 6- because it means things are about to get interesting.  I love surprises.  That is one of my favorite aspects of Dungeon World.  Even as the GM I have no idea where the story is going to go until it goes there.  I didn't know you were going to fight a shadow monster in a cave.  I didn't know you were going to channel the power of a goddess.  And I certainly didn't know you were going to fight a jotun on a ship.  But I love that all of that happened and can't wait to find out what is going to happen next!

Something else I recently found out is really fun to do in Dungeon World is to make hirelings.  I have no idea if you guys even have any interest in hirelings (and don't feel pressured to use them if you don't want to), but I have been having a blast just creating a list of potential applicants.  The requirements are so vague that you can fit just about any sort of character into a hireling slot.  For instance, a hireling with the Minstrel skill could be a rich princeling looking to make a name for himself (cost: Fame and Glory), or an old woman who likes to tell stories of legends past and charm people with her kind presence (cost: Good Accomplished), or even a magically animated banjo that dances and sings songs for the price of a new song to learn (cost: Uncovered Knowledge).  The possibilities are endless.

I have the same sort of enthusiasm for making random creatures we'll probably never see.  But it is still fun to make them anyway.
Eryn
player, 332 posts
Human Female Warrior
Sun 5 Aug 2018
at 13:05
  • msg #745

Re: OOC1:

I tend to make tons of notes about monsters, items, scenarios and minor set pieces. I also roll up characters and NPCs a lot, but I tend to keep them as a name, profession, and a few keywords until they're brought into play (which they seldom are :P). The times I've planned out NPCs in detail the players usually move on before they've done much.

Earlier this year I converted the Borderlands PBTA game's gun generator tables to a Javascript tool but never got to use it because the player group disbanded. :/

I also spend all too much time searching for resources and pilfering ideas from maps and random roll tables. I've got a folder full of One Page Dungeon entries waiting to be run. I've even got a floor plan of Scrooge McDuck's money bin which I hope to drop into a modern or sci-fi setting as some sort of heist mission. ^^

So yeah, I can relate to the excitement of creating things for a game. :)
Dr Hiran Krauss
player, 372 posts
15/19
Mon 6 Aug 2018
at 18:20
  • msg #746

Re: OOC1:

Yeah I do enjoy the unknown of what is coming up and have had the same experience...I am not one of those who enjoys creating even if its not going to be used I tend to wing things as I go which has its ups and downs but DW is by far the best system for that mentality.
Dr Hiran Krauss
player, 373 posts
15/19
Mon 6 Aug 2018
at 18:21
  • msg #747

Re: OOC1:

The one thing I stick do is some DM advice I heard from Chris Perkins DM to the celebrities that you should run with whatever sounds cool to you now not save it for the future.  So I tend to just throw out whatever peaks my interest during that day week or month depending on the situation.
Game Master
GM, 359 posts
Wed 8 Aug 2018
at 16:42
  • msg #748

Re: OOC1:

Dr Hiran Krauss:
The one thing I stick do is some DM advice I heard from Chris Perkins DM to the celebrities that you should run with whatever sounds cool to you now not save it for the future.  So I tend to just throw out whatever peaks my interest during that day week or month depending on the situation.

The only problem with that advice is that if I followed it, you guys would now be swarmed by about 50 different types of enemies. (Some of which are designed to be majorly difficult to defeat.)  Not only that, but about 50 other people would show up offering for you guys to hire them.  Oh, and magic items would basically be raining from the sky...

All that would be fun, but really difficult to write. :-P
Eryn
player, 334 posts
Human Female Warrior
Wed 8 Aug 2018
at 19:56
  • msg #749

Re: OOC1:

You have my permission to shower me in magic items if you want. ;)
Dr Hiran Krauss
player, 376 posts
8/19
Wed 8 Aug 2018
at 20:33
  • msg #750

Re: OOC1:

Sword rain sounds painful lol.

I think he refers to theme and if something is really drawing your eye.  Doesn't mean you don't have to stamp out some of your wants but if you really want to run an undead campaign then screw conventional stuff just do it or fold it into your campaign no matter what it may be at the time.
Marcus
player, 188 posts
The Silver Light
Shines in the night.
Tue 14 Aug 2018
at 16:55
  • msg #751

Re: OOC1:

I was hoping to squeeze in another post before dropping off, but it wasn't meant to be. I'm fine with either fate for Jotun. And when everything clears up, Marcus will like to have a word or two with the captain.
Game Master
GM, 363 posts
Tue 14 Aug 2018
at 19:15
  • msg #752

Re: OOC1:

Alright, have fun!  I'll just have Marcus hang out in the background a bit more until you are able to return.  I will also keep in mind that you plan on speaking with the captain and try to keep that as a viable option for you.
Eryn
player, 337 posts
Human Female Warrior
Wed 15 Aug 2018
at 09:37
  • msg #753

Re: OOC1:

Game Master:
The Feldon Root Extract is in jugs of green glass, about the size of a gallon of milk.

Hey guys, wanna see who has the Constitution to chug a whole gallon of delicious milk milk substitute? :)
Dr Hiran Krauss
player, 379 posts
8/19
Thu 16 Aug 2018
at 13:45
  • msg #754

Re: OOC1:

Hiran doesn't he wants a nap :)
Ilura
player, 360 posts
Human female ranger
Thu 16 Aug 2018
at 14:39
  • msg #755

Re: OOC1:

Next time I say we should sleep, who's gonna listen?? :)  (Hiran was most amenable, though if I recall, he wasn't planning to sleep much...)
Eryn
player, 340 posts
Human Female Warrior
Fri 17 Aug 2018
at 07:14
  • msg #756

Re: OOC1:

We would all be sleeping right now if it weren't for Marcus showing us to the docks immediately. ;) Of course if we had ignored him the ship would have left without us, so I'll just have to get some shut-eye on that broken bed I guess.

I also blame Hiran for waking the jotun with his magic cry from hell. O_o
Ilura
player, 362 posts
Human female ranger
Fri 17 Aug 2018
at 08:00
  • msg #757

Re: OOC1:

Just a heads up that I'll be largely without internet access from Sat. afternoon - through Wed. evening.  If I have some downtime, I might manage brief posts with my phone, but no guarantees.
Dr Hiran Krauss
player, 381 posts
8/19
Tue 21 Aug 2018
at 03:45
  • msg #758

Re: OOC1:

Hey you said get their attention..I got their attention :)
Eryn
player, 341 posts
Human Female Warrior
Tue 21 Aug 2018
at 05:54
  • msg #759

Re: OOC1:

I certainly can't deny that, true.
Marcus
player, 189 posts
The Silver Light
Shines in the night.
Wed 22 Aug 2018
at 11:11
  • msg #760

Re: OOC1:

Back from holidays, but catching up with work and staving off a cold, so I might need a few more days to get back into the game.
Game Master
GM, 370 posts
Wed 22 Aug 2018
at 12:51
  • msg #761

Re: OOC1:

Welcome back!
Game Master
GM, 371 posts
Thu 23 Aug 2018
at 18:22
  • msg #762

Re: OOC1:

Welcome back Ilura!  And you were correct.  No roll is needed to finish off the jotun.
Game Master
GM, 373 posts
Tue 28 Aug 2018
at 15:38
  • msg #763

Re: OOC1:

Ilura, you have questions for your roll?
Ilura
player, 366 posts
Human female ranger
Tue 28 Aug 2018
at 15:50
  • msg #764

Re: OOC1:

I was aiding Eryn, so I think I just enabled her remaining questions - but my objectives would have been pretty much the same.
Game Master
GM, 374 posts
Tue 28 Aug 2018
at 19:03
  • msg #765

Re: OOC1:

Oh, I misread the roll.  My mistake.
Eryn
player, 347 posts
Human Female Warrior
Sat 1 Sep 2018
at 11:55
  • msg #766

Re: OOC1:

When I realized we may finally rest this night: https://myrainbowmind.files.wo...m/2014/11/image2.jpg

:)
Game Master
GM, 378 posts
Tue 4 Sep 2018
at 16:29
  • msg #767

Re: OOC1:

I will be moving forward with the plot tonight, starting with resting.  If there is anything else you need to do or say before then, now would be a good time.  Also, let me know if you want to use the Take Watch move. You will be in the communal bunk area of the damaged ship (if nothing else unexpected happens).
Eryn
player, 349 posts
Human Female Warrior
Wed 5 Sep 2018
at 08:47
  • msg #768

Re: OOC1:

Heh, my dream turned out to be more text than I thought it would be.

With Eryn's newfound practice of magic and participation in the spiritual events that went down the night before, she's beginning to notice the change towards having a spirit-haunted Heirloom. GM: Feel free to introduce the effects of the move whenever, if I don't find an appropriate time to do so myself.

I have removed the spellcasting penalty now that I'm rested, and replaced my bonds as discussed before.

Resolved bonds (got XP for them already):
* I don't trust Hiran's teachings, for his spirit magic is unnerving.
* I worry about the ability of Ilura to survive in the dungeon.

They have been be replaced by:
* I fear that Hiran's condition will only get worse from here, but I will protect him from scornful eyes.
* Ilura misunderstands me about the dangerous allure of magic. I will show her what good it can do.

Prepared spells this morning: Detect Magic, Magic Missile, Telepathy, + the cantrips.

Gear change:
- Threw away old chainmail and left the poison bottles in the cabin for later.
- Got scale armor and a whip.

Could you please tell me the stats of the whip, by the way? I remember choosing stun instead of regular damage, but I couldn't find the exact stats anywhere.

EDIT: I mentioned going into town in the morning, but if some other event comes in the way of that I can erase it here and do it later. Tell me if you prefer that. Eryn will be returning to the ship immediately in any case.
This message was last edited by the player at 08:49, Wed 05 Sept 2018.
Game Master
GM, 380 posts
Wed 5 Sep 2018
at 12:44
  • msg #769

Re: OOC1:

Ilura:
Question: does my bonus XP count for before determining level-up?  That'll impact what spells I choose.

How many arrows do I have time to make?

Bonus XP applies before.  I'm not that cruel. ;-) Eryn, did you add your dream XP?  Because that looks like it might tip you over the edge.  We will also do an End of Session in the near future, but not quite yet.

Ilura, you have time to make all 12 ammo if you would like to.  Mark them separately from your other ammo though.  This ammo has Piercing 1.

quote:
Could you please tell me the stats of the whip, by the way? I remember choosing stun instead of regular damage, but I couldn't find the exact stats anywhere.

EDIT: I mentioned going into town in the morning, but if some other event comes in the way of that I can erase it here and do it later. Tell me if you prefer that. Eryn will be returning to the ship immediately in any case.

Going into town was fine.  The stats for the whip are:

Three-pronged Vorlag Whip: (Precise, Reach, Stun, 1 Weight)
Dr Hiran Krauss
player, 386 posts
17/19
Wed 5 Sep 2018
at 13:27
  • msg #770

Re: OOC1:

1.) Regaining Half Max HP for Making camp so 19 rounded down to 18/2 = +9 hp
    - 1 use of Rations used when making camp

2.) Leveled to level 3.
 - Took advanced move: Logical: When you use strict deduction to analyze your surroundings, you can discern realities with INT instead of WIS.
 - Took 3rd Level Spell Visions through Time

3.)Gained New Spell: Visions through time
    Cantrips: Light, Unseen Servant, Prestidigitation
    Prepared Spells: Magic Missle, Visions through Time

4.) Increased Intelligence to the max of 18(+3)

5.) Bonds:
  1. I owe Marcus a great kindness.  I will repay that debt somehow. - Still ongoing and definitely not resolved

  2. Rirrik is special among the gnolls.  I must figure out why - can I remove this one I assume he's not coming back?

  3. Ilura is hiding something from me I must find out what that is. - I don't know that Ilura and Hiran have spoken enough to really crack into this Hiran's still suspicious of her but we have been so busy adventuring it hasn't come up.

  4. Eryn is woefully misinformed about the world; I will teach them all that I can - This is ongoing and possibly resolved as I have been teaching Eryn as much as I can




OOC: are we doing end of session questions or just the level up and make camp?
Ilura
player, 373 posts
Human female ranger
Wed 5 Sep 2018
at 14:30
  • msg #771

Re: OOC1:

Hiran,

No need to use rations, and you should gain an extra +4 HP for sleeping in a sanctified area - that should bring you to full, I think.
Game Master
GM, 381 posts
Wed 5 Sep 2018
at 14:34
  • msg #772

Re: OOC1:

Looks good Hiran.  We will do Bonds when we do End of Session, which will happen after the story progresses just a bit more.  At that time you can get rid of your Rirrik bond and add XP for it.
Ilura
player, 374 posts
Human female ranger
Wed 5 Sep 2018
at 18:07
  • msg #773

Re: OOC1:

In case you missed my IC OOC question :)
quote:
Question: does my bonus XP count for before determining level-up?  That'll impact what spells I choose.

Game Master
GM, 382 posts
Wed 5 Sep 2018
at 18:12
  • msg #774

Re: OOC1:

I answered it above.  It applies before.  So if it gives you enough XP to level up, you can level up.
Ilura
player, 375 posts
Human female ranger
Wed 5 Sep 2018
at 18:52
  • msg #775

Re: OOC1:

Ah, missed that post.  Thanks :)

Bumping WIS to 18 for +3

New move: Familiar Prey
When you spout lore about a monster you use WIS instead of INT.

Spells: rotes + Bless, Cure Light Wounds, Magic Weapon, Detect Alignment

Note: Discovered that I don't actually have Sanctify - that was Marcus's spell that I helped him with the first time.  So we can retcon it that he led the spell and I helped, or we can say that Ilura was hallucinating when she saw the silvery light and Hiran loses an HP or two
Game Master
GM, 383 posts
Wed 5 Sep 2018
at 19:00
  • msg #776

Re: OOC1:

I'm not going to worry about the Sanctuary spell.  We'll say you tried ritualistically blessing it, even if no magic was involved.  Any bonus that may have manifested were due to a sort of placebo effect.
Ilura
player, 376 posts
Human female ranger
Wed 5 Sep 2018
at 19:27
  • msg #777

Re: OOC1:

Works for me :)
Eryn
player, 350 posts
Human Female Warrior
Wed 5 Sep 2018
at 21:49
  • msg #778

Re: OOC1:

Oh, right, it's 7+level XP to level up. For some reason I thought it was 9+level. In that case the +1 from the dream will give me just enough to get to level 4, yes. :)

I'll get back to you with my picks for that, then.
Eryn
player, 351 posts
Human Female Warrior
Thu 6 Sep 2018
at 06:19
  • msg #779

Re: OOC1:

Alright, here's level 4 (effective wizard lvl 3):

- Costs 10 XP, so I'll be at zero.
- Increase Charisma by 1 (to 16, changing the modifier to +2).
- New Fighter move: Merciless (when dealing damage, add +1d4 damage).
- New spell: Fireball (Lvl 3).
- Prepared spells: Detect Magic, Magic Missile, Alarm, Telepathy, + cantrips.
Marcus
player, 191 posts
The Silver Light
Shines in the night.
Thu 6 Sep 2018
at 19:03
  • msg #780

Re: OOC1:

Sorry for the absence everyone. I just raised the issue of my lack of time with the GM, and from the look of it, we have 3 options (unless you offer something else).

1. Marcus goes on a pilgrimage to fortify his shaken faith and rejoins when RL permits.
2. Marcus is NPCed/turned into a temporary hireling, and he stays with the party.
3. "A magical mishap makes it so that Marcus disappears from reality, but occasionally shows up to help the group before disappearing again.  Sounds ridiculous, but with a bit of attention I think we could make it work."

I'm personally for 1, then 3 and finally 2.

What say ye kind folks?

I'll try to level up and join the scene wrap up over the weekend.
Ilura
player, 377 posts
Human female ranger
Thu 6 Sep 2018
at 20:32
  • msg #781

Re: OOC1:

Do you have a sense of when RL is likely to resume some level of sanity?  We'll miss you and your character, regardless of the option chosen.  Happy to go with whatever works best for you...
Eryn
player, 352 posts
Human Female Warrior
Fri 7 Sep 2018
at 06:16
  • msg #782

Re: OOC1:

Aw, it's always sad when that happens, but I totally understand. Real life has to come first in cases like this. I hope you can get back to us eventually, you've been nice to play with. :)

I would go with a mix of options 1 and 3 - the paladin leaves on his own journey for important stuff, but may occassionally return when our paths cross. To minimize the excuses needed for this to happen, we have the organization he met that may be able to relay the required information to him -- or perhaps they just tell him where to go somewhere and find something without revealing that we will also be there already. :)
Game Master
GM, 384 posts
Fri 7 Sep 2018
at 14:53
  • msg #783

Re: OOC1:

Hmm, perhaps we could tie 1 and 2 together.  Marcus could go on a pilgrimage to fortify his faith.  Meanwhile, the main group has an object tied to that faith that is connected with Marcus.  Marcus can activate the item, bringing himself to the group's location, but he can't stay for long unless his faith is strong enough.  Marcus knows his faith is strong enough and that his pilgrimage is over only when he is not sent back again.  It leaves the window open as long as needed, while still being thematic.

Good?  No good?

Also, since we will be down to 3 to 3.5 players, should I try and recruit 1 or two more players?
Ilura
player, 378 posts
Human female ranger
Fri 7 Sep 2018
at 18:32
  • msg #784

Re: OOC1:

The proposal works for me.  (Ilura might get a tad paranoid about the strength of her own faith :>)  And I'm fine with seeking additional players.
Eryn
player, 353 posts
Human Female Warrior
Sat 8 Sep 2018
at 13:20
  • msg #785

Re: OOC1:

One or two more players could be nice, yes.
Game Master
GM, 385 posts
Mon 10 Sep 2018
at 14:38
  • msg #786

Re: OOC1:

I will start looking for a couple of new players since it seems nobody is objecting.

Also, I plan on moving the story forward again later today.  At least for Eryn and Ilura's characters.
Game Master
GM, 386 posts
Tue 11 Sep 2018
at 04:04
  • msg #787

Re: OOC1:

Well, a cranky baby is keeping the post I wanted to write from being written.  I will try again tomorrow.  Hopefully early.
Eryn
player, 354 posts
Human Female Warrior
Tue 11 Sep 2018
at 05:59
  • msg #788

Re: OOC1:

No problem. :)
Ilura
player, 379 posts
Human female ranger
Tue 11 Sep 2018
at 13:51
  • msg #789

Re: OOC1:

"Early" and "cranky baby" don't often go well together.  Sleep is more important than posting :)
Skarlet
player, 1 post
Elven druid
Wed 12 Sep 2018
at 19:44
  • msg #790

Re: OOC1:

Hello gang!  Your daily dose of Druid has arrived.  I'm still getting caught up, but wanted to check in while I'm finishing character generation.

I noticed we have a warrior/fighter, paladin, ranger and a wizard. I'd like to fill whatever niche hasn't been addressed yet.  Do you have enough frontlines, or do you need more utility/support?
Eryn
player, 357 posts
Human Female Warrior
Wed 12 Sep 2018
at 20:09
  • msg #791

Re: OOC1:

Hello there, and welcome aboard!

Our battles have mostly consisted of me and Marcus going in with our melee weapons and shields while Ilura uses her bow and Hiran does magic. That said we've also been hit with magic and fought some giant creatures that left us pretty rattled, and we've gotten good use out of non-combat moves as well. We are all a bit mix-n-match so far thanks to taking the multiclass moves early, and we've been pretty good at bailing each other out of tough situations when needed.

I think either role would be fine, honestly. Pick whatever you like. :)
Ilura
player, 382 posts
Human female ranger
Wed 12 Sep 2018
at 21:37
  • msg #792

Re: OOC1:

We've got a magic item that'll give one of us some druid-ish powers, though it's limited to water-affiliated creatures, so that won't have too much conflict if you're land-based.  Our Paladin is going to be coming and going, so we're going to be a bit lighter on the tank side going forward than we had been.  So if you don't mind doing a frontline sort of build, that could be useful.  (On the other hand, missing paladin means we've lost some of our spellcasting too, so whatever fills you boat :>)
Ilura
player, 384 posts
Human female ranger
Fri 14 Sep 2018
at 16:11
  • msg #793

Re: OOC1:

Should we just shift our bonds from Rirrik to Skarlet (though perhaps choosing different ones)?  What's the best way to bring Skarlet into the story?  Maybe she runs across Eryn or I as we're running around town and has a reason to join us?
Game Master
GM, 390 posts
Fri 14 Sep 2018
at 17:28
  • msg #794

Re: OOC1:

I think we will do the End of Session right when I bring Skarlet in, so we can shift bonds around at that time.  I have a plan for bringing her in already too.  I will post her intro just as soon as she is ready.
Ilura
player, 385 posts
Human female ranger
Fri 14 Sep 2018
at 17:36
  • msg #795

Re: OOC1:

So long as there's a plan :)
Eryn
player, 361 posts
Human Female Warrior
Wed 19 Sep 2018
at 10:15
  • msg #796

Re: OOC1:

Heads-up: I'll have people visiting from tomorrow (Thursday) until Sunday this week, so I may be slow during that time.
Ilura
player, 388 posts
Human female ranger
Wed 19 Sep 2018
at 22:12
  • msg #797

Re: OOC1:

I don't suppose Hiran and/or Eryn would be willing to loan Ilura some of their coin?  If I sell half my arrows and my sword, that nets me 24 coin.  Paying for the booze and a regular rapier will cost me 60 and a nice rapier will gost me 85...
Ilura
player, 389 posts
Human female ranger
Wed 19 Sep 2018
at 22:16
  • msg #798

Re: OOC1:

Oh, and Hiran posted briefly in another game.  He's healthy, just a confluence of crazy life stuff.  Hopefully he'll be back soon.
Eryn
player, 362 posts
Human Female Warrior
Wed 19 Sep 2018
at 23:24
  • msg #799

Re: OOC1:

I have 87 coins. Feel free to use those. :)
Dr Hiran Krauss
player, 387 posts
17/19
Fri 21 Sep 2018
at 04:56
  • msg #800

Re: OOC1:

Hey All,

I have been in talks with our illustrious GM and I think it best that I step down on a hiatus for a while.  New job is killing me and my free time and it's unfair to everyone involved if I cannot put in the same effort into my posts.


That being said I do hope to come back at some point and with the GM's help i think there are many ways that Hiran can easily fade to black for a while...that demonic spellbook being one of the biggest reasons.

One last piece of bookkeeping.  He would keep the item that allowed him to breathe underwater and the other magic items he'd let the others grab as they wished.

To the newest player welcome! Sorry we didn't get a chance to play together but I hope your are around when my schedule clears.
Game Master
GM, 395 posts
Fri 21 Sep 2018
at 06:05
  • msg #801

Re: OOC1:

Hopefully you find your way back to us eventually, Hiran.  But until that time, take care!
Eryn
player, 364 posts
Human Female Warrior
Fri 21 Sep 2018
at 07:14
  • msg #802

Re: OOC1:

Ah, sad to see you go, Hiran. We were getting some good plot on. Hopefully you'll be back some day when you have more time. :)
Ilura
player, 391 posts
Human female ranger
Fri 21 Sep 2018
at 13:34
  • msg #803

Re: OOC1:

We'll miss you Hiran.  Just do your best to make sure that when you come back, that demon is still locked safely away...
Dr Hiran Krauss
player, 388 posts
17/19
Mon 24 Sep 2018
at 05:06
  • msg #804

Re: OOC1:

Yeah trying to keep all the demons at bay is a good analogy for why I need a break but I am hoping to return sometime in the near future.


Eryn I enjoyed our RP as well maybe if I can return sooner rather than later we can make this into a fun arc between our 2 characters and how the separation impacted them both.
Skarlet
player, 4 posts
Elven druid
Mon 24 Sep 2018
at 05:38
  • msg #805

Re: OOC1:

Godspeed, you glorious bastard.  May we meet again soon!
Mouse
player, 1 post
Tue 25 Sep 2018
at 03:24
  • msg #806

Re: OOC1:

Hello All, I'll be playing Mouse, your local halfling thief
Ilura
player, 394 posts
Human female ranger
Tue 25 Sep 2018
at 03:50
  • msg #807

Re: OOC1:

Welcome :)
Game Master
GM, 399 posts
Tue 25 Sep 2018
at 06:45
  • msg #808

Re: OOC1:

And just like that, the band of adventurers is brought together!  Let's start things off with an End of Session to help everyone build bonds together.  Obviously Mouse and Skarlet haven't had time to fulfill their alignment goals yet, but they can still gain XP for the three group questions if Ilura and Eryn answer yes to them.

quote:
End of Session
When you reach the end of a session, choose one of your bonds that you feel is resolved (completely explored, no longer relevant, or otherwise). Ask the player of the character you have the bond with if they agree. If they do, mark XP and write a new bond with whomever you wish.

Once bonds have been updated look at your alignment. If you fulfilled that alignment at least once this session, mark XP. Then answer these three questions as a group:

-Did we learn something new and important about the world?
-Did we overcome a notable monster or enemy?
-Did we loot a memorable treasure?

For each “yes” answer everyone marks XP.

Eryn
player, 367 posts
Human Female Warrior
Tue 25 Sep 2018
at 07:15
  • msg #809

Re: OOC1:

Hello there, Mouse! Welcome aboard.

Glad to see Skarlet being introduced too, and in an unexpected way! Don't worry about the initial IC apprehensiveness, it'll pass quickly. :)

Answering the End of Session questions:
- We learned about the Devil's Bargain, which will be important for sure.
- We fought the jotun. Notable for its size and potential intelligence, as well as how it smashed us half to pieces.
- I'm not sure if we looted anything memorable unless the magic object Hiran retrieved from the sea counts. Ilura?

I'm not sure if I completed my alignment goal by helping to defeat the jotun. I got smashed down and didn't really contribute to the fight beyond that, even though I was about to get back up there when it fell.

Bonds:
"Hiran is soft, but I will make them hard like me." - I've seen this man bind a demon to his will and also shapeshift into a shark. I don't think he's soft anymore.

I have two other bonds with Marcus and Hiran. Since they are leaving - at least for a while - should I remove these bonds as well, or should I let them stay inactive (that is, don't remove and don't gain XP) and just add new ones with different characters?

I see Skarlet has already added a bond with me. I'd like to know a little about both Skarlet and Mouse before I write any with them. :) I can't see your character sheets so I'm blind to any descriptions written there.


Edit:
Skarlet's status:
Other:
Spear
Shield

Skarlet's bonds:
Eryn smells more like prey than a hunter.

Alright lad let's 'ave it then. ಠ_ಠ
This message was last edited by the player at 07:20, Tue 25 Sept 2018.
Mouse
player, 2 posts
Tue 25 Sep 2018
at 07:27
  • msg #810

Re: OOC1:

Mouse bills themself as being in "items acquisition" and occasionally as being a "security tester". They look rather a lot like an average halfling who just happens to like dark clothes. Not black clothes - or maybe they were black once many many washings ago - but dark mottled navys and greys and browns. They seem like the friendly sort with an easy smile and a good number of puns and quips.

So, I think I can solve the "I know one of these people in the alley" and I need to fill the bond of "I stole something from        " (or fill         and I have a con running.). Does anyone want to volunteer? It could be years in the past.
Eryn
player, 368 posts
Human Female Warrior
Tue 25 Sep 2018
at 08:59
  • msg #811

Re: OOC1:

My backstory/normal life involves being a sell-sword who protects travelers and businesses in exchange for money, so there could very well have been a chance with Mouse meeting in the past if he happened to be running security checks in the same area. Of the two bonds there I imagine "stole something from" is more likely than "running a con with".
This message was last edited by the player at 08:59, Tue 25 Sept 2018.
Ilura
player, 395 posts
Human female ranger
Tue 25 Sep 2018
at 14:52
  • msg #812

Re: OOC1:

100GP is noteable, but I don't think being offered payment counts as "looting", so agree w/ Eryn.  2 XP for all!

In terms of bonds:
  • Hiran does not understand life in the wild, so I will teach him
  • Eryn seeks magic too, but down a darker path.  I must guide her to protect her soul
  • Rirrik is a friend of nature, so I will be their friend as well.
  • Marcus sacrifices too much of himself.  He needs someone to watch over him too.


Not sure Hiran's had much chance to show his capabilities in the wild yet.  And I'm not sure about Eryn's magical path.  Marcus may well be about to sacrifice himself to save the fisherman.  So I think only Rirrik's will resolve.

As for new bonds, Rirrik's probably makes sense for me to switch over to Scarlet - once I know she's not a demon-witch-spirit...

"The spirits spoke to me of a great danger that follows Ilura." - that sounds fine to me.

Ilura's a pretty straight arrow.  If she's part of a con, she doesn't know it.  She might well have been the victim of a theft - though that seems like a reason to stay hidden behind the crates rather than comming out... :>

Perhaps "Ilura has my back when things go wrong." or "Ilura knows incriminating details about me."?
Ilura
player, 396 posts
Human female ranger
Tue 25 Sep 2018
at 21:25
  • msg #813

Re: OOC1:

Oh, and Ilura is more than happy to lighten your load Eryn :)
Mouse
player, 3 posts
They/Them
Halfling Thief
Wed 26 Sep 2018
at 03:11
  • msg #814

Re: OOC1:

Cool. I'll put Eryn down for "Stole something from". Anyone want to run a con? Because I think it's a bit early to be certain someone's got Mouse's back.
Ilura
player, 397 posts
Human female ranger
Wed 26 Sep 2018
at 03:26
  • msg #815

Re: OOC1:

Not necessarily early if the characters have interacted previously (which would be the assumption of having a con running too).

Though that does raise the question of how does one "resolve" a bond of having your back?  By clearly no longer having it?...
Mouse
player, 6 posts
They/Them
Halfling Thief
Wed 26 Sep 2018
at 03:35
  • msg #816

Re: OOC1:

Yeah, the thief's bonds are thematically appropriate but kind of tricky to resolve. Like how do I resolve "I stole things from you?" You can't un-steal items. I guess you could give them back but where's the fun in that? And sometimes it's impossible. Like say Mouse stole bread from Eryn to eat. I don't think Eryn would want that bread back after Mouse has eaten it. And definitely not after some time has passed.
Game Master
GM, 400 posts
Wed 26 Sep 2018
at 03:37
  • msg #817

Re: OOC1:

On that note:

Mouse:
Cool. I'll put Eryn down for "Stole something from". Anyone want to run a con? Because I think it's a bit early to be certain someone's got Mouse's back.


What did you steal? Do you still have it? Does Eryn know you stole it?  Eryn, are you still upset about it?

You two can work together to answer these. I think it will help strengthen the connection the bond provides.
Game Master
GM, 401 posts
Wed 26 Sep 2018
at 03:44
  • msg #818

Re: OOC1:

Oh, also, feel free to invent new bonds if you don't like the default ones.
Mouse
player, 7 posts
They/Them
Halfling Thief
Wed 26 Sep 2018
at 03:46
  • msg #819

Re: OOC1:

Game Master:
On that note:


What did you steal? Do you still have it? Does Eryn know you stole it?  Eryn, are you still upset about it?

1. Dunno. Something valuable? Maybe a great big gem?
2. Nope. Sold it. Spent the cash. Poof, all gone.
3. I think so? Maybe there was a chase scene across rooftops because that sounds like dangerous fun?
Ilura
player, 398 posts
Human female ranger
Wed 26 Sep 2018
at 04:48
  • msg #820

Re: OOC1:

Resolution for stealing might be that there's forgiveness and/or an appology so that it's no longer an issue.
Eryn
player, 369 posts
Human Female Warrior
Wed 26 Sep 2018
at 10:11
  • msg #821

Re: OOC1:

Thoughts:

1) It could have been a lockbox found among a sack of letters and parcels in a mail caravan. Eryn and a few other mercenaries had been escorting it along its route and were about to part ways. Eryn herself had wrapped up some money and trinkets to send home to her family when the lockbox was spirited away by Mouse's hands. After a brief search managed to find him, but he slipped away.

2) It could have been a personal effect, lost at an inn or other stopping place. Mouse did not think anyone would be up and about at that time of night, but recent events had left Eryn restless. The resulting nighttime ruckus woke every other tenant and the resulting confusion about who was doing what gave ample opportunity for him to run off with the goods.

3) Maybe everyone were minding their own business when Mouse nicked some personal effects off whoever he passed in a busy market place crowd. The coin pouch wasn't much of a loss total, but the feeling of being pickpocketed so easily as a professional sell-sword was rather humiliating.

In either case, Eryn has been waiting to see the halfling again. She's not upset per se, just absolutely livid yearning to maybe get it repaid or figure out why he would be acting as such filthy scum of society making ends meet through lowly crime.

Resolving a bond means that what it describes has either happened ("I don't trust X" --> X betrays me), changed fundamentally (X regains my trust somehow) or it is no longer relevant (X leaves the group). When it comes to theft, it could be resolved by repaying the debt, being forgiven the crime, being put on trial for the crime, stealing something else with the former victim's help, showing how thief skills and experience can be used to help the team, and so on.

Suggestions for reciprocal bonds between me and the new characters:
* Mouse seems irresponsible, but I must not take the easy path just because he does.
* A thief he may be, but there is still honor in Mouse, I'm sure of it.
* Have I missed the mystic arts of the wild? Maybe Skarlet may teach me things that Hiran never knew.
* The wilds are rough and uncouth, I doubt Skarlet understands the importance of civilization.


I will mark 2 XP for End of Session, and 1 for the bond with Hiran. I'll leave my bonds with Hiran and Marcus as they are in the event that they return later. I've also removed the water-breathing ring from my inventory since Hiran said he wanted to keep it.
This message was last edited by the player at 10:14, Wed 26 Sept 2018.
Skarlet
player, 5 posts
Elven druid
Wed 26 Sep 2018
at 16:07
  • msg #822

Re: OOC1:

Hot dann, I'm running behind.  Sorry for holding up the flow, I'll have my post up as soon as I finish catching up on the story... 2-3 hours?
Eryn
player, 370 posts
Human Female Warrior
Wed 26 Sep 2018
at 20:16
  • msg #823

Re: OOC1:

No problem. Take however long you need. :)
Mouse
player, 8 posts
They/Them
Halfling Thief
Thu 27 Sep 2018
at 00:56
  • msg #824

Re: OOC1:

Pickpocketing Eryn sounds like a plan.

Sidenote though, Mouse is nonbinary and uses they/them/their pronouns. They will have a giggle then a long suffering sigh for people using other pronouns for them after it's been mentioned in character.
Eryn
player, 371 posts
Human Female Warrior
Thu 27 Sep 2018
at 06:00
  • msg #825

Re: OOC1:

Alright, I'll stick with that then.
Ilura
player, 400 posts
Human female ranger
Thu 27 Sep 2018
at 15:26
  • msg #826

Re: OOC1:

Fair enough :)
Game Master
GM, 402 posts
Thu 27 Sep 2018
at 15:47
  • msg #827

Re: OOC1:

I'm going to let you guys converse a bit more and continue to interact before I post again.  So don't wait on me.

Oh, and for the new players, I allow everyone to have up to 6 bonds, so feel free to make some more if you would like.  And don't forget to add 2XP for the End of Session that happened right as you showed up.
Eryn
player, 373 posts
Human Female Warrior
Fri 28 Sep 2018
at 07:30
  • msg #828

Re: OOC1:

We'll say Mouse pickpocketed Eryn at some point, then.

How do you guys feel about the bonds I suggested? I'm thinking I should make one with each of you, maybe two. I only have one active bond left now that Hiran and Marcus went on hiatus.
Mouse
player, 9 posts
They/Them
Halfling Thief
Fri 28 Sep 2018
at 07:35
  • msg #829

Re: OOC1:

Both of the ones for Mouse seem good to me
Game Master
GM, 404 posts
Fri 28 Sep 2018
at 15:28
  • msg #830

Re: OOC1:

Do Mouse and Starlet have any past dealings?  Or are they complete strangers?
Ilura
player, 402 posts
Human female ranger
Fri 28 Sep 2018
at 16:35
  • msg #831

Re: OOC1:

Scarlet, are you ok with:
quote:
Scarlet is a friend of nature, so I will be their friend as well
?

Mouse, are you ok with:
quote:
Mouse does not understand life in the wild, so I will teach them
?
Mouse
player, 10 posts
They/Them
Halfling Thief
Sat 29 Sep 2018
at 02:16
  • msg #832

Re: OOC1:

Mouse could be employed to find/liberate animals captured for poaching/entertainment? But other than that or being employed to find reagents I'm not sure of a reason for Skarlet to know Mouse.

@ Ilura - Sounds like a plan! Mouse definitely doesn't understand life in the wild.

@ GM - what time would you say it is now in game?
Ilura
player, 403 posts
Human female ranger
Sat 29 Sep 2018
at 02:41
  • msg #833

Re: OOC1:

I'm hoping it's still morning - because we've got a cursed man to freeze to death, then bring back to life...
Game Master
GM, 405 posts
Sat 29 Sep 2018
at 02:48
  • msg #834

Re: OOC1:

We will say 10 or 11 in the morning.
Ilura
player, 404 posts
Human female ranger
Sat 29 Sep 2018
at 03:32
  • msg #835

Re: OOC1:

Mouse, have you decided what bond you want with me?  You could have stolen something from me.  I might have witnessed you steal something from someone else.  I might have helped you at some point in a manner that had nothing to do with theft entirely (at least to my knowledge :>)
Game Master
GM, 406 posts
Mon 1 Oct 2018
at 13:14
  • msg #836

Re: OOC1:

I will give you guys today to continue the IC scene, then I will push the action forward tomorrow.
Mouse
player, 12 posts
They/Them
Halfling Thief
Tue 2 Oct 2018
at 02:52
  • msg #837

Re: OOC1:

Whoop. Sorry, Ilura, I had been contemplating what they could have worked together on and hadn't come up with anything. But it just occurred to me that maybe they could have gone looking for a lost or kidnapped for ransom exotic pet?
Skarlet
player, 7 posts
Elven Druid
Tue 2 Oct 2018
at 03:52
  • msg #838

Re: OOC1:

In reply to Ilura (msg # 831):

That sounds good too me.

@Mouse: I'm okay with us not having any past.  I'd rather build up our bonds in play.
Mouse
player, 13 posts
They/Them
Halfling Thief
Tue 2 Oct 2018
at 06:57
  • msg #839

Re: OOC1:

Yeah, it would seem a bit convenient if we all knew eachother somehow this early
Ilura
player, 406 posts
Human female ranger
Tue 2 Oct 2018
at 12:43
  • msg #840

Re: OOC1:

Ok.  I was just trying to come up with a reason for Mouse not to go off on their merry way, never to be seen again.  But I'm happy to go with "You've heard too much..."
Eryn
player, 375 posts
Human Female Warrior
Thu 4 Oct 2018
at 10:50
  • msg #841

Re: OOC1:

Same here. If either of you newcomers wish to assist in the fight: Eryn trusts fellow fighters more easily than those who lurk in the back alleys. :)

I'm dropping off a pack of meat (5 rations), by the way, so you guys can either grab it now or it's gone.
Mouse
player, 16 posts
They/Them
Halfling Thief
Fri 5 Oct 2018
at 08:08
  • msg #842

Re: OOC1:

I was going to have Mouse get to the edge of the alleyway and drop the line "But I am for hire if you need to get into secure places" all cool and stuff, but alas we must save the chowder from birds.

I do wish there was a way to convey cadence and tone properly in text without chopping up dialogue into choppy stilted bits
Game Master
GM, 409 posts
Mon 8 Oct 2018
at 04:09
  • msg #843

Re: OOC1:

I should have time to make a post to move us forward again within the next 24 hours or so.  Skarlet, are you still with us?
Eryn
player, 377 posts
Human Female Warrior
Wed 10 Oct 2018
at 12:00
  • msg #844

Re: OOC1:

Seems like may have lost her, but then again all of us have had week-long breaks before. I'd say continue the scene without Skarlet for now, though. We'll just have to wait and see if her player returns to the game.
Skarlet
player, 8 posts
Elven Druid
Wed 10 Oct 2018
at 22:55
  • msg #845

Re: OOC1:

Sorry, I haven't been able to keep up.  My dad's come down with a terminal illness, and between helping my parents get ready to sell the house and trying to find a new place to live, I haven't been pacing with this game as much as I wanted to.

I'm working on a post, but you don't need to wait for my sake if you're ready to move on
Ilura
player, 412 posts
Human female ranger
Thu 11 Oct 2018
at 01:31
  • msg #846

Re: OOC1:

I'm sorry to hear that Skarlet.  I can't begin to imagine how stressful that situation must be.  Family definitely takes priority.  We'll be happy to have you back when you're able, but until then, I'll keep you and your family in my prayers.
Eryn
player, 379 posts
Human Female Warrior
Thu 11 Oct 2018
at 06:55
  • msg #847

Re: OOC1:

Ilura worded this better than I could have, so I will just say that I hope everything works out as well as it can for you, given the circumstances.
Game Master
GM, 413 posts
Thu 11 Oct 2018
at 21:04
  • msg #848

Re: OOC1:

Skarlet:
Sorry, I haven't been able to keep up.  My dad's come down with a terminal illness, and between helping my parents get ready to sell the house and trying to find a new place to live, I haven't been pacing with this game as much as I wanted to.

I'm working on a post, but you don't need to wait for my sake if you're ready to move on

Sorry to hear about your dad.  Take all the time you need. Family comes first. This game is much less important, and we will still be here when you are ready to join back in, so don't worry about going on a hiatus if you need to. It will be easy to bring Skarlet back in at any point.  In the meantime, take care.
Ilura
player, 413 posts
Human female ranger
Thu 11 Oct 2018
at 23:02
  • msg #849

Re: OOC1:

This is actually a perfect opportunity for her to disappear while we're distracted.  She can then pop her nose back in at any future point in time - opportune or not :)
Ilura
player, 414 posts
Human female ranger
Mon 15 Oct 2018
at 01:41
  • msg #850

Re: OOC1:

Well - if it swallows mouse whole, at least they're avoiding the teeth... :)

Maybe you can find the thing that's making it huge...
Mouse
player, 21 posts
They/Them
Halfling Thief
Mon 15 Oct 2018
at 02:08
  • msg #851

Re: OOC1:

With the way I've been rolling, it'll mean that Mouse absolutely can't miss if they're inside the pelican's pouch. That's assuming it doesn't get out of the way and let Mouse land on their face. I'm also hoping that it doesn't have teeth the way geese have teeth. Teeth don't belong on tongues. That's full of nope.
Ilura
player, 415 posts
Human female ranger
Mon 15 Oct 2018
at 02:58
  • msg #852

Re: OOC1:

I didn't know geese had teeth...  I just love how educational RPOL can be :)
Eryn
player, 381 posts
Human Female Warrior
Mon 15 Oct 2018
at 20:41
  • msg #853

Re: OOC1:

Don't worry, I'll get you out of that thing one way or another!

Though if every one of those birds gets a +1 to damage when attacking as a group, it may be better to stay in the pelican carcass...
Game Master
GM, 416 posts
Mon 15 Oct 2018
at 21:01
  • msg #854

Re: OOC1:

You are free to climb in too, Eryn!

On that note, would you like me to treat your Defy Danger as a Bend Bars, Lift Gates roll?  That way I don't have to choose a "worse outcome, hard bargain, or ugly choice" for you.
Ilura
player, 417 posts
Human female ranger
Mon 15 Oct 2018
at 21:22
  • msg #855

Re: OOC1:

Given the "regurgitate stomach acid" move, probably best to hold off rooting around in the beast's belly.

I wonder how Mouse tastes now? :)
Eryn
player, 382 posts
Human Female Warrior
Mon 15 Oct 2018
at 22:15
  • msg #856

Re: OOC1:

I'm fine with having it be Bend Bars if you think it counts as an obstacle to be destroyed. In that case I will choose "It doesn’t take a very long time" and "Nothing of value is damaged" for my 7-9 result. I don't care about noise or fixing it afterwards. :)
Ilura
player, 423 posts
Human female ranger
Fri 26 Oct 2018
at 02:19
  • msg #857

Re: OOC1:

Mouse, in theory, Eryn might still be able to Aid you...
Mouse
player, 27 posts
They/Them
Halfling Thief
Fri 26 Oct 2018
at 04:54
  • msg #858

Re: OOC1:

Quite possibly. Mouse isn't that big so she could probably pick them up and throw them to safety or half drag half pick them up and bring them with her
Eryn
player, 386 posts
Human Female Warrior
Fri 26 Oct 2018
at 08:34
  • msg #859

Re: OOC1:

quote:
Probably a Defy Danger for Mouse. Eryn too, if she stays to Defend Mouse.

Since you said Defend with capital D, does that mean I can spend my Hold to defend from the rushing acid, or did you just mean I will lose Defend if I step away? Will carrying Mouse be a Defy Danger test for me, or will it be Aid to their own? If the latter, should I make a Defy Danger myself or just bake my result into the outcome of aiding Mouse's test?

I'm planning to drag Mouse away or get them back on their feet, I just need to clarify what to roll. :)
Game Master
GM, 422 posts
Fri 26 Oct 2018
at 15:05
  • msg #860

Re: OOC1:

Basically, if you spend any time worrying about Mouse, you will also be in danger. You could feasibly use your Defend Hold to "Redirect an attack from the thing you defend to yourself" or "Halve the attack’s effect or damage." But I don't think it would work in this instance to "Open up the attacker to an ally giving that ally +1 forward against the attacker" or "Deal damage to the attacker equal to your level." You will lose your Hold if you stop devoting your attention to defense, or move too far away from the thing you are defending. I will let you use your own judgement for if that happens.

You can certainly make a new roll to help get Mouse out of harm's way too. How you do it matters though. If you help Mouse do something they are already doing, it's Aid. If you do something new (like pick them up and carry them away) it would be a Defy Danger.
Eryn
player, 388 posts
Human Female Warrior
Fri 26 Oct 2018
at 15:48
  • msg #861

Re: OOC1:

I'll just drag them as far as I can then. This is not a safe place to stay.
Mouse
player, 28 posts
They/Them
Halfling Thief
Fri 26 Oct 2018
at 23:30
  • msg #862

Re: OOC1:

Can Mouse keep shooting while Eryn is dragging?

Also, how badly would calling Eryn "mom" go over?
Ilura
player, 424 posts
Human female ranger
Sat 27 Oct 2018
at 00:23
  • msg #863

Re: OOC1:

There's only one way to find out... :>
Game Master
GM, 423 posts
Sat 27 Oct 2018
at 02:07
  • msg #864

Re: OOC1:

Mouse:
Can Mouse keep shooting while Eryn is dragging?

Also, how badly would calling Eryn "mom" go over?

You are certainly welcome to try.
Eryn
player, 390 posts
Human Female Warrior
Fri 2 Nov 2018
at 12:28
  • msg #865

Re: OOC1:

My soon-to-be favorite fruit shop owner of all time:
"Please, take any item from my fruit stall that you would like."

I want a melon. I want the biggest damn melon he has. If you can look at it and go 'that's a damn big melon!': that's the one I want. I wish to take it to the fair and win the 'biggest damn melon' award. I wish to roll it down a hill and damage the road more than the melon. I need a horse and cart to move it. I need piercing 5+ on my weapon to be able to scratch its surface. It whispers to me at night. That's right. I want a demonic melon more suitable for launching from siege equipment than for eating. Can this fruit shop owner grant me such a melon?

If not I guess I'll take... an orange or whatever. :P

What kind of trinkets are the other vendors offering? I could use something simple like a spare shirt (darn saltwater), a lockbox, or a knife.
Game Master
GM, 426 posts
Fri 2 Nov 2018
at 15:43
  • msg #866

Re: OOC1:

Haha, sorry, there are no monstrous demonic siege melons at his humble fruit stand. All of the types of trinkets you mentioned are available. You can name specific items, and/or be vague and select uses of rations and adventuring gear instead. There are a dozen stands offering items, so you may each select up to 12 items/uses. Feel free to be creative. Clothing, foods, medicines, pets, small livestock, tools, charms, jewelry, books, services, etc. They are all fair game.
Mouse
player, 31 posts
They/Them
Halfling Thief
Sat 3 Nov 2018
at 00:49
  • msg #867

Re: OOC1:

A bath and lunch sounds like the kinds of things that are on Mouse's list of priorities. Some new arrows wouldn't be a bad bonus. But mostly bath and lunch and maybe Eryn not being too mad when she remembers where she met them
Ilura
player, 427 posts
Human female ranger
Sat 3 Nov 2018
at 02:49
  • msg #868

Re: OOC1:

If any of you are inclined to think of Ilura who led off 3/4 of the horde, some armor would be lovely.  Fresh fruit is welcome too. :>

Thomas is probably fine.  He'll be happy gorging on the former queen's eyes...
Eryn
player, 392 posts
Human Female Warrior
Sat 3 Nov 2018
at 12:32
  • msg #869

Re: OOC1:

I'd like to refill my Adventuring Gear to 5 uses, so that's 2 items. A simple knife and a lockbox/tin to keep miscellaneous items in, that's 2 more. Siege melon Some fruit to munch on, some replacement clothes after repeatedly soaking and brutalizing my current ones (shirt/trousers/underwear/pair of gloves, though I guess my new armo covers the latter) adds up to 8 or 9 total.

The adventuring gear will cover my other needs, so I'll just offer the remaining 4 up for pooling with Ilura if it's possible for her to get some armor instead of individual items from that. If not I'll share the rest of the money I have so we can buy some.

Oh, and I would go help you with the birds, Ilura, but as mentioned you are rather far away and also above sea. :P

Mouse: There's probably not any anger or frustration left after that event in Eryn's mind, so don't worry, it's unlikely that she'll be excessively mad about it. ^^
Ilura
player, 428 posts
Human female ranger
Sun 4 Nov 2018
at 16:32
  • msg #870

Re: OOC1:

Don't know if you guys have already seen this, but figured it might be of interest: https://www.kickstarter.com/pr...-documentary-on-gary
Eryn
player, 395 posts
Human Female Warrior
Wed 7 Nov 2018
at 14:57
  • msg #871

Re: OOC1:

Ilura:
I am indeed wearing leather. I was hoping they might have something slightly better that I could still move easily in.

Sounds like a case of mythical and never-before-seen Double Leather Armor! It probably has a "custom item from a blacksmith" attached though. :P
Game Master
GM, 429 posts
Wed 7 Nov 2018
at 17:09
  • msg #872

Re: OOC1:

Eryn:
Ilura:
I am indeed wearing leather. I was hoping they might have something slightly better that I could still move easily in.

Sounds like a case of mythical and never-before-seen Double Leather Armor! It probably has a "custom item from a blacksmith" attached though. :P

Chainmail would be an option, although it doesn't provide a better bonus than leather. The change would mostly be for flavor. You could also grab a shield instead, but that wouldn't work so well with a bow. There are other options out there for armor without a Clumsy tag, but they would be expensive or rare magic or both.

Ilura, if you go back to where the others are, you will be offered the same 12-item deal, since Eryn seems to be waiting for your return and can vouch for you.
Ilura
player, 430 posts
Human female ranger
Wed 7 Nov 2018
at 17:18
  • msg #873

Re: OOC1:

Hurrying back as quickly as I can... :)
Game Master
GM, 435 posts
Tue 20 Nov 2018
at 21:16
  • msg #874

Re: OOC1:

Let me know if I missed any info. I feel like I missed something, but don't know what.
Ilura
player, 438 posts
Human female ranger
Tue 20 Nov 2018
at 23:06
  • msg #875

Re: OOC1:

I'm seeing the current thread as being marked "closed".  Was that intentional?
Game Master
GM, 436 posts
Tue 20 Nov 2018
at 23:23
  • msg #876

Re: OOC1:

Not intentional, no. It isn't showing it as closed on my computer. Let me know if you are unable to post. It might just be a glitch or something. It wouldn't be the worst time to start a new thread though, if this one is being buggy. Or if we exceeded the maximum number of posts...

Edit: The OOC thread has more posts, so that shouldn't be it.
This message was last edited by the GM at 23:23, Tue 20 Nov 2018.
Ilura
player, 439 posts
Human female ranger
Wed 21 Nov 2018
at 00:39
  • msg #877

Re: OOC1:

Nope.  I'm just a moron.  Was trying to post to the previous thread for some reason.  Sorry!
Ilura
player, 441 posts
Human female ranger
Wed 21 Nov 2018
at 18:06
  • msg #878

Re: OOC1:

I'm ok with hirelings in principle, I'm just not clear on how useful they'll be.
Game Master
GM, 437 posts
Wed 21 Nov 2018
at 18:29
  • msg #879

Re: OOC1:

Like items, hirelings can be extremely useful, or they can be dead weight. It depends on how you use them. For instance, if Eryn or Ilura casts a spell with the aid of an Adept, the spell will be more potent than normal, and effects of a failed roll will be applied to the Adept instead of the PC.

Having a Priest along at your camp improves all healing, and they can provide emergency healing as well, for the cost of a temporary penalty. A Minstrel makes sure your party is welcome at most establishments, and they provide a discount to anything you might buy. Burglars help the team avoid traps and can even disarm them if given enough time. Protectors are like added armor, and they can help ensure that a Defy Danger does not fail completely when it is essential that you get at least a partial success on something. Trackers can help navigate you safely through the wilderness if it isn't one of the party's strengths. Warriors boost your damage when they help you attack, and take on the drawbacks of a failed attack instead of the PC.

In a lot of ways, Hirelings are like airbags for the party. They don't keep bad things from happening, but they lessen the impact that the bad things might have. In the end it doesn't matter much to me if you decide to hire people or not. That is your group's decision to make. You do always have the option of turning down anyone who answers your call though, so don't feel bad about scrounging up some recruits and promptly sending some or all of them on their way. In a big city like Markhain you are more likely to find the exact type of people you seek though, so keep that in mind too.
Ilura
player, 442 posts
Human female ranger
Wed 21 Nov 2018
at 19:02
  • msg #880

Re: OOC1:

My concern is that airbags or only really effective if you don't care about what happens to the airbag.  And Ilura is likely to care.  On the other hand, airbags could be useful.  I'll go with whatever the others prefer.
Game Master
GM, 438 posts
Wed 21 Nov 2018
at 19:57
  • msg #881

Re: OOC1:

Ah, a valid concern. Of course the PCs end up taking hits themselves quite often, because it is what they do. Likewise, taking hits is what hirelings do. They usually know what they are getting into as well as the PCs do. They aren't innocent bystanders like most NPCs.
Eryn
player, 403 posts
Human Female Warrior
Wed 21 Nov 2018
at 20:30
  • msg #882

Re: OOC1:

I do not plan to use them as meat shields (that's my job). But I figure that any person that wants to help us stop the overlord - even if it's only by handing us a free ration when we return to town - is a relationship we should nurture.

This Westley guy just wants fame and glory - he's likely to kill himself by walking off the pier with a barrel in tow again unless he gets some direction in his life. I envision Eryn like someone who wants to get people to live up to their potential, and I can see Westley becoming a daring swashbuckler or at least a nice bard if he finds a better purpose than impressing goons in the local tavern. While he won't be allowed to fight any demons I don't think it'll harm him to stick around and observe some true heroes fight for what's right.

Also: Westley = room to carry more weight. ;)
This message was last edited by the player at 20:31, Wed 21 Nov 2018.
Mouse
player, 39 posts
They/Them
Halfling Thief
Sat 24 Nov 2018
at 03:49
  • msg #883

Re: OOC1:

If Westley decides to become a daring swashbuckler on this ocean adventure can we convince him to call himself the Dread Pirate Roberts?

Side note: Mouse is currently perfectly okay with using everyone else as a meat shield. They aren't really emotionally attached yet (It's been like an hour or two. Eryn is currently "mom" and Ilura is "Lady who wanted to shoot me".)
Ilura
player, 444 posts
Human female ranger
Mon 26 Nov 2018
at 14:26
  • msg #884

Re: OOC1:

Just a heads up that I'm going to be largely disconnected from the 28th to the 8th.  Probably totally of line from the 30th to the 7th.
Game Master
GM, 441 posts
Tue 27 Nov 2018
at 04:03
  • msg #885

Re: OOC1:

Sounds good Ilura. Thanks for the heads up.

I will try to move us forward in the story tomorrow. Maybe even introduce some of Mouse's potential new meat shields if I get that Recruit roll. ;-) Whoever went to the bathhouse can heal half of their HP as if they rested. Nobody has to mark off a ration though, since they recently ate chowder at the bazaar and/or swallowed a pelican whole. Feel free to Level Up too if you have enough XP.
Eryn
player, 405 posts
Human Female Warrior
Tue 27 Nov 2018
at 07:21
  • msg #886

Re: OOC1:

Checking the reference price guide for services in Dungeon World, I see that a week of mundane work is worth roughly 10 coins, military service is worth 1 coin per day, and hiring an escort along a bandit-infested for one day is worth a whopping 20 coins. I'm uncertain if we could affort to pay the recruits well or not.

If you shed some light on that, GM, I'll get to rolling right away. :)
Game Master
GM, 442 posts
Tue 27 Nov 2018
at 07:45
  • msg #887

Re: OOC1:

Hirelings are a bit different than regular hired help. The payment they ask for isn't always money. The compensation they seek is one of the following: The Thrill of Victory, Money, Uncovered Knowledge, Fame and Glory, Debauchery, Good Accomplished. That cost usually needs to be met at least once between each of our End of Sessions, or else they will be unsatisfied and wander off to find other employment. Westly's cost was Fame and Glory. Your group already got some of that when you defeated the pelicans, and Westley is soaking some of that in by being associated with you, so he is paid up. I plan on being rather flexible with what counts as payment, as long as it seems justified. Bolen's cost was Money, which you fulfilled by buying him a boat. (It wasn't literal money, but it was worth money)

If you roll 10+, you will have quite an assortment of people to choose from, and there will be no penalty for declining to take them along. (I will tell you their cost in their description.) 7-9 will give you a small handful of choices similar to what you want. Hirelings will have basic supplies with them too, so you won't need to worry about their rations and stuff either unless it becomes thematically relevant.

If there is anything else you need cleared up, don't hesitate to ask.
Eryn
player, 407 posts
Human Female Warrior
Tue 27 Nov 2018
at 12:31
  • msg #888

Re: OOC1:

I just figured that if we got a lot of potential recruits asking for money, it would be good to know if "well paid" would be 2 coins per head or 20 before we decided to take all of them along. :)

I'll just assume we can afford it, then, and add the +1 for that option. If it turns out we can't, well, we'll figure it out.

EDIT:
13:33, Today: Eryn rolled 8 using 2d6+3.  Recruit w/generous pay, known task, useful rep.
This message was last edited by the player at 12:34, Tue 27 Nov 2018.
Mouse
player, 41 posts
They/Them
Halfling Thief
Wed 28 Nov 2018
at 03:26
  • msg #889

Re: OOC1:

My vote's for Opal and Lady Mirrorsheen.

Boss, can Mouse pickpocket someone rich or annoying and use the coin to buy shoes?
Game Master
GM, 444 posts
Wed 28 Nov 2018
at 04:06
  • msg #890

Re: OOC1:

Mouse:
Boss, can Mouse pickpocket someone rich or annoying and use the coin to buy shoes?

You can most certainly try. I'll need a Tricks or the Trade roll. Go ahead and include the details of your pickpocketing scene as well, including what you manage to steal. Your attempt will take place before you meet the hirelings, but consequences (if any) will come later.
Mouse
player, 42 posts
They/Them
Halfling Thief
Wed 28 Nov 2018
at 04:12
  • msg #891

Re: OOC1:

20:10, Today: Mouse rolled 7 using 2d6+2.  Pickpocket.

Wheee! Consequences.
Game Master
GM, 445 posts
Wed 28 Nov 2018
at 04:54
  • msg #892

Re: OOC1:

Awesome. Would you like the consequences to involve Danger, or Cost? Feel free to post the stealing scene IC.
Mouse
player, 43 posts
They/Them
Halfling Thief
Wed 28 Nov 2018
at 05:37
  • msg #893

Re: OOC1:

Yup. I wanted to make sure you didn't have something particular in mind for either
Game Master
GM, 446 posts
Wed 28 Nov 2018
at 06:26
  • msg #894

Re: OOC1:

I have an idea for either choice, both of which I can apply later. You will succeed in stealing from your mark in the meantime.
Mouse
player, 44 posts
They/Them
Halfling Thief
Wed 28 Nov 2018
at 06:35
  • msg #895

Re: OOC1:

We'll go with danger then. Do you want a defy danger roll?
Eryn
player, 408 posts
Human Female Warrior
Wed 28 Nov 2018
at 07:50
  • msg #896

Re: OOC1:

Miss Deathcap gives me the impression that she might be pretty strong, but perhaps not too keen on following orders to the letter. I would not be surprised if she is a murderous cultist either. Gotta keep an eye on her, or just not bother bringing her along. I vote no on her.

Silas is impressive, but may be more of a circus strongman than an actual warrior. After the incident with the performers in the square I can't say I trust his kind. Still, probably not any worse of a show-off than Westley. Tentative yes, but I don't mind either way since I voted no on Deathcap and that would leave us with a -1 on future Recruit moves anyway.

Opal and Lady Mirrorsheen surprised me to say the least, but if Thomas gets along with them they seem like the safest choices. We either get a badass magic dragon knight combo package in miniature, or I accidentally refer to the gargoyle as a pet and sour the mood forever. Who knows. :P

I agree that they are clearly the best choices as it stands right now. I vote yes on both.


Mouse, hope you don't get chased/arrested/beaten up/roped into doing some shady work from trying to save 2 coins. :D

Or maybe that was your plan all along. Dun-dun-dun!
Game Master
GM, 447 posts
Wed 28 Nov 2018
at 09:21
  • msg #897

Re: OOC1:

Mouse:
We'll go with danger then. Do you want a defy danger roll?

Nope. There is no defying this danger. At least not yet anyway.
Ilura
player, 445 posts
Human female ranger
Wed 28 Nov 2018
at 13:44
  • msg #898

Re: OOC1:

I'm pretty sure Lusiny's not a huge fan of the sacrificial god, so I'd prefer to avoid Deathcap.  I'm fine with the others, though I expect the fairy's going to be a pain in the ass... :)
Game Master
GM, 448 posts
Wed 28 Nov 2018
at 18:52
  • msg #899

Re: OOC1:

Alright, it sounds like you guys plan to employ Mirrorsheen and Opal, and Silace a bit more reluctantly. Miss Deathcap is a definite no though.
Game Master
GM, 449 posts
Wed 28 Nov 2018
at 20:07
  • msg #900

Re: OOC1:

So, I am considering starting up a second Dungeon World game, probably sometime in January. (Don't worry. This game isn't going anywhere.) If any of you are interested, you will get first dibs on character spots. I am aiming to have six players to start with, so I will need to recruit a few even if all of you were to join.

The main reason I am posting this though is because I was wondering if any of you had any tips for me that could help improve my GMing. You have all played in this game for a while now, so I was hoping to get some feedback. What do you like/dislike about Dungeon World? What can I do to make the experience better. Don't feel obligated to reply if you would rather not. I won't be offended.
Mouse
player, 45 posts
They/Them
Halfling Thief
Thu 29 Nov 2018
at 09:22
  • msg #901

Re: OOC1:

Eryn:
Mouse, hope you don't get chased/arrested/beaten up/roped into doing some shady work from trying to save 2 coins. :D

Or maybe that was your plan all along. Dun-dun-dun!

>>
<<
¯\_(ツ)_/¯

I have learned some terrible lessons while watching RPG shows on Twitch instead of TV. One of them is "Always do the bad idea" with the corollary "Especially if it's the most in character thing to do".

Boss: Sorry I can't give you feedback on this. You were in the first Dungeon World game I've played in that actually went more than a few posts so...yeah. But I'm having fun. So there's that. But if you end up needing a healer I can always bring in Mitra or Auntie.

Also, I'm working on that post. Shit's just been really busy at work because one of my projects went into its active phase. Fortunately today was my friday so my brain can ruminate on the post instead of being anxious about mucking up the network or as an excuse for me to not be cramming for a probable job interview Monday.
This message was last edited by the player at 09:25, Thu 29 Nov 2018.
Ilura
player, 448 posts
Human female ranger
Thu 29 Nov 2018
at 14:22
  • msg #902

Re: OOC1:

No issues or suggestions for the game.  I'm having fun.  I'm in 3 right now, though one's on hiatus.  That's probably capacity for me..  But thanks for the invite.
Ilura
player, 449 posts
Human female ranger
Fri 30 Nov 2018
at 04:17
  • msg #903

Re: OOC1:

So 52 gp then.  Does our new singer help with that or would I have needed to bring him with me?

I'm about to lose contact for a week.  My preference is to find a way to let the captain keep her  soul if possible.  I also plan to learn a few more forms - gull, warf rat, and a couple of sizes of fish which might let me scout / snoop a bit.

Talk to you again a week Sunday.
Game Master
GM, 452 posts
Fri 30 Nov 2018
at 04:53
  • msg #904

Re: OOC1:

You need to have Westley present if you want to benefit from his Minstrel 3-coin discount. I will leave it up to you if you decided to bring him along for that. It is feasible that he could take a short break to do that for you.

Those animals all seem like they would be reasonable for you to obtain the shapes of in a seaside city, especially with the ability to talk to animals. Go ahead and add the gull, rat, and two types of fish to your list of forms.

Have fun on your trip!
Eryn
player, 409 posts
Human Female Warrior
Fri 30 Nov 2018
at 07:23
  • msg #905

Re: OOC1:

So far I like that having a shield actually lets me use it as a full-on shield in the narrative rather than having it be a flat bonus to armor class and stuff. I don't feel like anything in my inventory is going to gather dust, kind of. I like that Dungeon World can go anywhere since both the DM and players shape the campaign as it goes, but on the other hand that also means the 'style' so to speak surprises me every now and then.

In terms of where the campaign is headed I'm not so big on any more saltwater after the cave we started in, so if it wasn't for the ship I would have asked to rent a horse and cart and go as far inland as the plot will allow. :P With the exception of the smith I don't feel any direct connection to any of the NPCs around at the moment (they aren't too open with us either), so having these new recruits on our side will be great I imagine.

I don't have anything to complain about regarding your DM style. Seems fair to me so far. If anything I'd just give more clues as to where the odder encounters come from, since all the undead in the cave were accounted for but the birds so far felt like they came out of nowhere. The jotun and the demon had a backstory of sorts, while I'm still not entirely sure what was up with the burning ox cart.

In any case: I like the game so far, and I'm enjoying myself whenever I find the time to sit down and write a post for it. I'm determined to stick around. :)
Game Master
GM, 453 posts
Fri 30 Nov 2018
at 16:11
  • msg #906

Re: OOC1:

Thank you for the feedback, Eryn! I think it will be extremely helpful, both for this game and for the next. I will attempt to improve my GMing, and always keep striving to get myself to that next level.

On another note, I will proceed with the main plot some more just as soon as Mouse gets a chance to post their pickpocket scene.
This message was last edited by the GM at 22:06, Fri 30 Nov 2018.
Game Master
GM, 455 posts
Wed 5 Dec 2018
at 03:41
  • msg #907

Re: OOC1:

I will give Mouse tonight to get that post up, otherwise I will start moving things forward tomorrow. Probably by having the new hirelings do some talking. In the meantime, feel free to ask the hirelings questions, or state who was chosen to accompany you, or push a random NPC into the fountain on a whim, etc. Do what you want and I'll GM it. ;-)
Eryn
player, 411 posts
Human Female Warrior
Wed 5 Dec 2018
at 06:57
  • msg #908

Re: OOC1:

I'll get to pushing NPCs when I have some time later today, then. :)
Game Master
GM, 458 posts
Fri 14 Dec 2018
at 23:15
  • msg #909

Re: OOC1:

I think we have hit the December slump. Which I sort of expected. Posting rates for most games tend to drop off significantly around this time of year.  We'll just go as slowly as needed for now though, and hopefully things will pick back up in January.
Ilura
player, 451 posts
Human female ranger
Sat 15 Dec 2018
at 03:54
  • msg #910

Re: OOC1:

I should be online pretty consistently through the holidays, but happy to proceed at whatever rate works for others.
Eryn
player, 413 posts
Human Female Warrior
Sun 16 Dec 2018
at 17:02
  • msg #911

Re: OOC1:

Hi, I had to throw together a holiday plan earlier to fit my vacation days. Went to see part of my family this weekend and will be visiting the other half during Christmas week. I'll try to do a post tomorrow for starters, but right now I'm on mobile ln a bus ride and it takes ages to type. :P
Game Master
GM, 459 posts
Sun 16 Dec 2018
at 18:03
  • msg #912

Re: OOC1:

I know we'll the struggles of trying to post from a phone. It's not always easy. Thank you for letting us know about your upcoming vacation. Have fun!
Ilura
player, 453 posts
Human female ranger
Thu 27 Dec 2018
at 03:24
  • msg #913

Re: OOC1:

Merry Christmas everyone :)
Game Master
GM, 460 posts
Thu 27 Dec 2018
at 04:15
  • msg #914

Re: OOC1:

Merry Christmas!
Eryn
player, 416 posts
Human Female Warrior
Mon 31 Dec 2018
at 17:18
  • msg #915

Re: OOC1:

I'm a bit late for Christmas, so I'll just say happy new year! :)

I am also back from vacation and ready to continue proper from tomorrow on.
Game Master
GM, 461 posts
Tue 1 Jan 2019
at 03:16
  • msg #916

Re: OOC1:

Welcome back! I look forward to getting the adventure underway again. I will let Ilura and Eryn continue their discussion for the time being, since there doesn't seem to be any need for GM info right now. (If you do need info from me, let me know.)

I will put a Characters Wanted notice up in the next day or two and try to get us a few more players.
Game Master
GM, 462 posts
Wed 2 Jan 2019
at 02:00
  • msg #917

Re: OOC1:

Alright, we should hopefully be getting some new characters by next week. I put up the Characters Wanted notice for this game (as well as notices for two other Dungeon World-based games too, if you are interested).
Marcus
player, 192 posts
The Silver Light
Shines in the night.
Thu 3 Jan 2019
at 18:01
  • msg #918

Re: OOC1:

A wild paladin appeared!

Heya folks. I'm back. And with a very cool looking arm to boot to show for my absence. We need to hammer out the details on how Marcus spent the hours he was away, but it probably involved a crisis of faith and some divine sign that got him back sooner rather than later.
Ilura
player, 456 posts
Human female ranger
Thu 3 Jan 2019
at 19:25
  • msg #919

Re: OOC1:

Glad to have you back!

A new arm sounds like it was an exciting break...

Happy New Year
Sybilla
player, 82 posts
HP: 16/19
XP: 0
Thu 3 Jan 2019
at 22:28
  • msg #920

Re: OOC1:

Hey all it's me (formerly the gnoll bard Rirrik). I'm back from a long hiatus with a new character. Sybilla is a Triton (ala the 5e race, think merfolk with legs) Arcane Duelist who is essentially a magical swashbuckler. I hope to get back in the swing of things soon. Perhaps Marcus found her and let her in on the sort of jobs that could be had on the ship?
Ilura
player, 457 posts
Human female ranger
Thu 3 Jan 2019
at 23:30
  • msg #921

Re: OOC1:

Or perhaps Sybilla came with a message from the gods (or elsewhere) that got Marcus's head on straight and turned him back towards the ship that he should never have left.  (In Ilura's very humble opinion ;>)

Super happy that your life has returned to a degree of sanity as well.  Hooray for 2019!

We might transfer the leaky doorknob to you (given that you drip anyhow... :>)
Sybilla
player, 83 posts
HP: 16/19
XP: 0
Fri 4 Jan 2019
at 13:42
  • msg #922

Re: OOC1:

Perhaps, maybe she didn't even know she was bringing a message to him but something she did was an answer to his seeking guidance  from the gods. Thanks for that, 2019 has to be better.

Could someone give me the condensed version of what's been up since I left? I'm trying to read a bit of the backlog today but that's alot of info to try to pack in and remember.
Game Master
GM, 463 posts
Fri 4 Jan 2019
at 17:17
  • msg #923

Re: OOC1:

After the kids were rescued from the cave (and two dwarven children went with the sea witch to get trained), the kids were all brought to an orphanage in Markhain. Rirrik stayed with them to make sure they all got settled in. Then the party all split up to get supplies and do other stuff. Hiran figured out what the magic items did that were found in the cave. Eryn had a scuffle with a troop of underhanded entertainers. Marcus found a secret society called NECRO that wanted to help the party take down the Overlord, and they gave him a few items. He also met a homeless man, Bolen, who's arm was cursed by the black sand curse. Ilura went with some wolf-raising people to look into a ritual they wanted her to help with when the two moons eclipsed each other that night. Eventually the party all met back up at the wolf-clan's rundown headquarters. They fought off some dark ghosts, a tar demon that Hiran manged to bind into his spellbook, then performed a few rituals. Ilura gained the ability to see in the dark and Hiran gained a shout ability, and they learned that they could defeat the Overlord for good if they threw his soul into the god of greed's void.

Marcus then sought out a cure for Bolen's arm, which led them to the docks, and to a specific ship's captain. Captain Frost, who is half ice elemental and has icy powers. When they approached the ship, a giant they had imprisoned in the bowels of the ship managed to escape and caused havoc to the ship. The party took it down eventually, and as thanks, Frost has agreed to bring the party across the sea, since the ship's next destination is pretty close to where the party needed to go.

However, because large parts of the ship were broken, Eryn and Ilura saw on the captain's desk that she had sighned a Devil's Bargain contract with the overlord's brother. The giants (and other bodies) were being delivered to him, for what could only be assumed to be nefarious purposes. Captain Frost doesn't know the party knows this, and the party has been making arrangements to help one of Frost's officers stage a mutiny. Potentially. They are still working out what exactly they are going to do.

The morning after the ship battle with the giant, Eryn and Ilura went to collect supplies. They had a run-in with a giant pelican and a swarm of smaller pelicans, but defeated them. Then they went back to the ship to find that Marcus and Hiran needed to leave. Hiran needed to deal with the demon bound in his spellbook. Marcus had tried to help heal Bolen with the aid of Captain Frost, but it din't go as planned. They left most of the magic items for the rest of the party though.

Down a few people, Ilura, Eryn, their new friend Mouse, and a hireling Westley managed to drum up some new hirelings to help out. A fairy godmother, a tiny gargoyle, and a man with snakes. (I'll list their info below.) They are now on their way back to the ship, which is due to leave harbor at sundown. But there is a storm rolling in, which may complicate things.

I think that is about it. If I missed anything important, feel free to point it out. If there are any questions, don't be afraid to ask.



Hirelings

Name: Bolen - No longer Hired
Description: Fisherman from Markhain with arm affected by the black curse. Likes to tell stories that annoy Eryn. Bolen has agreed to catch fish for the wolf people if Eryn buys him a boat (40 GP). Marcus is on a quest to heal Bolen (seeing as he made his curse worse...). Marcus partially healed his arm with the help of Captain Frost, but not completely.
Loyalty: 2
Cost: Money
Skills: Burglar 3, Tracker 1

Name: Westley - Hired
Description: Ambitious, gullible, overconfident. A Member of the Order of the Ambitious, from Markhain. Like all Order members, he is a show-off keen on making himself look good, often in a reckless manner. Crest is a man holding up a mountain. Actually has quite a bit of cash, but the party doesn't know it.
Loyalty: 2
Cost: Fame and glory
Skills: Minstrel 3,  Protector 1

Name: Silas Massasauga - Hired
Description: Silas is a human man with a muscular physique, many piercings, and tattoos that cover his bare head and chest. He has several venomous snakes that writhe around his arms and neck, and he claims to be a sword-swallower too.
Loyalty: 1
Cost: Thrill of Victory
Skills: Warrior 4, Protector 2

Name: Opal - Hired
Description: Opal is actually a small gargoyle, about the same size as Thomas (Ilura's crow). They have an opaline, toad-like body, with claws and batty wings. The gargoyle has a happy demeanor and protective attitude. They like to perch on shoulders to be able jump into harm's way at a moment's notice.
Loyalty: 2
Cost: Good Accomplished
Skills: Protector 4

Name: Lady Mirrorsheen Addlesnap Smokewisp the Second - Hired
Description: Lady Mirrorsheen is a graying fairy with dragonfly wings, a sparkling dress, and a tiny magic wand. She is also about the same size as Thomas. She has a bit of a haughty attitude, but is a skilled practitioner of fairy magic and devout believer in the "Way of the Fae."
Loyalty: 1
Cost: Uncovered Knowledge
Skills: Adept 4, Priest 2

Name: Agronaria Deathcap - party refused to hire her
Description: Agronaria is a tall, thin, elven woman. She has long straight black hair, pale skin, and wears black leathers with spikes adorning it. Her smile can only be described as vicious and eager. She has several ornate daggers strapped to a belt that hangs over one shoulder. Around her neck hangs a pendant bearing the symbol of a sacrificial god.
Loyalty: 0
Cost: Thrill of Victory
Skills: Priest 4, Warrior 2, Adept 3

Game Master
GM, 465 posts
Fri 4 Jan 2019
at 20:36
  • msg #924

Re: OOC1:

I went ahead and added Marcus and Sybilla into the narrative already. I haven't received any RtJs for new players to this game yet, unfortunately. If I do end up getting an RtJ or two, I'm sure I can find another way to bring in new characters too.
Marcus
player, 193 posts
The Silver Light
Shines in the night.
Fri 4 Jan 2019
at 21:01
  • msg #925

Re: OOC1:

I'm not opposed to Marcus knowing Sybilla from before, but I'd appreciate a bit or two of her backstory before weaving something into it.

P.S. was there time for Marcus to level up?
This message was last edited by the player at 21:09, Fri 04 Jan 2019.
Game Master
GM, 466 posts
Fri 4 Jan 2019
at 21:22
  • msg #926

Re: OOC1:

If he had enough XP, then yes, Marcus definitely had enough time to Level Up.
Sybilla
player, 84 posts
HP: 16/19
XP: 0
Fri 4 Jan 2019
at 23:11
  • msg #927

Re: OOC1:

Shooting a PM to you Marcus with what I have so far. Mainly she's escaping her people who are going to war and (might) be being used unknowingly by the Overlord. She's been doing ship jobs and dodging law where she needs to. She's a showy swashbuckler who is kind of selfish in a jack sparrow sort of way.
Eryn
player, 419 posts
Human Female Warrior
Sun 6 Jan 2019
at 21:54
  • msg #928

Re: OOC1:

Great to see you two back! We may get some real teamwork going now, and go in pairs even if we split up again. :)

quote:
Marcus partially healed his arm with the help of Captain Frost

I'd love to hear more about this later. Sounds like it will be important. :P
Marcus
player, 195 posts
The Silver Light
Shines in the night.
Mon 7 Jan 2019
at 05:37
  • msg #929

Re: OOC1:

Marcus's arm was fine, he managed to wash off the curse in the wolf's den (yay for paladins). He tried to deal with Bolen's curse now, which might have worked, but that got the shards on Marcus.

Also it's good to be back. I missed RPing terribly. And you fine folks as well!
Ilura
player, 459 posts
Human female ranger
Mon 7 Jan 2019
at 05:42
  • msg #930

Re: OOC1:

In terms of bonds w/ Sybilla, not sure it's likely that Ilura would have met her before.

What do you think of "Sybilla must know a great deal of the sea.  I would learn from her"?  (Ilura has a shiny new magic item that lets her transform into sea-affiliated creatures and is interested in taking advantage of it - but she'd also prefer not to get eaten or do something dumb...
Eryn
player, 420 posts
Human Female Warrior
Mon 7 Jan 2019
at 08:08
  • msg #931

Re: OOC1:

My suggestions for a bond with our new crew member:

  • Sybilla's tales of past derring-do make me jealous of her greater freedom in life.
  • When Sybilla overestimates her abilities, I will be there to take the hit.
  • I wonder if Sybilla's scales are wet all the time? I must find out if tritons sleep in a bathtub.

Thoughts?
Marcus
player, 196 posts
The Silver Light
Shines in the night.
Mon 7 Jan 2019
at 09:47
  • msg #932

Re: OOC1:

Love the interest in life habits of Tritons :D

I'm still thinking of one, probably something to do with showing her that doing the right thing is the way to go.

Good thinking on not getting eaten, Ilura.
Game Master
GM, 467 posts
Mon 7 Jan 2019
at 16:20
  • msg #933

Re: OOC1:

You can start brainstorming some bonds you might have with a druid of the sea as well. I did end up getting one RtJ, and have added their character to the game.
Mithralan
player, 1 post
Elf male Druid
Mon 7 Jan 2019
at 19:35
  • msg #934

Re: OOC1:

Hello all, Mithralan the druid here, but most people just call me Lan ;D

I look forward to rp'ing with ya'll.

(And yes, I know that the first thought at the sight of my profile pic is halfling, rather than elf, but it was the pointy eared picture that I felt most captured how I imagine Lan. Scruffy, relaxed and much more hairy than most elves. He's a sailor first and an elf second, after all.)

AS for bonds, are we sure we wanna get those nailed down before even meeting IC?  wouldn't it be more organic to play a little while, and then see how we end up fitting together and make bonds from that?
That aside, the one character I could easily imagine Lan knowing beforehand would be Sybilla, what with both of them being sailors. Maybe they've served on the same ship at some point, or maybe they've met more than once in assorted port taverns. Whether those meeting ended mostly in pints together or brawls, or a mix of the two is up for debate :P
Ilura
player, 460 posts
Human female ranger
Mon 7 Jan 2019
at 23:36
  • msg #935

Re: OOC1:

Welcome.  I look forward to poking life in the other eye with you :)

Initial bonds can help provide justification for IC-acceptance into the group/why you'd even want to hang around with us.  But totally fine to add them later.
Mithralan
player, 2 posts
Elf male Druid
Mon 7 Jan 2019
at 23:48
  • msg #936

Re: OOC1:

In reply to Ilura (msg # 935):

Good point.

Why I'd wanna hang around would come fairly naturally, I think, as soon as Lan learns a bit about your quest. Since from what little I've gathered you're on your way to destroy some evil corpse or something? I admit I've mostly skimmed the last bits of the IC thread, as I would prefer to learn what's happened so far from you guys during actual play.

But yeah, as a neutral druid a big part of my schtick is the destruction of unnatural menaces. Which I gather your objective counts as :)

As for my bonds:
____________ smells more like prey than a hunter.

The spirits spoke to me of a great danger that follows ____________.

I have showed ______________ a secret rite of the Land.

_______________ has tasted my blood and I theirs. We are bound by it.


I think some of them could be in effect as soon as we meet, such as the "smells like prey" one, or the "A great danger follows [insert name here].
The one about being bound from having tasted each others blood could perhaps be tied to Sybilla, if she's down about our characters having met before.
It would fit if they've bonded over the years in various tavern brawls, both with and against each other. Plenty of blood and teeth flying there.

I don't see how or why I would've shown any of the group some secret rite yet, though. That seems like something that'd come later on.

EDIT: Oh, and just to clarify something now that the DM asked about it in a PM, My character has shark teeth and Stag antlers as his druid tells, and they're always present no matter his form. So he can be a horned rabbit with some serious chompers, or a mythical antler carp if he wishes. The teeth and antlers also grow, drop and regrow as they would naturally on their respective animals. So expect shark teeth to drop fairly often, and antlers to shed and give way to nubs about once a year X)
This message was last edited by the player at 23:51, Mon 07 Jan 2019.
Game Master
GM, 468 posts
Tue 8 Jan 2019
at 16:50
  • msg #937

Re: OOC1:

I'll give you guys the day to say anything else to each other you want to say IC, then I will press forward to the ship. Hopefully we will be able to bring Mithralan in soon too.
Sybilla
player, 87 posts
HP: 16/19
XP: 0
Tue 8 Jan 2019
at 20:32
  • msg #938

Re: OOC1:

I think Sybilla would fit the "The spirits spoke to me of a great danger that follows ____________." She is being hunted by her people who may now be either be working unknowingly with the overlord or heralding the coming of an apocalyptic god.

My Possible Bonds:

(Lan?) broke up a fight I was involved in. I was probably going to lose, but they don’t need to know that part.

(Eryn?) and I are (going to be) regular training partners.

I may have killed a relative of (????) at some point in the past.

(Mouse?) seems like they would fold at the first sign of trouble. I don’t trust them.
Mithralan
player, 3 posts
Elf male Druid
Tue 8 Jan 2019
at 20:47
  • msg #939

Re: OOC1:

Sybilla:
I think Sybilla would fit the "The spirits spoke to me of a great danger that follows ____________." She is being hunted by her people who may now be either be working unknowingly with the overlord or heralding the coming of an apocalyptic god.

My Possible Bonds:

(Lan?) broke up a fight I was involved in. I was probably going to lose, but they don’t need to know that part.


Sure, those bonds both sound good to me. If I remember correctly, it's not a requirement for every character to have a bond to every other character to begin with anyway.

Though to be fair, if this group is even the slightest like any average adventuring party ever, being followed by a great danger could fit pretty much any of you :P
pulling the rug out under ancient evils and ambitious warlords and gaining their undying hatred is pretty much the bread and butter of heroes, after all.

Still, what is it with you deep sea dwelling species and always heralding some apocalyptic god?
is it a lack of natural light and proper party games that always invariably leads to cultism, or something?
Game Master
GM, 469 posts
Tue 8 Jan 2019
at 21:49
  • msg #940

Re: OOC1:

Sybilla:
(Mouse?) seems like they would fold at the first sign of trouble. I don’t trust them.

I think Mouse disappeared on us, so they will not be boarding the ship with the rest of you.
Sybilla
player, 88 posts
HP: 16/19
XP: 0
Tue 8 Jan 2019
at 22:49
  • msg #941

Re: OOC1:

In reply to Mithralan (msg # 939):

Haha must be. I just happened to read the dungeon world entries for Tritons and loved the background they gave.

I am thinking I might have killed a relative of Marcus at one point. When we were talking I think he mentioned some relative on a certain ship and Sybilla knows that that ship now lies buried at the bottom of the sea and that her people attacked it. Maybe even to get to her. She sort of regrets not letting Marcus know.

Who was this relative and how did/does Marcus feel about him/her?

If Mouse is gone then I think I will leave my last bond space open for now and see if anyone sparks something during play.
Marcus
player, 198 posts
The Silver Light
Shines in the night.
Wed 9 Jan 2019
at 09:43
  • msg #942

Re: OOC1:

Marcus did have a younger sister that his mother was foresightful enough to send away before things got very bad. I'd say that they are aware that the ship was lost, but don't know what happened to it. He was of course very fond of her and took the loss hard.
Eryn
player, 421 posts
Human Female Warrior
Wed 9 Jan 2019
at 14:15
  • msg #943

Re: OOC1:

In reply to Mithralan (msg # 936):

Welcome aboard. This party is now a Lan Party. :) If you survive the year you can mount those antlers over the fireplace as a mark of honor.

I don't have anything to add IC right now, so I think I'll wait until we get on the ship proper. For the newcomers, I guess I'll mention that Eryn likes sparring and loves hearing of both magic and traveler's tales, so I imagine we'll get along well.
This message was last edited by the player at 14:16, Wed 09 Jan 2019.
Game Master
GM, 472 posts
Wed 9 Jan 2019
at 18:04
  • msg #944

Re: OOC1:

Feel free to ask Frost whatever you like. You can discuss your plans in the ship some more too if you would like. If you plan to wait until the next stop to act, we can do Perilous Journey rolls now too. Mithralan will be met out at sea, but how he is met will change depending on what you do/how you roll.
Eryn
player, 423 posts
Human Female Warrior
Thu 10 Jan 2019
at 11:31
  • msg #945

Re: OOC1:

Looking over my previous rolls I haven't seen a 6- since October, so I guess it was time. :^)

We should gather IC and discuss what we need to do, I think. There are several options and many unknown facts yet, and we don't really know our new members and hirelings yet.
Marcus
player, 199 posts
The Silver Light
Shines in the night.
Thu 10 Jan 2019
at 11:33
  • msg #946

Re: OOC1:

I'm just trying to figure out how much would Marcus know about the Bargain, considering the timeline. It's most likely we'll set sail and see what we manage to come up with.

will post soon(ish).
Game Master
GM, 473 posts
Thu 10 Jan 2019
at 12:53
  • msg #947

Re: OOC1:

I believe they were able to tell him about it before he left, so he can know as much about it as you would like him to.
Mithralan
player, 5 posts
Elf male Druid
Fri 11 Jan 2019
at 11:43
  • msg #948

Re: OOC1:

A thought has crossed my mind. What would you say the tech level of the World is in general? Is blackpowder a thing, and if so are we talking cannons on ships mostly, or has the leap been made to flintlock guns and the like? And if it exists, how widespread is it? I imagine there Will be a large difference in technology depending on where we are, what kingdoms etc. But still.

I mainly ask because whether or not flintlock guns are a thing and common enough to outfit a ship, and even more so importantly with cannons, or if we’re talking ballistas and hired mages, would make a large difference in how ships are built and how naval warfare and the like would be fought. Worth knowing for a sailor, I’d say.
Eryn
player, 424 posts
Human Female Warrior
Fri 11 Jan 2019
at 13:38
  • msg #949

Re: OOC1:

I get the impression that bows and crossbows are still the prevalent missile weapons for personal use, but it hasn't really come up yet. Nor has larger weapons like cannons and siege weapon, so I'll let the GM answer that (or leave it open to fill in later).
Mithralan
player, 6 posts
Elf male Druid
Fri 11 Jan 2019
at 16:36
  • msg #950

Re: OOC1:

Bows and crossbows, hmm? Well, that would mean any ship ordnance made would be ballistas att the front and back of a ship, maybe switched out with small catapults on war ships...

Good to know. That probably means sea routes mostly planned in large curves around sea beast territories. Cannons would make it feasible to sometimes sail through, as they could likely scare of most non-starving or uber-territorial monsters with the sheer noise and potential pain. But with ballistas and catapults not even being a certainty on all ships, it would hardly be worth the risk.

It will, however, make it much more interesting for us when the group’s ship invariably ends up in the middle of kraken waters or the like. Because we all know it’ll happen at some point :p
Ilura
player, 463 posts
Human female ranger
Fri 11 Jan 2019
at 21:04
  • msg #951

Re: OOC1:

Yes, but mentioning it tends to accelerate the timeline of occurrence.  So thanks for that... ;)
Game Master
GM, 474 posts
Fri 11 Jan 2019
at 21:28
  • msg #952

Re: OOC1:

Ilura:
Yes, but mentioning it tends to accelerate the timeline of occurrence.  So thanks for that... ;)

Ilura scans the horizon for any sign of monsters and a kraken pops out of each of her eyeballs to attack the ship. What do you do?



I think we will say it is mostly bows and crossbows, with maybe the occasional magical cannon. They are definitely not the norm though. There may also be magical gun-like objects strewn about the world, but they would be rare to come across.
Mithralan
player, 7 posts
Elf male Druid
Fri 11 Jan 2019
at 22:24
  • msg #953

Re: OOC1:

Game Master:
Ilura:
Yes, but mentioning it tends to accelerate the timeline of occurrence.  So thanks for that... ;)

Ilura scans the horizon for any sign of monsters and a kraken pops out of each of her eyeballs to attack the ship. What do you do?



I think we will say it is mostly bows and crossbows, with maybe the occasional magical cannon. They are definitely not the norm though. There may also be magical gun-like objects strewn about the world, but they would be rare to come across.


Alright, thanks for the quick clarification. Oh, and please don’t change any thoughts you had on whether such things exist or not because I asked. It was not a Veiled attempt at getting guns into the game, just purely curiousity, since those tools have such a Big impact in how the whole naval world functions.


Ilura:
Yes, but mentioning it tends to accelerate the timeline of occurrence.  So thanks for that... ;)


And you’re most welcome. My local gaming friends and I actually have an in-group joke about such things. Basically, every time someone says things like “what are the odds of that happening”, “Well, at least it can’t get any worse”, etc, the chance of bad stuffTM Happening rises with a flat 40%. And it doesn’t stop at a 100% either, it just keeps stacking shit on shit.
Sometimes when a game is going too well, we’ll get bored and start saying stuff like that. Just daring Murphy to bring the hammer Down on us...
He usually delivers pretty quickly.
This message was last edited by the player at 22:25, Fri 11 Jan 2019.
Ilura
player, 464 posts
Human female ranger
Sat 12 Jan 2019
at 00:19
  • msg #954

Re: OOC1:

Boredom hasn't been much of an issue so far :)
Mithralan
player, 8 posts
Elf male Druid
Sat 12 Jan 2019
at 00:50
  • msg #955

Re: OOC1:

Ilura:
Boredom hasn't been much of an issue so far :)


And I’m sure it won’t be. I’m sure there won’t be a need for any sea monsters to keep you on your toes.

... I mean, what are the odds of that happening, right?  >:)
This message was last edited by the player at 00:52, Sat 12 Jan 2019.
Sybilla
player, 92 posts
HP: 16/19
XP: 0
Sat 12 Jan 2019
at 16:09
  • msg #956

Re: OOC1:

Haha well the GM basically gave me a "tell me what terrible thing I should spring on you" card. I love it.
Ilura
player, 466 posts
Human female ranger
Sat 12 Jan 2019
at 16:22
  • msg #957

Re: OOC1:

On the plus side, if I can touch it, I can become it... :)
Eryn
player, 425 posts
Human Female Warrior
Sat 12 Jan 2019
at 17:40
  • msg #958

Re: OOC1:

And conversely, if I can touch it I can most likely kill it. :P

Honestly, if I see another sea-based monster after the fish zombies and the sea witches and the pelicans, I will send it back to the depths where it belongs. Word's still out on whether our local triton and shapeshifters will leave poor Eryn traumatized from all the fish stink. :)

I don't know if sea monsters will be the main issue. We are on board a ship half filled with mutinous crew-members in the middle of a storm.
Ilura
player, 467 posts
Human female ranger
Sat 12 Jan 2019
at 19:12
  • msg #959

Re: OOC1:

Not sure that touching this one would be a great idea, actually...

I'm pretty sure no one's going to consider mutiny until we're through the storm.  Presuming we get through the storm :)
Game Master
GM, 476 posts
Mon 14 Jan 2019
at 18:04
  • msg #960

Re: OOC1:

I'll give Eryn and Marcus another day or so, then I'll move the plot forward. Don't worry Lan, it shouldn't be much longer before you make an appearance.

Also, I am getting a warning that says, "This thread is nearing the 1,000 post limit.  If possible, you should start a new thread." So I guess I will do that too.
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