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Session II: RESCUE INTO DARKNESS.

Posted by The GmFor group 0
The Gm
GM, 9 posts
Sat 6 Jan 2018
at 14:51
  • msg #1

Session II: RESCUE INTO DARKNESS

Flynt, What do you plan to do about Ase Voltsoul?

Noran, What have you done to increase security on the Riskrunner? What preperations have you made to leave Koora?

Otto, what did you do to get on Saden Sunstalkers poo-doo list?
This message was last edited by the GM at 13:18, Mon 08 Jan 2018.
Otto Kashkeen
player, 4 posts
Mon 8 Jan 2018
at 15:38
  • msg #2

Session II: RESCUE INTO DARKNESS

The job was supposed to be a simple one; Otto and a friend, a Twi'lek thief named Athena "Tink" Tarwin, had designs to break into the safe at Shockwave, an exclusive nightclub in the trendy part of Korra City. The plan was Tarwin's idea; she would pose as a new waitress and slip into the back office, while Otto would act as lookout and, if necessary, create a diversion or even run back-up.
The job was going smoothly; Otto sat at the front bar while Tink slipped into the back. However, that's when Otto was recognized, and then accosted, by a half-dozen members of the Black & Reds, all of whom we're feeling slightly inebriated and very bold. Although Tarwin was successful in breaking into the safe and stealing its contents, when she returned to the main floor, she found her accomplice in an all-out brawl. When a gang member behind Otto's back pulled out a hidden blaster and aimed it at Otto's head while he was unaware, Tink had no choice; she had to jump in and save her friend, blowing her cover in the process. After a few more moments of fisticuffs (and stool smashing, and bottle breaking, and pool cue cracking, that sort of thing), the pair of heroes managed to get away from the gangers, club security, and law enforcement, and with the loot, but everyone involved in the robbery knows who the perpetrators are.
And it gets worse: unbeknownst to our heroes, Shockwave (through a bunch of complicated legal mumbo jumbo involving shell companies, slush funds, etc.) is actually owned by Saden Sunstalker (yeah, THE Saden Sunstalker), and he's never been known to show mercy to those who wrong him. Furthermore, in addition to the credits, the safe Tink robbed also contained a holodisk detailing some of Sunstalker's business transactions... many of which involve Imperial entanglements. On Korra, the Empire is still loathed greatly, even by the criminal underworld, so Sunstalker would be embarrassed (at the very least; other crime could definitely be motivated to take violent action against him) if that knowledge were to become public... So now the powerful crime boss has two reasons to kill Otto and Tink, but not before bringing them in alive to assure recovery of his scandalous holodisk.
Noran Risk
player, 4 posts
Mon 8 Jan 2018
at 23:36
  • msg #3

Session II: RESCUE INTO DARKNESS

Risk is always ready to leave whatever planet he is on. The riskrunner is always well stocked or as well as funds allow and nothing is taken off from the ship except garbage and whatever gear is currently being used. Lost gear is useless gear. As far as security measures go Risk started by adding a kill switch to the fuel pump. The switch was added to a panel directly  outside of the cockpit. He also  upgraded the lock to the entrance ramp. It’s now an eight digit code instead of a four.
Otto Kashkeen
player, 5 posts
Mon 8 Jan 2018
at 23:50
  • msg #4

Session II: RESCUE INTO DARKNESS

Otto had enough trouble remembering four digits... He's pretty much always gonna be locked out of the ship unless he's with one of you guys (or K-14).
Flynt Ironstagg
player, 4 posts
VIT=12 FP=3
Tue 9 Jan 2018
at 10:18
  • msg #5

Session II: RESCUE INTO DARKNESS

Once the anonymous transmission fades out, a flurry of inquiries invades Flynt's mental processes. How did they discover Ase's location? What is her condition now? How did the sender know how to contact Flynt? Could this be a trap? How much force is required to punch a hole through the hull of an Imperial Star Destroyer?

One thing is without question; Flynt would not abandon the only other known survivor of his species. He would infiltrate Crix Cyone's flag ship and liberate Ase Voltsoul, with or without his companions' help...
This message was last edited by the player at 10:21, Tue 09 Jan 2018.
The Gm
GM, 10 posts
Tue 9 Jan 2018
at 17:55
  • msg #6

Session II: RESCUE INTO DARKNESS

You are seated at a table in the Mangy Mynock disusing your current situation. On the holo-projector you see the flickering blue image of Leia Organa talking some nonsense about the amazing strides the new republic is making to reunify the galaxy. The patrons are quiet and keeping to themselves. Koora has been under quarantine for weeks now and the stress is wearing on the average citizen.

Several heads look to the doors as they swing open and 3 storm troopers march in. They are wearing the typical glossy white armor, except for three concentric blue circles emblazoned on their left breast plate. You have seen troopers like these before. They belong to Crix Cyone's battle fleet. It is not uncommon for them to come down to the surface to bully the people or Koora, or do who knows what.

As you keep an eye on them. they are moving about the bar, showing a small hologram to patrons, who just shake their heads "no", and turn away.

What do you do?
This message was last edited by the GM at 20:11, Tue 09 Jan 2018.
Flynt Ironstagg
player, 5 posts
VIT=12 FP=3
Tue 9 Jan 2018
at 20:05
  • msg #7

Session II: RESCUE INTO DARKNESS

Given the current situation, and the kind of luck they've been having, Flynt assumes the storm troopers are searching for him and his allies. The unmistakable sound of Flynt's bionic limbs revving up for combat fills the air. He flashes Noran and Otto that familiar "things are going to get violent" look as he stands from the table. Maybe it's time to change their luck. A storm trooper uniform could make an effective disguise for infiltrating Crix Cyone's Star Destroyer...
This message was last edited by the GM at 20:11, Tue 09 Jan 2018.
Otto Kashkeen
player, 6 posts
Tue 9 Jan 2018
at 20:38
  • msg #8

Session II: RESCUE INTO DARKNESS

Otto recognizes Flynt's expression... Pretty much the only time he ever sees the robot man show any emotion is when his gears and servos are firing up for a fight. Recent events have put the tanh'aak a bit on edge as well, so he's certainly not averse to blowing off some steam on a gaggle of Imperial thugs.
Otto rises from his seat and stands as tall as he can as he approaches the Stormtroopers. He glares down at the one standing in front and asks, "Yeah, you Hutt-huggers lookin' for somethin'?"
Noran Risk
player, 5 posts
Tue 9 Jan 2018
at 22:17
  • msg #9

Session II: RESCUE INTO DARKNESS

As soon as Otto has the attention of the trooper attempts slip in to the crowd and take up a position in the flank. Once there he draws his light blaster.
The Gm
GM, 11 posts
Tue 9 Jan 2018
at 22:33
  • msg #10

Session II: RESCUE INTO DARKNESS

Otto, sounds to me like you are trying to intimidate the trooper. roll+str.

Noran, sounds to me like yo are trying to be stealthy. roll+dex.
Noran Risk
player, 6 posts
Tue 9 Jan 2018
at 22:42
  • msg #11

Session II: RESCUE INTO DARKNESS


17:40, Today: Noran Risk rolled 3 using 2d6.
 For a + 5 total
Otto Kashkeen
player, 7 posts
Tue 9 Jan 2018
at 23:58
  • msg #12

Session II: RESCUE INTO DARKNESS


17:58, Today: Otto Kashkeen rolled 10 using 2d6+2 ((6,2)).
The Gm
GM, 12 posts
Wed 10 Jan 2018
at 15:19
  • msg #13

Session II: RESCUE INTO DARKNESS

Otto, the lead trooper that you approach flinched as you get in his face. You are able to clearly see the hologram in his hand. It is an image of Atheana Tarwin. Otto take +1 to your next action with this trooper.

Noran, you manage to maneuver yourself behind the trooper, but as you pull your blaster, the rear most trooper notices you and raises his blaster rifle and fires. What do you do?

Flynt, what do you do?
Flynt Ironstagg
player, 6 posts
VIT=12 FP=3
Wed 10 Jan 2018
at 15:47
  • msg #14

Session II: RESCUE INTO DARKNESS

Flynt dashes across the cantina, striking the trooper who fired at Noran like a metalic thunderbolt!

(Rolling a 7) Flynt leaps through the air, grasping the stormtrooper with his taloned feet, and slamming him savagely to the floor! (dealing 5 damage)



11:36, Today: Flynt Ironstagg rolled 6 using 1d6+1 ((5)).
This message was last edited by the player at 16:39, Thu 11 Jan 2018.
Otto Kashkeen
player, 8 posts
Wed 10 Jan 2018
at 20:23
  • msg #15

Session II: RESCUE INTO DARKNESS

Otto uses the distractions to his advantage and attacks the nearest stormtrooper (the one he just glared down); he raises his fist quickly and brings it down atop his target's helmet like a hammer.

14:17, Today: Otto Kashkeen rolled 12 using 2d6+2 ((6,4)).
(Actually, it's a 13, since I take a +1 for having intimidated him)
Noran Risk
player, 7 posts
Wed 10 Jan 2018
at 20:35
  • msg #16

Session II: RESCUE INTO DARKNESS

Risk drops to the floor simultaneously shooting the unattached stormtrooper with a hip fired shot.

16:52, Today: Noran Risk rolled 4 using 2d6-1.  Shoot.  6 total
16:52, Today: Noran Risk rolled 7 using 2d6-1.  Dodge. 9 total
This message was last edited by the player at 21:55, Wed 10 Jan 2018.
The Gm
GM, 13 posts
Thu 11 Jan 2018
at 10:47
  • msg #17

Session II: RESCUE INTO DARKNESS

Otto, roll for damage against the trooper (unarmed attacks are d6-2 damage)

Flynt, you deal damage and damage is delt to you. Roll for damage against the trooper(your cybernetics gives your unarmed unarmed attacks 1d6+1 damage)

As you are bolting towards the trooper, the 3rd member of the trio (the one Noran is trying to shoot) snaps a shot of from his blaster rifle and clips you for 3 damage.

Noran, you drop to floor and start firing at the 3rd trooper. Your shots miss wildly and explode a few bottles behind the bar. You are unable to completely clear blaster bolt fired at you and it sounds you for 2 damage. (James and cale, remember to subtract armor before reducing your vitality)
This message was last edited by the GM at 10:48, Thu 11 Jan 2018.
The Gm
GM, 14 posts
Thu 11 Jan 2018
at 22:46
  • msg #18

Session II: RESCUE INTO DARKNESS

Otto, you smash your hand into the helmet of the trooper. It buckles under the force and he collapse to the ground like a marionette with it's strings cut.

Flynt, you slam into the trooper firing and Noran, crashing with him to the ground hard. he isn't moving.

The third and final trooper realizes his squad mates are down and immidiatly starts radioing for help.

"Troopers down, troopers down! This is squad..."

What do you do?
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