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2.2 - Hoffman Research (Punching Bag, Emerald Star)

Posted by NarratorFor group 0
Narrator
NPC, 16 posts
Tue 21 Jul 2020
at 10:09
  • msg #1

2.2C - Punching bag at Hoffman Research

Punching Bag @ Hoffman Research

Hoffman Research has a manufacturing plant outside of the city, in the Bethlehem Heights region.  Offices and R&D labs are on the 12th and 14th floors of the Eagle Street Tower, a 20-story L-shaped office building that holds a number of other technical and legal firms and an underground parking structure.

Punching Bag was met at the elevator on the twelfth floor by  Dr John Ford, the president of Hoffman Research.  He was a balding fat man in his late fifties with absolutely no hair--not even eyebrows.  But he had, if anything, a fashion sense that says he knew how to present a powerful figure.  Not in the same manner as Punching bag, of course.   He has a healthy complexion though and talks with an animated face and wild-movements of his arms.

Ford has been working for the last six years on a targeted cell irradiator/repairer that can reverse and cure the effects of some cancers, several of which are often impossible to remove with surgery due to their location in the body. The prototype of the machine takes up two rooms and is a mad tangle of wires and circuitry.  The component that his team was perfecting was the size of a desktop PC.

The five labs involves had a sort of running gentleman's bet over who could reap the most bang for the buck while not compromising on function or efficiency.   Once each piece is completed, a second round of testing can begin.

One part of this machine was stolen from Smithfield Medical in Jadetown.  It had been completed two weeks prior, and after it passed a series of final tests it had been crated up for shipment to MarsTech corporate for assembly. The night before it would have been sent out, however, someone stole it.  The company reported the theft to the police, and quickly rushed the production of a replacement a few days later.

Of the two remaining pieces, one is complete, the other is in final stages of production.

Ford--and the heads of the other labs--had all seen the footage of the University break-in.  He seemed vaguely put off that Alice hadn't seen the efficiency of waiting until the components were all gathered in one place.  Performing five separate thefts seemed like grandstanding to him.

All the components are being gathered and shipped to MarsTech Head-Quarters for integration testing.  The Neutrophin Accelerator was just about done  All that remained were cosmetic modifications and final testing.

The final piece is at Centerville Biomedical, but hasn’t been finished yet due to some delays.


Ford intends to keep the Neurotrophin Accelerator component in his highest-security lab until it is time to send it to MarsTech Labs.   He is currently the only person with access to this lab, and it has no windows.

Dr. Ford sees no reason to hang around the building all night, confident in his security, since biological or chemical agents will not affect his robots.



Hoffman Research has an advanced security system. The doors operate by keycard, while sensitive areas also have biometric handscanner.  Punching bag can be let into the high-security lab, if he wants, but should he leave the lab for any reason, he won't be able to get back in.

There are a number of high-performance patrol robots rolling about the corridors at night. There are 16 spider-like robots, which can move between the two floors.  They are little more than 6" x 6" spheres n spider-legs, but each appear equipped with surveillance cameras and a taser. The robots can enter any room that requires a card at any time, and can enter all sensitive areas if a non-authorized person is detected.

Finally, the building has an armed guard security presence, one in reception all through the night, one in surveillance and three roaming the building, overseeing cleaning staff, etc.


Where do you go from here?   Any questions for Ford?
Punching Bag
Player, 24 posts
ex XFC Stormfront Fighter
Glutton for punishment
Tue 21 Jul 2020
at 14:14
  • msg #2

2.2C - Punching bag at Hoffman Research

Punching was impressed with all the security measures and they certainly would work no problem if they were dealing with a normal person. PB was polite enough to the man and even complimented his his suit. The brawler would also speak highly of the security in place. I didn’t hurt anything to boost the man’s ego and get on his good side. Then came the questions. “It all is pretty amazing, but I do have some questions and concerns that really only come up because of who we’re dealing with. She’s supposedly a tech wiz. I am obviously not. Most of your actual security is robots and security systems. Your regular security guards don’t stand a chance, so we can immediately disregard them. Here are my concerns. I assume that I will be allowed to stand near the component, but if anything happens that requires I leave the lab like a hostage or disaster situation, I won’t be able to get back in. The obvious move would be to lure me out of the room and steal the component. I don’t feel like she would chance a face to face confrontation with me. More likely she will just hack your robots to get into the room and steal the component since they have access to literally everything while she sends the rest to keep me busy. Your cameras will either be hacked or fooled by here powers. The best alternative would be for me to have access to get back into the lab and ability to shut down the robots if need be to prevent them being hacked, attacking me, or stealing the component. I say this with no intention of insulting your security, but rather ensuring that the reputation of your security isn’t compromised.”
Control
GM, 348 posts
Thu 30 Jul 2020
at 19:28
  • msg #3

Re: 2.2C - Punching bag at Hoffman Research

Ford stopped abruptly at Punching Bag's immediate discounting of the site's security team.  He raised eyebrows, but let Punching bag continue, his countenance growing slowly darker as the blood rose to his face.

"It is my understanding that the young woman who robbed Doctor Fujitsu is something of a psychic.   Proficiency in technology wasn't mentioned by the police."  He is brow furrowed further.

Was the statement that Alice is a tech-whiz a belief held by Punching Bag or is he trying to sway Doctor Ford?   If the former, okay, we run with it...  If the latter, then please roll Deception(bluffing) vs DC19.  Ford is pretty sharp.

"Well, Thank-you for your tactical assessment.   Unrestricted access is simply out of the question."  Ford said after a moment.   "It opens the door to simply too many variables.   I prefer that you stay outside of the lab entirely, but this Rosales woman assured me that you ere qualified for this kind of situation."

Eva Rosales, your Aegis coordinator

Your name is Punching Bag, yes?   I presume that that means you can take a hit.   If I need a hammer, you're sure to be very valuable.  But this is delicate work.  You just being in the room with it will require me to recalibrate it tomorrow."  Ford said, pacing his words carefully.

There's only one way into the lab.    Ford pointed out.  If this woman actually manages to steal the component, she'd need a neutral-magnetic micrometer gauge to calibrate it again.  There's only, maybe, five places in town with the appropriate set-up.  And don't get me stared on where she's going to find a sufficient quantity of neurotrophin baseline stabilizers."
This message was last edited by the GM at 19:28, Thu 30 July 2020.
Punching Bag
Player, 26 posts
ex XFC Stormfront Fighter
Glutton for punishment
Mon 3 Aug 2020
at 15:22
  • msg #4

Re: 2.2C - Punching bag at Hoffman Research

“I was informed that she is very tech savvy. Considering that if it is her, she is escaping a maximum security prison, performing robberies, and getting back to her cell without anyone knowing she was ever gone. It takes at least some skill in technology to fool sensors and systems that well consistently. We also cannot rule out that the perpetrator is a copycat with a completely different set of skills including machine manipulation or teleportation which would render most measures of keeping her out moot. I assure you that I will be as delicate as I can.”He crossed his arms.

He firmly believes that she might’ve able to do what he claims or that a copycat could.
Control
GM, 350 posts
Wed 5 Aug 2020
at 03:19
  • msg #5

Re: 2.2C - Punching bag at Hoffman Research

All right.  Ford isn't buying it.

John Ford holds an Unfavorable position towards giving anyone unfettered access to the lab, but himself.

Please Roll persuasion vs DC15 to try to change his attitude.

From the Hero's Handbook:
Success improves Ford's attitude by one step, Every two additional degrees of success improve it by another step (so two steps at three degrees, three steps at five degrees, and so forth). Failure means no change, and more than a degree of failure worsens Ford's Stance.  In the case of a hostile subject, they may outright attack or otherwise interfere with you if their attitude worsens.

Persuading someone is at least a standard action, usually quite a bit longer. The GM decides if you can persuade at all once a conflict has broken out! Even if the initial check succeeds, the other character can only be persuaded so far; you can try again in the same scene, but you check against the subject’s initial attitude, and may end up worsening it rather than improving it!

Punching Bag
Player, 27 posts
ex XFC Stormfront Fighter
Glutton for punishment
Wed 5 Aug 2020
at 03:43
  • msg #6

Re: 2.2C - Punching bag at Hoffman Research

22:41, Today: Punching Bag rolled 18 using 1d20-1.  DC 15 Persuasion .

Holy crap it actually worked lol

Control
GM, 354 posts
Wed 5 Aug 2020
at 04:25
  • msg #7

Re: 2.2C - Punching bag at Hoffman Research

Heh.  Bet you were worried with not having any persuasion skill...

You sucesfully moved Ford's attitude from staunchly unfavorable to mildly indifferent.      Probably because he's tired of arguing about it and just wants to leave.     He will give you access to the room, but he will hold you personally responsible should anything go missing or get destroyed because you decided to go fight in the lab when the fight could just as easily be taken outside...  There are millions of dollars worth of research and--more importantly--years of experimentation of investigation invested in this room....  And if you ham-handed so-called "super-heroes" trash his life-s work, you will put him out of business and he will be forced to sue you--personally--and AEGIS for every penny you'll have cost him...

Boy, what a pleasant man.  I almost feel bad writing him out like that....

Of course, I'm just killing time for just a little bit more.... 'cause there's a reveal coming in the there thread that I'd like to have in place before you get to the fighting...


Hm.  Can you thnk of any other way for us to kill a few more posts?

Narrator
NPC, 20 posts
Sat 24 Oct 2020
at 02:03
  • msg #9

Re: 2.2C - Punching bag at Hoffman Research

Ford grumbled and moved down the hall, to the elevator, but gave but a short, startled yelp when the elevator doors opened.

Punching Bag heard the yelp, but had to move to see what was going on.  and by the time he'd stepped out of Hoffman Research labs into the hallway, he found two men who were very obviously super-villains, intimidating Ford as they stepped out of the elevator.

It was obvious because they were dressed in leather and spandex.

One was a body-builder type, in brown leather pants and a tan top with some sort of design work around his short-sleeves.   He had Maori style tribal tattoos on his right arm but he looked moe like a blonde beach-bum than any native Maori.   His lower arms, though, looked they were encased in steel.   That was probably enough to teelgraph to Punchign Bag that the guy was a bruiser.

The other guy had a fairly moderate build, wore a navy-blue form-fitting zentai suit that left little to the imagination.  There was silver streaks around his forearms and shins, and a couple of metal looks around his shoulders.  He reminded Punching Bag vaguely of the costumes for space-men from the nineteeen fifties pulp fiction.   But the costume didn't give any real indication of he might be capable of.
Narrator
NPC, 21 posts
Sat 24 Oct 2020
at 02:06
  • msg #10

Re: 2.2C - Punching bag at Hoffman Research


"Oh, no..."  the little one in blue said.  "No, no, no.   You can't leave yet.  We just got here.  It would be a terrible host who leaves the party when the gusts arrive!  I mean, we even brought a gift!"

So, the smaller guy in blue was the talker, apparently...

OOC: At the moment, I'm making this up a I go along.  I have yet to build these guys stats (will do that tonight).  And it'll take me a little bit to ramp up on combat mechanics.  But we're back in action...
Emerald Star
Player, 63 posts
Sun 25 Oct 2020
at 20:22
  • msg #11

Re: 2.2C - Punching bag at Hoffman Research

Having learned all they could from ECU, Jenni and Lachesis had moved to join Punching Bag at Hoffman Research Labs as planned.  Arriving at the main entrance EM waited for security to admit her into the main lobby and signed in.  The guard was young and a little awestruck, he fumbled with the visitor's badge and where it could attach to her costume before Jenni smiled and took it from him before heading in the direction of the elevators.

She frowned as she watched the 1st elevator's floor indicator blink to 3 and then 4, on its way up.  Apparently she'd just missed this one but was gratified to hear a ding from another of the bank of 4.  She hit 12, the floor the desk guard had indicated Dr Ford could be found (and presumably Punching Bag) along with Alice's next likely target.  The only interruption in the climb was when a bleary eyed technician obsessing over whatever his digital assistant was displaying entered on 7 and then exited on 8.  He never seemed to notice Jenni, even when she said hi and then a tentative bye before the doors closed behind him.

Hopefully the security was more attentive than the researchers.

Finally a welcome ding as the lift reached floor 12, Jenni took a small breath as the doors opened and she stepped out into the hallway...

If EM is able to react she'll:
- activate her defensive field
- try to grab Dr Ford with her Move Object and put him in the elevator she's just exited

15:21, Today: Emerald Star rolled 27 using 1d20+10.  Grab Dr Ford and move into open elevator.

Punching Bag
Player, 32 posts
ex XFC Stormfront Fighter
Glutton for punishment
Sun 25 Oct 2020
at 23:03
  • msg #12

Re: 2.2C - Punching bag at Hoffman Research

PB hid around the corner taking a moment to size up his opponents. He knew the bruiser was definitely going to cause some collateral damage if left unchecked. Getting him first would allow PB some breathing room to see what the other guy would do. The fighter wound back his right fist and took aim at the bruiser’s stomach right over the diaphragm.

Then the elevator doors open revealing Star who reacted quickly by pulling the president of the company into the elevator. Punching Bag used this distraction to zip from around the corner and land a South Paw Strike right in the midsection of the bruiser directing all of the force in one concentrated area. Before the bruiser could react, PB had zipped back to his spot around the corner.

17:44, Today: Punching Bag rolled 25 using 1d20+15.  South Paw strike: skill 10+ improved aim 10- power attack 5 on bruiser.
17:42, Today: Punching Bag rolled 13 using 1d20+10.  Initiative .

Assuming that the villains are surprised, PB’s attack hits a 25. The toughness check is 30 (15+ Strength 5+ Strike 5+ Power attack 5) with Penetrating 5 on the attack to hopefully cut through any Protection.

Narrator
NPC, 21 posts
Fri 30 Oct 2020
at 08:11
  • msg #13

Re: 2.2C - Punching bag at Hoffman Research

A soon as the elevator pinged,  the guy in Blue turned slightly to beefier brown companion and said "Show time!"

Then he all but disappeared.  A heartbeat later, there was the noise of something rolling on the floor half-way down the hallway, then an eerie humming sound that came from all around...

"This is outrageous!"  Ford said as he stepped into the elevator the two men had just come out of--more nimbly than Dr Ford's portly size would suggest he was capable..  "If AEGIS think that I'll just let anybody waltz in here, you're sadly mistaken."   He pulled out his cel-phone and his attention was briefly away from the big brown-clad man in front of him.

Ford stopped and looked around, his eyes saucer-wide.  "Where did he go?"  he asked, though from his expression, he already had an idea...  It was then that he offered a slight squeak as he foun himself levitating in the elevator....

Then Punching Bag stepped around the corner and drove his sinewy arm into the big guy's midrift.  The big brown behemoth twisted at the last moment, but it wasn't enough.  He tensed, and took the full brunt of Punching Bag's thunderous blow.  And, for a moment, after, he stood there with a glassy-eyed expression.

"Wow." the big guy said, his voice slightly slurry as he swayed on his feet...  "That's better'n on TV."

He shook his head as if trying to clear the muzzle-headedness taken on from Punching Bag' blow, then roared and stomped on the floor.

Thunderous Stomp (Burst Area Affliction)
Please roll Fortitude to resist Affliction with a Damage-Rank(23)

The floor buckled and the walls shook as cracks radiated outward from the Brick's foot...  Drywall dust and other detritus fell from the ceiling and the lights started flickering...  Dr. Ford squealed in terror and pushed himself further into the elevator...
This message was last updated by the player at 08:11, Fri 30 Oct 2020.
Control
GM, 365 posts
Fri 30 Oct 2020
at 08:11
  • msg #14

Re: 2.2C - Punching bag at Hoffman Research

Here's the mechanical breakdwn:
OOC Breakdown:

  • Bolt (+41) - Move into the laboratory - through the glass frontage
    SUCCESS - He's just too damned fast to stop!
  • Doctor Ford (+20) - Annoyed argument, reach for cel-phone, try to move into Elevator #1 that Brick & Bolt just came out of.
    SUCCESS He gets his cel-phone out as a free-action.  Dialing, however, takes time... that's a move-action at best, even if it is 9-1-1.
  • Emerald Star (+19) - Move-Object(27) Dr Ford into Elevator #2
    SUCCESS - So much for Ford's self-determined action :)  Doctor ford failed to Dodge.  Rather pitifully, too.  Emerald Star plucks him up and casually drops him into the same elevator she'd come out of.
  • Punching Bag (+13) South Paw Strike on Brick, with Power Attack
    1d20(+10) + Close Combat(+10) +  Improved Aim(+10) - Power Attack(5)
    • SUCCESS - Brick Failed to Parry, so Punching Bag connected with a solid hit!
    • Brick takes on the Dazed condition
    • Brick takes on a -1 circumstance penalty to further physical damage in this scene
  • Brick (+05) - Grab Doctor Ford and move into Elevator #1
    Doctor Ford has been moved before Brick can get to him, and Brick has  been hit... His first inclination, of course, is to fight back!
    Thunderstomp (Area Affliction (Vulnerable/Prone) Instant Recovery)...



Note that Punching Bag's attack isn't actually within a surprise round.  So, Brick & Bolt were not Stunned & Vulnerable. It's almost like they were expecting resistance!

Punching Bag:
You rolled 1d20+10 for Initiative.  I've got Punching Bag's Initiative modifier as +5 (from Agility:5).  What am I missing?

Emerald Star
I took the liberty of rolling Initiative for you.  It came out well.</Orange>
Emerald Star
Player, 65 posts
Fri 30 Oct 2020
at 13:40
  • msg #15

Re: 2.2C - Punching bag at Hoffman Research

She watches the wave ripple through the floor towards her, too late to rise into the air to avoid it.  EM hits the carpet and scrambles to her feet, looks to the doctor and orders, "Hit a button and get to security!" before calling to PB, "I've got the speedster!" and rockets off after Bolt.  She trusted the elevator doors would close on their own momentarily.

08:12, Today: Emerald Star rolled 21 using 1d20+10.  Fort vs Thunderous Stomp (Burst Area Affliction).
- Missed by 2, Vulnerable (Dodge 5 Parry 4) for a moment

Move: Stand up
Free: Activate Flight, Maintain Protection
Standard: Trade for Move to Follow Bolt

This message was last edited by the player at 13:42, Fri 30 Oct 2020.
Punching Bag
Player, 33 posts
ex XFC Stormfront Fighter
Glutton for punishment
Fri 30 Oct 2020
at 18:07
  • msg #16

Re: 2.2C - Punching bag at Hoffman Research

OOC: He gets +5 Agility from Survival Mode set

PB smirked as Brick took a very solid punch and was still standing. “You’re not too bad.”The stomp knocked PB off his with mild surprise on his face. The brawler kipped up from the ground and spun to deliver a spinning back fist to Brick’s jaw.

13:00, Today: Punching Bag rolled 18 using 1d20+10.  South Paw strike on Brick.
12:42, Today: Punching Bag rolled 21 using 1d20+10.  DC 23 Fort save.

Move action: failed check against stomp, stand up
Free action: none
Standard: South Paw strike at 18 to hit. 25 damage resistance check with Penetrating 5

Narrator
NPC, 24 posts
GM
--
Mon 2 Nov 2020
at 04:42
  • msg #17

Re: 2.2C - Emerald Star vs The Bolt



Not wasting a single moment, Doctor Ford stabbed his pudgy fingers at the elevator buttons, mumbling consistently under his breath as he did so.  Poor little piggy...

Emerald Star blasted down the hall to the front of Hoffman Research's frosted-glass frontage.  The whole glass-wall was vibrating, and the closer she got, the louder and more eerie the hum it made.   The door--also made of frosted glass, was locked.  There was a card-reader and a palm-scanner afixxed to the side of it, but the Bolt guy had apparently just bypassed all of that.

You can try the card-scanner to see if your visitor pass works.  Or you can break through the glass. It's glass after all.  Or you can try other options should you wish....

Between the fragments of frosted glass were panes of non-frosted glass with he the company logo etched in elegant script.   And Jenni could see a blue and silver streak moving back and forth, criss-crossing the entire lab.

A desktop-computer sized electronic piece was situated at the center of the lab.  It had a white casing that had been removed, and several panels of circuit-boards within.  At the top end, a shower-head like appendage tiled down over a curved black cradle large enough to hold someone's head, arm or leg (though not a torso).

But, for some reason, the blue/silver streak wasn't paying any attention to the prototype that was sitting right there in the middle of the lab.

Security Countermeasures... Online.  An emotionless male voice said.  Targetting...

Then the room was awash on bright green lines of light, excited laser-fire from ceiling-mounted domes.

The entire ceiling was laced with a grid infrastructure.  And what had looked like video-cameras also appeared to mount ranged weaponry...

There were about three seconds of continued bursts, little phit-phit-phit sounds that etched holes in the floors, the countertops.

One lucky shot appeared to actually hit the blue and silver streak, as the Bolt--still zipping along at amazing speeds--issued an audible yelp of surprise, then a string of very British epithets that would make any sailor proud...

Bolt is actually Bruised and at -1 for further physical damage resistance this scene.

Emerald Star is no longer Vulnerable.

This message was last edited by the player at 04:42, Mon 02 Nov 2020.
Narrator
NPC, 25 posts
GM
--
Mon 2 Nov 2020
at 04:57
  • msg #18

Re: 2.2C - Pnuching Bag vs The Brick

Following up on his first blow, Punching Bag hits the Brick with an audible crack to the jaw.

The Brick grunted in pain and the force of Punching bag's blow sent the brown behemoth into the wall.

Brick is now Staggered  (Dazed & Hindered)
Hah!  Missed it by 1 rank.   If he hadn't been Bruised last round, he'd have made it... Now it gets bumped up from Dazed to Staggered.  Perfect example of how Bruised/-1 can make a difference!


"Ah, you didn't have ta do that!"  Brick moaned.  "I'm gonna have to blend my meals for a day or two, and eat pudding....  and I FUCKING HATE pudding!"

The Brick lunged at Punching Bag--a little off-balance--and wrapped one arm low and one arm high in a smoothly practiced move that placed him behind Punching Bag in a classic wrestler's hold.

Punching Bag could tell a lot from the Brick's style.   The Brown Behemoth was classically-trained.  He appeared to have some MMA moves but defaulted to a wrestler's drama.  They hadn't come up in the same circuit, but Punching Bag wouldn't have been surprised if The Brick had been a StormFront guy at some point.   Probably one of the masked nobodies that were often used to warm up the crowds...

Grab Attack was successful.  Please roll to resist the Grab damage at DC21</b></Red> (using the better of Strength or Dodge).
[*]Failure to resist results in: (1:Restrained / 2:Bound)
[*]If the Grab is successful, Brick also becomes Hindered and Vulnerable[/LIST]
After this defense/resistance is completed, Punching Bag is no longer vulnerable.

Control
GM, 367 posts
GM
--
Mon 2 Nov 2020
at 05:00
  • msg #19

Mechanical Breakdown

EMERALD STAR
  • Bolt (+41) - search the lab for the prototype
    Zip, Zip, Zip...   Looking for something...  No, not that big thing in the middle. That's too obvious!
  • Doctor Ford (+20) - Get out of town!
    Elevator goes down...
  • Emerald Star [Vulnerable] (+19) - move to follow Bolt
    She can see a blue & silver flash moving all throughout the offices and laboratory areas...
  • Ceiling-Sentries [Minions] x5 (+13) - FOF-Lasers on Bolt
    SUCCESS! (1 of 5)  (Wow! I didn't expect any of them to hit)
    • Bolt takes 1-degree and is seared by laser-fire (Bruised)
  • Emerald Star (+19) loses the Vulnerable Condition


PUNCHING BAG
  • Punching Bag [Vulnerable] (+13) - Standard SouthPawStrike(18)
    SUCCESS!
    • Brick takes the blow...  Takes 2 degrees (If he hadn't been already bruised, he would've only take one!)
    • Brick is now Staggered  (Dazed & Hindered)
  • Brick [Dazed, -1] (+05) - Grab Punching Bag in a sleeper hold...
    Brick makes a Grab Attack at DC20...
    SUCCESS
    • Punching Bag, please roll to resist the Grab at DC21 (using the better of Strength or Dodge).
    • Failure to resist results in: (1:Restrained / 2:Bound)
    • If the Grab is successful, Brick also becomes Hindered and Vulnerable
  • Punching Bag (+13) loses the Vulnerable Condition

Punching Bag
Player, 35 posts
Paul Braxton
Vulnerable
Mon 2 Nov 2020
at 05:56
  • msg #20

Mechanical Breakdown

Punching Bag recognized the fighting style immediately as it was one of the first he ever learned before coming to StormFront. He was very familiar with the attempt at a chokehold as he had done the same move several times in the ring. His stance changed into a wider one closer to the ground much akin to Brick’s. PB slipped in his hand into the gold before Brick could lock it in and broke the grip by force. His right hand shot out to grab Brick by the throat and slam him into the wall. “You need a few more matches in the ring before you can pick a title fight with me.”

23:40, Today: Punching Bag rolled 24 using 1d20+10.  Choke Slam Brick.
23:32, Today: Punching Bag rolled 26 using 1d20+10.  DC 21 strength against grab.

1) Wrestler’s Stance: +5 Strength
2) Resisted Grab attempt with a 26
3) Rolled 24 to hit Brick. Damage DC is 25. Fast Grab counts my attack roll at the roll to hit for a grab. DC 20 to resist Grab effect. Improved Grab keeps one arm free and PB not vulnerable if he grabs someone. Improved Hold gives -5 to Brick’s attempts to break the hold. Chokehold advantage makes Brick suffocate slowly if PB doesn’t let go.

Emerald Star
Player, 66 posts
Jenni Lear
No Conditions
Mon 2 Nov 2020
at 14:29
  • msg #21

Re: 2.2C - Emerald Star vs The Bolt

Jenni swipes her badge, hoping that her request for AGESIS access earlier, given the purpose to protect the equipment, had garnered high enough clearance to enter the lab.....but she didn't hold her breath.  Entering the room without clearance would undoubtedly make her a target for the security lasers, but no doing so meant watching the blue streak steal the prize.

The odd hum of the wall implied vibrational bypass, that might mean Alice hadn't bother to share access codes to open the lab door.

Could the speedster even lift the device or was that what the bruiser was for?  Alice had equipment that allowed her to do so during the ECU theft, it made sense she would ensure either goon could do so as well.

But if he could carry it could he vibrate it through solid objects too?

Too many if's, she needed to get in there and try to stop him before he realize his goal was right in front of him.  Maybe if she kept the entry point small and he turned to deal with the lasers...

GM: Do we have any Hero Points available?

Free Action: Swipe Badge, Maintain Flight & Protection

IF door does not respond to badge:
Standard Action: Plasma Blast door, low setting to minimize size of hole, she'd probably know the correct level, say PL 5? Just trying for an opening too small for Bolt and the device to just walk right through, given the size of the unit
Move Action: Enter room, blocking door

IF door opens:
Move Action: Enter room, blocking door
Standard Action: Aim to setup her next attack

Situations like this I think giving her that Melt Through movement power would be darn useful.  Maybe if it comes up again...

Control
GM, 368 posts
GM
--
Thu 5 Nov 2020
at 09:33
  • msg #22

Re: 2.2C - Emerald Star vs The Bolt

GM: Do we have any Hero Points available?
Yes!

For now, Emerald Star has three hero-points - her starting point and one for each of the two previous scenes she was involved with (the simulation, and the ECU scene).

Narrator
NPC, 26 posts
GM
--
Wed 11 Nov 2020
at 07:47
  • msg #23

Re: 2.2 - Punching Bag vs Brick

PUNCHING BAG

Brick grunted with apparent appreciation as Punching Bag stepped elegantly out of the brown behemoth's embrace.  Punching Bag canted his hips and spun to face the big bruiser.

He threw a punch and followed it immediately with one hand, reaching for The brown behemoth's neck.   Brick ducked, faster than Punching Bag thought he could, but he still managed to grab the villain (just... no damage).

Brick: Dazed, Defenseless, Immobile & Fighting Impaired, & -5 circumstance to break grab

The big guy's eyes went wide, and his grimace turned into a fierce grin.  There was blood in his mouth, his teeth were stained with it.   But his eyes...  They edges of his irises seemed like they were rimmed in a circle of bright purple.  Inhumanly colors.

It could have been a contact lens trick, of course, but Punching Bag considered that it might be an attempt at distraction.  The Brick didn't seem like the kind of guy who thought things out that far in advance.   But then, people had been saying the same thing about him for years.

The Brick brought both hands up and brought them, inelegantly, in on Punching Bag's ears.   If it was a strong enough blow, her might even break Punching Bag's eardrums!
(OOC: Well, no, not really)

Please Roll Toughness vs DC26



  • +13 Punching Bag
    • Punching Bag rolled 24 to hit brick - SUCCESS
      Brick rolled 29 vs DC25 to resist close combat damage - NO DAMAGE
    • Punching Bag used FastGrab to initiate Chokehold SUCCESS
      Brick rolled 14 vs to resist grab attempt - 2-DEGREE FAIL
      Brick was already Staggered: Dazed, Hindered, is now in Choke-hold: Bound: Defenseless, Immobile & Impaired
      Brick at -5 circumstance to break Grab (Improved Grab)
      Punching Bag is Hindered but not Vulnerable
  • Brick [Multiple] (+05)
    • All-Out throw Punching Bag into steel reinforced frame of elevator - Obsolete action
      Alternate: Ear-Box - rolled 25 vs DC15 - SUCCESS
      Please Roll Toughness vs DC26

This message was last edited by the player at 07:49, Wed 11 Nov 2020.
Narrator
NPC, 27 posts
GM
--
Wed 11 Nov 2020
at 07:51
  • msg #24

Re: 2.2 - Emerald Star vs The Bolt

EMERAld star

With a quick breath, Jenni swiped her VISITOR card.  There was a buzzing sound as the door lock disengaged and the little light on the card-scanner went green.

The blue and silver blur continued on it's way and Emerald Star could her a series of clack-clack clack thump sounds as it seemed that the Bolt was going through every cabinet, and drawer in the place.   He was moving so fast that it was difficult to keep track.

But she caught on to the fact that he seemed to all but ignore the big electronic contraption in the center of the room...   Whatever he was after, it wasn't the prototype?

That didn't make sense, though...

A couple of ceiling sentries fired off shots that didn't appear t have had any effect.   , other than leaving some blackened scoring marks on the counter-tops and the walls, where the agitated lasers had hit.

Somewhere, within, there was a chime from one of the PCs, an the Bolt stopped, momentarily.

He was at the far end of the laboratory, beside someone's workstation.  And he pulled out a portable data-drive and held it up, laughing.   "Nothing Stops Progress!" he crowed, apparently mugging for the security cameras.


  • Bolt (+41)
    Ignored prototype in display, But now has a small sack of stuff...
  • Emerald Star (+19)
    Free: Swipe Badge, Flight & Protection - Noted
    Move Action: Enter room, blocking door - Noted
    Standard: Aim to setup her next attack
    Noted, +5 circumstance bonus applies to attack on next round (or subsequent rounds if no reason to break aim on next round)
  • Ceiling-Sentries [Minions] x3 (+13) - SHOOT - FAILED
    Three shots, three misses
  • Ceiling-Sentries [Minions] x2 (+13) - AIM
    Two taking aim - +5 circumstance to attack next round

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