Rules N' Such!
Renown
Renown is as such: Each culture is a Faction (Dwarves of Erebor, Men of Wilderland, etc.). Players start with a Renown of 1 with their home culture. Conducting an adventure for a Patron gains the players 2 Renown with that culture (Beorn = Beornings, Dain = Dwarves of Erebor, Radagast = Woodmen, Bard = Bardings, Thranduil = Wood-elves, etc.) Doing an Adventure that indirectly helps the Faction gains 1 Renown.
For every 5 points of Renown, the player gains a +1 to his Traditions checks and Reaction checks for Audiences with that culture.
I do not allow a player-hero to take the Title undertaking with a foreign culture, unless his Renown is 10 with that culture.