Re: Silence of the Warp: OoC
I ran a long term campaign of Rogue Trader, and I think it can be very doable. We used a slightly modified set of rules on the ship combat, which made it a lot better. And while potentially all characters can be given opportunities in a ship to ship fight, it still comes down to the captain, the pilot and the gunners doing the most.
If we wanted to really abstract the ship to ship fights (I still think they're fun, but yeah they can be one sided for some of the group), we could have rolls made ahead of time maybe, take down some general tactics that we employ, and then compare our firepower to the other's and make some judgments on who would win and how damaged we come out. Or always use boarding procedures maybe.