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4000 - Twists (and Turns) of FATE.

Posted by Chief TinkerFor group 0
Chief Tinker
GM, 23 posts
Just knocking around
to see how things work.
Fri 20 Apr 2018
at 19:58
  • msg #1

4000 - Twists (and Turns) of FATE

Hi, Everyone,

Here's the place where I will put items related to the use of FATE on RPoL.  Looks like I will need to copy my Game Design Worksheet and Fate Core Character Sheet here, but later.
Chief Tinker
GM, 24 posts
Just knocking around
to see how things work.
Mon 23 Apr 2018
at 23:39
  • msg #2

4000 - Fate Game Creation Worksheet


Fate Core Game Creation Worksheet
(Game Name)
(Setting/Scale)
ISSUES
Current issuesImpending issues
(Line 2)(Line 2)
(Line 3)(Line 3)
FACES AND PLACES
NameNameName
(Line 2)(Line 2)(Line 2)
(Line 3)(Line 3)(Line 3)
Issue/AspectIssue/AspectIssue/Aspect
(Line 2)(Line 2)(Line 2)
(Line 3)(Line 3)(Line 3)
NameNameName
(Line 2)(Line 2)(Line 2)
(Line 3)(Line 3)(Line 3)
Issue/AspectIssue/AspectIssue/Aspect
(Line 2)(Line 2)(Line 2)
(Line 3)(Line 3)(Line 3)
DIALS
Number of Aspects:5
Number of Phases:3
Skill Cap:+4
Skill pyramid or columns?Pyramid
Number of Columns:N/A
Refresh rate:3
Number of initial stunts:3
Types of stress tracks:Physical and mental
Default No. of stress boxes:2
Default consequence slots:2/4/6

SKILLS
   
   
   
   
   
   
   
   
   
   




<table width=600><tr><td>
|6! Fate Core Game Creation Worksheet |100%
|6 <i>(Game Name)</i> |
|6 <i>(Setting/Scale)</i> |
|6! ISSUES |
|<3! <i>Current issues</i> |<3! <i>Impending issues</i> |
|3 <i>(Line 2)</i>        |3 <i>(Line 2)</i>          |
|3 <i>(Line 3)</i>        |3 <i>(Line 3)</i>          |
|6! FACES AND PLACES |
|<2! <i>Name</i>  |<2! <i>Name</i>   |<2! <i>Name</i>   |
|2 <i>(Line 2)</i>|2 <i>(Line 2)</i> |2 <i>(Line 2)</i> |
|2 <i>(Line 3)</i>|2 <i>(Line 3)</i> |2 <i>(Line 3)</i> |
|<2! <i>Issue/Aspect</i> |<2! <i>Issue/Aspect</i> |<2! <i>Issue/Aspect</i> |
|2 <i>(Line 2)</i>|2 <i>(Line 2)</i>|2 <i>(Line 2)</i> |
|2 <i>(Line 3)</i>|2 <i>(Line 3)</i>|2 <i>(Line 3)</i> |
|<2! <i>Name</i>  |<2! <i>Name</i>  |<2! <i>Name</i> |
|2 <i>(Line 2)</i>|2 <i>(Line 2)</i>|2 <i>(Line 2)</i> |
|2 <i>(Line 3)</i>|2 <i>(Line 3)</i>|2 <i>(Line 3)</i> |
|<2! <i>Issue/Aspect</i> |<2! <i>Issue/Aspect</i> |<2! <i>Issue/Aspect</i> |
|2 <i>(Line 2)</i>|2 <i>(Line 2)</i>|2 <i>(Line 2)</i> |
|2 <i>(Line 3)</i>|2 <i>(Line 3)</i>|2 <i>(Line 3)</i> |
|6! DIALS |
|<3 Number of Aspects: |<3 5|
|<3 Number of Phases:  |<3 3|
|<3 Skill Cap: |<3 +4 |
|<3 Skill pyramid or columns? |<3 Pyramid |
|<3 Number of Columns: |<3 N/A |
|<3 Refresh rate: |<3 3|
|<3 Number of initial stunts: |<3 3|
|<3 Types of stress tracks: |<3 Physical and mental |
|<3 Default No. of stress boxes: |<3 2|
|<3 Default consequence slots: |<3 2/4/6|

|6! SKILLS |100%
|<2  |<2  |<2  |
|<2  |<2  |<2  |
|<2  |<2  |<2  |
|<2  |<2  |<2  |
|<2  |<2  |<2  |
|<2  |<2  |<2  |
|<2  |<2  |<2  |
|<2  |<2  |<2  |
|<2  |<2  |<2  |
|<2  |<2  |<2  |
</td></tr></table>
Chief Tinker
GM, 25 posts
Just knocking around
to see how things work.
Mon 23 Apr 2018
at 23:41
  • msg #3

4000 - Fate Game Character Sheet


Fate Core Character Sheet
ID
Name:Refresh:
Description:
(Line 2)
(Line 3)

ASPECTS
High Concept:
Trouble:
 
 
 

SKILLS
Superb (+5)     
Great (+4)     
Good (+3)     
Fair (+2)     
Average (+1)     
STUNTS
 
 
 
 
 
 
EXTRAS
 
 
 
 
 
 
PHYSICAL STRESS (Physique)1234
MENTAL STRESS (Will)1234

CONSEQUENCES
2 (Mild)2 (Mild)
4 (Moderate) 
6 (Severe)



<table width=600><tr><td>
|6! Fate Core Character Sheet |100%
|<6! ID
|<5 Name:   |<1 Refresh:  |
|6 Description: |
|6 (Line 2)  |
|6 (Line 3) |

|<6! ASPECTS |100%
|<6 High Concept:  |
|<6 Trouble:   |
|<6 |
|<6 |
|<6 |

|<6! SKILLS |100%
|>1 Superb (+5) ||||||
|>1 Great (+4)  |!|||||
|>1 Good (+3)   |!|!||||
|>1 Fair (+2)   |!|!|!|||
|>1 Average (+1)|!|!|!|!||
|<6! STUNTS |
|<6 |
|<6 |
|<6 |
|<6 |
|<6 |
|<6 |
|<6! EXTRAS |
|<6 |
|<6 |
|<6 |
|<6 |
|<6 |
|<6 |
|<2! PHYSICAL STRESS (Physique) |!1|!2|3|4|
|<2! MENTAL STRESS (Will) |!1|!2|3|4|

|<6! CONSEQUENCES |100%
|<3! 2 (Mild) |<3 2 (Mild) |
|<3! 4 (Moderate) |<3.2 |
|<3! 6 (Severe) |
</td></tr></table>
This message was last updated by the GM at 00:22, Mon 24 June 2019.
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