Re: Issue 01.2 - The Nanotech Clinic
Teranovae releases a deep sigh of relief with the battle concluded effectively as Neo disables the Nano-Clinic's 'Mad' AI. When the nanite swarm stops buzzing on the floor from having its attack order rescinded by Neo she will dismiss her 'Weight of the World' Gravity effect the emerald glow suffusing the room to dissipate.
She will, only now scantily clad in her tattered costume, stride without any self-consciousness over to the two stone encased Sentry Bots in the floor and briefly waiting for Neo's ok, she will free the Sentry bots ~ extruding them gently from the stone floor imprisonment. Extending her power she will repair any structural damage to the support columns or cracks in the floor the battle may have created.
"That should take care of any battle aftermath damage, we will need a full survey of the Nano-Clinic to ascertain just what resources we have secured here."
Then she looks at her tattered apparel and grimaces, "...after I fix this."
Her 'costume' was not armored and though she was damaged by the nano-swarm most of it was just cosmetic injury and painful but not really an injury. Her carbon-steel Pitt-Machette and her .50Cal 'Predator' pistol were tarnished slightly but not really damaged her gravitic force field rendered her mostly protected from the damage ~ only her clothing being far less sturdy suffered more than anything more solid or even the earth goddess' regenerating flash.
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Teranovae decided that the Nano-clinic would be an ideal location for a Resistance HQ against Mother. So with her earth/stone and metal shaping powers she set too creating such a 'Refuge'...
Walking around the Nano-Clinic she used her powers to first shore up any support pillars to harden the structure from the decades of non-maintenance. She goes slow... shaping the walks and tunnels in the stone using her 'At One with the Green' senses to find the alterations made in the underground strata in the installation of the Nano-Clinic... making sure to not damage any of the installed conduits, water and air circulation systems added in the nano-clinics construction. She will open a house-sized chamber deeper under the nano-clinic to make it fairly isolated, shaping stone and earth partitioning rooms and leaving space for the installation of the same eventual artificial conveniences of power, water and air. She does shape out 'living' spaces but currently they are mostly empty rooms with only 'stone-shaped furnishings {not very comfortable ~ but serviceable} of a stone table, stone bench 'couch', stone bier bed platform ~ all mostly just shaped out of the floor to the appropriate immobile locations and appropriate heights. Little more than a Neolithic cave with shaped table, bed, and seating of stone. More importantly is the concealed and secret entrances and exits from the 'Refuge' which she shapes six such exits into different areas of the ruins above. She also shapes a connecting tunnel to a Hanger Space that eventually some vehicle or perhaps even a mobile HQ could be moored for easy access and yet concealment.
Right now the Communications Room is the most important.. currently only holding self-powered communications salvaged from the Nano-clinic to provide the HQ with a means of contacting outside the base. Teranovae shaped a shaft to install the communications antenna to the surface and remain concealed.
Headquarters: "The Refuge" = Team HQ Investment [1CP - 5pts] - Sz: Small {House}, Toughness 6; Communications {1}, Concealed {1}, Hanger {1}, Isolated {1}
It was crude and minimal...but it was a start.