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12:49, 26th April 2024 (GMT+0)

Annual Events.

Posted by OracleFor group 0
Oracle
GM, 7 posts
Inevitable
Fate
Sun 24 Dec 2017
at 20:35
  • msg #1

Annual Events

Number of Events & Season
Every Resource suffers 1d4–1 (0–3) Events per year, regardless of its population, prosperity, faith, location, owner, or other factors.
Each Event has two important factors—the season in which it occurs and the specific nature of the Event.
Determining the exact nature of Events requires the use of the action deck.
At the start of each year, the GM draws one card per Event.
Although all Events are drawn at once, they actually occur throughout the course of the year.
Roll a d4 for each Event to determine the season. The GM then sorts them into order.

Two: Raid - The Resource is attacked!

Three: Disaster - A disaster (natural or unnatural) has fallen upon the Resource!

Four: Demand for Justice - In most Resources, justice is meted out by the ruler or seneschal rather than a provost.

Five: Unexpected Outlay - The Resource has been asked to hand over money of gold scields.

Six: A Call for Help - Someone asks the ruler for assistance.

SEVEN: Population Change - War, famine, the hope of better opportunities, a land grant, a change in customer base, or an increase or decrease in the size of the Resource’s influence—whatever the reason, people have joined or left the Resource’s population pool.

Eight: Sponsor - Someone wants to help the hero with an improvement to his Resource.

Nine: Unexpected Windfall - The Resource immediately gains a number of gold scields. Add this straight to the treasury.

Ten: Treaty Request - A neighbor or more distant agency approaches the Resource with an offer of a treaty.

Jack: Tournament - Some form of tournament is held and the Resource is invited to attend.

Queen: Blessing - A deity, or perhaps a powerful faerie lord, chooses to bless the Resource.

King: Underhand Tactics - Someone, most likely a rival neighbor but possibly followers of a dark deity, or someone with a grudge against the ruler, has set their sights on tirring up trouble within the Resource.

Ace: Something Different - When this card is drawn, the GM may either choose an Event from above (keeping the same suit as this card) or create something unique.

Joker: Two Events! - As the old saying goes, it never rains but it pours. Draw two more cards. Both events take place in the same season.
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