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13:29, 25th April 2024 (GMT+0)

Session II: RESCUE INTO DARKNESS.

Posted by The GmFor group 0
Flynt Ironstagg
player, 7 posts
VIT=10/12 FP=3
Thu 11 Jan 2018
at 23:24
  • msg #19

Session II: RESCUE INTO DARKNESS

Flynt raises his left hand towards the remaining trooper. The fingers fold back and the palm opens to reveal an ion blaster. Flynt is going to try and fry the troopers communication equipment!

19:28, Today: Flynt Ironstagg rolled 11 using 2d6+2 ((3,6)).
This message was last edited by the player at 01:14, Fri 12 Jan 2018.
Noran Risk
player, 8 posts
Thu 11 Jan 2018
at 23:39
  • msg #20

Session II: RESCUE INTO DARKNESS

Risk aims his blaster at the stormtrooper and says, “Hey bud, drop it and live to fight another day.”
Otto Kashkeen
player, 9 posts
Fri 12 Jan 2018
at 16:18
  • msg #21

Session II: RESCUE INTO DARKNESS

Otto stands over his unconscious foe and cracks his knuckles so loudly that it echos through the cantina, assisting Risk in his Intimidation attempt.
The Gm
GM, 15 posts
Fri 12 Jan 2018
at 19:55
  • msg #22

Session II: RESCUE INTO DARKNESS

Flynt, your Ion bolt crackles through the air, striking the trooper communicator. It fizzles and explodes in a spray of sparks.

Noran, you hold your blaster on the trooper. "Hey bud, drop it and live to fight another day."

The trooper hesitates briefly as if thinking through the odd, then throws his blaster rifle to the ground and begins running for the door.

Otto, due to your quickness you get to act first. What do you do?
Otto Kashkeen
player, 10 posts
Fri 12 Jan 2018
at 21:50
  • msg #23

Session II: RESCUE INTO DARKNESS

As the remaining Stormtrooper tries to rush past him, the surprisingly quick Tanh'aak reaches out and pulls him in close, literally holding him by the collar of his armor like a petulant child. "Nah, you're not going anywhere, sparky"

15:46, Today: Otto Kashkeen rolled 13 using 2d6+2 ((6,5)).
The Gm
GM, 16 posts
Fri 12 Jan 2018
at 22:11
  • msg #24

Session II: RESCUE INTO DARKNESS

Otto, the trooper struggles against your grip, but to no avail.

Your scuffle obviously has gotten everybody's attention within the bar.

"We don't need trouble with Cyone's men in here!" the bartender bellows. He is a large surly human. "Your bringing trouble down on us all!"

What do you do?
Noran Risk
player, 9 posts
Mon 15 Jan 2018
at 00:45
  • msg #25

Session II: RESCUE INTO DARKNESS

Risk says, ”Sorry about the mess. We don’t want you to be in trouble either so call it in, just give us time to get out of here. Otto grab the hostage. Flynt grab the holoprojector and lets get out of here.
The Gm
GM, 17 posts
Mon 15 Jan 2018
at 16:52
  • msg #26

Session II: RESCUE INTO DARKNESS

The bartenders smirks. "Sure, I'll wait to call the troopers... And I'll forget what you look like... As long as you pay for the... Ahem... 'damages'"

What do you do?
Noran Risk
player, 10 posts
Mon 15 Jan 2018
at 17:29
  • msg #27

Session II: RESCUE INTO DARKNESS

Flynt give the guy some cred and lets get out of here
Flynt Ironstagg
player, 8 posts
VIT=10/12 FP=3
Mon 15 Jan 2018
at 17:52
  • msg #28

Session II: RESCUE INTO DARKNESS

Flynt's mechanical eyes assess the room. "Damages? I observe no significant damage to this establishment." Flynt draws his blaster rifle and powers it up, "If I am to pay for damages, I will create some..."
The Gm
GM, 18 posts
Mon 15 Jan 2018
at 21:44
  • msg #29

Session II: RESCUE INTO DARKNESS

You hear a commotion outdoors, what sounds like people scattering and speeders pulling to a stop. Best you can tell, the bartender sounded the alarm shortly after the ruckus started. Your certain you have only a few moments before more blaster bolts are whizzing psay your heads.

What do you do?
Flynt Ironstagg
player, 9 posts
VIT=10/12 FP=3
Fri 19 Jan 2018
at 16:49
  • msg #30

Session II: RESCUE INTO DARKNESS

Flynt grabs the bartender by his jacket collar and thrusts his blaster rifle into the scum's face. "We require an alternate exit," he says menacingly to the bartender.
This message was last edited by the player at 22:04, Sun 21 Jan 2018.
The Gm
GM, 19 posts
Sat 20 Jan 2018
at 12:46
  • msg #31

Session II: RESCUE INTO DARKNESS

Visibly shaken, he instructs you to run out the back. What do you do before making your escape? Where do you go?
Noran Risk
player, 11 posts
Sun 21 Jan 2018
at 21:04
  • msg #32

Session II: RESCUE INTO DARKNESS

Risk again says Flynt grab the holoprojector and Otto dispose of the storm trooper. Then Risk leads the way out the back door leading the way to the Riskrunner.
Otto Kashkeen
player, 11 posts
Mon 22 Jan 2018
at 01:45
  • msg #33

Session II: RESCUE INTO DARKNESS

Otto tosses the stormtrooper aside with one hand, as if he were throwing a crumpled receipt into the trash. With his other hand, he pulls out his commlink and tries his best to get in touch with Tink Tarwin; he wants to get her into the Riskrunner or, at least, give her a heads-up.
The Gm
GM, 20 posts
Thu 25 Jan 2018
at 15:39
  • msg #34

Session II: RESCUE INTO DARKNESS

The group escapes the mangy mynock and avoids the trooper reinforcements that had arrived on scene.

You wind your way down back allies and side streets to avoid raising any more attention as you head for the landing pad holding the risk runner.

Otto, try as you might you can not raise Tink on your communicator. As you turn a corner and approach the risk runner, you get your answer why. A group of Saden's goons have surrounded the ship. One, a twi'lek has Tink by the head tails with a blaster pistol held to her back. The rest, an odd assortment of filthy looking humans, smelly gamorreans, and wiry rodeans have surrounded the Riskrunner and seem to be looking for a way to get aboard. They have not noticed you yet.

What do you do?
Flynt Ironstagg
player, 10 posts
VIT=10/12 FP=3
Thu 25 Jan 2018
at 16:29
  • msg #35

Session II: RESCUE INTO DARKNESS

Flynt is going to quickly climb to a roof top and look for a good defensive position.
Noran Risk
player, 12 posts
Thu 25 Jan 2018
at 23:16
  • msg #36

Session II: RESCUE INTO DARKNESS

Risk is going to creep to a position behind some creates to create a cross fire with Flynt  and insure Otto won’t be caught in it. When he gets there he Gets on his com and says “K14, we’re going to need a distraction when I say to start the engines.”
Otto Kashkeen
player, 12 posts
Fri 26 Jan 2018
at 23:24
  • msg #37

Session II: RESCUE INTO DARKNESS

Otto leaves his weapons where they are, dangling from his belt, and strolls toward the Riskrunner in complete confidence. "All right, ya krayt cuddlers," he announces in his deep, booming voice. "I'm sure you all wanna talk, but if you want things to keep cool, then you're gonna have to let the Twi'lek go." He stands tall and keeps his arms folded over his chest, flexing his arm muscles casually as he speaks.
Otto Kashkeen
player, 13 posts
Sat 27 Jan 2018
at 00:04
  • msg #38

Session II: RESCUE INTO DARKNESS

18:03, Today: Otto Kashkeen rolled 11 using 2d6+1 ((4,6)).
The Gm
GM, 21 posts
Sat 27 Jan 2018
at 12:22
  • msg #39

Session II: RESCUE INTO DARKNESS

The twi'lek turns to face you, swinging Tink around by her head tails. "Why, if it isn't the other shleemo that stole from the great and powerful Saden Sunstalker! This little twi'lek matters little to me, all I want is the datadisk you took from my master! Give me that and I'll consider letting you both go!"

What do you do?
Flynt Ironstagg
player, 11 posts
VIT=10/12 FP=3
Tue 13 Feb 2018
at 12:29
  • msg #40

Session II: RESCUE INTO DARKNESS

Flynt uses Otto’s distraction to take a shot at the Twi’lek holding his friend.

Today: Flynt Ironstagg rolled 12 using 2d6+2 ((5,5)).
This message was last edited by the player at 12:52, Tue 13 Feb 2018.
The Gm
GM, 22 posts
Wed 14 Feb 2018
at 13:29
  • msg #41

Session II: RESCUE INTO DARKNESS

Just has the Twi'Lek thug finishes his sentence a blaster bolt strikes him in the side of the head and he goes down. In a similar fashion, Tink is also thrown to the ground. There is a microsecond pause  before one of the goons (possible second in command) shouts an order.

"Blast'em, Blast'em!"

Otto, the remaining group of thugs open up on you and blaster bolts are whizzing past your head.

Flyntt and Risk, you watch from your vantage points as the goons start firing on Otto.

what does everyone do?
Noran Risk
player, 13 posts
Sat 17 Feb 2018
at 23:44
  • msg #42

Session II: RESCUE INTO DARKNESS

“K-14 flare the engines now!” Risk yells into his comm as he starts to fire his blaster.
Otto Kashkeen
player, 14 posts
Tue 27 Feb 2018
at 11:58
  • msg #43

Session II: RESCUE INTO DARKNESS

The Tan'ankh have an old saying that goes, "The best defense is a good offense." (They invented it, just trust me on this one.) Being a sitting duck isn't very effective, and it's certainly not much fun, so, instead, Otto charges full-tilt towards Sunstalker's goons like an All-Pro pass rusher; his first priority is getting Tink to safety, and if he can knock over a few lowlife sneep-snugglers in the process, then that's all the better.
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