A cena que acabei de postar 茅 pra ser a 煤ltima, mas deixei o topico aberto caso algumd e vcs queira fazer algo. Lembrando que:
* Emyric e Norin est茫o alcoolizados (-3 em cheques);
* Norin
freaked out e Lissandra est谩
startled (ver tabela abaixo);
* o dem么nio est谩 a 30 m de dist芒ncia, antes de decolar; 110 m depois;
* s贸 Emyric e Josh conseguem fazer algo antes do dem么nio voar.
Os efeitos que descrevi s茫o resultado do teste de Medo (Fear test): um cheque contra a Will dobrada com penalidade de 3 por conta da apar锚ncia e aura do dem么nio. Como 茅 um medo de origem sobrenatural, o Emyric, mesmo com Nerves of Steel, foi obrigado a rolar, mas teve +4 de b么nus.
Os resultados est茫o no
dice roller. De acordo com eles, chequei a tabela abaixo:
Rolamento | Efeito |
---|
7-8 | Startled: The character is startled but not paralyzed, and can act normally. Initiative is lost, however; the critter wins Initiative automatically on that Turn. |
5-6 | Freak out: The character screams and/or flinches away. Only defense actions can be attempted on that Turn, and the character cannot go on Full Defense. |
3-4 | Run Away!: The character takes off running like a spider-eating spine-missing Zeppo for a full Turn, unless cornered, in which case cowering in terror is on the agenda. No attacks are possible, and defense actions are at -2. After each Turn (or handful of seconds), a new Fear Test can be rolled (reduce any penalties by one with each successive Turn, until the character snaps out of it). |
2 or less | Total Terror: The character is not in control of her actions. She may lose her lunch, pass out or suffer some other oh-so-embarrassing fate. |
This message was last edited by the GM at 15:22, Sat 25 Nov 2017.