0: OOC discussions, commentary, and suggestions.   Posted by The GM.Group: 0
The GM
 GM, 36 posts
 Fair Winds and
 Following Seas
Wed 2 May 2018
at 05:04
Re: OOC discussions, commentary, and suggestions
You did say you would lose some... let's say 1d6 ₲p
Tremor Enkau Valevine
 player, 12 posts
 Mop Hand, Molou's Distill
 Halfling, Zilargo accent
Wed 2 May 2018
at 05:13
Re: OOC discussions, commentary, and suggestions
I did say some, I described bringing some copper and a few silver.

How about we say 1 ₲?

This message was last edited by the player at 05:46, Wed 02 May 2018.

Chance
 player, 3 posts
Fri 4 May 2018
at 03:23
Re: OOC discussions, commentary, and suggestions
My sheet is done except for some equipment I might purchase waiting for some more info.


Half elf Male, charlaton, gambler, and smuggler if anyone interested in linking some backstory ideas.
The GM
 GM, 37 posts
 Fair Winds and
 Following Seas
Mon 7 May 2018
at 21:07
Re: OOC discussions, commentary, and suggestions
Tremor Enkau Valevine:
I did say some, I described bringing some copper and a few silver.

How about we say 1 ₲?


You're in charge, as indicated by relative skill levels; presumably you could fleece them.
Tremor Enkau Valevine
 player, 14 posts
 Mop Hand, Molou's Distill
 Halfling, Zilargo accent
Mon 7 May 2018
at 21:11
Re: OOC discussions, commentary, and suggestions
I could, not my intent, currently. Small price to pay for being underestimated and is truthful when I pitch the Dwarf.
The GM
 GM, 41 posts
 Fair Winds and
 Following Seas
Tue 8 May 2018
at 20:38
Re: OOC discussions, commentary, and suggestions
There is now a (big) map of Stromreach in the game maps: Link back to this game

NOTE the orientation of the city map has NORTH to the RIGHT.

and some info in Stormreach Notes (with the aid of the Grand Visier)

This message was last edited by the GM at 20:39, Tue 08 May 2018.

The GM
 GM, 50 posts
 Fair Winds and
 Following Seas
Mon 14 May 2018
at 21:10
Re: OOC discussions, commentary, and suggestions
Tremor just did something in his post that I want to hold up as a great example of how to handle unknowns in play.

He doesn't know if he can find/follow/stop Capshaw from running out into the night. He doesn't even know the DC, so what does he do?

He rolled appropriately and gave me two sets of prose; one if he succeeds, and one if he failed.

I can edit his post to reveal the relevant actions. Cool.
The GM
 GM, 57 posts
 Fair Winds and
 Following Seas
Thu 17 May 2018
at 20:40
Re: OOC discussions, commentary, and suggestions
Adding 'Volcanoes' to my list of things which are to be fled:
https://twitter.com/HawaiiNews...s/996955506173403137
Chance
 player, 4 posts
Thu 17 May 2018
at 21:46
Re: OOC discussions, commentary, and suggestions
Right up on the list with furious knife wielding filipina exes, whether wives or girlfriends. AVOID at all costs
The GM
 GM, 58 posts
 Fair Winds and
 Following Seas
Thu 17 May 2018
at 22:50
Re: OOC discussions, commentary, and suggestions
There is a My Little Pony RPG.

I did not know this.
Samuel
 player, 8 posts
Thu 17 May 2018
at 23:29
Re: OOC discussions, commentary, and suggestions
In reply to The GM (msg # 27):

I saw someone else mention this. I thought it was strange too
Grand Vizier
 GM, 19 posts
Fri 18 May 2018
at 04:31
Re: OOC discussions, commentary, and suggestions
Here is a recommended skill list display for characters.

Add Ability values, Prof. Bonus

You can remove the pre tags in char sheet

Skills
 [P] denotes a skill that a character is proficient in

                               Prof   Ability   Misc

     Acrobatics         : +0    0   +  - Dex  +  0
     Animal Handling    : +0    0   +  - Wis  +  0
     Arcana             : +0    0   +  - Int  +  0
     Athletics          : +0    0   +  - Str  +  0
     Deception          : +0    0   +  - Cha  +  0
     History            : +0    0   +  - Int  +  0
     Insight            : +0    0   +  - Wis  +  0
     Intimidation       : +0    0   +  - Cha  +  0
     Investigation      : +0    0   +  - Int  +  0
     Medicine           : +0    0   +  - Wis  +  0
     Nature             : +0    0   +  - Int  +  0
     Perception         : +0    0   +  - Wis  +  0
     Performance        : +0    0   +  - Cha  +  0
     Persuasion         : +0    0   +  - Cha  +  0
     Religion           : +0    0   +  - Int  +  0
     Sleight of Hand    : +0    0   +  - Dex  +  0
     Stealth            : +0    0   +  - Dex  +  0
     Survival           : +0    0   +  - Wis  +  0

This message was last edited by the GM at 04:33, Fri 18 May 2018.

Samuel
 player, 9 posts
Fri 18 May 2018
at 15:36
Re: OOC discussions, commentary, and suggestions
I'll try to get my sheet updated soon!
Jack
 player, 1 post
Thu 24 May 2018
at 19:14
Re: OOC discussions, commentary, and suggestions

Chance:

Arranging to compensate the losers with his winnngs.

That was sly. Made me laugh.
Chance
 player, 6 posts
Thu 24 May 2018
at 20:03
Re: OOC discussions, commentary, and suggestions
actually I was telling the ship captain I would give him a cut if he would allow me to fleece the crew and passengers.
Jack
 player, 2 posts
Thu 24 May 2018
at 21:57
Re: OOC discussions, commentary, and suggestions
In reply to Chance (msg # 32):

Ah, mistype on my end. I was trying to post quick on my phone before heading back in to work. Basically, same thing, using the winnings to pay for the trip is what amused me. I thought it was clever.
Chance
 player, 7 posts
Thu 24 May 2018
at 22:33
Re: OOC discussions, commentary, and suggestions
Hope to keep you laughing then, am a very charismatic socially skilled character. Can fight but only with simple weapons. S o will be a lover type of character fighting when I have too. Once I level up some will multi class in either a martial one or rogue.

Going to have fun trying this class out. Should be fun in a bar, playing dice for drinks. Rolling a coin or two over my fingers etc making them dance. All the while telling a story and with my free hand emptying their purse or replacing real coins with slugs. Lots of cons and quick talking trouble, this guy will be capable of.
Jack
 player, 4 posts
Tue 29 May 2018
at 05:00
Re: OOC discussions, commentary, and suggestions
In reply to Chance (msg # 34):

Captain Arath. Such a lovely fellow. laughs

I'd agree, Chance sounds like he's going to be a fun character. ...If he can stay out of chains. He's rather swashbuckling in the moment; fast talk and all.

I'm having fun reading everyone's threads, now that I finally have my character sheet done (except for filling in a few more details to the character Q's).
The GM
 GM, 72 posts
 Fair Winds and
 Following Seas
Thu 31 May 2018
at 05:54
Re: OOC discussions, commentary, and suggestions
Arath is just like a hooker with a heart of gold.

Except he's not a hooker.

And he doesn't have a heart of gold.

Still, he has a place in my heart.
Chance
 player, 10 posts
Thu 31 May 2018
at 06:02
Re: OOC discussions, commentary, and suggestions
Of course he does it is where he reached his hand in and pulled it out while it was still beating.
The GM
 GM, 73 posts
 Fair Winds and
 Following Seas
Thu 31 May 2018
at 06:51
Re: OOC discussions, commentary, and suggestions
That goes without saying.
The GM
 GM, 77 posts
 Fair Winds and
 Following Seas
Mon 4 Jun 2018
at 18:56
Re: OOC discussions, commentary, and suggestions
Okay we've had our first two GM-LOLs and so I'm announcing a new policy, metagaming be damned: Make the GM laugh, giggle, snerk, snort, or gasp and your character gets an immediate Inspiration awarded (if you already have Inspiration, then gain a Hero point)

Jack:
"Release the mutton! "

Tremor Enkau Valevine:
If this meant going into the sewer, hard soled boots might help, a blistering pox of blackened sorcerous Khyber leeches upon the thing that would make plunging his soft boots into...

< cascade of images of bowel movements from Giants to Gnolls >


Inspirations awarded: Jack and Tremor Add 'Inspiration' near your Hero Points section of the character sheet. Use Inspiration as a Hero point, or trade it to another character.
Jack
 player, 7 posts
Mon 4 Jun 2018
at 20:20
Re: OOC discussions, commentary, and suggestions

*bows*


Thank you very much! :) I actually made myself laugh with that one.

And I agree with Tremor's poo-post too. He made me laugh with that, as well as this:
quote:
...that campaign would require treats.

The GM
 GM, 83 posts
 Fair Winds and
 Following Seas
Wed 6 Jun 2018
at 23:30
Re: OOC discussions, commentary, and suggestions
And I don't know if it was intentional, but 'Hard tack soup' got an involuntary snork.

Chance gets Inspiriation.
Chance
 player, 15 posts
Wed 6 Jun 2018
at 23:49
Re: OOC discussions, commentary, and suggestions
Thanks it wasn't planned but something I have made myself with jerky instead of Tack.

Shaved and cut the jerky into pieces put it in boiling water to create a broth and added whatever was at hand.

If it was intentional would of said something like Making hard Tack soup, as he cuts up an old leather saddle. Dropping it into the boiling water to soften up, the dried horse sweat is a bonus to offer up a unique spice for these lousy wharf rats who have tried to kidnap me.