RTJ and Character Creation.   Posted by Narrator.Group: public
Narrator
 GM, 1 post
Mon 22 Jan 2018
at 18:46
RTJ and Character Creation
To request to join the game send a message with the following information;

Character name (the name you would like to be added to the game under)
Super Archetype (speedster, brick, energy projector) This is flexible and mostly only requested for encounter planning. (I.E. no flyers the players won't have to deal with a crashing airplane.)
A short (one paragraph) description of the character's powers.

Once you have been accepted to the game you may proceed with building your character, see the next post for details.

This message was last edited by the GM at 19:03, Mon 22 Jan 2018.

Narrator
 GM, 2 posts
Mon 22 Jan 2018
at 19:02
Character Creation
Character Points: 415
Complications: 50 (25 Max per Complication, Max 4 total Complications)
Active Point Limit: 60
Defense AP Limit: 120
  • DCV, DMCV, PD, ED, Mental Defense, Power Defense, Flash Defense, Damage Negation, Damage Reduction
  • Life Support and Barriers do not count towards defense limits

Rule of X: 26
  • OCV/OMCV + Speed + DCs cannot exceed 26 with any single attack.
    • Ex: 2D6 Killing attack, 10 OCV, 5 OMCV, and 8 Speed. 6 DCs, 10 OCV, 8 SPD=26

Skills: 14- including Overall Skill Levels
Speed Limit: 28 (SPD + DEX see below)

Speed Limit:
No character may have an inherent total of SPD and DEX greater then 28. In the case of naturally changing SPD or DEX the new total must also remain below a total of 28. Example: You start off with a 20 DEX and 3 SPD, you may raise your SPD as high as 5. To go higher then that your DEX must lower 1 point for each point of additional SPD. For this calculation, Lighting Reflexes counts. Aids from other characters and Absorption do not.

Heroic Action Points:
All characters start with 2 HAPs, additional HAPs are earned whenever a character's Complications complicate that character's life. Each HAP can be spent to reduce a die roll by 1 per HAP spent, players may spend points before or after a roll provided points are spent before the results are determined and may spend as many HAPs as they have on a given roll. HAPs may not be spent on effect rolls (damage, mind control, etc) only Attack Rolls and Skill Rolls.
Narrator
 GM, 5 posts
Mon 22 Jan 2018
at 19:24
Combat
Combat is a little tricky with a play-by-post setup, we are going to try the following method. This is subject to change as the game progresses.

For each Segment in which players have a Phase, all players will take there actions in any order. (Use private lines.) The Narrator (me) will order each action into Dex order. If your action is invalidated by other actions I will contact you and allow you to change actions.

If no players have a Phase in a given Segment, NPCs will take any actions they have.
Narrator
 GM, 6 posts
Mon 22 Jan 2018
at 19:25
Questions
Please ask if you have any questions.
Narrator
 GM, 15 posts
Wed 24 Jan 2018
at 15:02
Characters and Approval
This is mostly for my own use, just making it public for transparency.

Also if you've sent me a sheet and I don't respond to it right away I may not have had the chance to look at it yet. HERO Characters are a little to complex for me to be able to just glance at.

CharacterApproved?
SkybreakerYes!
PhotonYes!
TranspowerYes!
Rodger EskinNo Sheet Yet
XuanwuYes!
GypsyYes!
The ShadeYes!

This message was last edited by the GM at 05:52, Sun 28 Jan 2018.

Narrator
 GM, 27 posts
Fri 26 Jan 2018
at 19:27
Everyman Skills
The list of Everyman skills. Unless you buy them at higher levels, everyone has access to these skills at 8-

Acting
Climbing
Concealment
Conversation
Deduction
Paramedics
Persuasion
A Professional Skill of choice
Shadowing
Stealth
Area Knowledge of home region or country

And the game will be starting in Chicago, Illinois.

This message was last edited by the GM at 19:31, Fri 26 Jan 2018.

Narrator
 GM, 33 posts
Tue 30 Jan 2018
at 15:31
Damage
Just so it's clear what's going on, in the event you come up against characters with Damage Negation I will inform you of this beforehand so you can lower the DC of any attacks you make against them. If you somehow manage to make an attack before I share any DN I will remove dice starting from the right and moving left, so make sure 'Record Each Die' is turned on. It should be on by default.

As far as damage goes, the Dice Roller does have a Champions (Hero) system in the dropdown, however all that does is calculate the Normal Body of an attack. I feel it would be better to leave that off and count the Body on Normal attacks ourselves. Again, 'Record Each Die' needs to be on.
Narrator
 GM, 35 posts
Tue 30 Jan 2018
at 15:38
Time and Experience
The plan for timing and XP is as follows;

Each 'episode' will cover a 'villain of the week' style with some elements of the larger story being exposed. The plan is for each one to take no more then a month to resolve, less if the players are particularly clever. The possibility of multi-part stories exist.

Each 'season' will consist of 13 episodes and follow a larger story arc.

Experience will be handed out after episode 6 (the mid-season upgrade) and at the end of the arc. You will get more at the end of the season. XP will also be partly participation based, so disappearing for long stretches will net you less XP overall. (Obviously if something happens please let me know and we can work something out.)