---------------------------------------------------------------------------- Character Name : Height : Player Name : Weight : Culture : Eye Colour : Year of Birth : Hair Colour : Age : Skin Colour : Size : Speed : ---------------------------------------------------------------------------- Class : Level : Proficiency Bonus: XP : Shadow Weakness : Background : Feature : Shadow Points Temporary : Permanent : Miserable : ---------------------------------------------------------------------------- Character Traits Distinctive Quality: Speciality: Hope: Despair: ---------------------------------------------------------------------------- Ability Scores Strength : XX (+Y) Dexterity : XX (+Y) Constitution : XX (+Y) Intelligence : XX (+Y) Wisdom : XX (+Y) Charisma : XX (+Y) Passive Perception (Wisdom): Inspiration : Carry Capacity : X lbs. Str x 15 Lift, Drag, Push : X lbs. Str x 30 ---------------------------------------------------------------------------- Armour Class : Initiative : Hit Points Maximum : Current : Hit Die Total : Unspent : ---------------------------------------------------------------------------- Saving throws [ ] Strength : [ ] Dexterity : [ ] Constitution : [ ] Intelligence : [ ] Wisdom : [ ] Charisma : [ ] Corruption : ---------------------------------------------------------------------------- Skills Ability Bonus [ ] Acrobatics (Dex) +0 [ ] Animal Handling (Wis) +0 [ ] Athletics (Str) +0 [ ] Deception (Cha) +0 [ ] History (Int) +0 [ ] Insight (Wis) +0 [ ] Intimidation (Cha) +0 [ ] Investigation (Int) +0 [ ] Lore (Int) +0 [ ] Medicine (Wis) +0 [ ] Nature (Int) +0 [ ] Perception (Wis) +0 [ ] Performance (Cha) +0 [ ] Persuasion (Cha) +0 [ ] Riddle (Int) +0 [ ] Shadow Lore (Int) +0 [ ] Sleight of Hand (Dex) +0 [ ] Stealth (Dex) +0 [ ] Survival (Wis) +0 [ ] Traditions (Int) +0 ---------------------------------------------------------------------------- Proficiencies: Languages: ---------------------------------------------------------------------------- Weapon Attack Damage/Type Properties Weapon 1 +X Damage/Type Properties Weapon 2 +X Damage/Type Properties Weapon 3 +X Damage/Type Properties Weapon 4 +X Damage/Type Properties ---------------------------------------------------------------------------- Cultural Traits: ---------------------------------------------------------------------------- Class Features: ---------------------------------------------------------------------------- Virtues: ---------------------------------------------------------------------------- Standard of living: Money (note 1 GP = 20 SP and 1 SP = 12 CP) Gold Pieces : Silver Pennies : Copper Coins : ---------------------------------------------------------------------------- Equipment Carried: Worn: Pack: