Character Creation.   Posted by Game Master.Group: 0
Kyle Trembley
 player, 22 posts
Fri 15 Dec 2017
at 02:20
Re: Character Creation - Sins of the Father?
Eva Moore:
However a nixie changeling and a siren changeling will still be nearly identical power wise.


Agreed. If we're going to be that overlapping, I recommend we be brother and sister or something like that (perhaps with different mortal parents?), so that the concept overlap is compensated for with narrative potential.

I'd be willing for Kyle to be a part of something like the Brighter Future Society.
Dahlia Dubois
 player, 9 posts
Fri 15 Dec 2017
at 02:30
Re: Character Creation - Sins of the Father?
Same. How much or little will Seattle's be related to Chicago's?
Henry Pfeiffer
 player, 31 posts
Fri 15 Dec 2017
at 02:32
Re: Character Creation - Sins of the Father?
Having a BFS party sounds really boring. There might be some way to twist it to make it interesting but I don't really think it's necessary. Having a common friend or contact or being regulars in the supernatural bar is decent.
Kyle Trembley
 player, 23 posts
Fri 15 Dec 2017
at 02:54
Re: Character Creation - Sins of the Father?
Henry Pfeiffer:
Having a BFS party sounds really boring.


I disagree. But there is certainly no reason for every player to be a part of it. I would still like to be.
Rahne McIntosh
 player, 22 posts
Fri 15 Dec 2017
at 02:55
Re: Character Creation - Sins of the Father?
All that's been put forward is that there may be some Paranet-based collective community. This seems to be in line with what we've already discussed about the place of the Paranet in the game...    Do we want it such that things have progressed to the point where the Seattle Paranet now has a real brick-and-mortar "clubhouse", or is it still an informal group?

Me, I rather like the idea of it being in the initial "Let's put it together" stage...

Henry, What do you find so boring about the idea of a BFS party?

This message was last edited by the player at 02:56, Fri 15 Dec 2017.

Henry Pfeiffer
 player, 32 posts
Fri 15 Dec 2017
at 03:17
Re: Character Creation - Sins of the Father?
It adds a bunch of mini steps to character creation "why did you join the BFS?" etc. and the only gain is that when someone asks "why you are in the story?" you can answer "Because I was told to be here."

I hate the 'getting the gang together' phase of RP as much as anyone. But I'd rather short cut it by just saying 'and you are all together and have done some stuff in the past' rather than 'you are sitting in a briefing room and get told by my NPC what you are doing tonight.
Andrew Berry
 player, 9 posts
Fri 15 Dec 2017
at 03:18
Re: Character Creation - Sins of the Father?
In reply to Henry Pfeiffer (msg # 41):

Or a supernatural Curio & Book shop....
Henry Pfeiffer
 player, 33 posts
Fri 15 Dec 2017
at 03:25
Re: Character Creation - Sins of the Father?
I think I should clarify that I'm fairly specific about what I dislike. Basically the whole para-military bent.

I'm not opposed to most other things that have been mentioned. Something player driven where we opened he first Paranet brand curio shop or something would be interesting. Someone just has to drop an aspect on it. Wouldn't even be bad for my artificer or my ghost.
Rahne McIntosh
 player, 23 posts
Fri 15 Dec 2017
at 03:51
Re: Character Creation - Sins of the Father?

You seem to have imagined a paramilitary group; I suppose that's in line with the Chicago involvement of the Einherjar.  Me, I envisioned more of a social club, like real-world church-groups or a meetup where friendships and acquaintances evolve organically.  Preferably over coffee & chocolate.

I don't think there would be any obligation for anyone to be a part of it.  Certainly, it is possible that we could all choose to be associated with it and we could totally end up with an entire group affiliation.

I totally agree with you that I'm not particularly interested in a codified militaristic bastion of defence.  I'm also not interested in my character being associated with a hierarchical command-structure to which she must defer (well, outside of Euterpe).
Malcolm Rook
 player, 24 posts
Fri 15 Dec 2017
at 06:06
Re: Character Creation - Sins of the Father?
So, basically, what we just need is a place like MacNallies where everyone knows of each other.  With a friendly barman who can aim people in the right direction ("Nixies?  Try talking to Rahne." "Yeah, I can get a hold of Malcolm for ya.") Malcolm would prefer a pub.  Even if it is more of a hipster place than a hole-in-the-wall.

The Underground Saloon
Linked to Seattle's Underground it is a stop over for denizens of all sorts.  While not officially Accorded Neutral Ground, too many locals like it for anyone to risk a scuffle.  That, and the Barman, who is normally extremely friendly, looks like he could benchpress and ogre and is connected to someone important.  The waitstaff are all 'clued-in' and most may be minor talents.
Face: Marvin Altburg.  A massive man with graying red hair and thick mustache.  While his muscular arms are thicker than tree trunks, he is actually very jovial, friendly, and helpful.  If you've been into his bar once, he knows you.  If you mess with him, the saloon, or anyone in it he will make you regret it.  Then...assuming you are properly remorseful and make reparations after you get out of the hospital...he will get you a beer and continue as if nothing happened.
Eva Moore
 player, 9 posts
Fri 15 Dec 2017
at 06:10
Re: Character Creation - Sins of the Father?
Whoa, yeah I didn't mean anything like a paramilitary group. I don't even think of the Chicago BFS like that, despite the Einherjaren, but maybe I'm mistaken. While the Einherjaren themselves are definitely paramilitary they're just hired security.

All I meant was an informal Scooby Gang or Super Friends kind of thing. Basically it comes down to whether we're already an established team and have worked together before or if we're mostly strangers who meet in a tavern...err bar.
Malcolm Rook
 player, 25 posts
Fri 15 Dec 2017
at 06:12
Re: Character Creation - Sins of the Father?
Well...part of the character creation makes us meet each other.  Although, that part still confuses me.  I have to have someone walk  me through it every time.  At the end you know at least to of the other PCs before the game starts.
Eva Moore
 player, 10 posts
Fri 15 Dec 2017
at 06:58
Re: Character Creation - Sins of the Father?
Malcolm Rook:
Well...part of the character creation makes us meet each other.  Although, that part still confuses me.  I have to have someone walk  me through it every time.  At the end you know at least to of the other PCs before the game starts.


Sure, but there still needs to be a reason why you know those two. A BFS could be that reason but it is by no means required.
Malcolm Rook
 player, 28 posts
Fri 15 Dec 2017
at 07:49
Re: Character Creation - Sins of the Father?
True, but I prefer something unique to each player....

Something is giving Malcolm a hard time.  He is having a hard time nailing it down.  After finally uncovering a possible Japanese origin, he asks around for help and one of his buddies says that a Kotodama Master could be helpful.  A little more digging and he discovers that Kotodama Master Shiori Kido's favorite student lives in town.  One Google search later and he is ringing the doorbell of one Rahne McIntosh....
Henry Pfeiffer
 player, 35 posts
Fri 15 Dec 2017
at 09:42
Re: Character Creation - Sins of the Father?
Eva Moore:
Whoa, yeah I didn't mean anything like a paramilitary group. I don't even think of the Chicago BFS like that, despite the Einherjaren, but maybe I'm mistaken. While the Einherjaren themselves are definitely paramilitary they're just hired security.


I think everything we've seen of them points to them spending most of their time killing things. It's basically an association of all of Harry's friends working to keep things together after Harry died. They are led and funded by a notoriously viscous mobster. I doubt they are just out doing community service.

quote:
Well...part of the character creation makes us meet each other.  Although, that part still confuses me.  I have to have someone walk  me through it every time.  At the end you know at least to of the other PCs before the game starts.

Sure, But that's different you met people because you were out being a PC you didn't meet them because Zordon said you should work together.
Rahne McIntosh
 player, 24 posts
Fri 15 Dec 2017
at 12:31
Re: Character Creation - Sins of the Father?
I like the bar idea.

In this game, how prevalent are places that are Accorded Neutral Territory?
Eva Moore
 player, 12 posts
Fri 15 Dec 2017
at 18:16
Re: Character Creation - Sins of the Father?
Henry Pfeiffer:
I think everything we've seen of them points to them spending most of their time killing things. It's basically an association of all of Harry's friends working to keep things together after Harry died. They are led and funded by a notoriously viscous mobster. I doubt they are just out doing community service.


They're funded by Marcone sure but that doesn't make them a paramilitary group. And they probably do spend a lot of time killing things but they're also a daycare so don't discount their community service! You could argue that Murphy and the gang are soiling themselves by getting in bed with Marcone but they at least think they're doing good and making the best of a bad situation.

If the Fomor are our number one opponent I suspect we'll be spending a lot of time killing things as well. Do you not?

Anyways we're getting a bit off topic. I think most of us are in agreement that we don't want to be a part of a large, heavily-structured group. That wasn't what I was proposing to begin with but I'm sorry if comparing it to the BFS gave the wrong impression.

I'm OK with abandoning the idea entirely or building it in play as Rahne suggested.

Malcolm Rook:
True, but I prefer something unique to each player...


A fair point, but there's no need for all the PCs to be a part of it. I was just offering it up as a way for PCs to meet who might otherwise have little connection.
Kyle Trembley
 player, 24 posts
Sat 16 Dec 2017
at 03:39
Re: Character Creation - Sins of the Father?
I was expecting to be doing a fair amount of Formor killing, and appreciate an idea like the BFS as a group where a monster hunter, a White Court Enforcer, and a changeling might consider their enemies to be the same people.

I don't know about paramilitary. I see the Brighter Future Society as fighting desperately for a future where humans are more than prey or servants-- an option that the formor and Black Council appear to be fighting for. This is motivation I can get behind.
Malcolm Rook
 player, 31 posts
Sun 17 Dec 2017
at 08:02
Re: Character Creation - Sins of the Father?
- Inheritor of the Family Business
In the 1800's, Malcolm's great-great grandfather (Jonathan Rook) was a hunter/trapper in the American Southwest.  He took a Navajo wife, but tragedy struck after the birth of their second child.  She was killed by some...thing. (Shape changer? Wendigo? Skin walker!?!)  Being a hunter, he lead a group of friends, including some of her Navajo relatives, to track this thing and kill it.  After 7 years, the 5 remaining hunters finally caught up with it and killed it.  That was when it was revealed that Jonathan had married a daughter of Hastseoltoi, the Navajo goddess of the hunt.  Out of gratitude for helping her take revenge on the creature, she blessed the hunters and their families.  But all blessings come with a cost.  They were ordered to stand guard over the human race by hunting down beings that would hurt them or to take vengeance on those that did.  Thus, the Huntsmen came into being.  So, as all children in his family, Malcolm was trained from when he could walk to know, hunt, find, and kill supernatural creatures that plague mankind.


Uh.... it's what my family does for a living for about four generations.  So, technically, I am already part of an organization (of sorts) I am not keen on joining another.  Working with... perfectly acceptable.

Hmmmm...unless I want to expand the idea of the Huntsmen beyond the original families and then you could join me.  I don't know.... I wasn't planning anything beyond a loose knit group of family and family friends who hunt evil.
Eva Moore
 player, 13 posts
Sun 17 Dec 2017
at 21:17
Re: Character Creation - Sins of the Father?
Malcolm Rook:
Uh.... it's what my family does for a living for about four generations.  So, technically, I am already part of an organization (of sorts) I am not keen on joining another.  Working with... perfectly acceptable.

Hmmmm...unless I want to expand the idea of the Huntsmen beyond the original families and then you could join me.  I don't know.... I wasn't planning anything beyond a loose knit group of family and family friends who hunt evil.


Is it just your family line that's empowered or are the other 4 families also imbued?

I can't help but think of Supernatural and it's very loosely-associated hunters. They're just a group of like-minded individuals that share information and occasionally back each other up. Of course you would be the Huntsman since you have powers and almost all of them are Pure Mortal.

This might be too similar to the Paranet, though it's slightly different in focus (the Paranet existing for the defense of Minor Practitioners while the huntsmen are actively tracking down supernatural threats).

Does that interest you or would you rather the huntsmen just be your family?

Rahne McIntosh:
In this game, how prevalent are places that are Accorded Neutral Territory?


I think it's assumed most major cities would have at least one but that's never officially stated. I'm fine with the bar, but why don't we make it official ANG?

This message was last edited by the player at 21:23, Sun 17 Dec 2017.

Malcolm Rook
 player, 32 posts
Mon 18 Dec 2017
at 07:26
Re: Character Creation - Sins of the Father?
It sounds like it it is from Supernatural because that is what I based it on.  :)  The Huntsmen have grown beyond the original families (Malcolm's being the main one) to an informal association of supernatural hunters.  Although, they all probably could trace their ancestry to one of the original families (even if it is just by marriage).

 I added the additional families to be 'blessed' so it would, over the years, become like the Hunters from Supernatural but with a little mystical kick of their own.  I envisioned Malcolm to be more on the heavy side of the scale (hence the 'badass' in his primary aspect) while the rest are mostly like the Hunters from Supernatural....really skilled/knowledgeable with a good chunk of them being pure mortals, minor talents, sponsored magicians, and focused practitioners (like abjurers or alchemists).  With a few operating at Malcolm's level (Emissary, scion, and maybe an actual sorcerer or two).  So, as a group, they are between the Winchester boys and Buffy the Vampire Slayer.  Of course, Malcolm is a direct descendent of the being who started the group.  So, it stand to reason that he is ahead of the curve a bit.

The more I talk about this, the more mythology I could develop and I don't want to go too deep, too fast, too early.
Eva Moore
 player, 14 posts
Mon 18 Dec 2017
at 18:14
Re: Character Creation - Sins of the Father?
Malcolm Rook:
It sounds like it it is from Supernatural because that is what I based it on.  :)


Heh, yeah somehow forgot you said that at the beginning of the thread, oops! I blame a caffeine deficiency.
Malcolm Rook
 player, 34 posts
 Bad Ass Hunter
 of the Supernatural
Mon 18 Dec 2017
at 22:25
Re: Character Creation - Sins of the Father?
Null perspiration, chummer.

I could add more as I am putting my stats together but I don't want to dominate the thread with just me.

I am not quite that arrogant.  :)  Although.... maybe I'll throw up more ideas later to be picked apart.
Rahne McIntosh
 player, 26 posts
Mon 18 Dec 2017
at 23:42
Re: Character Creation - Sins of the Father?
Malcolm; I like the back-story.   I think it works well.

Making him a emissary simply puts a Mark of Power on him, right?  Anything else can be added in a la carte, so long as the narrative and GM agree.

It looks like the way we're going, any organization of player-characters is going to be informal.  No registration and/or membership dues required.   Association with the group would still hold without necessarily requiring a hierarchical command-structure.

I think we all agree that we don't want a cut-n-dried commander right out of the box.  That's a decision we could certainly make in-game...
Malcolm Rook
 player, 35 posts
 Bad Ass Hunter
 of the Supernatural
Wed 20 Dec 2017
at 00:50
Re: Character Creation - Sins of the Father?
Yeah, marked by power is a requirement...maybe I'll give him a tattoo too.

This is what I am playing with so far power wise....

Powers:
-1 Marked by Power (req)
-2 Inhuman Recovery (-1 w/ the Catch)
-2 Inhuman Toughness (-1 w/ the Catch)
+2 Catch: Since all Huntsmen follow the path laid out by Hastseoltoi, they are susceptible the powers and trappings of native tribes, regardless of which tribe.  Sponsored magic, traditional shamanicaly blessed weapons (Something as simple as having your local medicine man bless your hunting knife will do it), and other tribal scions/emissaries (excluding other Huntsmen, of course)(+1).   The Huntsmen have been around since the 1800s.  A good wizard, excellent researcher, or someone with tribal connections could probably figure it out (+1).
-1 Echo of the Beast: Everyone in Rook's family (not all Huntsmen), because of their ultimate great-grandmother, have a spirit animal.  Malcolm's is the mountain lion.  This grants him lowlight vision, heightened senses and bonuses on tracking and stealth.
- 2 Inhuman Speed
Total Spent: 6;  Refresh Remaining: 2

Just playing at the moment.