And Then There Was Life (Homebrew Section)   Posted by Jarebear.Group: 0
Jarebear
 GM, 3 posts
Thu 8 Feb 2018
at 06:22
And Then There Was Life (Homebrew Section)
A section to store various homebrew things.
Jarebear
 GM, 4 posts
Thu 8 Feb 2018
at 06:24
And Then There Was Life (Homebrew Section)
In keeping with the origins of the game, everyone gets the following boons for free corresponding to their picks:

Rescue Romance (Neutral Good) - Whenever you aid someone in a significant manner, their attitude toward you shifts one in a positive direction.

Bad Boy (Chaotic Neutral) - Short of attempting to murder someone, any action you take toward someone can't lower their attitude towards you.

Insatiable Appetite (Barbarian) - You are Immune to Fatigue and Exhaustion, you automatically succeed on any Fortitude saves for growing tired or exhausted.

Wild and Untamed (Barbarian) - For every person who is part of your harem (to qualify they must have an attitude of Helpful toward you, PCs automatically qualify, and you must have sexual interactions with them on a regular basis) you gain a stacking +1  Inherent Charisma bonus. In addition, NPCs will never become jealous of your harem...PCs may be a different matter.

Scent Marking (Druid) - When having sex with someone, you may choose to mark them as yours. This mark lasts a number of days equal to your level. Any one who attempts a bluff, diplomacy or intimidate check against a marked target for purposes of flirting, seduction or extorting sexual favors takes a -5 penalty to the roll. If they fail, you gain a +5 circumstance bonus to Intimidate for the rest of the scene with them.

Shapechanger (Druid) - Your Wild Shape is changed in the following ways:
- You may shift at-will as often as you like.
- You can take on the form of any vaguely animal, plant or elemental shape (includes Animal, Dragon, Magical Beast, Plant, Vermin types) with a CR equal or less than your Druid level.

Monster Layer (Fighter) - Any time you beat, but do not kill, a creature with the Monster or Monsterperson subtype you bring their attitude toward you to Helpful and treat them as if they were recruited as a Follower as per Leadership.

Empowering Yoga (Monk) - You may spend an hour each morning having sex with a number of partners equal to your Wisdom modifier for an hour, if you do, you may give each of them a +6 chi bonus to one of their stats of your choice.

Pressure Points (Monk) - When using the Stunning Fist feat, the DC becomes (10 + character level + 2x Wis modifier). In addition add the Dazed and Nauseated (Extreme Pleasure) conditions as alternate conditions you can apply with your Stunning Fist. May choose to deal no damage with your Stunning Fist, doing so allows you to add your Dex or Wis modifier to the DC.

God's Blessing (Cleric) - You gain a boon specific to your chosen god. (+6 sacred bonus to Charisma for Milly)

Healing Hands (Cleric) - You gain the Paladin's Lay on Hands and Mercy abilities with a level equal to your Cleric level. In addition you may opt to use Lay on Hands while performing a sexual act on the target, if you do, the healing is both Maximized and Empowered, and you may apply two Mercies to that use.

Missionary Position (Cleric) - For every degree by which your alignment differs from someone else's, you gain a +5 sacred bonus to Bluff and Diplomacy checks vs. them for purposes of flirting and seduction attempts. If you have sex with an NPC a number of times equal to the degree difference in alignments, you may shift them one step closer to your alignment. (PCs are unaffected by this, their will being too inherently strong to shift that easily.)

Beast Master (Ranger) - You gain the Animal Companion ability at level 1 and your Effective Druid Level is equal to your full Ranger level, in addition you may pick any animal, dragon or magical beast with a CR equal to or lower than your Effective level to be your companion. In addition you may spend an hour each morning having sex with a number of partners equal to your Wisdom modifier, if you do, you may give each of them a +6 enhancement bonus to one of their stats of your choice.

Catch'em All (Ranger) - You gain the ability to use Ranger Traps (as per Trapper Archetype), with the following additions:
- Your number of uses per day is equal to Ranger Level + Wis modifier.
- The DC of your traps is (10 + character level + 2x Wis modifier).
- At 5th level you start knowing 2 additional trap types.

This message was last edited by the GM at 07:13, Thu 08 Feb 2018.

Jarebear
 GM, 10 posts
Fri 9 Feb 2018
at 01:40
And Then There Was Life (Homebrew Section)
NOTE: This does not include Druid/Ranger Animal Companion bonuses, this is just the raw creature/how it will improve over leveling until it becomes a full fledged Cerberus.

Cerberus Puppy CR 6
NE Medium magical beast (evil, extraplanar)
Init -2; Senses darkvision 120 ft., low-light vision, scent; Perception +

DEFENSE
AC 15, touch 8, flat-footed 17 (-2 Dex, +7 natural)
hp 96 (8d10+2); regeneration 2 (good)
Fort +8; Ref +4; Will +1
Defensive Abilities immovable; DR 4/magic and silver; Immune death effects, disintegration; Resist acid 2, cold 2, electricity 2, fire 2; SR 12 (4 + HD)

OFFENSE

Speed 40 ft.
Melee 3 bites +12 (2d10+4/19–20)
Space 5 ft.; Reach 5 ft.
Special Attacks breath weapon, howl, petrifying gaze

STATISTICS

Str 19, Dex 7, Con 14, Int 8, Wis 9, Cha 7
Base Atk +8; CMB +12; CMD 20
Feats: (8 Feats to apply)
Skills: Acrobatics, Climb, Perception, Stealth and Swim class skills, has 2 + Int mod skills points per HD; Racial Modifiers +8 Survival when tracking by scent
Languages: Abyssal, Auran, Celestial, Common, Draconic, Giant, Ignan, and Infernal

SPECIAL ABILITIES

Breath Weapon (Su)
As a standard action, once every 1d4 rounds, from his center head, Cerberus can spit a stream of poison to a range of 30 feet. Poison—contact; save Fort DC 16 (10 + 1/2 HD + Con Mod); onset immediate and 1 minute; initial effect 1d4 Con; secondary effect 1d4 Con; cure 2 saves. The save DC is Constitution-based.

Howl (Su)
Any living creature within (20 x HD) feet that hears Cerberus’s howl must succeed on a DC 12 (10 + 1/2 level + Cha modifier) Will save or become panicked for 2d4 rounds. Whether or not the save is successful, an affected creature is immune to Cerberus’s howl for 24 hours. The save DC is Charisma-based.

Immovable (Ex)
Cerberus is immune to any extraordinary, spell-like, or supernatural effect or spell that would teleport him or move him from his current location. Only major deities can affect him with such magic.

Immunities (Ex)
Cerberus is immune to death effects (such as slay living, finger of death, and so on) and disintegration.

Regeneration (Ex)
Cerberus takes normal damage from good-aligned magic weapons, and from spells and effects with the good descriptor.


Progression Table for Leveling Up
CR 06:  8 HD, as above
CR 07:  9 HD, +1 all stats, +1 Natural Armor, +1 Regeneration, +1 all resistances
CR 08: 10 HD, +1 all stats, +1 Natural Armor, +1 DR
CR 09: 12 HD, +1 all stats, +1 Natural Armor, +1 Regeneration, +1 DR, DR Magic and Good, +1 all resistances, 1d6 Breath Weapon
CR 10: 13 HD, +1 all stats, +1 Natural Armor, becomes large size (do not change Str, Dex or Con, only change size mods), +10' base speed
CR 11: 14 HD, +1 all stats, +1 Natural Armor, +1 DR
CR 12: 16 HD, +1 all stats, +1 Natural Armor, +1 Regeneration, +1 DR, +1 all resistances, 3d10 bite damage
CR 13: 17 HD, +1 all stats, +1 Natural Armor, Petrifying Gaze
CR 14: 18 HD, +1 all stats, +1 Natural Armor, +1 Regeneration, +1 DR, DR Good, +1 all resistances, 1d8 Breath Weapon
CR 15: 20 HD, +1 all stats, +1 Natural Armor, +1 DR, becomes huge size (do not change Str, Dex or Con, only change size mods), +10' base speed
CR 16: 21 HD, +1 all stats, +1 Natural Armor, +1 Regeneration, +1 all resistances
CR 17: 22 HD, +1 all stats, +1 Natural Armor, +1 DR
CR 18: 24 HD, +1 all stats, +1 Natural Armor, +1 Regeneration, +1 DR, DR Epic and Good, +1 all resistances, 4d10 bite damage, 2d4 Breath Weapon
CR 19: 25 HD, +1 all stats, +1 Natural Armor
CR 20: 26 HD, +1 all stats, +1 Natural Armor, +1 DR
CR 21: 27 HD, +1 all stats, +1 Natural Armor, +1 Regeneration, +1 all resistances
CR 22: 28 HD, +1 all stats, +1 Natural Armor, +1 DR
CR 23: 30 HD, +1 all stats, +1 Natural Armor, +1 Regeneration, +1 DR, +1 all resistances, 2d8 Breath Weapon