NIGHTCRAWLER (Versão preliminar)
Atrib
23 (20) + Qualities
8 (15)- Desvantagens 5 + Skills
36 + Dons
37
Atributos 23/20 limite(25)
Strength 2
Dexterity
6
Constitution 3
Intelligence 4
Perception 3
Willpower 3
Life Points: 30
Speed:
10 9
Iniciativa:
10 9
Mana: 140 (recupera 6 a cada 10 minutos)
Qualidades 8/15 limite(25)
LITERATE
1-point Quality
Your character knows how to read and write, a skill that is not very common in the world.
AMBIDEXTROUS
2-point Quality
Ambidextrous characters can use either hand with equal proficiency and can often coordinate two separate tasks with each hand. This Quality eliminates the -3 penalty for using your off hand.
FAST REACTION TIME
2-point Physical Quality
Most people freeze when something bad is about to happen, but not someone with this Quality. In combat (magical or mundane) or other physical confrontations, characters with this Quality gain a +5 bonus for Initiative purposes unless they are caught completely unawares, such as being surprised or asleep. Because they are fairly immune to the “freeze” factor in dangerous situations, Fast Reaction Time chaps also gain a +1 bonus on Willpower Tests to resist fear.
GUARDA REAL DE ALDORIN
4-point Quality
O personagem é um membro da Guarda Real de Aldorin. Ele é um sobrenatural ou uma pessoa comum com acesso a artefatos místicos. Um guarda real jura defender o rei de Aldorin e seus domínios, mesmo que para isso tenha que dar sua vida. Guardas reais ganham Status 2; +1 nível nas habilidades Brawling, Dodge, Hand Weapons (Swords) e Riding (Horse). Além disso, possui uma Obligation de 2 pontos para com a coroa de Aldarin. Guardas reais recebem símbolos de sua autoridade: uma capa verde e um broche com um manalito que armazena 5 pontos de mana.
SOBRENATURAL
3-point Quality
O personagem nasceu com a capacidade de acessar e utilizar seu mana pessoal para energizar seus Dons. Ele também pode usar seu mana pessoal para energizar itens mágicos. Só humanos possuem esta Qualidade, que é um pré-requisito para a compra de Dons e é incompatível com Mago.
INCREASED MANA POOL Rank 3
1-point/level Quality
For every level in this Quality, you gain 20 extra points in your Mana Pool. The GM may limit the number of levels that can be bought.
Desvantagens 0/10
A DEFINIR
Habilidade 36/30 limite (40)
Acrobatics: 4(8)
Acting 0
Animal Handling (Type): 0
Art (Type): 0
Athletics (Type): 0
Brawling: 1 (free)
Craft (Type): 0
Crime (Lockpick): 0
Dodge: 1 (free)
Engineering (Type): 0
First Aid: 0
Hand Weapons (swords): 4 (1 free) espec (Scimitar - 6)
Hand Weapons (arco): 2
Investigation: 1
Instruction: 1
Influence (persuasão): 2
Knowledge(Herbalism): 2
Medicine: 2(4)
Notice: 3
Outdoor (Sobrevivencia): 3
Piloting (carroça): 0
Quick Draw (swords): 1
Riding (cavalo): 1 (free)
Stealth: 5
Thaumatology: 0
Warfare (tática): 0
Idiomas(Manês) 2 (free)
Dons 36/35 18+1
Shadowstep: Teleport 4 [Accurate, Change Direction, Change Velocity, Increased Mass 3, Precise; 3/nivel+6;
18 pontos] (9 mana por uso)
The basic teleport power: you can move instantly from
one place to another, without crossing the distance in
between, as a move action. You can “double teleport” as
two move actions on your turn (materializing briefly in
between). The descriptors associated with your Teleport are up to
you, but unless it is Subtle, it must have some noticeable
effect: flash of light, bang or popping noise, puff of smoke,
or the like.
Change Direction: You can change your direction or orientation after a teleport.
Change Velocity: You can teleport “at rest” to your destina tion. Among other things, this means you can teleport out of a fall and suffer no damage.
Increased Massx3: You increase the mass you can carry with you when you teleport. Each additional time you take this stunt, it moves your maximum “cargo” one step up the Progression Table (x 2, x 5, x 10, etc.).
Precise: You normally teleport yourself and whatever you are wearing or carrying (within your mass limits). This extra allows you to precisely choose what does and does not come with you when you teleport. Among other things, it allows you to teleport out of your clothing (or just your outer layer of clothing, leaving a skintight costume on, for example), or out of a grab, bindings like ropes or handcuffs, and so forth. Your teleportation displacement is also precise enough for you to do something like teleport into a set of clothing that is laid out for you, or underneath a blanket or other covering, displacing it enough for your body to materialize there.
Accurate (+1): You don’t need to accurately sense your destination to teleport there, just be able to generally describe it, such as “inside the capitol building lobby” or “atop the Goodman Building’s roof.” If you can’t accurately describe your destination or have no idea where it is, you still can’t teleport there. At the GM’s discretion, Dazzle and Obscure (Accurate Teleport) can temporarily block this extra like any other mental sense. This allows, among other things, for sites “shielded” against Accurate teleporters.
AP:
Shadowstorm [Teleporting Flurry
6 (Ranged Shapeable Area on Strength Damage, Selective; 3/nivel; 1 ponto] - (
9 mana por uso)
You rapidly teleport around an area, making attacks against the available targets there before teleporting back to your starting point.
AP:
Shadowdodge [Blink Teleport 2 (Reaction Teleport (Imminent Attack); No Mana; 7/nivel; 1 ponto) (não custa mana)
You teleport reflexively in response to imminent danger, allowing you to avoid any attack you can detect so long as your teleport distance takes you out of the affected area. Surprise attacks can still catch you off-guard, including those so Subtle you cannot detect them. This power tends to be low ranked, just enough to clear most areas.
Comprehend (Languages) - rank 4 - 8 pontos (4 mana por minuto)
For one rank you can either speak or understand the language of any intelligent creature. You can speak only one language at a time, although you can understand several languages at once. For two ranks anyone able to hear you can understand what you’re saying, regardless of language (you can effectively “speak” multiple languages at once). For three ranks you can both speak and understand all languages at once. Being able to read any language requires one more rank. This effect does not enable you to communicate with creatures that don’t possess a language; see the other Comprehend effects for that.
Cost: 2 points per rank
Shadowsense: Senses 1 [Danger Sense; No Mana; 3 pontos] (não custa mana)
When you would normally be surprised in combat, make a Perception check (DC 10): One degree of success means you’re not surprised, but can’t act during the surprise round (so you don’t suffer any conditions of being surprised), while two or more degrees of success means you are not surprised and may act during the surprise round
(if any). Failure means you are surprised (although, if you have Uncanny Dodge, you are not vulnerable). The GM may raise the DC of the Danger Sense check in some circumstances.
Choose a sense type for your Danger Sense. Sensory effects targeting that sense also affect your Danger Sense ability and may “blind” it.
Shadowsight: Senses 2 [Darkvision; 6 pontos] (não custa mana)
You can see in complete darkness as if it were normal daylight; darkness provides no concealment to your vision. This is essentially the same as Counters Concealment
(Darkness).
Drama 5
This message was last edited by the GM at 15:50, Fri 10 Nov 2017.