Theo Knocks on the gate to be let in, having trailed the bandit's path for an hour. His plant monster drags off the horse corpse to find the sunward facing wall of the fort to leisurely mulch at.
Approaching the war council, Theo reports
"
I'm not sure what to make of it, I don't see any tracks leading away and all the tracks leading this way are accounted for unless someone was actively hiding their presence. Seems foolish to attack the fort, let alone with less then a handful of men and a unwilling wizard.
Also I found this hidden back a ways where they last broke camp, I think he took it off his captors but never got a chance to use it." Presenting an awkward looking key of unusual metal.
This whole thing was giving Theo a migraine, why would bandits attack the only place in the region that could supply them with manufactored goods, and haphazardly at that.
quote:
“Theo, maybe you can help with this — you have an understanding of things alchemical, right?”
Scratching his head, "
Well it's not all that different then making torches, the trick is making them hard to put out.. Wouldn't it be easier to go for the wheels? If they can't move the wagons they'll still have to defend them. I'd certainly be in a pickle if my cart's wheels broke. Do we even know why the bandits are acting out all of a suddenly? I though they were mostly content to exist outside the law and raid the odd trader for things they needed."
This message was last edited by the player at 19:44, Mon 25 Jan 2021.