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20:03, 16th April 2024 (GMT+0)

The Fall of Skelo, Scene 3: The Ruins of Skelo.

Posted by The DirectorFor group archive Z
Garl Ligoosh
player, 310 posts
Turn that ofal down!
Sun 21 Jul 2019
at 15:49
  • msg #107

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

Since turnabout is fair play, Garl casts Counterspell.
The Director
GM, 651 posts
Sun 21 Jul 2019
at 16:01
  • msg #108

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

The magic battle fills the air with sparks!
[OOC: the spell that you are trying to counter is of level (6) - please roll to see if the spell is countered or not]
Garl Ligoosh
player, 311 posts
Turn that ofal down!
Tue 23 Jul 2019
at 21:05
  • msg #109

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

Garl swoons as he expends immense energy... the spell he seeks to counter is strong!

17:03, Today: Secret Roll: Garl Ligoosh rolled 11 using 2d6+4.  Counterspell w/ -6 modifier.
The Director
GM, 652 posts
Wed 24 Jul 2019
at 04:33
  • msg #110

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

The cloaked figure opens his arms and grins as casting a powerful spel, but only spaks are projected from the tip of his fingers! In the meanwhile, Garl feels his magic power being depleted, but he's satisfied he just managed to stand up to the big challenge... by a whisker!
Storm and Rob take the chance and bit the enemy very badly!

Seeing the the fight just turned a melee, your enemy unsheathes a sword from a fold of his robes and prepares to fight for his life, his grin completely faded.
Robustous Clovetrue
player, 138 posts
Wed 24 Jul 2019
at 05:56
  • msg #111

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo


With another swing Robustous looks to cut the magic user in twain.

Robustous Clovetrue rolled 16 using 2d6+10.  Attack.
Robustous Clovetrue rolled 2 using 1d6.  Damage.



-
Stormrider Sureheart
player, 203 posts
meals 8
Wed 24 Jul 2019
at 06:41
  • msg #112

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

Storm attacks

Ooc: rolls 19,19,1,1
Garl Ligoosh
player, 312 posts
Turn that ofal down!
Wed 24 Jul 2019
at 16:08
  • msg #113

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

Garl casts Ironhand on Robustous.
The Director
GM, 653 posts
Wed 24 Jul 2019
at 23:31
  • msg #114

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

Once again you hit your enemy, causing much damage! However, he's not done yet and keeps fighting with his sword!
Stormrider Sureheart
player, 204 posts
meals 8
Thu 25 Jul 2019
at 00:40
  • msg #115

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

Storm strikes furiously.

OOC:08:40, Today: Stormrider Sureheart rolled 19,17,5,1 using 2d6+11,2d6+10,d6,d6 ((3,5,1,6,5,1)).
Robustous Clovetrue
player, 139 posts
Thu 25 Jul 2019
at 00:58
  • msg #116

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo


With a quick sweep of his axe Robustous connect heavily with his target.

<orange>Robustous Clovetrue rolled 22 using 2d6+10.  Attack.
Robustous Clovetrue rolled 3 using 1d6.  Damage.<orange>


-
Garl Ligoosh
player, 313 posts
Turn that ofal down!
Thu 25 Jul 2019
at 10:58
  • msg #117

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

Garl casts a Lightning Blast on the dark enemy.
The Director
GM, 654 posts
Thu 25 Jul 2019
at 10:59
  • msg #118

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

At last, your enemy falls!
The Director
GM, 655 posts
Thu 25 Jul 2019
at 11:08
  • msg #119

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

When your enemy falls, his physical body turns suddenly into char as a devilish scream of rage forces everybody on the floor, clutching their hands on the ears, then a dark fog materializes from the charred body and condenses in a diaphanous, ungodly figure in mid air. The nethershadow figure extends its arms and a sudden earthquake shakes the earth! As the earthquake rages and the library is severely shaken, strong lightning can be heard from outside. However, the shadow is getting thinner and thinner: it spent all its energy on releasing its rage through natural disaster and it is now weak, too weak… and it finally dissolves in a gust of wind.
The battle is over.
The Director
GM, 656 posts
Thu 25 Jul 2019
at 11:08
  • msg #120

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

With the knowledge of the Library of Skelo you realize that you have a huge power in your hands and it is now up to you to decide how you want to use it.
You can take over the continent and turn everybody into your slaves or you can initiate a new era of civilization. What used to look impossible to you, now seems easy: take your time to study as much as you can and then you will be able to realize your wildest dreams!
Stormrider Sureheart
player, 205 posts
meals 8
Thu 25 Jul 2019
at 12:33
  • msg #121

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

Stormmsearches what remains of the man to see if he can find loot
He will search the library for more knowledge useful to him

Ooc: do get xp dm?
The Director
GM, 658 posts
Thu 25 Jul 2019
at 12:47
  • msg #122

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

Among the charred remains you find some magic objects and in the library you find plenty of knowledge that will give you the keys to the power.
[Private to Garl Ligoosh: 100 XPs for you][Private to Robustous Clovetrue: 100 XPs for you][Private to Stormrider Sureheart: 100 XPs for you]
This message was last edited by the GM at 12:48, Thu 25 July 2019.
The Director
GM, 659 posts
Thu 25 Jul 2019
at 12:48
  • msg #123

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

This is the end of the Hellwinter Saga.
Stormrider Sureheart
player, 206 posts
meals 8
Thu 25 Jul 2019
at 12:55
  • msg #124

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

U mean end off this episode or game? What items do we get
The Director
GM, 660 posts
Thu 25 Jul 2019
at 13:51
  • msg #125

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

It is the end of the campaign, my friend! Congratulations!
The Director
GM, 661 posts
Thu 25 Jul 2019
at 13:52
  • msg #126

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

You got everything!
Garl Ligoosh
player, 314 posts
Turn that ofal down!
Thu 25 Jul 2019
at 15:54
  • msg #127

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

“Let us use our knowledge and power wisely.”
Stormrider Sureheart
player, 207 posts
meals 8
Thu 25 Jul 2019
at 21:55
  • msg #128

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

Oh dear that's sad
Means no more game here ?
The Director
GM, 665 posts
Fri 26 Jul 2019
at 00:56
  • msg #129

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

In reply to Stormrider Sureheart (msg # 128):

Unless you want to become the GM and run the game here for some other player :)
The Director
GM, 669 posts
Sat 27 Jul 2019
at 10:26
  • msg #130

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

You already found these items:
quote:
• A Scroll containing the Teleport (6) spell. A Wizard needs to read it just once to be immediately able to cast the spell.
• A Scroll containing the Wall of Power (6) spell. A Wizard needs to read it just once to be immediately able to cast the spell.
• The Book of the Ancient Hero which adds 2 points to initial and current STAMINA score of the reader (only once in life, of course).
• The Romance of Lethe: a collection of ancient poetry which grants the reader a +2 bonus on every Social Action roll which implies storytelling or poems recitation (only once in life, of course).
• The Art of Carnage dictated to the Scribes of Pentergan by the legendary Human Warlord Huriah. Once read it bestows a +2 bonus when rolling for strategical or tactical matters associated to warfare.
• A Cornucopia: a magic object that produces fresh food and drink (for the tastes of a traditionalist Elf) to the rate of a meal every turn (if removed from the Cornucopia to be replaced by a new meal).

Of course now you have time to read all that is relevant for you.

Among the charred remains of your ultimate enemy, you find:

Snakesword 2 3 3 3 3 5 5
When hit by the Snakesword, test for LUCK or become immediately paralyzed.

Ring of the Arcanum which rises his Initial MAGIC by 5 points. The magic ring’s drawback is that no other magical trinket may be worn by the Wizard who uses this wonderful source of magical power.

Ritual of the Darkness Reaper
Magic-Conjuration: 6
Type: Summoning
Components: five blood red candles, the freah heart of an innocent
Time taken: 1d6 turns
Rarity: Legendary
Description: Summons a Darkness Reaper for 1d6 turns. During this time the Darkness Reaper will follow the orders of the conjurer, needs to take (or attempt to take at least one life from a living creature, or it will turn on its conjurer.
DARKNESS REAPER
SKILL 11
STAMINA 20
LUCK 12
ATTACKS 2
Fists 3 4 4 4 5 5
The fiendish DARKNESS REAPER may be wounded only by magic or magical weapons. It regenerates 1 stamina point per combat round and is immune to cold-based attacks.



Having a more in depth look at the library, you find a book that, although its language sounds quite antiquate, you can still understand: The Art of Weapons. Reading it lleads to a +2 on a Weapon Special Skill at character's choice. This benefit can be accrued only once in life and the Weapon Special Skill chosen can not go over (6).

Other souces of knowledge in the library will require more time to get the benefits, as you will need to learn the ancient language and translate them first.
Stormrider Sureheart
player, 217 posts
meals 8
Sat 27 Jul 2019
at 12:43
  • msg #131

Re: The Fall of Skelo, Scene 3: The Ruins of Skelo

Storm would like to take some time to learn ancient langagges and read the books to see if he can learn basic magic.
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