1002.23 - Roll Modifying Options
The options we will cover here modify dice rolls in certain ways:
- dok={d|k}{l|h} drop=number
- maxes=yes
- ones=yes
- record=yes
- unique=yes
1002.231 - Drop or Keep
The format of this option is:
dok={d|k}{l|h} drop=number
This option is used to specify whether to drop or keep high or low dice, and how many. As shown above, the valid arguments for dok= are:
One of the following two symbols:
- d (which stands for drop)
- k (which stands for keep)
in conjunction with one of the following two symbols:
- l (which stands for low dice)
- h (which stands for high dice)
After specifying a valid value set for dok= a numerical value for the drop= option
must follow it, specifying the number of dice to be dropped or kept.
Example:
Roll 3d6, drop the two lowest. [dice=3d6 dok=dl drop=2 text="Roll 3d6, drop the two lowest."]
Example:
Roll 3d6, keep the two highest [dice=3d6 dok=kh drop=2 text="Roll 3d6, keep the two highest"]
1002.232 - Re-roll Maxes
This option specifies that any dice which display their maximum value shall be re-rolled. Both the maximum rolled and the value re-rolled are added to the total for the result.
Example:
Roll 3d6, rerolling any sixes. [dice=3d6 maxes=yes text="Roll 3d6, rerolling any sixes."]
To demonstrate the effect of this, since that effect is not shown in the dice roller log, we now show the entry from the upper line of the dice roller screen:
04:00, Today: Chief Tinker rolled 16 using 3d6, rerolling max ((4,(6+3)9,3)).
As can be seen, the second die was re-rolled after turning up a six. The six
and that re-rolled value (3) were both added to the total for that die, which was then added to the total for the entire roll.
1002.233 - Re-roll Ones
This option specifies that any dice which display ones shall be re-rolled, and
only the new result will be added to the total result.
Roll 3d6, re-rolling any ones. [dice=3d6 ones=yes text="Roll 3d6, re-rolling any ones."]
Again, we demonstrate the effect by showing the upper line of the dice roller screen:
04:15, Today: Chief Tinker rolled 12 using 3d6, rerolling ones ((4,{1}2,6)).
1002.234 - Record Each Die
Use this option when the result for each die in a roll has significance, or for debugging or testing purposes.
Roll 3d6, showing each die. [dice=3d6 record=yes text="Roll 3d6, showing each die."]
The result of this will be shown in the dice roller. For example:
04:27, Today: Chief Tinker rolled 16 using 3d6 with rolls of 6,5,5.
1002.235 - Roll Unique Results on Each Die
This option is used to ensure that, in a pool of rolled dice, all results are unique (i.e., no two results are equal)
Roll 6d6, displaying unique results for each die. [dice=6d6 unique=yes record=yes text="Roll 6d6, displaying unique results for each die."]
The result of this roll might look like:
04:35, Today: Chief Tinker rolled 21 using 6d6, unique dice with rolls of 5,3,2,1,4,6.
and while the result set will be the same for this roll, the order of the results may vary with each instance of it. A second roll will still show the results 1, 2, 3, 4, 5, and 6, but might look like:
04:38, Today: Chief Tinker rolled 21 using 6d6, unique dice with rolls of 4,5,6,1,2,3.
One possible use for specifying a roll where the number of sides on each die and the number of dice to be rolled are equal is to simulate initiative in combat. Rolling 6d6 as shown above could establish an initative order for six combatants, for example.
This message was last edited by the GM at 02:03, Fri 09 Mar 2018.