Into the Black Unknown: OoC
So we're finally here. After playing pregenerated modules and building our characters, we've finally reached the point where you are off the rails.
There are four different types of adventure you can indulge in now.
First, the 'Dark Heresy' style adventure. Use the skills of interaction, investigation, and knowledge to uncover mysteries.
Second, the 'Rogue Trader' style adventure. Engage in various bizarre profit-seeking shenanigans, similar to a D&D adventure campaign.
Third, the 'Only War' style adventure. Participate in larger-scale conflicts between factions, mostly of low tech levels. Could also call this the 'Fantasy battle tourist' missions.
Finally, Space Hulk. Throw reason to the wind and engage in bloody battles against a variety of foes.
As you learned from your Master of Arms, there are certain limits on your current armamant. You can expand your arsenel by making contacts with suppliers and by augmenting your ship's production facilities. Once these are available, spend Requisition to add it to your current wargear. This represents the armoury diverting its energy to your specific instructions; they only have so many staff, and preparing more potent gear takes more time and resources.