City Creation.   Posted by Game Master.Group: 0
Eva Moore
 player, 7 posts
Fri 15 Dec 2017
at 00:30
Re: City Creation
In reply to Rahne McIntosh (msg # 128):

Surely there's room for multiple Natives in the party. I say go for it. If I stick with the RCI I might also go Native.
Henry Pfeiffer
 player, 30 posts
Fri 15 Dec 2017
at 02:11
Re: City Creation
quote:
A Little Knowledge is a Dangerous Thing


I had a good idea earlier in the day on how to change this to be more related to a prevalence for new agey stuff being present in town and someone getting something right on accident every once and a while and it generally causing supernatural chaos...

But of course now that I have time to write things down I can't remember the name for an aspect. Is this an interesting concept to people? If so I can think of the aspect again probably.

quote:
Is Return of the Coastal People really a threat or just part of the theme That was then, this is now?


Sort of but it only sort of matters. Return of the Coastal People is a specific Threat while the other is just a theme of the city in general. You could probably tag one for the other if you needed but having some specific aspects can keep us focused.
Rahne McIntosh
 player, 21 posts
Fri 15 Dec 2017
at 02:45
Re: City Creation
Henry Pfeiffer:
I had a good idea earlier... how to change this to be more related to a prevalence for new agey stuff being present in town and someone getting something right on accident every once and a while and it generally causing supernatural chaos...

... Is this an interesting concept to people?


Yeah, actually.  I do find it interesting and engaging.  I just don't wanna deal with GrimDark all the time.  So, I see a lot of potential for fun in it.
Malcolm Rook
 player, 26 posts
Fri 15 Dec 2017
at 06:13
Re: City Creation
I posted this elsewhere but it would make more sense here.


The Underground Saloon
Linked to Seattle's Underground it is a stop over for denizens of all sorts.  While not officially Accorded Neutral Ground, too many locals like it for anyone to risk a scuffle.  That, and the Barman, who is normally extremely friendly, looks like he could benchpress and ogre and is connected to someone important.  The waitstaff are all 'clued-in' and most may be minor talents.
Face: Marvin Altburg.  A massive man with graying red hair and thick mustache.  While his muscular arms are thicker than tree trunks, he is actually very jovial, friendly, and helpful.  If you've been into his bar once, he knows you.  If you mess with him, the saloon, or anyone in it he will make you regret it.  Then...assuming you are properly remorseful and make reparations after you get out of the hospital...he will get you a beer and continue as if nothing happened.
Eva Moore
 player, 11 posts
Fri 15 Dec 2017
at 07:23
Re: City Creation
Henry Pfeiffer:
Sort of but it only sort of matters. Return of the Coastal People is a specific Threat while the other is just a theme of the city in general. You could probably tag one for the other if you needed but having some specific aspects can keep us focused.

I'm saying I don't understand what the threat is. Are we worried about a Native American nation declaring war on Seattle? That's...possible but it doesn't seem very plausible. It also doesn't feel like Dresden to me, Shadowrun sure, but not Dresden. If something like SR's Great Ghost Dance were even possible in the Dresdenverse the White Council would shut it down hard.

Pure Mortal Native Americans running for public office doesn't seem like it needs to be codified as a specific Threat for the campaign. Nor do I see how it relates to the demise of the Red Court. Is there more to this I'm not seeing? Supernatural baddies from Native American folklore showing up in greater numbers due to the power vacuum could possibly be a Threat but Return of the Coastal People doesn't really express that to me. Something along the lines of Tim's City of the Strange sounds more appropriate for that.

On the other hand I think the Fomor are both powerful enough and organized enough to have their own Threat separate from our Theme. Unless we are moving away from the Fomor being a major, immediate danger?
Malcolm Rook
 player, 27 posts
Fri 15 Dec 2017
at 07:38
Re: City Creation
I initially meant for Return of the Coastal People to be more of a theme (I used the wrong word).  Underlying the area's tribal roots but indicating that they were getting stronger and more influential.  It would be a bigger deal if this was Shadowrun, but I thought it would be interesting with the loss of the Reds, to have a mostly non-violent and mundane group start to fill the void.  All those politicians and workers who were supported by the Reds (knowingly or not) are gone and, as a group, the tribes just stepped up (or took advantage of an opportunity).  Since it seems in the Dresden-verse that Native American tribes of some sort of innate connection to the mystical realms, I thought it would be interesting to have their traditional mythological traditions come to the front instead of Summer/Winter Court.  It might even act as a barrier for the Fomor.

That being said, I do agree that if we are using Fomor they should be their own threat.
Henry Pfeiffer
 player, 34 posts
Fri 15 Dec 2017
at 09:23
Re: City Creation
OK. By the book.

"Injun stuff happens here" is a Theme
"Injun stuff is happening more often" is a Threat

Theme = Status quo
Threat = Plot hooks

That being said they are identical and interchangeable for technical applications.

Like "Economic Upswing!" is a Threat
Malcolm Rook
 player, 29 posts
Fri 15 Dec 2017
at 09:32
Re: City Creation
That is clunky phrasing.... no wonder I often have to go over stuff a dozen times.  I love the system but sometimes and in some places I think it needs a little tightening up.  Then again...it's really good considering it was written by a werewolf.

Thanks for the clarification.

Any ideas on how to phrase the Fomor threat?
Henry Pfeiffer
 player, 36 posts
Fri 15 Dec 2017
at 09:44
Re: City Creation
I had a brief idea for the Threat "City Under Siege"
Malcolm Rook
 player, 30 posts
Fri 15 Dec 2017
at 19:52
Re: City Creation
I like the sound of that.  Dangerous but they haven't moved in or taken over.
Henry Pfeiffer
 player, 37 posts
Fri 15 Dec 2017
at 23:32
Re: City Creation
OK, I'm reading the book and I think maybe we went a little abstract and broad. If we want to straight out say that the Fomor came in after the Reds were familiocided is a thing we want to play with then we should just do it.

I don't buy that Seattle is a big red court stronghold. Neither was Chicago, the Fomor come into places with water. I could see maybe one of the other courts (maybe a Black Court witch who lives in the western U.S.A.) bartering for low ranking Reds or Red operatives to do some dirty work.

Fomor aspect
"City Under Sea-ige"
Sorry I only play Fate to indulge my lust for word play.

New Ager's getting into trouble aspect. It's really getting to be too much. Anyone who even occasionally handles supernatural mishaps is at their absolute wit's end with people botching sayonces and mail order love potions.
"A Trial of Errors"
I felt like it was more clever in my head...

Maybe Rise or Awakening of the Coastal Peoples. Really any sequel subtitle will work; Legacy, Revelation, Revenge, Apocalypse, Unleashed.
Henry Pfeiffer
 player, 38 posts
Wed 20 Dec 2017
at 01:35
Re: City Creation
Remaining thoughts?
Malcolm Rook
 player, 36 posts
 Bad Ass Hunter
 of the Supernatural
Sun 24 Dec 2017
at 00:52
Re: City Creation
Sounds good.
Rahne McIntosh
 player, 27 posts
Wed 27 Dec 2017
at 23:58
Re: City Creation
Done with the holidays.  Ready to move on...
Malcolm Rook
 player, 37 posts
 Bad Ass Hunter
 of the Supernatural
Thu 28 Dec 2017
at 00:28
Re: City Creation
Me too.

Anyone else still floating about?
Henry Pfeiffer
 player, 39 posts
Thu 28 Dec 2017
at 01:19
Re: City Creation
I'm still here.
Dahlia Dubois
 player, 11 posts
Thu 28 Dec 2017
at 03:09
Re: City Creation
Hi!
Rahne McIntosh
 player, 28 posts
Sat 6 Jan 2018
at 02:55
Re: City Creation
Oh, this does not look good...

I've joined with so many DFRPG games over the years.  Most never made it past city & character creation.  It'd really be nice to actually play in one.

I'm hoping the GM is okay...
Andrew Berry
 player, 10 posts
Sat 6 Jan 2018
at 03:20
Re: City Creation

Yes I was going to make that observation as well.
Malcolm Rook
 player, 38 posts
 Bad Ass Hunter
 of the Supernatural
Sat 6 Jan 2018
at 07:20
Re: City Creation
Holidays....

Recovering from Holidays....

I'm still about.  What next?
Andrew Berry
 player, 11 posts
Wed 10 Jan 2018
at 07:35
Re: City Creation
In reply to Malcolm Rook (msg # 149):

A new GM ?
Rahne McIntosh
 player, 29 posts
Wed 10 Jan 2018
at 22:21
Re: City Creation
This was, I think, SunJester's first RPOL game attempt.  I can't help but wonder if he got overwhelmed.  A lot of people find that happens for their first GM gig here.

Anybody else up for GMing?
Andrew Berry
 player, 12 posts
Wed 10 Jan 2018
at 22:36
Re: City Creation
In reply to Rahne McIntosh (msg # 151):

Without the current GM's permission we can't move anyone up to the role.
Henry Pfeiffer
 player, 40 posts
Wed 10 Jan 2018
at 23:05
Re: City Creation
We can just start a new game. It's easy to filter for who was in here. We have access to all of the history anyway.
Rahne McIntosh
 player, 30 posts
Thu 11 Jan 2018
at 00:38
Re: City Creation
I sent a rMail message to SunJester five days ago...  Haven't gotten a response yet.

As he doesn't have any other games on file and his post in Players Wanted was his first public post, I suspect that he got overwhelmed with the reaiity of it.   Happens to a lot of first-time RPOL-GM's when they discover the work involved.

This message was last edited by the player at 12:14, Mon 15 Jan 2018.