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02:23, 4th May 2024 (GMT+0)

Trinity Continuum: Aberrant.

Posted by EnygmaSoulFor group 0
EnygmaSoul
GM, 22 posts
Just keeping track
Fri 5 Aug 2022
at 21:39
  • msg #1

Trinity Continuum: Aberrant


Name        :  Sarah "Longhot" Laraby
Player      :  EnygmaSoul
Concept     :  Telekinetic gambler, grifter, and cheat.
Origin Path :  Military Brat
Role Path   :  Charismatic Leader
Society Path:  Les Fantomes
Additional  :  -- --
Mom. of Insp:

SKILLS
-- Aim          :              -- Integrity  :
-- Athletics    :              -- Larceny    :
-- Close Combat :              -- Medicine   :
-- Command      :              -- Persuasion :
-- Culture      :              -- Pilot      :
-- Empathy      :              -- Science    :
-- Enigmas      :              -- Survival   :
-- Humanities   :              -- Technology :

Specialties:
--
--
Skill Tricks
--
--

ATTRIBUTES
MENTAL                       PHYSICAL                      SOCIAL
-- Intellect : 1 (Mega 0)    -- Might     : 1 (Mega 0)     -- Presence     : 2 (Mega 0)
-- Cunning   : 4 (Mega 0)    -- Dexterity : 4 (Mega 0)     -- Manipulation : 5 (Mega 0)
-- Resolve   : 2 (Mega 0)    -- Stamina   : 3 (Mega 0)     -- Composure    : 2 (Mega 0)

Approach:  Finesse (+1 Cunning, Dexterity, Manipulation)



This message was last edited by the GM at 23:48, Fri 05 Aug 2022.
EnygmaSoul
GM, 23 posts
Just keeping track
Sat 6 Aug 2022
at 05:40
  • msg #2

Trinity Continuum: Aberrant


Name        :
Player      :
Concept     :
Origin Path :  Suburbia
Role Path   :  Detective
Society Path:  Project Utopia
Additional  :  -- --
Mom. of Insp:
Quantum     : 3
Q-Points    : 25

SKILLS
-- Aim          : 1            -- Integrity  : 1
-- Athletics    : 1            -- Larceny    :
-- Close Combat :              -- Medicine   : 1
-- Command      :              -- Persuasion :
-- Culture      :              -- Pilot      :
-- Empathy      :              -- Science    : 3
-- Enigmas      : 3            -- Survival   :
-- Humanities   :              -- Technology : 4

Specialties:
--
--
--


Skill Tricks
-- Did the Math.  1 momentum = +1 enhancement on a Defense roll
-- R&D Expert.  1 momentum = reduce complication from Invention Rank by Science
-- Scientific Polymath.  1 momentum = ignore Specialty requirement on designing a device
-- Ahead of Your Time. 1 momentum = 1 less Milestone needed on an Invention
-- Not A Bug, A Feature. 1 momentum = after crafting, gain +1 Enhancement per Flaw on item.

ATTRIBUTES
MENTAL                       PHYSICAL                      SOCIAL
-- Intellect : 5 (Mega 3)    -- Might     : 2 (Mega 0)     -- Presence     : 1 (Mega 0)
-- Cunning   : 3 (Mega 1)    -- Dexterity : 3 (Mega 0)     -- Manipulation : 2 (Mega 0)
-- Resolve   : 4 (Mega 2)    -- Stamina   : 3 (Mega 0)     -- Composure    : 3 (Mega 0)
Approach:  Resilience (+1 Resolve, Stamina, Composure)

Mega Attribute Bonuses:
-- (Intellect): +3 to Mental Scale for Intellect rolls
              : 2 dots in Lightning Calculator. 1 dot in Photographic Memory.
-- (Cunning)  : +1 to Speed scale when rolling Initiative
              : Keen Hearing, Sight, Smell, Taste, and Touch at 1 Dot
-- (Resolve)  : Reduce Complications from Injury conditions by -2.
              : Increase Leadership Scale by +2 when resisting social influence to either
                encourage/prevent behavior or shift attitude.
              : Ignore up to 2 points of Complications from fatigue, pain, starvation,
                thirst, etc.

EDGES
-- Library(2 Dots) - Science skill
-- Photographic Memory (3 dots) - Eidetic Memory
-- Patron (2 Dots)
-- Fame (1 Dot)
-- Lightning Calculator (2 dots)


This message was last edited by the GM at 15:46, Sat 06 Aug 2022.
EnygmaSoul
GM, 24 posts
Just keeping track
Sun 7 Aug 2022
at 01:31
  • msg #3

Trinity Continuum: Aberrant


Name        :  Sarah "Longhot" Laraby
Player      :  EnygmaSoul
Concept     :
Origin Path : Street Rat
Role Path   : Charismatic Leader
Society Path: Elite
Additional  :  -- --
Mom. of Insp:
QUANTUM     : 1
Q. Points   : 15

SKILLS
-- Aim          :              -- Integrity  :
-- Athletics    : 3            -- Larceny    :  3
-- Close Combat :              -- Medicine   :
-- Command      :              -- Persuasion :  3
-- Culture      :              -- Pilot      :
-- Empathy      : 3            -- Science    :
-- Enigmas      :              -- Survival   :
-- Humanities   :              -- Technology :

Specialties:
--  Athletics  (Balancing)
--  Empathy    (Determining Motivations)
--  Larceny    (Con Games)
--  Persuasion (Portraying Confidence)


Skill Tricks
-- (Athletics)  No Barrier.  1 momentum = ignore barriers and difficult terrain for 1
                action.
-- (Empathy)    The Crack in the Ice.  1 momentum = +Empathy die to next Persuasion to
                interrogate someone.
-- (Larceny)    Handcuff Holdout.  1 momentum = slip out of any kind of binding.
-- (Persuasion) Captivating Personality. 1 momentum = ignore Atmosphere for one inluence
                roll.

ATTRIBUTES
MENTAL                       PHYSICAL                      SOCIAL
-- Intellect : 2 (Mega 0)    -- Might     : 2 (Mega 0)     -- Presence     : 3 (Mega 0)
-- Cunning   : 3 (Mega 0)    -- Dexterity : 4 (Mega 2)     -- Manipulation : 4 (Mega 0)
-- Resolve   : 1 (Mega 0)    -- Stamina   : 2 (Mega 0)     -- Composure    : 3 (Mega 0)
Approach: Finesse (+1 Cunning, Dexterity, Manipulation)

Mega Attribute Bonuses:
-- Mega-Cunning 2
   -- Incrase Speed scale by +2 when rolling initiative (Scale 3)
   -- Gain all Keen Senses edges at 2 dots.
-- Mega-Dexterity 2
   -- Ignore up to 2 points of Complications on Dexterity actions.
   -- If below 0 complications, reduce Difficulty by remaining amount
-- Mega-Manipulation 2
   -- Increase Leadership scale by +2 for Manipulation rolls (Scale 3)
   -- Gain 2 dots in Skilled Liar


EDGES
-- Danger Sense (1)
   Reflexive Cunning + Survival to detect immediate directly harmful threats.
-- Hair-Trigger Reflexes (1)
   +1 enhancement on Initiative
-- Iron Will (2)
   +2 enhancements to resist fear/torture/interogation/drugs.
   +1 enhancement vs mind control/mental influence.
-- Keen Senses (Hearing, Sight, Smell, Taste, Touch)
   +2 enhancement to all rolls that can be aided by having a particularly sharp sense.
   (examples, Keen Touch for picking mechanical locks, Keen Smell/Taste to notice poison)
-- Skilled Liar (2)
   +2 enhancement to deception attempts in person, on phone, or in print.

MEGA-EDGES:
-- Instant Influence (1)
   On first encountering someone in a scene, roll reflexive Persuasion + Manipulation to
   shift their attitude towards you.
-- Pretercognition (1)
   Increase the cost of the Inflict Damage stunt by 1
   Reduce any Surprise complications by 3
   See Trinity Continuum: Aberrant pg 194 for more.
-- Ultraperipheral Perception (1)
   Full 360 awareness, no "blind spots."
   Always gain at least 1 success on surprise rolls, even if it botches.

QUANTUM POWERS:
-- Elemental Mastery (Kinetic Energy) 1
   Base Power: Quantum Anima 1
   -- Quantum Anima (1)
      -- Tags: Manipulation, Subtle (1)
      -- 2 QP, Long Range, Concentration duration.
      Lift and move objects using Quantum + QA in place of Might+Athletics.


This message was last edited by the GM at 22:18, Mon 08 Aug 2022.
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