Combat Practice.   Posted by The Powers That Be.Group: 0
The Powers That Be
 GM, 20 posts
Thu 15 Feb 2018
at 18:58
Combat Practice
While we are working through the character sheets I thought it might be fun and constructive to go ahead and have a practice combat thread.  The intent is to describe how I would like combat to work in the game, address any questions, and thrash some bad guys in the process.

Because this is an online game I will have each "side" go and then the other "side" will go - it is just easier from a posting perspective so everyone knows when it is their "turn" to go.  That does not mean your individual initiative values are a waste, I will use the average of them and the average of your opponents when I make the initiative rolls.  It will be initiative by side, if you will.  I will make one roll at the beginning of combat and those initiative rolls will continue through the entire combat.

If your character sheet isn't complete yet, jut assume every roll is at +3
When you make your rolls in the dice roller I would like you to include your roll in your post; something like this - Fred threw a punch at the crazed madman, but being insane must be an advantage because he moved too fast for Fred "09:43, Today: The Powers That Be, for the NPC Fred, rolled 8 using 1d20+2.  Melee Attack"

I can't think of anything else so let's give this a go


Your informant had been right.  The motorcycle gang was meeting with the vampires in the abandoned stadium.
 A vampire and a gang member stood close together talking, while their compatriots milled about.  Unfortunately someone accidentally kicked a glass bottle in the dark and the advantage of surprise was lost.  The gang member and vampires turned in your direction.  The gang member in the middle looks at his men and nods towards you.  They all draw switchblades and advance.  The vampire with long dark hair growled, "Kill them all."

In this situation I am not going to roll initiative because I think it may help you get used to the "back and forth" if I post first, plus... hey they're bad guys, so of course they are going to cheat.

The large, muscular gang member in a muscle shirt advances towards Sheila Anne swings at her in a wide arc and narrowly misses.  " 12:30, Today: The Powers That Be rolled 14 using 1d20+1.  Muscle Shirt on Sheila Anne Def 15."

A rather beefy gang member with a long scraggly beard charges at G and spears G's midsection with the switchblade.  Everyone can hear the air leave G's lungs as the blade digs in deeply.
" 12:38, Today: The Powers That Be rolled 16 using 1d20+1.  Beefy Gamg Member on G Def 13.
12:39, Today: The Powers That Be, on behalf of G Bonange, rolled 5 using 1d20+2.  Toughness Save DC 16

A tall slim gang member with a red bandana over his head steps out from behind the beefy gang member and almost surprises Delilah.  Delilah felt the blade brush against her hip as it tore a belt loop.
" 12:43, Today: The Powers That Be rolled 16 using 1d20+1.  Red Bandana on Delilah Def 14.
12:45, Today: The Powers That Be, on behalf of Lilah Crane, rolled 17 using 1d20+1.  Delilah Toughness Save DC16.

A gang member with a shaved head wearing a blue jean vest , his breath coming out in large huffs as he approached, stabs wildly at Brent and misses.
"12:48, Today: The Powers That Be rolled 10 using 1d20+1.  Shaved Head on Brent Def 12."

A man standing well over 6 feet leers at Jack as he reaches out, but Jack easily avoids the attempt.
" 12:50, Today: The Powers That Be rolled 4 using 1d20+1.  Scar rolling on Jack Def 12."

The goth girl with short bobbed blonde hair leaves the vampire leaders side.  She closes the distance between her and Ellie unnaturally fast and backhands Ellie viciously.   Ellie is jolted back a step and is dazed.
" 12:52, Today: The Powers That Be rolled 21 using 1d20+2.  Goth girl on Ellie Def 12.
12:53, Today: The Powers That Be, on behalf of Ellie Walker-Wright, rolled 6 using 1d20+2.  Toughness Save DC 17."

Sheila Anne  Condition: Normal  Hero Points:2
G  Condition: Bruised Hero Points:2
Delilah Condition: Normal  Hero Points:3
Brent Condition: Normal  Hero Points:3
Jack Condition: Normal  Hero Points:3
Ellie Condition: Bruised, Stunned, Staggered  Hero Points:3

For those of you unfamiliar with Hero Points, both G and Ellie have an opportunity to burn a Hero Point and reroll their Toughness save.  If the reroll is 11 to 20 you keep that roll, if it is 1 to 10 you add 10 to your roll; so your minimum reroll is going to be an 11.  G would you mind doing that as an example?  Then I will keep Ellie in her present condition so we can see how she fares.

You are all up go ahead and take your actions.  If you have any questions post them here.

This message was last edited by the GM at 21:00, Thu 15 Feb 2018.

G Bonange
 player, 5 posts
Thu 15 Feb 2018
at 20:51
Combat Practice

14:50, Today: G Bonange rolled 5 using 1d20+2.  Example hero point re-roll. As the actual die roll was a 3, the hero point boosts by another 10, for a 15 total toughness save.

The Powers That Be
 GM, 21 posts
Thu 15 Feb 2018
at 21:02
Re: Combat Practice
G Bonange:

14:50, Today: G Bonange rolled 5 using 1d20+2.  Example hero point re-roll. As the actual die roll was a 3, the hero point boosts by another 10, for a 15 total toughness save.

Awesome, thanks G.  Your condition is reduced to a Bruise only (post has been edited) and you can take action
Lilah Crane
 player, 5 posts
Fri 16 Feb 2018
at 14:01
Re: Combat Practice
Lilah hadn't been entirely convinced that their informant could actually be trusted, but as they entered the stadium, she knew that the ill feeling in the pit of her stomach had really been hoping for a wild goose chase.  So the guy had been right, now what?  Shooting a sideways glance at the slayer, Lilah tried to gauge how badly this was going to go, unaware that the bad guys were on top of their game today.  Letting out a little shriek, she barely managed to take a step back as a knife nearly tore through her stomach, forcing her to stumble back further and nearly land on her ass.  Almost out of reflex, her hand grabbed the switchblade from her jacket-pocket and launched it at her opponent.  It wasn't a good start, but maybe it would give her a chance to concentrate a moment and try something a bit more useful.

06:53, Today: Lilah Crane rolled 11 using 1d20+4.  Knife throw at Red Bandana.
G Bonange
 player, 6 posts
Fri 16 Feb 2018
at 15:08
Re: Combat Practice
Well, there were up-sides and down-sides to the jacket G wore that night.

The upside was that it was baggy enough that the stab that looked to gut the gangly musician got wrapped up in its folds, keeping the blade from anything vital.

The downside was the rapid wrapping of the jacket made G's arms a little less able to flail effectively at his opponent.

"Argh! Geddoff!"

09:07, Today: G Bonange rolled 9 using 1d20.  G smash!
Ellie Walker-Wright
 NPC, 4 posts
Sat 17 Feb 2018
at 11:59
Re: Combat Practice
Visibly shaken it takes Ellie a moment to clear her head.

In game terms a player can take a round to eliminate the Stunned condition.  She could have also used a Hero Point to eliminate the condition - and then she would have been able to take normal actions as well.  But I am using her as an example, so she is going to take the full round to eliminate Stun.
Jack Uralesh
 player, 4 posts
Sat 17 Feb 2018
at 14:48
Re: Combat Practice
Jack walks in on the fight and rushes the oni struggling with G Bonnage.

"Get off of him! This is your only warning!"

Seeing the demon is not going to comply he kicks it.


09:48, Today: Jack Uralesh rolled 21 using 1d20+1.

This message was last edited by the player at 15:19, Sat 17 Feb 2018.

Sheila Anne MacKenzie
 player, 11 posts
Mon 19 Feb 2018
at 01:20
Re: Combat Practice
Sheila reached under her leather jacket and pulled out her sharpened fighting sticks because, as all Slayers are capable of doing, she was well-armed wherever she went, rather like the Immortals in the Highlanders movies and programme.

She moved in on him  fast and attacked without flash, going for the kill in her brutal, straightforward style.

20:19, Today: Sheila Anne MacKenzie rolled 21 using 1d20+4.  Attack of the Killer Slayers!
The Powers That Be
 GM, 29 posts
Mon 19 Feb 2018
at 18:29
Re: Combat Practice
Brent winds up and clobbers the gang member with the shaved head.
10:12, Today: The Powers That Be, on behalf of Brent Wellsington, rolled 16 using 1d20+1.  vs gang member.

Sheila Anne's fighting sticks whir through the air.  A loud THWOK emanates from the muscular gang members forehead as his eyes glaze over and he drops.
10:21, Today: The Powers That Be, for the NPC muscular gang member, rolled 3 using 1d20+2.  Toughness Save dc 19.

Backpedaling furiously G's punch finds only air as the stocky bearded gang member looks to advance.  But G's movement distracted him and he never saw Jack's punch coming.  The hefty gang member is literally lifted in the air, hits a nearby trailer and crumples to the ground.
10:24, Today: The Powers That Be, for the NPC crit on beefy bearded gang member, rolled 17 using 1d20+2.  Toughness save dc 22.

The bandana clad gang member just manages to slide out of the way of Delilah's thrown knife.  "You scratched my colors." , he bellows and advances.
10:22, Today: The Powers That Be, for the NPC bandana gang member, rolled 19 using 1d20+2.  Toughness save dc 16.

Brent cooly ducks the man with the shaved head's punch and catches him with a right cross.  The gang member takes a step backward and slumps up against the corner of the building.
10:23, Today: The Powers That Be, for the NPC shaved head gang member, rolled 10 using 1d20+2.  Toughness save dc 17.

Sheila Anne, Jack, Brent, and G are free.  The 6 foot gang member, the gang leader, and the vampire leader are also free.
Delilah is engaged with the bandana wearing gang member
Ellie is firmly in the grip of a vampire that is getting ready to bite her.

Rules clarification: Technically I could have had the gang member on Jack get a crack at Jack before he went over to help G.  However, I don't think I made it very clear that someone was engaged with Jack.  It reminds me that I need to be very clear about the situation - see even GM's need practice :)

What would typically happen next is I would go for the bad guys, post, and it would be your turns again.
And we are going to stop there.    Since everyone's character is created I am going to get our first episode up and running shortly.