Chapter 1.1 - On the Road to Hell (BPO Company)
((Allright, let's make a bunch of rolls! In the interest of speed and moving this along, I'll handle the rolls for the first two rounds.
As it'll turn out, you have about a 2:1 advantage in numbers, giving you a total of 10 tokens vs. 5 for the Germans. But they got less experienced troops, costing them two tokens, so your total is 10, they got 3.
You commit 3 tokens at the beginning, with an extra 3 in the second round.
There is no resistance in the rubble, but there are Germans in the bell-tower, so that's a sub-battle, so to speak, we'll resolve that one first:
Group roll for the Squad in the church:
10:43, Today: Warmaster, on behalf of BPO Company, rolled 12,4 using d8,d6, rerolling max with rolls of (8+4)12,4. Soviet attack
10:44, Today: Warmaster, on behalf of SS-Infantry, rolled 3,5 using d6,d6, rerolling max with rolls of 3,5. German defense.
The Soviets take the bell tower, wiping out the German soldiers there, but take one casualty (to be resolved later). It also removes +2 from the German defense bonus
Total Casualties: 1
The main attack: It's 3 against 3 tokens, but the Germans get +2 due to their defenses.
10:47, Today: Warmaster, on behalf of Semyon Yegorovich Konnikov, rolled 2,11 using d8,d6, rerolling max with rolls of 2,(6+5)11. Battle 10:48, Today: Warmaster, on behalf of SS-Infantry, rolled 6,11 using d6+2,d6+2, rerolling max with rolls of 4,(6+3)9. Battle roll.roll.
That's a tie, both sides lose one token!
Second round: The Soviets bring 3 more tokens to the front and they have now a machine gunner at the top of the church, attacking the bridge. means it's 5 tokens against 2, giving Konnikov +3 for the numerical advantage and +2 for the MG:
10:51, Today: Warmaster, on behalf of Semyon Yegorovich Konnikov, rolled 20,6 using d8+5,d6+5, rerolling max with rolls of (8+7)15,1. Battle .
10:51, Today: Warmaster, on behalf of SS-Infantry, rolled 7,6 using d6+2,d6+2, rerolling max with rolls of 5,4. Battle roll.
The Red Army steamrolls the German defense, completely eliminating the opposition and take the bridge, without taking any further casualties (since Konnikov won the battle roll with a raise).
You've taken the bridge, now you can resolve the battle results. You've taken 1 casualty in the belltower, the token represents 10% of your force, so 8 more.
Give me 9 Vigor rolls for the BPO company (no wild dice). Anybody who makes it has minor injuries. Anybody who fails is walking wounded. Anybody who rolls 1 is dead. I'll assign any results then randomly.))