And from the Edit Player's screen dropdown list:
- baxtheslayer has all the Joes
- Chief Tinker has at least two of the Ricos
- Dabbler has all the Kowalskis
- Skald just has Skald !
Everybody but me has the etceteras on the dropdown list as they have too many characters to fit, so we don't know for sure that the third Rico sits with Chief Tinker but a betting penguin would put money on it, OR which of the three has (assumedly) nominally got all the Skippers ...
Looking at the character ids ... Dabbler has the first created Joe, Skald has the last ... and Dabbler has the first created Skipper, Kowalski and Rico, Chief Tinker has the last
Which doesn't fit the pattern ... maybe if we look at "last in sequence" ?
With 319073 baxtheslayer has the last of the initial run of Joes (ie latest of the first three Joes which were created one after the other, ignoring the jump in sequence to Skald's Joe at 319092 which was created later on. So far so good ...
But based on that rule, then Dabbler would have all the penguins as the character id jumps after each ... or if we accept that the character id run is not based on character but on game, then Chief Tinker would have them all.
Ah, maybe if we now throw in alphabetical
Sooo ... no, can't see what rule is being applied to the dropdown list. Maybe it's something to do with alphabetical order too, but I can't pick it.
Again, if you actually proceed to edit the player, it does list the correct characters on the next screen. Code must be setting up the dropdown list differently to the way it actually determines character ownership ... and since the only place I can see the problem is on the player list dropdown (at least thus far) it seems that it's handling it properly when it matters.
So I think we could safely say that it's an oddity but not a showstopper. The in-character posts certainly all seemed to work correctly.
Those missing number ranges - interesting question and I hadn't thought of it before, but character ids must be used across the whole of RPoL, not just allocated per game. So those missing ones belong to some other game/player somewhere out there.